View Full Version : Simple Questions (SEARCH BEFORE ASKING A QUESTION)
NarutoActor
August 22nd, 2009, 03:27 PM
I'm pissed off!!!!!!!!!!!!!!!
I wait 5 pages for someone to answer my question, and stop posting
ANSWER MY OTHER QUESTIONS!!!!!!!!!!!
and no one answers them.
answer them pleasecan you repeat your question mabey I can help
Cello
August 22nd, 2009, 05:46 PM
Hello again, yet another tile insertion question.
In the circled area (in the attachment), when I save the DIB file and paste tiles into it, can I paste tiles over previous ones I've used, or will this cause I problem in the tileset?
Man, tile business is serious business in rom hacking. Phew. :\
Banjora Marxvile
August 22nd, 2009, 05:49 PM
Hello again, yet another tile insertion question.
In the circled area (in the attachment), when I save the DIB file and paste tiles into it, can I paste tiles over previous ones I've used, or will this cause I problem in the tileset?
Man, tile business is serious business in rom hacking. Phew. :\
You could, but all the tiles you pasted over will be replaced with the tiles just inserted. The old tiles will then be lost into oblivion, so... If you want to keep them, no you cannot.
Cello
August 22nd, 2009, 06:07 PM
You could, but all the tiles you pasted over will be replaced with the tiles just inserted. The old tiles will then be lost into oblivion, so... If you want to keep them, no you cannot.
Ah, that's what I was afraid of. But what I forgot was that is only one of the two tilesets. I thought I was losing tile space fast but I forgot I have a second one to work with on that board haha.
Thanks!
Sanyco-007
August 22nd, 2009, 06:16 PM
How I can use the surf without a fifth badge?
NarutoActor
August 22nd, 2009, 06:24 PM
look in the fithgym script and find the part that gives you permision the surf and copy that part and put the script into an early part of the game
Banjora Marxvile
August 22nd, 2009, 06:25 PM
look in the fithgym script and find the part that gives you permision the surf and copy that part and put the script into an early part of the game
I think the permission is in the badge, so unless you script it so the badges are got in a different order, I think you cannot Surf.
Hohoo
August 22nd, 2009, 06:36 PM
Sorry, but I need to repost this. I have a problem I can't resolve by myself.
I'm making a Pokémon Gold hack (attached) and I ran into a little problem.
When you go to the stairs in your house, you should appear in Sevii island 1 and walk out from a house. But you can't even go outside the door and you are stuck there. I tried that with every warp in that map, even moving them to absurd places, but it didn't help.
What should I do?
Sanyco-007
August 22nd, 2009, 06:38 PM
Which command gives permision the surf?
NarutoActor
August 22nd, 2009, 06:45 PM
I think what the other guy said terriable with names something banjox manjox You need the badge to surf to get the badge put FR_BADGE5
falcossj
August 22nd, 2009, 06:53 PM
Hello,
Someone know if it's possible to disable the reset game after the end credits in Pokemon Fire/Red ?
Because I can't save with the officiel system, I must use the save stat...
Thanks ! :)
Sanyco-007
August 22nd, 2009, 06:56 PM
I know that I need a fifth badge. But how I can use the surf without it?
NarutoActor
August 22nd, 2009, 07:01 PM
Hello,
Someone know if it's possible to disable the reset game after the end credits in Pokemon Fire/Red ?
Because I can't save with the officiel system, I must use the save stat...
Thanks ! :)
easy edit the eleite four champian script
falcossj
August 22nd, 2009, 07:18 PM
Okay, I will try, thanks ^^
Gamer2020
August 22nd, 2009, 07:31 PM
I know that I need a fifth badge. But how I can use the surf without it?
I am currently working on it.
But I'm busy with stuff so it will be awhile till I find anything...
Maybe you could try.
The theory is to find and edit the checkflags for the hm scripts.
siper x
August 22nd, 2009, 09:05 PM
FIRE RED QUESTIONS
how do you insert town maps?
I keep trying to make signpost items, but it doesn't work.
in my hack it is on a shrub. can you put 1 there?
how do you make it so you don't have to go to the 2nd city to get oak's parecel, but can get it in pallet town?
what is the xse script for:
geting a cubone lv 15 with pokerus,
in advance map (ruby)
how can you make a tree headbuttable?
what behavior byte do you use?
and an eevee lv 7 with a pokedex, and 5 pokeballs?
Robert Conley
August 22nd, 2009, 09:54 PM
http://www.pokecommunity.com/images/images/icons/post-new.png
I tried following THIS (http://www.pokecommunity.com/showthread.php?t=173028) to change the may ow in FR and when i search in the hex editor it says it cant find the pointer.
The sprite pointer is 083A0470 and I search for 70043A08 which seems to match what he did but it still doesnt find it. But when I copy/paste what he did it finds the old man.
Also do I have to repoint ALL of the frames? Because all of the OW's seem to have 26 frames and that is extremely time consuming to have to repoint all of them.
Got a really bad response to this question can someone help me out?
Curt_09
August 22nd, 2009, 10:03 PM
FIRE RED QUESTIONS
how do you insert town maps?
Search the turoials section for a world map inserting tut by haefele.
I keep trying to make signpost items, but it doesn't work.
in my hack it is on a shrub. can you put 1 there?
As far as I know you can put them anywhere.
how do you make it so you don't have to go to the 2nd city to get oak's parecel, but can get it in pallet town?
Make a new person in pallet town, give them a script, open it up in XSE, make them say something and add in a giveitem. Check RaiRai-Kun's XSE Tut for item numbers in hex.
what is the xse script for:
geting a cubone lv 15 with pokerus,
givepokemon 0xcubone 0xE 0x0 0x0 0x0 0x0
You can search around for PokeRus, but as far as I know I don't think anyone knows how to do it.
in advance map (ruby)
how can you make a tree headbuttable?
what behavior byte do you use?
I don't think there is a behavior byte for it in third generation games.
and an eevee lv 7 with a pokedex, and 5 pokeballs?
givepokemon 0xeevee 0x7 0x0 0x0 0x0 0x0
giveitem 0xpokeballs 0x5 0x - 0 if it's a person - 1 if you're finding them on the ground
I don't know the item or pokemon numbers offhand or even in hex, so just hit up RaiRai-Kun's tutorial for those.
Sgt. Custard
August 22nd, 2009, 10:34 PM
FIRE RED QUESTIONS
what is the xse script for:
geting a cubone lv 15 with pokerus,
in advance map (ruby)
how can you make a tree headbuttable?
what behavior byte do you use?
The cubone would require a little bit of ASM - have a look at:
http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_the_GBA
and
http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_the_GBA
For the headbutt trees, try asking zel as he made them in Shiny Gold, but I suppose it shouldn't be too hard to create a signpost script and put it on that or edit an unused behaviour byte (not too sure where they're stored though.
trebornosliw
August 22nd, 2009, 11:11 PM
FIRE RED QUESTIONS
how do you insert town maps?
I keep trying to make signpost items, but it doesn't work.
in my hack it is on a shrub. can you put 1 there?
how do you make it so you don't have to go to the 2nd city to get oak's parecel, but can get it in pallet town?
what is the xse script for:
geting a cubone lv 15 with pokerus,
in advance map (ruby)
how can you make a tree headbuttable?
what behavior byte do you use?
and an eevee lv 7 with a pokedex, and 5 pokeballs?
I'll make an attempt at these...
1. Do you mean "world map?" If you do, I'm not the one to ask, I'm currently being ignored on my own questions about that.
2. By signpost items I assume you mean hidden items. Well, if you check some of the in-game items, they have hidden IDs in A-Map. I'm not sure if this just numbers them or if each item must have a specific ID. I'm pretty sure it's the former. Just find an unoccupied number (hex).
3. Check out the Viridian Mart map in A-map. Go to header, press cntrl+H, and decompile the "map script." The event is basically just a level script. Now take that script, copy, edit as needed, drop it into a building in Pallet, and delete the old one (careful, there's a changemaptile in there... make sure you understand the script before messing with it).
4. I have no idea about the pokerus. A give-cubone script would be:
givepokemon 0x68(Pokemon hex number) 0x15(level) 0x0(item {non}) 0x0 0x0 0x0 (all 3 filler).
5. I have no idea, I don't mess with headbutting or Ruby.
6. Okay, so you'll need these in your script.
givepokemon 0x85 0x7 0x8B (oran berry) 0x0 0x0 0x0
giveitem 0x4 0x5 MSG_OBTAIN
setflag 0x828 (if it's your first pokemon)
setflag 0x829 (for the dex)
special 0x16F (for national dex, if you want it...)
That should cover it. You'll need the rest of the 'meat' for your script, obviously.
Sounds like you're working on something. If you have any more issues, you can PM me. It will give me something to do.
@Cello: for the script, just find it in A-map and check in the offset box (or, for a level script, go to pro-header view and check the 'map script' box). For the map, that should be in the map header section as well, though I haven't messed with that enough to be sure...
Blaziquaza
August 23rd, 2009, 01:14 AM
*Sigh*I'm having problems with the regi's OW sprites again...I repointed the OWs to different
offsets(With Overworld Changer) but they're still the same!(Black)What the **** am I doing wrong?I don't want to start all over again...
Cello
August 23rd, 2009, 01:59 AM
Map problem:
My tiles all look fine and have no animations set to them in A-Map, yet when I play the game some of the tiles have like split water animations to them. What's up with this?
Screenshot attached.
Nnnn this map editor is always giving me problems.
jarcon
August 23rd, 2009, 02:18 AM
Hello everyone, I'm working on a fire red hack but I've encountered a problem. I put in 2nd and 3rd generation pokemon, but they won't evolve. They go into the sequence of evolution, but it stops and says "..?".
Why does it do this, and what could I do to fix it?
Thanks,
-Jarcon
NarutoActor
August 23rd, 2009, 02:42 AM
Hello everyone, I'm working on a fire red hack but I've encountered a problem. I put in 2nd and 3rd generation pokemon, but they won't evolve. They go into the sequence of evolution, but it stops and says "..?".
Why does it do this, and what could I do to fix it?
Thanks,
-Jarcon
you need to have national dex to see third generation so make a script when you get the natinal dex
trebornosliw
August 23rd, 2009, 02:47 AM
Hello everyone, I'm working on a fire red hack but I've encountered a problem. I put in 2nd and 3rd generation pokemon, but they won't evolve. They go into the sequence of evolution, but it stops and says "..?".
Why does it do this, and what could I do to fix it?
Thanks,
-Jarcon
This is because you haven't enabled the national dex. To do so, just stick this into one of your early scripts (preferably into the same one that gives you the pokedex).
special 0x16F
That will enable the national dex, and let your pokemon evolve.
