View Full Version : Simple Questions (SEARCH BEFORE ASKING A QUESTION)
gangabob
July 20th, 2007, 02:49 PM
I need help. I'm making a hack and would like to add the overworld map i made (The one you see when you use fly). How would I do this?
P.S. I'm using Fire Red version.
Kioshi
July 20th, 2007, 03:09 PM
Try to use unLZ.gba. Search for the Map and Editd it.
mattheulmcinnis
July 20th, 2007, 04:20 PM
I need help, I am trying to do a wildbattle script. I already know how to do a wildbattle script but i need help because the pokemon does not disappear after the battle and I need the pokemon to disappear after the battle. Can you please help me?
glenmont9413
July 20th, 2007, 07:39 PM
Is there zny program thats like unLZ.GBA cause that program keeps on messing up on my WINDOWS 98... when i say messing up i mean you cant see any of the buttons when i press next or choose 256bpp color mode... so is there a program like it that can change the trainer sprites...
LordUmbreon
July 20th, 2007, 07:40 PM
Can anyone help me with this?
I want to play a Pokemon Hack, but I'm not sure how to use it.
Can anyone advise me how to do it? I though you had to use it as a patch or something...
Thanks,
LordUmbreon
20% Brock
July 20th, 2007, 08:26 PM
When I search for PROF. BIRCH's Picture (That you see when you start a new game in Sapphire) in unlz, I can't find it. So I figured it just isn't the kind of compressed image that unlz searches for. How do I replace his image?
mattheulmcinnis
July 20th, 2007, 09:16 PM
I need help, I am trying to do a wildbattle script. I already know how to do a wildbattle script but i need help because the pokemon does not disappear after the battle and I need the pokemon to disappear after the battle. Can you please help me?
clakes707
July 20th, 2007, 09:34 PM
Whenever I try to make a new map, it has the name of a map that was already in the game, and if I change it, it then the new map is changed as well. Also, I used Map Purger to clear/delete some maps, and they are all named after one map. if I change their names, the map they are named after changes as well. Why is this, and how do I solve it? Thanks!
HackMew
July 20th, 2007, 10:21 PM
Can anyone help me with this?
I want to play a Pokemon Hack, but I'm not sure how to use it.
Can anyone advise me how to do it? I though you had to use it as a patch or something...
Probably you didn't search a lot because there's a neat explanation just in the Hack Showcase. Read it here (http://www.pkmncommunity.com/showthread.php?t=73966)
When I search for PROF. BIRCH's Picture (That you see when you start a new game in Sapphire) in unlz, I can't find it. So I figured it just isn't the kind of compressed image that unlz searches for. How do I replace his image?
Sorry but you're wrong. Search better next time, there's a tutorial about it! Follow this (http://www.pkmncommunity.com/showthread.php?t=82358) one (Changing the Big Sprites at the Oak Intro) ;)
clakes707
July 21st, 2007, 12:32 AM
The entrance to the Pokemon League in my hack is set up similar to that in the G/S/C series, where you surf to the east from the very first town, in my hack. To get access to the water, you must not only have surf, you must have all eight badges as well. There is a fence seperating the water from the rest of the city, and the only way to the other side is through a house that seperates the fence. If you have all eight badges, then the guy inside the house will let you through the back, otherwise, you are not allowed through. I am going to use a warp to do this, but how can make it so that the warp takes you to the correct location outside the building? Thanks for your help in advance!
EDIT: New Question: Is there a program like Start Map Editor, but only for FR/LG? Thanks!
Ace-G
July 21st, 2007, 02:37 AM
Ok, I'm trying to hack Leaf Green. I want to change the base attack of moves using hex. How is this done if possible?
HackMew
July 21st, 2007, 07:14 AM
I need help, I am trying to do a wildbattle script. I already know how to do a wildbattle script but i need help because the pokemon does not disappear after the battle and I need the pokemon to disappear after the battle. Can you please help me?
You have to use the checkflag/setflag commands.
If you look in the "Documents and Tutorial" section you will find some examples. Also, question like that should be posted in the "Script Requests/Sharing/Discussion".
