PDA

View Full Version : Simple Questions (SEARCH BEFORE ASKING A QUESTION)


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 [26] 27 28 29

Lilbittygoat
September 7th, 2008, 12:37 AM
You crashed your ROM. Either that or the ROM was already screwed up when you downloaded it. Try finding a new ROM.
I'm already far into hacking it, so I can't just quit it.
And I was playing it 4 awhle before it stopped, so it must have crashed.
It may be bcuz it's emerald...

Time
September 7th, 2008, 12:39 AM
I'm already far into hacking it, so I can't just quit it.
And I was playing it 4 awhle before it stopped, so it must have crashed.
It may be bcuz it's emerald...

yes, Emerald is an unstable ROM to hack.
if I can recall correctly, you can recover your ROM through hex, but of course, I never tried it. :\

I think thethethethe knows about it.

Nine-Tailed Assassin
September 7th, 2008, 02:16 AM
I'm already far into hacking it, so I can't just quit it.
And I was playing it 4 awhle before it stopped, so it must have crashed.
It may be bcuz it's emerald...

what about patching it to a clean rom?

+Sneasel™
September 7th, 2008, 02:20 AM
I'm already far into hacking it, so I can't just quit it.
And I was playing it 4 awhle before it stopped, so it must have crashed.
It may be bcuz it's emerald...

Yea, you can change it in hex like time said, but I have no idea how. I know your far into hacking it, but that's why YOU NEED TO MAKE BACKUPS!

Thrace
September 7th, 2008, 06:39 AM
Yea, you can change it in hex like time said, but I have no idea how. I know your far into hacking it, but that's why YOU NEED TO MAKE BACKUPS!
Aahhh, that would be quite difficult... You would have to know exactly what bytes you changed.

This is how I would go about it:
1) Open a clean rom of emerald and your hacked emerald in a hex editor.
2) Copy chunks of data from the clean rom to the hacked one.
3) Use common sense and trial and error.

It may be easier just to start again.

Lilbittygoat
September 7th, 2008, 06:59 AM
Yea, you can change it in hex like time said, but I have no idea how. I know your far into hacking it, but that's why YOU NEED TO MAKE BACKUPS!
Umm I did make backups. I'm not stupid.
But you see: The backups are like that too. :5:

Hat?
September 7th, 2008, 09:42 AM
Like dshayabusa said, it might be easier to start again, you can also dump some stuff like GFX/text/scripts/maps etc from the hacked ROM that crashes, then insert the data into the new one, just don't overwrite other code/data (that you want to keep anyway).

You should also check that the ROM is clean first, and before you try something you haven't done before, it's best to use a seperate ROM just in case it goes dodgy and you can't reverse the changes.

Lilbittygoat
September 7th, 2008, 01:55 PM
It may be easier just to start again.
If I planned to start again at this point, I would have just run
away at the 1st point of trouble.

crait
September 7th, 2008, 04:22 PM
Hi!
I was wondering how would I change a Pokemon's sprite to another image. I don't want to edit the image, but instead, I want to point to another image that's in another location.
I have the offsets I want and the pallet too, but I need the tool.
Thanks in advance!

Infernal Contraption
September 7th, 2008, 04:25 PM
Hi!
I was wondering how would I change a Pokemon's sprite to another image. I don't want to edit the image, but instead, I want to point to another image that's in another location.
I have the offsets I want and the pallet too, but I need the tool.
Thanks in advance!Well, you can simply use UnLZ-GBA, but it depends on what you want to do with the sprite.
Like, for example, scripting and using Advance Map.

crait
September 7th, 2008, 04:28 PM
I don't think I explained myself properly.
I inserted code into the game to make my own pokemon. I've got everything right. I can even catch and level him up and teach him HM's and whatever. But, there aren't blank spaces for new pokemon sprites to go into. I don't want to replace another pokemon's sprite, I just want to point the pokemon's sprite location to a certain tile offset and pallet.

Infernal Contraption
September 7th, 2008, 04:31 PM
I don't think I explained myself properly.
I inserted code into the game to make my own pokemon. I've got everything right. I can even catch and level him up and teach him HM's and whatever. But, there aren't blank spaces for new pokemon sprites to go into. I don't want to replace another pokemon's sprite, I just want to point the pokemon's sprite location to a certain tile offset and pallet.May I ask why you need to do this?

If I'm thinking what you are thinking, there are probably many ways to do this more simply.
But, I'm just guessing what you are asking, as I need to know why you could possibly be doing this.

crait
September 7th, 2008, 04:46 PM
May I ask why you need to do this?

If I'm thinking what you are thinking, there are probably many ways to do this more simply.
But, I'm just guessing what you are asking, as I need to know why you could possibly be doing this.

I want to still retain the ability to trade and get all the official pokemon and be able to insert 2 new one I'm making into the game.
I've done everything already except their pictures. I don't want to point the pokemon's data to a picture in another location.

*Poliwag*
September 7th, 2008, 05:06 PM
It is possible to insert new pokemon pictures, without overwriting old ones, but i don't think its possible to catch them, only give them away in scripts- there's a useful tutorial here (http://www.pkmnhackersonline.com/index.php?page=articles&op=readArticle&title=Inserting+New+Pokemon)

Infernal Contraption
September 7th, 2008, 05:53 PM
I want to still retain the ability to trade and get all the official pokemon and be able to insert 2 new one I'm making into the game.
I've done everything already except their pictures. I don't want to point the pokemon's data to a picture in another location.Actually, it IS possible to add a scratch Pokémon sprite, I believe there are 9-25 (forget which) free spaces in a ROM.

Lilbittygoat
September 7th, 2008, 06:08 PM
It is possible to insert new pokemon pictures, without overwriting old ones, but i don't think its possible to catch them, only give them away in scripts- there's a useful tutorial here (http://www.pkmnhackersonline.com/index.php?page=articles&op=readArticle&title=Inserting+New+Pokemon)
Yay that's great but does anyone have a program that edits
sprites and works in emerald? Otherwise that tutorial is useless to me.

crait
September 7th, 2008, 06:50 PM
It is possible to insert new pokemon pictures, without overwriting old ones, but i don't think its possible to catch them, only give them away in scripts- there's a useful tutorial here
Wow, this is really helpful. I should have this done in like, 2 seconds. And there is a way to insert your own Pokemon into the wild. :P

Ripper
September 8th, 2008, 04:24 AM
I've been having this problem for a while where the first/second person on a map always ends up at the same place always doing the same thing, like for instance the girl in Pallete Town who always ends up by the original sign. I'm sure someone out there knows how to fix this, o if you do please help. Thanks!

Thrace
September 8th, 2008, 06:35 AM
I've been having this problem for a while where the first/second person on a map always ends up at the same place always doing the same thing, like for instance the girl in Pallete Town who always ends up by the original sign. I'm sure someone out there knows how to fix this, o if you do please help. Thanks!
It is usually caused by the movesprite2 command in level scripts for maps. The easiest way to fix the problem is to change the people number as movesprite2 works in the following way:
movesprite2 0x[peopleNumber] 0x[x-pos] 0x[y-pos]
Alternatively you could delete the level script. Level scripts usually contain some important stuff though, setworldmapflag commands for example.

Ripper
September 8th, 2008, 06:42 AM
Cheers dshayabusa, you're my new best friend :D In fact, I will add you as a friend right now if you don't mind. That stupid problem has been bugging me since forever!

Gold Tom
September 8th, 2008, 09:21 AM
Hey, I'm doing a Fire Red hack and I want to know if anyone knows how to take the rival out of the introduction.

pokedude565
September 8th, 2008, 10:18 AM
Is there anyway to start off in a new map you made in Advance Map with SMCA (Start Map Chooser Advance)?
Also is there a way to change the numbers after the name (in Advance Map) ?
And is it possible to replace an existing map (like the proper Pallet Town) with a map you made (in Advance Map)?

Tell me if you don't know what I mean.

Thrace
September 8th, 2008, 10:25 AM
Hey, I'm doing a Fire Red hack and I want to know if anyone knows how to take the rival out of the introduction.
AFAIK that would be extremely difficult. It obviously requires some very advanced ASM, I'm sure if it could be done zel would have removed it in SG.

Is there anyway to start off in a new map you made in Advance Map with SMCA (Start Map Chooser Advance)?
Also is there a way to change the numbers after the name (in Advance Map) ?
And is it possible to replace an existing map (like the proper Pallet Town) with a map you made (in Advance Map)?

Tell me if you don't know what I mean.
1) Aaah yeah, thats what its for... You just need to know the map bank and number. [Map Bank].[Map Number] (ie. 3.0 is pallete town) is how it is recorded in AMap.
2) What numbers?
3) Yes. Open the map you want to replace. Go to File -> Load Map. Open the map you made in AMap. Go to File -> Insert Map. Choose the map you want to replace. No offense but that should have been obvious.

Gold Tom
September 8th, 2008, 10:37 AM
Oh, okay then. Thanks for at least answering my question!

pokedude565
September 8th, 2008, 10:48 AM
AFAIK that would be extremely difficult. It obviously requires some very advanced ASM, I'm sure if it could be done zel would have removed it in SG.


1) Aaah yeah, thats what its for... You just need to know the map bank and number. [Map Bank].[Map Number] (ie. 3.0 is pallete town) is how it is recorded in AMap.
2) What numbers?
3) Yes. Open the map you want to replace. Go to File -> Load Map. Open the map you made in AMap. Go to File -> Insert Map. Choose the map you want to replace. No offense but that should have been obvious.
Thanks alot! I accidently saved it to the wrong folder under "from header". Is there anyway to delete it from there?

EDIT: WTH! When I load the game on VisualBoyAdvance and leave the house, i end up on this glitched sea and can't move excepty from turning! What am I doing wrong? Its all glitched sea tiles. I'll be back tomorow.

Raging_Lugia
September 8th, 2008, 06:18 PM
How do I insert or edit a sprite? in pokemon diamond?

mrhiyuck
September 8th, 2008, 07:02 PM
All right, I downloaded PCSV and it will compile unlike my XSE for some reason. But now I have another question...

In a map I created, when you go to a certain part of it, it randomly restarts the rom. There isn't any thing near it and the blocks are the same...

Also when I connect my map to an northern route, there are a few random blocks that aren't on the route but appear before you enter the route. Is there a solution to this?

G@mbit
September 8th, 2008, 07:13 PM
HI! I know this is a little noobish..but..can someone tell me:
1. you made a banner
2.How do you make the link to the thread?

Raging_Lugia
September 8th, 2008, 07:25 PM
can anyone answer my question
And Gambit you make it in paint i think

G@mbit
September 8th, 2008, 07:33 PM
Yes I know how to make the banner...I just don't know how to make a link to a thread!

Raging_Lugia
September 8th, 2008, 07:38 PM
In your sig put the link in between the banner
Now Answer my question SOMEONE!!!!

Thrace
September 8th, 2008, 07:44 PM
All right, I downloaded PCSV and it will compile unlike my XSE for some reason. But now I have another question...

In a map I created, when you go to a certain part of it, it randomly restarts the rom. There isn't any thing near it and the blocks are the same...

Also when I connect my map to an northern route, there are a few random blocks that aren't on the route but appear before you enter the route. Is there a solution to this?
Chech if there are any people on the map with Look Down or Hidden as their movement type. The second problem is because the two maps are using different tilesets, they must be the same when walking between maps.

