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Darthatron
May 6th, 2008, 04:22 AM
This is the second time I had to type this, so excuse any lack of detail... (I pressed the Preview Button, not the Submit Button... :()

..::Sprite Editing::..

Here in example of the First Sprite...
FFFF001102110002100020001001000010373A089C373A0870343A08A0003A08FC1C2308
Ok.. Let's learn what some of the bytes mean...
FFFF Starter Byte
00 Unkown (Buffer?)
110211 Unkown Data 1
0002 Unkown Data Size
10 Width
00 Unkown (Buffer?)
20 Height
00 Unkown (Buffer?)
10010000 Unkown Data 2
10373A08 Unkown Pointer
9C373A08 Unkown Pointer
70343A08 Unkown Pointer
A0003A08 Spirite Pointer (Repoint this so you don't 'Glitch' The Sprites after it.)
FC1C2308 Unkown Pointer

Hope that helped? I can go into even more detail... But I'm getting lazy right now. :) (Typing the same thing twice can do that to you...)

Here are the locations of the Sprite Data for some of the English Games...
FireRead = 3A3BB0
LeafGreen = 3A3B90
Ruby = 3718D4
Sapphire = 371864
Emerald = 509954

Time
May 6th, 2008, 04:47 AM
okay, thanks, but what should I look up in hex?
I mean, how do I find the offsets of each overworld?
I also mean, what should I type in the search function for me to look for it?

Darthatron
May 6th, 2008, 04:56 AM
The Sprites are all in a row. Like so...

FFFF001102110002100020001001000010373A089C373A0870343A08A0003A08FC1C2308 Sprite 1
FFFF001102110002200020001002000018373A08F0373A0868333A0840013A08FC1C2308 Sprite 2
FFFF0011FF110001100020009001000010373A089C373A0884353A0870023A08FC1C2308 Sprite 3
FFFF001102110001100020001001000010373A089C373A0838363A0830033A08FC1C2308 Sprite 4
FFFF0311FF110001100020001201000010373A089C373A0868333A08C0043A08FC1C2308 Sprite 5
FFFF0611FF110001100020001501000010373A089C373A0868333A0820043A08FC1C2308 Sprite 6
Etc...

Time
May 6th, 2008, 04:59 AM
so they're in a row, okay, thanks, but, i asked what shold I type, er, here...

I am sorry if I'm starting to annoy you, though...

Darthatron
May 6th, 2008, 08:14 AM
If you were wanting to change FireRed you would use the GoTo Function and type "3A3BB0" with the Hex option selected.

Ignore the "&H" Part, that is just for Programming. And don't worry, you're not annoying me.

Pounder_Zeikku
May 6th, 2008, 08:29 AM
I have a question, how do you change a textbox in FR, I want one similar to liquid ocean and rijon adventures..

I've opened it in Tile ED...I know the offset, but Don't know what I do next...

Time
May 6th, 2008, 08:50 AM
If you were wanting to change FireRed you would use the GoTo Function and type "3A3BB0" with the Hex option selected.

Ignore the "&H" Part, that is just for Programming. And don't worry, you're not annoying me.

ah, I see know.
thankies. :3
I'll try it then. :3

edit: another question.., how will I know what offsets to use for repointing..? :\
I mean.., how can I search for free offsets, or should I use Free Space Finder?

Darthatron
May 6th, 2008, 09:16 AM
ah, I see know.
thankies. :3
I'll try it then. :3

edit: another question.., how will I know what offsets to use for repointing..? :\
I mean.., how can I search for free offsets, or should I use Free Space Finder?

Use Free Space Finder. Just Find this Value... Height x Width / 2

Example.

Height = 32
Width = 16

Value = 32 * 16 / 2
Value = 512 / 2
Value = 256

So you would search for 256 Free Bytes.

Time
May 6th, 2008, 09:23 AM
I see...
I never used a Free Space Finder before though...
am I doing this right?
since I wanna have a 32x32 overworld... :\

rusticolus
May 6th, 2008, 03:47 PM
What do you mean by the offset for Oak's Parcel? Did you mean the script where you receive Oak's Parcel from the Mart Clerk? If so, it's not trial and error it's finding a pointer within the rom. They're in hex, and they aren't too hard to find as long as you know how to look for them.
I can tell when I'm looking at a script in GBA roms, it's not too hard to pick up. It's just sometimes, a little difficult to apply that script to what's actually happening within the game.
I don't believe there is a list of offsets for the Advanced gen. I think it would take too long to write one up. Remember that's 16mb worth of data.

If that's not what you're talking about, What did you mean?

Yes that's exactly what I meant.

Or, for example… what is the offset for like… Charmander's moveset or TM list?
I'm beginning to understand how Hex works, but it still looks like a pile of unworkable numbers (and letters… =P) when I first look at it.

For example… 2900 is the pokemon Zubat… how does it know that the 29 byte isn't the command setflag? Though don't actually answer that, that's probably something I'll figure out shortly. =P
Just a thought.

EDIT: and in case I haven't said it clearly yet: thank you very much for your help. It's probably pretty easy to ignore somebody so ignorant as myself. Now that I'm beginning to understand it a bit better, your hex tutorial will likely be invaluable. Anyway… I appreciate it. I'll probably have a few more questions before I'm up on my way.

Mages4ever
May 6th, 2008, 09:51 PM
unLZ-GBA works for Fire Red.



You could try YAPE (Yet Another Pokemon Editor).



You can find all of the texts in the game using Advance-Text by using the search function and entering the text you would like to change.



There's a Ruby hack called Pokemon Quartz which has been completed.

You = Pwnage...

But anyways... Can i add in a move that a pokemon learns that is not part of it's normal lvl up
like for example:

Charizard at level 90 learning blast burn

Cryomancer
May 7th, 2008, 03:22 AM
There's lots of editors that can let you change moves learned, check out the toolbox section.

Darthatron
May 7th, 2008, 04:20 AM
I see...
I never used a Free Space Finder before though...
am I doing this right?
since I wanna have a 32x32 overworld... :\

Yeah, that's right, now just replace the 4 Bytes I marked out with the 3 Bytes FSF gave you (Remember to flip it.) and "08".

Example.

Let's say FSF gave you the Bytes "123456", in your hex editor you would change the 4 Bytes I should you to... "56341208", get it?

Time
May 7th, 2008, 05:19 AM
Yeah, that's right, now just replace the 4 Bytes I marked out with the 3 Bytes FSF gave you (Remember to flip it.) and "08".

Example.

Let's say FSF gave you the Bytes "123456", in your hex editor you would change the 4 Bytes I should you to... "56341208", get it?

Ah.., I see now.
Thankies~ :)
I really appreciate the help. :classic:

Darthatron
May 7th, 2008, 09:40 AM
Ah.., I see now.
Thankies~ :)
I really appreciate the help. :classic:

Not a problem, in fact I may as well edit Hack Mew's version of OWE and add the Size Editing function. :)

Pounder_Zeikku
May 7th, 2008, 01:20 PM
I have a question, how do you change a textbox in FR, I want one similar to liquid ocean and rijon adventures..

I've opened it in Tile ED...I know the offset, but Don't know what I do next...

theboss
May 7th, 2008, 01:54 PM
is there a way to color outside sprites in this same way or to make the exported tiles normal color?

Mortar
May 7th, 2008, 02:07 PM
You = Pwnage...

But anyways... Can i add in a move that a pokemon learns that is not part of it's normal lvl up
like for example:

Charizard at level 90 learning blast burn

Yes, you can use YAPE for this.

How do you make a gym leader give you a badge in Pokescript?

Quilava's Master
May 7th, 2008, 08:35 PM
Yes, you can use YAPE for this.

How do you make a gym leader give you a badge in Pokescript?

its a flag you have to set

heres the list I have just add it to your script

0x820 - First Badge
0x821 - Second Badge
0x822 - Third Badge
0x823 - Fourth Badge
0x824 - Fifth Badge
0x825 - Sixth Badge
0x826 - Seventh Badge
0x827 - Eighth Badge
0x828 - Pokemon Menu
0x829 - Pokedex Menu
0x82F - Running Shoes

Mages4ever
May 7th, 2008, 11:58 PM
Yes, you can use YAPE for this.

How do you make a gym leader give you a badge in Pokescript?

How all it shows is the level up moves, and no add button.

Help me?

Quilava's Master
May 8th, 2008, 12:06 AM
How all it shows is the level up moves, and no add button.

Help me?

the beauty of YAPE is that if u remove a move from another pokemon it (the move) goes to a 'pool' and that move can be reused for another pokemon and it doesnt have to be the same move. As I see it remove a move from a pokemon (like a useless move u dont want it to have) and go to edit say a charizard and the add button should be highlighted..and the rest is self explanatory

cooley
May 8th, 2008, 12:52 AM
Well Darthatrons Tool could edit moves regardless! How's that for beauty?

I have a question...
My cyclone never loads a "RAW" image or "TMAP" image, everytime I try to open, It doesn't say "something loaded" and the Image on the Right panel is just something. PM me if anyone has the answer, or needs details.

I will also post this again, if no one answers so...

現実として巨大なもの
May 8th, 2008, 01:42 AM
I don't know if I'm allowed to request a tool since I can't find it in the toolbox so can anyone plz help me get a good cyclone? I have the prototype but it won't even open. Also I've asked this before and was left dumb-founded so I'll ask again- is it possible to get rid of the Prof. Oak intro from the beginning of each new game in FR or have it replace with a sort of cutscene? Plz don't question skills becuz I have my connections. I just want to know if its possible or has been done before. If so has it been done with a tool for pokemon or a norma hex editor like hexworkshop?

Myoko-chan
May 8th, 2008, 04:14 AM
I am trying to compile a script with ScriptEd(came with EliteMap) and this message comes up

Loading command database...
Empty command database detected. Program halted.

Am I missing some files? How do I fix this?

Darthatron
May 8th, 2008, 04:33 AM
I don't know if I'm allowed to request a tool since I can't find it in the toolbox so can anyone plz help me get a good cyclone? I have the prototype but it won't even open. Also I've asked this before and was left dumb-founded so I'll ask again- is it possible to get rid of the Prof. Oak intro from the beginning of each new game in FR or have it replace with a sort of cutscene? Plz don't question skills becuz I have my connections. I just want to know if its possible or has been done before. If so has it been done with a tool for pokemon or a norma hex editor like hexworkshop?

The Prototype is the only version available.

No, you can't remove it.