Is there a program like Start Map Editor, but only for FR/LG? Thanks!
If you want to change the map you want to start in, you can use SMCA. Look for it in my thread inside the Toolbox.
Ok, I'm trying to hack Leaf Green. I want to change the base attack of moves using hex. How is this done if possible?
There's a little program that will do the work for you. It's called A-Tack (http://rhtools.scizz.com/index.php?dir=RSE/&file=a-tack_0915.zip).
gangabob
July 21st, 2007, 12:26 PM
Is there a working cyclone download? Also, what does it do?
Kioshi
July 21st, 2007, 12:27 PM
Is there a working cyclone download? Also, what does it do?
There are only betas. You can change the worldmap.
Naoshi
July 21st, 2007, 01:39 PM
Is there a way to make a script start automatically when you enter a room?
EDIT: I remember trying to put a script right where you'd warp at and it didn't work.
HackMew
July 21st, 2007, 02:22 PM
Is there a way to make a script start automatically when you enter a room?
EDIT: I remember trying to put a script right where you'd warp at and it didn't work.
Well, you can't since if you put a script over a warp it won't be executed. You have to place the script (which is a trigger, in this case) in the near of the warp.
Naoshi
July 21st, 2007, 02:48 PM
Oh, okay.
Does anyone know the flag where you get Oak's Parcel?
linkandzelda
July 21st, 2007, 04:06 PM
hi
does anyone know the item number of the vs seeker for leaf green?
HackMew
July 21st, 2007, 04:18 PM
hi
does anyone know the item number of the vs seeker for leaf green?
The item number for the VS Seeker is 0x16A. Example: giveitem 0x16A 0x1
linkandzelda
July 21st, 2007, 04:36 PM
thanks
it realy hellped . is there a program for editing trainers for leaf green?
Kioshi
July 21st, 2007, 04:44 PM
thanks
it realy hellped . is there a program for editing trainers for leaf green?
You can use PET, Amplifier 2006 or script new ones. I think there's another one but I can't remember the name.
Ace-G
July 21st, 2007, 09:36 PM
Hah. As if it's that easy. Thanks alot hackmew!
elfin123
July 21st, 2007, 09:51 PM
does anyone have the unLZ.GBA Leaf Green list. i mean like where all the diffrent pics are?
silverish_dewil
July 22nd, 2007, 09:08 AM
I have only one question.
Since I am hacking Pokemon Fire Red is it posibble to put an animated map?
bxela1
July 22nd, 2007, 09:58 AM
My Sapphire hack is running along smoothly now that I am using pokescript. The only problem is that when I load pokemon sprites in unLZ.GBA they look fine but in the game the background stays and some of their color turns white.
BTW, I have edited the palettes to accompany the sprite.
Kioshi
July 22nd, 2007, 10:02 AM
does anyone have the unLZ.GBA Leaf Green list. i mean like where all the diffrent pics are?
Sorry it always be diferent in any Version. Sometimes it's there and in another LeafGreen it's there. Look around the higher numbers and sometimes use the 256 color mode and the Black/White mode.
My Sapphire hack is running along smoothly now that I am using pokescript. The only problem is that when I load pokemon sprites in unLZ.GBA they look fine but in the game the background stays and some of their color turns white.
BTW, I have edited the palettes to accompany the sprite.
Be sure that the first color of the palette is your background color. Also if you use a clear black in your sprite you have to hex it. A clear black color is in the battle transaparent. Try to use a liitle different color.
I have only one question.
Since I am hacking Pokemon Fire Red is it posibble to put an animated map?
I don't think so because every animation in the game is saved (and indexed) in the game. So you have to put some new ones in and that's not possible, sorry.
bxela1
July 22nd, 2007, 10:21 AM
It doesn't seem to work but I think I know how to fix it now. Now I just need to work like crazy tomorrow as it is the last day of the holidays.
Kioshi
July 22nd, 2007, 10:25 AM
It doesn't seem to work but I think I know how to fix it now. Now I just need to work like crazy tomorrow as it is the last day of the holidays.