On another note, I just installed Dialga into my hack, and to test him I made up a script where this guy would give him to me. Problem is, he gives me an Illumise instead of Dialga...
So, the details.
-I stuck Dialga into the slot right after celebii.
-The relevant section of script reads: givepokemon 0x187 0x5 0x0 0x0 0x0 0x0
-I have not yet messed with the icon or cry.
-I have already installed the front and back sprites for Dialga.
-I also cannot edit Dialga's pokedex entry in any way; I don't know why.
What gives?
forbes20
August 23rd, 2009, 02:52 AM
Does any one know of a sav editor for pokemon fire red.
Gamer2020
August 23rd, 2009, 04:00 AM
Does any one know of a sav editor for pokemon fire red.
No one does not exist.
There have been some programs that can do some things with gba saves but they aren't in the mainstream...
This is because you haven't enabled the national dex. To do so, just stick this into one of your early scripts (preferably into the same one that gives you the pokedex).
special 0x16F
That will enable the national dex, and let your pokemon evolve.
On another note, I just installed Dialga into my hack, and to test him I made up a script where this guy would give him to me. Problem is, he gives me an Illumise instead of Dialga...
So, the details.
-I stuck Dialga into the slot right after celebii.
-The relevant section of script reads: givepokemon 0x187 0x5 0x0 0x0 0x0 0x0
-I have not yet messed with the icon or cry.
-I have already installed the front and back sprites for Dialga.
-I also cannot edit Dialga's pokedex entry in any way; I don't know why.
What gives?
My team has a tool that should help you.
I posted the thread I'm just waiting for it to be approved.
Click on the last userbar in my sig.
Got to tools.
Team Snag'em
Blaziquaza
August 23rd, 2009, 04:04 AM
*Sigh*I'm having problems with the regi's OW sprites again...I repointed the OWs to different
offsets(With Overworld Changer) but they're still the same!(Black)What the **** am I doing wrong?I don't want to start all over again...
Can't somebody help me?!?!!!!!!
Gamer2020
August 23rd, 2009, 04:11 AM
Can't somebody help me?!?!!!!!!
Can you please give more information? screens perhaps? Idk what you are talking about...
Sanyco-007
August 23rd, 2009, 04:47 AM
I thought so at the HM script, I will try. Who knows how to activate National Dex in Ruby with out trade with the Fire Red?
Gamer2020
August 23rd, 2009, 04:55 AM
I thought so at the HM script, I will try. Who knows how to activate National Dex in Ruby with out trade with the Fire Red?
You can use the following.
#org @start
writebytetooffset 0x2 0x2026B00
writebytetooffset 0x3 0x2026B01
writebytetooffset 0xDA 0x2024EBE
writebytetooffset 0x67 0x2026A5A
end
credit Mastermind_X
just add those witebytetoooffsets to a script and your good.
vm me if you don't understand.
Blaziquaza
August 23rd, 2009, 05:31 AM
Can you please give more information? screens perhaps? Idk what you are talking about...
Uh,read either this page or last page.Now,the screenies:http://img19.imageshack.us/img19/9612/screen04c.th.jpg (http://img19.imageshack.us/my.php?image=screen04c.jpg)
http://img30.imageshack.us/img30/811/screen03l.th.jpg (http://img30.imageshack.us/my.php?image=screen03l.jpg)
http://img525.imageshack.us/img525/6665/screen02f.th.jpg (http://img525.imageshack.us/my.php?image=screen02f.jpg)
Gamer2020
August 23rd, 2009, 05:38 AM
Uh,read either this page or last page.Now,the screenies:http://img19.imageshack.us/img19/9612/screen04c.th.jpg (http://img19.imageshack.us/my.php?image=screen04c.jpg)
http://img30.imageshack.us/img30/811/screen03l.th.jpg (http://img30.imageshack.us/my.php?image=screen03l.jpg)
http://img525.imageshack.us/img525/6665/screen02f.th.jpg (http://img525.imageshack.us/my.php?image=screen02f.jpg)
Ok I'm sorry its late and I still dont get your problem...
What are you trying to do and what is happening instead?
Sanyco-007
August 23rd, 2009, 05:45 AM
You can use the following.
#org @start
writebytetooffset 0x2 0x2026B00
writebytetooffset 0x3 0x2026B01
writebytetooffset 0xDA 0x2024EBE
writebytetooffset 0x67 0x2026A5A
end
credit Mastermind_X
just add those witebytetoooffsets to a script and your good.
vm me if you don't understand.
It doesn't work for me. I have Hoen Dex with National Dex's background with this script.
Sgt. Custard
August 23rd, 2009, 08:25 AM
Does anybody know where the scripts for the behaviour bytes in A-Map are stored and are they in ASM or XSE-type script?
Thrace
August 23rd, 2009, 09:28 AM
Does anybody know where the scripts for the behaviour bytes in A-Map are stored and are they in ASM or XSE-type script?
Some of them are probably scripts others probably not. For the script ones you could just search for the text that appears then search for the pointer.
Gamer2020
August 23rd, 2009, 10:34 AM
It doesn't work for me. I have Hoen Dex with National Dex's background with this script.
With that script you still have to switch the pokedex from hoenn to national...
Sanyco-007
August 23rd, 2009, 12:10 PM
With that script you still have to switch the pokedex from hoenn to national...
Background from National Dex and Dex is Hoenn, Johto Pokemon doesn't seen in PokeDex
Gamer2020
August 23rd, 2009, 12:14 PM
Background from National Dex and Dex is Hoenn, Johto Pokemon doesn't seen in PokeDex
Huh?
I don't know what you mean...
Johto Pokemon should appear in the pokedex...
Sanyco-007
August 23rd, 2009, 12:38 PM
Huh?
I don't know what you mean...
Johto Pokemon should appear in the pokedex...
You tested this script? It's work for you?
trebornosliw
August 23rd, 2009, 12:46 PM
@Gamer2020
Thanks for the link; some of these tools look really cool. But what exactly do you have in mind? I don't see anything called "make that guy give you Dialga instead of Illumise." I'll definitely be using these, but I still need an answer to my primary problem.
Gamer2020
August 23rd, 2009, 12:53 PM
@Gamer2020
Thanks for the link; some of these tools look really cool. But what exactly do you have in mind? I don't see anything called "make that guy give you Dialga instead of Illumise." I'll definitely be using these, but I still need an answer to my primary problem.
I ment that so you could edit the pokedex entry.
What did you take out to insert dialga?
You tested this script? It's work for you?
Yes it works for me.
trebornosliw
August 23rd, 2009, 01:51 PM
Okay, problem update.
I inserted Dialga on slot 252, and I actually figured out how to make the guy give him to me. Only problem is, his icon is just a bouncing question mark and when I try to look at Dialga's summary, the game freezes. When I tried to open his slot in RS ball, the program froze, and when I reinstalled a different Dialga sprite, it just showed a black square where the picture should have been.
help?
Gamer2020
August 23rd, 2009, 02:19 PM
Okay, problem update.
I inserted Dialga on slot 252, and I actually figured out how to make the guy give him to me. Only problem is, his icon is just a bouncing question mark and when I try to look at Dialga's summary, the game freezes. When I tried to open his slot in RS ball, the program froze, and when I reinstalled a different Dialga sprite, it just showed a black square where the picture should have been.
help?
Sounds weird.
I'm intrigued.
PM me an ips. I'll take a look.
spidermight340
August 23rd, 2009, 10:04 PM
hello i need to know how to battle a totodile after clicking on a person event on ruby with Advance map
plzzz help
The Gambling Gallade
August 23rd, 2009, 10:08 PM
How strange. I just encountered the weirdest problem. All of the warps work when I'm in advance map, but when I play the game, one of the warps to a room, takes me to another room, out of bounds. How should I fix this?
NarutoActor
August 23rd, 2009, 11:06 PM
easy fix with lets say the warp you want to warp to is 3 4 5 and you put 4 4 5 if 3 is 4 dose not exsit it gose to 3 (in advance map)but in visual boy it gose to the center of the map when I was fixing one of your maps I noticed this with one of the warps and I fixed it I ges there were more I didnt notice
The Gambling Gallade
August 24th, 2009, 12:40 AM
easy fix with lets say the warp you want to warp to is 3 4 5 and you put 4 4 5 if 3 is 4 dose not exsit it gose to 3 (in advance map)but in visual boy it gose to the center of the map when I was fixing one of your maps I noticed this with one of the warps and I fixed it I ges there were more I didnt notice
Could you possibly break that into steps? I don't believe I know what you mean.
trebornosliw
August 24th, 2009, 02:10 AM
Could you possibly break that into steps? I don't believe I know what you mean.
I think he means this:
When you install your warp, you have to define the warp number, map bank offset, and finally, the map itself. Basically, what you're doing is you've entered the wrong number for the warp number that you want your warp to go to (remember, warp numbering starts at zero).
Just check and make sure that the number of the warp you're telling the first warp to go to matches the number of your second warp.
kovreu01
August 24th, 2009, 10:06 AM
All right, I've searched the entire forums for an answer, and then Google.
I even PM'd Magnius, but he hasn't replied for some reason. (Does he hate PMs, or something?)
Anyway, I'd like to know how to fix keyoff errors when converting MIDI files with mid2agb. To be specific, I'm importing Route 209 from DPP into Fire Red. When I convert the raw MIDI file straight from the game, it works fine with mid2agb but sounds awful ingame. However, even if I just delete a track, or change an instrument, I get a keyoff error. Gah! What's wrong?
Sanyco-007
August 24th, 2009, 11:24 AM
Where I can download vbalCbEx6.ocx for Sappy 2006?
Ninja Caterpie
August 24th, 2009, 12:27 PM
http://lmgtfy.com/?q=vbalCbEx6.ocx
spidermight340
August 24th, 2009, 02:52 PM
I need help inserting fly points in advance map because i made a pokecenter on a route and when i get KOed the game stays on a black screen coz theres no fly point there so can some one plzzzz help
yusufs1
August 24th, 2009, 03:45 PM
does anyone know how to open a script editor in advanced map that uses the same commands as pokescript as opposed to pksv or xse.
i dont know how to explain it more than that, its a bit complicated.
Dragonite420
August 24th, 2009, 05:24 PM
Hey there, I'm new to the pokemon game hacking world, and was wondering if anyone could help me out.
I already have advanced maps, and am creating some cool maps. Most of my trouble comes with scripting. I know little about. Last night i attempted to make a pokemon center and could not figure out how to make a script for Nurse Joy to heal my pokemon. I tried to get the script from one of the other Nurse joys on a differnent map, but it didn't work out.
