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Darthatron
July 23rd, 2008, 10:45 AM
Is adding new overworlds possible? If so... how?

In short, yes. Please look a little harder next time, this was on the second page of the Tutorials section. >_>

http://www.pokecommunity.com/showthread.php?t=142067

Cy-Chan
July 23rd, 2008, 10:47 AM
In short, yes. Please look a little harder next time, this was on the second page of the Tutorials section. >_>

http://www.pokecommunity.com/showthread.php?t=142067

Adding, as in, completely new. Not replacing old ones.

Darthatron
July 23rd, 2008, 10:58 AM
Adding, as in, completely new. Not replacing old ones.

Read the whole thing, before you speak. >_>

Part 3 is dedicated to adding new sprites.

thethethethe
July 23rd, 2008, 11:05 AM
does anyone know where a pokemon gold scripting tutorial is? ive scoured the internet for over an hour!!!
Well you didn't look hard enough. :P
Cooley's Gold Scripting tutorial (http://www.pokecommunity.com/showthread.php?t=120374)
Tauwesser's Scripting Compendium (http://skeetendo.110mb.com/scriptingcodes_eng.htm)

Cy-Chan
July 23rd, 2008, 01:45 PM
Read the whole thing, before you speak. >_>

Part 3 is dedicated to adding new sprites.

Oh, I see. My apologies; I assumed something incorrectly.

Many thanks.

Epsilon
July 23rd, 2008, 03:23 PM
I'm having a bit of a problem.

In firered i would like to edit an item,
so when i press 'use' it warps me to a map.

Has anyone got any idea how to do it?

FHJoker
July 23rd, 2008, 07:05 PM
Assuming you mean gb-z80 (the kind of ASM used to program the GBC), you can find a lot of resources at WSU (http://cratel.wichita.edu/cratel/ECE238Spr08).

Find a list of opcodes, and start disassembling a section of ROM. From there you'll be able to figure it out.

what is a good disassembler?

Darkrai64
July 23rd, 2008, 08:51 PM
Hmmmmmm, I searched everywhere I could on Pokecommunity AND Google. Where can I download Sappy? Also, is there anything else I need with it? If so, where can I download that?

EDIT: The one I found isn't working. Where can I get sappy and Mid2Agb that work?

marko_hacker
July 23rd, 2008, 09:12 PM
does anyone know is it possible and where can i download tiles for pokemon ruby
thanks!!!

.Exiled
July 23rd, 2008, 09:40 PM
What number is Larvitar in HEX? so I can finish my script.

KhaosKnight
July 23rd, 2008, 10:57 PM
What number is Larvitar in HEX? so I can finish my script.

i believe its F6, just use the Caculator on your computer in Scientific mode to find HEX numbers

Time
July 24th, 2008, 12:16 AM
yes, Larvitar's hex value is F6. ;)

anyways, I have a question...
hope you all don't mind?

how can I swap POKéMON cries?
what I mean is that, Zigzagoon, I wanna swap it's cry with Sentret. Can I do this with a hex editor?

thanks in advance~

IIMarckus
July 24th, 2008, 12:39 AM
-I need some help. Lately I've been trying to hack gold and it has a lot of the problems in the ROM that we had in the catridge. That's not important now but we really need a ROM expander. Does anyone know if its possible to expand the Gold or Crystal ROM and or how to do it?It's easy to do, but you'll lose the RTC features. Just double the size of the ROM to 4MB and change the MBC byte in the header to match an MBC5.-Also, since a ROM always has the same amount of MB before its hacked and tilesets, OWs, titlescreen etc. are changed to almost all that we like does graphic changing have any effect on the total MB of the rom? Say for instance that I DO replace FR graphics with non- 3d(its actually camera movements and overlapping frames) DP graphics, will my ROM's MB go from say 4 (just saying) MB to 4.8 or whatnot?Since you're replacing the graphics, the final ROMs will always be the same size. Technically, there's no way to add a few bytes here and there to a ROM, because the Game Boy itself can only read in blocks of specific sizes -- so, for example, you wouldn't be able to add fifty bytes to Gold, but you could add 2MB.what is a good disassembler?Googling "gbz80 disassembler" brought up several results, but I was talking about doing it by hand. Look at a byte, check what its opcode is, write it down. Look at the next few bytes, write down the opcodes. As you do that you'll begin to notice patterns, follow calls, and so forth until things start making sense. If you know where in the game your ASM string is being called, try replacing some complete opcodes with 00s and see what doesn't happen... things like that.

KlassicXL
July 24th, 2008, 12:40 AM
I'm new to Advance Map and when I attempt to load a rom, it gives me an error message saying "File access denied." Anybody know?

I've searched around, but haven't found the answer or solution to the problem.

~Fire
July 24th, 2008, 04:42 AM
For some reason, whenever i try to go to route 3, the game always freezes.
this only works if i go to route 3 and it always happens, no matter what connection i put on it.
can anyone tell me the problem?
oh, and i was using AM 1.92, and it didn't show any signs of there being errors.

KhaosKnight
July 24th, 2008, 05:55 AM
For some reason, whenever i try to go to route 3, the game always freezes.
this only works if i go to route 3 and it always happens, no matter what connection i put on it.
can anyone tell me the problem?
oh, and i was using AM 1.92, and it didn't show any signs of there being errors.

check the level scripts, sometimes when you modify the map that uses a level script, it can sometimes make the map lockup(like if you edit the Sootopolis gym without changing the level scripts, it will freeze when you enter the gym)

.Pichu-kun
July 24th, 2008, 06:20 AM
I got a problem.
I posted this in the map help thread and got a couple of answers, but I didn't understand them.
Could someone help?
http://s283.photobucket.com/albums/kk301/Eeveon_PC/?action=view&current=help.flv
It's a video.

KhaosKnight
July 24th, 2008, 06:44 AM
I got a problem.
I posted this in the map help thread and got a couple of answers, but I didn't understand them.
Could someone help?
http://s283.photobucket.com/albums/kk301/Eeveon_PC/?action=view&current=help.flv
It's a video.


Use one of those gaurd houses that connects some routes(like the house thing that connects Celadon and Cycling road and others)

.Pichu-kun
July 24th, 2008, 06:48 AM
OK, I never though of that! :P
Thanx, I'll try that. :)

KhaosKnight
July 24th, 2008, 07:04 AM
also since that is your starting town, you may need to make the house thing kinda blend in...

Dark Lakitu
July 24th, 2008, 07:08 AM
Hey, you can also change the "offset" of the map connection on the other route. A gatehouse in a basic town seems a little dumb.

.Pichu-kun
July 24th, 2008, 07:22 AM
Well, what do I change the offset to?

Dark Lakitu
July 24th, 2008, 07:52 AM
On the connecting route, change it, test it, change it and so until it works! Close and reopen the emulator when doing so, though.

.Pichu-kun
July 24th, 2008, 07:55 AM
Like, to what ever?
Like, 000001, 000002, etc.?
I've never changed the offset when dealing with connections. :\

44tim44
July 24th, 2008, 09:08 AM
Like, to what ever?
Like, 000001, 000002, etc.?
I've never changed the offset when dealing with connections. :\

It's pretty simple Eeveon,
Let's say a map is...
40 wide <-> 'and then theres a conection to a route below it.
20 wide <-> 'and you want the route on the bottom right of the "40"map

then you need to put in the number off tiles between the start of
town and where the route will touch town,
so in the offset box, you enter for ex. -10 if you want the connection to
move 10 tiles up or left (depending on which way you put connection)

So as said, try and change the offset box with 10, and see how the connection
moves and you'll understand what I mean ^^

I hope this helped.


//44tim44

thethethethe
July 24th, 2008, 10:14 AM
how can I swap POKéMON cries?
what I mean is that, Zigzagoon, I wanna swap it's cry with Sentret. Can I do this with a hex editor?

thanks in advance~
You could use a hex editor, but it's a little faster to just use pokecry. Pokecry allows you to repoint cries. Open up Pokecry.
Then in the PokeID, type in the number of the Pokemon you want to replace. I'll use the example of Charmander(4). Then click Encode. For me, 513038 comes up in the SampleOffset box. Paste that into notepad just so you have it written somewhere.
Then do the same for the Pokemon you want to swap it with. I'll use Bulbasaur(1). That gives me 50FBC4.
Then copy the address from the first Pokemon, and paste the offset into the second Pokemon's SampleOffset Box. So I paste Bulbasaur's address over Charmander's address. And click Repoint.
I then do the same thing for the other Pokemon, in my case Bulbasaur.
Then you've swapped their cries.

FHJoker
July 25th, 2008, 04:19 AM
Googling "gbz80 disassembler" brought up several results, but I was talking about doing it by hand. Look at a byte, check what its opcode is, write it down. Look at the next few bytes, write down the opcodes. As you do that you'll begin to notice patterns, follow calls, and so forth until things start making sense. If you know where in the game your ASM string is being called, try replacing some complete opcodes with 00s and see what doesn't happen... things like that.[/quote]

How do I check a byte and how do I replace the opcodes

jamieboy30
July 25th, 2008, 12:11 PM
Hey, I need an answer to this... what pokemon do you suggest i replace to add:
-Palkia
-Dialga
-Darkrai
-Shaymin
-all d/p starters +evo's

I know how to replace them, it's just that I need a decent opinion on what pokemon to replace. Thanks :)

Cy-Chan
July 25th, 2008, 12:46 PM
Well, there are 25 free slots, if you haven't used them already. There's a fairly good guide up on PHO on how to use them.

If you've already used the slots, I suggest anything from the following list:
Venonat Line (2); Farfetch'd; Doduo Line (2); Drowzee Line (2); Sentret Line (2); Hoothoot Line (2); Ledyba Line (2); Spinarak Line (2); Hoppip Line (3); Sunkern Line (2); Snubbull Line (2); Slugma Line (2); Corsola; Stantler; Seedot Line (3); Azurill; Plusle; Minun; Wingull Line (2); Surskit Line (2); Barboach Line (2); Clamperl Line (3); Shuppet Line (2); Volbeat; Illumise

Some of the more forgettable things... there's also stuff like Mawile, Girafarig, Qwilfish, Grimer's Line, Psyduck's Line; all fairly terrible and forgettable.

heatransoul
July 25th, 2008, 01:38 PM
I am making a GSC Remake on Pokemon Emerald, and I have a couple of problems...
1. How do you change the titlescreen to something else in Emerald (Ho-Oh, Lugia, Suicune eg.)
2. For some reason, I cant open up Emerald in unLZ-GBA. Any solution?
3. How do you make it so you start somewhere besides the truck? Because when I get out, since I took out the truck script, I am stuck in the border block area of the entrance to the Safari Zone... (Should I just remake the room that you start in as the truck and simply have a warp going down stairs?)
4. Is there a PokePic-like tool for Emerald? Because some of the sprites I want to revamp and others I want to add...
5. How do you change the intro (Where Prof. Birch is, and where you choose your gender and name)?
6. Is there an IconEd tool for Emerald?