Okay. Our holiday starts next wednesday~lol~. And how do you fix it yet?
silverish_dewil
July 22nd, 2007, 10:47 AM
Thanx for the answer. Now, I have a huge problem. I've downloaded some tools from the http://wah.studiopokemon.com/index.php?go=herramientas/herramientas.php site, and none of the tools seem to work for me. I've recived some messages like this:
http://img257.imageshack.us/img257/2958/untitlednv1.th.png (http://img257.imageshack.us/my.php?image=untitlednv1.png)
http://img341.imageshack.us/img341/2894/36682253cj0.th.png (http://img341.imageshack.us/my.php?image=36682253cj0.png)
or this:
http://img341.imageshack.us/img341/8328/88602249yn1.th.png (http://img341.imageshack.us/my.php?image=88602249yn1.png)
Please help me...
bxela1
July 22nd, 2007, 10:53 AM
It works now, must have just clicked something wrong. I'm not looking forward to Tuesday because straight away I have to do an oral presentation as we ran out of time in term 2. Luckily it's only a 3 minute talk.
Kioshi
July 22nd, 2007, 02:10 PM
Thanx for the answer. Now, I have a huge problem. I've downloaded some tools from the http://wah.studiopokemon.com/index.php?go=herramientas/herramientas.php site, and none of the tools seem to work for me. I've recived some messages like this:
http://img257.imageshack.us/img257/2958/untitlednv1.th.png (http://img257.imageshack.us/my.php?image=untitlednv1.png)
http://img341.imageshack.us/img341/2894/36682253cj0.th.png (http://img341.imageshack.us/my.php?image=36682253cj0.png)
or this:
http://img341.imageshack.us/img341/8328/88602249yn1.th.png (http://img341.imageshack.us/my.php?image=88602249yn1.png)
Please help me...
Here is a link DLL files downloads ("http://www.dlldump.com/). On this site you can download dll files for free. Just enter the name they said in the messages and download it. If this site havn't the dll fikes just google it.
Enter: nameoffdll.dll free download or so.
glenmont9413
July 22nd, 2007, 03:12 PM
how do you remove from being in the truck in the begginning of sapphire??? cause when i used SMEA (start map editor) i set it to my room... and when i played it i was in the truck but not really in the truck i was in my room and i was TRAPPED... then when i set my clock wjhile in my room the mom came and said all this stuff then my rival was jus standing by the clock so i talked to her and she left but i COULDNT... So is there any way to remove the truck and being in and getting out of it???
Thnx...
HackMew
July 22nd, 2007, 05:16 PM
how do you remove from being in the truck in the begginning of sapphire??? cause when i used SMEA (start map editor) i set it to my room... and when i played it i was in the truck but not really in the truck i was in my room and i was TRAPPED... [...] COULDNT... So is there any way to remove the truck and being in and getting out of it???
Thnx...
Well, first of all use SMCA. SMEA is old and SMCA is just better, obviously.
I'll answer you by quoting my answer to a question like yours:
I think that the Readme is enough, isn't it?
Anyway, all hacking tools should not be used in a slapdash way, otherwhise you could have serious problem.
Regarding SMCA, I never told anyone that can fully remove the truck. I'm still working on that...
Also keep in mind that if you change the starting location, all the starting script have to be rewritten in the new place, of course. And you can't pretend that SMCA will do that for you.
silverish_dewil
July 22nd, 2007, 06:24 PM
Here is a link DLL files downloads ("http://www.dlldump.com/). On this site you can download dll files for free. Just enter the name they said in the messages and download it. If this site havn't the dll fikes just google it.
Enter: nameoffdll.dll free download or so.
thanks a lot that solves the problem.
Diggeh
July 22nd, 2007, 09:15 PM
I've gotten farther along in my ROM hack, but I have a few more questions.
1) I'm having trouble with the game's PCs. On my earlier file for my hack, the PCs work fine. But, on my newer one with some edited text and routes, every PC in the game crashes when you Withdraw, Deposit, or Exit it. I've tried editing, but I have no idea what's wrong with it. Conflicting script error, maybe?
2) Whenever I attempt to insert a Pokemon's back sprite, the palatte always makes it come out weird.