Raging_Lugia
September 8th, 2008, 07:55 PM
anyone know pleases! i hav wicked sprites

E-Bag
September 8th, 2008, 08:10 PM
You don't need to go demanding that people tell you. And I already told you how to.

Nine-Tailed Assassin
September 8th, 2008, 09:45 PM
i guess this is the right place to post this so does anyone know how to dual boot?

mrhiyuck
September 8th, 2008, 10:08 PM
Chech if there are any people on the map with Look Down or Hidden as their movement type. The second problem is because the two maps are using different tilesets, they must be the same when walking between maps.

Thank you much.

One more, sorry; what's the bank for grass in APE? I would like to change the color of the grass.

T
September 8th, 2008, 11:47 PM
Does anyone know the hex # of the weedle in Pokemon Firered Old man's catching tut?

Time
September 8th, 2008, 11:49 PM
Does anyone know the hex # of the weedle in Pokemon Firered Old man's catching tut?

I remember the very same question being asked here for a while now...
you can search around or use the search function, if it'll work, that is. :\

T
September 8th, 2008, 11:51 PM
I remember the very same question being asked here for a while now...
you can search around or use the search function, if it'll work, that is. :\

Well, I don't exactly have a hex editor yet, so I have no idea how to use a hex editor :(

Time
September 8th, 2008, 11:55 PM
Well, I don't exactly have a hex editor yet, so I have no idea how to use a hex editor :(

I think.., never mind...
this is weedle's hex value...
0x0D
or
0D

T
September 9th, 2008, 12:10 AM
I think.., never mind...
this is weedle's hex value...
0x0D
or
0D
I've got a hex editor...
I'll start searching!

.:God:.
September 9th, 2008, 12:16 AM
This has too much info... I can't search through the whole thing. What is the permission that lets you walk under it but also walk over it. Like Neti's bridge.

+Sneasel™
September 9th, 2008, 01:11 AM
This has too much info... I can't search through the whole thing. What is the permission that lets you walk under it but also walk over it. Like Neti's bridge.

3C
I need to put more words, so here they are ;)

.:God:.
September 9th, 2008, 01:14 AM
How come Advance Text doesn't work? When I open it, it gives me this message:

"Component 'comctl32.ocx' or noe of its dependencies not correctly registered: a file is missing or invalid"

SpartanPatriot
September 9th, 2008, 01:16 AM
I have been working on a hack for sometime now and I was wondering how to add new pokemon in without replacing old ones.

.:God:.
September 9th, 2008, 01:17 AM
Spartan- there are about 25 open spaces until you have to start replacing Pokemon.

SpartanPatriot
September 9th, 2008, 01:18 AM
Spartan- there are about 25 open spaces until you have to start replacing Pokemon.Yes. But I filled all of the open spaces up. Anyway to get more free spaces?

.:God:.
September 9th, 2008, 01:20 AM
I'm pretty sure there aren't any other ways.

Thrace
September 9th, 2008, 01:43 AM
i guess this is the right place to post this so does anyone know how to dual boot?
What? What does that have to do with hacking?

Thank you much.

One more, sorry; what's the bank for grass in APE? I would like to change the color of the grass.
Just change it using the pallete editor in AMap, its a lot easier. It can be found in the block editor.

Does anyone know the hex # of the weedle in Pokemon Firered Old man's catching tut?
Try reading this post:
http://www.pokecommunity.com/showpost.php?p=3591665&postcount=4908

Time
September 9th, 2008, 01:58 AM
How come Advance Text doesn't work? When I open it, it gives me this message:

"Component 'comctl32.ocx' or noe of its dependencies not correctly registered: a file is missing or invalid"

Google it to download it. :\
That's what I did, I think...

pokedude565
September 9th, 2008, 07:02 AM
Is it possible to delete a map? I accidently saved one I made under a folder and need to get rid of it.

Blazichu
September 9th, 2008, 08:13 AM
Is it possible to delete a map? I accidently saved one I made under a folder and need to get rid of it.

You'll probably need to remove it using a hex editor, just search for the map bank and number.

mrhiyuck
September 9th, 2008, 11:47 AM
How come Advance Text doesn't work? When I open it, it gives me this message:

"Component 'comctl32.ocx' or noe of its dependencies not correctly registered: a file is missing or invalid"

There are either three or four of .ocx files that are needed. You'll need to find one stick it in C/windows/system32, use command prompt and "regsvr whateverthenameis.ocx". Do this for each error message that pops up after you do the previous one and it should work once you get all of them.

Zephiel
September 9th, 2008, 07:32 PM
You're never gonna believe this.

I went into one of my old backup copies and after testing if the old Brock could still be edited. I compiled his script without changing anything, and the same thing happened. Over 100 lines of coding, gone. I checked every gym leader, and the same thing happened with every one. It's not the script editor, I used every old version of PKSV I had and it still didn't work. I tried switching to XSE but I don't understand it... I have no idea what the problem is. I've already done a ton of work on the hack and I don't want to have to start all over, unless I really need to... Someone please help me with this.

pokedude565
September 9th, 2008, 08:20 PM
You'll probably need to remove it using a hex editor, just search for the map bank and number.

Ok, thanks. I'll have to get a hex editor soon then.

SethCullen
September 9th, 2008, 09:24 PM
What is the Nintendo DS Emulator Called?

RandomDude420
September 9th, 2008, 10:45 PM
Hey, I'm pretty noobish when it comes to hacking these roms. I have a few questions.1. How do I change events, like one to make someone other than the professor in firered give you your starter?2. How do I change the opening title screen?3. What is the best script editor? I've used a few, but I'm pretty lost on each, lol.Yeah, noob, but still, I'd appreciate the help.

Time
September 9th, 2008, 11:27 PM
What is the Nintendo DS Emulator Called?

No$GBA...

Hey, I'm pretty noobish when it comes to hacking these roms. I have a few questions.1. How do I change events, like one to make someone other than the professor in firered give you your starter?2. How do I change the opening title screen?3. What is the best script editor? I've used a few, but I'm pretty lost on each, lol.Yeah, noob, but still, I'd appreciate the help.

1. Script them... For script tutorials, go to the Documents and Tutorials section.
2. Change them through Cyclone, or whatever editors for title screens. For tools, check the Toolbox Section.
3. I have heard that XSE is great. Try it out. Still in the Toolbox Section...

Nine-Tailed Assassin
September 10th, 2008, 03:03 PM
i cant remember jow so um does anyone know how to save the map so you can view in paint?

mrhiyuck
September 10th, 2008, 03:28 PM
i cant remember jow so um does anyone know how to save the map so you can view in paint?

The puzzle piece button in AdvanceMap. Then save the tileset. And then open with paint.

Nine-Tailed Assassin
September 10th, 2008, 03:52 PM
not to edit i just want to post it in the map rating thread

cε׀׀
September 10th, 2008, 03:54 PM
Nine-Tailed Assassin-
Tools> Save map picture.

mrhiyuck-
That's for the tileset.

T
September 10th, 2008, 09:05 PM
For an applymovement Script in A-map, what do I change with the Script and the person events?
It always freezes without them...(Pokemon FR)

CTFx
September 10th, 2008, 09:34 PM
My Elite Map wont work. I CTRL+Click someone and the Rubikon pops up but theres nothing there, its just blank. Please help, thanks!

Nine-Tailed Assassin
September 10th, 2008, 10:11 PM
i dont know i how thiss help but try xse,xsm,pksv,or pokescript

cε׀׀
September 11th, 2008, 02:40 PM
For an applymovement Script in A-map, what do I change with the Script and the person events?
It always freezes without them...(Pokemon FR)

You don't need to change anything with the script and person events.
Just: unknown: 0003 ; and var no.: 4050.

Sanderino
September 12th, 2008, 02:34 PM
A hard question for Pokemon DP..
How do you find the offsets? And do yuo know the offsets for the hero and heroine in battle?

MeowMan
September 12th, 2008, 06:15 PM
Man, who had this idea of putting all tiles into these weird sections?

AdvanceMap! I tought; YAY! a great program ... bull (you know what). :classic:

Cant i just simply get all the possible tiles into one tileset or, whatever that i can enjoy and use all tiles while editing?? because every time I change the tileset all my previous tiles get MESSED UP! I can never use other tiles than the ones in the set i choose from the beginning!

I want simply use ALL and i mean ALL! tiles without getting the previous, already placed tiles MESSED UP!

If you know an answer please instruct me.

furrypaws16
September 12th, 2008, 09:06 PM
Here's one; what are some of the pros and cons of RSE vs. FRLG? RSE has a clock, but would I be able to use that to script events to time? Like, say, have this person be ready to battle every 36 hours, or have this person only appear at night, or have this person appear every twelve hours for two hours then disappear, so on and so forth? That could potentially decide which ROM I begin with. If I don't have the clock to work with, I dunno what reasons besides contests would constitute for me using Ruby. And, to be honest, contests aren't worth FR/LG's extra features. I've heard that Emerald is unstable to hack as well. Could someone explain why? Thanks.
~Furry

Mario_Bones
September 13th, 2008, 05:19 AM
Is it possible to make a Pokemon evolve into a Pokemon that I've inserted into one of the 25 blank spaces without a glitch? I want to add the five new Rotom forms to my hack but don't want to waste Pokedex space.

Lilbittygoat
September 13th, 2008, 05:28 AM
Two extreme glitches in my hack:

1. I'll give the more expected one first. At the beginning of the game,
when the truck stops moving and you walk out, The screen just turns
black and that's it.

2. Incredibly strange. There's this on map I've edited,
and it works fine, except 35% of the time when you walk
into the route (through a door or from walking a path; never from
coming out of a cave) it will, for whatever reason, show the original
unedited map and movement permissions of the map
before it was hacked! (but the events and header will stay completely the same,
not sure about Wild Pokemon.) Why? Why is the map even in the games programming??
And of course it's a ack of emerald... it's the only place from which you could expect such stupid glitches.

Need answers!

0m3GA AR$3NAL
September 13th, 2008, 07:13 AM
Is it possible to make a Pokemon evolve into a Pokemon that I've inserted into one of the 25 blank spaces without a glitch? I want to add the five new Rotom forms to my hack but don't want to waste Pokedex space.

Well, I would think you could insert the pokemon into 1 of the 25 free spaces, and then use a pokemon editor to edit the pokemon's evolution data. I suggest using YAPE if you aren't already.

Here is a link to YAPE, at the bottom post 1, I also suggest you read post 33, as it has info on adding more pokemon to the game.
http://www.pokecommunity.com/showthread.php?t=135173 (http://%22http://www.pokecommunity.com/showthread.php?t=135173)
Hope that helps! ^_^

Now For My Question...
I was wondering if anyone could point me in the direction of a list of all of the movement
#Raw codes. (For instance, on pokemon FireRed, look up is 0x00 [or in XSE, I just type 00]) There seem to be MAJOR differences in the two sets of movements Raw codes. A link would be favored, but anything that pertains to the question is helpful. Thank you.

roywillow
September 13th, 2008, 11:59 AM
Well, a pretty old question...Where can I find the tutorial for adding pokemon using the 25 free space? I searched, but didn't find...

And also the question...Where is the end of the type weakness/strength data? I want to program a program for myself.

thethethethe
September 13th, 2008, 12:21 PM
A hard question for Pokemon DP..
How do you find the offsets? And do yuo know the offsets for the hero and heroine in battle?
Offsets are found through educated assumptions and trial and errors.
Which sprites are you talking about DP or GBA?
Man, who had this idea of putting all tiles into these weird sections?

