View Full Version : Simple Questions (SEARCH BEFORE ASKING A QUESTION)
Swimmer♂
February 21st, 2007, 08:53 AM
anyone know how to edit the badges in ruby using TLP? i really don't have a clue
thanks
Semele
February 21st, 2007, 12:32 PM
mhmm i used to get that with elite map , it didnt show any text, now the tool doesent open my map!!!
Can any1 help me with this???
It just wont open my hack anymore , all i get is run-time error 63, bad record number....... its in the same folder as elitemap, it works perfectly with any other tool i open it with and runs perfectly on my emulator, whats going on???
Try downloading Elite Map again.
zak
February 21st, 2007, 03:29 PM
Try downloading Elite Map again.
ok ill try , but it works with all my other roms...........
Edit : ok re-installed elite map , stil doesent work , patched it to a new rom , stil doesent work , its really anoying me now , can anyone help me ????
Boz
February 22nd, 2007, 09:22 PM
Hey I searched, and found nothin :)
but here goes:
how do i edit the opening scene? I see someones where it shows like 'pokemon'
then underneath it says like, 'flibby lagoon' instead of emerald, I wanna do that :)
Overclocked
February 23rd, 2007, 05:37 AM
Can someone please tell me what I'm doing wrong. I'm using unLZ on FR to change the male hero's sprite but it always stays the same.
Insomnium
February 23rd, 2007, 05:57 PM
This might be a stupid question, but where can I download ScriptED? I've searched the forums and looked in the Toolbox, but I'm having a hard time finding it. If anyone can point me in the right direction, that would be great! ~
Semele
February 23rd, 2007, 06:00 PM
ScriptED is in Elite Map's bonus programs.
zak
February 23rd, 2007, 06:06 PM
Can someone please tell me what I'm doing wrong. I'm using unLZ on FR to change the male hero's sprite but it always stays the same.
when you import the sprite make sure you select write to rom .
Swimmer♂
February 23rd, 2007, 06:30 PM
can anyone tell me how to:
-edit the badges using TLP
-give my new maps new labels (without changing old ones)
plz help me if you can
Thankyou
(By the way i'm hacking RUBY)
Overclocked
February 23rd, 2007, 09:04 PM
when you import the sprite make sure you select write to rom .
I do, I can even re-open unLZ and the sprites would be still there but I can't see them whilst playing.
Glitchfinder
February 24th, 2007, 05:00 AM
can anyone tell me how to:
-edit the badges using TLP
-give my new maps new labels (without changing old ones)
plz help me if you can
Thankyou
What game are you editing? If you are editing FR/LG, there are some map names that can be changed without editing the games. Unfortunately, I don't think there are any in R/S/E, and I don't know how to add them. Some editable names in FR/LG include all of the ones with "SEVII" in their names, as well as a couple of others.
Hyunbin
February 24th, 2007, 05:54 AM
i'm hacking sapphire
can someone tell me how to move the starting place for the male and female hero after they jump off the moving truck?
in elite map the spots show up as squares and "BOY" and "GIRL" written there
but they can't be moved manually
BlueSonic
February 24th, 2007, 06:54 PM
@Hyunbin: I heard you need some special program.
Anyway, does anyone know how to change the pokemon that chases prof.birch from a poochyna to a voltorb?
Zurenriri
February 25th, 2007, 02:42 AM
'Aight. Couldn't find this anywhere but before I get to it, take this into notice...
I am totally new here. I only know this site exists because of my YouTube addiction. I first found out what an Emulator was in 2000 (LIKE OMG YOU CAN PLAY MARIO ON TEH COMPUTER?!?!!), how to use one in 2002 (lol ^.^"), and got into game hacking around late '04/early '05. So I'm not new at hacking, just new at ROM hacking. Started ROM hacking on *gasp!* February 24, 2007!! NO WAI!!!
Okay, tools I'm using:
Pokemon Blue US Rom
Hexposure Text Editor v0.44b
---Since Hexposure is in DOS, and I'm on WinXP, I'm using DOSBox v0.65
KiGB Emulator
PokeMap v1.2 (not that deep yet)
My question concerns the text editor. It took me way too long just to figure out how to use the stupid thing, then finally, I start messing with the names, changed OAK to BOB, SODA POP to RED BULL (lol), etc. and items, changed MASTER BALL to TEHROX BALL, POKE FLUTE to POKE BANJO (lmao), and when I got down to trading and game linking, I realized I made a nasty mistake that would have totally ruined the ROM, luckily I had saved earlier, so I just exited Hexposure, exited DOSBox, re-opened DOSBox, *sigh* re-opened Hexposure, to find that everything was back to its original non-hacked form. Once done screaming "WTF?!?!" at the top of my lungs, I ran a test. Only editing the name of the pokemon BULBASAUR, saving it, but leaving Hexposure open, I booted up KiGB, ran the rom, to find, *gasp!* no changes!
What I want to know is, why isn't Hexposure saving my work? What am I doing wrong? *BEG!!* (sry)
EDIT: Since I'll forget to check this regularly, if you have an answer, drop me an e-mail at crashfan3@yahoo.com or crash2778@startinglinks.every1.net
Oh, and, please don't ask me to use Thingy instead of Hexposure. Sorry but about the only thing I have actually memorized in hexadecimal is the alphabet. I.E., I don't speak Hex.
Thank you for your concern.
Blazichu
February 25th, 2007, 03:31 AM
'Aight. Couldn't find this anywhere but before I get to it, take this into notice...
I am totally new here. I only know this site exists because of my YouTube addiction. I first found out what an Emulator was in 2000 (LIKE OMG YOU CAN PLAY MARIO ON TEH COMPUTER?!?!!), how to use one in 2002 (lol ^.^"), and got into game hacking around late '04/early '05. So I'm not new at hacking, just new at ROM hacking. Started ROM hacking on *gasp!* February 24, 2007!! NO WAI!!!
Okay, tools I'm using:
Pokemon Blue US Rom
Hexposure Text Editor v0.44b
---Since Hexposure is in DOS, and I'm on WinXP, I'm using DOSBox v0.65
KiGB Emulator
PokeMap v1.2 (not that deep yet)
My question concerns the text editor. It took me way too long just to figure out how to use the stupid thing, then finally, I start messing with the names, changed OAK to BOB, SODA POP to RED BULL (lol), etc. and items, changed MASTER BALL to TEHROX BALL, POKE FLUTE to POKE BANJO (lmao), and when I got down to trading and game linking, I realized I made a nasty mistake that would have totally ruined the ROM, luckily I had saved earlier, so I just exited Hexposure, exited DOSBox, re-opened DOSBox, *sigh* re-opened Hexposure, to find that everything was back to its original non-hacked form. Once done screaming "WTF?!?!" at the top of my lungs, I ran a test. Only editing the name of the pokemon BULBASAUR, saving it, but leaving Hexposure open, I booted up KiGB, ran the rom, to find, *gasp!* no changes!
What I want to know is, why isn't Hexposure saving my work? What am I doing wrong? *BEG!!* (sry)
EDIT: Since I'll forget to check this regularly, if you have an answer, drop me an e-mail at crashfan3@yahoo.com or crash2778@startinglinks.every1.net
Oh, and, please don't ask me to use Thingy instead of Hexposure. Sorry but about the only thing I have actually memorized in hexadecimal is the alphabet. I.E., I don't speak Hex.
Thank you for your concern.
Maybe it could be your rom and not hex, check the properties of your rom and see if read-only is ticked or not.
You could use Transhexlation, it works for me really well.
Overclocked
February 25th, 2007, 03:52 AM
Make sure you walk into a house or something so the map reloads, otherwise you won't see the changes.
Zurenriri
February 25th, 2007, 04:26 AM
Maybe it could be your rom and not hex, check the properties of your rom and see if read-only is ticked or not.
You could use Transhexlation, it works for me really well.
Okay, I'll give Translhextion* a try.
And you didn't mention whether I want read-only to be checked or not. It IS checked. So, un-check it or not?
Blazichu
February 25th, 2007, 04:37 AM
Okay, I'll give Translhextion* a try.
And you didn't mention whether I want read-only to be checked or not. It IS checked. So, un-check it or not?
You would want it un-checked.
Swimmer♂
February 25th, 2007, 08:40 AM
Thx glitchfinder, i know u said tht i probably couldn't add new maps labels for ruby, well i tried sumthin on elitemap, which then changed the label of my map on advancemap to a blank one. so i typed in the name of my new map but it got an error:
"list index out of bounds (-1)"
does anyone know what this means and can it be fixed?
Furthermore, does anyone know if there is a way to add more map labels on ruby (i came so very close)
Thankyou!
OmegaGroudon
February 25th, 2007, 09:54 AM
A few question:
Can I get the offset of Prof.Birch(Ruby) for Pokepic?
My Tilemolester has a problem, I download it and extract. Inside that has another zip file call tm...Then I extract again, inside that has nothing to open to edit raw file...
Semele
February 25th, 2007, 11:12 AM
The "tm.jar" file isn't for extracting.
If you have Java installed reinstall WinRAR/WinZIp and don't choose ".jar" files to be able to be extracted with it.
OmegaGroudon
February 25th, 2007, 11:29 AM
If I dont have...then how?
Swimmer♂
February 25th, 2007, 11:35 AM
does have or know of a good badge editing tutorial?
i am using tilemolester (but could swap to TLP) have found the badges but i don't know how to use it at all. i need to change the coluours of the badges and the edit them. any help would be greatly appreciated!
Thanks in advance!
Zurenriri
February 26th, 2007, 12:58 AM
You would want it un-checked.
Thanx0rz, it works now!! ^^
Tentachu
February 26th, 2007, 07:00 AM
How do I make the colours of a custom sprite match their actual colours in the game because when I try to import them, they always look off-colour and bad.
OmegaGroudon
February 26th, 2007, 07:04 AM
Profesor Birch offset for pokepic!
I really need it! Someone please...
Another question:
I want to import my new edited back picture of trainer by replacing branden...But when I click import and click my picture file, it appear:
Image not indexed.
shirokiryuu
February 26th, 2007, 08:12 AM
Okay, this has been bugging me...
I'm new at this, and I'm trying to replace Oak's sprite with my own. I read the tutorials on here and I tried to use both RSBall and unLZ.
I have two problems:
1. In RSBall, it won't let me import the bitmap
2. In unLZ the sprites (from the original game) look screwed up (rectangular badly pixelated boxes of bright color)
I opened the same rom with TLP to look at it, and it had the same badly colored boxes.
I thought, well, maybe my ROM is corrupted...
But it did the same thing for a ROM that I never have touched before... and it did the same thing...
Here is an example of the boxes http://i18.tinypic.com/2rotlp4.jpg
Also, on a different note, how do you index pictures?