Here's an example:
What I insert:
http://img410.imageshack.us/img410/3879/piplonjd8.gif
http://img521.imageshack.us/img521/8414/piplonbackspritekz6.gif
What they look like in-game:
http://img301.imageshack.us/img301/2130/piplonws1.png
http://img511.imageshack.us/img511/2029/piplonbackei0.png
I made the back sprite shiny and everything, but it won't work. Any help here?
3) I can't seem to fix the beginning text in the box with a Pikachu on it. Take a look at Zel's example from Shiny Gold:
http://img142.imageshack.us/img142/6213/image00as6.png
I've loaded up the three parts of the entering text into AdvanceText, but whenever I edit it...Well...
http://img529.imageshack.us/img529/6817/alittlehelpyo8.png
I understand that the reason that happens is because AdvanceText only edits the smaller text boxes, not that huge beast.
But, I need to know how Zel managed to edit the text without it coming out as NPC-talking-size. Is there a program that I already may have that edits what it says?
Thanks in advance,
~Diggeh
Echo Hunter
July 22nd, 2007, 09:33 PM
Question: Is it possible to move the "True" Double Battle Script (you and someone else vs. two other people) to Fire Red? If so, what is the Script?
HackMew
July 22nd, 2007, 09:46 PM
I've gotten farther along in my ROM hack, but I have a few more questions.
1) I'm having trouble with the game's PCs. On my earlier file for my hack, the PCs work fine. But, on my newer one with some edited text and routes, every PC in the game crashes when you Withdraw, Deposit, or Exit it. I've tried editing, but I have no idea what's wrong with it. Conflicting script error, maybe?
2) Whenever I attempt to insert a Pokemon's back sprite, the palatte always makes it come out weird.
3) I can't seem to fix the beginning text in the box with a Pikachu on it. [...]
Is there a program that I already may have that edits what it says?
1. Well, I hope that you have a backup because it seems that you overwrot some important data. If you can get the backup, try to make changes step by step checking if the PC still work. In this way you'll trace what corrupted the PC's script.
2. Uhm, what program did you use to insert the sprite?
3. To edit that text it's better to use an hex editor which support table files, like Thingy32/Translhextion for example. The presentation text can be edited just like a common textbox; keep in mind that the max length is 42 (or 40? I don't remember at the moment) instead of 36.
glenmont9413
July 22nd, 2007, 10:04 PM
how do you remove the machokes from being in your living room when you first move in???
Dr.Stiles
July 22nd, 2007, 10:06 PM
how do i put sprites in me threads?
HackMew
July 22nd, 2007, 10:39 PM
how do you remove the machokes from being in your living room when you first move in???
Select the first Machoke and change its Move type to Hidden, then change its People ID to 0000. Do the same for the other Machoke. Finally put both on the very top of the map. Save the ROM and you're done.
Echo Hunter
July 22nd, 2007, 11:55 PM
Question: Is it possible to move the "True" Double Battle Script (you and someone else vs. two other people) to Fire Red? If so, what is the Script?
.....................anyone? :/
Diggeh
July 23rd, 2007, 02:31 AM
1. Well, I hope that you have a backup because it seems that you overwrot some important data. If you can get the backup, try to make changes step by step checking if the PC still work. In this way you'll trace what corrupted the PC's script.
2. Uhm, what program did you use to insert the sprite?
3. To edit that text it's better to use an hex editor which support table files, like Thingy32/Translhextion for example. The presentation text can be edited just like a common textbox; keep in mind that the max length is 42 (or 40? I don't remember at the moment) instead of 36.
1) Aww, really?
I have a crapload of back-ups, but now I have to re-do all of Route 2 and a bunch of text in AdvanceText... D:
2) I'm using unLZ.GBA.
3) Okay, thanks. I'll try that.
willypiggy
July 23rd, 2007, 11:18 AM
I have a real noobie question, about a year back I started ROM hacking, I stopped due to GCSEs and such but now its my summer holidays I wanna start again, I have already put a new picture in my title screen on Fire red but my problem is... I cant remember how to edit pallets, there was a tutorial a while ago but its gone now... can someone point me in the direction of a guide or tell me how to? Thanks :) BTW, Hackmew, your tools are amazing!