AdvanceMap! I tought; YAY! a great program ... bull (you know what). :classic:

Cant i just simply get all the possible tiles into one tileset or, whatever that i can enjoy and use all tiles while editing?? because every time I change the tileset all my previous tiles get MESSED UP! I can never use other tiles than the ones in the set i choose from the beginning!

I want simply use ALL and i mean ALL! tiles without getting the previous, already placed tiles MESSED UP!

If you know an answer please instruct me.
What? Wow, you're lazy. You can only use two Tile sets. And if you wanted to do something in ASM to allow for more Tile sets being used, Advancemap or any other mapping tool would be useless.
So I suggest, either make maps where only two tilesets are used or go over to rpg making. Go over to the games showcase. Something like that may be possible with those things. Although I'm not sure.

Here's one; what are some of the pros and cons of RSE vs. FRLG? RSE has a clock, but would I be able to use that to script events to time? Like, say, have this person be ready to battle every 36 hours, or have this person only appear at night, or have this person appear every twelve hours for two hours then disappear, so on and so forth? That could potentially decide which ROM I begin with. If I don't have the clock to work with, I dunno what reasons besides contests would constitute for me using Ruby. And, to be honest, contests aren't worth FR/LG's extra features. I've heard that Emerald is unstable to hack as well. Could someone explain why? Thanks.
~Furry
You could look here where people have argued about it.
Here (http://www.pokecommunity.com/showthread.php?t=126980)
And there's here as well.
Here (http://www.pokecommunity.com/showthread.php?t=124332)
We may have argued about it in another thread aswell but there's two threads you cna read people's opinions in.
I think it's really just a preference thing. Like Time/DJG hacks Ruby, because he prefers it. I mostly hack Fire Red/Leaf Green, not because everyone else, but because it's just a preference for me, and most of the stuff I look at in roms, I look at FR first.


Now For My Question...
I was wondering if anyone could point me in the direction of a list of all of the movement
#Raw codes. (For instance, on pokemon FireRed, look up is 0x00 [or in XSE, I just type 00]) There seem to be MAJOR differences in the two sets of movements Raw codes. A link would be favored, but anything that pertains to the question is helpful. Thank you.What differences are you talking about? Movements aren't defined by Script Editor. What you mentioned is just a format.
But here's a good reference for FR movements.
Movements (http://pokehacks.dabomstew.com/index.php?token=srmovements)

Well, a pretty old question...Where can I find the tutorial for adding pokemon using the 25 free space? I searched, but didn't find...

And also the question...Where is the end of the type weakness/strength data? I want to program a program for myself.
Hmmm.... I don't think I posted my one here at PC....
But here's one by Green Charizard over at pkmnhackersonline.
Inserting New Pokemon (http://www.pkmnhackersonline.com/index.php?page=articles&op=readArticle&title=Inserting+New+Pokemon)

I assume the end is at &h24F194, but I could be wrong.

T
September 13th, 2008, 03:31 PM
How do you decompile scripts?
I wanna get rid of some miskates :(
(Using XSE)

MeowMan
September 13th, 2008, 04:16 PM
Hmm.. I think that there has been a slight misunderstanding. I just wanted to know the way (if possible) to use all tiles and not be LIMITED into using only two tilesets! I don't see anything in that, what would make me lazy...
because I have used and use programs that have no such limitations ("everything" is possible)

Thats why I thought AdvanceMap would be just as .. Advanced.
I didnt want it to be easy or fast or anything . I just wanted to know a way, easy or hard.
Man, you know that it limits mapping somehow, eh? Well, thanks anyway.

Man whats lazy in that?? (not an official question)

Lilbittygoat
September 13th, 2008, 05:15 PM
Hmm.. I think that there has been a slight misunderstanding. I just wanted to know the way (if possible) to use all tiles and not be LIMITED into using only two tilesets! I don't see anything in that, what would make me lazy...
because I have used and use programs that have no such limitations ("everything" is possible)

Thats why I thought AdvanceMap would be just as .. Advanced.
I didnt want it to be easy or fast or anything . I just wanted to know a way, easy or hard.
Man, you know that it limits mapping somehow, eh? Well, thanks anyway.

Man whats lazy in that?? (not an official question)

If you're not lazy, why don't you just make your own custom tileset?
A-map makes it easy. Just go to this tutorial (http://www.pokecommunity.com/showthread.php?t=144054)(incredibly useful!)

T
September 13th, 2008, 05:39 PM
how do I export a tile molester pallet?

cε׀׀
September 13th, 2008, 05:47 PM
Hmm..I have one question. How do you change the flower animation for firered and emerald?

Rejnbow
September 13th, 2008, 05:49 PM
Hmm..I have one question. How do you change the flower animation for firered and emerald?
With Tileed2002 or TLP. I can't remember the offsets. but they should be near OWS. :)

Lilbittygoat
September 13th, 2008, 06:00 PM
Here's a question I originally posted as its own thread, but it certainly
isn't getting answered there. Please someone answer it!

How come there's still no tutorial for hex editing whether a type is physical or special? (Generation III) This is very important for me, because I want to make Dark physical and ??? special. Please, expert hex editors, help me do this. At least if you can't help me, try to advertise this if you agree that it is important. If you have any way of finding these bytes, I'll try to get Coolboyman to put it in his (All Games) Type Weakness/Strength Changing thread (http://www.pokecommunity.com/showthread.php?t=83674).

deadlyangel91792
September 13th, 2008, 06:45 PM
i got a question i dont know if this is the right thread for it but where can i get some d/p tiles ready to go for pokemon firered? a download link would be really appreciated

T
September 14th, 2008, 12:13 AM
i got a question i dont know if this is the right thread for it but where can i get some d/p tiles ready to go for pokemon firered? a download link would be really appreciated
Look in the Rom Hacking Rescources Thread.
I recommend X-Buster's Super DP rombase, its really cool =p.

Thrace
September 14th, 2008, 12:47 AM
Here's a question I originally posted as its own thread, but it certainly
isn't getting answered there. Please someone answer it!

How come there's still no tutorial for hex editing whether a type is physical or special? (Generation III) This is very important for me, because I want to make Dark physical and ??? special. Please, expert hex editors, help me do this. At least if you can't help me, try to advertise this if you agree that it is important. If you have any way of finding these bytes, I'll try to get Coolboyman to put it in his (All Games) Type Weakness/Strength Changing thread (http://www.pokecommunity.com/showthread.php?t=83674).
Because you can't, at least not easily. Theres no attribute for attacks which dictate whether they are Physical or Special. It is completely dependent on the type. The physical/special split is a new feature in D/P... obviously.

pokedude565
September 14th, 2008, 02:10 AM
Is it possible to make the screen go black for like a second with scripting? I don't need to know how, I just want to know if its possible.
Edit: I think I posted in the wrong thread, sorry!

Thrace
September 14th, 2008, 02:15 AM
Is it possible to make the screen go black for like a second with scripting? I don't need to know how, I just want to know if its possible.
Edit: I think I posted in the wrong thread, sorry!
Yes you can.
fadescreen 1
pause 0x64
fadescreen 0

roywillow
September 14th, 2008, 02:57 AM
Hmmm.... I don't think I posted my one here at PC....
But here's one by Green Charizard over at pkmnhackersonline.
Inserting New Pokemon (http://www.pkmnhackersonline.com/index.php?page=articles&op=readArticle&title=Inserting+New+Pokemon)

I assume the end is at &h24F194, but I could be wrong.

Thank you for your help. But there is a very SERIOUS problem. The tools metioned except unLZ GBA can't work well on my computer...So I have to work on hex editor...But how?

Supergamecube14
September 14th, 2008, 03:56 AM
Could someone explain what I do once I open an already existing script in the game, and edit it?
What I've done is opened a script once I specified for AdvanceMap to use XSE for script editing, and I open up the script. I made minor changes to it in XSE and now I want my changes to be in the game where the unedited one was. How would I go about doing this?

XDRules
September 14th, 2008, 04:01 AM
In XSE along the toolbar thing there are 2 cogs that say compile. Click it and if the script is right then it should come up with some offsets. Copy the offset you used first in the script like @start then paste that into the Advance Map box.

Supergamecube14
September 14th, 2008, 04:16 AM
Thank You very much, that helped me I think I understand now.

0m3GA AR$3NAL
September 14th, 2008, 06:32 AM
What differences are you talking about? Movements aren't defined by Script Editor. What you mentioned is just a format.
But here's a good reference for FR movements.
Movements (http://pokehacks.dabomstew.com/index.php?token=srmovements)

Sorry, I forgot to mention I was originally working with FR, and have now switched to Ruby. There are major differences in the Raw's used for movements. (For instance, if you were to try writing a complicated movement script in fire red, one that included jumps, running, and emotes [^_^], and then tried to use the EXACT same script on Ruby, it would produce a very different set of movements.) I would like to be pointed in teh direction of a list of the reference of Ruby movements, since they are not on PC at the moment.

gamehacker64
September 14th, 2008, 08:14 AM
I don't know if this is in the right thread or if it has already been asked but does anyone know how to make pokemon appaer as a ghost in fire red.

0m3GA AR$3NAL
September 14th, 2008, 08:40 AM
I don't know if this is in the right thread or if it has already been asked but does anyone know how to make pokemon appaer as a ghost in fire red.
I THINK you are supposed to use Special Command "special 0x156"

roywillow
September 14th, 2008, 08:46 AM
Thank you for your help. But there is a very SERIOUS problem. The tools metioned except unLZ GBA can't work well on my computer...So I have to work on hex editor...But how?
Another question, if I want to add a tree use Cut, what I need to do for the settings? I added one, but if I cut it and walk a step, it appears...

0m3GA AR$3NAL
September 14th, 2008, 09:58 AM
Another question, if I want to add a tree use Cut, what I need to do for the settings? I added one, but if I cut it and walk a step, it appears...
Assuming you are using FR (Sorry if you already said you were, I am not going to take the time to read previous posts), You need to set a person event, change the picture to a cut tree, then, in the Event Specifications, look down until you see the first "Unknown" option listed, and put a 03 in the box, then, in the "Script Offset" box, type $1B0DCC as the script, that is the Fire Red version Cut script. Now it should act just like any other cut tree.

roywillow
September 14th, 2008, 10:47 AM
I've done that, but still...It seems that it needs a flag...

0m3GA AR$3NAL
September 14th, 2008, 11:02 AM
I've done that, but still...It seems that it needs a flag...
It doesn't make any sense, It works fine for me... I am both trying to give, and am requesting assistance for finding CUT TREE INFO!!!, thank you.

Levity-Adam
September 14th, 2008, 12:53 PM
Whenever I click on IconEd to open a little timer shows up next to my mouse for a bout a second then it goes away and IconEd doesn't open..
Does anyone know what's the problem and how they can fix it?
Thanks!

Jerros
September 14th, 2008, 01:55 PM
Can I copy/paste maps with AdvanceMap between 2 different files? (Pokémon)?

Someone else is making AdvanceMap maps, and then sends them to me so I can put them into our game.
But do I have to recreate each and every tile he draws?
Or is there a way to copy/paste maps between 2 different files?

Please let me know if there is, or if you have any other suggestions, because it takes me hours to recreate his maps tile by tile...