Gold Tom
May 8th, 2008, 08:41 AM
Okay. I need a script that gives you a level 35 Pikachu without any messages or fanfare. I also need a script so that said Pikachu cannot be put away in your computer or traded.

Mortar
May 8th, 2008, 10:45 AM
its a flag you have to set

heres the list I have just add it to your script

0x820 - First Badge
0x821 - Second Badge
0x822 - Third Badge
0x823 - Fourth Badge
0x824 - Fifth Badge
0x825 - Sixth Badge
0x826 - Seventh Badge
0x827 - Eighth Badge
0x828 - Pokemon Menu
0x829 - Pokedex Menu
0x82F - Running Shoes


Thanks, are these for Ruby or Fire Red?

Time
May 8th, 2008, 10:50 AM
those are for FireRed...
Here's for Ruby...
0x800 - pkmn menu
0x801 - pokedex menu
0x802 - pkmn navigator menu
0x807 - 1st badge
0x808 - 2nd badge
0x809 - 3rd badge
0x80A - 4th badge
0x80B - 5th badge
0x80C - 6th badge
0x80D - 7th badge
0x80E - 8th badge

Mortar
May 8th, 2008, 10:54 AM
Thank you. Do you happen to know how to play that tune you normally get when you get a badge or does it play automatically once you set the flag?

Gold Tom
May 8th, 2008, 10:59 AM
When you say Pokedex Menu does that mean adding the Pokedex to the menu? (If this is stating the obvious I know I'm an idiot!) I know it's a stupid question but, I just want to be sure.

Mortar
May 8th, 2008, 11:02 AM
When you say Pokedex Menu does that mean adding the Pokedex to the menu? (If this is stating the obvious I know I'm an idiot!) I know it's a stupid question but, I just want to be sure.

Yes, it adds the Pokedex to the menu.

H.Lecter
May 8th, 2008, 11:21 AM
Is there any hack (which is bases on Firered/Ruby/Saphire, Leafgreen or Emereald) which is already completed?

Mortar
May 8th, 2008, 11:44 AM
Is there any hack (which is bases on Firered/Ruby/Saphire, Leafgreen or Emereald) which is already completed?

Pokemon Quartz is already completed.

Time
May 8th, 2008, 11:54 AM
Thank you. Do you happen to know how to play that tune you normally get when you get a badge or does it play automatically once you set the flag?

no... it's not automatic...
you have to add a fanfare on the script. :)

Is there any hack (which is bases on Firered/Ruby/Saphire, Leafgreen or Emereald) which is already completed?

there are many hacks which are complete...
there's also a thread around here that shows the complete hacks. :)

Mortar
May 8th, 2008, 12:23 PM
no... it's not automatic...
you have to add a fanfare on the script. :)

How exactly do I do this?

Time
May 8th, 2008, 01:52 PM
why not spent some time reading thethethethe's scripting tutorial..? :\
you can learn a lot from there. :)

Gold Tom
May 8th, 2008, 02:10 PM
Okay. That's a very good idea.

Mortar
May 8th, 2008, 02:34 PM
I understand now. But that's not the correct 'fanfare'... It's the fanfare that plays when you get a normal item, not the one that plays when you get a badge. Does anyone know the offset for the badge fanfare?

Quilava's Master
May 8th, 2008, 07:19 PM
I understand now. But that's not the correct 'fanfare'... It's the fanfare that plays when you get a normal item, not the one that plays when you get a badge. Does anyone know the offset for the badge fanfare?

im not sure this is the one i used

fanfare 0x13E

Mages4ever
May 8th, 2008, 09:01 PM
Well Darthatrons Tool could edit moves regardless! How's that for beauty?

I have a question...
My cyclone never loads a "RAW" image or "TMAP" image, everytime I try to open, It doesn't say "something loaded" and the Image on the Right panel is just something. PM me if anyone has the answer, or needs details.

I will also post this again, if no one answers so...

And i get his so called "Darthatrons Tool "
where?

cooley
May 8th, 2008, 10:24 PM
Well, where else do you get tools from? The toolbox of course! It's called Pokemon Editor Pro by the way.


I have a question...
Why doesn't Cyclone not work? Without it, I can't edit titlescrens, etc.
Cyclone never loads a "RAW" image or "TMAP" image, everytime I try to open, It doesn't say "something loaded" and the Image on the Right panel is just something. PM me if anyone has the answer, or needs details.

I will also post this again, if no one answers so...

flah117
May 8th, 2008, 11:30 PM
whats a good script editor for a-map1.90?

DemiKid
May 8th, 2008, 11:59 PM
How do i put D/P pokemons in My Pokemon Hack?

Thanks in advance

DemiKid
May 9th, 2008, 12:11 AM
How to put D/P pokemons in My hack?(EASY WAY PLEASE)

Nishkabob
May 9th, 2008, 03:06 AM
How do I make scripts for the missing legendaries in Pokemon Ruby (e.g Kyogre, Latias)?

Shadow Magikarp
May 9th, 2008, 05:45 AM
HEY I WAS WONDERING
if you can make me a script

a person wont disapear until you get a pokemon from someone and show him.

thanx alot
PS THIS IS THE ONLY SCRIPT I NEED HELP WITH

How to put D/P pokemons in My hack?(EASY WAY PLEASE)
YOU CAN USE HACKEDUNLZ
OR POKEPIC

Mortar
May 9th, 2008, 11:16 AM
im not sure this is the one i used

That's the normal item fanfare.

HEY I WAS WONDERING
if you can make me a script

a person wont disapear until you get a pokemon from someone and show him.

thanx alot
PS THIS IS THE ONLY SCRIPT I NEED HELP WITH


YOU CAN USE HACKEDUNLZ
OR POKEPIC

Are you retarded? Stop capsing.

As for your question, make the person that is gonna give you a Pokemon give you a flag as well and use checkflag in the other person's script to see whether the flag has been set or not. If it has, the guy walks away, if it doesn't, the guy stays put.

Is there a way to create a script that allows you to choose 3 Pokemon out of 3 Poke Balls and when you choose a Poke Ball, the Pokemon's picture appears on your screen? I know there's a 3 Poke Balls script, but I don't think it includes displaying the Pokemon's picture.

theboss
May 9th, 2008, 05:37 PM
could someone give me a complete list of what all advance map movement permissions do?
the main thing i need is a premission that does not allow surf but does allow fishing

marinos519
May 9th, 2008, 05:38 PM
I recently fixed my pc and i have XP Service pack 3 now.
When i open programs like overworld editor and asvance text i get an error:

Failed to load control 'CommonDialog' from comdlg32.ocx

Minun200
May 9th, 2008, 05:44 PM
You may need to download the comdlg32.ocx file.
it's very easy to find, just google it.
:]

marinos519
May 9th, 2008, 07:50 PM
I found it on my pc! Fortunately i hadn't deleted my old windows!

geno421
May 10th, 2008, 03:02 AM
This isn't really a technical question or anything...

I was editing the maps for my hack in AdvanceMap and was using my Leaf Green rom as a source to know how far away the towns were in Kanto.
Once I was done editing my map I closed AdvanceMap and when straight from my LeafGreen rom to my hacked FireRed and all the trainer info and my pokemon from LF were in my hack as a continue. O_O

It's so weird. I mean now I can test out my town's by flying from town to town but still...eventually I'll need to create a new game to test events.

Has this happened to anyone else?

Cody Swablu
May 10th, 2008, 03:09 AM
Using Advance-Map (to edit Sapphire), how would I edit in a custom Poke Ball event (containing a Pokemon that I choose)?

Blazichu
May 10th, 2008, 05:54 AM
Using Advance-Map (to edit Sapphire), how would I edit in a custom Poke Ball event (containing a Pokemon that I choose)?

You would need to script in a new event using a script editor or hex editor.

geno421
May 10th, 2008, 06:37 AM
Tileset question.

I am only trying to edit my tiles slightly for my Pokecenter and Pokemart.

I can find the Pokecenter but not the mart and only half of the building. I'll attach the DIB files to see if someone can help me.

Also, I was wondering if I put my new tile at the bottom of the second tileset if that would mess anything up.

Mortar
May 10th, 2008, 06:57 PM
Also, I was wondering if I put my new tile at the bottom of the second tileset if that would mess anything up.

Doesn't work. I tried it.

BigSteve
May 10th, 2008, 07:45 PM
im making a hack of gold
nothing major
i just want to make it so all 251 pokemon are obtainable because i want to use it on my mobile phone using Meboy (Java emulator for Sony Ericssons + some other phones) - there is no way of linking with other games to get them the normal way
i want to know how i can add events where i am offered the choice of pokemon (like the hitmonchan/lee event) to allow all 6 starters to be obtained along throughout the course of the game.

i also want to know how to set up a legendary event - Mew, Mewtwo, Articuno, Zapdos, Moltres, and Celebi - where you see the pokemon's overworld sprite and then battle it

thanks
BigSteve

Mortar
May 10th, 2008, 09:49 PM
#org $start
checkflag 0x828
if b_true goto $gotpkmn
message $nopkmn
boxset 6
applymovement 0xFF $move
pause 0x20
release
end

#org $gotpkmn
release
end

#org $move
#raw 0x12 0x12 0x12 0x12 0xFE

#org $nopkmn
$nopkmn 1 = I need a POKeMON first!

I used this applymovement script. It just freezes my game. What's wrong with it?

EDIT: It works when I give it to a person, but not when I give it to a normal script...

Pounder_Zeikku
May 10th, 2008, 10:29 PM
has anyone got the pallette offset for the hero's back sprite in FR? I'm aware there are two offsets

Quilava's Master
May 10th, 2008, 10:44 PM
#org $start
checkflag 0x828
if b_true goto $gotpkmn
message $nopkmn
boxset 6
applymovement 0xFF $move
pause 0x20
release
end

#org $gotpkmn
release
end

#org $move
#raw 0x12 0x12 0x12 0x12 0xFE

#org $nopkmn
$nopkmn 1 = I need a POKeMON first!

I used this applymovement script. It just freezes my game. What's wrong with it?

EDIT: It works when I give it to a person, but not when I give it to a normal script...
you have to use a setvar, otherwise the game just freezes..look in thex4's scripting tutorial

Zaptinex
May 10th, 2008, 11:44 PM
Ive been editing sprites and changing their palletes lately, but for some reason the last sprite i switched with in unLZ-GBA looks fine but when i wrote it to the rom (i check the export pallete and export image) it had a weird group of mixed up colors and lines under the image, i cant seem to get rid of them. Is it the size?