OmegaGroudon
February 26th, 2007, 10:26 AM
Well, why I can't insert my new pokemon into my Ruby rom?
I tried using pokepic but the colour of back pic and normal pic always can't be the same,
it always messed up, like this:http://img204.imageshack.us/img204/2226/untitledtx4.png
(I try import Darkrai by replacing mew)
Then I try using UNLZ gba but same result...why? Can someone help?
Semele
February 26th, 2007, 12:09 PM
How do I make the colours of a custom sprite match their actual colours in the game because when I try to import them, they always look off-colour and bad.
You have to index the sprite and it has to be the same size as the one you're replacing.
Okay, this has been bugging me...
I'm new at this, and I'm trying to replace Oak's sprite with my own. I read the tutorials on here and I tried to use both RSBall and unLZ.
I have two problems:
1. In RSBall, it won't let me import the bitmap
2. In unLZ the sprites (from the original game) look screwed up (rectangular badly pixelated boxes of bright color)
I opened the same rom with TLP to look at it, and it had the same badly colored boxes.
I thought, well, maybe my ROM is corrupted...
But it did the same thing for a ROM that I never have touched before... and it did the same thing...
Here is an example of the boxes http://i18.tinypic.com/2rotlp4.jpg
Also, on a different note, how do you index pictures?
You can index sprites with many programs such as IrfanView.
TLP and unLZ have boxes like that. You mustn't edit them.
It's not only those boxes, there are the sprites too.
Well, why I can't insert my new pokemon into my Ruby rom?
I tried using pokepic but the colour of back pic and normal pic always can't be the same,
it always messed up, like this:http://img204.imageshack.us/img204/2226/untitledtx4.png
(I try import Darkrai by replacing mew)
Then I try using UNLZ gba but same result...why? Can someone help?
Maybe the Darkrai sprite's size is bigger than Mew's and that's why it won't work.
Deokishisu
February 26th, 2007, 02:17 PM
I've changed my ROM files so that they automatically open with VBA, but now my ScriptEd won't compile correctly. When I select a ROM with ScriptEd, It just says the name. It doesn't say ".gba:" so I add that in and script as normal and it doesn't compile correctly. There's no error message and I know I'm saving to the correct ROM it just doesn't go in. Is there any way to put my ROMs back to just being a file that Windows doesn't know what to open with? If not, is there any way I can adapt ScriptEd to work correctly?
Blaziken626
February 27th, 2007, 03:07 AM
Is there a program other than Amplifier that can change the TMs/HMs a Pokemon can learn? I'm having some problems installing Amplifier.
shirokiryuu
February 27th, 2007, 03:30 AM
^^; Thanks Christos, I found out the indexing option in The Gimp
and after clicking forever I found the sprites
EDIT: I have a question, If I want to edit the introduction scene with Professor Oak, do i edit his trainer sprite, or is there another sprite for that scene?
Swimmer♂
February 27th, 2007, 06:22 PM
Ok, i 've figured out how to edit the badges, but i was wondering in anyone one could definitely tell me if i could add new labels (in ruby) or not. (i am aware that it has been answered but there was not a definite "yes" or "no") If anyone knows how plz help me out!
Thanks
OmegaGroudon
February 28th, 2007, 04:03 AM
How to change the attack of some trainer's pokemon? I try before using PET but the attack there is made up of strange language...
shirokiryuu
February 28th, 2007, 04:15 AM
How do I edit uncompressed sprites? I'm trying to change Professor Oak at the begining, and I found his offsets...
but now I don't know where I should start....
Cless
February 28th, 2007, 07:58 PM
I've searched for hours, I can't find anything on how to do this...
Is there a possible way to change music? (I know about Sappy, but... It's impossible to use. o.O)
Thanks.
D-Trogh
February 28th, 2007, 08:21 PM
Yeah.. use a HEX-Editor.. Sappy should do :\
Q: Does anyone know how to use MadFenix Editor ?
Cless
February 28th, 2007, 09:32 PM
I seriously with someone would post a Sappy tutorial, sigh. Barely anybody knows how to use it... Anyways, I don't know HEX... And, it's wayyy too hard to learn, meh. >.<
foofatron
February 28th, 2007, 09:35 PM
I used Diamond cutter to put a script on my rom how do I find the script and put it on a person?
ChaosKing
March 1st, 2007, 11:24 AM
does any1 no how to remove the introduction
the_creator
March 1st, 2007, 01:23 PM
can anyone tell me how to change what people in pokemon ruby and emerald tell me and how can i change the images of the people (eg. make someone look like pikachu)
ck1109
March 1st, 2007, 04:27 PM
how do you attatch the save file in vba. sorry im noy very good at attatching files. if you an add diagrams that would be great
AquaLeaderMatt
March 2nd, 2007, 08:27 PM
Ok, if I edit a Pokémon's stats and movesets in Ruby and transfer them to Diamond, will the changes be applied in the Diamond ROM? Or would they reset when traded?
Blaziken626
March 2nd, 2007, 11:17 PM
I used Diamond cutter to put a script on my rom how do I find the script and put it on a person?
Type in the offset you used for the script in the spot (in Advance Map) for your person that says 'script offset', and in Elite Map, go to the Objects tab, and then below that, click on the People tab, then find the person's number and type in the person's offset in the spot that says 'Script'. It's pretty simple.
foofatron
March 3rd, 2007, 12:01 AM
How do I find the offset?
How can insert this with the same colors and pal into Ruby?Since I think Kyledove made this for Ruby.
OmegaGroudon
March 3rd, 2007, 02:02 AM
How about my question? How?
Hyunbin
March 3rd, 2007, 04:48 AM
does any1 no how to remove the introduction
in elite map there's a patch you can use to remove the intro
Semele
March 3rd, 2007, 06:22 AM
Ok, if I edit a Pokémon's stats and movesets in Ruby and transfer them to Diamond, will the changes be applied in the Diamond ROM? Or would they reset when traded?
The stats won't change however you edit them, with a gameshark, action replay or if you hack the ROM etc.
ChaosKing
March 3rd, 2007, 06:45 AM
in elite map there's a patch you can use to remove the intro
i mean the intro where prof oak talks 2 u
Swimmer♂
March 3rd, 2007, 07:32 AM
i mean the intro where prof oak talks 2 u
use a hex editor and a table file and search for the first line or so of what prof oak says, then highlight it and edit it. if you're not sure go to the document and turoials section and look in the old documents thread. click on the link and there is a very helpful tutorial at the very bottom (119)
hope this helps ya!
Martin Yiu
March 3rd, 2007, 10:21 AM
Hello,
I think that I'm in phase when I desperately take every help I should get. Please tell me how to edit palletes of tilesets. I was searching even Google for any tut, but no use of any for ROM hacking. So, does anyone know where to find tutorial, or how to help this desperate person? Thank you very much.
Semele
March 3rd, 2007, 10:59 AM
Hello,
I think that I'm in phase when I desperately take every help I should get. Please tell me how to edit palletes of tilesets. I was searching even Google for any tut, but no use of any for ROM hacking. So, does anyone know where to find tutorial, or how to help this desperate person? Thank you very much.
Green Charizard made a palette editing tutorial, I think he'll post it in PC soon.
Does someone know wot the easiest way or way to edit tileset palletes??
pls help me and i even tried google!(doesnt help)
Pls!if anyone cud help me!!
You could just wait for Matt's question to get answered instead of repeating the question.
Swimmer♂
March 3rd, 2007, 12:07 PM
Can anyone halp me out? does anyone know for certain whether or not i can add new map labels in ruby, e.g Port Town without deleting the old labels? plz help cos i've made some progress but never get the result.
Thanks in advance
ChaosKing
March 3rd, 2007, 01:16 PM
use a hex editor and a table file and search for the first line or so of what prof oak says, then highlight it and edit it. if you're not sure go to the document and turoials section and look in the old documents thread. click on the link and there is a very helpful tutorial at the very bottom (119)
hope this helps ya!
i dont want to edit wat prof oak says i want to delete that intro thingymajig
the_creator
March 3rd, 2007, 04:41 PM
help i need to know how to change what people in ruby and emerald says and how to change them to pokemon (e.g. make prof mew)
PikachuTrAiNeR
March 3rd, 2007, 04:55 PM
I've hopelessly been looking for Fire Red Title Screen numbers for unlz.GBA all over the forum.
I'd be happy if someone could just point them out... =D
And if there's a nice tutorial you've seen for changing title screen based on FR, it'd be awesome if you could linky! ^^
Thankies! ~ ^___^
foofatron
March 3rd, 2007, 06:54 PM
help i need to know how to change what people in ruby and emerald says and how to change them to pokemon (e.g. make prof mew)
You could 1 use scripting or 2 the easier way use advance text.For changing the sprites use the pic # on the person.I'm not sure if mew's pic is in any games besides Emerald.
Blaziken626
March 3rd, 2007, 10:19 PM
How do I find the offset?
How can insert this with the same colors and pal into Ruby?Since I think Kyledove made this for Ruby.
The offset should be the first offset in your script. And as for inserting the sprite with that same palette, the image has to be indexed for it to keep the palette. To index it, I would suggest saving it as BMP, then converting it to GIF using the Giffy tool. Then after that, insert the GIF image into unLZ-GBA, and it should work. Anyway, I have a problem of my own. It seems that the Diamond and Pearl Pokemon cries are too advanced for Pokemon Ruby, and and every time I try to insert them using PokeCryGUI, they end up totally wrong. And I've seen videos of Pokemon Ruby that DO have the Diamond and Pearl cries perfectly. So if there's anything anyone can do to help me, that would be great.
EDIT: Now I know how to do it. If you use Sound Recorder to record the cries, then you have to go to File -> Properties. Then click on 'Convert Now'. Where it says 'Format', make sure it's PCM, and where it says 'Attributes', make it 11.025 kHz, 8 Bit, Mono. Then click OK, and it should work just fine. The only problem is I can't find a loud enough cry.
foofatron
March 4th, 2007, 02:25 AM
Can someone make this type chart english this from pokemon amplifier and I don't understand this.I need the prevous one then a arow and the english name like this
Normal ->
Kampf ->
Flug ->
Gift ->
Boden ->
Stein ->
Käfer ->
Geist ->
Stahl ->
Unbekannt ->
Feuer ->
Wasser ->
Gras ->
Elektro ->
Psycho ->
Eis ->
Drache ->
Unlicht ->
Trans late that to english please!
Whisme
March 4th, 2007, 02:28 AM
Babelfished:
Normally - fight - flight - poison - soil - stone - beetle - spirit - steel - unknown - fire - water - grass - electrical - Psycho - ice - Drache - Unlicht -
I think you can figure them out from that...