Red Silvers
September 14th, 2008, 02:07 PM
Looking for help scripting. I really messed up last time I tried this so I want to ask for help.

I'm fairly new to Pokemon ROM hacking. I'm working on modifying Fire Red.

Trying to start simple, so heres what I'm trying to do.

I want to add a new trainer to the Pewter Gym (so that you have to fight two people before Brock). For all intents and purposes, the trainer I am using is .001 in Pet, the Aqua Leader. (I can modify the trainer fine).

The part I am having trouble with is scripting for the new trainer. Other trainers I've been able to edit their pre-existing script, but for a new trainer I need the trainer's speech to go in an empty part of the Rom, and work something like this:

Challenge: You think you can beat me?
End of the Fight: It wasn't enough!
Talk on the map after fight: You trashed my Pokemon!

And then set the event to use this script in Advance Map.

My last attempt corrupted my ROM.


I've been looking at using PKSV because it seemed easier to use, but I would use another scripting program if I could get good advice on how to use it for this.

Also, I want to modify the event where you get the Pokedex from Professor Oak so that you start with the National Dex.

0m3GA AR$3NAL
September 14th, 2008, 06:32 PM
Whenever I click on IconEd to open a little timer shows up next to my mouse for a bout a second then it goes away and IconEd doesn't open..
Does anyone know what's the problem and how they can fix it?
Thanks!I don't know what the problem would be, sounds odd, what operating system are you using?

mrhiyuck
September 14th, 2008, 06:43 PM
Hey again.

Can someone help me? I'm trying to insert FireRed tiles into Emerald and I am having troubles with the palatte. Even when I import the FR palatte nothing will change. Help?

0m3GA AR$3NAL
September 14th, 2008, 06:51 PM
Can I copy/paste maps with AdvanceMap between 2 different files? (Pokémon)?

Someone else is making AdvanceMap maps, and then sends them to me so I can put them into our game.
But do I have to recreate each and every tile he draws?
Or is there a way to copy/paste maps between 2 different files?

Please let me know if there is, or if you have any other suggestions, because it takes me hours to recreate his maps tile by tile...


Well, in order to do that, you need to have the other person save the map as a .map file. then to use it, you would have to put it in the "Maps" folder, in the folder where you Keep the Advance Map Program. You might want to take the .evt file that comes with it, because it specifies some events that you can move around and modify. Then to actually access these maps, you have to double click on the "From File" section in the navigation tree on the right side of Advance Map.
Inserting the maps is easy. Just click the insert button when you have finished editing the map, and choose the "Replace" function. (Since adding more maps is foolish, there are enough maps on a rom to where you are better off replacing one instead of adding another.
Hope that helped.

DarkShadow
September 14th, 2008, 09:38 PM
hi is it possiable to change text in D/p/Pl or no? and if there is what is the program

Thrace
September 15th, 2008, 04:02 AM
Hey again.

Can someone help me? I'm trying to insert FireRed tiles into Emerald and I am having troubles with the palatte. Even when I import the FR palatte nothing will change. Help?
Did you "Write palletes to ROM" ?

Nine-Tailed Assassin
September 15th, 2008, 07:53 AM
i need help with ape: this hasnt happened to me befor i think but when i save the palette from the gba rom fire red i click save bg like i always do and save as .act every time and for the past 2-3 days it has said palette not found and the only way for me to edit palettes is through the bookmarks and i am very grateful for who made those bookmarks but anyway any help will be appreciated and the rom is Fire Red (BPRE) and does anyone have any negative comments about pokemon platinum also i do titlescreen request on PHO

heres a sample titlescreen:http://i171.photobucket.com/albums/u318/geraldtpokemon/mynewest2.png

HackMew
September 15th, 2008, 09:31 AM
i need help with ape: this hasnt happened to me befor i think but when i save the palette from the gba rom fire red i click save bg like i always do and save as .act every time and for the past 2-3 days it has said palette not found and the only way for me to edit palettes is through the bookmarks and i am very grateful for who made those bookmarks but anyway any help will be appreciated and the rom is Fire Red (BPRE) and does anyone have any negative comments about pokemon platinum also i do titlescreen request on PHO

Looks more like a problem with VBA rather then APE, indeed.
Mind telling us both VBA and APE versions?

If it could help, try downloading latest VBA Link from here (http://www.vbalink.info/download/vbalink180b0.zip).
For latest APE, simply check my Tools Factory (http://www.pokecommunity.com/showthread.php?t=85025#APE).

Jerros
September 15th, 2008, 02:42 PM
Well, in order to do that, you need to have the other person save the map as a .map file. then to use it, you would have to put it in the "Maps" folder, in the folder where you Keep the Advance Map Program. You might want to take the .evt file that comes with it, because it specifies some events that you can move around and modify. Then to actually access these maps, you have to double click on the "From File" section in the navigation tree on the right side of Advance Map.
Inserting the maps is easy. Just click the insert button when you have finished editing the map, and choose the "Replace" function. (Since adding more maps is foolish, there are enough maps on a rom to where you are better off replacing one instead of adding another.
Hope that helped.

Thanks, you helped me further, but I still have the problem that I can't acces the maps in advancemap!
You say "click on the "From File" section in the navigation tree on the right side of Advance Map", do you mean the "map files" thing on the "Left"?
If I place the .Map files in the "map" map of AM, it doesnt appear anywhere!
Do you know what I'm doing wrong?

Thank you for your quick response btw!


EDIT: How about the maps that are already in the game?
They don't come with .Map files.
Can he change those maps too and send them to me?
Won't it harm the events?

Thank you!

Lilbittygoat
September 15th, 2008, 10:41 PM
Question:
More problems in my hack :(:

1. When you go out of the truck, the screen just turns black.
But I only saw this once until:
2. Now when you start the game, and you get to the Rayquaza on the titlescreen,
it just automatically restarts the game...
:'(:'(:'(:'(:'(:'(:'(:'(:'(:'(:'(:'(

T
September 16th, 2008, 12:46 AM
Question:
More problems in my hack :(:

1. When you go out of the truck, the screen just turns black.
But I only saw this once until:
2. Now when you start the game, and you get to the Rayquaza on the titlescreen,
it just automatically restarts the game...
:'(:'(:'(:'(:'(:'(:'(:'(:'(:'(:'(:'(
1.Its a problem with the hometown. Have you changed it at all?
2. Not sure(Thats why Emerald is "unstable" to hack I guess...)

KhaosKnight
September 16th, 2008, 01:34 AM
Question:
More problems in my hack :(:

1. When you go out of the truck, the screen just turns black.
But I only saw this once until:
2. Now when you start the game, and you get to the Rayquaza on the titlescreen,
it just automatically restarts the game...
:'(:'(:'(:'(:'(:'(:'(:'(:'(:'(:'(:'(

1.Its a problem with the hometown. Have you changed it at all?
2. Not sure(Thats why Emerald is "unstable" to hack I guess...)

Yes that is what most would say(the always handy emerald-is-unstable answer)

But it could be other things as well,

1. Bad Rom
2. a Bad Script or error
3. many other things related to scripting such as Hex errors and such, i am too hacking an Emerald Rom, and a few times i started it to test and after i got to the title screen, it restarted. All i did was restart the comp and try again. And it is also handy to have regular backups(as in everytime you make a new map or script)

Lilbittygoat
September 16th, 2008, 01:47 AM
1.Its a problem with the hometown. Have you changed it at all?

Of course I changed it. The most recent change was resizing the map,
which I'm sure must've done that. There was probably no reason to ask this anyway...


2. Not sure(Thats why Emerald is "unstable" to hack I guess...

Please don't start. I know all the stories about how unstable it is.
It sometimes makes me want to smash my comp to bits, but somehow
I think it might not be that this time.

The answers didn't help, but it's the thought that counts :rambo:

Yes that is what most would say(the always handy emerald-is-unstable answer)

But it could be other things as well,

1. Bad Rom
2. a Bad Script or error
3. many other things related to scripting such as Hex errors and such, i am too hacking an Emerald Rom, and a few times i started it to test and after i got to the title screen, it restarted. All i did was restart the comp and try again. And it is also handy to have regular backups(as in everytime you make a new map or script)
Thanks for siding with emerald. I think I'll just ask thethethethe about this one.
He's smart about this stuff.

DarkShadow
September 16th, 2008, 02:19 AM
hi i had a map the taht in my game and i thought to make it more bigger and better so i changed it and when i went o go test it when i got out of the truck it goes to a black screen

KhaosKnight
September 16th, 2008, 02:19 AM
Well i acually could be the way you edited the home town, you see it has scripts(both reg and level) that trigger when you enter the map and various other occurences at the beginning of the game. So if you completly overhauled the map without altering the scripts...then there lies your problem.

DarkShadow
September 16th, 2008, 02:21 AM
well ima noobies modder so can u help fix itthe or do i leave it as my old map

0m3GA AR$3NAL
September 16th, 2008, 06:14 AM
Thanks, you helped me further, but I still have the problem that I can't acces the maps in advancemap!
You say "click on the "From File" section in the navigation tree on the right side of Advance Map", do you mean the "map files" thing on the "Left"?
If I place the .Map files in the "map" map of AM, it doesnt appear anywhere!
Do you know what I'm doing wrong?

Thank you for your quick response btw!


EDIT: How about the maps that are already in the game?
They don't come with .Map files.
Can he change those maps too and send them to me?
Won't it harm the events?

Thank you!
I do believe you may also want a copy of the .evt file that comes from it. you can save a map, and it comes with a .map file, and a .evt file, usually... try that.
and the reason the maps that are in the game don't have .map files, is because they are in the game still a part of the rom. And yes, if you replace those, some strange stuff can happen. (I replaces a map once, and when I tried entering the ma, I was surfing, on no pokemon...) It will harm the events too. (Not delete them entirley, just delete them from that specific map.
It sounds kinda like you are having a copy of his rom, or are you just getting maps from him? Either way, why dont you just ask him to insert the maps onto the ROM, and send you a .ips patch of it...

Impmon
September 16th, 2008, 08:41 PM
My Advancemap 1.92 isn't saving the pallete changes I make.. I change the pallete, apply, load new blocks, save... and it appears to work. Sometimes I can go to the mep directly above the one I was working on, and it'll still have my effect. But if I load a new map and go back, it's back to the default colors!

Help?

EDIT: Nevermind, I think I've found it out... haha.

Lilbittygoat
September 16th, 2008, 10:39 PM
Well i acually could be the way you edited the home town, you see it has scripts(both reg and level) that trigger when you enter the map and various other occurences at the beginning of the game. So if you completly overhauled the map without altering the scripts...then there lies your problem.
Sorry if this is asking too much, but could you tell me some way to
change the script to match the size of the map? Because I know
people will criticize and maybe even stop playing if Lilyville is too much
like the old Littleroot...

Hiche
September 16th, 2008, 11:09 PM
Hey,
Can someone tell me the offset of the hero's back sprite in Tile Molester?
(I'm using fire red)

Thanks in advance.

Thrace
September 16th, 2008, 11:35 PM
Hey,
Can someone tell me the offset of the hero's back sprite in Tile Molester?
(I'm using fire red)

Thanks in advance.
Its near the very end of the file. Just scroll all the way down to get to it. Don't worry, its plain to see, you won't miss it.

KhaosKnight
September 17th, 2008, 02:26 AM
Sorry if this is asking too much, but could you tell me some way to
change the script to match the size of the map? Because I know
people will criticize and maybe even stop playing if Lilyville is too much
like the old Littleroot...