Thanks to anyone who answers any of my questions!

IIMarckus
July 25th, 2008, 03:42 PM
How do I check a byte and how do I replace the opcodesOpen up the ROM in your favorite hex editor (I use Windhex). To help you get started, I'll show you the location of one ASM string: at offset 5FB1. When you start a new game, this ASM string gets run during Oak's speech.

I've attached a list of ASM opcodes to this post. It's probably got a few errors, but for the most part it's correct. If you need to know what an opcode does, check out this list (http://www.devrs.com/gb/files/GBCPU_Instr.html).

A register is essentially a storage place inside the Game Boy that stores a value of one byte. Some can be paired to hold two bytes. The most prominent registers in the Game Boy CPU are a, b, c, d, e, f, h, and l -- they can be paired as af, bc, de, and hl. Note that a (also known as the accumulator) is the most versatile of these registers, f is the least (you can't change its values directly), and all the others are about equal.


Okay, let's get going. At 5FB1, you'll see this in your hex editor:
http://i262.photobucket.com/albums/ii89/iimarckus/1255A0/asm001.png

Let's start with the first byte. According to asmopcodes.txt (attached to this post), 11 YY XX means "load the next two values into de." So our first opcode is
ld de,$002B
The next one is CD. According to our list, CD means "call the ASM function starting at this location, and then return."
ld de,$002B
call $3D98
There are two ways to figure out what a function does. The first way would be to go to offset 3D98 and start disassembling there, but if this happens you might spend all day disassembling something that started with one function call (I've done this more than once!). The second way would be to blank out the call and determine what doesn't happen. So let's replace the CD 98 3D with 00 00 00 (3 NOPs, or "no operation"s). Save the ROM in your hex editor and load it in VBA. When you start a new game and listen to Oak's speech, what's different?





If you noticed there was no music, that's great! We can assume that the function at offset 3D98 starts playing music, but it needs more testing. How can we change what music is being played? Generally, we would change what data is loaded into registers before the function is called. Replace the original code with
ld de,$0011
call $3D98

Did the music change? Then you've made your first ASM hack -- changing the music during Oak's speech! What's more, we've learned how to play music in ASM. If you know the location of some ASM for a specific point in the game, you can just load de with the song number and call $3D98 to play it!

Keep disassembling at that location. See if you can figure out what functions print text and play Pokemon cries. See if you can figure out how to display a Pokemon picture (it doesn't use a function!).

mhayquel
July 25th, 2008, 04:52 PM
hello there, i am new in editing/hacking pokemon... anyone please tell me how to insert/upload my edited region map to the pokemon rom? please tell me,....

SORRY FOR MY BAD ENGLISH!!!

Melash
July 25th, 2008, 06:46 PM
Err...no one answered my questions! Here they are again:
1. Okay, whenever I try to start Cyclone or AGPIX, I get this message:
System Error &H80070485 (-2147023739). One of the library files needed to run this application cannot be found.
I am using a Windows 98.
However, whenver I run it on Vista, it works! Whenever I start AGPIX on Vista, is says, MSCOMCT2.OCX is missing. But it's in the folder!
2. What is the best (or one of the best) tile editor for 3rd Gen games? I would just like a download link!
3. Other than TLP, what program can edit non-compressed graphics in GSC? (Specifically the tilesets!)
4. What's the number for "Red Version" in the titlescreen (in Red!) in TLP?

FHJoker
July 25th, 2008, 08:04 PM
Is there a certain font that I need to view the attatched file because with every gruop of letters I see a box.

IIMarckus
July 25th, 2008, 08:57 PM
Sorry, I saved it with Unix linebreaks. Here's one that uses Windows linebreaks.

newb_hack-learn
July 26th, 2008, 03:07 AM
i got a few questions, answering them would be very much appriciated

im hacking ruby

i open advance map and click the script i wanna edit then click open script and i edit it..then i push save and it just saves a file into teh folder but it does nothing! how do i insert it?

um how do i change the starter pokemon?

on the intro screen how do i edit that

how do i edit the OWs and other sprites and insert them into the game
much appriciated of answerd

KhaosKnight
July 26th, 2008, 03:32 AM
i got a few questions, answering them would be very much appriciated

im hacking ruby

i open advance map and click the script i wanna edit then click open script and i edit it..then i push save and it just saves a file into teh folder but it does nothing! how do i insert it?

um how do i change the starter pokemon?

on the intro screen how do i edit that

how do i edit the OWs and other sprites and insert them into the game
much appriciated of answerd

1. When making a script to make it permenent change in the ROM you have to hit compile, (if you are using XSE its the two little gears).

2. There is a program called Advance Starter in the Toolbox, go find it.

3. To change the title screen you will need UNLZ.GBA, APE, and a tutorial. The two tools are in the Toolbox section and the Tutorial is in the Tutorials section.

4. There is a program called OW Editor Rebirth Edition(thats what i use there are others that are possible better) it is also in the Toolbox.

Next time before asking a question search the threads. All this has probably been stated before. And work on your grammar too.

Eletj
July 26th, 2008, 05:05 AM
I've been having problems with inserting Sprites using Destinyjagold's tutorial, and instead of showing the sprite in oddish's place, it shows Oddish with Giratina's Pallette. Also, when I go to battle it (wild battle) and the screen goes black. Any ideads??? Thank you in advance.

newb_hack-learn
July 26th, 2008, 05:09 AM
1. When making a script to make it permenent change in the ROM you have to hit compile, (if you are using XSE its the two little gears).

2. There is a program called Advance Starter in the Toolbox, go find it.

3. To change the title screen you will need UNLZ.GBA, APE, and a tutorial. The two tools are in the Toolbox section and the Tutorial is in the Tutorials section.

4. There is a program called OW Editor Rebirth Edition(thats what i use there are others that are possible better) it is also in the Toolbox.

Next time before asking a question search the threads. All this has probably been stated before. And work on your grammar too.
thank you,
i have 3 more questions ,how do i turn it into a ips
and the legedaries u press a on how do u change that sprite and change the pokemon?
how do you edit the intro to the game

mhayquel
July 26th, 2008, 08:47 AM
hello, sombody knows how to edit the world map or region map in pokemon fire red?

jamieboy30
July 26th, 2008, 05:57 PM
Hey, me again, but this time i need to know something else, btw, thanks for the help last time, really helped me! But anyway, sorry if this doesn't go here but: What order should I make my ROM hack in? example:

Should i start with the mapping, or write the scripts first, or edit the sprites first(OW's included) I really don't know what to do, because I've just been working on a hack and I've done the map first, then i did some sprite changing, which has caused the map to go completely messed up.

Also what game is easiest to hack? Firered or Ruby?

Thanks a bunch if you can help me on this one :)

DietCokeSeeker
July 26th, 2008, 06:48 PM
There are 232 pages, so searching seems a bit crazy.

How do I change my main character to Wally?

Also@Jamie: I think for scripting it might be easier in FR because everything is availble from the start compared to Ruby when you need to get an add-on.

KhaosKnight
July 26th, 2008, 07:34 PM
thank you,
i have 3 more questions ,how do i turn it into a ips
and the legedaries u press a on how do u change that sprite and change the pokemon?
how do you edit the intro to the game

1. Well when you open Lunar IPS, click the create patch button then follow the onscreen directions

2. You are gonna have to re-phrase number two because i cant read that garbbled mess. I will try my best to answer this, you have to open advance map, highlight the Legendary poke you want to change, and on the side panel change the sprite pic to the desired pic, if you want to add a legendary that isnt in the game you will have to find the OW and insert it. And to change the poke you battle you have to open the script and modify it to match the desired pokemon battle.

3. You edit the intro the same way you edit the title screen, with Unlz.gba and APE

hello, sombody knows how to edit the world map or region map in pokemon fire red?

I think the program is called Cyclone, i am not too sure on this one, go check the tutorials section and the Toolbox section, here is one tut on it
http://www.pokecommunity.com/showthread.php?t=114526


Hey, me again, but this time i need to know something else, btw, thanks for the help last time, really helped me! But anyway, sorry if this doesn't go here but: What order should I make my ROM hack in? example:

Should i start with the mapping, or write the scripts first, or edit the sprites first(OW's included) I really don't know what to do, because I've just been working on a hack and I've done the map first, then i did some sprite changing, which has caused the map to go completely messed up.

Also what game is easiest to hack? Firered or Ruby?

Thanks a bunch if you can help me on this one :)

Well some say firered is easier because it is newer among other reasons, and i would do mapping first, then do scripting, then finish with Sprites. Because with mapping done it makes it easier to tell where to put the desired scripts and sprites


There are 232 pages, so searching seems a bit crazy.

How do I change my main character to Wally?

Also@Jamie: I think for scripting it might be easier in FR because everything is availble from the start compared to Ruby when you need to get an add-on.

All you have to do is open an OW editor and replace all the hero sprites with the wally sprites, though you may need to make some more wally sprites, with the fishing rod and surfing as well...and with that there is also alot more to be done

Hat?
July 26th, 2008, 07:47 PM
Err...no one answered my questions! Here they are again:
1. Okay, whenever I try to start Cyclone or AGPIX, I get this message:
System Error &H80070485 (-2147023739). One of the library files needed to run this application cannot be found.
I am using a Windows 98.
However, whenver I run it on Vista, it works! Whenever I start AGPIX on Vista, is says, MSCOMCT2.OCX is missing. But it's in the folder!
2. What is the best (or one of the best) tile editor for 3rd Gen games? I would just like a download link!
3. Other than TLP, what program can edit non-compressed graphics in GSC? (Specifically the tilesets!)
4. What's the number for "Red Version" in the titlescreen (in Red!) in TLP?

1) I searched the web for a solution to this error a while ago, and have found nothing useful, just other people saying they have encountered it using some program or another, or they don't know how to fix it.

2 & 3) Tile Layer Pro is a good tile editor for ROMs made for various systems, it can edit everything you should/could be editing that's uncompressed, just read the help file that accompanies it. But if it's the interface you don't like/can't work well with, you should just try as many Tile Editors as possible and see what works best for you.