Gold Tom
May 11th, 2008, 03:39 AM
Can you put dive spots into Fire Red?

IIMarckus
May 11th, 2008, 03:43 AM
im making a hack of gold
nothing major
i just want to make it so all 251 pokemon are obtainable because i want to use it on my mobile phone using Meboy (Java emulator for Sony Ericssons + some other phones) - there is no way of linking with other games to get them the normal way
i want to know how i can add events where i am offered the choice of pokemon (like the hitmonchan/lee event) to allow all 6 starters to be obtained along throughout the course of the game.

i also want to know how to set up a legendary event - Mew, Mewtwo, Articuno, Zapdos, Moltres, and Celebi - where you see the pokemon's overworld sprite and then battle it

thanks
BigSteveBigSteve, there's no step-by-step way to do that sort of thing -- what you need to do is look into scripting. cooley's tutorial (http://www.pokecommunity.com/showthread.php?t=120374) is a fair way to start, and once you see how it works you can just use Tauwasser's scripting doc to do whatever you need.

Zaptinex
May 11th, 2008, 05:44 AM
I am trying to play a pokemon hack on a gba devkit. I have learned that it doesnt work because it doesnt have a real time clock. Does anyone know how to fix this? Make it a real time clock?

Jawash
May 11th, 2008, 06:07 AM
I know it has had to of been asked, but I got to page 32 and almost died @,@
BUT....[BUtt] xD
Uh... Can someone, anyone... Tell me a good way to change/alter trainers pokemon in Emerald?
I have used PET... [Not user friendly... Doesn't run for me]
And I have used ADVANCED BATTLE 2.2 [It's compatible with Emerald, but doesn't save]
p.s, I do know how to save using it, it's in German, I went to google and translated it.
Or could someone give me a GOOD/GREAT/FREAKIN SHWEET tutorial on editing Emerald trainers and their pokemon.... Well, just their pokemon, the trainer part is easy.
PLEEEEEZZZZZOOOORRRRRZZZZZ

DemiKid
May 11th, 2008, 09:53 AM
How can i put D/P pokemons in my hack?

BigSteve
May 11th, 2008, 10:06 AM
How can i put D/P pokemons in my hack?

get the sprite, recolour (Devamp) it so it is the same quality as the ame you're hacking, add it to the game using an appropriate program
im a (an attempted) gold hacker so i dont know the programs for doing it :)

Dr.Razor
May 11th, 2008, 01:22 PM
where can i find pokemon hex code?

Darthatron
May 11th, 2008, 02:50 PM
where can i find pokemon hex code?

Which game...? Please be more specific when requesting information.

theboss
May 11th, 2008, 03:51 PM
i got a map connection prob
i made a map but for some reason itsnot connecting correctly
how can i puch them to the good side?

Gabe_c
May 11th, 2008, 05:12 PM
where can i find pokemon hex code?

Please a bit more info?

But i know one "00" is space... Sorry just kidding, but you need to tell some more!

Infernal Contraption
May 11th, 2008, 05:23 PM
Dr.Razor: Which Pokémon do you need?

theboss: You slide the map over in AdvanceMap. Make some space on the left or right side (depending on where the map is connecting in the middle). I think there's another way, as well, I think with the Connection Editor and fixing the connection. But I'm not too sure. Anyway, just try asking in the "Map Help Thread".

BigSteve
May 11th, 2008, 08:40 PM
started scripting today with Cooley's tutorial
i managed to make the fat guy say 'Hello!' and i also managed to make him move after talking using the tutorial
when he moves though, a blank text box appears and sits over the screen until you move so it isnt displayed. after he moves, the moving sprites for HIRO become glitched, as do the fat mans. letters are displayed instead of the sprites whenever they are moving but the sprites are normal when standing still, what causes this?

the other thing is
how do i script a legendary event? like Arcticuno, Zapdos, Moltres and Mewtwo where you talk to them, they attack you, they disapear from the overworld whether you kill catch or lose

the final thing is
how do i write text in scripts? i got 'Hello!' from Cooley's tutorial

thanks
BigSteve

Zaptinex
May 11th, 2008, 11:14 PM
Say, do you put a supporter banner of someones pokemon hack because you like it or because your one of the people working on it?

One Winged Angel
May 11th, 2008, 11:40 PM
both
(25252525252525)
Also theres some for support and some for the team

Diggeh
May 12th, 2008, 12:33 AM
Is there a tool out that can change a Pokemon's cry?

For example, let's say I wanted Wingull to have Hoothoot's cry and vice versa. Is there any way to swap those?

One Winged Angel
May 12th, 2008, 12:46 AM
Yea, i think YAPE does that feature.

Cryomancer
May 12th, 2008, 01:37 AM
What actually happens when you use an HM or the bike? I assume it changes your movement permissions/sets a flag? I also assume they could be messed with via scripting?

Diggeh
May 12th, 2008, 01:44 AM
Yea, i think YAPE does that feature.

I'm sorry, but I use YAPE a ton and it currently doesn't possess any Pokemon cry swapper.

Anyone else know a program that can swap cries of Pokemon?

taka6
May 12th, 2008, 08:43 PM
yah!!! first post

Oh kay so... I know this question was asked allready like a 1000 times but i really dont have that kinda time to search through 194 pages with my 56k modem so...

1.) How do i edit movement scripts
2.) How do i change trainers pokemon
3.) How do i create a new map using goldmaps
4.) How do i edit the world map
5.) Wow do i use unlz.gba

REMINDER- all these questions refer to pokemon gold and silver

garra911
May 13th, 2008, 01:36 AM
I want to change the colors of just one of the tiles on my tileset, how can i do that without completely changing the the palette

IIMarckus
May 13th, 2008, 01:46 AM
1.) How do i edit movement scriptsLearn basic scripting (http://www.pokecommunity.com/showthread.php?t=120374), and when you get enough practice you'll know what to do.2.) How do i change trainers pokemonOpen your ROM in a hex editor and go to offset 039CC2. This is a list of all the trainers in the game: first is the name, then [50], and then any of the following four data structures:

[00]
[Level] [Pokemon] (up to 6 times, once for each Pokemon)
[FF]

[01]
[Level] [Pokemon] [Attack1] [Attack2] [Attack3] [Attack4] (up to 6 times, once for each Pokemon)
[FF]

[02]
[Level] [Pokemon] (up to 6 times, once for each Pokemon)
[FF]

[03]
[Level] [Pokemon] [Item] [Attack1] [Attack2] [Attack3] [Attack4] (up to 6 times, once for each Pokemon)
[FF]

If you want I can send you a list of what values represent each item and attack. For now, just know that "level" is the level in hexadecimal, and "pokemon" is the Pokemon's Pokedex number in hexadecimal.3.) How do i create a new map using goldmapsIt's [i]much easier to overwrite existing maps than to create new ones. If you need to create a new one, you need strong knowledge of pointers and repointing.4.) How do i edit the world mapThe Johto Pokegear map is located at offset 091FFF in a hex editor, and Kanto is at offset 092168. Each 8x8 tile is represented by a byte. The first two rows of the map are normally covered by text in-game, so you won't see any changes unless you start changing bytes further down.5.) Wow do i use unlz.gbaUNLZ-GBA is for GBA games, and not relevant to hacking Gold and Silver.

Meowth
May 13th, 2008, 04:49 AM
I need a script for when you move down onto the stairs from a mountain, a guy walks up from below off screen and challenges you to a pokebattle in Fire red. It could be any trainer already in the game. Then I need him to talk and walk away when he's beat.

I'll add the givepokemon part in, but Im not good with movement.

Anyone help?

Thrace
May 13th, 2008, 05:18 AM
What actually happens when you use an HM or the bike? I assume it changes your movement permissions/sets a flag? I also assume they could be messed with via scripting?
Well I'm pretty sure there are no movement permissions or flags set but take the cut HM for example, all it does is checks if there is a pokemon who knows the move in your team, assigns the number (number in team) to var 600D and plays and the black banner animation with the pokemon who knows the attack sliding past. Then obviously it plays the tree cutting animation and then hides the tree. All of that can be done by scripting. As for the bike there is a special that can activate it.

I'm sorry, but I use YAPE a ton and it currently doesn't possess any Pokemon cry swapper.

Anyone else know a program that can swap cries of Pokemon?
Pokecry? From the Elitemap package, but that might only be for R/S.

I want to change the colors of just one of the tiles on my tileset, how can i do that without completely changing the the palette
You don't have to completely change the pallete just the colours you need. But apart from that no you can't.

I need a script for when you move down onto the stairs from a mountain, a guy walks up from below off screen and challenges you to a pokebattle in Fire red. It could be any trainer already in the game. Then I need him to talk and walk away when he's beat.

I'll add the givepokemon part in, but Im not good with movement.

Anyone help?
Probably not the place to put this, theres really nothing hard in the script what exactly are you having trouble with?

---------------------------------------------

How do you play the Sea Gallop animation? When you use the special it automatically warps you to Vermillion City.

lilleman
May 13th, 2008, 12:49 PM
How do i instal a hack?

WANA NOW PLZ PLZ

Zephium
May 13th, 2008, 01:24 PM
Hi I am looking for help in finding certain programs in order to create my hack.
So far I have found mostly everything i need though it was a pain because almost all of the links on this website do not go through and is completely senseless to have a sticky on it since it doesn't work...
and i believe it should be fixed... because anyone looking for the programs now will have a hard time...
I have successfully found almost all of the programs through 4shared, the only thing i used this site for was the NAMES of the programs.
I am asking if someone could give me a couple of names or urls for the download for the last programs on my list...

1. A program to Make my own pokemon
(someone told me on this site that a program hackedlz could do this, i don't think thats right cuz i couldn't find nothing on the web about this program.)
If it is right i need a link or help finding it please.

2. A program to transfer pokemon from diamond/Pearl to emerald or FireRed

3. A program to add/create items/moves without deleting or altering any of the moves already on the Rom.
(I dunno if this is possible, help would be benificial please)

*If anyone could help me with these 3 things please considering i have taken almost a day in trying to get every program i need.
If you are going to give me a link please chek it ahead of time because 9 out of 10 times i forwarded to a link from the toolbox, it was a dead link because the programmer has canceled their site.
*I may be out of place, but someone should create a sticky in the toolbox with the tools that cannot be found through the links and give a proper zip file with all the appropriate files so noobs like me can find the files. Some posts had zip ext's and thats the only ones that proved successful for download. If i get the rest of the files i am going to create a post with the zip's.
*Sorry if i sound jarred it's just that i had trouble finding these programs and this is the main site for these hacks considering every other website linked me to this one, so it should be more useful in my opinion...