Its not like that, a level script is a script that is triggered when the player enters a map...

Hiche
September 17th, 2008, 11:02 AM
Hey,
whats "CMD_FE 0xFC"?
I saw it in many scripts, when decompiled in PKSV.

Thanks in advance

Thrace
September 17th, 2008, 09:42 PM
Hey,
whats "CMD_FE 0xFC"?
I saw it in many scripts, when decompiled in PKSV.

Thanks in advance
CMD_FE means that when PKSV was decompiling a script it found the byte FE and understood it to be a command, no one knows what FE does at the moment however. 0xFC is just one of its parameters. Which script did you decompile to find this?

I have a question. Whenever I try to add connections to a map everything works ok until I try it in-game. When I try to enter the map the game freezes (and the hero sprite disappers). If I delete all connections in that map but make connections in other maps that connect with that faulty map I can enter it. Warping to the faulty map when it has connections freezes the rom as well. Even adding one connection will cause the map to freeze. Hope someone can help.

EDIT: Got another question. When I increased the block data using A-Map I get very weird blocks, some with behaviours like 9C 0D etc. This makes me think that A-Map has not repointed the data and it has just increased the number of blocks without changing the offset. If that is the case obviously it would cause me problems if I edited those new blocks. So is that actually what happened? If so where can I find the block data pointer for a map? I'm using A-Map 1.9.2.

Hiche
September 17th, 2008, 10:19 PM
Here's the script
I decompiled it from a hack(forgot its name).


#org 0x8802BB4
'-----------------------------------
checkflag 0x20C
if 0x1 jump 0x8802C2F ' Equal To
playsound 0x133 0x0
msgbox 0x8802C47 ' \hFC\h01\h08Where do you think you're\ngoing!?
callstd MSG_NORMAL ' Normal msg
reappear 0x8
applymovement PLAYER 0x8802C31 ' say_! look_left end
applymovement 0x8 0x8802C34 ' say_! walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right end
pauseevent 0x0
msgbox 0x8802C6C ' \hFC\h01\h08You weren't going to go in\nthere without me, were you?
callstd MSG_YESNO ' Yes/No msg
compare LASTRESULT 0x1
if 0x1 jump 0x8802BF5 ' Equal To
jump 0x8802BF5

#org 0x8802C2F
'-----------------------------------
release
end

#org 0x8802BF5
'-----------------------------------
msgbox 0x8802CA6 ' \hFC\h01\h08Don't worry about it, I was\njust kidding. Let's go inside.
callstd MSG_NORMAL ' Normal msg
applymovement PLAYER 0x8802C3E ' look_up end
setdooropened 0x17 0x1C
doorchange
applymovement PLAYER 0x8802C40 ' walk_up invisible end
applymovement 0x8 0x8802C43 ' walk_right walk_up invisible end
pauseevent 0x0
setvar 0x7010 0x1
setdoorclosed 0x17 0x1C
doorchange
setflag 0x20C
warp 0x4 0x3 0xFF 0x6 0xC
settrainerflag 0xFE02
settrainerflag 0x1010
setbyte2 0x10 0x10
setfarbyte 0x13 0xFE01FE13
writebytetooffset 0x60 0x601113FE
CMD_FE 0xFC
nop1 ' #raw 0x1
jumpstd 0xD1


#org 0x8802C47
= \hFC\h01\h08Wait! I am coming!

#org 0x8802C6C
= \hFC\h01\h08where do you think you're\ngoing!?

#org 0x8802CA6
= \hFC\h01\h08I should give your first\nPOKEMON now right? Ok, follow\pme now!

#org 0x8802C31
M say_! look_left end

#org 0x8802C34
M say_! walk_down walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right end

#org 0x8802C3E
M look_up end

#org 0x8802C40
M walk_up invisible end

#org 0x8802C43
M walk_right walk_up invisible end


Thanks for clearing that up.

Denning
September 18th, 2008, 01:37 AM
Is there any program for repointing battle animations? While I did find the question earlier in the topic there wasn't really a straight answer, and I'm pretty bad at messing around in hex editors so I'm going to ask this to see if anything's change since then.

Nine-Tailed Assassin
September 18th, 2008, 03:56 AM
Looks more like a problem with VBA rather then APE, indeed.
Mind telling us both VBA and APE versions?

If it could help, try downloading latest VBA Link from here (http://www.vbalink.info/download/vbalink180b0.zip).
For latest APE, simply check my Tools Factory (http://www.pokecommunity.com/showthread.php?t=85025#APE).

okay ive been using the same version the link for vba had and it hasnt benn like that before

and for ape idk

ill show some screen shots:
ill put the in spoilers and sorry the fonts so small i kinda hurried
http://i171.photobucket.com/albums/u318/geraldtpokemon/ape1.png
http://i171.photobucket.com/albums/u318/geraldtpokemon/ape2.png

0m3GA AR$3NAL
September 18th, 2008, 05:03 AM
[css-div="width: 400px; cursor: crosshair; height: 54px; padding: 2px 2px 2px 2px; border: dashed 1px #0000FF; background-color: #000000; text-align: left; color: white;"]Can anyone help me find a movement RAW reference sheet for Pokémon Ruby Version? They Seem to be MUCH different from Fire Red...[/css-div]

Nine-Tailed Assassin
September 18th, 2008, 05:18 AM
[css-div="width: 400px; cursor: crosshair; height: 54px; padding: 2px 2px 2px 2px; border: dashed 1px #0000FF; background-color: #000000; text-align: left; color: white;"]Can anyone help me find a movement RAW reference sheet for Pokémon Ruby Version? They Seem to be MUCH different from Fire Red...[/css-div]

this is from thethethethe's tut it also has fr/lg movements
0x54 ' Hide
0x55 ' Show
0x56 ' Alert
0x57 ' Question
0x58 ' Love
0x5A ' Pokeball
0x10 ' Delay0
0x11 ' Delay1
0x12 ' Delay2
0x13 ' Delay3
0x14 ' Delay4

' Step
0x00 ' Down0
0x01 ' Up0
0x02 ' Left0
0x03 ' Right0
0x04 ' Down1
0x05 ' Up1
0x06 ' Left1
0x07 ' Right1
0x08 ' Down2
0x09 ' Up2
0x0A ' Left2
0x0B ' Right2
0x17 ' Left3
0x18 ' Right3
0x15 ' Down3
0x16 ' Up3
0x2D ' Down4
0x2E ' Up4
0x2F ' Left4
0x30 ' Right4

' Running
0x35 ' RunDown
0x36 ' RunUp
0x37 ' RunLeft
0x38 ' RunRight
0x7E ' RunDown2
0x7F ' RunUp2
0x80 ' RunLeft2
0x81 ' RunRight2

' Hop & Jump
0x0C ' HopTileDown
0x0D ' HopTileUp
0x0E ' HopTileLeft
0x0F ' HopTileRight
0x3A ' HighHopDown
0x3B ' HighHopUp
0x3C ' HighHopLeft
0x3D ' HighHopRight
0x46 ' HopDown
0x47 ' HopUp
0x48 ' HopLeft
0x49 ' HopRight
0x4A ' HopDown180
0x4B ' HopUp180
0x4C ' HopLeft180
0x4D ' HopRight180
0x42 ' JumpDown
0x43 ' JumpUp
0x44 ' JumpLeft
0x45 ' JumpRight

' Straf (May have glitches)
0x19 ' StDown1
0x1A ' StUp1
0x1B ' StLeft1
0x1C ' StRight1
0x1D ' StDown2
0x1E ' StUp2
0x1F ' StLeft2
0x20 ' StRight2
0x21 ' StDown3
0x22 ' StUp3
0x23 ' StLeft3
0x24 ' StRight3
0x25 ' StDown4
0x26 ' StUp4
0x27 ' StLeft4
0x28 ' StRight4
0x6A ' StDown1i
0x6B ' StUp1i
0x6C ' StLeft1i
0x6D ' StRight1i
0x6E ' StDown5
0x6F ' StUp5
0x70 ' StLeft5
0x71 ' StRight5

'Special
0x31 ' SlideFaceDown
0x32 ' SlideFaceUp
0x33 ' SlideFaceLeft
0x34 ' SlideFaceRight
0x86 ' IceSlideDown
0x87 ' IceSlideUp
0x88 ' IceSlideLeft
0x89 ' IceSlideRight

' Glitchy
0x3E ' Up0A
0x3F ' Down0A
0x4E ' Down0B
0x63 ' Up0B
0x65 ' Right0A
0x66 ' RunStopLoopDown
0x67 ' RunStopLoopUp
0x68 ' RunStopLoopLeft
0x69 ' RunStopLoopRight
0x72 ' Down15
0x73 ' Up15
0x74 ' Left15
0x75 ' Right15
0x7A ' Down6
0x7B ' Up6
0x7C ' Left6
0x7D ' Right6
0x82 ' Down7
0x83 ' Up7
0x84 ' Left7
0x85 ' Right7

' EXIT
0xFE

0m3GA AR$3NAL
September 18th, 2008, 07:04 AM
this is from thethethethe's tut it also has fr/lg movements
0x54 ' Hide
0x55 ' Show
0x56 ' Alert
0x57 ' Question
0x58 ' Love
0x5A ' Pokeball
0x10 ' Delay0
0x11 ' Delay1
0x12 ' Delay2
0x13 ' Delay3
0x14 ' Delay4

' Step
0x00 ' Down0
0x01 ' Up0
0x02 ' Left0
0x03 ' Right0
0x04 ' Down1
0x05 ' Up1
0x06 ' Left1
0x07 ' Right1
0x08 ' Down2
0x09 ' Up2
0x0A ' Left2
0x0B ' Right2
0x17 ' Left3
0x18 ' Right3
0x15 ' Down3
0x16 ' Up3
0x2D ' Down4
0x2E ' Up4
0x2F ' Left4
0x30 ' Right4

' Running
0x35 ' RunDown
0x36 ' RunUp
0x37 ' RunLeft
0x38 ' RunRight
0x7E ' RunDown2
0x7F ' RunUp2
0x80 ' RunLeft2
0x81 ' RunRight2

' Hop & Jump
0x0C ' HopTileDown
0x0D ' HopTileUp
0x0E ' HopTileLeft
0x0F ' HopTileRight
0x3A ' HighHopDown
0x3B ' HighHopUp
0x3C ' HighHopLeft
0x3D ' HighHopRight
0x46 ' HopDown
0x47 ' HopUp
0x48 ' HopLeft
0x49 ' HopRight
0x4A ' HopDown180
0x4B ' HopUp180
0x4C ' HopLeft180
0x4D ' HopRight180
0x42 ' JumpDown
0x43 ' JumpUp
0x44 ' JumpLeft
0x45 ' JumpRight

' Straf (May have glitches)
0x19 ' StDown1
0x1A ' StUp1
0x1B ' StLeft1
0x1C ' StRight1
0x1D ' StDown2
0x1E ' StUp2
0x1F ' StLeft2
0x20 ' StRight2
0x21 ' StDown3
0x22 ' StUp3
0x23 ' StLeft3
0x24 ' StRight3
0x25 ' StDown4
0x26 ' StUp4
0x27 ' StLeft4
0x28 ' StRight4
0x6A ' StDown1i
0x6B ' StUp1i
0x6C ' StLeft1i
0x6D ' StRight1i
0x6E ' StDown5
0x6F ' StUp5
0x70 ' StLeft5
0x71 ' StRight5

'Special
0x31 ' SlideFaceDown
0x32 ' SlideFaceUp
0x33 ' SlideFaceLeft
0x34 ' SlideFaceRight
0x86 ' IceSlideDown
0x87 ' IceSlideUp
0x88 ' IceSlideLeft
0x89 ' IceSlideRight

' Glitchy
0x3E ' Up0A
0x3F ' Down0A
0x4E ' Down0B
0x63 ' Up0B
0x65 ' Right0A
0x66 ' RunStopLoopDown
0x67 ' RunStopLoopUp
0x68 ' RunStopLoopLeft
0x69 ' RunStopLoopRight
0x72 ' Down15
0x73 ' Up15
0x74 ' Left15
0x75 ' Right15
0x7A ' Down6
0x7B ' Up6
0x7C ' Left6
0x7D ' Right6
0x82 ' Down7
0x83 ' Up7
0x84 ' Left7
0x85 ' Right7

' EXIT
0xFE
[css-div="width: 200px; height: 100px; background-color: black; color: cyan; text-align: center; overflow: auto;"]These are the ones I
was looking for! Thanks!
Can you link me to that particular
Tutorial? I cant seem to load
the "Documents And Tutorials"
section, but I can still load individual
threads...[/css-div]
Sorry about the CSS scroll box, I couldn't resist trying my CSS out...

