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nothing
June 30th, 2008, 04:10 PM
How to operate Mystery Gift in Visual Boy Advance link 1.73

I open two roms.
I join Mystery Gift.
A rom resets, a rom freezes.

Somebody help me?

thethethethe
June 30th, 2008, 11:28 PM
How do I give Eevee more Evolutions that it already has w/o deleting or replacing its previous evolutions?

Because of the normal layout of the evolution data, it's not possible, but people have gone around it and added a male Eevee, and a female Eevee and split the evolutions between them.

@nothing
That's got nothing to do with hacking.

IIMarckus
July 1st, 2008, 12:01 AM
Because of the normal layout of the evolution data, it's not possible, but people have gone around it and added a male Eevee, and a female Eevee and split the evolutions between them.You can repoint evolutions fairly easily in GSC. Is that practical in the GBA games, or no?

freelancer91
July 1st, 2008, 12:34 AM
I reiterate my question on the previous page: I am trying to edit an Emerald ROM with Advance Mart. The problem is, I can only get it to change the inventory in Oldale town. All other pokemarts remain unaffected. It will change the prices throughout the game, though. I also noticed that the oldale mart was changed only after I battled May for the first time. How do I get the other marts to be affected?

.Pichu-kun
July 1st, 2008, 01:01 AM
Because of the normal layout of the evolution data, it's not possible, but people have gone around it and added a male Eevee, and a female Eevee and split the evolutions between them.

@nothing
That's got nothing to do with hacking.

OK, then how do I make the new Eevee have evolutions?

BigSteve
July 1st, 2008, 01:57 AM
Can anybody tell me the flag that's set when Bill talks to you in the town after Sudowoodo
(Pokemon Gold)

thethethethe
July 1st, 2008, 06:32 AM
You can repoint evolutions fairly easily in GSC. Is that practical in the GBA games, or no?
In GSC and GB, it seems a lot simpler as it's a little less organised. In GB and GBC, if I'm not mistaken all you need to do is repoint the evolution/moveset, and add to the amount of evolutions. In GBA, Nintendo changed the layout and all the evolutions are together, and the lay out is in a similiar manner to the base stats are. As the have a set amount of space per Pokemon, and adding to the bytes, will only effect the following Pokemon. To the best of my knowledge, there's no individual pointer per Pokemon in GBA, but only one to the beginning of the whole evolution 'table'

I reiterate my question on the previous page: I am trying to edit an Emerald ROM with Advance Mart. The problem is, I can only get it to change the inventory in Oldale town. All other pokemarts remain unaffected. It will change the prices throughout the game, though. I also noticed that the oldale mart was changed only after I battled May for the first time. How do I get the other marts to be affected?
I'm not too sure what the problem might be. It could be a problem in the .ini pointing to the wrong thing.
I usually just script out a new Pokemart, or just hex edit, so I can't really help you with this problem.

OK, then how do I make the new Eevee have evolutions?
Maybe you misunderstand what I said. You'd need to make two separate Pokemon. And split up the seven(or more) evolutions between the two Pokemon. You can add those evolutions to that second Eevee either through hex or one of the many Pokemon tools available that allow you to do so.

PsychicKid
July 1st, 2008, 07:57 PM
Just a few quick questions which applies to Pokemon RBY and GSC

1) How can I easily change the levels and movesets of Gym Leaders, the Elite Four, and the Champion? I'd like to bump their levels up, and possibly add better moves to them. I don't necessarily want to mess with the Pokemon themselves, just their levels and moves.

2) How can I add in or replace the male trainer graphics with a female? I'd like to use a Leaf graphic in place of Red for RBY if any exist, and Kris for GS.

I'd imagine I could use a hex editor to do this but I'm not very familiar with how the Pokemon ROMs are structured so I don't know where this data is stored. If anyone can help me I would appreciate it.

Thanks.

BigSteve
July 1st, 2008, 09:57 PM
Just a few quick questions which applies to Pokemon RBY and GSC

1) How can I easily change the levels and movesets of Gym Leaders, the Elite Four, and the Champion? I'd like to bump their levels up, and possibly add better moves to them. I don't necessarily want to mess with the Pokemon themselves, just their levels and moves.

2) How can I add in or replace the male trainer graphics with a female? I'd like to use a Leaf graphic in place of Red for RBY if any exist, and Kris for GS.

I'd imagine I could use a hex editor to do this but I'm not very familiar with how the Pokemon ROMs are structured so I don't know where this data is stored. If anyone can help me I would appreciate it.

Thanks.


I'm being shouted off the pc as i type this so all i can offer is a link, hope it helps
How to Script In Gold Version! - The PokéCommunity Forums (http://www.pokecommunity.com/showthread.php?t=120374)

Melash
July 1st, 2008, 10:08 PM
Okay, I've got a few questions:
1. How could I add the possibility to be a girl in Gold Version? Coolboyman did it, but how can I?
2. What are the scripting codes to make your overworld sprite change in Gold?
3. How can I change the map link data in GoldMap?

Vrai
July 1st, 2008, 11:38 PM
How do I move a map to another map bank in A-Map?

Elite Salamance09
July 1st, 2008, 11:57 PM
Okay, I've got a few questions:
1. How could I add the possibility to be a girl in Gold Version? Coolboyman did it, but how can I?
2. What are the scripting codes to make your overworld sprite change in Gold?
3. How can I change the map link data in GoldMap?

1. Hex editing of course.

IIMarckus
July 2nd, 2008, 12:20 AM
How can I easily change the levels and movesets of Gym Leaders, the Elite Four, and the Champion? I'd like to bump their levels up, and possibly add better moves to them. I don't necessarily want to mess with the Pokemon themselves, just their levels and moves.Open your ROM in a hex editor and go to offset 039CC2. This is a list of all the trainers in the game: first is the name (visible if you have a table file), then [50], and then any of the following four data structures:

[00]
[Level] [Pokemon] (up to 6 times, once for each Pokemon)
[FF]

[01]
[Level] [Pokemon] [Attack1] [Attack2] [Attack3] [Attack4] (up to 6 times, once for each Pokemon)
[FF]

[02]
[Level] [Pokemon] [Item] (up to 6 times, once for each Pokemon)
[FF]

[03]
[Level] [Pokemon] [Item] [Attack1] [Attack2] [Attack3] [Attack4] (up to 6 times, once for each Pokemon)
[FF]How can I add in or replace the male trainer graphics with a female? I'd like to use a Leaf graphic in place of Red for RBY if any exist, and Kris for GS.If the sprite you want is already in the game, you can change the pointers to point to the one you want. If you want your own image, it's more difficult because the images are compressed. Right now there is no tool to compress images in RBY. You can insert into GSC using AGIXP (I think there's another tool for that too but I don't recall for sure).1. How could I add the possibility to be a girl in Gold Version? Coolboyman did it, but how can I?Find a byte of unused memory and use it as a flag to determine gender. Use ASM to hook into the new game loading routine and give you a choice of gender, then find any functions related to gender and have them check the flag before implementing them. If you're having trouble, look at Crystal and see how it does it.How can I change the map link data in GoldMap?You probably can't. Use MegaMap for that sort of thing.

freelancer91
July 2nd, 2008, 01:34 AM
I'm not too sure what the problem might be. It could be a problem in the .ini pointing to the wrong thing.
I usually just script out a new Pokemart, or just hex edit, so I can't really help you with this problem.