ChaosKing
March 4th, 2007, 03:15 AM
whenever i try 2 compile this script
#org 0x71A5E0
message 0x71A310
boxset 0x4
boxset BOXSET_YESNO
compare LASTRESULT YES
givepokemon 0x01 0x05 0x00
end
compare LASTRESULT NO
end
#org 0x71A310
=Do you want Grassiga
it says "Run-time error '13':
Type mismatch
can someone plz help me pllllllllllllzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
foofatron
March 4th, 2007, 03:54 AM
Is there a english verson of pokemon amplifier?Also when I adde new pokemon in and I rtied to evole them the screen turned green.How can I fix it?
OmegaGroudon
March 4th, 2007, 04:12 AM
Pokemon Ruby proffesor Birch offset in Pokepic please...
Irish Witch
March 4th, 2007, 05:17 AM
whenever i try 2 compile this script
can someone plz help me pllllllllllllzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
This belongs in the script discussion thread, and that script is a mess.
:psy copy: What the HELL are you trying?? Oh hell. take a look at the code below. and try to adjust offsetts to suit.
And take a look at the 'Simple Pokescript Tutorial' (http://pkmncommunity.com/showthread.php?t=80373) for instruction on making a working logical script.
Also there is a 'professional givepokemon script' here (http://pkmncommunity.com/showpost.php?p=2399439&postcount=54), again for pokescript!!
#org 0x800000
message 0x800200
boxset 0x5
compare LASTRESULT YES
if B_TRUE goto 0x800300
givepokemon 0x01 0x05 0x00
end
#org 0x800200
=Do you want Grassiga
#org 0x800300
message 0x800400
boxset 0x6
end
#org 0x800400
= Oh, Ok then!
SSJ4 Furatman
March 4th, 2007, 06:50 AM
Does Anyone know where the Pocket Monsters Logo in Japanese Ruby, I'm replacing the English one with it.
blacknightfalsh
March 4th, 2007, 01:15 PM
does any one know where I can get some custom tilesets for pokemon ruby
and a tool to insert them.
If you can, please tell me
thanks
foofatron
March 4th, 2007, 03:00 PM
Poke amplier won't let me change the evo of pokemonI click the pokemon I want that pokemon to evo I save and then I go back to check it and the evos are still the same why?Also ow do I edit and put new sprites overwold with all the sides and sufing and fishing ect.?Also how come when I change the name with poketronic the names come out funky and scripts mess up and stuff look at them!
AquaLeaderMatt
March 4th, 2007, 10:10 PM
The stats won't change however you edit them, with a gameshark, action replay or if you hack the ROM etc.
So if I hacked a Ruby ROM to make Magmar have 255 for each stat (the Magmar would have each stat go up by like 5 every level) and trade it to Diamond, Magmar would NOT be getting 5 for each stat once on the Diamond ROM?
ASHYLEGS
March 5th, 2007, 12:24 AM
How do you edit a Pokemon's Icon? And is it possible to change the Pokemon Motion sprite in Emerald?
shirokiryuu
March 5th, 2007, 06:42 AM
How do you edit a Pokemon's Icon? And is it possible to change the Pokemon Motion sprite in Emerald?
There's a tutorial in the tutorial section on it: http://www.pkmncommunity.com/showthread.php?t=79815
*sigh* I wish someone would know the answer to my question ;_;
Semele
March 5th, 2007, 12:05 PM
So if I hacked a Ruby ROM to make Magmar have 255 for each stat (the Magmar would have each stat go up by like 5 every level) and trade it to Diamond, Magmar would NOT be getting 5 for each stat once on the Diamond ROM?
It wouldn't, you didn't hack Magmar, you hacked the stats Magmar will get in the ROM when it levels up.
How do I edit uncompressed sprites? I'm trying to change Professor Oak at the begining, and I found his offsets...
but now I don't know where I should start....
You can find those sprites in TLP or Tile Molester and edit them.
How do you edit a Pokemon's Icon? And is it possible to change the Pokemon Motion sprite in Emerald?
IconED (http://rhtools.scizz.com/index.php?dir=RSE/&file=IconEd.zip).
foofatron
March 5th, 2007, 12:13 PM
Didn't you have the problem with the pokemon names?Do you know how to fix it?Please answer my queston.How do you change eveltion so it works?
Teruri
March 5th, 2007, 08:06 PM
Are there any tools that work on Os X in dont have windows and I want to make a hack.
Glitchfinder
March 5th, 2007, 09:30 PM
Babelfished:
Normally - fight - flight - poison - soil - stone - beetle - spirit - steel - unknown - fire - water - grass - electrical - Psycho - ice - Drache - Unlicht -
I think you can figure them out from that...
You didn't need to do that. There is a thread in the tools section with tranlsated .ini files for Poekmon Amplifier. (I posted it myself)
Is there a english verson of pokemon amplifier?Also when I adde new pokemon in and I rtied to evole them the screen turned green.How can I fix it?
Try the thread I mentioned in regard to the quote above. It's in the tools section, and it has the tranlsated .ini files for amplifier.
does any one know where I can get some custom tilesets for pokemon ruby
and a tool to insert them.
If you can, please tell me
thanks
Get Advancemap. Open a map with a tileset you want to replace/edit, and open the block editor, and choose the "save Tileset 1" or "Save Tileset 2" in the "Picture" menu. Then, use something like paint to edit the tileset, and load it back in. Choose the pallet you want to edit it in before saving it , though, otherwise you will make an image with really messed up colors.
Poke amplier won't let me change the evo of pokemonI click the pokemon I want that pokemon to evo I save and then I go back to check it and the evos are still the same why?Also ow do I edit and put new sprites overwold with all the sides and sufing and fishing ect.?Also how come when I change the name with poketronic the names come out funky and scripts mess up and stuff look at them!
I made a nifty little tutorial on editing the evolutions of Pokemon and posted it in the tutorials section. Sorry if it doesn't mention where to find them, I didn't find them in most of the games. (I didn't even look, actually)
The overworld sprites can be edited with several tools, such as the overworld editor.
I don't use Poketronic, so I wouldn't really know about that. Sorry.
Twilight Itachi X
March 6th, 2007, 10:58 PM
Alright, I have some questions....
1. How can you have both the original and shiny Pokemon colors of a Pokemon you upload look right and not one of the colors messed up? I want to put in Pachirisu, and when I put in the original color (making it indexed), it looks good, but after I import its shiny color (also indexed), the original colors mess up, then when I re-import the original color, the shiny color will mess up. Is there a way to fix that, to have both shiny and original Pokemon colors not messed up? I'm using Pokepic by the way.
2. And about Pokemon Amplifier, when I try to edit moves of a Pokemon that are the blank ones after Celebi (252-276), it won't work. It will either have no moves (forcing the Pokemon to use Struggle), or it will only have Tackle.
3. How do you change the small Pokemon icons? I'd like to put some of the D/P icons in it. If it's with IconEditor, how do you import new icons into it? If you save or load, it a file called a .iee.
Those are my questions.
foofatron
March 6th, 2007, 11:24 PM
Thats all you need the game constucts the non siny back and shiny front.It even does it in poke pic.Just make sure you use the same colors for the back and front sprite.
Cex
March 6th, 2007, 11:58 PM
I have a question. When I try to import an image into unLZ-GBA, it says "Error: Image is not indexed". How do I index the image I want to import? This is for FireRed, by the way.
EDIT: I have another. I got other images to work (I still want to know the answer to my first question though), but it can't write it to the ROM because the compressed size is too big, any idea on how to make the compressed size smaller?
Twilight Itachi X
March 7th, 2007, 12:41 AM
Thats all you need the game constucts the non siny back and shiny front.It even does it in poke pic.Just make sure you use the same colors for the back and front sprite.
Oh, good then. What about my other questions:
2. And about Pokemon Amplifier, when I try to edit moves of a Pokemon that are the blank ones after Celebi (252-276), it won't work. It will either have no moves (forcing the Pokemon to use Struggle), or it will only have Tackle.
3. How do you change the small Pokemon icons? I'd like to put some of the D/P icons in my hack. If it's with IconEditor, how do you import new icons into it? If you save or load, it a file called a .iee.
SSJ4 Furatman
March 7th, 2007, 01:23 AM
Um.... This happens if you start a new file in my game Can someone help me:
http://i64.photobucket.com/albums/h176/Frankthesaiyan/PokemonSPHoennStories.png
foofatron
March 7th, 2007, 03:04 AM
You put to much in your hack therefor messing up intro tiles and scripts.
Semele
March 7th, 2007, 12:14 PM
I have a question. When I try to import an image into unLZ-GBA, it says "Error: Image is not indexed". How do I index the image I want to import? This is for FireRed, by the way.
EDIT: I have another. I got other images to work (I still want to know the answer to my first question though), but it can't write it to the ROM because the compressed size is too big, any idea on how to make the compressed size smaller?
1. Use IrfanView to index a sprite. There's many programs for that, but that's simple and not big.
2. You have to replace another sprite because your sprite is too big or repoint the size.
Oh, good then. What about my other questions:
IconED can't import icons. You can use TLP to import the icons on the pokemon without using IconED.
Um.... This happens if you start a new file in my game Can someone help me:
http://i64.photobucket.com/albums/h176/Frankthesaiyan/PokemonSPHoennStories.png
Your ROM is corrupted or it's just changed palettes.
Teruri
March 7th, 2007, 02:12 PM
Are there any tools that work on Os X in dont have windows and I want to make a hack.
No one knows the answer?
I've googled a lot for them but i couldn't find them.
Twilight Itachi X
March 7th, 2007, 02:25 PM
TLP, huh? That looks tricky... well, I want to replace the first question mark that's after Celebi with Pachirisu, what's the offset of the first icon of the question mark Pokemon, you know, those #252-276 unused ones that are after Celebi? I did see the Unown icons,and a piece of Seviper in TLP,but I'd like to know how I'd import the D/P icon of Pachirisu into one of those spaces, the first question mark space. The rom is a Sapphire rom. And I also need to know about the Pokemon Amplifier problem I'm having, that I asked about earlier as well:
about Pokemon Amplifier, when I try to edit moves of a Pokemon that are the unused ones after Celebi (252-276), it won't work. It will either have no moves (forcing the Pokemon to use Struggle), or it will only have Tackle.
Also, following the Struggle problem, checking the Pokemon's moves results to this:
http://i4.photobucket.com/albums/y129/opalpikachu13/Other%20things/0898-Pokemon-SapphireVersionU_02.png
I said before, this happens when I try editing the move of a newly inserted Pokemon that are the 252-276 numbers after Celebi. It either will only know Tackle (without that glitchy screen), or no moves at all, resulting into the problem shown at the screen I posted.