Thanks a lot i would appreciate it =)
Besides I want to Finish my Hack Already!

Time
May 13th, 2008, 01:52 PM
1. A program to Make my own pokemon
(someone told me on this site that a program hackedlz could do this, i don't think thats right cuz i couldn't find nothing on the web about this program.)
If it is right i need a link or help finding it please.

to make your very own POKéMON, you'll need Unlz-GBA and MS Paint, or any painting program for making your very own POKéMON.
I do think there are tutorials in the Documents and Tutorials...
Search around that thread...

2. A program to transfer pokemon from diamond/Pearl to emerald or FireRed

er... I don't think there is any yet...
But if you mean D/P POKéMON sprites to be transfered to FireRed or Emerald, you can google some D/P sprites and insert them in FireRed or Emerald using the method I answered in your number 1 question...

3. A program to add/create items/moves without deleting or altering any of the moves already on the Rom.
(I dunno if this is possible, help would be benificial please)

I don't think there is such a tool/program to add new moves/items in the ROM... But I think it's possible through hex... Not sure, I'm still learning hex myself... :\

Mortar
May 13th, 2008, 02:50 PM
How do i instal a hack?

WANA NOW PLZ PLZ

Are you on drugs? :paranoid:

3. A program to add/create items/moves without deleting or altering any of the moves already on the Rom.
(I dunno if this is possible, help would be benificial please)

Poke Edit Pro. Sometimes, it ****s your rom up, though.

Monkey
May 13th, 2008, 03:13 PM
what program do i need if i want to save tilesets to my comp? and how do i do this then?

for Fired/Leafgreen/Ruby/Sapphire/Emerald/Diamond/Pearl

cε׀׀
May 13th, 2008, 03:43 PM
You do it in A-map.
Go to block editor>save tileset1 (or two if you want) and open it in paint and edit it.
It's not possible with Diamond/Pearl.

Karasu_Phoenix
May 13th, 2008, 08:24 PM
k quick question, I'm hacking Fire Red with PET and I want to know if there is a way to edit the trainer sprites in-battle. I tried editing the sprites myself with MS Paint. The sprites showed up on PET but when I fought the trainer in-game it was the original trainer. Any ideas? thanks in advance :)

paperfunk
May 13th, 2008, 08:59 PM
really quik question: AdvanceMap 1.82 wont ruin a computer right? this isnt my computer and im VERY paranoid about it.

Quilava's Master
May 13th, 2008, 09:43 PM
k quick question, I'm hacking Fire Red with PET and I want to know if there is a way to edit the trainer sprites in-battle. I tried editing the sprites myself with MS Paint. The sprites showed up on PET but when I fought the trainer in-game it was the original trainer. Any ideas? thanks in advance :)

u have to load the pic in unlz gba first

Karasu_Phoenix
May 13th, 2008, 11:24 PM
u have to load the pic in unlz gba first

ok, thank you very much. That seemed to have worked. :)

MudMast
May 13th, 2008, 11:33 PM
not sure if this may be possible, but IS it possible to make when you surface from underwater, you are not as your 'surfing' sprite (i mean, switching to normal walking around when you come out of the water)?

do you need to change flags or something for this?

DemiKid
May 13th, 2008, 11:41 PM
How do i put D/P pokemons in my hack of ruby???
Step by step pls...
Thanks in ad...

One Winged Angel
May 14th, 2008, 07:37 AM
Is there a way you can take out the Professor Oak Script tiles where he takes you to his lab?
Every time I delete it, my rom crashes.

Dr.Razor
May 14th, 2008, 03:03 PM
Is it possible to activate a script when we use an item?

LusterCharizard
May 14th, 2008, 08:15 PM
Hi could someone please tell me how i can hack FR so that i can get all three starter pokemon?

DarkMoon_Dante
May 14th, 2008, 08:33 PM
I Have 2 Question's
-How Do You Get Pokemon Emerald To Work With Advance-Text Tryin' To Edit What People On Game Says?
-Can You Get Music(Like 30 Seconds To Mars or Three Days Grace) Into The Pokemon Emerald?
THX In Advance!

Quilava's Master
May 14th, 2008, 08:37 PM
Is there a way you can take out the Professor Oak Script tiles where he takes you to his lab?
Every time I delete it, my rom crashes.
hmm thats strange evrythime i do it, nothing bad happened...are u using a-map 1.90
Is it possible to activate a script when we use an item?
What do u mean?

Hi could someone please tell me how i can hack FR so that i can get all three starter pokemon?
Thats simple, hack the game with a script that give you the pokemon...even though that seems like a worthless use of hacking

DarkMoon_Dante
May 14th, 2008, 08:41 PM
I Also Want to Know How To Add Darkrai And Other D/P Pokemon In Emerald.

not sure if this may be possible, but IS it possible to make when you surface from underwater, you are not as your 'surfing' sprite (i mean, switching to normal walking around when you come out of the water)?

do you need to change flags or something for this?

Just Use Spread or an Overworld Sprite Editor And Change It To Whatever You Want It To Be.

Zaptinex
May 15th, 2008, 03:56 AM
Question on Pokescript. I have installed both pkmnadv and pokescript (pokewitch) in the same folder. Then i made a script on notepad and saved it as something.rbc and saved it as All Files type. Then i right click on it and put compile script, but this pops up:
http://zaptinex.googlepages.com/errorinpokescript.jpg
and it doesnt work no matter what script i use, is it the way i installed it?

DarkDoom3000
May 15th, 2008, 05:26 AM
Im hacking a POKEMON RED. (i got an emualtor 4 my fone, which can only play GB)

dose anyone have - a moveset changer and a evoloution changer. (i cant trade.)

BigSteve
May 15th, 2008, 10:57 AM
Im hacking a POKEMON RED. (i got an emualtor 4 my fone, which can only play GB)

dose anyone have - a moveset changer and a evoloution changer. (i cant trade.)

use MeBoy- that will play Gb and GBC on your phone :)

i think HFD changes evolutions but im not sure because i cant use it on by 64bit Vista and dont have my old laptop around to check it either

Time
May 15th, 2008, 11:10 AM
Hey there pipz... I got a question here though... Hopefully, someone will answer... :\

Well, here it is...
I was wondering if I can use the extra free space of each tilesets...
By that, I mean, can I use those empty tile spaces for new tiles?
The red circles to point my thought.
http://i203.photobucket.com/albums/aa154/destinedjagold/mountaintiles.png
Thankies~

Lupe
May 15th, 2008, 11:22 AM
Hey there pipz... I got a question here though... Hopefully, someone will answer... :\

Well, here it is...
I was wondering if I can use the extra free space of each tilesets...
By that, I mean, can I use those empty tile spaces for new tiles?
The red circles to point my thought.
http://i203.photobucket.com/albums/aa154/destinedjagold/mountaintiles.png
Thankies~

yes you can but on SOME spaces on the tileset can cause glitches when you go through a warp but it can be fixed by simply changing the positioning of tiles in the tileset

BigSteve
May 15th, 2008, 05:11 PM
with a load of help from Cooley i managed to get a script working for somebody to give a pokemon to the player
but now i have the problem that THIS http://i30.tinypic.com/2uzql2g.jpghttp://i32.tinypic.com/21l01ub.jpghappens instead of the 'Hiro recieved.....' 'would you like to give a nickname to....' messages




anybody know whats going on?

edit2: the town going glitchy happens unless you give a nickname to the pokemon -.- but stops when you change area :)

WaterSplash
May 15th, 2008, 05:16 PM
Can anyone explain how to change the 25 ?? Pokemon into DP Pokemon or point me towards a tutorial for this. Thanks in advance.

BigSteve
May 15th, 2008, 08:00 PM
i was playing with the hex codes near my bulbasaur tester event and somehow i glitched the rom so i cant start a new game, the rom just reloads in a strange pallette that shows Hooh properly rather than a shadow
anyone know whats going on?
http://i28.tinypic.com/2hn1is1.png

IIMarckus
May 15th, 2008, 10:25 PM
i was playing with the hex codes near my bulbasaur tester event and somehow i glitched the rom so i cant start a new game, the rom just reloads in a strange pallette that shows Hooh properly rather than a shadow
anyone know whats going on?The ROM tends to reset with funny palettes when it encounters a fatal error. What changes did you make to your ROM exactly?

現実として巨大なもの
May 15th, 2008, 11:09 PM
Ok I'm working on a diamond/pearl remake for crystal with a couple of my friends and 2 of my cousins but I haven't found any g/s/c hack tools around and I don't know which are compatible. B( unfortanutely I can't find time or get any1 to try them out because they can't take a risk so can any one tell me where or what hack tools I can find for G/S/C? Also, does Amap work with gbs pokemon games?

IIMarckus
May 16th, 2008, 12:27 AM
Ok I'm working on a diamond/pearl remake for crystal with a couple of my friends and 2 of my cousins but I haven't found any g/s/c hack tools around and I don't know which are compatible. B( unfortanutely I can't find time or get any1 to try them out because they can't take a risk so can any one tell me where or what hack tools I can find for G/S/C? Also, does Amap work with gbs pokemon games?Crystal is slightly harder to hack than Gold/Silver because it has fewer tools, but the games are similar enough that you can make changes in hex if you need to.

AdvanceMap doesn't work with GBC games. For editing Gold and Silver, try Goldmap or Megamap; for Crystal, try using Crysmap.

BigSteve
May 16th, 2008, 09:07 AM
The ROM tends to reset with funny palettes when it encounters a fatal error. What changes did you make to your ROM exactly?

i tried adding 47 4C before the give bulbasaur event i attempted to see if it would stop the wierd text loading
the event is in new bark town so i dont get why it would be a fatal error when its loading...

IIMarckus
May 16th, 2008, 03:00 PM
bigsteve, could you provide the entire script?

If you can't figure out what's wrong, it may be simpler just to restart with a clean ROM.

BigSteve
May 16th, 2008, 05:56 PM
bigsteve, could you provide the entire script?

If you can't figure out what's wrong, it may be simpler just to restart with a clean ROM.

ive tried a total of 5 different ROMS and all of them do this :S

the whole script is....