4) I posted the tiles offset and arrangement offset further back in this thread if you just want to look around.

newb_hack-learn
July 26th, 2008, 08:17 PM
1. Well when you open Lunar IPS, click the create patch button then follow the onscreen directions

2. You are gonna have to re-phrase number two because i cant read that garbbled mess. I will try my best to answer this, you have to open advance map, highlight the Legendary poke you want to change, and on the side panel change the sprite pic to the desired pic, if you want to add a legendary that isnt in the game you will have to find the OW and insert it. And to change the poke you battle you have to open the script and modify it to match the desired pokemon battle.

3. You edit the intro the same way you edit the title screen, with Unlz.gba and APE
umm i cant seem to find Unlz.gba can you link me to it?

ok i create a new trainer or w/e but how do i put script on it seems i can only edit it 1s that are already there? and thank you

KhaosKnight
July 26th, 2008, 08:26 PM
umm i cant seem to find Unlz.gba can you link me to it?

ok i create a new trainer or w/e but how do i put script on it seems i can only edit it 1s that are already there? and thank you


1. Search google for Unlz

2. You have to make your own script...go check Thethethethe's Scripting tutorial in the tuts section to learn how to script.

Austinia
July 26th, 2008, 09:06 PM
How do I make a script used in a pokemon center for nurse joy?

Can I just take the offset from another nurse joy at a different pokemon center in the game and use it?

I tried it... but this is what happens:

http://www.youtube.com/watch?v=loJLTGNpKEw

KhaosKnight
July 26th, 2008, 09:33 PM
How do I make a script used in a pokemon center for nurse joy?

Can I just take the offset from another nurse joy at a different pokemon center in the game and use it?

I tried it... but this is what happens:

http://www.youtube.com/watch?v=loJLTGNpKEw

This belongs in the Script Help thread in the Scrapbox

Austinia
July 26th, 2008, 09:44 PM
ah, ok. my bad. Thought it belonged here because, technically, im not scripting it. w/e i'll go to the scrapbox.

Time
July 26th, 2008, 11:38 PM
You could use a hex editor, but it's a little faster to just use pokecry. Pokecry allows you to repoint cries. Open up Pokecry.
Then in the PokeID, type in the number of the Pokemon you want to replace. I'll use the example of Charmander(4). Then click Encode. For me, 513038 comes up in the SampleOffset box. Paste that into notepad just so you have it written somewhere.
Then do the same for the Pokemon you want to swap it with. I'll use Bulbasaur(1). That gives me 50FBC4.
Then copy the address from the first Pokemon, and paste the offset into the second Pokemon's SampleOffset Box. So I paste Bulbasaur's address over Charmander's address. And click Repoint.
I then do the same thing for the other Pokemon, in my case Bulbasaur.
Then you've swapped their cries.

thanks, but, they seem to be a bit hard-headed and won't swap their cries... :\
I guess hex's the only way.
could you teach me how to swap their cries with a hex editor, thethethethe? or anyone?

thethethethe
July 27th, 2008, 04:59 AM
thanks, but, they seem to be a bit hard-headed and won't swap their cries... :\
I guess hex's the only way.
could you teach me how to swap their cries with a hex editor, thethethethe? or anyone?

Well okay. Use the same process to find the pointers. Using Pokecry.
These were the cries pointers I had before.
50FBC4 'Bulbasaur
513038 'Charmander
So Open up your hex editor. The first pointer is this 0850FBC4 (08 means the rom data). So we reverse it to get C4 FB 50 08
More info on reversing it.
0850FBC4
| | | |
| | | ---------- C4
| | ------------- FB
| --------------- 50
------------------ 08
So we read that top bottom, and get C4FB5008.
Then search for the reversed value in your hex editor.
Then overwrite it with the value of the swapped cry reversed.
So I'd overwrite C4FB5008 with 38305108.
Hopefully that helps.

roywillow
July 27th, 2008, 07:16 AM
Well, there are 25 free slots, if you haven't used them already. There's a fairly good guide up on PHO on how to use them.

Coincidently, I need it also...But where is it?

Cy-Chan
July 27th, 2008, 03:28 PM
Google PHO Pokémon. It's the third one down.

Does anyone know how I can or where I can find the code for the attack effects? There's a few blank slots, so...

.Exiled
July 27th, 2008, 06:22 PM
In PET.(Final).

If you edit a trainer, and battle them they give you $0.

How do i fix this?

FHJoker
July 27th, 2008, 08:04 PM
In Pokemon Gold is there a way to make an extra pocket in the bag for berries. And is there a way to increase how many items can be held in a bag.

Rikuthemaster
July 28th, 2008, 03:28 AM
Ok, I've been having a bit of a problem. I've been wanting to put in a custom trainer in place of Giovanni in Pokemon Fire Red using UNLZ.GBA, using the same palatte as Koga. However, even when I put in the palatte offset for Koga, it's still a bunch of random colors due to a crappy palatte. :|

So, my question is, how do I get my trainer to get the color palatte I want (Koga's)?

Jerros
July 28th, 2008, 07:41 AM
This is a quite simple question, but no1 seems to know the answer:

What are the Gym Badge Flags for Pokémon Emerald?

thethethethe
July 28th, 2008, 11:22 AM
This is a quite simple question, but no1 seems to know the answer:

What are the Gym Badge Flags for Pokémon Emerald?
I don't think you asked the right people.
867 - 1st Badge
868 - 2nd Badge
869 - 3rd Badge
86A - 4th Badge
86B - 5th Badge
86C - 6th Badge
86D - 7th Badge
86E - 8th Badge

alo
July 28th, 2008, 01:02 PM
Where can I find some script offsets for Ruby? I mean, scripts like Birch intro, attack effects scripts, and other things that are not available to edit via Advance Map+script editor.

KhaosKnight
July 28th, 2008, 04:53 PM
Where can I find some script offsets for Ruby? I mean, scripts like Birch intro, attack effects scripts, and other things that are not available to edit via Advance Map+script editor.

Well Think Ampliffier changes attacks and stuff, and Advance Text can search for Text that is already in the game.

T
July 28th, 2008, 05:28 PM
Whenever I goto route 2 on my hack, the game freezes.
I have no Idea how to fix it :(.

KhaosKnight
July 28th, 2008, 06:28 PM
Whenever I goto route 2 on my hack, the game freezes.
I have no Idea how to fix it :(.


Its most likly a level script, you prolly changed/got rid of something that was in the original map that a level script used. Sometimes that can cause freezing or glitches. Or the map connections are messed up, or the ROM is bad....

FHJoker
July 28th, 2008, 06:37 PM
When I redesign the map in Gold to have the routes go in a different direction like in the attached illustration is it better use a hex editor first then GoldMap or GoldMap first then a hex editor.

Melash
July 28th, 2008, 09:10 PM
Okay, here are my new questions:
1. Okay, whenever I try to start Cyclone or AGPIX, I get this message:
System Error &H80070485 (-2147023739). One of the library files needed to run this application cannot be found.
I am using a Windows 98.
However, whenver I run it on Vista, it works! Whenever I start AGPIX on Vista, is says, MSCOMCT2.OCX is missing. But it's in the folder!
2. Whenever I try to start the tile molester alternative, I get a message saying I need some Java thing on my computer! How do I fix this?
3. What are the numbers for tilesets 2,3,4,... (for GS) in TLP
4. What's the number for "Red Version" in the titlescreen (in Red!) in TLP?

I know I already asked a few of those questions, but they never got answered! Thanks!

KhaosKnight
July 28th, 2008, 09:20 PM
Okay, here are my new questions:
1. Okay, whenever I try to start Cyclone or AGPIX, I get this message:
System Error &H80070485 (-2147023739). One of the library files needed to run this application cannot be found.
I am using a Windows 98.
However, whenver I run it on Vista, it works! Whenever I start AGPIX on Vista, is says, MSCOMCT2.OCX is missing. But it's in the folder!
2. Whenever I try to start the tile molester alternative, I get a message saying I need some Java thing on my computer! How do I fix this?
3. What are the numbers for tilesets 2,3,4,... (for GS) in TLP
4. What's the number for "Red Version" in the titlescreen (in Red!) in TLP?

I know I already asked a few of those questions, but they never got answered! Thanks!


1. Go to google and type in the .OCX file and the first webpage brought up will tell you how to solve it(i did that today but i was searching on the COMDLG32.OCX, also needed to run Cyclone.)

2. Go to Javas website and download the latest Java app thing( i dont know what java calls themselves) and i could help if you be more specific on what java thing you need so you dont go downloading stuff.

3 - 4. I dont know to much about GSC and first gen hacking sorry

.Exiled
July 28th, 2008, 10:41 PM
In PET.(Final).

If you edit a trainer, and battle them they give you $0.

How do i fix this?

IIMarckus
July 28th, 2008, 10:41 PM
When I redesign the map in Gold to have the routes go in a different direction like in the attached illustration is it better use a hex editor first then GoldMap or GoldMap first then a hex editor.I guess it depends on exactly what changes you're making. Personally, I would recommend doing general editing of mapheaders and/or repointing maps before using any map editor, and only start using Goldmap/Megamap once you're pretty much done with that.

ace675
July 28th, 2008, 11:47 PM
Hi in advanced map when i want to put wild pokemon in it comes up with 12 and i only want like 1 to 4. and when i start the game to test it out there's questions pokemon in the wild and not the pokemon i want and also i have tried the lvl thing with 1 to 1 i put it 0 to 0.
I am using: Advanced Map 1.92
Pokemon Game: Pokemon Firered
Map: Pallet Town

Rikuthemaster
July 28th, 2008, 11:48 PM
Well, no one answered mine yet, so if it's cool, I'd like to repost it.

Ok, I've been having a bit of a problem. I've been wanting to put in a custom trainer in place of Giovanni in Pokemon Fire Red using UNLZ.GBA, using the same palatte as Koga. However, even when I put in the palatte offset for Koga, it's still a bunch of random colors due to a crappy palatte. :|

So, my question is, how do I get my trainer to get the color palatte I want (Koga's)?

Rikuthemaster
July 28th, 2008, 11:51 PM
Sorry for the double post. My internet froze up and screwed up on me.

KhaosKnight
July 29th, 2008, 12:01 AM
Hi in advanced map when i want to put wild pokemon in it comes up with 12 and i only want like 1 to 4. and when i start the game to test it out there's questions pokemon in the wild and not the pokemon i want and also i have tried the lvl thing with 1 to 1 i put it 0 to 0.
I am using: Advanced Map 1.92
Pokemon Game: Pokemon Firered
Map: Pallet Town

Well lets say you want 4 pokes in one route, but there are 12 slots, and i want a pikachu, rattata, pidgy, and a charmander.