Another thing that would be helpful to me and I'm sure a lot of people is a key telling what all of the different numbers and letters mean in the movement screen. all i know is 1, c, and 4. I'm assuming ill need to know how to use the other numbers otherwise they wouldn't be there.
I have come up with a rough storyline for my hack, and will need to be able to add flags for events such as: More then one Rival, being able to receive pokemon after a certain event, and generally unlocking things after something in the game happens.
One thing i was trying to figure out earlier today was how to change what pokemon Wally first catches.
If anyone can help me with any of this i would reallly Apprechiate it!
Thank you!!
siper x
August 24th, 2009, 05:51 PM
how do you make it so a person event spearow battle happens, then that person event, and 2 others dissapear?
xse scripts please. for all 3.
0m3GA ARS3NAL
August 24th, 2009, 06:56 PM
does anyone know how to open a script editor in advanced map that uses the same commands as pokescript as opposed to pksv or xse.
i dont know how to explain it more than that, its a bit complicated.
You can't, simple enough.
The only way you'll do it is if you manually decode the script from the ROM yourself.
Sorry looks like it is time to learn XSE...
yusufs1
August 24th, 2009, 09:10 PM
ive been focusing on graphic editing for a while on my hack, and now i want to start scripting, but pokescript no longer opens up bufrite after i compile the script. ive downloaded pokescript and pkmnadv from so many different sites, and every time i install it i get the same problem.
any help?
0m3GA ARS3NAL
August 24th, 2009, 09:42 PM
ive been focusing on graphic editing for a while on my hack, and now i want to start scripting, but pokescript no longer opens up bufrite after i compile the script. ive downloaded pokescript and pkmnadv from so many different sites, and every time i install it i get the same problem.
any help?
Yeah, learn XSE, PokeScript is old, buggy, and unreliable. IMO
NarutoActor
August 24th, 2009, 10:51 PM
psh learn pksv it much easyer for beginers
0m3GA ARS3NAL
August 24th, 2009, 11:37 PM
psh learn pksv it much easyer for beginers
And XSE is for professionals.
The Gambling Gallade
August 24th, 2009, 11:59 PM
I think he means this:
When you install your warp, you have to define the warp number, map bank offset, and finally, the map itself. Basically, what you're doing is you've entered the wrong number for the warp number that you want your warp to go to (remember, warp numbering starts at zero).
Just check and make sure that the number of the warp you're telling the first warp to go to matches the number of your second warp.
Actually, as I said. I tested the warps on Advance Map, and reviewed everything. They work on Advance Map, but don't' work on the game.
How strange. I just encountered the weirdest problem. All of the warps work when I'm in advance map, but when I play the game, one of the warps to a room, takes me to another room, out of bounds. How should I fix this?
That was my problem (Posted Earlier)
gabecounts112594
August 25th, 2009, 01:03 AM
How can you be able to change the gamefreak logo on Pokemon Ruby? I think I found the picture for it on unLZ-GBA, but I don't know how to change it...
Pokepal17
August 25th, 2009, 02:19 AM
How can you be able to change the gamefreak logo on Pokemon Ruby? I think I found the picture for it on unLZ-GBA, but I don't know how to change it...
Save it and then edit it in an images editor (like MSPaint) and then reimport it into unLZ. Write it to the ROM and if it's too big, find a large chunk of free space in your ROM and put the offset of it in unLZ and tick automatically fix pointers. The offset must end in 0,4,8 or C or else the ROM will crash when the images is displayed.
TehBazzard
August 25th, 2009, 02:32 AM
How do I set a trainers battle theme? Like lets say I replace a song in the games file with a custom song. how would I get that custom song to play when I fight certain trainers?
QuilavaKing
August 25th, 2009, 02:41 AM
This has happened to me in more than one rom, and happens as soon as I put in a script to make people talk. I just spent several days doing nothing but mapping, then put in a couple of these scripts, and bang it looks like that an ALL text, that includes all menus in your bag, your pokemon, the pokedex etc.
I would really like to not have just wasted the last 2 or 3 days of my life. So if someone knows how to fix it please tell me.
Team Fail
August 25th, 2009, 05:18 AM
I don't want to look through 453 pages to find 1 question... so is there a way to insert music without using Sappy? I'm asking this because Sappy won't work on my computer. The program crashes when I load the rom. If you are wondering what my OS is, it's Windows 7 Release Candidate.
3dd13
August 25th, 2009, 05:35 AM
i have finally installed a true uncorupted .net framework 2.0, and when i try to start it, it doesnt give me an error message, instead, it just doesnt open. i have tried all run in compatibility modes, and nothing. how do i fix this?
Gamer2020
August 25th, 2009, 06:20 AM
I don't want to look through 453 pages to find 1 question... so is there a way to insert music without using Sappy? I'm asking this because Sappy won't work on my computer. The program crashes when I load the rom. If you are wondering what my OS is, it's Windows 7 Release Candidate.
Sappy needs a lot of things to run correctly.
look at this thread for help.
http://www.pokecommunity.com/showthread.php?t=178464&highlight=sappy
i have finally installed a true uncorupted .net framework 2.0, and when i try to start it, it doesnt give me an error message, instead, it just doesnt open. i have tried all run in compatibility modes, and nothing. how do i fix this?
A lot of people have trout ble getting it to run...
What Operating system do you have? (XP, Vista, etc.)
P.S. The girl in that picture (if it is you) looks younger then 17.
AFG Pride
August 25th, 2009, 07:27 AM
Is there a way to use the Physical/Special seperation in the attributes of moves that is in the D/P/P games, and put it in a FR\LG\R\S ROM? For example, in Pokemon FireRed, the power of Nidoqueen's "Crunch" move is determined by the user's "Special Attack" attribute even though it is a physical move. In Pokemon Diamond, the power of Nidoqueen's "Crunch" move is determined by the user's "Attack" attribute. Is there any way to make it like that in one of the GBA ROM's?
0m3GA ARS3NAL
August 25th, 2009, 07:31 AM
Is there a way to use the Physical/Special seperation in the attributes of moves that is in the D/P/P games, and put it in a FR\LG\R\S ROM? For example, in Pokemon FireRed, the power of Nidoqueen's "Crunch" move is determined by the user's "Special Attack" attribute even though it is a physical move. In Pokemon Diamond, the power of Nidoqueen's "Crunch" move is determined by the user's "Attack" attribute. Is there any way to make it like that in one of the GBA ROM's?
Unfortunately, no, there is no way to do so...
There won't ever be a way either, so... sorry! ^__^
AFG Pride
August 25th, 2009, 07:43 AM
Unfortunately, no, there is no way to do so...
There won't ever be a way either, so... sorry! ^__^
Alright, well, is there ever going to be a good quality Pokemon Diamond/Pearl emulator for the PSP system?
0m3GA ARS3NAL
August 25th, 2009, 09:05 AM
Alright, well, is there ever going to be a good quality Pokemon Diamond/Pearl emulator for the PSP system?
I highly doubt the DS emulator for the PSP will ever get to be really fast.
The PSP can't handle it as of yet...
Though the PSP GO can...
HackMew
August 25th, 2009, 10:45 AM
This has happened to me in more than one rom, and happens as soon as I put in a script to make people talk. I just spent several days doing nothing but mapping, then put in a couple of these scripts, and bang it looks like that an ALL text, that includes all menus in your bag, your pokemon, the pokedex etc.
I would really like to not have just wasted the last 2 or 3 days of my life. So if someone knows how to fix it please tell me.
The game font got screwed up, either you have a backup or you'll need to fix it by hand.
Unfortunately, no, there is no way to do so...
There won't ever be a way either, so... sorry! ^__^
Yeah, no way if we don't consider ASM.
Sanyco-007
August 25th, 2009, 03:34 PM
How to change badge's icons in Ruby?
jarcon
August 25th, 2009, 03:40 PM
Hello, I have a problem again, sorry to bother you guys!
In my hack, I wanted to make everything tougher and more of a challenge. So I raised the levels of wild pokemon and trainers and gym leaders. However, as a result, by the time the character gets to Misty, his guys are approximately levels 28-36. At this rate, you'll be at level 100 in no time, and I was wondering if there was a way to raise the level cap. Thanks,
-Jarcon
NarutoActor
August 25th, 2009, 03:47 PM
Proberly throw asm not sure but what you can do is decrease the exp gain so level uping takes longer
Gamer2020
August 25th, 2009, 03:52 PM
How to change badge's icons in Ruby?
You can find them in tile molester.
Just look around cause I didn't make a note of the offset...
But trust me its in tile molester for R/S.
http://i450.photobucket.com/albums/qq223/Gamer2020/PNG/Badges.png
NarutoActor
August 25th, 2009, 04:46 PM
you need to say what kind of messsage box it is msg_normal or No_close
yusufs1
August 25th, 2009, 04:57 PM
i was reding a tutorial, and it didnt say u had to do that, just put message.
siper x
August 25th, 2009, 05:17 PM
repost 2
how do you make it so a person event spearow battle happens, then that person event, and 2 others dissapear?
xse scripts please. for all 3.
NarutoActor
August 25th, 2009, 05:31 PM
i was reding a tutorial, and it didnt say u had to do that, just put message.
whos cus you need it trust me look at any other script in the game and you will see i am right
also my own question if anybodey can answer how do I edit the badges in FR can you find it in unzl gba ? thanks for the help
QuilavaKing
August 25th, 2009, 06:06 PM
The game font got screwed up, either you have a backup or you'll need to fix it by hand.
Well there's no point in a back up since it's happened in every ROM I've ever used. How would I go about fixing it btw...
Dragonfire100
August 25th, 2009, 06:12 PM
Are there ANY completed hacks at the level of Naranja?
Gamer2020
August 25th, 2009, 06:15 PM
whos cus you need it trust me look at any other script in the game and you will see i am right
also my own question if anybodey can answer how do I edit the badges in FR can you find it in unzl gba ? thanks for the help
Yes the badges are in unlz. Just look for them.
Well there's no point in a back up since it's happened in every ROM I've ever used. How would I go about fixing it btw...
Well you can perhaps edit the font in Tile molester. Maybe that might fix it. Idk Never tried it but I've definately seen the font in there.
NarutoActor
August 25th, 2009, 06:16 PM
Well there's no point in a back up since it's happened in every ROM I've ever used. How would I go about fixing it btw...a text editor theres one that comes with eleite map
also dose anyone know how to change the badges in fr
secend time asking
Gamer2020
August 25th, 2009, 06:17 PM
a text editor theres one that comes with eleite map
also dose anyone know how to change the badges in fr
secend time asking
I just told you.