00 87 A4 AB AB AE E7 57 00
6A 31 10 00 09 F0 65 47 4C B0 65 53 49 2D 01 06 00 00 33 10 00 90
47 4C B0 65 53 49 90 00

text
pointers

hope you can see the problem

IIMarckus
May 16th, 2008, 06:20 PM
The game didn't freeze when I inserted that script. These were the locations:

1225A0 - first script
1225C0 - second script ("if already given")
1225D0 - text

And I changed the pointers accordingly.


So yeah, no freezing problems there, but having tried the script I see why you were getting weird text before. When you use the GivePokemon command, it triggers dialogue asking if you want to nickname it. But since you've already loaded sprites back into RAM, it displays the sprites instead of text. You can fix this by moving the Load Moving Sprites command to the end of the script.

http://i262.photobucket.com/albums/ii89/iimarckus/1255A0/white0001.png

BigSteve
May 16th, 2008, 06:42 PM
The game didn't freeze when I inserted that script. These were the locations:

1225A0 - first script
1225C0 - second script ("if already given")
1225D0 - text

And I changed the pointers accordingly.


So yeah, no freezing problems there, but having tried the script I see why you were getting weird text before. When you use the GivePokemon command, it triggers dialogue asking if you want to nickname it. But since you've already loaded sprites back into RAM, it displays the sprites instead of text. You can fix this by moving the Load Moving Sprites command to the end of the script.

http://i262.photobucket.com/albums/ii89/iimarckus/1255A0/white0001.png

whats the load moving sprites command?

cooley
May 16th, 2008, 07:28 PM
The "49" in 47 4C 00 00 53 49 90

That's like "release" in Firered.

Quilava's Master
May 16th, 2008, 09:31 PM
does anyone know the offset for the grass in fire red like the secondayr grass the on es that pave a walk

Mortar
May 16th, 2008, 10:46 PM
What's the offset for Gary's theme? I tried 13B but that's just some kind of 'received item' jingle...

DarkMoon_Dante
May 17th, 2008, 01:39 AM
I Have 2 Question's
-How Do You Get Pokemon Emerald To Work With Advance-Text Tryin' To Edit What People On Game Says?
-Can You Get Music(Like 30 Seconds To Mars or Three Days Grace) Into The Pokemon Emerald?
THX In Advance!


I Also Want to Know How To Add Darkrai And Other D/P Pokemon In Emerald.

Sorry If I Seem Rude, But Can Anyone Answer My Questions?

Time
May 17th, 2008, 03:10 AM
hm...
if the music which you wish to add is in mp3 file, then no, it can't be put in the ROM... only midi files can be added to the ROM...
there's a spriting tutorial around the documents and tutorials on how to replace old pokemon with new ones... :\
and er, I can't answer your emerald advance text problem... -_-

DarkMoon_Dante
May 17th, 2008, 03:30 AM
hm...
if the music which you wish to add is in mp3 file, then no, it can't be put in the ROM... only midi files can be added to the ROM...
there's a spriting tutorial around the documents and tutorials on how to replace old pokemon with new ones... :\
and er, I can't answer your emerald advance text problem... -_-

Is There Some Way To Convert it To midi with Lyrics?

Time
May 17th, 2008, 04:06 AM
as far as I know, no, there isn't...
the music played in the ROMs were all instruments, and I haven't seen any voices when I use Sappy (the hacking tool for editing music, if you must know)...

I know, it stinks... I want to add mp3 music in my hacks as well though... -_-

DarkMoon_Dante
May 17th, 2008, 04:21 AM
That Sucks >.> Well Thx Anyway.

Darthatron
May 17th, 2008, 05:08 AM
Is There Some Way To Convert it To midi with Lyrics?

MIDI is just sounds, there is no possible way to add lyrics. Sorry. :(

Diggeh
May 17th, 2008, 05:56 AM
Is there a way to edit the animation in Ruby for the Poke building doors? I know I can use tilemolester, but what're the offsets?

Cartmic
May 17th, 2008, 11:06 AM
Is there a way to edit the animation in Ruby for the Poke building doors? I know I can use tilemolester, but what're the offsets?

Took about 20 seconds to find them; they start at 308F1Ch.

BigSteve
May 17th, 2008, 11:12 AM
can someone tell me how i remove 2 of the three starters in pokemon Gold?
at the moment i just have all the starters set as charmander (for the player to choose from anyway)
how do i make it so there is only 1 pokeball on the table?

Cartmic
May 17th, 2008, 11:24 AM
can someone tell me how i remove 2 of the three starters in pokemon Gold?
at the moment i just have all the starters set as charmander (for the player to choose from anyway)
how do i make it so there is only 1 pokeball on the table?

Do the following with the other 2 pokeball events

BigSteve
May 17th, 2008, 04:44 PM
Do the following with the other 2 pokeball events

thanks

now i just need to find some time to hex edit the text so its more like pokemon yellow's ("take the pokeball on the table" etc.)

also, is it possible to add new maps in gold? by editing seafoam islands to look like this http://i32.tinypic.com/2r2u7t5.pngi could put articuno in its old lair :) but would it work?

DarkMoon_Dante
May 17th, 2008, 09:07 PM
When I Try to Open Any Pokemon Rom With unLZ-GBA This Happens
http://i29.tinypic.com/11a8h6r.jpg

Jawash
May 17th, 2008, 09:32 PM
When I Try to Open Any Pokemon Rom With unLZ-GBA This Happens
http://i29.tinypic.com/11a8h6r.jpg

xD it's s'pose to, you just have to find the right image numbers... like 1876 is team magma member, try it.
um...

I have a personal question by the way, too all!!

I still cannot figure out if/how to upload 'random' tiles to A-Map, or if you have to use Elite Map. Not so sure on how to upload any... I know you can but I want to know how to add my custom made pokemon centers and marts and houses... =[
I hate it. I can script but can't figure this out... T,T

DarkMoon_Dante
May 17th, 2008, 09:36 PM
xD it's s'pose to, you just have to find the right image numbers... like 1876 is team magma member, try it.
um...

I have a personal question by the way, too all!!

I still cannot figure out if/how to upload 'random' tiles to A-Map, or if you have to use Elite Map. Not so sure on how to upload any... I know you can but I want to know how to add my custom made pokemon centers and marts and houses... =[
I hate it. I can script but can't figure this out... T,T
THX! XD!!!

And To Your Question, I Still Haven't Figured That Out Myself ^_^"

BigSteve
May 17th, 2008, 10:33 PM
where can i get an evolution editor for pokemon gold?

DarkMoon_Dante
May 17th, 2008, 10:46 PM
Now This Happpens >.>"
http://i28.tinypic.com/11t03u8.jpg

Cartmic
May 18th, 2008, 12:20 AM
where can i get an evolution editor for pokemon gold?

Try to find some documentation on it. Im not sure if there is one.

Blazichu
May 18th, 2008, 12:39 AM
thanks

now i just need to find some time to hex edit the text so its more like pokemon yellow's ("take the pokeball on the table" etc.)

also, is it possible to add new maps in gold? by editing seafoam islands to look like this http://i32.tinypic.com/2r2u7t5.pngi could put articuno in its old lair :) but would it work?

You would have to use hex to have more maps, by adding in new pointers.

You also can put in the Articuno event with a simple battle code.

where can i get an evolution editor for pokemon gold?

HFD has an editor, but not a good one. Might I recommend using a hex editor.

DarkMoon_Dante
May 18th, 2008, 12:42 AM
How Do You Change The Title Screen For Pokemon Emerald?

Time
May 18th, 2008, 03:34 AM
Hello there pipz...
I got a question... :\

If, we change some tiles in a map through scripts... Let's say there's a stairway to go up a mountain, but then, we put a script there and once the player steps on the script, the stairs will vanish...

Now, my question...
Will the changed tile become permanent all throughout the game?

Thankies~

Hacker12
May 18th, 2008, 05:27 AM
hey i have a question how come every time i try to add in a d/p sprite it says compressed size to big please i need help??

by the way its in unlz.gba

Gold Tom
May 18th, 2008, 07:29 AM
All those are available in the Toolbox section.

And now to my problem, how do you change the Pokemon that Old Man catches in Viridian City? I'm trying to change it to Entei if that helps. Also, which tool can change Attack Names?

Cartmic
May 18th, 2008, 08:46 AM
hey i have a question how come every time i try to add in a d/p sprite it says compressed size to big please i need help??

by the way its in unlz.gba

Do you remember to reduce the Pokemon down to the right amount of colours?

Also it has to be the same size of the Pokemon you are replacing.

Amonitas
May 18th, 2008, 10:23 AM
Is there a program to edit moves without hex?
How can I extract scripts from the game?

MudMast
May 18th, 2008, 10:44 AM
I Also Want to Know How To Add Darkrai And Other D/P Pokemon In Emerald.



Just Use Spread or an Overworld Sprite Editor And Change It To Whatever You Want It To Be.

i mean, so when he pops up from underwater, the sprite doesn't switch to the surfing sprite, the surfing sprite will be needed for surfing, but i'm gonna change the whole underwater thing.

1KewlDude
May 18th, 2008, 11:24 AM
I entered a code for Leaf Green in PokeScript and it says that all of the commandes are invalid:
#OFFSET: 0, 0
Invalid Command : Lock
Invalid Command : Faceplayer
Invalid Command : message

#INLINE: 0, 1
9: Encoding text: Hi, how you doing?\p Here's a Potion to help you on\I your journey.
Invalid Command : release
Invalid Command : end
This is the code I entered:
#ORG $ShowText
Lock
Faceplayer
message $Hi
$Hi 1 = Hi, how you doing?\p Here's a Potion to help you on\I your journey.
release
end
Does anyone know why this code is invalid.
Thank you.

~KiTsUnE
May 18th, 2008, 11:37 AM
okay.okay, I was on PHCompany the other day and a saw this REALLY cool R/S Patch there.

Now the site is gone and I was wondering if anybody has it? (I belive it had like... D/P Tiles or something)

Gold Tom
May 18th, 2008, 11:49 AM
There's one in ROM Hacking Resources.

~KiTsUnE
May 18th, 2008, 12:33 PM
didn't you read my post? there is only ONE R/S Patch... AND IT'S NOT THE ONE I WAS TALKING ABOUT!

I say it again:

It was WICKED AWESOME, and I belive it had D/P Tiles.


I want it. NAO.

Gold Tom
May 18th, 2008, 12:39 PM
Oh, I saw that one. Sad about it closing eh?

~KiTsUnE
May 18th, 2008, 12:46 PM
yeah, but that's not the topic.

I just want the R/S Base they had just a few days ago. (Like I said, it had THE coolest Tiles!)