GWXCORE
July 23rd, 2007, 04:55 PM
ok i'm on hackmew's rom raiders team and he had me revamp some themes. i took new bark's theme and tabbed it out by hand in guitar pro 5(guitarist midi program) made my changes, and then exported it to midi. i went through sappy and mid2agb and everything like a tutorial said. but when i play the music in the game its slow, missing tracks at certain points, and then just stops randomly and when i go to somewhere with diff music, it won't start back! please help me
bonaza
July 23rd, 2007, 05:59 PM
My script isn't triggering when the player steps on it. Its supposed to move the player, but nothing is happening.
#org 0x800050
Checkflag 0x26A
if 0x1 goto 0x800100
setflag 0x26A
applymovement 0xFE 0x800110
release
end
#org 0x800100
end
#org 0x800110
#raw 0x60
#raw 0x35
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0xFE
silverish_dewil
July 23rd, 2007, 07:59 PM
3) I can't seem to fix the beginning text in the box with a Pikachu on it. Take a look at Zel's example from Shiny Gold:
http://img142.imageshack.us/img142/6213/image00as6.png
I've loaded up the three parts of the entering text into AdvanceText, but whenever I edit it...Well...
http://img529.imageshack.us/img529/6817/alittlehelpyo8.png
I understand that the reason that happens is because AdvanceText only edits the smaller text boxes, not that huge beast.
But, I need to know how Zel managed to edit the text without it coming out as NPC-talking-size. Is there a program that I already may have that edits what it says?
Thanks in advance,
~Diggeh
The easiest way is to edit text in advance text editor (search for it in toolbox forum). All you need is to find the text and turn on the special dialog button and the text will appear to be normal.
Epsilon
July 23rd, 2007, 08:59 PM
I want to find the offset for the charizard in the FR
title screen to use with advanced pallette editor, how?
mattheulmcinnis
July 23rd, 2007, 09:48 PM
it is in the tutorials section but here is the offset. 2011
My script isn't triggering when the player steps on it. Its supposed to move the player, but nothing is happening.
#org 0x800050
Checkflag 0x26A
if 0x1 goto 0x800100
setflag 0x26A
applymovement 0xFE 0x800110
release
end
#org 0x800100
end
#org 0x800110
#raw 0x60
#raw 0x35
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0xFE
I think it is suppose to be
applymovement 0x800110 0xFE
0xFE always goes at the end.
ok i'm on hackmew's rom raiders team and he had me revamp some themes. i took new bark's theme and tabbed it out by hand in guitar pro 5(guitarist midi program) made my changes, and then exported it to midi. i went through sappy and mid2agb and everything like a tutorial said. but when i play the music in the game its slow, missing tracks at certain points, and then just stops randomly and when i go to somewhere with diff music, it won't start back! please help me
I think you should have it in Sapphys fromat which I don't know what the format is this is the best I can do for you.
I need help because on my pokemon firered game that I am hacking the Hoenn and Jhoto pokemon try to evolve and they can't. why is that?
bxela1
July 24th, 2007, 06:43 AM
My hack is moving along quite well and I just wondered how much of my game should be finished before I should post it in the Hacks showcase and how much longer after that until I should post a BETA?
HackMew
July 24th, 2007, 06:57 AM
2) I'm using unLZ.GBA.
I've just inserted the two Piplon's sprites wiht unLZ.GBA and I got the same problem. Taking a closer look, I saw that the palette used in the backsprite is not "well-formed". Well, probably you won't understand what I mean. So, try to see a normal Pokémon like Bulbasaur etc. and compare his normal palette with the shiny one. Then do the same thing for your Piplon. I'm sure you'll see the difference.
I cant remember how to edit pallets, there was a tutorial a while ago but its gone now... can someone point me in the direction of a guide or tell me how to? Thanks :) BTW, Hackmew, your tools are amazing!
Well, there's a little tutorial in the Documents and Tutorial section. If you can wait, anyway, I'll post a tutorial for APE.