Hmm.... lets try to attack this problem at its root. I'll post the entirety of the three .ini files and maybe somebody can tell me whats wrong, perhaps by comparing it to their files. Here's the "names.ini" file:
[CITYS-RG]
City(1)=Pallet Town
City(2)=Veridian City
City(3)=Peweter City
City(4)=Cerulean City
City(5)=Vermillion City
City(6)=Lavender Town
City(7)=Celadon City 1F
City(8)=Celadon City 2F/1
City(9)=Celadon City 2F/2
City(10)=Celadon City 3F
City(11)=Celadon City 4F/1
City(12)=Celadon City 5F/1
City(13)=Celadon City 5F/2
City(14)=Saffron City
City(15)=Fuchsia City
City(16)=Cinnabar Island
City(17)=Indigo Plateau
City(18)=Island 1
City(19)=Island 2
City(20)=Island 3
City(21)=Island 4
City(22)=Island 5
City(23)=Island 6
City(24)=Island 7
City(25)=Trainer-Tower
[CITYS-RS]
City(1)=Littleroot Town
City(2)=Oldale Town
City(3)=Petalburg City
City(4)=Rustboro City
City(5)=Rustboro City (later)
City(6)=Dewford Town
City(7)=Slateport City
City(8)=Verdanturf Town
City(9)=Mauville City
City(10)=Lavaridge Town
City(11)=Fallarbor Town
City(12)=Fortree City
City(13)=Lilycove City 2F/1
City(14)=Lilycove City 2F/2
City(15)=Lilycove City 3F/1
City(16)=Lilycove City 3F/2
City(17)=Lilycove City 4F/1
City(18)=Lilycove City 4F/2
City(19)=Mossdeep City
City(20)=Sootopolis City
City(21)=Ever Grande City
City(22)=Pacifidlog Town
[CITYS-E]
City(1)=Littleroot Town
City(2)=Oldale Town
City(3)=Petalburg City
City(4)=Rustboro City
City(5)=Rustboro City (later)
City(6)=Dewford Town
City(7)=Slateport City
City(8)=Verdanturf Town
City(9)=Mauville City
City(10)=Lavaridge Town
City(11)=Fallarbor Town
City(12)=Fortree City
City(13)=Lilycove City 2F/1
City(14)=Lilycove City 2F/2
City(15)=Lilycove City 3F/1
City(16)=Lilycove City 3F/2
City(17)=Lilycove City 4F/1
City(18)=Lilycove City 4F/2
City(19)=Mossdeep City
City(20)=Sootopolis City
City(21)=Ever Grande City
City(22)=Pacifidlog Town
City(23)=Trainer-Tower
City(24)=Battle Frontier
Here's the "offsets.ini" file:
[POKEMON FIREBPRD]
Itemdata=4040004
Shops(1)=0
Shops(2)=1483268
Shops(3)=1484404
Shops(4)=1485892
Shops(5)=1488376
Shops(6)=1487612
Shops(7)=0
Shops(8)=1
Shops(9)=1489572
Shops(10)=0
Shops(11)=1489820
Shops(12)=1489960
Shops(13)=1489904
Shops(14)=1501622
Shops(15)=1496196
Shops(16)=1501620
Shops(17)=1501792
Shops(18)=0
Shops(19)=1472128
Shops(20)=1513508
Shops(21)=1514564
Shops(22)=0
Shops(23)=1515004
Shops(24)=1510088
Shops(25)=1460512
[POKEMON FIREBPRE]
Itemdata=4042836
Shops(1)=0
Shops(2)=1483416
Shops(3)=1484552
Shops(4)=1486040
Shops(5)=1488524
Shops(6)=1487760
Shops(7)=0
Shops(8)=1489780
Shops(9)=1489720
Shops(10)=0
Shops(11)=1489968
Shops(12)=1490108
Shops(13)=1490052
Shops(14)=1501770
Shops(15)=1496344
Shops(16)=1501768
Shops(17)=1501940
Shops(18)=0
Shops(19)=1472280
Shops(20)=1513652
Shops(21)=1514708
Shops(22)=0
Shops(23)=1515148
Shops(24)=1510232
Shops(25)=1460664
[POKEMON FIREBPRJ]
Itemdata=3802912
Shops(1)=0
Shops(2)=1568684
Shops(3)=1572392
Shops(4)=1577168
Shops(5)=1584452
Shops(6)=1581584
Shops(7)=0
Shops(8)=1587588
Shops(9)=1587528
Shops(10)=0
Shops(11)=1588464
Shops(12)=1588800
Shops(13)=1588744
Shops(14)=1617940
Shops(15)=1601064
Shops(16)=1612488
Shops(17)=1612732
Shops(18)=0
Shops(19)=1523920
Shops(20)=1643800
Shops(21)=1646076
Shops(22)=0
Shops(23)=0
Shops(24)=1635476
Shops(25)=1500972
[POKEMON LEAFBPGJ]
Itemdata=3802512
Shops(1)=0
Shops(2)=1568648
Shops(3)=1572356
Shops(4)=1577132
Shops(5)=1584416
Shops(6)=1581548
Shops(7)=0
Shops(8)=1587552
Shops(9)=1587492
Shops(10)=0
Shops(11)=1588428
Shops(12)=1588764
Shops(13)=1588708
Shops(14)=1617904
Shops(15)=1601028
Shops(16)=1612452
Shops(17)=1612696
Shops(18)=0
Shops(19)=1523884
Shops(20)=1643764
Shops(21)=1646040
Shops(22)=0
Shops(23)=0
Shops(24)=1635440
Shops(25)=1500936
[POKEMON SAPPAXPD]
Itemdata=4002676
Shops(1)=0
Shops(2)=1389348
Shops(3)=1398332
Shops(4)=1408876
Shops(5)=1408916
Shops(6)=0
Shops(7)=1402772
Shops(8)=1393216
Shops(9)=1406788
Shops(10)=1391696
Shops(11)=1391852
Shops(12)=1410028
Shops(13)=1417904
Shops(14)=1417956
Shops(15)=1418004
Shops(16)=1418044
Shops(17)=1418140
Shops(18)=1418176
Shops(19)=1420460
Shops(20)=1422752
Shops(21)=1424940
Shops(22)=0
[POKEMON RUBYAXVD]
Itemdata=4002824
Shops(1)=0
Shops(2)=1389456
Shops(3)=1398440
Shops(4)=1408984
Shops(5)=1409024
Shops(6)=0
Shops(7)=1402880
Shops(8)=1393324
Shops(9)=1406896
Shops(10)=1391804
Shops(11)=0
Shops(12)=1410136
Shops(13)=1418012
Shops(14)=1418064
Shops(15)=1418112
Shops(16)=1418152
Shops(17)=1418248
Shops(18)=1418284
Shops(19)=1420568
Shops(20)=1422860
Shops(21)=1425048
Shops(22)=0
[POKEMON RUBYAXVE]
Itemdata=3954064
Shops(1)=0
Shops(2)=1388472
Shops(3)=1397456
Shops(4)=1408000
Shops(5)=1408040
Shops(6)=0
Shops(7)=1401896
Shops(8)=1392340
Shops(9)=1405912
Shops(10)=1390820
Shops(11)=1390976
Shops(12)=1409152
Shops(13)=1417080
Shops(14)=1417028
Shops(15)=1417168
Shops(16)=1417128
Shops(17)=0
Shops(18)=0
Shops(19)=1419584
Shops(20)=1421876
Shops(21)=1424064
Shops(22)=0
[POKEMON SAPPAXPE]
Itemdata=3954152
Shops(1)=0
Shops(2)=1388360
Shops(3)=1397344
Shops(4)=1407888
Shops(5)=1407928
Shops(6)=0
Shops(7)=1401784
Shops(8)=1392228
Shops(9)=1405800
Shops(10)=1390708
Shops(11)=1390864
Shops(12)=1409040
Shops(13)=1416916
Shops(14)=1416968
Shops(15)=1417016
Shops(16)=1417056
Shops(17)=1417152
Shops(18)=1417188
Shops(19)=1419472
Shops(20)=1421764
Shops(21)=1423952
Shops(22)=0
[POKEMON EMERBPEJ]
Itemdata=5623568
Shops(1)=0
Shops(2)=2042696
Shops(3)=2075148
Shops(4)=2110988
Shops(5)=2111028
Shops(6)=0
Shops(7)=2091284
Shops(8)=2060096
Shops(9)=2101096
Shops(10)=2051812
Shops(11)=2052272
Shops(12)=2117080
Shops(13)=2140552
Shops(14)=2140500
Shops(15)=2140764
Shops(16)=2140724
Shops(17)=2141096
Shops(18)=2141060
Shops(19)=2147788
Shops(20)=2159056
Shops(21)=2167076
Shops(22)=0
Shops(23)=2110988
Shops(24)=0
[POKEMON EMERBPEE]
Itemdata=5781964
Shops(1)=0
Shops(2)=2081404
Shops(3)=2129336
Shops(4)=2182960
Shops(5)=2183000
Shops(6)=0
Shops(7)=2153568
Shops(8)=2106784
Shops(9)=2167040
Shops(10)=2095592
Shops(11)=2096344
Shops(12)=2193024
Shops(13)=2227092
Shops(14)=2227040
Shops(15)=2227364
Shops(16)=2227324
Shops(17)=2227744
Shops(18)=2227780
Shops(19)=2237408
Shops(20)=2254764
Shops(21)=2266660
Shops(22)=0
Shops(23)=2524180
Shops(24)=2521828
And here's the "settings.ini" file:
[CONFIG-RG]
Shopcount=25
[CONFIG-RS]
Shopcount=22
[CONFIG-E]
Shopcount=24

I have no experience with scripting or hex editing. I like using programs like this because they are easy to change constantly.

EDIT: I noticed that there is an update availible. However, when I try to download it using to automatic downloader in the program, it fails, does anyone have the latest version?

Dark Lakitu
July 2nd, 2008, 09:18 AM
How do you index sprites?
I got exactly 16 colours on a sprite:
http://pokemonelite2000.com/sprites/dpmfa/dpmfa442.png
http://img115.imageshack.us/img115/9946/spiritombbackspriteiq8.png
Or, does it need to be resized?
If so, to how much?

I put this here because there isn't a "Spriting Help Thread"...xD

Lord_Sesshoumaru
July 2nd, 2008, 10:03 AM
I got a problem in my hands... How can I change the blocks/tiles(what I made) in A-map.....?

Cartmic
July 2nd, 2008, 11:59 AM
I got a problem in my hands... How can I change the blocks/tiles(what I made) in A-map.....?

Can you be a little clearer?

Do you mean the graphics? Movement permission?

Darkrai64
July 2nd, 2008, 03:08 PM
Can someone give me a list for all the script numbers for obtaining an item?

Time
July 2nd, 2008, 03:21 PM
Can someone give me a list for all the script numbers for obtaining an item?

see thethethethe's script tutorial in the Documents and Tutorials.

also, try searching around before asking searchable questions.

and_that_guy
July 2nd, 2008, 08:09 PM
I haven't been able to find this in the tool section, or a clear answer to it in this thread:

1. Can somebody point me to a tutorial on changing the battle cries (cry) of pokemon in Fire Red?

2. Can somebody point me to a tutorial on changing the overworld sprite of pokemon?(the one that you see in the pokemon menu)

Thanks in advance!

Darkrai64
July 2nd, 2008, 08:27 PM
Okay, I searched EVERYWHERE and can't find an answer to my question. Here it is.

1. I downloaded Advance Text and Advance Map. I have Windows Vista Home Premium. When I open it, it says there is an error and that Comdlg32.ocx is not working or something. I tried to run it in compatibility mode, I got a new Comdlg32.ocx file, I ran it, but it still fails! What's wrong?

Time
July 2nd, 2008, 10:26 PM
I haven't been able to find this in the tool section, or a clear answer to it in this thread:

1. Can somebody point me to a tutorial on changing the battle cries (cry) of pokemon in Fire Red?

2. Can somebody point me to a tutorial on changing the overworld sprite of pokemon?(the one that you see in the pokemon menu)

Thanks in advance!

answers...
1. as of what I may recall, there's still no safe procedure, nor a tutorial on how to change POKéMON cries, nor is there a safe tool for doing so...
I do think you can change their cries with a hex editor, but I ain't so sure...

2. by saying menu, do you mean the POKéMON Menu screen where you can view your POKéMON Party..? If so, I have a tutorial on how to change icons. Check out the Documents and Tutorials section...

Okay, I searched EVERYWHERE and can't find an answer to my question. Here it is.

1. I downloaded Advance Text and Advance Map. I have Windows Vista Home Premium. When I open it, it says there is an error and that Comdlg32.ocx is not working or something. I tried to run it in compatibility mode, I got a new Comdlg32.ocx file, I ran it, but it still fails! What's wrong?

I haven't got a foggiest idea why that happens, but I have heard that many hacking tools do not work with Vista. :\

Darkrai64
July 3rd, 2008, 12:47 AM
answers...
1. as of what I may recall, there's still no safe procedure, nor a tutorial on how to change POKéMON cries, nor is there a safe tool for doing so...
I do think you can change their cries with a hex editor, but I ain't so sure...

2. by saying menu, do you mean the POKéMON Menu screen where you can view your POKéMON Party..? If so, I have a tutorial on how to change icons. Check out the Documents and Tutorials section...



I haven't got a foggiest idea why that happens, but I have heard that many hacking tools do not work with Vista. :\

Thanks, but before you answered, I already had PET and Advance Text working again. All I had to do was run Advance Text as an administrator.

Shadow Magikarp
July 3rd, 2008, 02:56 AM
how do you make an event to only occur once
script:

#org $begin
lock
faceplayer
setflag 0x200
message $lost
$lost 1 =Iam lost agin!
checkflag 0x200
boxset 6

colcolstyles
July 3rd, 2008, 05:42 AM
how do you make an event to only occur once
script:

#org $begin
lock
faceplayer
setflag 0x200
message $lost
$lost 1 =Iam lost agin!
checkflag 0x200
boxset 6

This should be in the Script Help Thread (http://www.pokecommunity.com/showthread.php?t=120081).
But I can tell you right now that you should switch the "checkflag" and "setflag" commands and you should move the "setflag" to after the "boxset".

robie392
July 3rd, 2008, 03:15 PM
lets say you make/replace an item how do you name/rename it?

Time
July 3rd, 2008, 03:26 PM
lets say you make/replace an item how do you name/rename it?

you can change the name through A-Text, or through hex editing the ROM, I guess... :\

robie392
July 3rd, 2008, 03:29 PM
Ok guys thanks for the help but none of those acctually changes the item name and/or the description just other random things but thanks anaways. But could some body please tell me how to acctually change the item name and/or the description!

cε׀׀
July 3rd, 2008, 04:30 PM
ok how would you do that then?

I think you rename the items by using A-Text or you could use N-E-A (look in hackmews' toolbox). You can replace the sprites of items using unLZ. You can edit items by hex editing (I don't know how that's done actually) or by using an item editor tool. You can change the description, again using A-text.