Instead of entering them like this in AMap:
pikachu
rattata
pidgy
charmander
unk
unk
unk
unk
unk
unk
unk
unk

you would add them like this:

pikachu
pikachu
pikachu
pikachu
rattata
rattata
rattata
rattata
pidgy
pidgy
pidgy
pidgy
charmander
charmander
charmander
charmander

that way you can have only four pokes, and you dont have to worry about the "?" things.

Does that make since?

alo
July 29th, 2008, 06:51 AM
Well, no one answered mine yet, so if it's cool, I'd like to repost it.

Ok, I've been having a bit of a problem. I've been wanting to put in a custom trainer in place of Giovanni in Pokemon Fire Red using UNLZ.GBA, using the same palatte as Koga. However, even when I put in the palatte offset for Koga, it's still a bunch of random colors due to a crappy palatte. :|

So, my question is, how do I get my trainer to get the color palatte I want (Koga's)?

You must actually change the pallette using Advanced Palette Editor. Remember offset of Giovanni's palette, then type it into APE. Change it to your likings and save.

0m3GA AR$3NAL
July 29th, 2008, 11:00 AM
Here is a question I haven't seen anywhere on PC...

Is there a way I can make Deoxys Change, into any form I want, like on Diamond and Pearl, only can I do this on Pokemon FireRed Version. (I want to be able to have Deoxys change from it's attack mode [firered only] to speed, normal, or defense, at the players will! Can anyone explain this for me?

ckk
July 29th, 2008, 02:59 PM
zYo is there a way to change the speed of your bike
like make it go slower or faster then the usual speed

Rikuthemaster
July 29th, 2008, 06:41 PM
Ok, I got the Palettes to work, but i'm having another problem. This has probably been posted before, but whenever I go to UNLZ.gba to replace a trainer, occasionally, it says that the compressed size is too big, and it's aborting.

Any idea how to fix this?

ckk
July 29th, 2008, 06:56 PM
@rikuthemaster
make the trainer your gonna use as the replacement smaller or u can uncheck the abort if bigger option which may cause some bugs and glitches in the game

Cy-Chan
July 29th, 2008, 09:40 PM
Hm, I want to add a new Overworld to Fire Red (using Darthatron's tutorial). If I create a new entry that points to an already used sprite (say Zapdos or something) it works fine, but when I point to my new sprite, it shows a Missingno. instead.

Can anyone help with this?

Melash
July 29th, 2008, 10:26 PM
Okay, here are my questions:
1. What are the TLP numbers for tilesets 2,3,4,... in GS?
2. After applying the titlescreen patch, what offset do I go to in TLP to edit it? (GS)
Thanks!

Psyko
July 29th, 2008, 11:16 PM
I have what's probably a really simple question. In Advance Map, I'm trying to make the ice that you slide right across (like in the cave before Blackthorn City in Gen 2), but I don't know how. Does it involve the Movement Permissions?

KhaosKnight
July 29th, 2008, 11:27 PM
I have what's probably a really simple question. In Advance Map, I'm trying to make the ice that you slide right across (like in the cave before Blackthorn City in Gen 2), but I don't know how. Does it involve the Movement Permissions?

i am not quite sure about this but i think it only involves the Behavior byte of the Ice tile you are using. Either that you a level script, try to find a map that uses slding ice tiles that is already in FR/LG or R/S/E. And check the beavior bytes of the tiles and the Level scripts

Psyko
July 29th, 2008, 11:34 PM
i am not quite sure about this but i think it only involves the Behavior byte of the Ice tile you are using. Either that you a level script, try to find a map that uses slding ice tiles that is already in FR/LG or R/S/E. And check the beavior bytes of the tiles and the Level scripts
Wow, it does already have it programmed in, thanks!


While I'm on the topic of the movement, are half of the functions (0, 1, 2, 1A, 1B, etc) even useful? I'm only used 3: water, walkable places, and unwalkable places.

mattattack
July 30th, 2008, 04:26 AM
I have one question:

Where are the open 27 slots to put more pokemon in the game?

KhaosKnight
July 30th, 2008, 04:35 AM
I have one question:

Where are the open 27 slots to put more pokemon in the game?

They come after the Jhoto pokemon and right before the Hoenn pokemon, and if you want UNLZ numbers then we will need to know what game this is for(ie. FR/LG or R/S/E)

mattattack
July 30th, 2008, 04:40 AM
it's for pokemon fire red

0m3GA AR$3NAL
July 30th, 2008, 07:30 AM
It seems I got flooded out... I'll ask again...

Is there a way to be able to change Deoxys mid-game. (Switching between Attack form, Defense form, Speed form, and Normal form) You can do it is Pokemon Diamond and Pearl, is there a way I could do this on Pokemon FireRed version too?

Cy-Chan
July 30th, 2008, 08:57 AM
It seems I got flooded out... I'll ask again...

Is there a way to be able to change Deoxys mid-game. (Switching between Attack form, Defense form, Speed form, and Normal form) You can do it is Pokemon Diamond and Pearl, is there a way I could do this on Pokemon FireRed version too?

You can do it with ASM. However, you'll need to add the three other Deoxys, since FireRed only has the attack form.

Sgt. Custard
July 31st, 2008, 09:42 AM
I've seen multi-choice messageboxes mentioned in only one place and that's thex4's scripting tut, but it didn't say how to do it, so my question is: is it possible to/how do you make scripts involving a messagebox where you have the option of answering out of a choice of options - not yes and no but something like:

"Hello, where would you like to go?"

*Pallet town
*Pewter city
*Celadon city
*Cinnabar island

And you choose one, thus setting a number 0-3 to LASTRESULT depending on your answer.

Is this possible and if so, how? Thanks a lot.

JackTheRipper
July 31st, 2008, 03:56 PM
I've seen multi-choice messageboxes mentioned in only one place and that's thex4's scripting tut, but it didn't say how to do it, so my question is: is it possible to/how do you make scripts involving a messagebox where you have the option of answering out of a choice of options - not yes and no but something like:

"Hello, where would you like to go?"

*Pallet town
*Pewter city
*Celadon city
*Cinnabar island

And you choose one, thus setting a number 0-3 to LASTRESULT depending on your answer.

Is this possible and if so, how? Thanks a lot.

Yep it is.
Have you played FR/LG? The boatsmen asks you where would you like to go and then you pick from three options and he takes you there. Go look for the script on Advance Map. He's at Vermillion City.

Book Caterpie
July 31st, 2008, 07:42 PM
I'm looking for a wild pokemon editor for Pokemon Crystal, does anyone know where I can find it?

.Exiled
July 31st, 2008, 10:20 PM
In PET.(Final).

If you edit a trainer, and battle them they give you $0.

How do i fix this?

Can someone help me?!

Please....

Sgt. Custard
July 31st, 2008, 10:43 PM
Thanks, JackTheRipper, I'll have a look at that.

Psyko
August 1st, 2008, 12:32 AM
Does anyone know of a good program to edit the Pokemon that trainer/gym leaders have, which isn't PET? That one doesn't work for me.

And is there any way that I can make a Route attach to a city it doesn't normally go to? Like in Fire Red, make Route 3 come out of the right side of Viridian instead?

IIMarckus
August 1st, 2008, 02:01 AM
I'm looking for a wild pokemon editor for Pokemon Crystal, does anyone know where I can find it?Crysmap might be able to do that, I don't quite remember.

You can also edit them in hex. 02A5E9 (in Crystal) starts a list of wild Pokemon and their locations, in the following format:
[2-byte map number]
[wild Pokemon ratio morn][wild Pokemon ratio day][wild Pokemon ratio nite]
[level][species][level][species][level][species][level][species][level][species][level][species][level][species] (morn)
[level][species][level][species][level][species][level][species][level][species][level][species][level][species] (day)
[level][species][level][species][level][species][level][species][level][species][level][species][level][species] (nite)

The list continues this way until you reach a FF for the first byte, which signifies the end of the list.

T
August 1st, 2008, 02:09 AM
Where can I find a list of Unzl.gba #s for Sapphire.

.Exiled
August 1st, 2008, 02:12 AM
Does anyone know of a good program to edit the Pokemon that trainer/gym leaders have, which isn't PET? That one doesn't work for me.

And is there any way that I can make a Route attach to a city it doesn't normally go to? Like in Fire Red, make Route 3 come out of the right side of Viridian instead?

PET. The Best thing you have.

Trainer Edit. Also a secondary choice.

Hex- Sometimes.


Advance Map, Route COnnections :\.

Jack-s-b
August 1st, 2008, 10:47 AM
3 questions,

1) is there any way i can make someone give you a togepi egg earlier in the game, like in pewter city or something

2) is there any way i can make you start in cerulean city and get your pokemon from there ect

3) how can i add rivals into the game like on pokemon shiny gold, and make a battle pop up randomly were it didnt used to be

i am hacking pokemon fire red,

i'd appreciate my questions being answered
cheers,

megiddo
August 1st, 2008, 04:22 PM
The first and last involve scripting. The 2nd one, you could use start map changer advance.

pee531
August 1st, 2008, 06:04 PM
I need help hacking the intro of the pokemon advance gen games where proffesor birch is talking to you using a hex editor.

El Gofre
August 1st, 2008, 06:48 PM
There's a hacking section somewhere on this forum, this isnt the right place to ask.

ckk
August 1st, 2008, 09:36 PM
ok here it is
I've searched the forums and i cant find anything related to this
i want to find a scripting very good tutorial that explains stuff like making a sprite move to a certain area when u go on a certain block and other advance stuff like that
i dont care wat the compiler is btw

Time
August 1st, 2008, 10:10 PM
ok here it is
I've searched the forums and i cant find anything related to this
i want to find a scripting very good tutorial that explains stuff like making a sprite move to a certain area when u go on a certain block and other advance stuff like that
i dont care wat the compiler is btw

go to the documents and tutorials and you'll find a LOT of scripting tutorials, especially thethethethe's scripting tutorial. ;)

~Fire
August 1st, 2008, 10:10 PM
Stuff like that goes in the emulation section.
just look at the documents and tutorials and you will find out how to do it.

flah117
August 1st, 2008, 11:49 PM
Two questions about fire red,

1.How do you change the pokemon that appear iwhen you look at your party(ex.the ones that move thats right beside their name)?

2.How do you add more moves without replacing the old ones?

Time
August 2nd, 2008, 03:48 AM
Two questions about fire red,

1.How do you change the pokemon that appear iwhen you look at your party(ex.the ones that move thats right beside their name)?

2.How do you add more moves without replacing the old ones?

1. you need the hacking tool called IconEd to edit those icons. I have a tutorial on how to do so.