BigSteve
May 18th, 2008, 02:22 PM
in theory
if i took a blank .txt document, and pokemon gold
then used windhex32 to make a patch of pokemon gold
and told it the blank .txt was the original
would it create a patch to turn blank.txt into pokemon gold?
and if so would it be against the rules to distribute this patch?

EDIT: i just tested this

by making a patch of a ROM and choosing a blank .txt as the original, you can reproduce the rom using the patch. however, you need to rename the file to .gbc instead of .txt for VBA to read it correctly. so now my only question is - is this against the rules to give out?

..Beyond
May 18th, 2008, 03:02 PM
(Please excuse me if I'm repeating a question, since I looked through the first few pages to see if it was there.)

How do I add a custom sprite from a .png file or something similar into the game?

also...

Are there any rom hacking programs for Mac?

Cartmic
May 18th, 2008, 03:15 PM
in theory
if i took a blank .txt document, and pokemon gold
then used windhex32 to make a patch of pokemon gold
and told it the blank .txt was the original
would it create a patch to turn blank.txt into pokemon gold?
and if so would it be against the rules to distribute this patch?

EDIT: i just tested this

by making a patch of a ROM and choosing a blank .txt as the original, you can reproduce the rom using the patch. however, you need to rename the file to .gbc instead of .txt for VBA to read it correctly. so now my only question is - is this against the rules to give out?

Errr. Yeahhhh...... (insert Duhhh! here)

The file is still a ROM image it is not a patch, just because it now has the extension of .txt doesn't make it legal.

BigSteve
May 18th, 2008, 03:30 PM
Errr. Yeahhhh...... (insert Duhhh! here)

The file is still a ROM image it is not a patch, just because it now has the extension of .txt doesn't make it legal.

it isnt changing the extension to .txt, it is making a patch that would convert a blank .txt document into a gold rom named as a .txt

i meant is distributing such a patch legal?

PikachuEX
May 18th, 2008, 03:43 PM
I have a few PokeScript questions:
How do I start a battle like the one where Wally catches Ralts?
How do I make someone push the player out of the way?
How do I make someone follow the player?

HackMew
May 18th, 2008, 03:45 PM
Hello there pipz...
I got a question... :\

If, we change some tiles in a map through scripts... Let's say there's a stairway to go up a mountain, but then, we put a script there and once the player steps on the script, the stairs will vanish...

Now, my question...
Will the changed tile become permanent all throughout the game?

Thankies~

Well, when changing tiles through a script the changes aren't permanent. In fact, each time you leave the map and you come back again, the tiles will be loaded again from the ROM.


And now to my problem, how do you change the Pokemon that Old Man catches in Viridian City? I'm trying to change it to Entei if that helps. Also, which tool can change Attack Names?
It would require some ASM hacking skills, but I'll tell you what you need to edit.
So, load your ROM with a hex editor. I'm assuming you're hacking FireRed.
Go to offset 0x07F88C. Once there you will see 0x0D. Change it to 0xF4.
Go to offset 0x03F7A0. You will see 0x7C. Change it to 0x20.
In case you're interested in the level too, simply change the byte at 0x07F88E.
Now, using the special 0x9D in any script you would see something similar:

http://s3.tinypic.com/oqyxkz.jpg

Regarding your second question, you can use NEA (Name Editor Advance) or any hex editor which supports tables.

..Beyond
May 18th, 2008, 03:51 PM
How does one change the back sprites for the trainers?

Cartmic
May 18th, 2008, 04:02 PM
it isnt changing the extension to .txt, it is making a patch that would convert a blank .txt document into a gold rom named as a .txt

i meant is distributing such a patch legal?

All that is happening there is it is comparing the rom with a blank text file, so as there is no data in the text file it copies across all the rom data. Even with patches with most peoples hacks these days, they are not legal, as what makes it illegal is the copyrighted nintendo content such as tiles copied form Diamond.

Its not the fact that its a ROM image, its the copyrighted content within the file thats the problem.


How does one change the back sprites for the trainers?

What game are you using?

Jawash
May 18th, 2008, 05:41 PM
How Do You Change The Title Screen For Pokemon Emerald?

i think i heard somewhere that is the hardest to do 0__________o
but i know there is a title screen changer, i have the tool but do not use it.
try going to the toolbox section and look around in there, not specifically 'title changer' or something like that, look in people's toolboxes =]
TheTheThe usually has some BA tools, but there are A LOT there so.... Blah, just go look :D

Uh, ok... Needs ME an answer... Loading custom tiles?
how you do it nukka? :D
I have now made a coolie house, that i want to put in... buuuuuuuut do not know how, i have an idea/hunch, but i can't just go off on that.
plus i've already tried most i know...
any help?
:B

Cartmic
May 18th, 2008, 06:37 PM
i think i heard somewhere that is the hardest to do 0__________o
but i know there is a title screen changer, i have the tool but do not use it.
try going to the toolbox section and look around in there, not specifically 'title changer' or something like that, look in people's toolboxes =]
TheTheThe usually has some BA tools, but there are A LOT there so.... Blah, just go look :D

Uh, ok... Needs ME an answer... Loading custom tiles?
how you do it nukka? :D
I have now made a coolie house, that i want to put in... buuuuuuuut do not know how, i have an idea/hunch, but i can't just go off on that.
plus i've already tried most i know...
any help?
:B

Have you extracted the current tileset?
If so you need to make sure the colours are right, then carefully place it onto the house tiles you are replacing, now load up Advance Map, load an outside map, click tools>block editor>picture>load tileset

Meowth
May 18th, 2008, 07:48 PM
Okay, so I found the offset for Oak's image in the beginning. It's located at 0x461734.

Now, question is, how do I get there in unLZ?

Because it just takes numbers, not offsets.

Cartmic
May 18th, 2008, 09:19 PM
Okay, so I found the offset for Oak's image in the beginning. It's located at 0x461734.

Now, question is, how do I get there in unLZ?

Because it just takes numbers, not offsets.

Okay, so I found the offset for Oak's image in the beginning. It's located at 0x461734.

Now, question is, how do I get there in unLZ?

Because it just takes numbers, not offsets.

You convert that address into Decimal, which would be 4593460.

Meowth
May 19th, 2008, 12:07 AM
Okay, I tried that.... but, it still didn't go there.

IT says its at a different image offset than I specified.

It says it's at 008E37DC, and doesn't show the image of Oak.

Time
May 19th, 2008, 12:18 AM
Well, when changing tiles through a script the changes aren't permanent. In fact, each time you leave the map and you come back again, the tiles will be loaded again from the ROM.

Oh~
Thankies for that info, - HackMew -... :3

Cartmic
May 19th, 2008, 12:18 AM
Okay, I tried that.... but, it still didn't go there.

IT says its at a different image offset than I specified.

It says it's at 008E37DC, and doesn't show the image of Oak.

Oh I see what you mean now. Im sorry for that, it's been a while since I used UnZgba.

taka6
May 19th, 2008, 12:32 AM
Probably been asked a million times allready but what are the best tools for hacking gold/silver i allready have goldmaps 1.7 ,Translhextion and a mart editor wat else is good?

DarkMoon_Dante
May 19th, 2008, 12:41 AM
Now This Happpens >.>"
http://i28.tinypic.com/11t03u8.jpg


Any Body Know How This Happened?

Meowth
May 19th, 2008, 12:49 AM
Oh I see what you mean now. Im sorry for that, it's been a while since I used UnZgba.

Ahh... so you don't know.... Damn, does anyone else know?

EDIT: I found them, and I'm sharing!

http://www.pokecommunity.com/showpost.php?p=3592433&postcount=10

Now I just have the problem of changing Oak's beginning pallete to Mewtwo's....

Gold Tom
May 19th, 2008, 07:59 AM
Well thanks a lot HackMew! Now to get a good Hex Editor...

EDIT: Okay, I decided to have Old Man catch a Pikachu instead and incorporate Entei later, well, it screwed up with just a ? in a circle, what offsets should I do for Pikachu?

Time
May 19th, 2008, 10:10 AM
well... 0D is the hex number of Weedle, and so if you want Pikachu, it's hex number is 19. :3

Gold Tom
May 19th, 2008, 10:27 AM
Oh right, I figured it out, but thankyou.

BigSteve
May 19th, 2008, 01:04 PM
why are maps put into banks in such an illogical order?

Hat?
May 19th, 2008, 01:08 PM
Because Nintendo was trying to confuse possible ROM Hackers.

Gold Tom
May 19th, 2008, 01:14 PM
I know this is a dumb question, but where can I find the font for 'FireRed Version' from the boxart and Intro screen.

BigSteve
May 19th, 2008, 01:19 PM
Because Nintendo was trying to confuse possible ROM Hackers.

ah ok, looks like they failed :P

does that mean if i made a hack from scratch using no nintendo maps warps etc i could just have the first map as bank 1 map 1 and so on?

Hat?
May 19th, 2008, 01:26 PM
You could do anything you wanted to within hardware limitations. But it'll take alot of time to rearrange what is stored where!

BigSteve
May 19th, 2008, 01:46 PM
You could do anything you wanted to within hardware limitations. But it'll take alot of time to rearrange what is stored where!

not if i just blacked the maps out and started from scratch which is what i would do :)



can anybody tell me where this script goes wrong please?
6a 47 4c f0 5d 53 5c 90 50 5e 49 90
to my knowledge this script should make Articuno
face me, open text box, print pointed text (Gyaoo!) close text box load pokemon (Articuno) and start battle, then end script
for some reason it opens the text box, prints the pointed text, closes the box and starts a battle, but then i get this : http://i29.tinypic.com/vd341w.png

anyone care to tell me what's wrong?

btw, the text is supposed to be blue in a black box, i chose for it to be like that :)

HackMew
May 19th, 2008, 02:03 PM
I know this is a dumb question, but where can I find the font for 'FireRed Version' from the boxart and Intro screen.

I didn't know the name of the official font therefore I decided to use the one called Frugal Sans, deeply tuned with Photoshop. It looked good enough.
Eventually you could find other nice fonts on websites like DaFont (http://www.dafont.com/).