Melash
July 3rd, 2008, 08:09 PM
Does anyone have a ROM base for GSC? I've looked around for one, but I couldn't find one!
EDIT:
Is there a guide anywhere on how to hack music?

mattknux391
July 3rd, 2008, 10:16 PM
Ok so i like playing hacks on my computer so then i get angry when playing emerald and i want to do record sharing when i cant so i was wondering if anyone knew if its possible to open up visual boy advance twice and then open a pokemon rom in both of them and then do like direct corner activities with those two emulators?

score_under
July 3rd, 2008, 10:45 PM
Ok so i like playing hacks on my computer so then i get angry when playing emerald and i want to do record sharing when i cant so i was wondering if anyone knew if its possible to open up visual boy advance twice and then open a pokemon rom in both of them and then do like direct corner activities with those two emulators?
This is not the right place to post this, but nevertheless, Google is always right. (http://google.co.uk/search?q=VBALink)

IIMarckus
July 4th, 2008, 02:49 AM
Does anyone have a ROM base for GSC? I've looked around for one, but I couldn't find one!I haven't seen one.Is there a guide anywhere on how to hack music?Not that I know of. There is a simple music editor, though I couldn't tell you where to find one.

Dark Lakitu
July 4th, 2008, 08:37 AM
What's the offset for the Pokemon Backpics in PokeRoms.ini?
For FR, I mean.

Zephiel
July 4th, 2008, 05:28 PM
Is there a way to replace trainer sprites with ones you made yourself? If so, which program is the most user-friendly?

If I need unLZ, does anyone know the numbers for the trainers in Fire Red? Thanks.

Quilava's Master
July 5th, 2008, 03:30 AM
Is there a way to replace trainer sprites with ones you made yourself? If so, which program is the most user-friendly?

If I need unLZ, does anyone know the numbers for the trainers in Fire Red? Thanks.

yes they start at about 1499 - 1501 the numbers change per dump

Satoshi_Red
July 5th, 2008, 06:08 AM
I feel like an idiot but I can't find the trainer backsprites on unLZ or the walking around and on-bike sprites. Are they fuzzily/strangely colored or something? Is it before or after the pokemon/normal trainer images?

megiddo
July 5th, 2008, 06:11 AM
You can't find the backsprites in unlz. Take a look at zel's tutorial. The ows ('walking and bike sprites') are editable using ow editor/ow editor rebirth edition. I think it's in the toolbox.

Zephiel
July 5th, 2008, 05:56 PM
Okay thanks for answering my last question, but now I can't seem to find anything on editing Trainer's palettes. I really have no idea how to do that now... I have APE but I'm not sure how to find the numbers for colors that I want. Thanks in advance.

Melash
July 5th, 2008, 09:43 PM
Okay, is there a guide anywhere on how to completely change the world map in GS? When I mean completely, I mean changing the fly-points, the XY locations of the cities/routes and stuff like that?

.Pichu-kun
July 6th, 2008, 01:14 AM
What is the best hex editor to get?
I'll find it in google, I just need the name.

Blazichu
July 6th, 2008, 02:36 AM
Okay thanks for answering my last question, but now I can't seem to find anything on editing Trainer's palettes. I really have no idea how to do that now... I have APE but I'm not sure how to find the numbers for colors that I want. Thanks in advance.

You need to search for the colours in a hex editor, but first use the VBA's palette viewer to see what colours you are searching for, all you need to do is reverse the bytes, search for the reversed bytes in hex and then when found you can edit them there or write the offset in APE.

Okay, is there a guide anywhere on how to completely change the world map in GS? When I mean completely, I mean changing the fly-points, the XY locations of the cities/routes and stuff like that?

There isn't a guide on how to do it, as it is not too difficult either. The picture of the Johto map is at 91F52-920BA. The picture of the Kanto map is at 920BB-92223. Where you can fly to on the Johto map is at 91BCC and their pointers are at 91B8D.

What is the best hex editor to get?
I'll find it in google, I just need the name.

Most of the Hex editors are the same, zophar has a few decent ones, just download one and try it out.

koglaa
July 6th, 2008, 11:22 AM
hi,
im hacking a pokemon emerald rom using advance map. i accidently clicked insert and created another map. i need someone who knows about this to tell me how to delete the map.
thanks,
koglaa

Dark Lakitu
July 6th, 2008, 11:52 AM
Why do you want to delete it?
Well...I'm not sure if you can...
Anyway, just don't use the map...it can come in handy when you need another map...:)

koglaa
July 6th, 2008, 12:02 PM
Why do you want to delete it?
Well...I'm not sure if you can...
Anyway, just don't use the map...it can come in handy when you need another map...:)

are you sure?, becuase i am making my first hack and it is starting from the "accedental map" which i created.
sorry about the wording

also,
how do i get the computer (in the game) to boot up from a different area
i308.photobucket.com/albums/kk325/koglaa/hax.jpg
i308.photobucket.com/albums/kk325/koglaa/hax2.jpg

sorry for the many questions,
is elite-map compatible with pokemon emerald?

megiddo
July 6th, 2008, 11:56 PM
I'm having a problem with inserting new badges. I inserted new ones, which turned out to be messed up and now I am trying to insert correct ones. When I insert them, it still shows the messed up ones. How can I fix this?

~Maverick~
July 7th, 2008, 02:33 AM
Although I'm making my first pokemon hack, I'm not new to hacking. I normally hack Fire Emblem games onver on a different forum, but this time I started a project to edit a pokemon game (Fire Red), making all of the pokemon into Nintendo characters. However, I have a few questions:

1. Is there an English version of Pokemon Amplifier (PA)? It seems to be a great program, besides the minor snag that I can't read it.

2. Is there any way to add more moves into the game? I know I have 354 attacks in Fire Red, but is it possible to double that number?

3. Is there some way (some tool, perhaps) that makes script very beginner friendly? It seems like there's no short cut to learning it...

4. In Fire Red, can I make it possible to fly to the islands from the mainland?

That's all I have for now. Any help you can give me would be appreciated.

megiddo
July 7th, 2008, 02:36 AM
1. Get YAPE, it's awesome.

2. Adding yes. Double, I'm not so sure

3. Maybe XSE

4. Yes

Pounder_Zeikku
July 8th, 2008, 11:04 AM
I was wondering, how would I do a titlescreen BG?
I have dialga in mine right now...but i would like a background, can someone help?

Gabe_c
July 8th, 2008, 11:32 AM
OMG OMG IS IT POSSEBLE TO MAKE a dobble battle there you have to players like the one with STEVEN IN eMERALD and The RiVaAl in DP?
I woUlD liKE TO know if it's posseBle in FiRE red...
and withot to mUSH W000RK

bobby681
July 8th, 2008, 11:35 AM
Hey, I searched around but I couldn't find the answer to this anywhere

1) Is there any way to resize a town's map in Pokemon Gold without the connection data messing up
2) Also is there any other map editor for Pokemon Gold apart from Zeromap that lets you change connection data (in English preferably)

Thanks

Blazichu
July 8th, 2008, 01:07 PM
Hey, I searched around but I couldn't find the answer to this anywhere

1) Is there any way to resize a town's map in Pokemon Gold without the connection data messing up
2) Also is there any other map editor for Pokemon Gold apart from Zeromap that lets you change connection data (in English preferably)

Thanks

1. You have to fix up the connection data, as resize will change the x and y of the connection.

2. The only other option would be using a hex editor.

shinysquirtle3
July 8th, 2008, 04:36 PM
What is the National Dex script for Fire Red? (I'm trying to complete a Fire Red edit I'm working on, and I need the national dex so you can catch all 386 Pokemon and evolve them)

Busted 101
July 8th, 2008, 06:39 PM
How do you convert a Hacked ROM into a ips patch?

lukeh
July 8th, 2008, 07:03 PM
How do you convert a Hacked ROM into a ips patch?

Open up Lips and do "create patch". Then choose the rom that the game hacked and VOILA!

Melash
July 8th, 2008, 07:56 PM
1. You have to fix up the connection data, as resize will change the x and y of the connection.

2. The only other option would be using a hex editor.
1. Well, I need to know how to resize! So I was wondering this: How do I fix up the connection data?
2. Other than TLP, is there any other program that allows you to edit non-compressed images, specificly the tilesets, in Gold Version?
3. Other than AGPIX, is there any other program that allows you to edit compressed images in Gold Version?

nothing
July 8th, 2008, 08:01 PM
I want change Firered's world map.

Melash
July 8th, 2008, 08:48 PM
I want change Firered's world map.
Hey! You took my Pikachu picture! Anyway, just look in the Documents section. There's an guide right there!

sonic1
July 8th, 2008, 09:07 PM
Hello to all people!
I´m making a remake of gold in one Pokémon Emerald[BPEE] and i need a shiny routine for gyarados.
I tried with Advanced Shiny Hack Maker 2.00(by HackLars) and,when i try to patch the emerald,appears me an error: "Run-time error '13':Type mismatch".
Can someone explain me what happened?

Thank you

Mommonja
July 8th, 2008, 10:03 PM
Is there a program out that allows me to change breeding options for Pokemon? (Gengar+Blastoise = ??? Etc...)

Shed
July 9th, 2008, 12:09 AM
Well... I searched the forum and both Simple Questions threads, but I couldn't find an answer.

I'm planning on making a Pokémon Blue hack, but I couldn't find any tools that allow/help me edit battle sprites, nor any Pokémon editors that let me change their names and evolution methods.
Do those exist, or is that impossible on RBGY? If they exist, can anyone point me to a tool, or at least a tutorial that helps me do that?

I also tried finding those tools for G/S as an alternate base, but was equally unsuccessful.

IIMarckus
July 9th, 2008, 01:08 AM
I'm planning on making a Pokémon Blue hack, but I couldn't find any tools that allow/help me edit battle spritesNo tool currently exists that can compress or decompress RGBY images.nor any Pokémon editors that let me change their names and evolution methods.Easily done in any hex editor. For text editing, look into Thingy tables. Evolutions are stored near the moves-learned data for each Pokemon.

Shed
July 9th, 2008, 01:29 AM
No tool currently exists that can compress or decompress RGBY images. Do you know if it's possible, though? Something I could ask a programmer to try?

Rayky
July 9th, 2008, 03:32 AM
Why when i Compile Script, Poke Script warn: File Not Found or user cancel? Help me!

IIMarckus
July 9th, 2008, 03:50 AM
Do you know if it's possible, though? Something I could ask a programmer to try?The decompression algorithm has been found by some German hackers, but so far nobody's stepped up to the plate to write a compressor based on it. There is a program somewhere that decompresses RGBY images to .bmp, but writing a compressor, particularly an efficient one, is a whole other ball game.

Shed
July 9th, 2008, 03:52 AM
The decompression algorithm has been found by some German hackers, but so far nobody's stepped up to the plate to write a compressor based on it. There is a program somewhere that decompresses RGBY images to .bmp, but writing a compressor, particularly an efficient one, is a whole other ball game.
Ah, I see. Thanks, anyways.

Hat?
July 9th, 2008, 04:05 PM
I'd like to see such a tool made too, unfortunately I don't have enough computer access to learn a decent programming language and then practise alot with it.

Here's a post to some links, that may help any programmer/s willing to make such a tool: http://www.pokecommunity.com/showpost.php?p=3664161&postcount=47

Tielur
July 9th, 2008, 04:46 PM
hi, i have searched this everywhere sorry if youve already answerd this but i couldnt find anything except for one thread, but it was to complicated it went to segments of code i didn't know how to acsess i use xse.
i need a way to resize the over world so i can use bigger sprites,

score_under
July 9th, 2008, 07:05 PM
Why when i Compile Script, Poke Script warn: File Not Found or user cancel? Help me!
Pokescript is old, buggy and outdated. If you want to do some serious scripting, get either my script editor or HackMew's.

toolTRA
July 9th, 2008, 11:00 PM
Can anyone tell me what's wrong with my script? (It says there's an error in the "give Pokemon" part-



#Dynamic 0x26D429

#ORG @begin
Lock
FacePlayer
checkflag 0x200
If B_TRUE goto @done
message @starter
boxset 6
message @Ok
BoxSet 5
compare LASTRESULT B_TRUE
If B_False goto @comeon
message @good
BoxSet 6
givepokemon 133 5 0
message @gotit
boxset 6
message @namepok
boxset 5
setflag 0x200
Release
End

message @comeon
BoxSet 0x6
goto @Ok

message @done
Release
End

#ORG @starter
= Ah my dear boy, I've been looking\nfor you.\pI have a favor to ask of you.\nI want you to have a pokemon, and make a complete list of\pPokemon for me using a poke dex.
Boxset 0x6

#ORG @Ok
= How about it?