2. better ask thethethethe about that matter. you need to do so with hex. ;)

Cy-Chan
August 2nd, 2008, 08:27 AM
Two questions about fire red,

1.How do you change the pokemon that appear iwhen you look at your party(ex.the ones that move thats right beside their name)?

2.How do you add more moves without replacing the old ones?

For two, you'd need to repoint all of the attack information. Then just append a new attack onto the end of the current data.

It's a pain in the ass to repoint though; so many pointers... I tried, but it screwed everything up. You should just replace all the awful moves, like I did (y'know, stuff like Wrap, Bubble, Mega Kick, Sky Attack... there's loads of horrible moves).

I've asked before, but how do create new item/ability/attack effects (mostly want to know about items). I know berries in particular have two bytes in their item data (byte 18 and 19) that tell them what effect they have.

Shiny_Latios
August 2nd, 2008, 01:27 PM
I am having a problem with a sand route in Fire Red. I would like to have wild pokemon but Grass will not work. How would I get wild pokemon into a sand route?

poke freak 101
August 2nd, 2008, 09:26 PM
I haver a problem on my overworld changer when i click 32x32

and use the sprite nothing appears? all the other commands work except that one.

lriley777
August 3rd, 2008, 01:35 AM
what I really need help with is, how do i change what the people are named as and how to change what they say. i also need to know what tool i need for it.

Time
August 3rd, 2008, 01:52 AM
what I really need help with is, how do i change what the people are named as and how to change what they say. i also need to know what tool i need for it.

To change trainer's names...
Use PET...

To change what they say...
Use Advance Text...

OutOfOrder
August 3rd, 2008, 01:53 AM
how do you upload new sprites onto the emerald rom?

well i know how to upload em... but i mean how do you fill in all the ? spaces? (25 of them)

i can only find one with UNLZ- GBA not all 25... how do i find all 25 so i can upload my pokemon pictures

SDODC13
August 3rd, 2008, 10:50 PM
I've just got the new version of advance map and got a text editor (XSE) to try and change up some of the events and such but whenever I change them and asks if I want to save it saves to something else and doesnt edit it in the game. How can I get it to save in the game? (plus tried to use it w/o am and couldnt figure it out)

0m3GA AR$3NAL
August 4th, 2008, 03:26 AM
Does anyone know the unLZ.gba number (FireRed) to the Kanto mainland map. I have the tiles, I just need the tilemap, can anyone help?

KhaosKnight
August 4th, 2008, 03:44 AM
how do you upload new sprites onto the emerald rom?

well i know how to upload em... but i mean how do you fill in all the ? spaces? (25 of them)

i can only find one with UNLZ- GBA not all 25... how do i find all 25 so i can upload my pokemon pictures

Dshayabusa answered this in the other topic you posted this question in

I've just got the new version of advance map and got a text editor (XSE) to try and change up some of the events and such but whenever I change them and asks if I want to save it saves to something else and doesnt edit it in the game. How can I get it to save in the game? (plus tried to use it w/o am and couldnt figure it out)

you have to hit compile(the gears) and saving it only keeps a record of the script as an .rbc file so you can view it later. And XSE is a script editor not a text editor

Does anyone know the unLZ.gba number (FireRed) to the Kanto mainland map. I have the tiles, I just need the tilemap, can anyone help?

Check the oodles and oodles of Fire Red worldmap tuts in the Docs and Tuts section, there are like 3-4 and one of them should have the numbers

0m3GA AR$3NAL
August 4th, 2008, 07:42 AM
Check the oodles and oodles of Fire Red worldmap tuts in the Docs and Tuts section, there are like 3-4 and one of them should have the numbers

Hmm, I looked, and I saw a few, but they were either for Ruby version, or it was something you do in MS Paint, and it had no ROM hacking value at all. What I read in there was that it couldn't be done, and I don't believe outdated TUTS, if you could link me to a TUT with the unLZ.gba number for the Kanto mainland map tilemap, that would be great. Or if you could just tell me it, that would work too. All help is apreciated, thank you. (

Mario_Bones
August 4th, 2008, 08:34 AM
For two, you'd need to repoint all of the attack information. Then just append a new attack onto the end of the current data.

It's a pain in the ass to repoint though; so many pointers... I tried, but it screwed everything up. You should just replace all the awful moves, like I did (y'know, stuff like Wrap, Bubble, Mega Kick, Sky Attack... there's loads of horrible moves).

I've asked before, but how do create new item/ability/attack effects (mostly want to know about items). I know berries in particular have two bytes in their item data (byte 18 and 19) that tell them what effect they have.
I'm pretty sure that if you use Item Editor, there's quite a lot of free spaces for new items, but creating new effects entirely, I don't know.
I'd also like to know how you add new abilities/attacks/types, as well as effects, without overriding old ones.

Jack-s-b
August 4th, 2008, 03:21 PM
Just a problem wioth pokescript,

I've followed the tutorial to the letter
But when i click on the new person i have made the script for, he doesnt talk instead the screen just goes bright red and doesnt change back, it just freezes on a red screen

Yeah, well thats the probalem help would be appreciated

(also, does anyone know how i can insert my own pokemon or D/P pokemon into the ruby rom) ive got a program which allows u to add them, but it dont let you add an image)
thanks,

oh yeah, and is there any way of expanding the map, to make new cities and stuff. ive got advanced map

KhaosKnight
August 4th, 2008, 04:12 PM
Just a problem wioth pokescript,

I've followed the tutorial to the letter
But when i click on the new person i have made the script for, he doesnt talk instead the screen just goes bright red and doesnt change back, it just freezes on a red screen

Yeah, well thats the probalem help would be appreciated

Post your script in the script help thread in the Scrapbox and see who can help you there

(also, does anyone know how i can insert my own pokemon or D/P pokemon into the ruby rom) ive got a program which allows u to add them, but it dont let you add an image)
thanks,

There are plenty of tuts on this in the Docs and Tuts section

oh yeah, and is there any way of expanding the map, to make new cities and stuff. ive got advanced map

Go to the header tab and at the bottom there should be two boxes that say height and width. Increase or Decrease the numbers to your liking.

Quilava's Master
August 4th, 2008, 04:25 PM
does anyone know the offset for the picture behind the pokemon sprite on the title screen. If FR its fire...

Kasekopf
August 4th, 2008, 05:20 PM
Does anyone know the offset for the Prof. Oak sprite in the intro of FR?
Thanks

T
August 4th, 2008, 05:52 PM
- Using Overworld Editor - Rebirth Edition -

Whenever I try to import a bitmap OW that hasn't been ripped from the firered rom, it gives the error: Runtime Error 6 overflow.

The Sprite I'm replacing is 16x32.
The Sprite I'm importing is 16x32.

Poryhack
August 5th, 2008, 01:37 AM
I'v read through the entire DP hacking thread (I'm not sure wether to be proud or angry about that) but there was one thing not quite clear to me. Is it possible to import sprites into DP roms? As in make your own and replace a regular pokemon sprite with it? I know PokeTEX could edit trainer sprites, but actual pokemon sprites were never mentioned.

This second part is more a request than a question, but it didn't really warrant its own thread. LoadingNOW/pika lost his site in a server crash (or something) and hasn't bothered uploading his tools PokeDSPic and PokeText back onto it yet. I'd like them but google failed to find any usefully mirrors. Can anyone here upload the latest versions onto rapidshare or something? I'd really appreciate it.

Chary
August 5th, 2008, 04:33 AM
HEY SORRY IF THIS HAS BEEN ASKED ALREADY BUT THERE ARE 200 PAGES
um i know in pokemon GBA hacks ive seen DP pokemon how do u insert dp pokes into a fire red ROM???

KhaosKnight
August 5th, 2008, 04:44 AM
HEY SORRY IF THIS HAS BEEN ASKED ALREADY BUT THERE ARE 200 PAGES
um i know in pokemon GBA hacks ive seen DP pokemon how do u insert dp pokes into a fire red ROM???

Well it can be a sorta complicated process but here goes, first you must obtain the D/P/P sprite you want to insert. Then you must resize to the allowed size for GBA pokes(i think its 64x64 but i am not entirly sure), then you must index the sprite in 16 colors, then open UNLZ.gba and locate the 25 empty slots, do the importing and exporting procedure, open the rom to check to see if the sprite are done well. That is basicly the concept in a nutshell go to the Tuts section for more info as there are one or two on sprite inserting.

Dark Lakitu
August 5th, 2008, 09:42 AM
HEY SORRY IF THIS HAS BEEN ASKED ALREADY BUT THERE ARE 200 PAGES
um i know in pokemon GBA hacks ive seen DP pokemon how do u insert dp pokes into a fire red ROM???

There's a thing that says "Search this Thread" near the top. Use that to search.

Also, use the search forum tool and search for "Insert D/P Pokemon Tutorial" and there should be a few.

Time
August 5th, 2008, 11:32 AM
elow pipz. I got a question. :\
looking the ROM through a hex editor, we can see the offsets we have in there, right?
if I burned a script onto the ROM, but the script had an error, and I forgot to save some back-up, is it possible to erase the offsets the script used through a hex editor? :\

thankies~

Blazichu
August 5th, 2008, 12:00 PM
elow pipz. I got a question. :\
looking the ROM through a hex editor, we can see the offsets we have in there, right?
if I burned a script onto the ROM, but the script had an error, and I forgot to save some back-up, is it possible to erase the offsets the script used through a hex editor? :\

thankies~

Well you can remove the pointers a person has, so yeah you can remove a pointer to a script in hex. Pointers are usually 3-bytes in Advance Generation games. So an example would be 124567, you would have to search for 674512, just flip the first and last two values around.

Time
August 5th, 2008, 02:00 PM
what I mean was this... :\
http://i203.photobucket.com/albums/aa154/destinedjagold/hex.png
I was wondering if I can erase those so I can use those offsets once again. :\
thanks~

jamieboy30
August 5th, 2008, 02:06 PM
Hey, got another question, this time regarding overworld editor RE and inserting sprites over a deoxys sprite in FR. Basically, I get a darkrai OW sprite, index it, and scale it down to size, then insert it over the deoxys form i don't want to use, problem is that when i do that the palette goes all weird, so I inserted the palette of darkrai along with the sprite, now every single other OW sprite that uses that specific palette goes messed up, including the other forms of deoxys, and the hero. Help would be much appreciated. Thanks

+Sneasel™
August 5th, 2008, 02:14 PM
Hey, got another question, this time regarding overworld editor RE and inserting sprites over a deoxys sprite in FR. Basically, I get a darkrai OW sprite, index it, and scale it down to size, then insert it over the deoxys form i don't want to use, problem is that when i do that the palette goes all weird, so I inserted the palette of darkrai along with the sprite, now every single other OW sprite that uses that specific palette goes messed up, including the other forms of deoxys, and the hero. Help would be much appreciated. Thanks

Okey dokey, here's what you do.
First of all, you definetly shouldn't have inserted Darkrai's pallete, but you can fix that. All you have to do is find the old pallete in a different Fire Red ROM, export one of the images that use that pallete, and insert it back over where the Deoxys was, and then that will be fixed up.