You can find them in UNlz. Look for them then edit them like you would any UNlz Image...
NarutoActor
August 25th, 2009, 06:23 PM
oh okay thanks I thought that it would be diferent for fr then ruby
Gamer2020
August 25th, 2009, 06:31 PM
oh okay thanks I thought that it would be diferent for fr then ruby
It is different.
FR/LG/E - Use UNlz
R/S - Use tile molester.
siper x
August 25th, 2009, 06:36 PM
repost 3
how do you make it so a person event spearow battle happens, then that person event, and 2 others dissapear?
xse scripts please. for all 3.
NarutoActor
August 25th, 2009, 06:41 PM
It is different.
FR/LG/E - Use UNlz
R/S - Use tile molester.
I found the image in unzl gba but I cant find the right platelet I search trow 1000 pals and none of them match should I use black and whight or do you know the pal number
Sanyco-007
August 25th, 2009, 07:14 PM
What codec I must use to find badges icons in Ruby?
TehBazzard
August 25th, 2009, 08:25 PM
How do I set a trainers battle theme? Like lets say I replace a song in the games file with a custom song. how would I get that custom song to play when I fight certain trainers?
bump
Also if that question can't be answered, I do have another one.
What would be a script for a Yes/No question, with Yes leading to a trainer battle, then the trainer giving you an item after the battle?
0m3GA ARS3NAL
August 25th, 2009, 09:23 PM
bump
Also if that question can't be answered, I do have another one.
What would be a script for a Yes/No question, with Yes leading to a trainer battle, then the trainer giving you an item after the battle?
This requires ASM knowledge.
Here, I'll give you a link to the ASM and how to insert it.
It is up to YOU to figure it all out.
http://sfc.pokemon-inside.net/lesson.php?id=13&lang=en
Please note, if you use this ASM, you should give credit to Mastermind_X for making it.
TehBazzard
August 25th, 2009, 09:51 PM
This requires ASM knowledge.
Here, I'll give you a link to the ASM and how to insert it.
It is up to YOU to figure it all out.
http://sfc.pokemon-inside.net/lesson.php?id=13&lang=en
Please note, if you use this ASM, you should give credit to Mastermind_X for making it.
2 questions about that.
What program do I use with that guide, and also, a code came up like this:
00cffef0h: FE B4 05 1C 1B 48 20 49 00 F0 33 F8 00 22 90 42 ; þ´...H I.ð3ø."B
00cfff00h: 0B D0 03 88 1B 49 8B 42 07 D0 AB 42 05 D1 17 48 ; .Ð.ˆ.I‹B.ЫB.Ñ.H
00cfff10h: 19 49 00 F0 26 F8 05 88 12 E0 13 48 16 49 00 F0 ; .I.ð&ø.ˆ.à.H.I.ð
00cfff20h: 20 F8 00 22 90 42 0B D0 03 88 12 49 8B 42 07 D0 ; ø."B.Ð.ˆ.I‹B.Ð
00cfff30h: AB 42 05 D1 0E 48 10 49 00 F0 13 F8 05 88 FF E7 ; «B.Ñ.H.I.ð.ø.ˆÿç
00cfff40h: 28 04 FE BC 0D 4A 04 B4 0D 4A 0E 49 40 0B 40 18 ; (.þ¼.J.´.J.I@.@.
00cfff50h: 83 88 59 00 C9 18 89 00 89 18 0A 68 01 68 10 1C ; ƒˆY.É.‰.‰..h.h..
00cfff60h: 00 BD 08 47 14 10 00 00 15 10 00 00 16 10 00 00 ; .½.G............
00cfff70h: 17 10 00 00 FF FF 00 00 55 E4 06 08 0F D1 1D 08 ; ....ÿÿ..Uä...Ñ..
00cfff80h: 9C 32 4A 08 CC 32 4A 08 00 00 00 00 00 00 00 00 ; œ2J.Ì2J.........
I think I see corrupt text by the right of the code, but is that normal?
Gamer2020
August 25th, 2009, 10:02 PM
I found the image in unzl gba but I cant find the right platelet I search trow 1000 pals and none of them match should I use black and whight or do you know the pal number
Find the pallete in APE using VBA.
then import it into the Image.
What codec I must use to find badges icons in Ruby?
Codec?
Just open it and look for them.
You may need to use the +, -, <, >
0m3GA ARS3NAL
August 25th, 2009, 10:06 PM
2 questions about that.
What program do I use with that guide, and also, a code came up like this:
00cffef0h: FE B4 05 1C 1B 48 20 49 00 F0 33 F8 00 22 90 42 ; þ´...H I.ð3ø."B
00cfff00h: 0B D0 03 88 1B 49 8B 42 07 D0 AB 42 05 D1 17 48 ; .Ð.ˆ.I‹B.ЫB.Ñ.H
00cfff10h: 19 49 00 F0 26 F8 05 88 12 E0 13 48 16 49 00 F0 ; .I.ð&ø.ˆ.à.H.I.ð
00cfff20h: 20 F8 00 22 90 42 0B D0 03 88 12 49 8B 42 07 D0 ; ø."B.Ð.ˆ.I‹B.Ð
00cfff30h: AB 42 05 D1 0E 48 10 49 00 F0 13 F8 05 88 FF E7 ; «B.Ñ.H.I.ð.ø.ˆÿç
00cfff40h: 28 04 FE BC 0D 4A 04 B4 0D 4A 0E 49 40 0B 40 18 ; (.þ¼.J.´.J.I@.@.
00cfff50h: 83 88 59 00 C9 18 89 00 89 18 0A 68 01 68 10 1C ; ƒˆY.É.‰.‰..h.h..
00cfff60h: 00 BD 08 47 14 10 00 00 15 10 00 00 16 10 00 00 ; .½.G............
00cfff70h: 17 10 00 00 FF FF 00 00 55 E4 06 08 0F D1 1D 08 ; ....ÿÿ..Uä...Ñ..
00cfff80h: 9C 32 4A 08 CC 32 4A 08 00 00 00 00 00 00 00 00 ; œ2J.Ì2J.........
I think I see corrupt text by the right of the code, but is that normal?
First off, you simply insert the ASM where the guide tells you with a Hex Editor, and that 'corrupt text' is ASCII, don't worry about it.
Banjora Marxvile
August 26th, 2009, 09:17 AM
I'm sorry if this has been answered, but how do you change the Door Animations in Ruby? I cannot find the answer to that anywhere, and I would like to know which tools I would need to use.
Gamer2020
August 26th, 2009, 09:43 AM
I'm sorry if this has been answered, but how do you change the Door Animations in Ruby? I cannot find the answer to that anywhere, and I would like to know which tools I would need to use.
Well that's easy.
1.Export the palletes with vba.
2.Then open the ROM in tile molester.
3. For english ruby go to 003094FC. (If this is ruby for another language then look for them)
4. use the +, -, <, > to fix the image.
5. import the pallete.
6. Edit like you normally would with tile molester...
EVERYONE WHO WAS ASKING FOR STUFF FOR RUBY THAT I ANSWERED PREVIOUSLY.
Offsets for stuff in Tile Molester (Use Alternate cause it better. Can be found on Snag'em.)
AXVE:
Door Animations - 0x3094FC
Badges - 0x3B59D8
Text Font - 0xEA2B68
jarcon
August 26th, 2009, 06:26 PM
what you can do is decrease the exp gain so level uping takes longer
How do I do that exactly?
OperationEevee
August 26th, 2009, 06:55 PM
So, in my team's ROM hack, you get Eevee as your starter. And, we were wondering how we could possibly make the Eevee follow the trainer through out the game.
Someone help please.
The Scarecrow Toxin
August 26th, 2009, 08:01 PM
So, in my team's ROM hack, you get Eevee as your starter. And, we were wondering how we could possibly make the Eevee follow the trainer through out the game.
Someone help please.
That would take a while-You'll need to script EVERY tile EVERYWHERE, plus it will look very glichy...
TehBazzard
August 26th, 2009, 08:21 PM
First off, you simply insert the ASM where the guide tells you with a Hex Editor, and that 'corrupt text' is ASCII, don't worry about it.
I searched the toolbox and I couldn't find any programs that edit Hex. Does anyone know of one I can use?
Also, in regards to space in a FireRed ROM, how much additional space would there be in a typical, untouched FireRed ROM?
Vince_27
August 26th, 2009, 08:42 PM
How can I rom hack with a computer (netbook) with Mandriva Linux (I will use Ubuntu soon) on this.
I tried with wine but it can't open.
d3c0d3d
August 26th, 2009, 10:03 PM
Hey, I ran into a problem with AdvanceMap:
I want to create my maps from scratch, but when I click on the header tab, it only shows "used tilesets" and "map dimensions", instead of music and the name of the map and everything else. How do I make those show up as well?
EeveeBreeder
August 26th, 2009, 10:32 PM
hello, i was trying to get it so i can start the game in Saffron instead of Pallet Town. and i wanted to have a pokeball on a table with a pokemon inside it. how can i do this?
NarutoActor
August 26th, 2009, 10:34 PM
why make them from scrath just edit the maps that are already in the game
Gamer2020
August 26th, 2009, 11:34 PM
Hey, I ran into a problem with AdvanceMap:
I want to create my maps from scratch, but when I click on the header tab, it only shows "used tilesets" and "map dimensions", instead of music and the name of the map and everything else. How do I make those show up as well?
For that you have to insert the map you made.
I searched the toolbox and I couldn't find any programs that edit Hex. Does anyone know of one I can use?
Also, in regards to space in a FireRed ROM, how much additional space would there be in a typical, untouched FireRed ROM?
You can find several hex editors on the team snag'em website. (check my sig)
NarutoActor
August 26th, 2009, 11:48 PM
I searched the toolbox and I couldn't find any programs that edit Hex. Does anyone know of one I can use?
Also, in regards to space in a FireRed ROM, how much additional space would there be in a typical, untouched FireRed ROM?hex workshop is my favorite
and cheers to gamer2020 I rele like the website you made I was able to edit the first screen with nintendo great job
Gamer2020
August 27th, 2009, 03:04 AM
hex workshop is my favorite
and cheers to Gamer2020 I rele like the website you made I was able to edit the first screen with nintendo great job
No prob.
Hex Workshop is the best but you must obtain a license somehow *Cough*
If not you can only use it for 30-days. I am not allowed to link to illegal content on Snag'em and of course here neither.
I recommend Transhexlation. Even though it's a bit buggy it works.
pspdude95
August 27th, 2009, 03:43 AM
Im not asking for a ROM just an ips file so i think this post is ok. Has anyone ever made a diamond/pearl for gba? I cant find one anywhere so i thought id ask you guys.