#ORG @good
= Wonderful!

#ORG @comeon
= Oh?\p Don't you want to follow in your\nfather's footsteps?

#ORG @done
= Go out and make us all proud

#ORG @gotit
=You received the Eevee!

#ORG @namepok
= Would you like to give a name to\n your new Eevee?
compare LASTRESULT 1
If b_false goto @done

Zephiel
July 10th, 2008, 12:05 AM
Should I not be able to edit some trainers' pokemon's moves in my trainer editors? The only one who is a gym leader that I can't do this is Blaine and a Magmar should not know Sing.

Help please?

Time
July 10th, 2008, 01:33 AM
Can anyone tell me what's wrong with my script? (It says there's an error in the "give Pokemon" part-



#Dynamic 0x26D429

#ORG @begin
Lock
FacePlayer
checkflag 0x200
If B_TRUE goto @done
message @starter
boxset 6
message @Ok
BoxSet 5
compare LASTRESULT B_TRUE
If B_False goto @comeon
message @good
BoxSet 6
givepokemon 133 5 0
message @gotit
boxset 6
message @namepok
boxset 5
setflag 0x200
Release
End

message @comeon
BoxSet 0x6
goto @Ok

message @done
Release
End

#ORG @starter
= Ah my dear boy, I've been looking\nfor you.\pI have a favor to ask of you.\nI want you to have a pokemon, and make a complete list of\pPokemon for me using a poke dex.
Boxset 0x6

#ORG @Ok
= How about it?

#ORG @good
= Wonderful!

#ORG @comeon
= Oh?\p Don't you want to follow in your\nfather's footsteps?

#ORG @done
= Go out and make us all proud

#ORG @gotit
=You received the Eevee!

#ORG @namepok
= Would you like to give a name to\n your new Eevee?
compare LASTRESULT 1
If b_false goto @done






I hope these quoted messages/posts will help.

please keep your scripting questions to the Script Help thread in the Scrapbox.

refer to the script workshop (http://www.pokecommunity.com/showthread.php?t=120081) in the scrapbox as Blazichu stated in the previous page.

現実として巨大なもの
July 10th, 2008, 01:44 AM
Is it possible to replace the frames of gengar vs. nidorino in the FR intro to revamps of the pokemon yellow frames if they are the same size and there are the same number of frames? (And a pallette change was applied).

Also- Is it possible to get rid of the choice of picking the female gender and the sprite for it using any hex or script editors because I'm trying to make this as similar to the yellow version as possible (the pokspe yellow version manga)?

nemesish
July 10th, 2008, 03:44 AM
1.- How can i import my pokemon icons on TilEd 2000? Every time i try to import my bmp it says that only "128x128x256colors" bitmaps can only be inserted.
Can any one help me with this? I have all my icons on bmp but with everyone i try to import the prog says the best thing.

2.- Does anybody knows where to get .iee (IconEd format) icons in case i can´t with TilEd. seems that i cant trust Poke pic for icon inserting.

0m3GA AR$3NAL
July 10th, 2008, 05:45 AM
I have searched far and wide... the tool box is no help, Whack a Hack couldnt help me... I been to many other sites, but I cant seem to get a hold of a working Copy of Cyclone Prototype, I need it, but cant find it, please help! (Sorry if this question is in the wrong thread, I dont ask many questions around here...)

Dark Lakitu
July 10th, 2008, 05:55 AM
It's called Google, my friend.
That's where I got MY copy from...

If I'm not allowed, delete the link...but I got mine HERE
(http://www.mediafire.com/?cwkxgwnjqnk)If the link gets deleted, search "CyclonePrototype" (one word!) in Google.

Thrace
July 10th, 2008, 08:00 AM
A few questions were missed...

Should I not be able to edit some trainers' pokemon's moves in my trainer editors? The only one who is a gym leader that I can't do this is Blaine and a Magmar should not know Sing.

Help please?
Yeah, PET is pretty buggy. You should Amplifier 2006 AE. Not sure where you can get it though. Its a lot more stable though (just make sure you always have a number in the level slot XD). It can edit any type of trainer.

Is it possible to replace the frames of gengar vs. nidorino in the FR intro to revamps of the pokemon yellow frames if they are the same size and there are the same number of frames? (And a pallette change was applied).

Also- Is it possible to get rid of the choice of picking the female gender and the sprite for it using any hex or script editors because I'm trying to make this as similar to the yellow version as possible (the pokspe yellow version manga)?
Yes. I'm not 100% sure how but its obviously either with UNLZ or a tile editor. Not sure of the offsets/numbers. Try asking someone who has already done it like Teh Baro.

With a hex editor probably, with a script editor, no. It'll be pretty complicated so I don't know if it'll be worth the effort.

1.- How can i import my pokemon icons on TilEd 2000? Every time i try to import my bmp it says that only "128x128x256colors" bitmaps can only be inserted.
Can any one help me with this? I have all my icons on bmp but with everyone i try to import the prog says the best thing.

2.- Does anybody knows where to get .iee (IconEd format) icons in case i can´t with TilEd. seems that i cant trust Poke pic for icon inserting.
You have to make it 128px by 128px in 256 colour format. IconEd is probably the best way to go about it. Why do you need .iee files? Theres no real resource for them, but if you want D/P ones I think DJG is allowing people to rip them from his hack (Ruby Desting: Reign of Legends).

Basadon
July 10th, 2008, 08:11 AM
well... im positive that you have never heard this question beforXD i want to edit another type in my game (like FIRE, GRASS and et cetera...), someone know how to do it?

0m3GA AR$3NAL
July 10th, 2008, 08:14 AM
It's called Google, my friend.
That's where I got MY copy from...

If I'm not allowed, delete the link...but I got mine HERE
(http://www.mediafire.com/?cwkxgwnjqnk)If the link gets deleted, search "CyclonePrototype" (one word!) in Google.

Hmm, I just downloaded it... and it doesnt work! It says... "Component MSCOMCTL.OSX or one of its dependencies not correctly registered: A file is missing or invalid"

I get this problem with EVERY copy of Cyclone I get, Do you know what the problem is? If not, does yours work, if it does, can you zip it up and send me a copy?

Dark Lakitu
July 10th, 2008, 08:31 AM
I think it's that you don't have Component MSCOMCTL.OSX or whatever it is.
Google, maybe?

Oh, I have a question...
How do I insert OW Sprites?
I suck at drawing them in...if theres another way, help...?

Eg. I have a Xatu OW sprite from Mystery Dungeon.
How do I insert it?

cε׀׀
July 10th, 2008, 03:54 PM
I think it's that you don't have Component MSCOMCTL.OSX or whatever it is.
Google, maybe?

Oh, I have a question...
How do I insert OW Sprites?
I suck at drawing them in...if theres another way, help...?

Eg. I have a Xatu OW sprite from Mystery Dungeon.
How do I insert it?
You can insert indexed OverWorlds or you can edit them using an Overworld editor. You can find one in hackmews' toolbox or you can use Xeons' OW editor.

Melash
July 10th, 2008, 07:57 PM
Okay, here's my question:
Is there any ROM bases for Ruby? Could someone give me a link to one?
EDIT:
Is there anyway to copy all of the graphics from one version of Gold to another version of Gold using TLP (Tile Layerer Pro)? I really have to use TLP for this one!

PowerfulSquirtleKeeper
July 10th, 2008, 07:59 PM
Guys ! Please can any one give me a link to amplifier AE? I really need it. And I wish for the English INIs too , Please...

Zephiel
July 10th, 2008, 08:25 PM
Lol, I know I'm probably bombarding all of you with questions, but this question is urgent. There are parts in the game that freeze the ROM when accessed for some reason. Like, when I try to enter Viridian Forest, the game freezes for some reason. It has happened before on another room, but we managed to change the Warp event so it goes to a different room. But we can't do that to Viridian Forest, because it's important.

Keep in mind this is after editing the game. Before editing, it was fully functional.

What's the problem? Thanks.

Thrace
July 11th, 2008, 01:45 AM
well... im positive that you have never heard this question beforXD i want to edit another type in my game (like FIRE, GRASS and et cetera...), someone know how to do it?
You can use Darthatrons tool in the toolbox. You can't edit how effective it is if it does normal damage though.

Hmm, I just downloaded it... and it doesnt work! It says... "Component MSCOMCTL.OSX or one of its dependencies not correctly registered: A file is missing or invalid"

I get this problem with EVERY copy of Cyclone I get, Do you know what the problem is? If not, does yours work, if it does, can you zip it up and send me a copy?
Just search for that file in google and you'll find it and instructions on where to put it.

Guys ! Please can any one give me a link to amplifier AE? I really need it. And I wish for the English INIs too , Please...
For english ini's look here (http://www.pokecommunity.com/showthread.php?t=79940). And here (http://magicstone.de/rhw/index.php?pn=rsdata) is PA.

Lol, I know I'm probably bombarding all of you with questions, but this question is urgent. There are parts in the game that freeze the ROM when accessed for some reason. Like, when I try to enter Viridian Forest, the game freezes for some reason. It has happened before on another room, but we managed to change the Warp event so it goes to a different room. But we can't do that to Viridian Forest, because it's important.

Keep in mind this is after editing the game. Before editing, it was fully functional.

What's the problem? Thanks.
There might be someone who's movement type is set to hidden or look down you need to change that to something else.

Zephiel
July 11th, 2008, 02:07 AM
There might be someone who's movement type is set to hidden or look down you need to change that to something else.


Thanks, but I changed all of them to "Look around" and it still doesn't work.

Lucario'sShadow
July 11th, 2008, 03:32 AM
whats a good scripting tutorial that starts at the basics??

Thrace
July 11th, 2008, 06:15 AM
Thanks, but I changed all of them to "Look around" and it still doesn't work.
Might be a level script I guess...
What alterations did you perform?

whats a good scripting tutorial that starts at the basics??
Is it really so hard to take a look yourself? I highly recommend this (http://www.pokecommunity.com/showthread.php?t=120100). But for you maybe this (http://www.pokecommunity.com/showthread.php?t=141113)would help as well.

0m3GA AR$3NAL
July 11th, 2008, 07:13 AM
I think it's that you don't have Component MSCOMCTL.OSX or whatever it is.
Google, maybe?

Oh, I have a question...
How do I insert OW Sprites?
I suck at drawing them in...if theres another way, help...?

Eg. I have a Xatu OW sprite from Mystery Dungeon.
How do I insert it?

Ok, This makes me mad... I got the file, then It told me to get another, I found it, and got it, It then told me to get ANOTHER file, and register it, after I did that, I am stuck at this error...

"System error $H007007E (-2147024770). The Specified module cannot be found."