Mario_Bones
September 18th, 2008, 08:29 AM
In Ruby, you know how in the intro you can choose preset names or you can type in a name of your choice?
I was wondering how you can change what the preset names were, does anyone know how?

Thrace
September 18th, 2008, 09:08 AM
In Ruby, you know how in the intro you can choose preset names or you can type in a name of your choice?
I was wondering how you can change what the preset names were, does anyone know how?
Just search for it using A-Text and then edit it with that.

Mario_Bones
September 18th, 2008, 09:40 AM
Ah, I realised what I did wrong. I was searching for the names, but I didn't use all caps, so A-Text couldn't find it, lol.

Red Silvers
September 18th, 2008, 09:43 AM
In Fire Red in Pewter City after you earn your first Gym Badge, there is a scientist that give you the running shoes.

I want to make him a trainer that you battle, and then he gives you the shoes afterward, before walking off screen.

How would I set this up? Here is the original event:
#org 0x81662A9
'-----------------------------------
lock
faceplayer
setvar 0x4001 0x0
call 0x81662DE
release
end
#org 0x81662DE
'-----------------------------------
textcolor 0x0 'Sets text color (Fire Red).
compare 0x4001 0x1
if 0x1 call 0x81663CA ' Equal To
compare 0x4001 0x2
if 0x1 call 0x81663CA ' Equal To
compare 0x4001 0x3
if 0x1 call 0x81663CA ' Equal To
checksound
sound 0x15
applymovement 0x7 0x81A75DB ' say_! end
pauseevent 0x0
applymovement 0x7 0x81A75DD ' raw_1C raw_1C raw_1C end
pauseevent 0x0
msgbox 0x817E902 ' Oh, \v\h01\v\h05!
callstd MSG_NOCLOSE ' Non-closing msg
compare 0x4001 0x0
if 0x1 call 0x81663D5 ' Equal To
compare 0x4001 0x1
if 0x1 call 0x81663DA ' Equal To
compare 0x4001 0x2
if 0x1 call 0x81663E6 ' Equal To
compare 0x4001 0x3
if 0x1 call 0x81663FC ' Equal To
msgbox 0x817E90C ' I'm glad I caught up to you.\nI'm PROF. OAK's AIDE.\pI've been asked to deliver this,\nso here you go.
callstd MSG_NOCLOSE ' Non-closing msg
textcolor 0x3 'Sets text color (Fire Red).
fanfare 0x13E
message 0x817E970 ' \v\h01 received the\nRUNNING SHOES from the AIDE.
showmsg
waitfanfare
msgbox 0x817E99D ' \v\h01 switched shoes with the\nRUNNING SHOES.
callstd MSG_NOCLOSE ' Non-closing msg
special 0x171
msgboxsign
msgbox 0x817E9C7 ' Press the B Button to run.\nBut only where there's room to run!
callstd MSG_NOCLOSE ' Non-closing msg
msgboxnormal
call 0x81A6675
msgbox 0x817EA06 ' Well, I must be going back to\nthe LAB.\pBye-bye!
callstd MSG_NOCLOSE ' Non-closing msg
closemsg
compare 0x4001 0x0
if 0x1 call 0x8166412 ' Equal To
compare 0x4001 0x1
if 0x1 call 0x816641D ' Equal To
compare 0x4001 0x2
if 0x1 call 0x8166428 ' Equal To
compare 0x4001 0x3
if 0x1 call 0x8166433 ' Equal To
pause 0x1E
textcolor 0x3 'Sets text color (Fire Red).
msgbox 0x817EA36 ' There's a letter attached[.]\pDear \v\h01,\pHere is a pair of RUNNING SHOES\nfor my beloved challenger.\pRemember, I'll always cheer for\nyou! Don't ever give up!\pFrom Mom
callstd MSG_NOCLOSE ' Non-closing msg
closemsg
disappear 0x7
setflag 0x82F
setvar 0x406C 0x2
return
#org 0x81663CA
'-----------------------------------
applymovement 0x7 0x81A75ED ' raw_2D end
pauseevent 0x0
return
#org 0x81663D5
'-----------------------------------
closemsg
pause 0x14
return
#org 0x81663DA
'-----------------------------------
closemsg
applymovement PLAYER 0x81A75E9 ' walk_to_lasttalk end
pauseevent 0x0
return
#org 0x81663E6
'-----------------------------------
closemsg
applymovement 0x7 0x816643E ' raw_1A walk_down end
pauseevent 0x0
applymovement PLAYER 0x81A75E9 ' walk_to_lasttalk end
pauseevent 0x0
return
#org 0x81663FC
'-----------------------------------
closemsg
applymovement 0x7 0x8166441 ' raw_1A walk_down walk_down end
pauseevent 0x0
applymovement PLAYER 0x81A75E9 ' walk_to_lasttalk end
pauseevent 0x0
return
#org 0x81A6675
'-----------------------------------
copyvar 0x8012 0x8013
return
#org 0x8166412
'-----------------------------------
applymovement 0x7 0x8166445 ' walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x816641D
'-----------------------------------
applymovement 0x7 0x8166450 ' walk_left walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x8166428
'-----------------------------------
applymovement 0x7 0x816645B ' walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x8166433
'-----------------------------------
applymovement 0x7 0x8166465 ' walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return

#org 0x817E902
= Oh, \v\h01\v\h05!
#org 0x817E90C
= I'm glad I caught up to you.\nI'm PROF. OAK's AIDE.\pI've been asked to deliver this,\nso here you go.
#org 0x817E970
= \v\h01 received the\nRUNNING SHOES from the AIDE.
#org 0x817E99D
= \v\h01 switched shoes with the\nRUNNING SHOES.
#org 0x817E9C7
= Press the B Button to run.\nBut only where there's room to run!
#org 0x817EA06
= Well, I must be going back to\nthe LAB.\pBye-bye!
#org 0x817EA36
= There's a letter attached[.]\pDear \v\h01,\pHere is a pair of RUNNING SHOES\nfor my beloved challenger.\pRemember, I'll always cheer for\nyou! Don't ever give up!\pFrom Mom
#org 0x81A75DB
M say_! end
#org 0x81A75DD
M raw_1C raw_1C raw_1C end
#org 0x81A75ED
M raw_2D end
#org 0x81A75E9
M walk_to_lasttalk end
#org 0x816643E
M raw_1A walk_down end
#org 0x8166441
M raw_1A walk_down walk_down end
#org 0x8166445
M walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
#org 0x8166450
M walk_left walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
#org 0x816645B
M walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
#org 0x8166465
M walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end


I want to use a Rival for this, his trainer number is 003 in Pet.

Thrace
September 18th, 2008, 10:24 AM
In Fire Red in Pewter City after you earn your first Gym Badge, there is a scientist that give you the running shoes.

I want to make him a trainer that you battle, and then he gives you the shoes afterward, before walking off screen.

How would I set this up? Here is the original event:
#org 0x81662A9
'-----------------------------------
lock
faceplayer
setvar 0x4001 0x0
call 0x81662DE
release
end
#org 0x81662DE
'-----------------------------------
textcolor 0x0 'Sets text color (Fire Red).
compare 0x4001 0x1
if 0x1 call 0x81663CA ' Equal To
compare 0x4001 0x2
if 0x1 call 0x81663CA ' Equal To
compare 0x4001 0x3
if 0x1 call 0x81663CA ' Equal To
checksound
sound 0x15
applymovement 0x7 0x81A75DB ' say_! end
pauseevent 0x0
applymovement 0x7 0x81A75DD ' raw_1C raw_1C raw_1C end
pauseevent 0x0
msgbox 0x817E902 ' Oh, \v\h01\v\h05!
callstd MSG_NOCLOSE ' Non-closing msg
compare 0x4001 0x0
if 0x1 call 0x81663D5 ' Equal To
compare 0x4001 0x1
if 0x1 call 0x81663DA ' Equal To
compare 0x4001 0x2
if 0x1 call 0x81663E6 ' Equal To
compare 0x4001 0x3
if 0x1 call 0x81663FC ' Equal To
msgbox 0x817E90C ' I'm glad I caught up to you.\nI'm PROF. OAK's AIDE.\pI've been asked to deliver this,\nso here you go.
callstd MSG_NOCLOSE ' Non-closing msg
textcolor 0x3 'Sets text color (Fire Red).
fanfare 0x13E
message 0x817E970 ' \v\h01 received the\nRUNNING SHOES from the AIDE.
showmsg
waitfanfare
msgbox 0x817E99D ' \v\h01 switched shoes with the\nRUNNING SHOES.
callstd MSG_NOCLOSE ' Non-closing msg
special 0x171
msgboxsign
msgbox 0x817E9C7 ' Press the B Button to run.\nBut only where there's room to run!
callstd MSG_NOCLOSE ' Non-closing msg
msgboxnormal
call 0x81A6675
msgbox 0x817EA06 ' Well, I must be going back to\nthe LAB.\pBye-bye!
callstd MSG_NOCLOSE ' Non-closing msg
closemsg
compare 0x4001 0x0
if 0x1 call 0x8166412 ' Equal To
compare 0x4001 0x1
if 0x1 call 0x816641D ' Equal To
compare 0x4001 0x2
if 0x1 call 0x8166428 ' Equal To
compare 0x4001 0x3
if 0x1 call 0x8166433 ' Equal To
pause 0x1E
textcolor 0x3 'Sets text color (Fire Red).
msgbox 0x817EA36 ' There's a letter attached[.]\pDear \v\h01,\pHere is a pair of RUNNING SHOES\nfor my beloved challenger.\pRemember, I'll always cheer for\nyou! Don't ever give up!\pFrom Mom
callstd MSG_NOCLOSE ' Non-closing msg
closemsg
disappear 0x7
setflag 0x82F
setvar 0x406C 0x2
return
#org 0x81663CA
'-----------------------------------
applymovement 0x7 0x81A75ED ' raw_2D end
pauseevent 0x0
return
#org 0x81663D5
'-----------------------------------
closemsg
pause 0x14
return
#org 0x81663DA
'-----------------------------------
closemsg
applymovement PLAYER 0x81A75E9 ' walk_to_lasttalk end
pauseevent 0x0
return
#org 0x81663E6
'-----------------------------------
closemsg
applymovement 0x7 0x816643E ' raw_1A walk_down end
pauseevent 0x0
applymovement PLAYER 0x81A75E9 ' walk_to_lasttalk end
pauseevent 0x0
return
#org 0x81663FC
'-----------------------------------
closemsg
applymovement 0x7 0x8166441 ' raw_1A walk_down walk_down end
pauseevent 0x0
applymovement PLAYER 0x81A75E9 ' walk_to_lasttalk end
pauseevent 0x0
return
#org 0x81A6675
'-----------------------------------
copyvar 0x8012 0x8013
return
#org 0x8166412
'-----------------------------------
applymovement 0x7 0x8166445 ' walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x816641D
'-----------------------------------
applymovement 0x7 0x8166450 ' walk_left walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x8166428
'-----------------------------------
applymovement 0x7 0x816645B ' walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return
#org 0x8166433
'-----------------------------------
applymovement 0x7 0x8166465 ' walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
pauseevent 0x0
return