Swimmer♂
March 7th, 2007, 06:59 PM
Does anyone know the offset for the water animation in tilemolester (if thats how u edit the water animation :S) im sorry if its been asked befor but i searched nd found nothing.
Thanks in advance
Semele
March 7th, 2007, 07:10 PM
Does anyone know the offset for the water animation in tilemolester (if thats how u edit the water animation :S) im sorry if its been asked befor but i searched nd found nothing.
Thanks in advance
Which game are you hacking?
Swimmer♂
March 7th, 2007, 07:22 PM
Which game are you hacking?
sorry i'm hacking ruby, can anyone help me out with where to find the water animation?
Thanks
Blaziken626
March 7th, 2007, 10:27 PM
I've got another question. How come when I insert a cry using PokeCryGUI, I click Dump, and it turns out fine, but when I play the game, it is quieter. Why does that happen?
Cex
March 8th, 2007, 12:26 AM
1. Use IrfanView to index a sprite. There's many programs for that, but that's simple and not big.
2. You have to replace another sprite because your sprite is too big or repoint the size.
Thanks so much Christos, but I have a 2 comments; 1. On IrfanView, is there a specific button that is named "Index Image" or something, or is it more complicated than that? 2, so I have to edit a different sprite? Well I want to edit he Prof. Oak Sprite, how can I edit a different sprite and make sure that it is that one that comes up in the intro place (where Prof. Oak gets you to name yourself, your rival, and talks to you about Pokemon)?
Also, I tried replacing a Prof. Oak Sprite with a Sprite already in-game (Blaine's to be precise) and it still wouldn't let me insert it due to compressed bigness! What's up with that?
Blaziken626
March 8th, 2007, 12:32 AM
Is there a resource or something that has the offsets of Pokemon in Ruby? Like, say, if I wanted to edit the TMs/HMs a Pokemon can learn with a Hex-Editor.
Glitchfinder
March 8th, 2007, 04:29 AM
Is there a resource or something that has the offsets of Pokemon in Ruby? Like, say, if I wanted to edit the TMs/HMs a Pokemon can learn with a Hex-Editor.
Well, depending on what you want to edit, it is in a different place. Evolution data is in one place, TMs/HMs in another, and learned moves in yet another. I would suggest looking in the tutorials here, then comparing the format for the hex data to what you find at the offsets for ruby that are below. (One should be for stats, one for evolutions, one for TMs/HMs, and the last for learnable attacks, not necessarily in that order)
059220
361221
842821
108520
Blazichu
March 8th, 2007, 05:25 AM
TLP, huh? That looks tricky... well, I want to replace the first question mark that's after Celebi with Pachirisu, what's the offset of the first icon of the question mark Pokemon, you know, those #252-276 unused ones that are after Celebi? I did see the Unown icons,and a piece of Seviper in TLP,but I'd like to know how I'd import the D/P icon of Pachirisu into one of those spaces, the first question mark space. The rom is a Sapphire rom. And I also need to know about the Pokemon Amplifier problem I'm having, that I asked about earlier as well:
Also, following the Struggle problem, checking the Pokemon's moves results to this:
http://i4.photobucket.com/albums/y129/opalpikachu13/Other%20things/0898-Pokemon-SapphireVersionU_02.png
I said before, this happens when I try editing the move of a newly inserted Pokemon that are the 252-276 numbers after Celebi. It either will only know Tackle (without that glitchy screen), or no moves at all, resulting into the problem shown at the screen I posted.
Hmm... you shouldn't really insert a sprite over one of those "?" Pokemon, the reason being it doesn't work is because those Pokemon can only learn Tackle and I don't think they can be editted, sadly.
Semele
March 8th, 2007, 12:03 PM
sorry i'm hacking ruby, can anyone help me out with where to find the water animation?
Thanks
The water animations are in offset 376C00.
Thanks so much Christos, but I have a 2 comments; 1. On IrfanView, is there a specific button that is named "Index Image" or something, or is it more complicated than that? 2, so I have to edit a different sprite? Well I want to edit he Prof. Oak Sprite, how can I edit a different sprite and make sure that it is that one that comes up in the intro place (where Prof. Oak gets you to name yourself, your rival, and talks to you about Pokemon)?
Also, I tried replacing a Prof. Oak Sprite with a Sprite already in-game (Blaine's to be precise) and it still wouldn't let me insert it due to compressed bigness! What's up with that?
Image -> Decrease color depth and choose to decrease the colors to 16.
Twilight Itachi X
March 8th, 2007, 12:05 PM
Aww..... looks like I'll have to replace an existing Pokemon then, too bad you can't edit the "?" Pokemon. Alright, I'll just replace some Johto Pokemon then. Alright, I'd like to know how to import the small D/P icon of Pachirisu http://pokemonelite2000.com/sprites/dpiconani/dpiconani417.gif over the small icon of Dunsparce http://pokemonelite2000.com/sprites/dpiconani/dpiconani206.gifusing TLP (Tile Layer Pro), since I'll be replacing Dunsparce with Pachirisu.
SSJ4 Furatman
March 9th, 2007, 12:10 AM
I need help with TLP I'm trying to find the offset for the Ruby trainer Back only because I want to throw that backpic on to my FR Hack
Blaziken626
March 9th, 2007, 03:19 AM
Well, depending on what you want to edit, it is in a different place. Evolution data is in one place, TMs/HMs in another, and learned moves in yet another. I would suggest looking in the tutorials here, then comparing the format for the hex data to what you find at the offsets for ruby that are below. (One should be for stats, one for evolutions, one for TMs/HMs, and the last for learnable attacks, not necessarily in that order)
059220
361221
842821
108520
None of them looks like there are a whole bunch of 1s (that would mean that they can learn that TM) in the bytes. I need to hex-edit the TMs/HMs they can learn because I can't get Amplifier to even install for some reason.
EDIT: Another question. Is there a tool for Ruby that can change the order Pokemon appear in the Hoenn Dex or National Dex or something like that? It would really help me a lot if there was.
Glitchfinder
March 9th, 2007, 08:02 PM
None of them looks like there are a whole bunch of 1s (that would mean that they can learn that TM) in the bytes. I need to hex-edit the TMs/HMs they can learn because I can't get Amplifier to even install for some reason.
EDIT: Another question. Is there a tool for Ruby that can change the order Pokemon appear in the Hoenn Dex or National Dex or something like that? It would really help me a lot if there was.
Actually, I didn't check. Sorry about that. (I got them from an ini file of pokemon amplifier) And actually, it would look like binary, because 0s represent TMs that can't be learned. Read my tutorial, figure out the exact sequence of 1s and 0s for the Pokemon you want to edit, (By using Serebii to find out what they learn) and search for it using the search function. (In the ROM) Also, remember the order of TMs within the sequence, otherwise you'll never find what you're looking for.
DiamondDust
March 9th, 2007, 09:09 PM
Yeah, everytime I play I get a blank white screen, anyone know why?
Sorry if this has been answered but I didn't know what to search.
Blaziken626
March 9th, 2007, 11:21 PM
Actually, I didn't check. Sorry about that. (I got them from an ini file of pokemon amplifier) And actually, it would look like binary, because 0s represent TMs that can't be learned. Read my tutorial, figure out the exact sequence of 1s and 0s for the Pokemon you want to edit, (By using Serebii to find out what they learn) and search for it using the search function. (In the ROM) Also, remember the order of TMs within the sequence, otherwise you'll never find what you're looking for.
It's not working. I tried searching for Bulbasaur's learnable TM moves (from TM08-TM01) and there was no string for it. By the way, I used Translhextion to search for it.
Blazichu
March 10th, 2007, 12:08 AM
Yeah, everytime I play I get a blank white screen, anyone know why?
Sorry if this has been answered but I didn't know what to search.
In VBA, Go to Options> Save Type> Then Select Flash 128K instead of Flash 64K ;)
SSJ4 Furatman
March 10th, 2007, 02:09 AM
Um.... This happens if you start a new file in my game Can someone help me:
http://i64.photobucket.com/albums/h176/Frankthesaiyan/PokemonSPHoennStories.png
I found out what that problem started from when I went to change the Female trainers Pallete wrong and it croupted the game oh well I had a back up:D
Cex
March 10th, 2007, 03:01 AM
Hey, I have a question. How do you know what color you should color a trainer's background?
SSJ4 Furatman
March 10th, 2007, 03:07 AM
Go into RS Ball look at the colors you want find a person copy there Pallete offset than go to the trainer who's colors you want to change than insert the offset hit apply pointer changes than it should work
Boy Ruby trainer is E5A028
I changed it to his emerlad colors which are E527A4
Cex
March 10th, 2007, 04:53 AM
unLZ-GBA won't let me replace this sprite: http://img03.picoodle.com/img/img03/7/3/9/f_trainer087m_ea51082.png by this sprite: http://img01.picoodle.com/img/img01/7/3/9/f_MaleHerom_573cd14.png
Why? A pop up comes up after I click Write to ROM saying "Compressed size is 388. Which is too big. Aborting." How can I make the compressed size compatible?
P.S. Please don't steal the sprite. It is property of Captain Arcane. I am using it with his permission.
Blazichu
March 10th, 2007, 05:05 AM
unLZ-GBA won't let me replace this sprite: http://img03.picoodle.com/img/img03/7/3/9/f_trainer087m_ea51082.png by this sprite: http://img01.picoodle.com/img/img01/7/3/9/f_MaleHerom_573cd14.png
Why? A pop up comes up after I click Write to ROM saying "Compressed size is 388. Which is too big. Aborting." How can I make the compressed size compatible?
P.S. Please don't steal the sprite. It is property of Captain Arcane. I am using it with his permission.
Hmm...When you click Write to Rom only have Export Palette, Export Image and Automatically fix pointers ticked and if that does not work, try maybe reducing the colours a bit.
Cex
March 10th, 2007, 05:21 AM
Some pretty weird stuff happened when I did that Blazichu. First of all, this happened to the sprite: http://img03.picoodle.com/img/img03/7/3/9/f_MaleHeroMesm_a9349a2.png, next, I noticed that the sprite number changed. Originally I was changing the sprite number 1634 and it turned into sprite number 1637, and When I clicked Next, that sprite would be the sprite for both 1637 and 1638.
Blazichu
March 10th, 2007, 05:25 AM
Some pretty weird stuff happened when I did that Blazichu. First of all, this happened to the sprite: http://img03.picoodle.com/img/img03/7/3/9/f_MaleHeroMesm_a9349a2.png, next, I noticed that the sprite number changed. Originally I was changing the sprite number 1634 and it turned into sprite number 1637, and When I clicked Next, that sprite would be the sprite for both 1637 and 1638.
Maybe it is the amount of colours you have on that sprite, there might be too many in that sprite in general. About the number changing, I have never heard of that happening before.