SuperFlanker
August 27th, 2009, 04:22 AM
So I'm relatively new to hacking and I don't intend to become a serious hacker, but I've been trying to create a Pokemon in a Pokemon Pearl version.
I've used many tools to edit the Pokemons Sprite, moves, and evolution successfully, but the one thing I haven't managed to do was edit a Pokemons name. I know it's possible, I've seen it on youtube and such, but I would like to know how to do it and what tool I should use.
Thanks in advance!
sky_queen3
August 27th, 2009, 09:47 AM
Is there a tool like unLZ.gba for G/S/C or even R/B/Y? If not, how do I change Pokemon sprites in those games?
Eternal Finality
August 27th, 2009, 12:19 PM
Hello,
I know there have been topics about this, but I've never found one with a definite answer, and I'm sure that it's bothering more people. (Im also quite sure that this isnt the right board to ask but...)
When I insert a new map or create a new map, The map gets automatically named Pallet Town, this way when you rename the map, the original pallet town also gets renamed.
I think this leads to the problem that you can use only a limited amount of names since every map that is made, is instantly renamed.
Is there a solution for this problem?
Thank you.
trebornosliw
August 27th, 2009, 12:31 PM
Im not asking for a ROM just an ips file so i think this post is ok. Has anyone ever made a diamond/pearl for gba? I cant find one anywhere so i thought id ask you guys.
Yes, I think there are two. Look for Diamond Crystals, for one.
@SuperFlanker-Technically, you should be able to do that with YAPE (which is awesome), or Poke Edit Pro.
SuperFlanker
August 27th, 2009, 01:54 PM
Yes, I think there are two. Look for Diamond Crystals, for one.
@SuperFlanker-Technically, you should be able to do that with YAPE (which is awesome), or Poke Edit Pro.
Correct me if I'm wrong, but those aren't tools for Pearl.
I'm looking for a way to change the name in D/P.
Gamer2020
August 27th, 2009, 01:56 PM
So I'm relatively new to hacking and I don't intend to become a serious hacker, but I've been trying to create a Pokemon in a Pokemon Pearl version.
I've used many tools to edit the Pokemons Sprite, moves, and evolution successfully, but the one thing I haven't managed to do was edit a Pokemons name. I know it's possible, I've seen it on youtube and such, but I would like to know how to do it and what tool I should use.
Thanks in advance!
@SuperFlanker-Technically, you should be able to do that with YAPE (which is awesome), or Poke Edit Pro.
No he can not yape is for GBA...
HackMew
August 27th, 2009, 02:35 PM
Is there a tool like unLZ.gba for G/S/C or even R/B/Y? If not, how do I change Pokemon sprites in those games?
I guess they're not compressed in the GB/C games. Anyway, load your favorite tile editor and take a look.
SuperFlanker
August 27th, 2009, 03:09 PM
No he can not yape is for GBA...
So then does anyone know of a way to change the name?
NarutoActor
August 27th, 2009, 03:59 PM
in rubey and safaier the traner backsprites were in unzls gba but I can find them in fr how do you edit the back sprites in fr
Hedgehogger
August 27th, 2009, 04:43 PM
This is a weird happening I picked up on yesterday:
Remember that guy in Cerulean City on FR/LG, who stands outside of Cerulean Cave, telling you that you can't enter? Well, it seems, according to Advance Map, he's not actually in Cerulean City. He's on Route 4 (The Event Editor will tell you there's an event that's not on the map--This one's referring to him.)
Now the problem I have is that whenever I try to move him, or even change some of his data so that he could at least be "Hidden" on the Map, the game automatically freezes and resets if I step on a tile near him. And to make things worse, most of the game's tiles just won't overlap him. He still stands there, visible from the end of Route 4.
So my problem is: How do I deleted weird person?
Edit: I can't just set the flag to make him disappear, since that flag would be the one set after you install the Sapphire on One Island...Which is WAY further off in the hack than I am. Doing that might cause other events that shouldn't be accessed until later to occur. ):
Gamer2020
August 27th, 2009, 04:46 PM
in rubey and safaier the traner backsprites were in unzls gba but I can find them in fr how do you edit the back sprites in fr
For FR/LG/E they are uncompressed.
So go with tile molester.
Here is a tutorial by Zeikku.
http://snagem.weebly.com/back-sprite-insertion-frlg.html
NarutoActor
August 27th, 2009, 05:09 PM
okay thanks what a pain I hate tile monster it dosent work with my labtop (and I have the nesisary files in system32) I will have to use my old desktop with is so slow vishual boy beraly can do 80%
IIMarckus
August 27th, 2009, 05:49 PM
Is there a tool like unLZ.gba for G/S/C or even R/B/Y? If not, how do I change Pokemon sprites in those games?RBY uses one form of compression that has no compressor available, although images can be decompressed with the program rbgfx.c. Pokémon Brown has modified images, because the authors rewrote some assembly code to avoid needing compressed images at all—therefore, that hack uses uncompressed images.
GSC uses another form of compression. Images can be compressed into the ROM with the program AGIXP, although whether or not the program works on a given computer seems to be hit‐or‐miss.
Penniwhistle
August 27th, 2009, 06:24 PM
To start with, sorry if this is in the wrong section. As I'm sure you can tell, I've not been here much.
I searched a little, but I couldn't find any tools or guides on how to hack Pokemon into Gold or Silver. So...I ask you how!
Straight after I get my starting Pokemon, I want to add another 5 into my team, so I leave the starting town with 6 Pokemon, all level 5. Can anyone help?
[and once again, apologies if this is in the wrong place, or was covered before]
3dd13
August 27th, 2009, 08:22 PM
Sappy needs a lot of things to run correctly.
look at this thread for help.
http://www.pokecommunity.com/showthread.php?t=178464&highlight=sappy
A lot of people have trout ble getting it to run...
What Operating system do you have? (XP, Vista, etc.)
P.S. The girl in that picture (if it is you) looks younger then 17.
im using windows xp, and trust me im 17, 11/27/1991- my b-day.
anyway, maby you can help me get the freakin yape program to work.
IIMarckus
August 27th, 2009, 09:50 PM
To start with, sorry if this is in the wrong section. As I'm sure you can tell, I've not been here much.
I searched a little, but I couldn't find any tools or guides on how to hack Pokemon into Gold or Silver. So...I ask you how!
Straight after I get my starting Pokemon, I want to add another 5 into my team, so I leave the starting town with 6 Pokemon, all level 5. Can anyone help?
[and once again, apologies if this is in the wrong place, or was covered before]Learn to script, and the rest will fall into place. I learned to script through this thread with scripting information (http://acmlm.kafuka.org/archive3/thread.php?id=8786#179435), but your mileage may vary.
Gamer2020
August 27th, 2009, 10:15 PM
im using windows xp, and trust me im 17, 11/27/1991- my b-day.
anyway, maybe you can help me get the freakin yape program to work.
Well you could try making sure everything on your computer is up to date. I have never had any any trouble running yape but many people do. Make sure you have all the files that come with it in the same folder.
That's all I can really say =/
If the program doesn't give you an error message then idk how to figure out the problem...
The Gambling Gallade
August 27th, 2009, 10:19 PM
How strange. I just encountered the weirdest problem. All of the warps work when I'm in advance map, but when I play the game, one of the warps to a room, takes me to another room, out of bounds. How should I fix this?
I checked all the map banks and everything. I tested it. It works fine on Advance Map, but screws up during the game.
SharpPoint
August 28th, 2009, 12:22 AM
I don't if it's been answered before or not because I couldn't find it with Google but, how do you replace charizard with an image BIGGER than charizard. For example, PHO has a titlescreen patch with a huge Gengar, which is bigger than the image. I know how to replace it with a smaller image, but not a bigger one. I think it has to do with tilemaps. Anyways, thanks in advance.
Pokepal17
August 28th, 2009, 01:25 AM
I don't if it's been answered before or not because I couldn't find it with Google but, how do you replace charizard with an image BIGGER than charizard. For example, PHO has a titlescreen patch with a huge Gengar, which is bigger than the image. I know how to replace it with a smaller image, but not a bigger one. I think it has to do with tilemaps. Anyways, thanks in advance.
What you need to do is get the image borken up into 8x8 segements that fit into 64x64. Then edit the tilemap with a tilemap editor suc as Hurricane or NTME.
spidermight340
August 28th, 2009, 03:52 AM
how can i battle a duplicated trainer with the same trainer ID in advance map ?
because i cant battle trainers i have put in my maps when i have battled them some where else
please help and thanx to anyone who can
0m3GA ARS3NAL
August 28th, 2009, 03:57 AM
how can i battle a duplicated trainer with the same trainer ID in advance map ?
because i cant battle trainers i have put in my maps when i have battled them some where else
please help and thanx to anyone who can
Simple, just clear the trainer flag...
in XSE, the command is:
cleartrainerflag 0xTRAINER NUMBER
spidermight340
August 28th, 2009, 04:05 AM
Simple, just clear the trainer flag...
in XSE, the command is:
cleartrainerflag 0xTRAINER NUMBER
i dont really understand XSE could you tell me it in PKSV please
0m3GA ARS3NAL
August 28th, 2009, 04:51 AM
i dont really understand XSE could you tell me it in PKSV please
Sorry, I don't use PKSV.
You'll have to look it up in there database... oh wait, PKSV doesn't have one. AHAHAHAH
lol, you see what I did there, I belittled PKSV.
SuperFlanker
August 28th, 2009, 05:37 AM
I've been searching all over google, but I've yet to find a good tutorial on how to use Pokeds/pic or PokeDSpic.
I don't understand how it works, really. Would anyone be willing to explain or link an explanation of this tool.
Thanks in advance!
sky_queen3
August 28th, 2009, 06:16 AM
I guess they're not compressed in the GB/C games. Anyway, load your favorite tile editor and take a look.
Like Cyclone, NTME or PTC?
HackMew
August 28th, 2009, 07:16 AM
Like Cyclone, NTME or PTC?
None of those. TPL, or TileMolester for example.
sky_queen3
August 28th, 2009, 09:04 AM
None of those. TPL, or TileMolester for example.
Oh, ok. *goes to find/download*
IIMarckus
August 28th, 2009, 09:10 AM
sky_queen3, the images are compressed, and you won’t find them in a plain tile editor. Compressed images in GSC can be inserted with AGIXP, but no tool exists to compress using the RBY compression format.
sky_queen3
August 28th, 2009, 10:32 AM
Ok, thank you for helping. :)
HackMew
August 28th, 2009, 10:35 AM
sky_queen3, the images are compressed, and you won’t find them in a plain tile editor. Compressed images in GSC can be inserted with AGIXP, but no tool exists to compress using the RBY compression format.