My script isn't triggering when the player steps on it. Its supposed to move the player, but nothing is happening.
When using applymovement to move the player you have to use 0xFF, not 0xFE.
Try this:
#org 0x800050
checkflag 0x26A
if 0x1 goto 0x800100
applymovement 0xFF 0x800110
setflag 0x26A
release
end
#org 0x800100
release
end
#org 0x800110
#raw 0x60
#raw 0x35
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0xFE
I want to find the offset for the charizard in the FR
title screen to use with advanced pallette editor, how?
The easiest way is to use the search function. Open VBA, load the ROM and once on the titlescreen open the Palette Viewer. From there, save the background as a PaintShop palette or as an Adobe Color Table. Open APE, import the palette you just saved and change the index until you find the Charizard's palette. At this point, search it in the ROM and edit it as you like.
I need help because on my pokemon firered game that I am hacking the Hoenn and Jhoto pokemon try to evolve and they can't. why is that?
You need to enabled the National Dex otherwhise they will never evolve. In the Documents and Tutorials you can find a neat tutorial about it.
Also don't answer with wrong and pointless answer, please.
My hack is moving along quite well and I just wondered how much of my game should be finished before I should post it in the Hacks showcase and how much longer after that until I should post a BETA?
It totally depends on you. You decide.
bxela1
July 24th, 2007, 07:12 AM
It totally depends on you. You decide.
well then i'll finish 2 towns then post and i'll finish 2 gyms before I post a BETA.
ADDED: YAY! 1st town done.
thethethethe
July 24th, 2007, 07:46 AM
I am sorry if this question has been asked in this thread already but is it possible to increase the maximum level of a pokemon from 100 to (for example) 250
HackMew
July 24th, 2007, 08:16 AM
I am sorry if this question has been asked in this thread already but is it possible to increase the maximum level of a pokemon from 100 to (for example) 250
I think it would require ASM but I have no idea how it could be made.
willypiggy
July 24th, 2007, 08:58 AM
Well, there's a little tutorial in the Documents and Tutorial section. If you can wait, anyway, I'll post a tutorial for APE.
Ah, didnt see that, thanks, I think i'll wait for an APE tutorial, I'm a bit too lasy to go and edit the Hex :P
Epsilon
July 24th, 2007, 02:04 PM
Is there a script offset for the titlescreen? in FR
Kioshi
July 24th, 2007, 02:08 PM
Is there a script offset for the titlescreen? in FR
I don't think so but you can use unLZ.gba to edit it. But don't ask how. There's a tut how to make it in the Documents and Tutorials forum.
Epsilon
July 24th, 2007, 03:22 PM
Waht are the pallette offsets for the tilesets in FR?
linkandzelda
July 24th, 2007, 06:37 PM
hi
ive got some questions
1. need help with marts. how do i make it so that the first time you visit viridian city you can use the mart with out the person giving you oaks pacel but still not being able to buy pokeballs until you get the dex?
2. somtimes when i make a new map and set the border to blank squares theres still some random tiles there which i dont want.
3. on pokemon crystal where you enter cherrygrove for thwe first time theres a man there that gives you a tour and then gives you a map card and goes into his house. if you go to the house before hes not there obveously but im having trouble making a script like that for leaf green.
4.on advance map when you change the wild pokemon you have 4 options. one of them is trees. i wondered how its possible to get this to work.
i hope someone can help me.
thanks
link
mattheulmcinnis
July 24th, 2007, 07:06 PM
I still need help. Since the guy in the game is giving me the national pokedex before prof. Oak does. Is there anyway i can stop prof. oak from giving it to you again. or if you already have it he will not give it to you. please tell me.
Darkrai64
July 25th, 2007, 02:51 AM
How do I insert a script into my pokemon firered rom?
This is the script:
#ORG $begin
lock
faceplayer
checkflag 0x200
if B_true goto $done
message $aidtalk
boxset 6
giveitem 0x44
setflag 0x200
release
end
#org $done
message $police
boxset 6
release
end
#ORG $police
$police 1 = Here, have these rare candies.
#ORG $police2
$police 2 1 = Stay away from dead bodies!
It may freeze your game.