#org 0x817E902
= Oh, \v\h01\v\h05!
#org 0x817E90C
= I'm glad I caught up to you.\nI'm PROF. OAK's AIDE.\pI've been asked to deliver this,\nso here you go.
#org 0x817E970
= \v\h01 received the\nRUNNING SHOES from the AIDE.
#org 0x817E99D
= \v\h01 switched shoes with the\nRUNNING SHOES.
#org 0x817E9C7
= Press the B Button to run.\nBut only where there's room to run!
#org 0x817EA06
= Well, I must be going back to\nthe LAB.\pBye-bye!
#org 0x817EA36
= There's a letter attached[.]\pDear \v\h01,\pHere is a pair of RUNNING SHOES\nfor my beloved challenger.\pRemember, I'll always cheer for\nyou! Don't ever give up!\pFrom Mom
#org 0x81A75DB
M say_! end
#org 0x81A75DD
M raw_1C raw_1C raw_1C end
#org 0x81A75ED
M raw_2D end
#org 0x81A75E9
M walk_to_lasttalk end
#org 0x816643E
M raw_1A walk_down end
#org 0x8166441
M raw_1A walk_down walk_down end
#org 0x8166445
M walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
#org 0x8166450
M walk_left walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
#org 0x816645B
M walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end
#org 0x8166465
M walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left end


I want to use a Rival for this, his trainer number is 003 in Pet.
You should have posted this is the Script Help Thread. You should also avoid asking people to do things for you. Whats the point in making a hack if you aren't the one doing it? Read some tutorials. Any scripting tutorial will tell you how to make the script you want.

Honato
September 18th, 2008, 06:37 PM
Hello everyone.

I'm just learning how to hack and I've hit a few problems.
For the most part it has been pretty straight forward but the sprites are killing me. What I'm trying to do is take out most of the pokemon and replace them with trainers instead.

I save the sprite with unzl.gba and write down the palette number. I edit it in gimp to fit my needs but when I got to insert the sprite and it seems to be okay. When I open the game the check it it is either miscolored and odd looking or it turns into some kind of screwed up torso with hitmonlee's legs.

Any ideas on how to fix this? Any help would be greatly appreciated.

Hiche
September 18th, 2008, 08:26 PM
Hello everyone.

I'm just learning how to hack and I've hit a few problems.
For the most part it has been pretty straight forward but the sprites are killing me. What I'm trying to do is take out most of the pokemon and replace them with trainers instead.

I save the sprite with unzl.gba and write down the palette number. I edit it in gimp to fit my needs but when I got to insert the sprite and it seems to be okay. When I open the game the check it it is either miscolored and odd looking or it turns into some kind of screwed up torso with hitmonlee's legs.

Any ideas on how to fix this? Any help would be greatly appreciated.

Try this:
http://www.pkmnhackersonline.com/index.php?page=articles&op=readArticle&title=Inserting+Sprites
and this:
http://www.pokecommunity.com/showthread.php?t=146903
I don't know if replacing a pokemon with a trainer is a good idea.
Hope that helps.

Nine-Tailed Assassin
September 18th, 2008, 08:36 PM
i keep hearing about gimp so what is it an applicaton? and if it is where can i get it?

also im getting irritated with my computer clocl which setting should i set it to? also i have vistta
time.windows.com
time.nist.gov
time-nw.nist.gov
time-a.nist.gov
time-b.nist.gov

Thrace
September 18th, 2008, 09:54 PM
i keep hearing about gimp so what is it an applicaton? and if it is where can i get it?

also im getting irritated with my computer clocl which setting should i set it to? also i have vistta
time.windows.com
time.nist.gov
time-nw.nist.gov
time-a.nist.gov
time-b.nist.gov
Um, this has nothing to do with hacking, why are you asking it here? Try asking Google.

Nine-Tailed Assassin
September 18th, 2008, 10:17 PM
what about gimp? i still dont know what that is

Grinner
September 18th, 2008, 10:34 PM
Heya all

This might be a bit too complecated for 'simple questions' but i thought i would run it past you...

I am still trying to remove pokemon and then replace them but recently i ran into thread 145412 (i dont have the post count to post URLs) about adding items strait into the PC, i know there is a command for that but i belive it could be addapted to adding pokémon into the PC and overwriteing the Pokémon in active party list with blank infomation. i could then transfer them back to the party?

Could someone please tell me if i am heading in totaly the wrong direction (if anyone knows enough ASM to help) and if it is possable then what i would need to find as well as how to find things like nickname and abilitys which i have no idea how to change into hex.

Atm i know i need to find

Nickname
Species Name
Stats
Personality
Ability
Attacks 1-4
PP 1-4
Level
Gender
Item
Xp

Do i need to find anything else and will it work? any hints would be greatly appreciated however i am also trying to work it out on my own as a challange.

Thanks for your time

DarkShadow
September 19th, 2008, 12:13 AM
hi my rom crashed and i had to start on a clean rom so i want to take my maps of my old game and put them into the clean rom how do i do that

KhaosKnight
September 19th, 2008, 12:36 AM
hi my rom crashed and i had to start on a clean rom so i want to take my maps of my old game and put them into the clean rom how do i do that

Well i dont think there is a cut-n-dry way to get it done, the safest way to do it is just to re-tile your maps on this ROM

DarkShadow
September 19th, 2008, 12:40 AM
okay and here is a another question i want to make a map bigger but i need to find a free offset so it does nhot go black so how do i change the offest on advanve m,ap

0m3GA AR$3NAL
September 19th, 2008, 03:28 AM
what about gimp? i still dont know what that is
GIMP is an image editor, much like Photoshop Light.
it has some very useful features including Sprite indexing.
I have it myself.
Google GIMP and you should be fine.

thethethethe
September 19th, 2008, 04:55 AM
Heya all

This might be a bit too complecated for 'simple questions' but i thought i would run it past you...

I am still trying to remove pokemon and then replace them but recently i ran into thread 145412 (i dont have the post count to post URLs) about adding items strait into the PC, i know there is a command for that but i belive it could be addapted to adding pokémon into the PC and overwriteing the Pokémon in active party list with blank infomation. i could then transfer them back to the party?

Could someone please tell me if i am heading in totaly the wrong direction (if anyone knows enough ASM to help) and if it is possable then what i would need to find as well as how to find things like nickname and abilitys which i have no idea how to change into hex.

Atm i know i need to find

Nickname
Species Name
Stats
Personality
Ability
Attacks 1-4
PP 1-4
Level
Gender
Item
Xp

Do i need to find anything else and will it work? any hints would be greatly appreciated however i am also trying to work it out on my own as a challange.

Thanks for your time

Since you don't want me to give too much information on this, here's a general source of information.RAM Data Structures (http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_the_GBA)
That way I'm not telling you anything specific.
Pokemon stored in the computer only this part of the data:
Personality
OT ID
Nickname
Font
Sanity byte?
OT name
Mark
Checksum
????
Data
You'll find information on these in that link above. Levels and things, are re-calculated when you're Pokemon enters your party.

o.necromancer.o
September 19th, 2008, 08:38 AM
I was wandering, how do you insert the lapras for the surfing sprite like in shiny gold or naranja?

Honato
September 19th, 2008, 11:32 AM
Thanks for the reply Tamerhaidar. The second link is how I ended up with odd hitmonlee legs.

I'm starting to figure it out though. Somewhere along the way the sprite palette gets scrambled up and is causing the messed up colors. But I can't figure out the correct order for them. unzl.gba is scrunched up on my comp so matching the palette is becoming troublesome.

Is there a way to save the palette from unzl or to find the colors?

Blazichu
September 19th, 2008, 11:55 AM
I was wandering, how do you insert the lapras for the surfing sprite like in shiny gold or naranja?

Use OW or TLP to insert the sprite, then just change the palettes.

Thanks for the reply Tamerhaidar. The second link is how I ended up with odd hitmonlee legs.

I'm starting to figure it out though. Somewhere along the way the sprite palette gets scrambled up and is causing the messed up colors. But I can't figure out the correct order for them. unzl.gba is scrunched up on my comp so matching the palette is becoming troublesome.

Is there a way to save the palette from unzl or to find the colors?

You could use APE to find the palettes, just input the offset of the palette.

danx
September 19th, 2008, 08:30 PM
can graphics be applied to a hack rom? or do you need some special program to draw em, any of both i can help anyone who ask me just tell me wich hack tool do i need or just ask for a graphic, seriously

o.necromancer.o
September 19th, 2008, 08:40 PM
Use OW or TLP to insert the sprite, then just change the palettes.



You could use APE to find the palettes, just input the offset of the palette.

First of all thanks for the reply. But anyways if your talking about overworld editor rebirth edition I've already tried and theres two problems: 1.When I put the lapras sprite with the surfing sprite the size is way to big. 2. When I import the palette it messes up the colors of all the different views of that sprite. And also if you don't mind could you tell me what TLP is.

Hiche
September 19th, 2008, 08:57 PM
First of all thanks for the reply. But anyways if your talking about overworld editor rebirth edition I've already tried and theres two problems: 1.When I put the lapras sprite with the surfing sprite the size is way to big. 2. When I import the palette it messes up the colors of all the different views of that sprite. And also if you don't mind could you tell me what TLP is.

I think TLP is Tile Layer Pro.
Try putting/replacing lapras with a larger overworld.
Or if you want to resize the overworld, go to: http://www.pokecommunity.com/showthread.php?t=142067
and you import the sprite right?
When you import it, check "import sprite, import pallette, and fix pointers"
Hope that helps.

Grinner
September 19th, 2008, 10:00 PM
thanks a lot thethethethe its got everything i need! i never imagend bulbapedia would have that sort of info. ill start working on it tonight, i would rep you if this forum had that.

0m3GA AR$3NAL
September 19th, 2008, 10:18 PM
thanks a lot thethethethe its got everything i need! i never imagend bulbapedia would have that sort of info. ill start working on it tonight, i would rep you if this forum had that. The Pokecommunity Forums DOES have a Rep system... The^4 just disabled it for himself. Notice how you CAN rep me...
There should be a http://www.pokecommunity.com/images/templates/topseekreht/seedsofplatinum_20080617/buttons/reputation.gif symbol near the bottom of the post. (Depending on your Forum Settings)
For instance, I see the image at the very bottom of the post.
Click it, and you can give reputation to that post.