Wait, not all images are compressed though, are they? Out of curiosity, what type of compression AGIXP handle?
Blaziquaza
August 28th, 2009, 11:18 AM
Ok I'm sorry its late and I still dont get your problem...
What are you trying to do and what is happening instead?
You see,I tryed inserting the Legendary Birds OWs to Emerald,over the Regis OWs.(Not the doll ones.)I repointed the OWs,but it still doesn't work.
Now,another prob:
Does anybody have a Emerald animation sprite for Dialga,in palette 20?It needs to be fully completed and done with the Pl. sprite?You see,I thought I might as well insert Primal Dialga(Might be catchable),but I keep messing up the animation sprite.And,can anybody tell me if it's advisable to use ? or not?(The placeholder for Unown,and the R/S beta Pokedex unseen sprite)Because I want Primal Dialga to be catchable.
Now,here's what I've made so far: palette,Box data(I think.),and,currently making moveset.
MiniEggs
August 28th, 2009, 03:57 PM
Hello, I think this is the right place.
I am making a hack of FR and I want to change who you play as and who the proffessor + rival look like (sprites and the things at the start etc). Is there a tool to do this?
If so can anybody tell me it or how.
THanks in advance.
spidermight340
August 28th, 2009, 03:58 PM
can someone please tell me how to clear trainer flags in PKSV so i can rebattle trainers
NarutoActor
August 28th, 2009, 04:07 PM
Sorry, I don't use PKSV.
You'll have to look it up in there database... oh wait, PKSV doesn't have one. AHAHAHAH
lol, you see what I did there, I belittled PKSV.
its the same thing in pksv and there is its theres a pencil looking buttone that shows a list of commands and dont belittle pksv In my opinion its better than xse but less ppl use it (to manny people are scared of change) so when ever I send a script I made for someone or fix someones script I use xse I know how to use it and its important to know both + pksv has so manny nice features like movement helper and script searcher
spidermight340
August 28th, 2009, 04:31 PM
its the same thing in pksv and there is its theres a pencil looking buttone that shows a list of commands and dont belittle pksv In my opinion its better than xse but less ppl use it (to manny people are scared of change) so when ever I send a script I made for someone or fix someones script I use xse I know how to use it and its important to know both + pksv has so manny nice features like movement helper and script searcher
thanx for the info but i cant find any pencil looking button, what version of pksv are you using ?
mine is 1.92
thrilljack1
August 28th, 2009, 05:09 PM
What mod would I use to edit a pokemon's name?
NarutoActor
August 28th, 2009, 05:14 PM
its hard to miss look I took a screen shot
http://i212.photobucket.com/albums/cc185/narutoactor/pksv.jpg
Sanyco-007
August 28th, 2009, 05:48 PM
How to change Trainer's battle sprites in Ruby?
IIMarckus
August 28th, 2009, 05:57 PM
Wait, not all images are compressed though, are they? Out of curiosity, what type of compression AGIXP handle?Compressed images in GSC include Pokémon battle images, trainer battle images, tilesets, and (I believe) the images used in attack animations. The compression is a variant of LZ.
TehBazzard
August 28th, 2009, 06:01 PM
I am using XSE and Advanced Map. I have a script for a trainer battle in the offset of 800875. How would I remove that script to free the offset?
Pokeyomom
August 28th, 2009, 09:53 PM
Okay I got another bunk advance map editor program. Anybody know where to find a good reliable one? Muchos gracias mujeres y hombres!
AerialMan
August 28th, 2009, 11:40 PM
I got a few problems with Advance Map that just won't go away:
1) In Viridian Forest, whenever I get into a battle, after it's over another "me" appears somewhere on the screen, and the first me is stuck in the middle of the screen. I can control the second "me", but I can only walk on 5-6 tiles.
The walkable tiles with tree tops on them causes a grass line to cover the player.
2) The save file always says it's corrupt, but it's not actually corrupt.
e4darthteej
August 29th, 2009, 01:17 AM
How can I attach maps to a post? I've been mapping for someone, and even though they're finished, I can't send them.
Shawk
August 29th, 2009, 01:28 AM
Sorry for the stupid question guys, but I just got VBA and an emerald rom from romhustler. So I tried to start it up with the VBA and it won't start. Is it just the rom or do I have to do something to start it up?
EDIT: Okay, I got it to work, but now it says the internal battery has run dry. Clock based events will not work or something like that. Help?
0m3GA ARS3NAL
August 29th, 2009, 01:41 AM
Sorry for the stupid question guys, but I just got VBA and an emerald rom from romhustler. So I tried to start it up with the VBA and it won't start. Is it just the rom or do I have to do something to start it up?
EDIT: Okay, I got it to work, but now it says the internal battery has run dry. Clock based events will not work or something like that. Help?
You need to 1st go to:
Options > Emulator > Save Type > and click "Flash 128K"
THEN, go to:
Options > Emulator, and make sure that "Real time clock" has a check mark next to it, then restart VBA. (Just close it and re-open it....)
After that, your emerald version should work perfect.
TehBazzard
August 29th, 2009, 02:04 AM
You know, now that I wonder...
Does the message at the beginning of FireRed and LeafGreen, you know, "The M1 Sub Board is not installed", what impact does that have on the game and does it affect how one hacks at all?
Pokepal17
August 29th, 2009, 02:06 AM
You know, now that I wonder...
Does the message at the beginning of FireRed and LeafGreen, you know, "The M1 Sub Board is not installed", what impact does that have on the game and does it affect how one hacks at all?
It means you can't save normally and you have to use savestates. Also after the Elite 4, it means you can't progress and have to start again.
TehBazzard
August 29th, 2009, 02:20 AM
It means you can't save normally and you have to use savestates. Also after the Elite 4, it means you can't progress and have to start again.
So you wouldn't be able to visit the remaining Sevii Islands? Or do any after-end game stuff?
Yeah, then I guess I would like to know how to fix it.
Blaziquaza
August 29th, 2009, 03:29 AM
You see,I tryed inserting the Legendary Birds OWs to Emerald,over the Regis OWs.(Not the doll ones.)I repointed the OWs,but it still doesn't work.
Now,another prob:
Does anybody have a Emerald animation sprite for Dialga,in palette 20?It needs to be fully completed and done with the Pl. sprite?You see,I thought I might as well insert Primal Dialga(Might be catchable),but I keep messing up the animation sprite.And,can anybody tell me if it's advisable to use ? or not?(The placeholder for Unown,and the R/S beta Pokedex unseen sprite)Because I want Primal Dialga to be catchable.
Now,here's what I've made so far: palette,Box data(I think.),and,currently making moveset.
Why can't somebody help me?!Gah,I have to always start a new ROM...
Blaziquaza
August 29th, 2009, 03:55 AM
i need help with rebattling trainers, i have the script but dont know if its right
plz help
#org 0x87427CE
'-----------------------------------
cleartrainerflag 0x25B
trainerbattle 0x0 0x25B 0x0 0x87427E8 0x87427FC
msgbox 0x874280C ' I can also say somet...
callstd MSG_LOCK ' Built-in lock command
end
#org 0x87427E8
= I will crush you!!!
#org 0x87427FC
= You crushed me[.]
#org 0x874280C
= I can also say something after the battle
Is that Pokescript?If it is,well,I don't know,but,if it's XSE,use this:
#dynamic 0x800000
#org @start
trainerbattle 0x1 0x14E 0x0 @intro @defeat @after
msgbox @msg 0x2
end
#org @after
msgbox @msg2 0x2
end
#org @intro
= I will crush you!
#org @defeat
= ...
#org @msg
= Sigh...GET LOST,[player]!
#org @msg2
= Leave me alone...Or \n die!!!
spidermight340
August 29th, 2009, 04:16 AM
sadly its PKSV would you know that script ?
NarutoActor
August 29th, 2009, 04:26 AM
no need to be sad pkvs is vevery good the only negitive is not enough ppl use it :P
Blaziquaza
August 29th, 2009, 04:52 AM
sadly its PKSV would you know that script ?
Well...No.Not really.
----------------------------
Sublibinal Message: Drink K-Fee!xD
thrilljack1
August 29th, 2009, 05:20 AM
I've been reading over the XSE tutorial and figured out how to give an item, but I can't find the list that shows that the string of symbols represents which item.
So far, All I know is that 0xD = potion.
Ichimaru-Gin
August 29th, 2009, 12:38 PM
I've got s problem with warps in advance map. I made a 2 maps (One in a cave, one on the top of a mountain) and a warp. I did everything that was needed, but it doesn't works... The tiles that have warps are: The entrace and exit of a cave. however, as i step on a warp, nothing happens! Can anyone help me?
Thanks,
Ichi~
destinedjagold
August 29th, 2009, 01:48 PM
I've got s problem with warps in advance map. I made a 2 maps (One in a cave, one on the top of a mountain) and a warp. I did everything that was needed, but it doesn't works... The tiles that have warps are: The entrace and exit of a cave. however, as i step on a warp, nothing happens! Can anyone help me?
Thanks,
Ichi~
Use the other warp tile.
There are two kinds of tiles of the same looks, the first one's for an ordinary floor while the second one's for warps.
I've been reading over the XSE tutorial and figured out how to give an item, but I can't find the list that shows that the string of symbols represents which item.
So far, All I know is that 0xD = potion.
see thethethethe's scripting thread in the Documents and Tutorials section.
i need help with rebattling trainers, i have the script but dont know if its right
plz help
#org 0x87427CE
'-----------------------------------
cleartrainerflag 0x25B
trainerbattle 0x0 0x25B 0x0 0x87427E8 0x87427FC
msgbox 0x874280C ' I can also say somet...
callstd MSG_LOCK ' Built-in lock command
end
#org 0x87427E8
= I will crush you!!!
#org 0x87427FC
= You crushed me[.]
#org 0x874280C
= I can also say something after the battle
This isn't a thread for script help request.
Post this in the Script Help Thread.
If you can't find that thread, then how the heck did you find the Simple Questions thread!?
I got a few problems with Advance Map that just won't go away:
1) In Viridian Forest, whenever I get into a battle, after it's over another "me" appears somewhere on the screen, and the first me is stuck in the middle of the screen. I can control the second "me", but I can only walk on 5-6 tiles.
The walkable tiles with tree tops on them causes a grass line to cover the player.
2) The save file always says it's corrupt, but it's not actually corrupt.
1. Change where the NPC(the one you control) is facing.
2. No idea...
d3c0d3d
August 29th, 2009, 03:05 PM
how do you move a map into a different header using AdvanceMap?