BigSteve
May 19th, 2008, 02:40 PM
not if i just blacked the maps out and started from scratch which is what i would do :)



can anybody tell me where this script goes wrong please?
6a 47 4c f0 5d 53 5c 90 50 5e 49 90
to my knowledge this script should make Articuno
face me, open text box, print pointed text (Gyaoo!) close text box load pokemon (Articuno) and start battle, then end script
for some reason it opens the text box, prints the pointed text, closes the box and starts a battle, but then i get this : http://i29.tinypic.com/vd341w.png

anyone care to tell me what's wrong?

btw, the text is supposed to be blue in a black box, i chose for it to be like that :)

OK, i managed to fix the script myself but now Articuno always flees :(
what do i do to fix this?

mat1554
May 19th, 2008, 03:01 PM
Hi,
I hope you can help me.

I explain what I want to do, and my problem.

I want make a script

* Check If you have a National Dex
* If you don't have a CHAR(#7), block you want speak you, you can't pass
* If you have a National Dex, you can pass

My scripts :

#org $begin
lock
faceplayer
checkflag 0x234
checkspecial 0x16F
#raw 0x01 0x00
compare 0x800D 0x1
if 0x04 goto $opop
applymovement 0x07 $gar
$gar 1 ; #binary 0x62 0x10 0xFE
pause 0x20
applymovement 0xFF $jou
applymovement 0x07 $arg
$jou 1 ; #binary 0x34 0x02 0x65 0xFE
$arg 1 ; #binary 0x20 0xFE
pause 0x30
message $non
$non 1 =Tu n'as pas le \c\h01\h04Pokedex National \n\c\h01\h02Tu ne peut pas passer.
callstd 6
applymovement 0x07 $hau
$hau 1 ; #binary 0x1F 0x32 0x00 0xFE
pause 0x20
release
end

#org $opop
lock
faceplayer
setflag 0x234
release
end


But my problem, If I cannot have pokemon and pokedex my script is ok, but if I have a pokemon or kanto pokedex, i can pass.

Sorry if my english is not very good I really speak french

cε׀׀
May 19th, 2008, 03:18 PM
Geez, you should put that question in the Script help thread in the scrapbox. Wrong placement mate and try putting the offsets in the end.

Meowth
May 19th, 2008, 03:49 PM
Can anyone help me change a pallete IN GAME for Oaks intro?

I already found him in Fire red with a deep scan at 1181 256 color mode... and I want to use Mewtwo's Pallete for my game. Any tips? There isnt an APE tutrorial that Im aware of...

BigSteve
May 19th, 2008, 06:49 PM
how do i remove a wild Articuno's ability to flee from a battle?
and
whats the hex code to refresh a map after a battle?

Meowth
May 19th, 2008, 08:38 PM
I found an APE tutorial, but it doesnt seem to work for me. How can I change OAK's pallete into Mewtwo's Pallete?

Myoko-chan
May 19th, 2008, 09:09 PM
I need help with this script

#org 0x8179241

special 0x187
compare LASTRESULT 0x2
if 0x1 jump 0x81A7AE0 ' Equal To
special 0x188
lock
faceplayer
MsgBox Serebii..
battle 0xFB 0x20 0x0
cry 0xA1 0xFB
end

#org 0x81A7AE0

release
end

Thrace
May 20th, 2008, 12:22 AM
Hi,
I hope you can help me.

I explain what I want to do, and my problem.

I want make a script

* Check If you have a National Dex
* If you don't have a CHAR(#7), block you want speak you, you can't pass
* If you have a National Dex, you can pass

My scripts :

#org $begin
lock
faceplayer
checkflag 0x234
checkspecial 0x16F
#raw 0x01 0x00
compare 0x800D 0x1
if 0x04 goto $opop
applymovement 0x07 $gar
$gar 1 ; #binary 0x62 0x10 0xFE
pause 0x20
applymovement 0xFF $jou
applymovement 0x07 $arg
$jou 1 ; #binary 0x34 0x02 0x65 0xFE
$arg 1 ; #binary 0x20 0xFE
pause 0x30
message $non
$non 1 =Tu n'as pas le \c\h01\h04Pokedex National \n\c\h01\h02Tu ne peut pas passer.
callstd 6
applymovement 0x07 $hau
$hau 1 ; #binary 0x1F 0x32 0x00 0xFE
pause 0x20
release
end

#org $opop
lock
faceplayer
setflag 0x234
release
end


But my problem, If I cannot have pokemon and pokedex my script is ok, but if I have a pokemon or kanto pokedex, i can pass.

Sorry if my english is not very good I really speak french
Theres no command called checkspecial, what you need to do is set a flag when you get the national dex and then check for that flag in this script.

Can anyone help me change a pallete IN GAME for Oaks intro?

I already found him in Fire red with a deep scan at 1181 256 color mode... and I want to use Mewtwo's Pallete for my game. Any tips? There isnt an APE tutrorial that Im aware of...
Copy and paste the pallete offset of Mewtwo into APE then save that pallete, then copy and paste the pallete offset of Oak into APE and load the saved mewtwo pallete and hit replace.

I need help with this script

#org 0x8179241

special 0x187
compare LASTRESULT 0x2
if 0x1 jump 0x81A7AE0 ' Equal To
special 0x188
lock
faceplayer
MsgBox Serebii..
battle 0xFB 0x20 0x0
cry 0xA1 0xFB
end

#org 0x81A7AE0

release
end
What is special 0x187? Anyway I'm assuming this was supposed to be in ScriptEd? Read this (http://www.pokecommunity.com/showthread.php?t=131485) as there are a lot of mistakes.

Meowth
May 20th, 2008, 12:37 AM
Copy and paste the pallete offset of Mewtwo into APE then save that pallete, then copy and paste the pallete offset of Oak into APE and load the saved mewtwo pallete and hit replace.


You see, that's just the problem. I would have done that, but I cant seem to find Oak's correct pallete. The one from RS ball is not the same as in the opening...

maximum911
May 20th, 2008, 01:40 AM
in fire red how do you change the sprite of the pokemon proffesor oak lets out?

Meowth
May 20th, 2008, 02:10 AM
You gotta use IntroED to do that... If you cant find a working download here, you might be able to on YouTube.

Thrace
May 20th, 2008, 06:05 AM
You see, that's just the problem. I would have done that, but I cant seem to find Oak's correct pallete. The one from RS ball is not the same as in the opening...

The pallete is given in UNLZ look near the top.

------------------------------

Anyone know how to get rid of this problem?
http://i28.tinypic.com/2q2gxtc.png
You lose control of the hero and you start controlling another person with the hero sprite but with their pallete. It happens right after a battle. The same thing happens on a few other maps too.

Time
May 20th, 2008, 06:07 AM
hm... in my own experience, I try to change the sprite, changed the unknown values and changed the people number...

also, the simpliest thing I did was just to remove that annoying person outta the map. :\

MudMast
May 20th, 2008, 06:35 AM
Anyone know how to get rid of this problem?
http://i28.tinypic.com/2q2gxtc.png
You lose control of the hero and you start controlling another person with the hero sprite but with their pallete. It happens right after a battle. The same thing happens on a few other maps too.

hmm.

that can also happen without another sprite there, or even if the sprite is off screen.

i am not sure how to fix it.

Gold Tom
May 20th, 2008, 07:39 AM
Incidentally, is there a way to make the player's sprite change for a while, I'm planning on doing disguises for my hack.

Lupe
May 20th, 2008, 01:34 PM
can someone give the offset of the door animations and battle textbox for tlp(fire red)

Quilava's Master
May 20th, 2008, 07:16 PM
I was wondering if there was an item changer...like a real one. I can change their names, description, and picture between unlz & a-mart but i wanted to add new stones but i dont know how to do that sinbce there isnt an item changer

Meowth
May 20th, 2008, 07:34 PM
The pallete is given in UNLZ look near the top.


Yeah, but that doesn't work, because it's not the pallete in game. Then you switch the pallete, and the pallete number at the top switches, too.

Is kinda weird in that sense...

Meowth
May 20th, 2008, 07:41 PM
Incidentally, is there a way to make the player's sprite change for a while, I'm planning on doing disguises for my hack.

I have a part of my hack where I need the player's sprite to change too, but mine's more simple. I just need to take a Vs. Seeker sprite and change it probably.

One Winged Angel
May 20th, 2008, 08:46 PM
Hey, is there a list that tells you which D/P pokemon have the same palette as The other 386? Cuz chimchar has no match To my knowledge.

BigSteve
May 20th, 2008, 08:47 PM
for some reason Articuno has the ability to flee from battle like the legendary dogs, despite being a talk to the sprite, battle and then the sprite vanishes

how do i remove its ability to run?

this is for Pokemon Gold

i have the legendary scripts for my hack sorted now :)
this means i can set up all the legendary events (other than Celebi)without too much hassle now - i just need to finish my maps

the only problem i have now is - how the hell do i remove the ability to run from Articuno, Zapdos and Moltres? they just run from battle all the time, and because my flags / refresh are now working you only get to battle them once- when they run theyre gone forever.

Cryomancer
May 20th, 2008, 10:57 PM
I'm trying to insert a larger-than-venusaur image into a leaf green title screen. having an issue.

if i do it just by overwriting the venusaur, of course it comes out garbled, BUT with the correct palette (the 14th line of the title screen's obj palette)

now, if i use cyclone to give it a new tilemap, the image works fine, but seems to only want to use the first line of the obj palette, no matter what I do. I COULD go in and manually edit that line, but I don't understand why its even going to line one. Even if I set the palette to 14 in cyclone it does this, even if i offset palettes, etc. The only thing I can think of that could be making this have issue is the fact that cyclone won't use pngs, and thus can't do the indexed palette business correctly?

too long ; didn't read: when i use a tilemap to insert title screen graphics, it keeps using line one instead of line 14 for it's palettes, WHY?

garra911
May 20th, 2008, 11:58 PM
i am in the process of putting D/P sprites into my firered hack, and it was smooth sailing until i hit charziard and that stupid sprite is to big. i've compressed it, done everything. and if i unchech the "abort if data is to big button" it screws up the sprite! HELP ME!

Satoshi-Ash
May 21st, 2008, 12:19 AM
Can D/P format OW sprites be used in FireRed and LeafGreen?

BigSteve
May 21st, 2008, 12:21 AM
i am in the process of putting D/P sprites into my firered hack, and it was smooth sailing until i hit charziard and that stupid sprite is to big. i've compressed it, done everything. and if i unchech the "abort if data is to big button" it screws up the sprite! HELP ME!

did you devamp it?
make sure it is only using the same number of colours as the fire red charizard.

senkettos
May 21st, 2008, 02:21 AM
Where do i get my pokemon pics INDEXED?