Now, to insert it in rightly, you need to use and existing pallete in the game to re-color it. Search through a few until you find some with the right colors. Then, open up the original Darkrai in paint, zoom in atleast 600%, and then use that as a guide to re-color it. Remember, you won't get the EXACT colors, but you can come really close, but if i remember correctly, when I put a Darkrai in, it looked a bit lighter than it should've, but it still looks cool. I would start with the outline and then work inwards.

jamieboy30
August 5th, 2008, 02:20 PM
Okey dokey, here's what you do.
First of all, you definetly shouldn't have inserted Darkrai's pallete, but you can fix that. All you have to do is find the old pallete in a different Fire Red ROM, export one of the images that use that pallete, and insert it back over where the Deoxys was, and then that will be fixed up.

Now, to insert it in rightly, you need to use and existing pallete in the game to re-color it. Search through a few until you find some with the right colors. Then, open up the original Darkrai in paint, zoom in atleast 600%, and then use that as a guide to re-color it. Remember, you won't get the EXACT colors, but you can come really close, but if i remember correctly, when I put a Darkrai in, it looked a bit lighter than it should've, but it still looks cool. I would start with the outline and then work inwards.

Thanks alot! I just inserted the old palette and will try what you said!

jamieboy30
August 5th, 2008, 02:50 PM
Okay, I just did what you told me but when i tried to save it, it comes up with this: "Error 55 (File already open) in procedure savesprite of FrmOverworldEditor"- What does this mean?

megiddo
August 5th, 2008, 04:14 PM
I've had that happen before and I'm not exactly sure of what it means. However, reloading owre seems to make it work again.

jamieboy30
August 5th, 2008, 06:07 PM
I managed to fix it ^^ all you have to do is import the sprite, then save it, quit it then open it again and start changing the colours :) thanks for all your help, itman :) much appreciated.

+Sneasel™
August 5th, 2008, 10:58 PM
Ok, I have no idea why this happens but...
I used the OW changer to change the size of one of the OWs to 32x32. Then, I inserted my OW correctly. After, I went to A-map to put it in a map. But when I went to it in the acutal game (VBA), it's invisible. And there is no way that I can find to make it reappear. It's there though, cause you can't move on the spot. Can someone help me?

Time
August 5th, 2008, 11:39 PM
Ok, I have no idea why this happens but...
I used the OW changer to change the size of one of the OWs to 32x32. Then, I inserted my OW correctly. After, I went to A-map to put it in a map. But when I went to it in the acutal game (VBA), it's invisible. And there is no way that I can find to make it reappear. It's there though, cause you can't move on the spot. Can someone help me?

lemme think of some possibilities...
1. is it hidden?
2. is the map having a level script that hides that overworld's person number?
3. er, is it hidden behind the tiles it''s suppose to be standing at?
4. try to change one of the people there with the new overworld you added...
5. (save back-up first)try deleting the level script?

+Sneasel™
August 5th, 2008, 11:45 PM
lemme think of some possibilities...
1. is it hidden?
2. is the map having a level script that hides that overworld's person number?
3. er, is it hidden behind the tiles it''s suppose to be standing at?
4. try to change one of the people there with the new overworld you added...
5. (save back-up first)try deleting the level script?

1. No.
2. No level scripts.
3. No, unless grass can hide people.
4. Still invisible...
5. No level script to delete.

Thanks for your help though, I just can't figure out why it would happen, unless Overworld Changer doesn't work in general, but some of my friends had it work easily, and said they never had this problem. I used it again on a different OW and inserted a new one, and it still was invisible.

Cullin1
August 6th, 2008, 01:25 AM
First Question:
Yeah, me and my step brother Agent Q Got into hacking pokemon fire red, and we were doing pretty good until we put in a trainer into our game. Now we did this with Trainer Editor. It suddenly made us surf on the first floor of every building, and viridian forest.

Second Question:
Uh, we also downloaded PoketScript, but I read tutorials on compiling and I need some PokemnADV or something like that. Anyone know a download site, or can upload it so I can download it?

Sorry to bother with the questions..

0m3GA AR$3NAL
August 6th, 2008, 04:29 AM
I have been looking all over this site, and I have yet to find the unLZ.gba number for pokemon Firered's Kanto mainland tilemap. (not the Tiles themselves, but the GFX version of the thing that tells the tiles what order to be in) I need this number for my hack, I need to replace it, with the one I made. Can anyone help me?

Blazichu
August 6th, 2008, 08:29 AM
what I mean was this... :\
http://i203.photobucket.com/albums/aa154/destinedjagold/hex.png
I was wondering if I can erase those so I can use those offsets once again. :\
thanks~

Well if you have data there you cannot use the same offset twice....if that is what you mean. If not, then you can remove the scripts from the offset by placing [FF] codes so that it becomes blank space.

First Question:
Yeah, me and my step brother Agent Q Got into hacking pokemon fire red, and we were doing pretty good until we put in a trainer into our game. Now we did this with Trainer Editor. It suddenly made us surf on the first floor of every building, and viridian forest.

Second Question:
Uh, we also downloaded PoketScript, but I read tutorials on compiling and I need some PokemnADV or something like that. Anyone know a download site, or can upload it so I can download it?

Sorry to bother with the questions..

1. Sounds like a glitch, you might need a new ROM. Also adding in trainers can be done with scripting.

2. This isn't a tool request thread. Search the Toolbox.

I have been looking all over this site, and I have yet to find the unLZ.gba number for pokemon Firered's Kanto mainland tilemap. (not the Tiles themselves, but the GFX version of the thing that tells the tiles what order to be in) I need this number for my hack, I need to replace it, with the one I made. Can anyone help me?

You'll have to do it like the way that is shown here: http://sfc.pokemon-inside.net/lesson.php?id=18&lang=en

0m3GA AR$3NAL
August 6th, 2008, 08:49 AM
You'll have to do it like the way that is shown here: http://sfc.pokemon-inside.net/lesson.php?id=18&lang=en

Aww, I was hoping I diddnt have to take this route...


Oh well ,I will give it a shot.

Iken
August 6th, 2008, 11:27 PM
*gulp*

i know this has probably been asked at least 500 times, and i'm sure you're sick of people asking,

but where do i start?

i've never hacked before, and i don't know what tools i'll need.

or if you could point me to a thread that'll tell me that would be fantastic..


Thanks in advance

KhaosKnight
August 6th, 2008, 11:31 PM
*gulp*

i know this has probably been asked at least 500 times, and i'm sure you're sick of people asking,

but where do i start?

i've never hacked before, and i don't know what tools i'll need.

or if you could point me to a thread that'll tell me that would be fantastic..


Thanks in advance

Well the best place to start is the Tools Section and the Tutorials section. For a map editor you will need Advance Map, second you will need a script editor, fo that try XSE. and if you get far enough to insert sprites then try UNLZ.GBA. Then for OW sprites try OW editor rebirth edition.

That should be enough to get you started. Remember if you cant find some of the tools in those sections try google.

Iken
August 6th, 2008, 11:41 PM
Well the best place to start is the Tools Section and the Tutorials section. For a map editor you will need Advance Map, second you will need a script editor, fo that try XSE. and if you get far enough to insert sprites then try UNLZ.GBA. Then for OW sprites try OW editor rebirth edition.

That should be enough to get you started. Remember if you cant find some of the tools in those sections try google.


Do you know what the newest versions are? i don't wanna get stuck with an old one and then get screwed over before i start D:

please and thankyou :D

KhaosKnight
August 7th, 2008, 12:36 AM
Do you know what the newest versions are? i don't wanna get stuck with an old one and then get screwed over before i start D:

please and thankyou :D

ususaly when you down load it the links are updated with the current, and some have automatic updates

devil5448
August 7th, 2008, 02:47 AM
i tryed to use rs ball but it says dont hav pokemon.uni files so i cant dump what wrong or where can i ge another editor for sapphire ty.

megiddo
August 7th, 2008, 04:59 AM
Does anyone know how to control the ability to run on a map? For some reason I can't run in one of my outdoor maps. I made sure the running shoes were set.

KhaosKnight
August 7th, 2008, 05:40 AM
Does anyone know how to control the ability to run on a map? For some reason I can't run in one of my outdoor maps. I made sure the running shoes were set.

check the behavior bytes on the tiles, some may be set to no running(like the grass below foretree)

megiddo
August 7th, 2008, 05:45 AM
I've checked them. They're all 0. Even indoor tiles are set to normal. I checked level scripts as well. Maybe something under the professional view in amap?

Semele
August 7th, 2008, 05:54 AM
I've checked them. They're all 0. Even indoor tiles are set to normal. I checked level scripts as well. Maybe something under the professional view in amap?

Go to the header view in Advance Map and change the map's type to route, town or village.

andy63
August 7th, 2008, 01:41 PM
I need help with this. When i go to pallet town it becomes like this when i am trying to return to route 1. And the connections are the same as before, so why is it like this??

I am using advance map

http://i177.photobucket.com/albums/w225/andy633/dunno.png

KhaosKnight
August 7th, 2008, 04:34 PM
I need help with this. When i go to pallet town it becomes like this when i am trying to return to route 1. And the connections are the same as before, so why is it like this??

I am using advance map

http://i177.photobucket.com/albums/w225/andy633/dunno.png


You prolly changed the tileset in Route 1 and Pallete Town. If they dont have the same tileset then when entering Route 1 and seeing the tiles that arent in Pallete Towns tilesets causes the game to change the tiles.

ryan123456789019
August 7th, 2008, 11:50 PM
hello for some reason if I go to a certain area in the game It makes the game restarts. It does this in a couple places in the game. So why does it do this.

I am using a fire red rom.

nemesish
August 8th, 2008, 12:49 AM
kind of an odd question but...

I have added pokemon on FR on the 25 free spaces.
As afr as i know they can´t be openly caught on the wild since they dont have pokedex data, and when tey are caught the game would freeze.
I have been testing these pokes yesterday and when i caught one (in this case Shaymin) the game said "Shaymin´s data now will be added to the poke dex". Frankly I was waiting for the game to crash, but... it skipped the dex and go the screen where Shaymin appears and the game tells me to give it a nickname.