Cex
March 10th, 2007, 05:27 AM
That's kind of weird that the colors would be too many because it's just a couple merged sprites to make that sprite.
SSJ4 Furatman
March 10th, 2007, 05:58 AM
Oh Marz you sprite is too big you might want to shrink it a few pixels after that it should work.
Isn't it a rule that the pokemon or trainer your replacing the sprite has to be near or shorter than it to work
Cex
March 10th, 2007, 06:23 AM
I made sure it was small enough. If it was too big then it wouldn't even show up on unLZ-GBA in the first place. It's 64x64 pixels, which is exactly what it should be.
SSJ4 Furatman
March 10th, 2007, 06:28 AM
What I meant was well this even if it is 64x64 you still gotta shrink the trainer down just a bit like this I shortend his legs:
http://i64.photobucket.com/albums/h176/Frankthesaiyan/MarzesTrainer.png
Always and Never
March 10th, 2007, 06:30 AM
(for G/S) Does anyone know how to change the location of where the trainer starts out in new games? Like I want to make the game start in New Bark Town, not the bedroom. Any suggestions?
Semele
March 10th, 2007, 09:14 AM
unLZ-GBA won't let me replace this sprite: http://img03.picoodle.com/img/img03/7/3/9/f_trainer087m_ea51082.png by this sprite: http://img01.picoodle.com/img/img01/7/3/9/f_MaleHerom_573cd14.png
Why? A pop up comes up after I click Write to ROM saying "Compressed size is 388. Which is too big. Aborting." How can I make the compressed size compatible?
P.S. Please don't steal the sprite. It is property of Captain Arcane. I am using it with his permission.
The whole image must be 64x64 pixels but the trainer you're replacing the FR hero with must have the same number of pixels used for the sprite. If you want to keep the size like that you'll have to repoint the sprite's size.
foofatron
March 10th, 2007, 01:35 PM
Is there a way to insert music without using midi2agb.exe?
Blaziken626
March 10th, 2007, 04:51 PM
Is there some way I can make Pokemon like Aipom, Chansey, or Sudowoodo appear in the Hoenn Dex in Ruby? I'll need to do that because I also want to put in their evos/prevos from DP.
Cex
March 10th, 2007, 05:48 PM
The whole image must be 64x64 pixels but the trainer you're replacing the FR hero with must have the same number of pixels used for the sprite. If you want to keep the size like that you'll have to repoint the sprite's size.
How do I re-point it, and what will happen to the sprite if I re-point it?
Thanks again Christos.
*Shinigami*
March 10th, 2007, 05:58 PM
Just a quick question, I've noticed that sometimes I'll construct a map on Fire Red and when I play it, I'll step on certain tiles and the game will just restart, I've tried re-installing Advancemap, but it still doesn't make a difference. Is it my rom, or does this happen to everybody?
Saken
March 11th, 2007, 12:47 PM
Well i made this script, thanks to Zel for directing me and ScriptEd seems to say Runtime Error: Type Mismatch
Could anyone please see whats wrong
#org 0x800B00
checkflag 0x300
if ox1 jump 0x800C00
applymovement 0x7 0x800D00
pause 0x30
message 0x800E00
boxset 0x6
setflag 0x300
applymovement 0x7 0x800F00
pause 0x50
end
#org 0x800C00
release
end
#org 0x800D00
#raw 0x04
#raw 0x04
#raw 0xFE
#org 0x800F00
#raw 0x07
#raw 0x15
#raw 0x04
#raw 0x60
#raw 0x15
#raw 0x15
#raw 0x15
#raw 0x15
#raw 0xFE
#org 0x800E00
= Oh! Sorry! I was too busy playing\nwith my new game Fire Red!\p Excuse me.
Thanks,
Giovanni
ASHYLEGS
March 11th, 2007, 12:55 PM
When you import a Pokemon Pic, why does the picture have the colors of the Pokemon? (I'm importing Turtwig into Treecko's pick and the colors don't look right. I've seen some Turtwig pics on other hacks and they look normal.)
foofatron
March 11th, 2007, 01:55 PM
You sprite is not indexed!Use these!
These sprites were indexed by Furanki Pkmn Master.
Insert by putting the front sprite in without any boxes checked and the back in shiny back.If your using unLZ then put them over the front sprite then the back sprite.
BlackRainbow*
March 11th, 2007, 02:03 PM
Well i made this script, thanks to Zel for directing me and ScriptEd seems to say Runtime Error: Type Mismatch
Could anyone please see whats wrong
#org 0x800B00
checkflag 0x300
if ox1 jump 0x800C00
applymovement 0x7 0x800D00
pause 0x30
message 0x800E00
boxset 0x6
setflag 0x300
applymovement 0x7 0x800F00
pause 0x50
end
#org 0x800C00
release
end
#org 0x800D00
#raw 0x04
#raw 0x04
#raw 0xFE
#org 0x800F00
#raw 0x07
#raw 0x15
#raw 0x04
#raw 0x60
#raw 0x15
#raw 0x15
#raw 0x15
#raw 0x15
#raw 0xFE
#org 0x800E00
= Oh! Sorry! I was too busy playing\nwith my new game Fire Red!\p Excuse me.
Thanks,
Giovanni
try this one
#org 0x800000
checkflag 0x300
if 0x1 jump 0x800300
applymovement 0x7 0x800100
pause 0x30
message 0x800400
boxset 0x6
setflag 0x300
applymovement 0x7 0x800200
pause 0x50
end
#org 0x800300
release
end
#org 0x800100
#raw 0x04
#raw 0x04
#raw 0xFE
#org 0x800200
#raw 0x07
#raw 0x15
#raw 0x04
#raw 0x60
#raw 0x15
#raw 0x15
#raw 0x15
#raw 0x15
#raw 0xFE
#org 0x800400
= Oh! Sorry! I was too busy playing\nwith my new game Fire Red!\p Excuse me.
foofatron
March 11th, 2007, 02:39 PM
What size do icons of pokemon need to be?Can someone give me a indexed icon of Torterra/Dotaitos?
ASHYLEGS
March 11th, 2007, 05:25 PM
What do you mean by "indexed?"
Jeremy
March 11th, 2007, 06:08 PM
How do I re-point it, and what will happen to the sprite if I re-point it?
This is how you repoint a sprite, sweetie. ^^
First look for through your ROM with a hex editor and find some empty space.
(A place full of FF). Copy that offset.
Then after that load unLZ-GBA and load the sprite you want to replace. Then when you click Write to "ROM", make sure you check "Automatically fix pointers."
Then in the Image Offset box, type in the offset you found. Everything should work. ^^
Hope that helped. Since I'm a nice sweetie, here's a random empty offset you could use: 724308. =3
Cex
March 11th, 2007, 06:58 PM
This is how you repoint a sprite, sweetie. ^^
First look for through your ROM with a hex editor and find some empty space.
(A place full of FF). Copy that offset.
Then after that load unLZ-GBA and load the sprite you want to replace. Then when you click Write to "ROM", make sure you check "Automatically fix pointers."
Then in the Image Offset box, type in the offset you found. Everything should work. ^^
Hope that helped. Since I'm a nice sweetie, here's a random empty offset you could use: 724308. =3
Okay, I did all of that, and two things happened. The first time I tried, some pop up popped up and said something about Ptr or Prc or something, I know it had a P and an r in it, but I didn't take the time to read it. Then I pressed Next, and then previous and the old original trainer sprite went back. It's as if I never even imported my new sprite. Second, I tried again, this time the pop up didn't pop up, and the same thing happened, when I clicked next, the original trainer sprite was back. Then I tried one last time, and once I clicked next, and then Previous, the trainer sprite had turned into this: http://img02.picoodle.com/img/img02/7/3/11/f_FRtrainerInm_5824dae.png
foofatron
March 12th, 2007, 12:01 AM
The sprite was 1 not indexed or 2 too big over the trainer you eplaced.Sometime it seens the sprites will fit over but they won't always.
Blaziken626
March 12th, 2007, 12:08 AM
I'm having a bit of a problem inserting DP cries into Ruby. They turn out just fine when I click on the Dump button in PokeCry GUI. But in the game they are decreased in volume for some reason. Does anyone have any clue why this happens? Which buttons am I supposed to click on and in what order do I click them in PokeCry GUI? I think that may be the problem.
foofatron
March 12th, 2007, 12:16 AM
You won't be able to get them excacly like D/P my cries sound glichy.
Hyunbin
March 12th, 2007, 12:30 AM
i've started editing my rom with advance map
but when i view maps, all i see are the first layers of a tile
(ex: treetops two layers: the top of the tree and the ground, in place of the green ground there is navy)
anyone know what's up?
foofatron
March 12th, 2007, 12:35 AM
You change the walk through ability with the option right next to the maping option.You don't need 3 layers like when your making games.
Nitsuj99
March 12th, 2007, 01:44 AM
I have 2 questions.... Im sorry if they have already been asked, but I tried searching and didnt see anything.
1. how can I put Fire Red tilesets in Emerald?
2. In Emerald( because of the internal clock) is it possible for day/night and day of the week features based on time?
thanks
Semele
March 12th, 2007, 12:08 PM
I have 2 questions.... Im sorry if they have already been asked, but I tried searching and didnt see anything.
1. how can I put Fire Red tilesets in Emerald?
2. In Emerald( because of the internal clock) is it possible for day/night and day of the week features based on time?
thanks
1. You can change the palettes in Emerald to the FR ones and then insert the tileset with Advance Map.
2. No one has done this so far so I don't think you'll get an answer for that.
ASHYLEGS
March 12th, 2007, 12:45 PM
How do you Index a Sprite??
Blaziken626
March 12th, 2007, 10:25 PM
How do you Index a Sprite??
To index a sprite, you can simply save your file as .bmp and convert it to .gif using the Giffy program.
EDIT: I have another question. How can I change the palette for the Ruby title screen? The normal palette doesn't show up in UnLZ-GBA, so I can't use that. If I could get some help, that would be awesome.
Semele
March 13th, 2007, 03:42 PM
How do you Index a Sprite??
You can use IrfanView.
To index a sprite, you can simply save your file as .bmp and convert it to .gif using the Giffy program.
EDIT: I have another question. How can I change the palette for the Ruby title screen? The normal palette doesn't show up in UnLZ-GBA, so I can't use that. If I could get some help, that would be awesome.
You can edit the palette with a hex editor.
Blaziken626
March 13th, 2007, 09:52 PM
So would I find the offset for the title screen with a hex-editor and find the hex numbers for the palette colors? If so, then I know where to get a tool that can convert colors into hex numbers. Thanks, Christos!
Tony Resta : English Boss
March 14th, 2007, 11:28 AM
Hi, im new here, im a big pokemonfan but when it comes to hacking the games i know nothing, so i have some questions i hope you dont mind answering:
1)What tool do i need to edit he music ingame, such as a battle song?