I google it, and NOTHING came up, at all... help me, I need Cyclone!

roywillow
July 11th, 2008, 08:03 AM
I'm not sure if this question is suitable here.
But how can I edit the pokemon you sit when surfing? Is there an unLZGBA number or an offset? And the pattern offset?
The thread is too long, I have no patience reading it...Forgive me...

bobby681
July 11th, 2008, 10:42 AM
Ok, This makes me mad... I got the file, then It told me to get another, I found it, and got it, It then told me to get ANOTHER file, and register it, after I did that, I am stuck at this error...

"System error $H007007E (-2147024770). The Specified module cannot be found."

I google it, and NOTHING came up, at all... help me, I need Cyclone!

Right click cyclone and choose properties, then go to the 'compatability' tab, check the box and on the drop down menu, choose 'windows 95', click okay

Its what I did when I had that problem and it worked

20% Brock
July 11th, 2008, 12:24 PM
Alright, I tried searching for this but wasn't exactly sure how to word it, so I'm sorry if this is a repeat:

I'm looking for the trainer sprites when viewed from behind that you when you enter (the trainer that represents you) in Emerald.

I know how to replace them in Ruby/Sapphire using unlz, but apparently they're in a different location in Emerald.

Thanks!

Lucario'sShadow
July 11th, 2008, 12:50 PM
well thnx dshayabusa im sorry to have prolly posted this rquest everywhere but i looked and it seemd like all of them said something like "i assume you know the basics"
but thanx for helping me out

Zephiel
July 11th, 2008, 02:11 PM
Might be a level script I guess...
What alterations did you perform?

The only alteration I did in Viridian Forest is change a trainer's name and pokemon. I deleted him, though, because that's what I thought was wrong.

If you mean the whole game, I changed sprites\overworlds, trainers names and pokemon, and I edited like 80% of the game's script.

Hat?
July 11th, 2008, 05:40 PM
Okay, here's my question:
Is there any ROM bases for Ruby? Could someone give me a link to one?
EDIT:
Is there anyway to copy all of the graphics from one version of Gold to another version of Gold using TLP (Tile Layerer Pro)? I really have to use TLP for this one!

To copy graphics in TLP, highlight what you want to copy with the right-button, press Ctrl+C to copy, then paste it somewhere -- Ctrl+P. And you can have open more than 1 ROM at a time.

Blaziken626
July 11th, 2008, 08:08 PM
How do you stop the event that happens in Ruby where you first walk into the rival's house, and your rival's mom greets you? I didn't see a script event for it in Advance Map.

Dark Lakitu
July 12th, 2008, 12:01 AM
It's a level script.
Go to header, map scripts.
Click Open script and check if it seems to be that script.
If it does, click remove.
I think.

If that doesn't work, goto thethethethe's tutorial. :)

Melash
July 12th, 2008, 12:40 AM
Okay, one of my questions was answered! Here are my new questions:
1. Is there a ROM base for Ruby?
2. How can I copy ALL of the graphics in TLP from one ROM to another? I mean ALL! I know how to copy, but I can only do a few tiles at a time!
3. Does anyone have a link for Cyclone?
EDIT:
4. How do I insert new maps into RS/FRLG with EliteMap? NOTE: I CANNOT use Advance Map! It's not compatible with Windows 98!

Thrace
July 12th, 2008, 01:22 AM
I'm not sure if this question is suitable here.
But how can I edit the pokemon you sit when surfing? Is there an unLZGBA number or an offset? And the pattern offset?
The thread is too long, I have no patience reading it...Forgive me...
Its not... Its just an OW just Hackmew's OW Rebirth Edition (I think thats what it is called)

Alright, I tried searching for this but wasn't exactly sure how to word it, so I'm sorry if this is a repeat:

I'm looking for the trainer sprites when viewed from behind that you when you enter (the trainer that represents you) in Emerald.

I know how to replace them in Ruby/Sapphire using unlz, but apparently they're in a different location in Emerald.

Thanks!
You have to find the offset in TLP and edit from there.

The only alteration I did in Viridian Forest is change a trainer's name and pokemon. I deleted him, though, because that's what I thought was wrong.

If you mean the whole game, I changed sprites\overworlds, trainers names and pokemon, and I edited like 80% of the game's script.
Well the only other time this has happened to me was when one of my maps became corrupted. Now I can't use it... Maybe the same thing happened to you? Hopefully not. Sorry I can't be of more help.

Okay, one of my questions was answered! Here are my new questions:
1. Is there a ROM base for Ruby?
2. How can I copy ALL of the graphics in TLP from one ROM to another? I mean ALL! I know how to copy, but I can only do a few tiles at a time!
3. Does anyone have a link for Cyclone?
EDIT:
4. How do I insert new maps into RS/FRLG with EliteMap? NOTE: I CANNOT use Advance Map! It's not compatible with Windows 98!
1) Yes there are. ROM BASES SUCK. Seriously, don't use them. Makes you seem like a n00b. Sorry if I offended anyone but its the truth. If you really need one try PHO.
2) Copy and paste, but if you want to replace from a completely different engine, its still the same except you have to replace them in different locations.
3)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Theres a link on this very page!!!! Here (http://www.mediafire.com/?cwkxgwnjqnk).
4) What is the purpose of inserting new maps? Surely you aren't so far ahead with your map that you need to insert new ones? Just use existing ones. I'm pretty sure that you can't insert new ones just with EliteMap.

Zephiel
July 12th, 2008, 01:32 AM
Someone mentioned something about inserting maps? Can I do that with Advance Map? Can I maybe insert a new Viridian Forest?

After I insert it, how do I change the codes so it warps to that map?

Thanks SO much for your help.

nemesish
July 12th, 2008, 01:44 AM
You have to make it 128px by 128px in 256 colour format. IconEd is probably the best way to go about it. Why do you need .iee files? Theres no real resource for them, but if you want D/P ones I think DJG is allowing people to rip them from his hack (Ruby Desting: Reign of Legends).

well, i´m making my own now. If i have a problem maybe i´ll ask DJG for permission.

Now my question is:
I have found the offsets of the "?" signs to change them for my icons, but only the first frame (icons are 2 frames).
I have lookedat the second frames and IconEd gives me this offset: 15063024.
Passing it to hex gives me E5D7F0 -> reversed F0-D7-E5. I have been searching for this string on a hex editor but no strings are found. While searching i have found 25 spaces of this: F0-D9-E5.

Do you suggest me to use this for the second frame of my icons?

info add:
-the 25 spaces are found at x3B52D0 to x3B5336 (btw, I use Translhextion)
-Even the normal pokemons are like this (ex: Lugia´s second frame in hex is 30-BB-DD, but in the hex editor appears 30-BD-DD)
-the "?"´s first frame is F0-E5-D5 and i found it EXACTLY THE SAME.

0m3GA AR$3NAL
July 12th, 2008, 07:02 AM
Right click cyclone and choose properties, then go to the 'compatability' tab, check the box and on the drop down menu, choose 'windows 95', click okay

Its what I did when I had that problem and it worked

Aww... I tried that, but it diddnt work... I'll keep trying different things, if anyone finds out how to fix this, I'll be in your debt forever! X| PLEASE! HALP!

Thrace
July 12th, 2008, 01:10 PM
well, i´m making my own now. If i have a problem maybe i´ll ask DJG for permission.

Now my question is:
I have found the offsets of the "?" signs to change them for my icons, but only the first frame (icons are 2 frames).
I have lookedat the second frames and IconEd gives me this offset: 15063024.
Passing it to hex gives me E5D7F0 -> reversed F0-D7-E5. I have been searching for this string on a hex editor but no strings are found. While searching i have found 25 spaces of this: F0-D9-E5.

Do you suggest me to use this for the second frame of my icons?

info add:
-the 25 spaces are found at x3B52D0 to x3B5336 (btw, I use Translhextion)
-Even the normal pokemons are like this (ex: Lugia´s second frame in hex is 30-BB-DD, but in the hex editor appears 30-BD-DD)
-the "?"´s first frame is F0-E5-D5 and i found it EXACTLY THE SAME.
You're actually supposed to search for F0D7E508. The 08 shows it is a pointer.

But there is a much easier way. Download Darthatron's Poke Edit Pro and it will have the offsets for every graphic and you can change them as well. About the second frame. I'm fairly certain that it is right after the first frame. I'm not sure as I have never looked into but it makes sense. But that doesn't matter, after you have changed the pointer with Darthatron's tool as longs as you can access both frames in IconEd you should be fine.

Blaziken626
July 12th, 2008, 04:18 PM
It's a level script.
Go to header, map scripts.
Click Open script and check if it seems to be that script.
If it does, click remove.
I think.

If that doesn't work, goto thethethethe's tutorial. :)

I checked and it's not a level script. Does anyone have the offset for that script?

I also found out that 0x801 was the flag for the Pokedex in Ruby. I set it in a script, but in the game, a box (the one that comes up when you see a picture of a Pokemon) came up with a ? in it. And there was no Pokedex option on the start menu.

Cy-Chan
July 12th, 2008, 05:46 PM
Is it possible to expand the Pokémon attack list? For example, if I repoint Bulbasaur's attack lists to 0x800000, and add four or so attacks, it makes the game unable to load (black screen).

I don't really understand the use of adding new Pokémon to the game (overwriting the ??? slots between Celebi and Treecko) if you can't give them attacks...

BigSteve
July 12th, 2008, 06:30 PM
In pokemon gold how would i go about increasing the total number of trainers?
And why, in goldmap, does setting a person number higher than 60 or so always give a Hiro sprite?

nemesish
July 12th, 2008, 08:42 PM
I don't really understand the use of adding new Pokémon to the game (overwriting the ??? slots between Celebi and Treecko) if you can't give them attacks...

Yes you can.
With pokemon editor pro (Darthatron) i inserted attack tables for these pokes at empty spaces on the rom and worked for me.
-----------------------------------------------------------------------------------------------------
dshayabusa said:
You're actually supposed to search for F0D7E508. The 08 shows it is a pointer.

I say:
Yes i forgot about the 08. Sorry.

ZAkattack
July 13th, 2008, 01:20 AM
This is a quick question that i didn't think was worthy of the official script help thread

I have heard of a program called easy script maker that helps makes scripts for beginners. However, this program is in spanish. Does anyone know whether any english translation exists?

lostsoul5673
July 13th, 2008, 01:50 AM
I think this question would be hard to search so...
I heard that Emerald is more sensitive about coding, one mistake and your done. So if I use Pokemon Ruby what would happen, is it less sensitive? And what are really the difference in features of coding, not the PKMN difference, would Emerald give me more to hack as, like something in Ruby you can't hack...? <--(There, now it's a question!)

thethethethe
July 13th, 2008, 03:37 AM
Is it possible to expand the Pokémon attack list? For example, if I repoint Bulbasaur's attack lists to 0x800000, and add four or so attacks, it makes the game unable to load (black screen).

I don't really understand the use of adding new Pokémon to the game (overwriting the ??? slots between Celebi and Treecko) if you can't give them attacks...
You can add attacks. You've either made a mistake repointing it. Or you've just made a mistake while writing the attacks to your rom.
If you look at my Hex editing Tutorial for DP, you can see the layout needed for it.

This is a quick question that i didn't think was worthy of the official script help thread

I have heard of a program called easy script maker that helps makes scripts for beginners. However, this program is in spanish. Does anyone know whether any english translation exists?
I think D-Trogh has written a program. If you find his signature, I think the program is on the site in his signature. And if you want a different one, pm me and I'll send you the one I wrote quite a while ago.