This happened with every poke i added to the 25 spaces (M´-Arceus-Dialga-Palkia-etc.)

Is this common? I haven´t unabled the dex, so this bugs me a little.

KhaosKnight
August 8th, 2008, 12:56 AM
kind of an odd question but...

I have added pokemon on FR on the 25 free spaces.
As afr as i know they can´t be openly caught on the wild since they dont have pokedex data, and when tey are caught the game would freeze.
I have been testing these pokes yesterday and when i caught one (in this case Shaymin) the game said "Shaymin´s data now will be added to the poke dex". Frankly I was waiting for the game to crash, but... it skipped the dex and go the screen where Shaymin appears and the game tells me to give it a nickname.

This happened with every poke i added to the 25 spaces (M´-Arceus-Dialga-Palkia-etc.)

Is this common? I haven´t unabled the dex, so this bugs me a little.

Well just make the pokedex data and see if it still works. This isnt really a problem. Just be sure to make a backup.

OutOfOrder
August 8th, 2008, 11:58 AM
Well....

my brother was telling me to do a Deep Search for the Pokemon Emerald Rom in the UNLZ- GBA.

Now i cannot undo the deep search... all the pictures are srewed up...

how do i undo the deep search and make the pictures back to normal?

Here is what it looks like:

http://i35.tinypic.com/357hj4i.jpg

One more thing...

How do you use all 25 spaces in your Emerald Rom for other pokemon? I have seen people do it with their FR and LG roms...so is there a way with emerald?

X-Buster
August 8th, 2008, 12:42 PM
to undo Deep scan function, go to the directory same as the location of your ROM then Delete the files named "FILENAME.gba.pal" and FILENAME.gba.spr

Iken
August 8th, 2008, 07:34 PM
Well i'm not sure if this is a SIMPLE question,
But i'm hacking Ruby version, and i'd like to
take out everything in the begining
i mean the scripts, like your mom talking to you,
and having to save Birch.

Is this possible?

nemesish
August 8th, 2008, 11:34 PM
How do you use all 25 spaces in your Emerald Rom for other pokemon? I have seen people do it with their FR and LG roms...so is there a way with emerald?

I think it´s the same wayon E/R/S, but i prefer FR/LG since it´s more stable than Emerald

Iken
August 9th, 2008, 12:47 AM
Another question
...If i'm posting in the wrong spot let me know @_@

Anyway, i was wondering how you can make cutable trees,
rocksmashable rocks, movable boulders, etc. (the hm move things..)

i'm using A-map 1.92 and XSE

Help will be appreciated ^^

Zephiel
August 9th, 2008, 12:58 AM
Okay, long story cut short.

A friend of mine edited the sprites of trainers for me with unLZ. But when I went through the game, a single sprite occupied not only one trainer, but two. I went to change that and found that several of the sprites had this problem. I tried changing it using a tutorial I found on Youtube but it didn't work, all I get is this big black box. What am I doing wrong?

Also, I can't seem to find some sprites in the coding. Through editing fire red I can't find misty, erika, Sabrina, or Blaine. This is odd because the sprites for these were occupying more than one sprite or were being occupied by another sprite. The one that I cannot find AT ALL is Erika, which was being occupied by Giovanni. The others are occupying other sprites; Misty -> Lance, Sabrina -> Bruno, Blaine -> Cue Ball. However, there is only ONE of this sprite in the coding; IE there isn't one for Sabrina and one for Bruno; One for lance and one for misty. I have no idea what the problem is. Someone help?

KhaosKnight
August 9th, 2008, 01:12 AM
Another question
...If i'm posting in the wrong spot let me know @_@

Anyway, i was wondering how you can make cutable trees,
rocksmashable rocks, movable boulders, etc. (the hm move things..)

i'm using A-map 1.92 and XSE

Help will be appreciated ^^

BAsicly in the game you are using just search through the maps for the trees, rocks, boulders and ect. and just take the offsets from there and put them on the rock, tree you made. The trees and stuff are in the sprite pics, so you will have to make a people event with the desired pic and jus tput the offset there.

Blazichu
August 9th, 2008, 03:04 AM
hello for some reason if I go to a certain area in the game It makes the game restarts. It does this in a couple places in the game. So why does it do this.

I am using a fire red rom.

Sounds like a glitch or tileset error, you might need to restart.

Well i'm not sure if this is a SIMPLE question,
But i'm hacking Ruby version, and i'd like to
take out everything in the begining
i mean the scripts, like your mom talking to you,
and having to save Birch.

Is this possible?

Just remove the level scripts in the ROM. I think they are editable in Advance Map now.

Okay, long story cut short.

A friend of mine edited the sprites of trainers for me with unLZ. But when I went through the game, a single sprite occupied not only one trainer, but two. I went to change that and found that several of the sprites had this problem. I tried changing it using a tutorial I found on Youtube but it didn't work, all I get is this big black box. What am I doing wrong?

Also, I can't seem to find some sprites in the coding. Through editing fire red I can't find misty, erika, Sabrina, or Blaine. This is odd because the sprites for these were occupying more than one sprite or were being occupied by another sprite. The one that I cannot find AT ALL is Erika, which was being occupied by Giovanni. The others are occupying other sprites; Misty -> Lance, Sabrina -> Bruno, Blaine -> Cue Ball. However, there is only ONE of this sprite in the coding; IE there isn't one for Sabrina and one for Bruno; One for lance and one for misty. I have no idea what the problem is. Someone help?

Make sure the sprites you are replacing are indexed and have a maximum of 16 colours first.

T
August 9th, 2008, 05:35 AM
how do I change a trainer's PKMN's attacks, PET doesn't let me change most of the Trainer's PKMN's attacks. ~on psp(limited typing)~

.Pichu-kun
August 9th, 2008, 05:46 AM
There's another tool, that acts the same.
It's called PET's Revenge.

+Sneasel™
August 9th, 2008, 05:13 PM
how do I change a trainer's PKMN's attacks, PET doesn't let me change most of the Trainer's PKMN's attacks. ~on psp(limited typing)~

There's another tool, that acts the same.
It's called PET's Revenge.

Acutally, PET's Revenge is just an upgrade to PET, but just like PET, it only lets you change the attacks of Gym Leaders and Elite Four Members (and maybe rival battles, I'm not sure). So, the Pokemon would know the attacks that they would have if they were that level (use a program like YAPE or PEP to change those).

Neilex
August 9th, 2008, 06:14 PM
This is probably a stupid question but hey, I don't know these things very well.

How do you make it so that 2-3gen pokemon can evolve without the nat. dex

ex. in fr/lg i set one of the starters as a treeko and it wont evolve.

rydert
August 9th, 2008, 07:41 PM
Hello does anyone know where I can get a ruby.ini I have searched quite a while now and there are rumors you can get one. And no the one advance text comes with is not full. Please. and thank you

Time
August 9th, 2008, 11:28 PM
Hello does anyone know where I can get a ruby.ini I have searched quite a while now and there are rumors you can get one. And no the one advance text comes with is not full. Please. and thank you

have you ever gave thought of what's the purpose of the search button in A-Text?
It is for all users to search for texts in the game.
There are tutorials in the Documents and Tutorials, e.g., my tutorial(which is now locked) on how to search for texts in the game with A-Text.

T
August 9th, 2008, 11:54 PM
Acutally, PET's Revenge is just an upgrade to PET, but just like PET, it only lets you change the attacks of Gym Leaders and Elite Four Members (and maybe rival battles, I'm not sure). So, the Pokemon would know the attacks that they would have if they were that level (use a program like YAPE or PEP to change those).


YAPE and PEP isn't what I was looking for, I want to change the attacks of the pokemon in that battle, not the overall attacks...
I own PET's Revenge, and need to change the Rival's attacks(Not able to in PET's Revenge for FR)

Dark Lakitu
August 10th, 2008, 12:54 AM
Why?
I mean, it's not like you want to give him moves his Pokemon can't learn, right?

Dragonatrix
August 10th, 2008, 02:29 AM
I was wondering, how can I change a pokemon's natural moveset? I'd prefer a method that doesn't involve HEX-editing if possible. I'm only asking because I just need to give one of the players starters (Abra) a move that can actually make training possible.

Edit: And yes, I have already searched. Here and on Google. The prior gave me nothing relevent and the latter gave me ARMax codes.

megiddo
August 10th, 2008, 02:38 AM
There are a bunch of tools for it in the toolbox. :s

Dragonatrix
August 10th, 2008, 02:39 AM
Ahha thanks. I didn't even notice that section.

Macaveli
August 10th, 2008, 02:48 AM
Sorry if it's a noob question but Does anyone know how to edit the end game credits?It'd make credited people a lot easier? Sorry if it's been asked but I can't find it.

FHJoker
August 10th, 2008, 03:06 AM
How do I edit mapheader, and repoint maps?

XDRules
August 10th, 2008, 05:22 AM
This is probably a stupid question but hey, I don't know these things very well.

How do you make it so that 2-3gen pokemon can evolve without the nat. dex

ex. in fr/lg i set one of the starters as a treeko and it wont evolve.

Can't you just change the script to get the National Dex right away?

Blazichu
August 10th, 2008, 08:20 AM
Sorry if it's a noob question but Does anyone know how to edit the end game credits?It'd make credited people a lot easier? Sorry if it's been asked but I can't find it.

Just find the text and edit that, it shouldn't be too hard.

How do I edit mapheader, and repoint maps?

Map Headers can be found around 0x94121 and the pointers are around 0x940ED, so you just need to change the pointer and direct it to the new location of the data, make sure it is in the correct bank also. Also make sure that bank has a lot of blank space.

Dialseus Gavin
August 10th, 2008, 08:35 AM
Can anyone give me some Pokemon Diamond offsets?

1. Does Overworld Changer, change the size of the OW's? So can I make a Hero/Heroine as big as a Legendary Overworld?

Time
August 10th, 2008, 09:35 AM
1. Does Overworld Changer, change the size of the OW's? So can I make a Hero/Heroine as big as a Legendary Overworld?

hm... well... :\
OWC -OverWorld Changer- 'ruins' your overworld which has movement sprites. :\

That tool's only great for OverWorlds which has no movement sprites, e.g. some legendary sprites in R/S...

your best bet is to rely on Darthatron(sp?)'s tutorial.

Gabe_c
August 10th, 2008, 11:36 AM
Can anyone give me some Pokemon Diamond offsets?

1. Does Overworld Changer, change the size of the OW's? So can I make a Hero/Heroine as big as a Legendary Overworld?
About DP offset... Yeah, But what do you want offset to? I mean I could just write 0x784A5 and give it to you any say i just made it up, but it's still a dp offset... Please tell me what you wanna edit... About the Overworld... I never used the tool but I'll gues you could do that...