Time
May 21st, 2008, 02:37 AM
Hey, is there a list that tells you which D/P pokemon have the same palette as The other 386? Cuz chimchar has no match To my knowledge.

i am in the process of putting D/P sprites into my firered hack, and it was smooth sailing until i hit charziard and that stupid sprite is to big. i've compressed it, done everything. and if i unchech the "abort if data is to big button" it screws up the sprite! HELP ME!

Where do i get my pokemon pics INDEXED?

to the three of you... there's a tutorial in the Documents and Tutorials' section by Red Yoshi on how to do so.
Check it out. It can help ya a lot. :3

Cryomancer
May 21st, 2008, 02:55 AM
How to put DP pokemon into FR/LG, quick guide since everyone asks:
1. get your sprite
2. make sure it's 64x64 and 16 colors, make it smaller if you have to
3. save it as a png with 256 colors (but only 16 used). it is now indexed.
4. insert it into the rom using unlzgba.
5. if unlzgba says it's too big, use free space finder to find 64 free bytes, and tell unlzgba to offset the image with the number free space finder gives you.

Time
May 21st, 2008, 07:16 AM
hello pipz...
I got a question here though... :\

I wanna edit both sprites and music, but...
How many free bytes do I need to search with Free Space Finder..? :\

Thankies~

Darthatron
May 21st, 2008, 07:52 AM
hello pipz...
I got a question here though... :\

I wanna edit both sprites and music, but...
How many free bytes do I need to search with Free Space Finder..? :\

Thankies~

That all depends on how big the files are you want to import. :S

Time
May 21st, 2008, 08:03 AM
oh... okay...
well, I have a new problem though... :\

I accidentally 'always open this file' the .s file (the result after dragging midi file to mid2agb) to notepad, and now, Sappy won't assemble it.

any thoughts on how to fix this?
I tried to delete and extract it again... same problem... :\
thankies~

Cryomancer
May 21st, 2008, 10:53 AM
right click it
open with >
choose program

that will let you change what opens it. if you want to remove any association, go to any folder, hit tools, folder options, file formats tab. find .s and remove it from the list.

Time
May 21st, 2008, 11:18 AM
THANKS A BUNCH!!! ^^
It worked, thankies soooooooooooo much! :3

Tropical Sunlight
May 21st, 2008, 12:47 PM
I am sorry if this has already beem answered, but I can't read 200 pages I would need 10 days minimum!

Every time I try to run Pokescript it says
Run-time error '249':

ActiveX component can't create object

Plz help sorry if this has already been answered, but am I supposed to read 200 pages XD?!

Gold Tom
May 21st, 2008, 01:19 PM
Hi, I need to find a pallete that can sustain a custom Zapmolcuno sprite(I mean has the base colours of the three birds.) For the un-enlightened, http://bulbapedia.bulbagarden.net/wiki/Zapmolcuno

Aquilae
May 21st, 2008, 02:20 PM
I tried searching the thread for this but my search term got omitted for being too common, so I'm posting it here.

I was wondering how to change the names of a pokemon in the data, for example changing POOCHYENA to CHIMCHAR. In the event that Poochyena is encountered in the hacked game, it would not display Poochyena on the battle status bar, instead it would display Chimchar. This would also apply to the pokedex entry.

BigSteve
May 21st, 2008, 02:48 PM
I tried searching the thread for this but my search term got omitted for being too common, so I'm posting it here.

I was wondering how to change the names of a pokemon in the data, for example changing POOCHYENA to CHIMCHAR. In the event that Poochyena is encountered in the hacked game, it would not display Poochyena on the battle status bar, instead it would display Chimchar. This would also apply to the pokedex entry.

you need a table file and a hex editor, you open the table file in notepad and work out what POOCHYENA is in hex bytes, then do a search for it, and replace it with whatever CHIMCHAR is in hex bytes





still nobody knows what i need to do to remove articuno's ability to flee in Gold?

flah117
May 21st, 2008, 08:28 PM
how would you change the default names you can pick in the beggining of fire red for your rival?

Jawash
May 21st, 2008, 09:03 PM
hmm, i know how to alter tiles in a-map like make one tile a certain color, like a yellow tree without making the rest like that, i'm good with palette editing and spriting, etc...
w/e right...

well i came here to ask if there is a 'good' tutorial or anything of the sort on how to upload custom sprites..?
Editing palettes and stuff becomes too tedious, i want to know if there is a way to get my stuff into the game quick, and easy--i know is not an option^-^
i have custom made pokemon centers, marts, buildings and trees
[in which i do not plan to release until hack finish]


so if anyone knows even a teency bit that could help me, i would much appreciate it.

Quilava's Master
May 21st, 2008, 10:45 PM
I tried searching the thread for this but my search term got omitted for being too common, so I'm posting it here.

I was wondering how to change the names of a pokemon in the data, for example changing POOCHYENA to CHIMCHAR. In the event that Poochyena is encountered in the hacked game, it would not display Poochyena on the battle status bar, instead it would display Chimchar. This would also apply to the pokedex entry.

hex editing u should do what Bigsteve said..or you can use YAPE or Pokemon Editor Pro..both VERY great tools..look in the toolbox

Licardo#7
May 22nd, 2008, 01:17 AM
Ok. I know this is out there some where but I can't find it.

My question is if any one knows which forum or subject to go to to get tips, get a team, exc... for pokemon hacking. This might already been answored but like Im going read about 200 pages.

One Winged Angel
May 22nd, 2008, 01:32 AM
Ok. I know this is out there some where but I can't find it.

My question is if any one knows which forum or subject to go to to get tips, get a team, exc... for pokemon hacking. This might already been answored but like Im going read about 200 pages.

For tips, go to the Documents and tutorials. Heres a link.
http://www.pokecommunity.com/forumdisplay.php?f=58

For a Team, make one in Team discussion. Heres the link for that.
http://www.pokecommunity.com/forumdisplay.php?f=68

There you go, I hoped I helped you :classic:

Meowth
May 22nd, 2008, 02:25 AM
Heres a different type of question:

Say you have two people working on a hack.

One person is scripting and one person is mapping.

Will it work if the mapper saves changer and applies the script changes after? Or will it revert the maps?

Gold Tom
May 22nd, 2008, 02:40 AM
I'm pretty sure that as long as you keep the free space clear you should be able to merge the changes by Patching. The free space thing is important though, because if a new map goes on the position your scripter is inserting their scripts into it could be disastrous when you merge. I'm pretty sure these facts are correct because me and my mate used to muck around with hacking and then merge back together and it never screwed up(although our hacks were always halfdone and pretty crappy).

Meowth
May 22nd, 2008, 02:42 AM
Thanks for the info!

Im glad to hear thats the way it is.

Satoshi-Ash
May 22nd, 2008, 04:29 AM
Can Diamond and Pearl format OW sprites be put in FireRed and LeafGreen?

Please do not ignore me.

Darthatron
May 22nd, 2008, 05:48 AM
Can Diamond and Pearl format OW sprites be put in FireRed and LeafGreen?

Please do not ignore me.

If the palette is right, and you resize it where needed. Then yes, the format should work fine.

Gold Tom
May 22nd, 2008, 06:11 AM
So, sorry to annoy but, does anyone know how to temporarily change the sprite of the player character?

Darthatron
May 22nd, 2008, 06:37 AM
So, sorry to annoy but, does anyone know how to temporarily change the sprite of the player character?

It's not possible. If it was think of all the gold hacks that would be out there. :P

However, it can happen accidentally in scripts.

Gold Tom
May 22nd, 2008, 06:48 AM
So, I need to find a glitchy script and then test it if I REALLY want to do it. And is that a good idea?

Darthatron
May 22nd, 2008, 07:14 AM
So, I need to find a glitchy script and then test it if I REALLY want to do it. And is that a good idea?

It's a glitch, it's going to be very hard to make it happen on purpose, let alone to the change it to the character you want to take over.

Gold Tom
May 22nd, 2008, 07:22 AM
Oh, well, I'll adjust the story to fit. I know it is kind of stupid but I like to muck around with this kind of thing. When I was young I loved to catch MissingNo just because it was a glitch.

DarkDoom3000
May 22nd, 2008, 08:29 AM
use MeBoy- that will play Gb and GBC on your phone :)

i think HFD changes evolutions but im not sure because i cant use it on by 64bit Vista and dont have my old laptop around to check it either

Yeah, im using Meboy, I never knew it played GBC!!! hopefully it dosent run any slower than red.(mabye if i turn off colour.)
Im already up to lavender town... my pokemon.... meh, ill make rare candies buyable.

anyways anyone got moveset editor and an evoloution editor for RED or GOLD? perferibally RED.

Cartmic
May 22nd, 2008, 09:47 AM
....anyone got moveset editor and an evoloution editor for RED or GOLD? perferibally RED.

There is an attack editor here.

http://crystalfallows.110mb.com/AutoIndex/index.php?dir=tools/RBY/

BigSteve
May 22nd, 2008, 10:54 AM
still needing an answer :

how to i remove articuo, zapdos and moltres' ability to flee from battle?


anyways anyone got moveset editor and an evoloution editor for RED or GOLD? perferibally RED.

http://www.pokecommunity.com/showthread.php?t=132445&

there ya go :)

Gold Tom
May 22nd, 2008, 11:14 AM
Maybe with a hex editor bigsteve.

BigSteve
May 22nd, 2008, 11:58 AM
Maybe with a hex editor bigsteve.

it is with a hex editor but i need to know what to edit
it's the one and only thing stopping me from powering ahead with my hack
i cba scripting moltres (even though it has its map sorted out) until i know how to stop them running away

im currently working on rebuilding Viridian forest because i know a lot of people weren't too happy about it being removed by nintendo :)

i have also started work on a fakemon project, nothing much at the moment - just a few sprites and a starting town :)

Minun200
May 22nd, 2008, 05:17 PM
Hi.
I
'm thinking about creating a hack but I need some pointers if I'm to get it right.
Anyway, how to you change in Pokemon Ruby, Proffessor Birch's introduction picture into Proffesor Rowan?
Don't matter really if you can't change it 'cos I could always make Proffesor Birch, Rowan's secutary..

Thanks! :P

BigSteve
May 22nd, 2008, 07:03 PM
Hi.
I
'm thinking about creating a hack but I need some pointers if I'm to get it right.
Anyway, how to you change in Pokemon Ruby, Proffessor Birch's introduction picture into Proffesor Rowan?
Don't matter really if you can't change it 'cos I could always make Proffesor Birch, Rowan's secutary..

Thanks! :P

you'd need to find the byte that referenced