2)What do i need to do to modify the pokemon and there levels and so on of other people such as gym leaders and such?
3)What do i need to do to change a pokemon sprite to another one?
Thanks for your time.
Semele
March 14th, 2007, 01:02 PM
So would I find the offset for the title screen with a hex-editor and find the hex numbers for the palette colors? If so, then I know where to get a tool that can convert colors into hex numbers. Thanks, Christos!
You can use A-Colour (http://www.wikiupload.com/download_page.php?id=102971) for that.
BassFace
March 14th, 2007, 05:58 PM
Okay… I’m pretty sure this problem hasn’t been posted before. I’ve taken a good look around, and tried the search function... but no luck.
Here’s the problem – the program “PET” isn't working the way I want it.
I’m working on a hack of Pokemon Sapphire, and I’ve gotten to the point where I’m editing trainers and their Pokemon teams. I’ve replaced the starter Pokemon in this game with the ones from the Gold/Silver/Crystal games, and I wanted the rival to have a Gold/Silver/Crystal starter too. So far, I’ve managed to successfully edit Brendan and May’s starting Pokemon (the Pokemon they have when you fight them on Route 103) so that they either had a Chikorita, Cyndaquil or Totodile, depending on who you picked at the beginning.
The problem began when I tried to edit Brendan’s grass-starter team for when you fight him later in the game. I think his original team was something like:
Numel L18
Grovyle L20
Wailmer L18
I wanted to give him this team:
Eevee L18
Bayleef L20
Vulpix L18
So… I went and changed each of Brendan’s Pokemon to the ones I wanted. Then I saved the Pokemon and the trainer data. When I closed down the program and opened it up again, Brendan’s Pokemon team was seriously screwed up, and far from what I had wanted. The Eevee was the only Pokemon that was normal. The rest of Brendan’s team consisted of a Vulpix at Level 31 and a Wailmer at Level 29. I tried editing them again, and it just went back to the Vulpix (Level 31) and Wailmer (Level 29) again. What on earth is going on… and how do I give Brendan the Pokemon I want him to have?
lustrelegend
March 15th, 2007, 04:35 PM
Ok. Some spirtes that i import from unLZ. Gba get messed up and screwed and the box
for the pokemon get longer and all cut up. How do i fix this? I have read the stuff in the last page but my sprites pixels get all messed up.
SvobodaMT
March 15th, 2007, 05:58 PM
I have a question. How do you get Wild Pokemon in Gold/Silverinto places where there usually is no data (such as the beta Safari Zone map). Thanks in advance for any help.
Maxie_da_man
March 15th, 2007, 08:05 PM
1. Elitemap 3.7: When I click on the left arrow for my hacked petalburg city, it says Runtime Error "6": Overflow. Does anybody know what I'm doing wrong?
2. Advance Map 1.82: Does anybody know how to insert saved map files in Advance Map?
Nitsuj99
March 15th, 2007, 08:42 PM
1. You can change the palettes in Emerald to the FR ones and then insert the tileset with Advance Map.
how do I change the palettes to the fire red ones?
and, 1 more question, is it possible to get rid of the whole truck thing in emerald yet(including the rumble)
>Bent<
March 16th, 2007, 12:25 AM
I have a question. How do you get Wild Pokemon in Gold/Silverinto places where there usually is no data (such as the beta Safari Zone map). Thanks in advance for any help.I don't know of a simple way to add wild Pokemon data, but you can make the wild Pokemon from one area appear in a different area. (Bear in mind that the following information is Crystal-focused and may not be accurate for Gold and Silver.) You'll need a hex editor.
Wild Pokemon data is 47 bytes long. The first 14 bytes are the wild Pokemon that appear in the morning (seven Pokemon, given by the bytes XXYY, as level XX and Pokedex number YY). The next 14 are the wild Pokemon that appear in the daytime, and the next 14 are the wild Pokemon that appear at night. Following that are two bytes, the map bank and the map number. These determine which map the data is for. (The last three bytes are filler or something.)
To my knowledge, there's no list of which map bank and number match with each map, but you can find the map bank and number of the map you're currently on by going to memory address DCB5 and DCB6 (again, in Crystal), and compile your own list. I don't remember offhand the map bank and number for the Safari Zone either, but try experimenting with Gameshark codes (01xxB5DC and 01xxB6DC; enter a door to wind up in the corresponding map).
Wild Pokemon data starts at about x02A5EE in Crystal.
Blaziken626
March 16th, 2007, 01:25 AM
You can use A-Colour (http://www.wikiupload.com/download_page.php?id=102971) for that.
I said I already know where to get one, but thanks anyway. 'nother question: I copied all the data for a berry script in Advance Map for Ruby, and put it on another script, but no plant appeared in the game. How can I get that to happen?
max1992
March 16th, 2007, 07:00 AM
hi i am new into hacking please help me with some questions plz plz plz!!!!!!!:embarrass
1.how do i edit the text for sapphire????:embarrass
2.how to change the intro(the video)??:embarrass
whoever answers me thanks a bunch:embarrass
BassFace
March 16th, 2007, 10:45 PM
I can try and answer your first question.
I highly suggest Advance Text for editing text, if it is compatible with your computer. Here's how I do it...
-Open up Advance Text.
-Load the Pokemon Sapphire Rom.
-Select "Search". This is where you enter a keyword or a phrase. For example, if you enter "POKéMON", Advance Text will search all text in the Rom for anything that contains "POKéMON". If you check the box underneath the search windows, the results of the search will contain the entire dialogue message. Otherwise, the results will show the dialogue message beginning from the word you searched.
-If you want to see more results containing the keyword(s), click the "Resume" button.
-Once you've found the text you want to edit, click the "Write to INI" button. A window will come up asking you to enter a section name and a text name. The section name is sort of like a folder, while the text name is like a file. Suppose you were editing a bunch of messages displayed on signs. You might want to call the section name "signs" and the text name something like "sign1". If you decide to search for more text messages from signs, you can save all these text messages into the "signs" section name.
-After you've done this, click "Write to INI".
-You can then close down the Search screen if you don't want to search for any more stuff at the moment. Out in the main Advance Text program, there are 2 large windows. The window on the left has all the section names. If you select one of these, you can see what text messages are saved in that section. Click one of those text messages to have it appear in the window on the right. Then you can edit it all you want. Try to keep it the same length of characters as it originally was. It can be shorter if you want, but things get kind of difficult if it's longer.
-When you've finished editing, click the "Save Text" button to save the text to the Rom. It's possible to save text messages that are longer than the original messages, but it has to re-point the text. This usually works, but I've had it fail once for me before when attempting to repoint. :(
Oh... one more thing. If you're typing text in the text-editing window and you don't press Enter to start new lines, it's going to come out a big mess when you play the Rom. What I do is press Enter to start a new line when the text gets about 2/3 to 3/4 of the way across the text-editing window. That'll bring the text onto a new line in the Rom. It has to fit within the dialogue boxes in the actual game.
There is also a way to edit text using a Hex Editor... but I know nothing about Hex Editors, sadly. :(
Also, about that question I asked earlier about PET... you may disregard it. I had to manipulate the trainer's team a lot, and add and subtract Pokemon occasionally, but I eventually got Brendan to have the team I wanted. :)
TJ117
March 17th, 2007, 05:18 AM
I am talking with my friends that are modding as i type this and they have no idea whats going on...-_-
I open up the different starter program, open my rom in it, and its supposed to show the lists of pokemon i can choose to be starters but nothing happens...
Help?
Blaziken626
March 17th, 2007, 06:38 PM
I tried to open my Pokemon Ruby ROM in Sappy and a pop-up came up that said:
Runtime Error '53':
File not found
And I know for sure that Pokemon Ruby is a supported ROM.
Swimmer♂
March 17th, 2007, 07:08 PM
really sorry to be askin the same question again, but i really need a proper answer (yes or no) can i insert new map labels e.g Port Town into ruby, without deleting old ones?
Thx to anyone who has helped me so far, nd plz help me out
Tony Resta : English Boss
March 17th, 2007, 07:29 PM
Im really sorry if this has been answered before but im a beginner and i need a really simple solution to my questions:
What tool or method do i need to use to change various trainers and their pokemon (levels, attacks)?
What tool or method do i need to use to change the locations of wild pokemon and also the pokemon that can be found there?
Thats all, thanks for any answers.
BassFace
March 17th, 2007, 07:49 PM
Im really sorry if this has been answered before but im a beginner and i need a really simple solution to my questions:
What tool or method do i need to use to change various trainers and their pokemon (levels, attacks)?
What tool or method do i need to use to change the locations of wild pokemon and also the pokemon that can be found there?
Thats all, thanks for any answers.
The only program I can think of for editing the Pokemon teams of trainers is PET. You can also edit things like Pokemon's levels and trainer's names with that program. I've had issues with editing the attacks, but there are no other programs that I can think of that can be used to edit trainers. You can get PET by downloading Elite Map... which I believe can be found somewhere in the Toolbox on this site.
I use Advance Map to edit the wild Pokemon in the game. Advance Map can also be found in the Toolbox, I'm pretty sure. If you load a Rom into Advance Map, there is a tab you can click on that brings up a screen of all the wild Pokemon on the currently displayed map. You can also use a program called Bewildered, which comes with Elite Map, to edit wild Pokemon, but I've never used it before... I only use Advance Map.
Tony Resta : English Boss
March 17th, 2007, 09:17 PM
Cheers mate, much appreciated
Hedgehogger
March 18th, 2007, 03:25 AM
Now, whenever I try to open my Ruby (English) Rom with Overworld Editor Rebirth Edition, it gives me the message: "Error 63 (Bad record number) in procedure LoadSpriteStructure of frm OverworldEditor", and the dimensions of sprites are over 4800 pixels for some reason. Is there any way to fix this? Is there another program I can use?
D-Trogh
March 18th, 2007, 11:26 AM
.eLLo
I just want to know something.. Is it possible to make a Pokémon like Spinda ?
Well.. Yeah, of course :P But is it possible to randomly put something on that sprite.. (The dots on Spinda)
I want to make a ghost-Pokémon with 1 eye.. but that eye changes on every sprite..
Possible or not ?
Semele
March 18th, 2007, 12:34 PM
.eLLo
I just want to know something.. Is it possible to make a Pokémon like Spinda ?
Well.. Yeah, of course :P But is it possible to randomly put something on that sprite.. (The dots on Spinda)
I want to make a ghost-Pokémon with 1 eye.. but that eye changes on every sprite..
Possible or not ?