I think this question would be hard to search so...
I heard that Emerald is more sensitive about coding, one mistake and your done. So if I use Pokemon Ruby what would happen, is it less sensitive? And what are really the difference in features of coding, not the PKMN difference, would Emerald give me more to hack as, like something in Ruby you can't hack...? <--(There, now it's a question!)

I honestly don't know the difference between. People continually say it's harder to hack Emerald, but I haven't noticed any more difficulty between those roms.
I've come to think that the lack of tools for Emerald is the reason why some people have made up the idea that its 'unstable'.

lostsoul5673
July 13th, 2008, 03:52 AM
So, one last question, probably your opinion though...
Which is the easiest Pokemon game to hack, of the Advanced series, R, S, E, FR, or LG?

IIMarckus
July 13th, 2008, 05:39 AM
In pokemon gold how would i go about increasing the total number of trainers?
Do you mean more trainers (e.g., Bill, Bob) or more classes (e.g. Youngster, Bug Catcher)?

Lord_Sesshoumaru
July 13th, 2008, 08:15 AM
I have a problem.... I'm using sappy12 for changing midi files for my hack but i'm having a hard time with it bcuz when I tried to import my midis to change the old midis, I can't play the new midi what I just inserted and the sappy12 window closes.... How can i fix it? And if there is any more tools better than sappy12, can you guys tell me...?

Thanks in advance. :)

Dark Lakitu
July 13th, 2008, 09:02 AM
I have a problem with sappy...
It says vbalCbEx6.ocx missing or invalid. I searched for it and tried to download it but it wouldn't work...xD

Minun200
July 13th, 2008, 12:06 PM
In Pokemon Ruby, how do you change in the pokedex the type a pokemon is. For example, Kirlia is an Emotion Pokemon. How do you change that? Also, how do you change the footprint of the pokemon in the pokedex?

BigSteve
July 13th, 2008, 12:35 PM
Do you mean more trainers (e.g., Bill, Bob) or more classes (e.g. Youngster, Bug Catcher)?

More classes
i need to add Lawrence III as a trainer sprite of his own without removing anyone else
How would i add an extra overworld for this aswell?

0m3GA AR$3NAL
July 13th, 2008, 01:04 PM
In Pokemon Ruby, how do you change in the pokedex the type a pokemon is. For example, Kirlia is an Emotion Pokemon. How do you change that? Also, how do you change the footprint of the pokemon in the pokedex?

You can use A-Text to edit the pokedex type, just type in the name of the pokemon into the search function, and viola! just press the next button untill you see what you want to edit!


If I remember correctly, you can use Dexter to change the footprint of a pokemon, but I never got it to work on my computer for some reason...

Google is your friend...my friend!

I dont have the files on me ATM, but I think you can get it still...

More classes
i need to add Lawrence III as a trainer sprite of his own without removing anyone else
How would i add an extra overworld for this aswell?


Well, you could manually insert the sprite into unlZGBA and then use a program like PET, to make a pointer to his sprite for the battle, then you can make his OW using an OW editor... then just make his battle using PET, or trainer edit, or something like that, (PET can make classes as well as trainers, but you have to have rsball to dump the images from the game, you can get this, and a package of a bunch of other tools from helmeted rodent, look them up on google.) then insert the offset of his battle into a script that starts a trainer battle, and BOOM! you are done! of course, that is the hard way, since you aren't overwriting a useless trainer... like a team magma grunt... (Since most hacks I have seen dont use team magma at all...) Hope this helps...

Quilava's Master
July 13th, 2008, 05:17 PM
Ok I have a question I'm using thr super dp rombase by xbuster and for some reason when I'm in a cave or on one of the sevvii islands the tiles stuff up...like the pokecenter becomes glitched... can someone tell me why or even how to fix it?

Cy-Chan
July 13th, 2008, 06:38 PM
Thanks nemesish and thethethethe. I'm having no problems with it now; I can't even start to imagine what I was doing wrong before.

Although, I'm onto a new problem. After I read coolboyman's guide on editing type weaknesses with his comment about adding new types at the end, I felt inspired to try to do so. However, I'm confused on two details.

How does the type recognise whether it's Physical or Special?

And how do you apply an image to the type? For example, the NORMAL bar that appears next to Normal Pokémon or Normal moves, the FIRE bar that does the same... the images are located at E961DC, according to Tile Molester.

For reference, I'm hacking Fire Red.

I'd greatly appreciate it if someone could point me in the right direction, after hours of looking over the hex, the most I've found is the pointer location to the weakness/resistance table.

BigSteve
July 13th, 2008, 07:50 PM
Well, you could manually insert the sprite into unlZGBA and then use a program like PET, to make a pointer to his sprite for the battle, then you can make his OW using an OW editor... then just make his battle using PET, or trainer edit, or something like that, (PET can make classes as well as trainers, but you have to have rsball to dump the images from the game, you can get this, and a package of a bunch of other tools from helmeted rodent, look them up on google.) then insert the offset of his battle into a script that starts a trainer battle, and BOOM! you are done! of course, that is the hard way, since you aren't overwriting a useless trainer... like a team magma grunt... (Since most hacks I have seen dont use team magma at all...) Hope this helps...

If you refer to the original question you will see that it's for pokemon gold and unlZGBA wont work for it

DominicNY18
July 13th, 2008, 09:13 PM
Hello. I've searched throughout the forums for a solution but I can't do what I'm trying to do.

I'm just trying to move the Emerald hero/heroine back sprites into Fire Red. I have no problem moving the sprites themselves using Tile Molester. The problem is that the colors are messed up. I've tried fixing the colors to match up with Tile Molester's palette, but they're still messed up. What am I doing wrong and what should I do?

o.necromancer.o
July 13th, 2008, 09:23 PM
I'm new to spriting and I was just wandering how do you change a trainers back sprite in a battle?

Cy-Chan
July 13th, 2008, 09:46 PM
Hello. I've searched throughout the forums for a solution but I can't do what I'm trying to do.

I'm just trying to move the Emerald hero/heroine back sprites into Fire Red. I have no problem moving the sprites themselves using Tile Molester. The problem is that the colors are messed up. I've tried fixing the colors to match up with Tile Molester's palette, but they're still messed up. What am I doing wrong and what should I do?

Tile Molester's pallete only affects what you see with the program, not in the rom itself. You'll need to change the pallete of the rom. If you can find the palette addresses for the Emerald back sprite, and the pallete addresses of Fire Red, I imagine you can simply replace one with the other.

You may find this post (http://www.pokecommunity.com/showpost.php?p=2473860&postcount=19) useful.

I'm new to spiritng and I was just wandering how do you change a trainers back sprite in a battle?

Providing you're hacking the 3rd Generation, you may find this thread (http://www.pokecommunity.com/showthread.php?t=82358) useful.

Greyson
July 13th, 2008, 10:45 PM
Hi!
I'm Greyson, if you Don't Pay attention to usernames.
I'm fairly new to the Pokecommunity forums, And I'm fairly new to Emulators also.
I'm currently Working on My first hack. Its a Fire red hack(how original!) And I would like to ask about a few things.
I'm not sure Where this thread should go, so if its in the wrong spot, please don't make a big deal of it. just tell me where it belongs and notify a moderator to move it.
I would really like to know a few things about tools and where to obtain a few.
So, enough of my babbling let me get to the point.
I need a few tools, but I don't know what they are, or where to get them!
Heres a list:
1.An editor that changes the trainers back sprite animation, Like changing the hat color and things.
2.An editor that will change other trainers sprites when I battle them, not their mini sprites like on overworld Editor.
3. This is just a question about those tools, Are their any that I could use to Add customs sprites without overwriting the old ones. Like the ones you edit on Overworld Sprite Editor and in battles?

Now I have a few questions About tools I already have:
1.How do I add custom Tiles on Advance map, Like snowy roofs (rooves? roofes? Roofi?)
2.How can I add a script where one sprite is overlapping another, like if a trainer was standing still, and he caught on fire, but you could still see the top of his head? to see what I mean look at Netis Game in the hacks showcase.

Thanks in Advance!

Gabe_c
July 13th, 2008, 11:58 PM
Hi!
I'm Greyson, if you Don't Pay attention to usernames.
I'm fairly new to the Pokecommunity forums, And I'm fairly new to Emulators also.
I'm currently Working on My first hack. Its a Fire red hack(how original!) And I would like to ask about a few things.
I'm not sure Where this thread should go, so if its in the wrong spot, please don't make a big deal of it. just tell me where it belongs and notify a moderator to move it.
I would really like to know a few things about tools and where to obtain a few.
So, enough of my babbling let me get to the point.
I need a few tools, but I don't know what they are, or where to get them!
Heres a list:
1.An editor that changes the trainers back sprite animation, Like changing the hat color and things.
2.An editor that will change other trainers sprites when I battle them, not their mini sprites like on overworld Editor.
3. This is just a question about those tools, Are their any that I could use to Add customs sprites without overwriting the old ones. Like the ones you edit on Overworld Sprite Editor and in battles?

Now I have a few questions About tools I already have:
1.How do I add custom Tiles on Advance map, Like snowy roofs (rooves? roofes? Roofi?)
2.How can I add a script where one sprite is overlapping another, like if a trainer was standing still, and he caught on fire, but you could still see the top of his head? to see what I mean look at Netis Game in the hacks showcase.

Thanks in Advance!

1. If you mean the players back sprite then use tile layer, the thing with chaning colours is palete editing use Hack mew's tool for that... 2. Use the tool Called unlz an goto about 1520 (Long time since I don''t that, now Neos take care of that stuff for me...xd)
3.Well there are hex editors, but I think it's beyond your skills currently, if you are up for it, then Darthatron wrote a guide... (In the tutorial part of this forum)

1. Goto the botten therre look like a pussle... and edit..
*You can also inport new tiles
2.I don't understand what you mean? In advance map? Hmmm move the first one a bit, write the script offset place him back again?

Greyson
July 14th, 2008, 01:53 AM
1. If you mean the players back sprite then use tile layer, the thing with chaning colours is palete editing use Hack mew's tool for that... 2. Use the tool Called unlz an goto about 1520 (Long time since I don''t that, now Neos take care of that stuff for me...xd)
3.Well there are hex editors, but I think it's beyond your skills currently, if you are up for it, then Darthatron wrote a guide... (In the tutorial part of this forum)

1. Goto the botten therre look like a pussle... and edit..
*You can also inport new tiles
2.I don't understand what you mean? In advance map? Hmmm move the first one a bit, write the script offset place him back again?

Thanks a bunch!
But, Unlz wont open my hacked Fire red file.
on two, its a script, look at netis game in the hack showcase

0m3GA AR$3NAL
July 14th, 2008, 03:07 AM
If you refer to the original question you will see that it's for pokemon gold and unlZGBA wont work for it

Oopsies X( Sorry... I thought it was an Advanced Rom...

KhaosKnight
July 14th, 2008, 03:13 AM
Hey i am making a script using the Setmaptile command how do you get the map to reset, i used the special 0x8E, i think that is just for FR, i need this for a script in Emerald. Is the "special" value for reset different for emerald, and if so what is it?

Gabe_c
July 14th, 2008, 08:13 AM
Thanks a bunch!
But, Unlz wont open my hacked Fire red file.
on two, its a script, look at netis game in the hack showcase

Have you changed the header?
Try to run a clean copy of it in unlz...