NarutoActor
August 29th, 2009, 03:57 PM
You Know The Boot Screen With Coppy Right nintendo I edited it and it looks nice but I feel I dosent stay long enough you dont have enogh time to read everything is there a way to make the pause longer before it starts the game or make it so you have to click to get to the next part
thanks an advance
Q-Bone
August 29th, 2009, 04:00 PM
You Know The Boot Screen With Coppy Right nintendo I edited it and it looks nice but I feel I dosent stay long enough you dont have enogh time to read everything is there a way to make the pause longer before it starts the game or make it so you have to click to get to the next part
thanks an advance
From my knowledge you can't edit the time the screen is paused. Sorry.
NarutoActor
August 29th, 2009, 04:04 PM
rele cus somebody made a patch were the boot screen says this is a game ment for fun if you bought it you have been riped off and then you got to click to get to the next part
yusufs1
August 29th, 2009, 04:32 PM
how do u edit the screen where professor birch gives his intoduction?
is it something u do in unlz.gba?
Q-Bone
August 29th, 2009, 04:46 PM
how do u edit the screen where professor birch gives his intoduction?
is it something u do in unlz.gba?
If you mean the Sprites, then yes, use UnLZ. If you mean the text, use Advanced-Text.
yusufs1
August 29th, 2009, 05:57 PM
Originally Posted by yusufs1
how do u edit the screen where professor birch gives his intoduction?
is it something u do in unlz.gba?
Originally Posted by Q-Bone
If you mean the Sprites, then yes, use UnLZ. If you mean the text, use Advanced-Text.
No i mean like the background andd stuff.
Q-Bone
August 29th, 2009, 06:30 PM
No i mean like the background andd stuff.
I'm not entirely sure, but if you find the image of the background in UnLZ, and get it's Palette Number, you could edit the Palette in Advanced Palette Editor to make the background the colour(s) of your choice.
yusufs1
August 29th, 2009, 06:38 PM
I'm not entirely sure, but if you find the image of the background in UnLZ, and get it's Palette Number, you could edit the Palette in Advanced Palette Editor to make the background the colour(s) of your choice.
i don't think it is in unlz.gba, ive basically gone through the numbers for pokemon ruby already.
but i'll check again cuz i know you can do it
0m3GA ARS3NAL
August 29th, 2009, 06:46 PM
i don't think it is in unlz.gba, ive basically gone through the numbers for pokemon ruby already.
but i'll check again cuz i know you can do it
Yes it is in unLZgba... it has been edited before, including a tile map... it is hard to find, I wont help you that much, I'll support your search though!
yusufs1
August 29th, 2009, 08:56 PM
how do you get the pallete for a pictur like i want to have the pallete for an image
so i open it in ifran view and i dont have th eoption of export pallete, just to import one
Q-Bone
August 29th, 2009, 09:17 PM
how do you get the pallete for a pictur like i want to have the pallete for an image
so i open it in ifran view and i dont have th eoption of export pallete, just to import one
Your best bet is to go onto UnLZ, find the image, and just get the Palette from there.
KostK2Boss
August 29th, 2009, 09:48 PM
Does anybody know how to edit the japanese letters (font) in FireRed?
FontEd doesn't seem to support FR ROMs and the japanese letters in Tile Molester look glitchy, no matter how much I try to fix them.
I don't know if this has been asked before, but it's buging me. I could make use of some help here. Thanks in advance!
thrilljack1
August 29th, 2009, 09:49 PM
I noticed that you have to use a Free Space Finder. The concept of "free space" makes me wonder if I have to wonder about using up some unknown amount of space. Is that realistically a problem? Will adding +1 pokemon per trainer suck up all the free space?
0m3GA ARS3NAL
August 29th, 2009, 09:50 PM
I noticed that you have to use a Free Space Finder. The concept of "free space" makes me wonder if I have to wonder about using up some unknown amount of space. Is that realistically a problem? Will adding +1 pokemon per trainer suck up all the free space?
Nope, don't worry, the ROM has so much free space I can guarantee... you wont be running out of space for QUITE some time...
yusufs1
August 29th, 2009, 10:31 PM
how can you get the pallet of a diamond and pearl pokemon?
like lucario for instance
NarutoActor
August 29th, 2009, 10:39 PM
in a ds emulater go to a platlet viewer wile in the pokedex of the pokemon you want then save pal
NarutoActor
August 30th, 2009, 12:49 AM
I have a quick question how do you edit the hed when you view the world map I thought the hed was connected to the overworld sprite but its not
0m3GA ARS3NAL
August 30th, 2009, 02:28 AM
I have a quick question how do you edit the hed when you view the world map I thought the hed was connected to the overworld sprite but its not
It can be found in unLZgba...
Try looking around, lol
Blaziquaza
August 30th, 2009, 02:32 AM
Why can't somebody help me?!Gah,I have to always start a new ROM...
Can't somebody help me????I want to just create a hack...:'(
Vince_27
August 30th, 2009, 02:39 AM
Hey guys, I have an error with XSE 1.1.1:
the error is "Run time error 380": Invalid property value
How can I fix this?
This happens only with XSE 1.1.1 and not with XSE 1.0.1
I'm using Linux with Wine.
NarutoActor
August 30th, 2009, 02:47 AM
It can be found in unLZgba...
Try looking around, lol
I looked around and couldent find it can you tell me the exsact number
thanks
0m3GA ARS3NAL
August 30th, 2009, 03:04 AM
I looked around and couldent find it can you tell me the exsact number
thanks
No, I wont tell you where it is, I tell everyone everything, you just have too look carefully...
THAT, and it DOES depend on what ROM you are using...
Are you working in Fr/Lg? Or R/S/E?
NarutoActor
August 30th, 2009, 03:31 AM
i am hacking fire red ...............
0m3GA ARS3NAL
August 30th, 2009, 03:54 AM
i am hacking fire red ...............
And you never found it?
Go SLOWLY... look around the Map Data... (The tiles for the world map.... look JUST before them...)
Sanyco-007
August 30th, 2009, 04:44 AM
How to change trainer's battle sprite in ruby?
Blaziquaza
August 30th, 2009, 06:10 AM
Why can't somebody help me?!Gah,I have to always start a new ROM...
Can't somebody help me????I want to just create a hack...:'(
Come on!Somebody answer,before I stick a Ratatta in a metal bucket and kick into a Gulpin's mouth!!!
Sanyco-007
August 30th, 2009, 06:54 AM
How to convert address ehich I find in TileViewer (VBA) to normal HEX Address? It's very importatnt for me!
Darthatron
August 30th, 2009, 07:11 AM
How to convert address ehich I find in TileViewer (VBA) to normal HEX Address? It's very importatnt for me!
The addresses in the TileViewer are the addresses for the tiles in the RAM, not the physical game. Needless to say, it's not easy to find the physical tileset, without ASM.
Sanyco-007
August 30th, 2009, 07:23 AM
I want change trainre's battle sprites. Who can help me?
Blaziquaza
August 30th, 2009, 08:35 AM
Come on!Somebody answer,before I stick a Ratatta in a metal bucket and kick into a Gulpin's mouth!!!
HEY!!STOP ignoring me!I had a question last page,and nobody's helping me!!!
Banjora Marxvile
August 30th, 2009, 08:42 AM
HEY!!STOP ignoring me!I had a question last page,and nobody's helping me!!!
Helped if you quoted the question! Maybe we don't know what the question or the answer is! What was the question?
Blaziquaza
August 30th, 2009, 09:16 AM
You see,I tryed inserting the Legendary Birds OWs to Emerald,over the Regis OWs.(Not the doll ones.)I repointed the OWs,but it still doesn't work.
Now,another prob:
Does anybody have a Emerald animation sprite for Dialga,in palette 20?It needs to be fully completed and done with the Pl. sprite?You see,I thought I might as well insert Primal Dialga(Might be catchable),but I keep messing up the animation sprite.And,can anybody tell me if it's advisable to use ? or not?(The placeholder for Unown,and the R/S beta Pokedex unseen sprite)Because I want Primal Dialga to be catchable.
Now,here's what I've made so far: palette,Box data(I think.),and,currently making moveset.
It was that!!!Why do the new posts get answered first,though?
Banjora Marxvile
August 30th, 2009, 09:28 AM
It was that!!!Why do the new posts get answered first,though?
Because they are easier?
What do you mean about Emerald Animatio Sprite? At a guess, you want an animated Dialga, in Emerald, right? Well, why not just index and resize the D/P/Pt frames for Dialga, and insert them both into Emerald?
The other question, I cann't answer. There is a tut, and if you used it, you may need to read it more carefully (Sorry, no link)
romhacking
August 30th, 2009, 10:06 AM
im new in pokemon hacking
i hack POKEMON FIRE RED right now
i try to add new sprites from pokemon D/P (4th gen)
i want to put chimchar as starter
i know how put it into the game
but when i play and i choose my starter pokemon and i choose chimchar the frame is the same in battle
i mean there are normal frame of the sprite (when you do can look his exp and etc..) and there is back frame (when you battling)
i put my chimchar back frime and normal frime and there are the same
my chimchar's normal frame is in battling too...
i hope someone understood
help please?
KieronGames
August 30th, 2009, 01:43 PM
i couldnt really read through all 439 pages so im not sureif this has been asked
is there anyway of combining 2 scripts together in XSE?
yusufs1
August 30th, 2009, 05:25 PM
i tried getting the lucario pallete in ifran view, and then loading it in Advanced Pallete editor, but i try to load it and i get invalid pallete loaded
then i try to load it again, and the colors show up but then i get
runtime error '13':
type mismatch
if thats the wrong way to get the palletes for a pokemon then tell me
Anjirusensei
August 30th, 2009, 07:51 PM
For Emerald, how do I change the hero/heroine trainer card sprites and their backsprites?
KostK2Boss
August 30th, 2009, 07:57 PM
I asked the following question some pages ago:
Does anybody know how to edit the japanese letters (font) in FireRed?
FontEd doesn't seem to support FR ROMs and the japanese letters in Tile Molester look glitchy, no matter how much I try to fix them.
I don't know if this has been asked before, but it's buging me. I could make use of some help here. Thanks in advance!
in case someone knows the answer, please give a helping hand.
Blaziquaza
August 30th, 2009, 09:18 PM
Because they are easier?
What do you mean about Emerald Animatio Sprite? At a guess, you want an animated Dialga, in Emerald, right? Well, why not just index and resize the D/P/Pt frames for Dialga, and insert them both into Emerald?
The other question, I cann't answer. There is a tut, and if you used it, you may need to read it more carefully (Sorry, no link)
Yeah,but I keep messing up.It's real hard for me,so you'd think I'd want someone to help.
ville!