Grinner
September 19th, 2008, 10:22 PM
ahh i dont see how i missed that, i would rep you for pointing it out but unfortunatly my mouse suddenly broke :)

o.necromancer.o
September 19th, 2008, 11:36 PM
Sorry I keep posting so much, but I'm seriously not understanding these problems I'm having (so I guess I'm just stupid or something) and its really pissing me off to no end.

Problem:
1. I'm using Overworld Editor Rebirth Edition 1.1.3 and I'm trying to load a sprite that has already been created outside of this program.
My Process:
1. I change the size to 16x32 in paint and add the transparent color then save.
2. I open in Irfanview and decrease color depth to 16 then save.
3. I open the Overworld Editor and go to file then import bitmap select the sprite then check import image and import palette then click save and the first frame looks fine. (Everything is dandy up to this point)
4. Then when I go to do this same process for another frame the colors get messed up horribly. (WHY?)

Problem:
2. I try to insert a lapras for the overworld surfing sprite. (ex. Shiny Gold, Naranja)
My Process:
1. Don't have one. (Will someone please post a step by step tutorial just for this purpose. I've tried countless times with different methods and still come out empty handed)

Thank you for your time, and any help would be greatly appreciated.

Racer
September 20th, 2008, 12:02 AM
Promblem
Fire Red wont open in Advance Map

What do I do/ what should i use?

Fraot
September 20th, 2008, 12:16 AM
I'm having doubts about creating an ips patch:
How do you do to create a patch that contains ONLY what you want it to contain? I mean, at a web site I dowloaded a Fire Red patch where the tiles were substituted by snowy ones with snowman instead of tiny bushes and nothing else changed, only the tiles of course.

Another thing: I've changed many texts to my hack and some maps lost their conections with others. Some others began to have a part of my texts as their name. (one the maps was called "Mary's House", when a signpost had that text... weird!)

roywillow
September 20th, 2008, 01:21 PM
I am very puzzled. The tools together with EM always meet a problem: can't find pokeroms.ini! The ini has already in the folder, but the program like PET can't find it!
So I wonder if I can add a pokemon using the free slot with hex editor. I find the ini problem while doing this...

torferno lvl-X
September 20th, 2008, 03:52 PM
how do you use pokecryGUI

T
September 20th, 2008, 04:31 PM
What's the offset of the nidoran in the Oak Intro?

Melash
September 21st, 2008, 01:14 AM
Okay, I've got some questions, and here they are:
1. What's the FR World Map number in Unlz?
2. Is there a song ID list for Gold?
3. Is there any pallete editing guide for Gold? (not tile pallete editing!)

Thrace
September 21st, 2008, 01:42 AM
Sorry I keep posting so much, but I'm seriously not understanding these problems I'm having (so I guess I'm just stupid or something) and its really pissing me off to no end.

Problem:
1. I'm using Overworld Editor Rebirth Edition 1.1.3 and I'm trying to load a sprite that has already been created outside of this program.
My Process:
1. I change the size to 16x32 in paint and add the transparent color then save.
2. I open in Irfanview and decrease color depth to 16 then save.
3. I open the Overworld Editor and go to file then import bitmap select the sprite then check import image and import palette then click save and the first frame looks fine. (Everything is dandy up to this point)
4. Then when I go to do this same process for another frame the colors get messed up horribly. (WHY?)

Problem:
2. I try to insert a lapras for the overworld surfing sprite. (ex. Shiny Gold, Naranja)
My Process:
1. Don't have one. (Will someone please post a step by step tutorial just for this purpose. I've tried countless times with different methods and still come out empty handed)

Thank you for your time, and any help would be greatly appreciated.
1) You only need to export the pallete once, perhaps that is your problem.
2) This is not a request thread, ask someone to make it via PM.

Promblem
Fire Red wont open in Advance Map

What do I do/ what should i use?

Which version are you using? Open the rom in a hex editor, if it does not say POKEMON FIREBPRE01 at offset 0000A0 then you are not using a Fire Red rom.

I'm having doubts about creating an ips patch:
How do you do to create a patch that contains ONLY what you want it to contain? I mean, at a web site I dowloaded a Fire Red patch where the tiles were substituted by snowy ones with snowman instead of tiny bushes and nothing else changed, only the tiles of course.

Another thing: I've changed many texts to my hack and some maps lost their conections with others. Some others began to have a part of my texts as their name. (one the maps was called "Mary's House", when a signpost had that text... weird!)
As long as nothing else is overwritten in the data and you have only changed what you want then nothing else will be in the patch.

How did you change the text? Using A-Text? If you did it with hex theres a good chance you might have forgotten to repoint text in places where you edited them.

I am very puzzled. The tools together with EM always meet a problem: can't find pokeroms.ini! The ini has already in the folder, but the program like PET can't find it!
So I wonder if I can add a pokemon using the free slot with hex editor. I find the ini problem while doing this...
For a good pokeroms.ini I think there are some in the Tool File Modifications (http://www.pokecommunity.com/showthread.php?t=79940)thread.

What's the offset of the nidoran in the Oak Intro?
Not sure, you can just use IntroEd though.

Okay, I've got some questions, and here they are:
1. What's the FR World Map number in Unlz?
2. Is there a song ID list for Gold?
3. Is there any pallete editing guide for Gold? (not tile pallete editing!)
1) I think you might be a bit confused about how you go about changing it, thoroughly read M_X's tutorial.
2) Not sure sorry, try searching.
3) Just use VBAs Pallete Viewer and a hex editor to change it.

Melash
September 21st, 2008, 02:06 AM
2) Not sure sorry, try searching.
Well, I've tried searching, but I can't find it! Does anyone have a list or know where one is?

IIMarckus
September 21st, 2008, 02:53 AM
2. Is there a song ID list for Gold?If you're capable of playing songs, compile a list yourself. Regardless, here's one for Crystal:

00 -- nothing
01 -- title screen
02 -- Route 1
03 -- Route 3
04 -- Route 12
05 -- Train Ride
06 -- Kanto Gym Leader fight
07 -- Kanto Trainer fight
08 -- Kanto Wild Pokemon fight
09 -- Pokemon Center
0A -- Look! Hiker
0B -- Look! Lass
0C -- Look! Officer
0D -- Heal Pokemon sound
0E -- Lavender Town
0F -- Route 2
10 -- Mount Moon
11 -- Show Me Around
12 -- Game Corner
13 -- Bicycle
14 -- Hall of Fame
15 -- Viridian City
16 -- Celadon City
17 -- Trainer Victory
18 -- Wild Pokemon Victory
19 -- Gym Leader Victory
1A -- Mount Moon Square
1B -- Gym
1C -- Pallet Town
1D -- Professor Oak's Pokemon Talk
1E -- Professor Oak
1F -- Rival
20 -- After the Rival Fight
21 -- Bicycle (again?)
22 -- Evolution
23 -- National Park
24 -- Credits
25 -- Azalea Town
26 -- Cherrygrove City
27 -- Look! Kimono Girl
28 -- Union Cave
29 -- Johto Wild Pokemon
2A -- Johto Trainer Fight
2B -- Route 30
2C -- Ecruteak City
2D -- Violet City
2E -- Johto Gym Fight
2F -- Champion Fight
30 -- Rival Fight
31 -- Rocket Fight
32 -- Elm's Lab
33 -- Slowpoke Well
34 -- Route 29
35 -- Route 36
36 -- S.S. Aqua
37 -- Look! Youngster
38 -- Look! Beauty
39 -- Look! Rocket
3A -- Look! Pokemaniac
3B -- Look! Sage
3C -- New Bark Town
3D -- Goldenrod City
3E -- Vermilion City
3F -- Pokemon Channel!
40 -- Poke Flute Channel
41 -- Tin Tower
42 -- Sprout Tower
43 -- Burned Tower
44 -- Lighthouse
45 -- Lake of Rage
46 -- Indigo Plateau
47 -- Route 37
48 -- Rocket Hideout
49 -- Dragon's Den
4A -- Johto Wild Pokemon (nighttime)
4B -- Ruins of Alph radio signal
4C -- Successful Capture
4D -- Route 26
4E -- Mom
4F -- Victory Road
50 -- Pokemon Lullaby
51 -- Pokemon March
52 -- Gold/Silver Opening
53 -- Gold/Silver Opening (part 2)
54 -- New Game or Continue?
55 -- Ruins of Alph (inside)
56 -- Rocket theme (overworld)
57 -- Dancing Hall
58 -- Counting the Points (Bug-Catching Contest)
59 -- Bug-Catching Contest
5A -- Lake of Rage, Rocket's radio signal
5B -- Printer
5C -- Post-credits
5D -- Clair
5E -- ~beta
5F -- Mobile Adapter ~mobile
60 -- Buena's Password
61 -- Look! Mysticalman
62 -- Crystal Opening
63 -- Battle Tower theme
64 -- Wild Pokemon Battle (Raikou/Entei/Suicune)
65 -- Battle Tower lobby
66 -- Pokemon Center ~mobile

G/S may be similar or exactly the same (barring the new songs of course)

G@mbit
September 21st, 2008, 06:24 PM
Hi!
I have a problem with character making...
I made a easy script saying:"this is my script".(just for a test XD)...I made a new OW character and I applyed the script and it worked...exept the character doen't move oround in the town...(I edit the movement it A-map)
Please Help!?

Hiche
September 21st, 2008, 06:41 PM
Hi!
I have a problem with character making...
I made a easy script saying:"this is my script".(just for a test XD)...I made a new OW character and I applied the script and it worked...except the character doesn't move around in the town...(I edit the movement it A-map)
Please Help!?

It which town did you make the script?
If you are using advance map 1.92, go to "Header", and there is a "remove" tab.
Here is a screen shot:http://img352.imageshack.us/img352/3095/headerxn3.png


Keep pressing remove, until the "script type" goes to "00 No script".
Hope that helps.

G@mbit
September 21st, 2008, 06:45 PM
It which town did you make the script?
If you are using advance map 1.92, go to "Header", and there is a "remove" tab.
Here is a screen shot:http://img352.imageshack.us/img352/3095/headerxn3.png


Keep pressing remove, until the "script type" goes to "00 No script".
Hope that helps.
I'm doing this in pallet town!

Hiche
September 21st, 2008, 06:48 PM
Then do what I told you to.
I think it will work.
If it didn't work tell me.

G@mbit
September 21st, 2008, 06:48 PM
It which town did you make the script?
If you are using advance map 1.92, go to "Header", and there is a "remove" tab.
Here is a screen shot:http://img352.imageshack.us/img352/3095/headerxn3.png


Keep pressing remove, until the "script type" goes to "00 No script".
Hope that helps.
A thousand thanx !!!!!!!!!

I have a Q again...What do you make to give the player running shoes in the start of the game?

Hiche
September 21st, 2008, 07:00 PM
You should use setflag 0x82F. It activates the running shoes.

For example, this small script:


#org @start
checkflag 0x82F
if b_true goto @done
message @shoes
callstd 0x6
setflag 0x82F
release
end

#org @done
release
end

#org @shoes
= (enter message here)

G@mbit
September 21st, 2008, 07:41 PM
Hi...me again...what do you make to give a character the national dex in the begginning??