The script neti's doing I don't really understand the quistien... You just place to people above each other, Or you movesprite... 7
To make them dissapir it would be raw 0x53 (I don't know if you are scripting through XSE or Pokescript... Raw 0x53 is in pokescript)

Lord_Sesshoumaru
July 14th, 2008, 09:22 AM
Hi guys, it seems that nobody answered my question but anyway, may you guys didn't see my post there so i'll repeat the question... May I'm breaking the rules(I don't know anything about that)
but I'm really having a hard time with my roblem...

The problem is.... I'm using sappy12 for changing midi files for my hack but i'm having a hard time with it bcuz when I tried to import my midis to change the old midis, I can't play the new midi what I just inserted and the sappy12 window closes.... How can i fix it? And if there is any more tools better than sappy12, can you guys tell me...?

Thanks in advance. :)

roywillow
July 14th, 2008, 12:28 PM
Its not... Its just an OW just Hackmew's OW Rebirth Edition (I think thats what it is called)


I searched through, but didn't find it...
Is there another way??

Greyson
July 14th, 2008, 05:02 PM
Have you changed the header?
Try to run a clean copy of it in unlz...

The script neti's doing I don't really understand the quistien... You just place to people above each other, Or you movesprite... 7
To make them dissapir it would be raw 0x53 (I don't know if you are scripting through XSE or Pokescript... Raw 0x53 is in pokescript)

Ok, I'll ask Neti about it. and I don't have a clean copy of the hack. I have plain fire red and i tried that but it wont transfer to the hack.
one last Noob question: wheres the plus at? I looked at the bottom of the map editor and tile editor and i didnt see it. sorry, I know they're begginer questions.

pokemon hacker id
July 14th, 2008, 06:36 PM
were can i find a working p.e.t. for my hack

Melash
July 14th, 2008, 07:28 PM
Okay, whenever I try to start AGPIX or Cyclone, I get the following error message:
System Error &H80070485 (-2147023739). One of the library files needed to run this application cannot be found.

I'm using Windows 98.

Greyson
July 14th, 2008, 07:28 PM
were can i find a working p.e.t. for my hack

You can look through the toolbox section, and if you don't find one there go to studiopokemon.com/wah they have tons of hack tools.
Its in spanish so scroll down on the right hand side and look for the word "Descargar" and click on it. most of the tools are in English but overworld changer is in spanish.

Busted 101
July 14th, 2008, 08:50 PM
Where can I download "Cyclone" the pokemon hacking tool?
And also every time I click on Dexter in Elitemap this pops up "No ROMs found in directory when I clearly have them in the same folder Elitemap is in. How can I fix this?

Cy-Chan
July 14th, 2008, 09:57 PM
So...

How do you change/add the physical/special attribute of types (like Fighting is physical, Water is special), and where can you add pointers to the type image (the little thing that says 'Normal' or whatever type next to the same-type move or Pokémon)?

I tried my best to find out without any help, but I couldn't find any traces of the data in the rom, neither could I find any documentation. Please help!

0m3GA AR$3NAL
July 14th, 2008, 11:24 PM
Okay, whenever I try to start AGPIX or Cyclone, I get the following error message:
System Error &H80070485 (-2147023739). One of the library files needed to run this application cannot be found.

I'm using Windows 98.

I get the same problem, I am using XP though, I think it is the same problem though, I cant help you, but I also have this problem...

Thrace
July 15th, 2008, 01:53 AM
Hi guys, it seems that nobody answered my question but anyway, may you guys didn't see my post there so i'll repeat the question... May I'm breaking the rules(I don't know anything about that)
but I'm really having a hard time with my roblem...

The problem is.... I'm using sappy12 for changing midi files for my hack but i'm having a hard time with it bcuz when I tried to import my midis to change the old midis, I can't play the new midi what I just inserted and the sappy12 window closes.... How can i fix it? And if there is any more tools better than sappy12, can you guys tell me...?

Thanks in advance. :)
I have no idea. I've never used Sappy before. Did you follow the tutorials to the letter? If you still can't manage it try PMing someone who has inserted music before like clonex25 (I think thats his name).

I searched through, but didn't find it...
Is there another way??
Thats really strange. Try PMing someone who has change it before like Zel.

Okay, whenever I try to start AGPIX or Cyclone, I get the following error message:
System Error &H80070485 (-2147023739). One of the library files needed to run this application cannot be found.

I'm using Windows 98.
Try this (http://asa.nfscity.com/dlfiles/FM20ENU.ZIP). Copy the file to C:\WINDOWS\SYSTEM.

Where can I download "Cyclone" the pokemon hacking tool?
And also every time I click on Dexter in Elitemap this pops up "No ROMs found in directory when I clearly have them in the same folder Elitemap is in. How can I fix this?
This same question has been asked 3 times in 3 pages... here (http://www.mediafire.com/?cwkxgwnjqnk). Are you sure that Dexter is in the same folder as Elitemap? Anyway Dexter only works for R/S use YAPE its a lot better.

So...

How do you change/add the physical/special attribute of types (like Fighting is physical, Water is special), and where can you add pointers to the type image (the little thing that says 'Normal' or whatever type next to the same-type move or Pokémon)?

I tried my best to find out without any help, but I couldn't find any traces of the data in the rom, neither could I find any documentation. Please help!
In all honesty I have no idea for the first part. If this is FR try looking around 2420816 (dec). Thats where the Type Weakness/Strength data is. To change the type image you use UNLZ (I think) you'll have to search for it or find a resource with a list of Deep Scanned values. If its not in UNLZ you'll have to use TLP.

I get the same problem, I am using XP though, I think it is the same problem though, I cant help you, but I also have this problem...
Try this (http://asa.nfscity.com/dlfiles/FM20ENU.ZIP). Put it in C:\WINDOWS\SYSTEM32\

nemesish
July 15th, 2008, 05:05 AM
Now i have a problem:
I´m inserting pokemon on the 25 free spaces.
Everything is fine until i play the game and the backsprite of my poke is something like this:
http://www.pokecommunity.com/%5Burl=http://imageshack.us%5D%5Bimg=http://img151.imageshack.us/img151/258/pkfrnemesisversion01zl3.png%5D%5B/url%5D%20%5Burl=http://g.imageshack.us/g.php?h=151&i=pkfrnemesisversion01zl3.png%5D%5Bimg=http://img151.imageshack.us/img151/258/pkfrnemesisversion01zl3.127e04916f.jpg%5D%5B/url%5Dhttp://img151.imageshack.us/img151/258/pkfrnemesisversion01zl3.png
The colors are messed up.
When i see the bksprite at RSBall and Pokepic, it looks normal.

(every poke inserted until now(Mesprit, Uxie and Azelf) have this problem, i have repointed their palletes to free spaces)
What do you suggest me?
http://img151.imageshack.us/my.php?image=pkfrnemesisversion01zl3.png

code4242
July 15th, 2008, 03:11 PM
does anyone know where i can find mystery dungeon red rescue team hack tools?

toolTRA
July 15th, 2008, 04:32 PM
Whenever I run sappy, I get a run-time error. I've downloaded it from multiple sources, and none of them worked, does anyone have an idea why?

KhaosKnight
July 15th, 2008, 05:53 PM
Now i have a problem:
I´m inserting pokemon on the 25 free spaces.
Everything is fine until i play the game and the backsprite of my poke is something like this:
http://www.pokecommunity.com/%5Burl=http://imageshack.us%5D%5Bimg=http://img151.imageshack.us/img151/258/pkfrnemesisversion01zl3.png%5D%5B/url%5D%20%5Burl=http://g.imageshack.us/g.php?h=151&i=pkfrnemesisversion01zl3.png%5D%5Bimg=http://img151.imageshack.us/img151/258/pkfrnemesisversion01zl3.127e04916f.jpg%5D%5B/url%5Dhttp://img151.imageshack.us/img151/258/pkfrnemesisversion01zl3.png
The colors are messed up.
When i see the bksprite at RSBall and Pokepic, it looks normal.

(every poke inserted until now(Mesprit, Uxie and Azelf) have this problem, i have repointed their palletes to free spaces)
What do you suggest me?
http://img151.imageshack.us/my.php?image=pkfrnemesisversion01zl3.png


Did you index the sprite in 16 colors before inserting it?

Tony™
July 15th, 2008, 10:47 PM
How do I edit an items description. Like the Teachy tv.

nemesish
July 16th, 2008, 12:43 AM
Did you index the sprite in 16 colors before inserting it?

My IrfanView says: Yes, it´s indexed.:15:
My UnzlGBA says: Yes, its indexed. I inserted the sprite on the game! no?:king:

Out of the joke, yes, the backsprites are indexed since UnzlGBA inserted them on the game. But the problem was with only Azelf, Uxie and Mesprit.
When i inserted Dialga it was normal, not messed up.

0m3GA AR$3NAL
July 16th, 2008, 02:14 AM
I have no idea. I've never used Sappy before. Did you follow the tutorials to the letter? If you still can't manage it try PMing someone who has inserted music before like clonex25 (I think thats his name).


Thats really strange. Try PMing someone who has change it before like Zel.


Try this (http://asa.nfscity.com/dlfiles/FM20ENU.ZIP). Copy the file to C:\WINDOWS\SYSTEM.


This same question has been asked 3 times in 3 pages... here (http://www.mediafire.com/?cwkxgwnjqnk). Are you sure that Dexter is in the same folder as Elitemap? Anyway Dexter only works for R/S use YAPE its a lot better.


In all honesty I have no idea for the first part. If this is FR try looking around 2420816 (dec). Thats where the Type Weakness/Strength data is. To change the type image you use UNLZ (I think) you'll have to search for it or find a resource with a list of Deep Scanned values. If its not in UNLZ you'll have to use TLP.


Try this (http://asa.nfscity.com/dlfiles/FM20ENU.ZIP). Put it in C:\WINDOWS\SYSTEM32\

AH!!!!! THANK YOU THANK YOU THANK YOU!! Finally! Cyclone WORKS!! I have been trying to get this thing working since I originally got it almost a year ago! I am forever in your debt! You need anything, just PM ME!

Squee!!!! :D :D :D :D:D :D :D :D :D

pthrules
July 16th, 2008, 02:42 AM
ok I need help with pokemon red (not fire red, just RED)

is there a known way to edit pokemon/trainer battle sprites?
how do I change fly to points on the town map?
how do I change the coordinates of each place where the cursor goes on the town map?
how to edit map connections?

T
July 16th, 2008, 03:10 AM
How can I transfer OW sprites from one game to another?

Thrace
July 16th, 2008, 03:49 AM
I realise that I'm being a little harsh, but if you can't take the time to even try to fix it yourself then you should be thankful that people even answer them at all.

Now i have a problem:
I´m inserting pokemon on the 25 free spaces.
Everything is fine until i play the game and the backsprite of my poke is something like this:
http://www.pokecommunity.com/%5Burl=http://imageshack.us%5D%5Bimg=http://img151.imageshack.us/img151/258/pkfrnemesisversion01zl3.png%5D%5B/url%5D%20%5Burl=http://g.imageshack.us/g.php?h=151&i=pkfrnemesisversion01zl3.png%5D%5Bimg=http://img151.imageshack.us/img151/258/pkfrnemesisversion01zl3.127e04916f.jpg%5D%5B/url%5Dhttp://img151.imageshack.us/img151/258/pkfrnemesisversion01zl3.png
The colors are messed up.
When i see the bksprite at RSBall and Pokepic, it looks normal.