:s
What do you exactly mean? You can make a ghost Pokémon with 1 eye and insert it but what do you mean by that eye changes on every sprite?
max1992
March 18th, 2007, 01:11 PM
hi
can any 1 help me plzzzzzzzzz
1.when i open sapphire rom in unLZ.gba inage is scrambled
2.i have win 98 and sappy10 does not work plz can u post a link of sappy compatable with win98
3.can any 1 post advanced mart 2004 plzzzzzz
thanks for any 1 who answers:embarrass
D-Trogh
March 18th, 2007, 01:33 PM
:s
What do you exactly mean? You can make a ghost Pokémon with 1 eye and insert it but what do you mean by that eye changes on every sprite?
Aaaah.. I knew that was a WTF-question.. :P
Well. You know Spinda an have colored spots on random places.. well..
I want that with a new sprite..
Here is a STUPID example:
http://img256.imageshack.us/img256/2532/naamloosbj7.png
So.. the red dot is the eye :P
BassFace
March 18th, 2007, 03:54 PM
hi
can any 1 help me plzzzzzzzzz
1.when i open sapphire rom in unLZ.gba inage is scrambled
Do you mean that instead of a nice clear sprite, an image looking like a box of bright, badly-coordinated scrambled colors comes up? This is normal. There are a lot of these ugly-looking boxes in unLZ.gba... don't bother doing anything with these if you want to edit sprites in the rom. If you want to get to the "real" sprites, just keep on clicking the "Next" button. You'll have to go through a lot of those ugly boxes, but you'll get to the "real" sprites eventually. If you come to a sprite that looks somewhat normal, but the graphics are slightly jumbled, try clicking the "+" or "-" buttons, and the graphics will re-align themselves.
Oh... and make sure "16 color mode" is selected. If you select "256 color mode", everything (including the real sprites) will come up looking like hideous boxes.
Irish Witch
March 18th, 2007, 05:03 PM
Aaaah.. I knew that was a WTF-question.. :P
Well. You know Spinda an have colored spots on random places.. well..
I want that with a new sprite..
Here is a STUPID example:
You do that the same way they do the unown. Make x number of pokemon each with the eye in a diffeent place then put them in with the same name. Look at the way the unown are stored for exact details!
This may means your ghost type can't evolve but neither can the unown.
D-Trogh
March 18th, 2007, 05:40 PM
But.. Spinda's system isn't the same as the Unowns I think..
You can find the Unowns through UnLZ-GBA but there's only 1 Spinda in there..
So.. Bu -MEH- When there's no other way, I'll edit the Unowns XD
Muumajii
March 18th, 2007, 06:33 PM
I dowloaded rpg maker XP today.....and i plan on making a vba version of pokemon diamond/pearl...
How do i get tiles and stuff for the game?
EDIT: Also...how do ig et those tiles onto the rpg maker XP?
Semele
March 18th, 2007, 06:53 PM
I dowloaded rpg maker XP today.....and i plan on making a vba version of pokemon diamond/pearl...
How do i get tiles and stuff for the game?
EDIT: Also...how do ig et those tiles onto the rpg maker XP?
1. You can't make an RPG game work with VBA.
2. You're in the wrong section, ask in the Game Development (http://www.pkmncommunity.com/forumdisplay.php?f=54) section.
MikanPachi
March 18th, 2007, 06:58 PM
Ok, I was told to ask my question in this thread so here it is...
I want to get into the Pokemon Rom-Hacking scene and don't know where to start. I have a Fire-Red Rom and plan to hack that one. What I would like to know is which tools I need to get and use to hack it. I know there's a tools forum, but it wasn't very helpfull for letting me know what does what. Also I would like to know if there are toutorials anywhere for those tools.
This is the stuff I need to know which tools are for. (and how to use those tools)
Overworld editing (towns/roads/caves)
Map editing (like to change what the town map looks like)
Pokemon/Trainer sprite editing
Event editing
Editing what attacks a pokemon can use (like to give a weedle Rollout and IronTail....I have my reasons...)
Starter editing
What NPC and signs say editing
Weather editing (like make it sunny/cloudy/thunderstorm)
What pokemon Trainers have editing
Pokedex info editing (like to change the pokedex says about pokemon)
Shop items and items themselves editing (like make custom items and also pick what a shop will sell)
Music editing (like to change what music plays where)
If you can tell me which tools do that I'd appreciate it. Also It would be a HUGE help if you can point me to a tutorial on how to use each one. And if there's any other tools that would be usefull too, feel free to mention them.
Semele
March 18th, 2007, 07:09 PM
Overworld editing (towns/roads/caves)
Map editing (like to change what the town map looks like)
Pokemon/Trainer sprite editing
Event editing
Editing what attacks a pokemon can use (like to give a weedle Rollout and IronTail....I have my reasons...)
Starter editing
What NPC and signs say editing
Weather editing (like make it sunny/cloudy/thunderstorm)
What pokemon Trainers have editing
Pokedex info editing (like to change the pokedex says about pokemon)
Shop items and items themselves editing (like make custom items and also pick what a shop will sell)
Music editing (like to change what music plays where)
1. You can use Advance Map to edit any map in the ganme.
2. You mean the region map? You can use Cyclone and unLZ GBA (comes with Elite Map).
3. unLZ GBA to replace the sprites with the ones you want.
4. Pokémon Amplifier.
5. A-Text for editing any text in the game.
6. In Advance Map you can choose what weather you want the map to have in the Header view tab.
7. PET; comes with Elite Map.
8. A-Text.
9. A-Mart to edit what the shops sell and edit items' names and description; unLZ GBA to edit the item's pic.
10. Sappy to edit the music and in Header view tab in Advance map you can choose which track you want to be played when you play the game.
MikanPachi
March 18th, 2007, 07:20 PM
1. You can use Advance Map to edit any map in the ganme.
2. You mean the region map? You can use Cyclone and unLZ GBA (comes with Elite Map).
3. unLZ GBA to replace the sprites with the ones you want.
4. Pokémon Amplifier.
5. A-Text for editing any text in the game.
6. In Advance Map you can choose what weather you want the map to have in the Header view tab.
7. PET; comes with Elite Map.
8. A-Text.
9. A-Mart to edit what the shops sell and edit items' names and description; unLZ GBA to edit the item's pic.
10. Sappy to edit the music and in Header view tab in Advance map you can choose which track you want to be played when you play the game.
Thank you very much. the only questions I still have are:
1) Can unLZ GBA also change what the items do in addition to the pics?
2) Does Pokemon Amplifier also change the Intro to the game where you meet the prof. and pick you and your rival's names and gender?
3) Does Advanced Map work with Pokemon FireRed? Cuz that one I thought was only for R/S/E?
Semele
March 18th, 2007, 07:30 PM
Thank you very much. the only questions I still have are:
1) Can unLZ GBA also change what the items do in addition to the pics?
2) Does Pokemon Amplifier also change the Intro to the game where you meet the prof. and pick you and your rival's names and gender?
3) Does Advanced Map work with Pokemon FireRed? Cuz that one I thought was only for R/S/E?
1. You can't edit what an item does.
2. Sorry, I didn't put an answer for the event editing. Pokémon Amplifier edits the moves a pokémon learns and is stats. For the events you can make scripts and insert them with ScriptED (comes with Elite Map).
3. Advance Map supports every advanced generation game.
mamudi
March 18th, 2007, 07:34 PM
I use pokepic and i cant change the icons of the pokemon when i export them i get only 1 icon and there are to or do u know program where i can draw my own icons i got icon editor but that isint working really good
MikanPachi
March 18th, 2007, 07:41 PM
OK, last question (this might get me yelled at and get a warning but...)
I got all the tools you said except for Pokémon Amplifier. I checked in the tools section and on google and even used forum search. I can't find a site that has it. Is it a private tool or is it not availible anymore or is it under a different name on sites?
BTW ty for helping me know the other tools I needed. :D I'll be sure to find a way of thanking you somehow when I make my hack.
rpgdude
March 18th, 2007, 07:47 PM
How would I add a brand new map to Littleroot (or any town)? I know it has 5 inner things, but I would like to know if its possible to have a brand new map that doesn't replace anything.
Japanfam
March 18th, 2007, 07:49 PM
Where do you download Advance Map?
rpgdude
March 18th, 2007, 07:50 PM
Google "Advance Map" it is the second link.
(right?)
Shiny_Latios
March 18th, 2007, 08:10 PM
How can insert overworlds with hex editing cos i wanna stick in the D/P overwolrds on PHO without losing the quality
rpgdude
March 19th, 2007, 01:50 AM
How can I change where the warp goes too? I know how to add them...but I don't know how to make it so that a warp goes to a certain point.
HYPERCANNON
March 19th, 2007, 05:19 AM
How do you edit sprites of Pokemon that are mid-air so that if you insert someone new, they won't float?
Angelic Diablo
March 19th, 2007, 09:31 AM
How do I make it so their is only one starter to choose from (eg an Eevee and then you get a stone to evolve it later on)
Tony Resta : English Boss
March 19th, 2007, 10:46 AM
Hi, i have some problems with a few programs, here they are:
When i try to open my leafgreen.gba rom with Advance-Mart i get an error saying "Attention: No offsets found for this language. Loading process aborted"
When i double click on the pet.exe icon found in elite map, i get this error "Maybe you should consider dumping the trainer and pokemon pictures from RSBall first..."
When i open BaseEdit found in elitemap i get this "Supported ROM, but monster names are not specified in database"
When i open Bewildered found in elitemap i get this "Supported ROM, but Wild Pokemon Base is not specified"
So please, i would be much appreciated someone could help, thanks
*Shinigami*
March 19th, 2007, 12:53 PM
Hi, i have some problems with a few programs, here they are:
When i try to open my leafgreen.gba rom with Advance-Mart i get an error saying "Attention: No offsets found for this language. Loading process aborted"
When i double click on the pet.exe icon found in elite map, i get this error "Maybe you should consider dumping the trainer and pokemon pictures from RSBall first..."
When i open BaseEdit found in elitemap i get this "Supported ROM, but monster names are not specified in database"
When i open Bewildered found in elitemap i get this "Supported ROM, but Wild Pokemon Base is not specified"
So please, i would be much appreciated someone could help, thanks
Advance Mart: I'm not sure
PET: You need to open RSball and dump the pokemon sprites to the Elitemap Folder
BaseEdit/Bewildered: I think BaseEdit and Bewildered don't support FR/LG, however the same stuff can be done on Advancemap/Pokemon Amplifier, these programs can be found on the toolbox forum.
Semele
March 19th, 2007, 03:09 PM
Hi, i have some problems with a few programs, here they are:
When i try to open my leafgreen.gba rom with Advance-Mart i get an error saying "Attention: No offsets found for this language. Loading process aborted"
When i double click on the pet.exe icon found in elite map, i get this error "Maybe you should consider dumping the trainer and pokemon pictures from RSBall first..."