August 30th, 2009, 09:20 PM
how can i change the grass animation in pokemon fire red?
The Gambling Gallade
August 30th, 2009, 09:43 PM
How strange. I just encountered the weirdest problem. All of the warps work when I'm in advance map, but when I play the game, one of the warps to a room, takes me to another room, out of bounds. How should I fix this?
I checked all the map banks and everything. I tested it. It works fine on Advance Map, but screws up during the game.
I posted this 3 days ago, and it still hasn't been answered. Maybe you guys didn't notice it, but here it is again. It has never happened to me before.
RuffRaider
August 30th, 2009, 10:22 PM
how do i patch a game using the .ips file???? :3
0m3GA ARS3NAL
August 30th, 2009, 11:00 PM
how do i patch a game using the .ips file???? :3
This has been asked, and answered before, use the search...
http://www.pokecommunity.com/search.php
MAH BOI!
August 30th, 2009, 11:44 PM
Hi I have a problem with my hack. I was only editing the text, and after awhile, my game crashes at certain points, such as changing pokemon in wild battles, encountering trainers(with a save state), and even when I want to choose a name for the trainer (without using a save state). I can upload an IPS file if needed, please help...
Bayonetta
August 31st, 2009, 03:40 AM
I searched around for tuts and such and didnt find anything.
So im wondering how do I change the hero/heroine trainer card sprites and their backsprites? on Emerald?
874521
August 31st, 2009, 05:07 AM
I searched around for tuts and such and didnt find anything.
So im wondering how do I change the hero/heroine trainer card sprites and their backsprites? on Emerald?
There is no backsprite for the hero/heroine in the trainer card, changing it is also the same as changing the Pokemon sprites. If you mean the backsprites of the hero/heroine, maybe you're saying the backsprites when battling, you can found it on the Documents and Tutorials section. Here's the link of the tutorial that I based on: http://www.pokecommunity.com/showthread.php?t=164281
Hope it helps.
emilin_rose
August 31st, 2009, 05:51 AM
Does anyone have a link to a good place to start learning scripting and hex?
0m3GA ARS3NAL
August 31st, 2009, 06:18 AM
Does anyone have a link to a good place to start learning scripting and hex?
Right here...
Seriously, we have a hundred tutorials here teaching you to script.
I recommend downloading XSE from the thread called "HackMew's ToolBox" In the toolbox forum.
Download it, then open it up, and press F2, BOOM, Great guide to start you off!
ville!
August 31st, 2009, 02:08 PM
firered address for tiled 2002? cuz' i wanna edit the grass animation
Cello
August 31st, 2009, 02:11 PM
How does one go about removing oak releasing a pokeball in the opening cutscene?
I imagine you use unLZ for the graphics, but how would I get rid of the pokemons cry?
Mew~
August 31st, 2009, 03:51 PM
How do i index sprites with photoshop?
NarutoActor
August 31st, 2009, 04:23 PM
How does one go about removing oak releasing a pokeball in the opening cutscene?
I imagine you use unLZ for the graphics, but how would I get rid of the pokemons cry?
I thought about this before but never actualy searched for the script you need to find the scripts offset and edit it with a scripting program
Cello
August 31st, 2009, 06:06 PM
How do i index sprites with photoshop?
After you load your image in photoshop, go to Image -> Mode -> Indexed Color. Click "Ok" when prompted.
To view your pallette after indexing it simply go back to Image -> Mode, then select "Color Table."
You can also save your palette from there, which you'll need in order to load the sprite/tiles into your hack. ;)
yusufs1
August 31st, 2009, 06:25 PM
okay ive been looking in the rom hacking rescources thread, and i found some good patches with heartgold and soulsilver tiles
but the patches dont include heartgold soulsilver style pokemon centers, and pokemarts.
ive searhced for the pokecenter tiles, but i can't find them, and ive seen them used in some hacks.
can any1 please provide the link if you know where the tiles are
Q-Bone
August 31st, 2009, 06:30 PM
okay ive been looking in the rom hacking rescources thread, and i found some good patches with heartgold and soulsilver tiles
but the patches dont include heartgold soulsilver style pokemon centers, and pokemarts.
ive searhced for the pokecenter tiles, but i can't find them, and ive seen them used in some hacks.
can any1 please provide the link if you know where the tiles are
I don't have a link, but I'll look in a minute. In the meanwhile, while I search, you should look at some Tile Inserting Tutorials, since you could just find the image and import it in a few easy steps. Anyhow, I'll take a quick look now; I'm sure I've seen them somewhere.
Cello
August 31st, 2009, 07:49 PM
Gah, sorry, another question.
Can you insert frames to sprite animations through overworld editor? I was hoping to make some of my gym leaders movable, and more than 1 of them.
NarutoActor
August 31st, 2009, 08:22 PM
okay ive been looking in the rom hacking rescources thread, and i found some good patches with heartgold and soulsilver tiles
but the patches dont include heartgold soulsilver style pokemon centers, and pokemarts.
ive searhced for the pokecenter tiles, but i can't find them, and ive seen them used in some hacks.
can any1 please provide the link if you know where the tiles areI have them in my hack you need to resize the dp tiles witch you can find on googel and change the platelets of pal2 the one with the pokemart uses
Armand
August 31st, 2009, 08:23 PM
Hi there,
I'm a new member, i've found this website after a while of searching for a good Pokemon forum, and here it is :)
I'm interested in pokemon GBA and GB hacking, and i want to make reproductions of the original games with all Pokemon available.
for example, I've made a beginner hack for pokemon crystal, unlocking all 251 pokemon
but, on the GBA, in need the help of professionals
my request is,
Can anyone provide me with the pokemon location Hex Decimal codes?
I mean, I'm working on Hex work shop, and I want to unlock all pokemon ( in Fire Red for example) , so does anyone have the Hex codes for the pokemon locations?
and I need the locations for Fire red and Emerald
also, If anyone needs the pokemon locations of pokemon Crystal on GB, I can provide the locations from route 29 upto route 45
Thanks in Advance :)
Armand
Q-Bone
August 31st, 2009, 08:24 PM
Does anybody know of a Tile Inserting Tutorial which doesn't use Photoshop in it? Thanks in advance.
The Gambling Gallade
August 31st, 2009, 09:03 PM
Wherever I look, I cannot find the tool, "Cyclone". Does anyone still have it?
Yes, this sounds stupid, but I'm having a lot of trouble.
0m3GA ARS3NAL
August 31st, 2009, 09:05 PM
Wherever I look, I cannot find the tool, "Cyclone". Does anyone still have it?
Yes, this sounds stupid, but I'm having a lot of trouble.
Get NTME, it is like Cyclone, but on steroids, and better.
The Gambling Gallade
August 31st, 2009, 09:08 PM
Get NTME, it is like Cyclone, but on steroids, and better.
I'm a huge hacking Newbie. Is there a tutorial for that anywhere?
0m3GA ARS3NAL
August 31st, 2009, 09:10 PM
I'm a huge hacking Newbie. Is there a tutorial for that anywhere?
It is the same controls as cyclone, only it has some extra features that are pretty self explanatory. >_> Seriously, use a bit of innovation...
The Gambling Gallade
August 31st, 2009, 09:16 PM
I have had NTME from the start. Someone said Cyclone was easier. I guess I'll find out on my own how to use it. The second I opened NTME, I got discouraged. I've only just started hacking.
NarutoActor
August 31st, 2009, 09:21 PM
what do you want to do with Ntme I can help you if you want to edit the boot screen if you want to edit the title screen or world map your on your own
The Gambling Gallade
August 31st, 2009, 09:28 PM
what do you want to do with Ntme I can help you if you want to edit the boot screen if you want to edit the title screen or world map your on your own
When it comes time to do that in my hack, I'll contact you!
d3c0d3d
August 31st, 2009, 09:44 PM
Hey, in XSE, is there any way to find out if you have a certain item or not? What I'm trying to do is: this guy will give you a Pokeball so you can catch your first Pokemon, but if you don't catch it, you can come back and he will give you another Pokeball to try again. I need to make it so you only have one Pokeball at a time, and if you already have one, you can't go back to him and he will give you another one. Any help will be greatly appreciated.
NarutoActor
August 31st, 2009, 09:56 PM
lockall
checkitem 0x(item)
if item is set jump to hiya
Msgbox
giveitem 0x(item)
release
end
hiya
MsgBox
release
end
d3c0d3d
August 31st, 2009, 10:19 PM
Thanks, that really helped. Sorry, I have one more question, is there any way to delete, or take away, pokemon that are in your party?
mugenhavok
September 1st, 2009, 12:46 AM
how do you make title screens?
CrashmanX
September 1st, 2009, 01:40 AM
ok I've been searching and wondering if there is any OTHER program to easily import sprites to FR without having to use UNLZ-GBA because I really hate messing with HEX and so Far Rom Hacker XP doesnt want to work and my AVG is telling me its a virus so Im a little scared.
NarutoActor
September 1st, 2009, 01:47 AM
pokepic it comes with eliet map but you need an other file for it to work with fr
CrashmanX
September 1st, 2009, 02:25 AM
Whats this Other File that I need?
NarutoActor
September 1st, 2009, 02:28 AM
not sure download the program and when you run it the erro message will tel you
CrashmanX
September 1st, 2009, 02:37 AM
not sure download the program and when you run it the erro message will tel you
Boy that was helpful, it didnt do anything. Really it did nothing, I opened the rom and nothing happend. I put in the number 55 in the only space I could and nothing happens, I hit enter and the program closes.
xadamxzzz
September 1st, 2009, 02:41 AM
Does anyone now the number for the back sprite in fire red for ULZ gba and how to make it look right
徐死
September 1st, 2009, 03:07 AM
takepokemon 0x(pokemon
"takepokemon" isn't recognized in XSE. is there something I'm doing wrong, or is there another way of doing it?
CrashmanX
September 1st, 2009, 03:14 AM
I think the command your looking for might be removepokemon since the other commands are giveitem and givepokemon and removeitem.
徐死
September 1st, 2009, 03:19 AM
haha nope, that one isn't recognized either.
0m3GA ARS3NAL
September 1st, 2009, 06:46 AM
There is no "Remove Pokemon" Command in XSE, or any other script language for that matter, because it is not part of the game.
There IS an ASM routine that lets you remove pokemon, or if you don't plan on giving the pokemon back to the player, you can just use the removing part of a daycare script... (If you don't have a daycare in your hack...)
Mutak
September 1st, 2009, 12:30 PM
I was wondering are there any tools to hack Pokemon Platinum version? I have lots of them for D/P, but I couldn't find any for Pt.