Hiidoran
July 25th, 2007, 05:26 AM
Waht are the pallette offsets for the tilesets in FR? It depends on what Tileset offset you want. Just look them up in Unlz.
I still need help. Since the guy in the game is giving me the national pokedex before prof. Oak does. Is there anyway i can stop prof. oak from giving it to you again. or if you already have it he will not give it to you. please tell me. Easiest way: Just make Prof. Oak a new script. Harder way: Change your script to give the same flags Oak looks for.
How do I insert a script into my pokemon firered rom?
This is the script:
#ORG $begin
lock
faceplayer
checkflag 0x200
if B_true goto $done
message $aidtalk
boxset 6
giveitem 0x44
setflag 0x200
release
end
#org $done
message $police
boxset 6
release
end
#ORG $police
$police 1 = Here, have these rare candies.
#ORG $police2
$police 2 1 = Stay away from dead bodies!
It may freeze your game.
How do I insert a script into my pokemon firered rom?
This is the script:
#ORG $begin
lock
faceplayer
checkflag 0x200
if B_true goto $done
message $aidtalk
boxset 6
giveitem 0x44
setflag 0x200
release
end
#org $done
message $police
boxset 6
release
end
#ORG $police
$police 1 = Here, have these rare candies.
#ORG $police2
$police 2 1 = Stay away from dead bodies!
It may freeze your game.
Hmm...this looks like a script using Pokescript code. Try using Pokescript :).
By the way, Sorry for being away for a while... though it seems like HackMew is on fire!
But I'm back to answering questions again! So hope it helped!
-Hiidoran
Diggeh
July 25th, 2007, 06:30 AM
Oh, all I had to do was check the Special Dialog box? *slaps forehead*
One last thing.
All the Pokemon in my game are Lax natured.
Like, ALL OF THEM.
And I have no idea why.
A little help here?
~Diggeh
bxela1
July 25th, 2007, 09:37 AM
If it's not too hard, i'm thinking of adding a radio to my hack. How would that be scripted in pokescript?
ADDED: Another big thing is that there can only be one gender. How do I delete the option to be a girl?
HackMew
July 25th, 2007, 12:39 PM
hi
ive got some questions
1. need help with marts. how do i make it so that the first time you visit viridian city you can use the mart with out the person giving you oaks pacel but still not being able to buy pokeballs until you get the dex?
3. on pokemon crystal where you enter cherrygrove for thwe first time theres a man there that gives you a tour and then gives you a map card and goes into his house. if you go to the house before hes not there obveously but im having trouble making a script like that for leaf green.
1. You have to edit the level script to do so. Maybe it would be better to rewrite it totally in order to fit your desire.
3. Ask in the Script Requests/Sharing/Discussion thread for further info.
All the Pokemon in my game are Lax natured.
Like, ALL OF THEM.
And I have no idea why.
Uhm, I really think that you badly corrupt your ROM... Try some backups...
If it's not too hard, i'm thinking of adding a radio to my hack. How would that be scripted in pokescript?
ADDED: Another big thing is that there can only be one gender. How do I delete the option to be a girl?
Implementing them would require several ASM hacking operations, and therefore makes it very, very hard. If not impossible.
Anyway keep in mind that you can't use some scripts to make such things.
salmjak
July 25th, 2007, 01:43 PM
Ummh how do I save the bit/world map in elitemap? I've changed the map but when I play the gameit's not saved :/
HackMew
July 25th, 2007, 01:55 PM
Ummh how do I save the bit/world map in elitemap? I've changed the map but when I play the gameit's not saved :/
You can't edit the world map with EM. You have to use unLZ.GBA instead.
BlackDragonite
July 25th, 2007, 03:04 PM
ADDED: Another big thing is that there can only be one gender. How do I delete the option to be a girl?
Amplifier 2006 Ae. There you can choose the chance of getting the pokémon as male/female (like 75%-25%, or 100%-0%^^)
You can find Amplifier 2006 Ae in TreeckoLvl.100´s toolboxthread (the first link.)
linkandzelda
July 25th, 2007, 06:21 PM
how do i edit the level script of a map?