Just find the text and edit that, it shouldn't be too hard.


Map Headers can be found around 0x94121 and the pointers are around 0x940ED, so you just need to change the pointer and direct it to the new location of the data, make sure it is in the correct bank also. Also make sure that bank has a lot of blank space.

Psss.... (Goto advance map and get the specifik pointier?)

I hope this post don't get delted since 3 of my post in this thread has... And they were all containing the right answers...???

*Poliwag*
August 10th, 2008, 12:41 PM
Does anyone know the offset for the intro script in FireRed? (with professor oak, gender choose etc.)
I am aware that you can edit what he says with a-text etc but i want to decompile the script and view the commands in the hope to remove the option of choosing a gender,
cheers!

cε׀׀
August 10th, 2008, 03:44 PM
Does anyone know the offset for the intro script in FireRed? (with professor oak, gender choose etc.)
I am aware that you can edit what he says with a-text etc but i want to decompile the script and view the commands in the hope to remove the option of choosing a gender,
cheers!

I don't think you can actually have an offset for that script. You can edit what he says, but I don't think you can edit anything else (except for sprites). I don't think you can remove the option of choosing a gender.

*Poliwag*
August 10th, 2008, 04:19 PM
Thanks for the response Cell, but the script is in the game and, therefore it must have an offset. Has anyone else got any ideas.

Gabe_c
August 10th, 2008, 05:16 PM
Thanks for the response Cell, but the script is in the game and, therefore it must have an offset. Has anyone else got any ideas.

Yes it is the game, But are you sure it's using the scripting engine?

FHJoker
August 10th, 2008, 06:35 PM
Map Headers can be found around 0x94121 and the pointers are around 0x940ED, so you just need to change the pointer and direct it to the new location of the data, make sure it is in the correct bank also. Also make sure that bank has a lot of blank space.

I am a little confused by definition what is a mapheader and a pointer.

IIMarckus
August 10th, 2008, 10:53 PM
I am a little confused by definition what is a mapheader and a pointer.A pointer is a numerical reference to data or a piece of code. It's similar to an offset, but not completely. The most common pointer in GBC games is the two-byte pointer, which points to within the bank if it's between 4000 and 7FFF inclusive. E.g.:

At offset 0x123964-123965 (hypothetically), we have two bytes, 0x00 and 0x52. The Game Boy uses little-endian values, so they become 5200. Since this is between 4000 and 7FFF, it most likely points to within this bank (a bank is 0x4000 bytes). Now do this:

[(<offset> / 0x4000 * 0x4000) + (<pointer> - 4000)] (assuming you're doing integer division, Windows calculator does by default when working with hexadecimal values)

This results in an offset of 0x121200. The pointer leads to offset 0x121200.


Three-byte pointers are a little less common, since they can't be used inline with ASM. Three-byte pointers include the bank number plus a two-byte pointer. So if we have a pointer of 0x335972, it means "location 3259 in bank 33":

[(<bank> * 0x4000) + (<pointer> - 4000)]

Thus, the pointer points to offset 0x0CF259.


To calculate a pointer to a given offset is simple: take the offset (say, 0x135276), modulus divide by 4000 (modulus division gives the remainder instead of the quotient, and is usually the "MOD" or "%" key on a calculator), add 0x4000 (this is an edit, I left this out!) and switch bytes to get the two-byte pointer. Then take the original offset and divide by 0x4000 to get your bank number, if needed.


Explanation of mapheaders (http://acmlm.kafuka.org/archive3/thread.php?pid=179435&r=1#179435)

*Poliwag*
August 11th, 2008, 07:30 AM
Yes it is the game, But are you sure it's using the scripting engine?

Hmmm, good point. If it's not using the scripting engine, does anyone have any other ideas what engine it may be using of where the data can be found?

Gabe_c
August 11th, 2008, 09:15 AM
Hmmm, good point. If it's not using the scripting engine, does anyone have any other ideas what engine it may be using of where the data can be found?

I'm not sure if it got one for itelf...Asm... So try DeAsseblem the intro, or reverse the offset to the text and seach trough the hex editor... Realy, I can't help you at this point...'

thethethethe
August 11th, 2008, 09:27 AM
Hmmm, good point. If it's not using the scripting engine, does anyone have any other ideas what engine it may be using of where the data can be found?
Well, it obviously doesn't use the scripting engine of the rom, and is created through ASM. I'd recommend you just make both the boy and girl option into two different characters. Like making both Boy/Girl, two different people of the same gender. It would be much easier than redoing the whole beginning of the intro.

*Poliwag*
August 11th, 2008, 09:44 AM
Well, it obviously doesn't use the scripting engine of the rom, and is created through ASM. I'd recommend you just make both the boy and girl option into two different characters. Like making both Boy/Girl, two different people of the same gender. It would be much easier than redoing the whole beginning of the intro.

So would the implications of finding the code through vba-sdl and removing the gender bit corrupt my rom and/or cause further problems along the way?

thethethethe
August 11th, 2008, 10:00 AM
So would the implications of finding the code through vba-sdl and removing the gender bit corrupt my rom and/or cause further problems along the way?
It wouldn't cause any problems later along the line, if you can get it to work in the first place. And finding it only takes about two minutes, it's actually rewriting over the ASM is the hard part. Even, here, I'll save you some time, here's a location that's part of the routine, 0x12f8c0. I didn't search too hard for the beginning of the routine, but its somewhere before that point.

*Poliwag*
August 11th, 2008, 10:03 AM
It wouldn't cause any problems later along the line, if you can get it to work in the first place. And finding it only takes about two minutes, it's actually rewriting over the ASM is the hard part. Even, here, I'll save you some time, here's a location that's part of the routine, 0x12f8c0. I didn't search too hard for the beginning of the routine, but its somewhere before that point.

Wow thanks for the help! I'll check round that address and see what i can fiddle around with, even though i have no real clue about what i'm doing :/
thanks again

cε׀׀
August 11th, 2008, 04:17 PM
Does anyone know the offsets for the flames in the titlescreen in Firered?
For APE...

Dr.Razor
August 11th, 2008, 04:22 PM
Where can i find the tilemap of Sevii island world map?

Busted 101
August 11th, 2008, 06:51 PM
Where can i find the tilemap of Sevii island world map?

I know how to find the tileset.

But also how can I customize the title screen on pokemon fire red. Like changing the words and background and pokemon.

Plus in Advance Text I had a clean rom but it won't read some parts of the rom. And I've had it for awhile now. But now it's acting up
So then I downloaded a clean rom same site as before. And still it won't read some parts of that rom.

T
August 12th, 2008, 12:22 AM
Up until today, XSE has worked perfectly for me.

For some reason, I can't compile any script.
It looks as if it has compiled, but when I check the offset nothing has changed...

What am I doing wrong?

rdude35
August 12th, 2008, 01:29 AM
is there a list of all flags? i cant seem to find 1

+Sneasel™
August 12th, 2008, 01:39 AM
is there a list of all flags? i cant seem to find 1

What flag are you missing? If you say it, then we can tell you.

rdude35
August 12th, 2008, 04:46 AM
What flag are you missing? If you say it, then we can tell you.
Well, actually I meant I cant find any thing that tells me what are the flags that are unused and how many flags,
I'm new to hacking and right now I'm just trying to learn about flags and offsets.

Gabe_c
August 12th, 2008, 05:01 AM
What flag are you missing? If you say it, then we can tell you.

What we need is a person who has no life who can valitre for Playing through Fire Red and write down what every singel Flag and Var does...

Well, actually I meant I cant find any thing that tells me what are the flags that are unused and how many flags,
I'm new to hacking and right now I'm just trying to learn about flags and offsets.
Well try go with 2++ to 2FF that would give you FF(256) then after 83+ to 870 but I'm not intirely sure about these... Best idea would be just to test...
What flag are you missing? If you say it, then we can tell you.

What we need is a person who has no life who can valitre for Playing through Fire Red and write down what every singel Flag and Var does...

Darkraison
August 12th, 2008, 06:19 AM
Where can I find a text editor for Pokemon Gold and Silver ROMS?

Blazichu
August 12th, 2008, 09:20 AM
Where can I find a text editor for Pokemon Gold and Silver ROMS?

Try Poketext, but if your not satisfied with that, then use a hex editor.

ratchet5
August 12th, 2008, 01:16 PM
Hi. Sorry if these questions have already been asked, except searching for some reason doesn't like my computer/my computer doesn't like search.
I have a few simple questions for now.
1.Some G/S/C Hacking tools always come up with the "Run Time Error 6, Overflow".
Is there any way I can fix it?
2.Where can I find a Hex Document/Tutorial for TOWN/WORLD Map editing in GSC, both editing the look of the map and the data (especially the Data).?
3.Does anyone know the offset for Pokedex editing in Gold/Silver/Crystal? Even better would be a tool.
4.Anyone know where i can find an agixp Tutorial?
5.How do i convert .TXT to .TPL (tile layer pro palette file)
6.If no one can Answer question one, I'd like to know where a working copy is of Pokemon Amplifier for G/S/C.
7.A Tutorial for s_ed (Music Editor in G/S/C)

I Could Spend An hour looking through google for each one of these tools, or i Could see if anyone here knows, so i chose option 2 first. Most Tools/tutorials here are for 3rd Gen anyway, and i'm a 2nd Gen N00b Hacker. :)
Thankyou!

PS:I dont want to use HFD *Shivers at thought*

IIMarckus
August 12th, 2008, 02:50 PM
1.Some G/S/C Hacking tools always come up with the "Run Time Error 6, Overflow".
Is there any way I can fix it?If you don't have the source code to the programs, probably not.2.Where can I find a Hex Document/Tutorial for TOWN/WORLD Map editing in GSC, both editing the look of the map and the data (especially the Data).?The offset of Johto's map is 091F52, and Kanto's is 0920BB. Each byte represents one tile, and the order goes left-right -> top-bottom. Note that the first two rows of the map are obscured in the Pokedex view, and the top three rows are covered in the Pokegear.

I don't know the coordinate data offhand.3.Does anyone know the offset for Pokedex editing in Gold/Silver/Crystal?1A00004.Anyone know where i can find an agixp Tutorial?Blazichu had one in the docs/tutorials section.5.How do i convert .TXT to .TPL (tile layer pro palette file)Rename the file.

nemesish
August 13th, 2008, 03:12 AM
Dont know if this was asked before but...
Is there a way to create extra pokedex data for pokemon added on the free spaces on Fire Red?

OutOfOrder
Au