When i open BaseEdit found in elitemap i get this "Supported ROM, but monster names are not specified in database"
When i open Bewildered found in elitemap i get this "Supported ROM, but Wild Pokemon Base is not specified"
So please, i would be much appreciated someone could help, thanks
1. Is your LG ROM english? Because A-Mart supports only the english LG.
*Shinigami*
March 19th, 2007, 04:41 PM
1. Is your LG ROM english? Because A-Mart supports only the english LG.
I just though could it be that the program only supports US version ROMs and not europeon versions? (or Visa Versa)
Semele
March 19th, 2007, 07:03 PM
I just though could it be that the program only supports US version ROMs and not europeon versions? (or Visa Versa)
I checked A-Mart's ini file, it supports only one LG version, the english one.
Maybe you could hack FR, it's got better support for many tools. Another language FR ROM should work with A-Mart.
Hedgehogger
March 19th, 2007, 08:17 PM
How can I change where the warp goes too? I know how to add them...but I don't know how to make it so that a warp goes to a certain point.
If you mean, so that the warp will take you to where the other one is marked, you have to make sure that the Warp no. matches the Event Number of the other warp.
Shiny_Latios
March 20th, 2007, 05:26 AM
How do i insert the hero's overworld in a hex editor?
Hyunbin
March 20th, 2007, 11:39 PM
How do I make it so their is only one starter to choose from (eg an Eevee and then you get a stone to evolve it later on)
you can completely scrap the script where the professor gives you a choice of giving you one of three, and make your own script
there are some tutorials in the tuts section to help
But.. Spinda's system isn't the same as the Unowns I think..
You can find the Unowns through UnLZ-GBA but there's only 1 Spinda in there..
So.. Bu -MEH- When there's no other way, I'll edit the Unowns XD
i've been on a site before that said spinda's spots depend on its personality value
since spinda is one shape and just its spots change, i think you'd better do the unown thing like someone mentioned earlier
maybe you could look further into that
~~~
my Q:
how/where do you edit what an item's picture is and its name and description?
i want to change the eon ticket in sapphire completely into another item
EarthsVisitor
March 21st, 2007, 02:05 AM
You sprite is not indexed!Use these!
These sprites were indexed by Furanki Pkmn Master.
Insert by putting the front sprite in without any boxes checked and the back in shiny back.If your using unLZ then put them over the front sprite then the back sprite.
Does anybody know where I can find the rest of the Indexed Diamond and Pearl Pokemon?
Much like the post on top of me.
:)
Thanks.
foofatron
March 21st, 2007, 02:14 AM
Here These are a mixture of mine Franki and some of WAH's.Open the foldier inside and extract if you don't want to click to view everyone.They are all indexed.
-sprite removed-
Nitsuj99
March 21st, 2007, 05:19 AM
1. You can change the palettes in Emerald to the FR ones and then insert the tileset with Advance Map.
2. No one has done this so far so I don't think you'll get an answer for that.
1. how do I change the palettes to FR ones?
2. is it possible to do this with scripts somehow that change the palette at a certain time?
pichu2000
March 21st, 2007, 04:24 PM
I have a problem
1 I make a script .
2 I do Compile with SCripted
3 The program adds new script in the rom(I don't understand because Amap don't add the offset which go from $1000000, also if I added new bytes at the Rom with an Hex Editor)
4 I do a person with the new offset in Amap.
5 I save and when I open the rom the script doesn't work!!!!!!(Sometimes the image crasch)
Why this problem??
celebi23
March 22nd, 2007, 03:25 AM
I think I've found the file in the D/P roms that stores all of the audio. It's a .sdat file & I can't find anything that'll open up that archive. But, I opened the file using MSWord & it listed about 43 pages of audio file names. Any help would be awesome
Erimgard
March 22nd, 2007, 06:27 PM
hey, I realize I'm a little behind on this seeing as it's been out for 3 years and a sequel is being worked on currently...
but has anyone here played the hack pokemon brown made by coolboyman? it's really good aside from a few glitches.
that said, if anyone has played it, I wonder if you could help me out.
since posting this I've edited several times...
all I need now is the SS Anne Ticket and I'm absolutely clueless. I don't need it to beat the elite four but it's driving me insane that I don't have it. t
ShadowElliot
March 23rd, 2007, 01:17 AM
I need help on this:
1. How can I edit the Fire Red Male front sprite?
2. How can I edit the Fire Red Male Back sprite like in the battles where he throws the pokeball?
I want to edit him to look like me, so how can I do it?
Which program or in UNLZ.GBA, what number?
Thanks.
Djengo
March 23rd, 2007, 10:37 AM
Ok so Im planning on making a huge mod that will be updated over time maby even include some 4th generation pokemon once diamond and pearl are out so I can get all their facts straight but until then here we go...
Ok first I wana edit trainer sprites like the main char not sure how i do this, do I find it using unZL or wotever, Im also not sure on which programs I need I only currently have unZL and advance map so not sure what else I need, I am reading tutorials and not 100% sure of them but for now I will just try and figure it out so really I just wana know how to change character sprites and possibly also map sprites ie. buildings, grass,ground etc. and changing starting pokemon and also making it so they start with an item as I have a good idea for the starting pokemon for my game :) I know i ask alot but I'm a noob to pokemon games hacking so yeah thankyou btw I AM USING FIRE RED and have the rom so yeah I do have it
I have decided to do a ruby hack instead as it seems easier however most of my questions remain thanks ;)
Angelic Diablo
March 23rd, 2007, 11:22 AM
I need help on this:
1. How can I edit the Fire Red Male front sprite?
2. How can I edit the Fire Red Male Back sprite like in the battles where he throws the pokeball?
I want to edit him to look like me, so how can I do it?
Which program or in UNLZ.GBA, what number?
Thanks.
Try the Overworld Editor found in the Toolbox
My Q: Why when I open up P.E.T (that I got when I downloaded Elitemap) it spawns all the names in jibberish, and when I click on anything I get an overflow error
Djengo
March 23rd, 2007, 11:54 AM
In relation to my other post I thought i should also why when I edit the map and that it says somthing about my masterboard or somthing and it wont save?
*Shinigami*
March 23rd, 2007, 06:01 PM
I have a quick question
(Duh, that's why I'm here -.-);;
Anyway, I know that using scriptED I can make text longer, thus the program automatically searches for a place to put the text, however, it keeps popping up in incovenient places, is there anyway I can choose the position of the text?
- Thanks in Advance ^_^
Nitsuj99
March 23rd, 2007, 07:18 PM
I need help on this:
1. How can I edit the Fire Red Male front sprite?
2. How can I edit the Fire Red Male Back sprite like in the battles where he throws the pokeball?
I want to edit him to look like me, so how can I do it?
Which program or in UNLZ.GBA, what number?
Thanks.
You can find the fron sprite in UNLZ.GBA, im not sure what number, though
the back sprite is uncompressed, so youll have to look in TLP
Shiny_Latios
March 23rd, 2007, 08:01 PM
I am trying to index sprites but i get a background colour behind and if i try to use tranparency it says it is not indexed
Cex
March 24th, 2007, 03:43 PM
This is for FireRed.
Okay, I want to change palettes, and I have done so for all the tiles who are un-animated. I have changed the palette of the first grass frame, but when you walk on it, it looks like Game Freak's palettes. How can I change the palette of those other frames in animated tiles?
RikotheFoxKid
March 24th, 2007, 05:16 PM
I'm not sure if this has already been asked but i couldnt find one with search.
where can i get a good working text editor. poketext is crap and my advance text wont work because im missing comctl32.ocx or something.
frank$or
March 24th, 2007, 05:51 PM
I'm not sure if this has already been asked but i couldnt find one with search.
where can i get a good working text editor. poketext is crap and my advance text wont work because im missing comctl32.ocx or something.
Steps for finding missing files;
1) write down the file name
2) www.google.com --> search the file name ( exm; comctl32.ocx )
3) download the file
4) place is it in the winzip file of A-Text.
D-Trogh
March 24th, 2007, 05:59 PM
No, once it's downloaded put the file in your ROOT\WINDOWS\system32 and try to run the program again..
ShadowElliot
March 25th, 2007, 03:52 AM
I need help on this:
1. How can I edit the Fire Red Male front sprite?
2. How can I edit the Fire Red Male Back sprite like in the battles where he throws the pokeball?
I want to edit him to look like me, so how can I do it?
Which program or in UNLZ.GBA, what number?
Thanks.
eddie4ever
March 25th, 2007, 05:10 AM
How do i insert the Diamond/Pearl Boy And Girl Back Sprite for Battles into Fire Red also when you are choosing a boy or girl
Cex
March 25th, 2007, 05:02 PM
I need help on this:
1. How can I edit the Fire Red Male front sprite?
2. How can I edit the Fire Red Male Back sprite like in the battles where he throws the pokeball?
I want to edit him to look like me, so how can I do it?
Which program or in UNLZ.GBA, what number?
Thanks.
1. I'm doing this on memory, FR's trainer's number in UnLZ-GBA is 1634. Look around that place.
2. No idea. Been trying to find that one myself.
foofatron
March 26th, 2007, 01:29 AM
How can I edit this text?If its in unLZ what number and pal?FireRed.
Semele
March 26th, 2007, 01:28 PM
I need help on this:
1. How can I edit the Fire Red Male front sprite?
2. How can I edit the Fire Red Male Back sprite like in the battles where he throws the pokeball?
I want to edit him to look like me, so how can I do it?
Which program or in UNLZ.GBA, what number?
Thanks.
2. Use TLP or Tile Molester and search for them. The backsprites are somewhere at the end.
Cex
March 26th, 2007, 11:54 PM
How can I edit this text?If its in unLZ what number and pal?FireRed.
There's an UnLZ number for both the text of Game Freak and the logo behind it. UnLZ's number for Game Freak is 210, I think, and the logo is the next one after (211). I don't know which Palette though, sorry.
TJ117
March 27th, 2007, 01:28 AM
Fire Red---------
I was wondering if i could get a link to some custom tile sets and could anyone give me a list(if there is one) of the script codes in fire red?
alex291190
March 28th, 2007, 12:50 AM
how would i hack leafgreen at the start where prof.oak gives you the pokedex,how would i change that so he would give you a national dex? and then for where you would get the national dex, to get a MEW that obeys you? thank you
and what tools are needed? thanks again
pokeplayer
March 28th, 2007, 09:54 PM
hey everyone io was just wondering if it is possible to change professor birch at the start to another sprite and also the pokemon that he show??
Please help
Attack_of_the_Turtwig
March 28th, 2007, 11:42 PM
i have two questions:
1) how do you edit the intro
and
2) where can you download AdvanceText
please and thank you