(every poke inserted until now(Mesprit, Uxie and Azelf) have this problem, i have repointed their palletes to free spaces)
What do you suggest me?
http://img151.imageshack.us/my.php?image=pkfrnemesisversion01zl3.png
I remember having this problem myself a while back. I can't remember how I fixed it though. Try using Darthatrons PEP program. Insert the palletes to an empty area and use PEP(Poke Edit Pro) to change the pointer for the back sprite pallete.

does anyone know where i can find mystery dungeon red rescue team hack tools?
I'm pretty sure that there aren't any available except the starter changer that Son Sebbe made.

Whenever I run sappy, I get a run-time error. I've downloaded it from multiple sources, and none of them worked, does anyone have an idea why?
What exactly does the error say? Try searching for that error in Google.

How do I edit an items description. Like the Teachy tv.
Search for that description in A-Text and then replace it.

AH!!!!! THANK YOU THANK YOU THANK YOU!! Finally! Cyclone WORKS!! I have been trying to get this thing working since I originally got it almost a year ago! I am forever in your debt! You need anything, just PM ME!

Squee!!!! :D :D :D :D:D :D :D :D :D
All you had to do was search for that error in Google.

How can I transfer OW sprites from one game to another?
Using OW Editor RE go to File -> Export...
Then open the new rom in OW Editor RE and go to File -> Import...
Check Pallete and Graphics. Pretty simple if you bothered to try it yourself.

[css-div="background-color: white; font-size: 8pt; padding: 2px; border: 1px solid darkGrey;"]ok I need help with pokemon red (not fire red, just RED)

is there a known way to edit pokemon/trainer battle sprites?
how do I change fly to points on the town map?
how do I change the coordinates of each place where the cursor goes on the town map?
how to edit map connections?[/css-div]Sorry, I don't know the answers to these. Hopefully someone who does will see this though.

thethethethe
July 16th, 2008, 08:20 AM
ok I need help with pokemon red (not fire red, just RED)

is there a known way to edit pokemon/trainer battle sprites?
how do I change fly to points on the town map?
how do I change the coordinates of each place where the cursor goes on the town map?
how to edit map connections?
I'll do the best I can with these, I probably won't be able to help too much, but I'll give it a go, and if you're looking for a tool, don't even worry about hacking red.
1) Unless you want to read the document on the compression and apply that yourself through hex, I can't help. I wrote a tutorial on changing the sprites between each game. By that I mean swapping the Red Pikachu with the Yellow Pikachu Sprite or with the Blue Yellow Sprite.
2) I'm not sure. It might appear in the object data, but I haven't looked.
3) Huh? Changing the town map? I don't understand what you're asking.
4)There's a document somewhere. I can't remember exactly where it is. But if you find Black Phantom's signature, there should be a link to his website which might have that document there.

EDIT: There's some map data just posted by Black Phantom in the Documents and Tutorials section.

bjorn130
July 16th, 2008, 12:13 PM
hi

here's my problem. this was taken ingame:

http://img246.imageshack.us/img246/2986/1636pokemonfireredusagr9.png

and this is wat i made in advance map:

http://img511.imageshack.us/img511/9124/probjt9.png

thethethethe
July 16th, 2008, 12:20 PM
hi

here's my problem. this was taken ingame:

http://img246.imageshack.us/img246/2986/1636pokemonfireredusagr9.png

and this is wat i made in advance map:

http://img511.imageshack.us/img511/9124/probjt9.png

It's called a border. Look at Advancemap, and at the map. You should see it in the bar on the right. Make it filled with black tiles.

Time
July 16th, 2008, 12:43 PM
thethethethe's right.
the border block in A-Map should be appearing exactly like this.
http://i203.photobucket.com/albums/aa154/destinedjagold/untitled-16.png

現実として巨大なもの
July 16th, 2008, 02:44 PM
Is it possible to import and export maps of the same measurements from one Firered to another accounting that both have the same tilesets and are for the same area?

code4242
July 16th, 2008, 05:30 PM
this may not be too simple but how can i make an event battle, with advance map preferably. you know, like Zapdos or Mewtwo. oh yea, it's for fire red.

psyduck6199
July 16th, 2008, 07:18 PM
i tired putting turtwig in but when i replace bulbasaur with turtwig the image gets messed up.
is there anyway to fix it? also when i tried to put another image it said "image not indexed". what does that mean? when i tried putting in chimchar for charmander it worked.

現実として巨大なもの
July 16th, 2008, 09:31 PM
i tired putting turtwig in but when i replace bulbasaur with turtwig the image gets messed up.
is there anyway to fix it? also when i tried to put another image it said "image not indexed". what does that mean? when i tried putting in chimchar for charmander it worked.

Not indexed would mean that the image was preferably too big. 64x64 is the normal size and all the pokemon must have 16 color pallette limits which mean you can't use more than 16 colors on a pokemon and it has to have black and white as 2 of the sixteen. There's always the part where you could've repointed something wrong.

Time
July 16th, 2008, 11:32 PM
i tired putting turtwig in but when i replace bulbasaur with turtwig the image gets messed up.
is there anyway to fix it? also when i tried to put another image it said "image not indexed". what does that mean? when i tried putting in chimchar for charmander it worked.

Refer to RedYoshi's Indexing Sprites Tutorial (http://www.pokecommunity.com/showthread.php?t=128032).
Also, I think my tutorial (http://www.pokecommunity.com/showthread.php?t=117015)'s helpful for your sprites' questions as well...

this may not be too simple but how can i make an event battle, with advance map preferably. you know, like Zapdos or Mewtwo. oh yea, it's for fire red.

script it.
refer to thethethethe's scripting tutorial (http://www.pokecommunity.com/showthread.php?t=128887)...

pthrules
July 16th, 2008, 11:52 PM
ok more questions about pokemon red

how to edit scripts in hex?
also, would the gold scripting document be relevant at all to pokemon red?
is there a known way to edit music in a hex editor (offsets??)?
how to decompress and edit pokemon/trainer battle sprites?

and
what is asm,
what can I do with asm to pokemon red,
and a document relevant to doing asm in z80? (pretty sure that's gameboy)

code4242
July 16th, 2008, 11:53 PM
I need something to script with. my pokescript isn't working.

Time
July 16th, 2008, 11:54 PM
I need something to script with. my pokescript isn't working.

then your best bet would be using XSE...
see in the toolbox section.

code4242
July 17th, 2008, 12:01 AM
kk thanks! i needed this alot!

ho do i get the offset for my script i made in XSE?

IIMarckus
July 17th, 2008, 01:25 AM
how to edit scripts in hex?RBY don't have a scripting engine. Events have to be modified in ASM.also, would the gold scripting document be relevant at all to pokemon red?No.is there a known way to edit music in a hex editor (offsets??)?I know some people have done it, but finding offsets is a lot of trouble I've never gone through. Datacrystal lists some music as being at 8000-BFFF, 20000-2148B, 217E8-23F52, and 7C000-80000.how to decompress and edit pokemon/trainer battle sprites?Decompressing has been done; I've attached the C source code to a program that decompresses to bitmaps. Editing and reinserting is currently not possible, though if you can understand German reasonably well you could possibly work with the compression doc (http://magicstone.de/rhwiki/article/Grafikkomprimierung_PKMN_RGBY).and
what is asm,
what can I do with asm to pokemon red,
and a document relevant to doing asm in z80? (pretty sure that's gameboy)ASM abbreviates "assembly," the mnemonics for the Game Boy's binary CPU instructions (i.e. uber-low-level programming). Different people learn ASM in different ways -- I did it by finding a lone ASM string and disassembling it by hand, but other people might be better served by the resources at Wichita State (http://cratel.wichita.edu/cratel/ECE238Spr08) (though that's more geared towards homebrew).

pthrules
July 17th, 2008, 02:12 AM
thank you!!!!
actually I do know about a year's worth of german haha (I took a class)

in asm, can you edit stuff like the prof. Oak script where he walks over to you?
(in other words, can you edit movements?) and how?

oh yea, do you have a compiled version of the decompressor? I'm on a mac (with virtual pc of course) and I dont think I could compile it.

RedOneH28
July 17th, 2008, 02:29 AM
Where should i start?

There seems to be so many options but is there a general pokemon hacking tutorial i can read. Seems a bit overwhelming just jumping into it. Mappping, scripting, etc..

psyduck6199
July 17th, 2008, 02:55 AM
thanks destinedjagold for the tutorials and thanks 現実として巨大なもの for telling me what happened with my sprites.:D

.Exiled
July 17th, 2008, 03:16 AM
Hey, um what is the number for sneasel in XSE?

(I know it's not its dex number, can anyone help me.)

.Pichu-kun
July 17th, 2008, 03:21 AM
Hey, um what is the number for sneasel in XSE?

(I know it's not its dex number, can anyone help me.)

Did u try its National Dex number?

Darthatron
July 17th, 2008, 04:00 AM
Hey, um what is the number for sneasel in XSE?

(I know it's not its dex number, can anyone help me.)

It's "215" or "0xD7" or "&HD7", they will all work. Or you could always #include the stdpoke.rbh file. >_> Like so...

#Dynamic 0x800000
#Include stdpoke.rbh

#ORG @Main
GivePokemon PKMN_SNEASEL 20 0 0 0 0
End

Which would give a level 20 Sneasel to the player. :)

.Exiled
July 17th, 2008, 04:07 AM
It's "215" or "0xD7" or "&HD7", they will all work. Or you could always #include the stdpoke.rbh file. >_> Like so...

#Dynamic 0x800000
#Include stdpoke.rbh

#ORG @Main
GivePokemon PKMN_SNEASEL 20 0 0 0 0
End

Which would give a level 20 Sneasel to the player. :)

Just putting a pokeball in the middle of the road? lawl, that's not the best plan but it works for me :P

.Pichu-kun
July 17th, 2008, 04:19 AM
Um, I tried palette editing, but it didn't work.
I asked cooley and he told me this:
Well than, you didn't search for the palette. Click on the "load by searching" once you have the palette in the top row. Once it's found, click "Load by offset" then click on the copy button(if you can't find it, mouseover every Icon in the Top Row) the Replace should come up now.

Now you import/Edit the palette in the bottom Row and then click replace.
I tried that and the palettes were still the same.
What did I do wrong?
Also, it was for Fire Red.

hbkrajeev
July 17th, 2008, 04:25 AM
well can anyone tell how to put a pokemon like say articuno appear at pewter city..
i mean at some place where it wasn't present already!
and then script for battling with it..
(i wish to ask how to insert new legendary pokemon battle in game???)
thanx in advance

Hiidoran
July 17th, 2008, 08:05 AM
well can anyone tell how to put a pokemon like say articuno appear at pewter city..
i mean at some place where it wasn't present already!
and then script for battling with it..
(i wish to ask how to insert new legendary pokemon battle in game???)
thanx in advance
Well, you could go into the seafoam islands map and copy Articuno's script... then give it to a sprite in Pewter City. You can, of course, change that said sprite in Pewter City to the Arcticuno sprite. Changing Arcticuno's level and stats at the time of encounter would be a different story.
Good luck. ;)

Time
July 17th, 2008, 08:06 AM
well can anyone tell how to put a pokemon like say articuno appear at pewter city..
i mean at some place where it wasn't present already!
and then script for battling with it..
(i wish to ask how to insert new legendary pokemon battle in game???)
thanx in advance

you need to learn how to script.
script it.
refer to thethethethe's scripting tutorial (http://www.pokecommunity.com/showthread.php?t=128887)...