Hiidoran
July 25th, 2007, 06:37 PM
Amplifier 2006 Ae. There you can choose the chance of getting the pokémon as male/female (like 75%-25%, or 100%-0%^^)
You can find Amplifier 2006 Ae in TreeckoLvl.100´s toolboxthread (the first link.) I believe be meant the Player's gender and Hackmew is right, it would require quite a bit of ASM hacking...
how do i edit the level script of a map? You can find the offsets using Elitemap. Just open up the map you want, in your case, the mart in Viridian. Then click this icon http://img234.imageshack.us/img234/9863/imagetu9.png in the upper right-hand corner. There you go, there is your script.
Hope it helped!
-Hiidoran
Diggeh
July 25th, 2007, 07:14 PM
Wow, I feel stupid.
It turns out that the Pokemon I caught just happened to all be Lax. =_=
One more question. [surprise, surprise]
How could I change a mart item from, say, Antidote into a Master Ball? I tried using AdvanceMart, and even with the Fire Red patch, it doesn't work, so I need another way.
Epsilon
July 25th, 2007, 07:46 PM
How do you edit pallete's of the tilesets in FR? with APE
HackMew
July 25th, 2007, 08:54 PM
How could I change a mart item from, say, Antidote into a Master Ball? I tried using AdvanceMart, and even with the Fire Red patch, it doesn't work, so I need another way.
If it doesn't work you have to use a hex editor. No way out.
How do you edit pallete's of the tilesets in FR? with APE
Please, don't ask the same question over and over again. It's just pointless. And I've already answered... why didn't you read my answer?
Epsilon
July 25th, 2007, 09:16 PM
If it doesn't work you have to use a hex editor. No way out.
Please, don't ask the same question over and over again. It's just pointless. And I've already answered... why didn't you read my answer?
Dude.. you didnt :P I still dont know how to do it
soemaal
July 25th, 2007, 09:25 PM
GAME: POKEMON FIRE RED.
i edited my start characters colors whit the program called SPREAD.exe
only when u use running shoes normal color come back.
My question:
How do i change the sprite color from the character wearing running shoes?
Thanks in advance,
Soemaal.
Pokemon Platinum Developer.
silverish_dewil
July 25th, 2007, 09:33 PM
i'm having a problem when using a program like bewildered or dexter. When I try to open the rom it says: "Supported ROM, but pokedex data unspecified"
Please help!
Blödh Arget
July 25th, 2007, 10:59 PM
I do not really know if I can ask this question here. Its related to Rom-Hacking, but not to Rom-Hacking Pokemon games.
Does anyone know a level editor for LoZ:OoA/OoS(The two oracle games)?
20% Brock
July 26th, 2007, 02:22 AM
I used advance map to make a new house and it works fine, but no matter what I do, the border block looks magenta-pink when playing the game. Can this be fixed?
Cullin1
July 26th, 2007, 03:15 AM
I'm currently having problems with editing Fire Red version of pokemon. I can edit everything, houses, warps and EVERYTHING, but scripts(Which I see and hear...But not sure how it works.)
So if maybe I can get some guides for the hexshop and how to edit starters, stuff people say, and how I can make a trainer..Actually a trainer.
Thanks in Advance.
Hiidoran
July 26th, 2007, 05:32 AM
My question:
How do i change the sprite color from the character wearing running shoes? Did you change all the frames under the hero? You have to make sure that all the frames have been changed. i'm having a problem when using a program like bewildered or dexter. When I try to open the rom it says: "Supported ROM, but pokedex data unspecified" Let me guess you're hacking FireRed, Leaf-Grean, or Emerald, correct? Sorry, but the INIs have not been updated for these programs, sadly they will not work.
where can I get a "complete rom hacking package"
Hmm...To start off with download Elitemap, it comes with quite a few tools "for the trade". Here you go: Elitemap 3.7 (http://helmetedrodent.kickassgamers.com/filebin/elitemap37.exe)
As for roms; well, those are illegal and as such are against the rules to post a link to.
I do not really know if I can ask this question here. Its related to Rom-Hacking, but not to Rom-Hacking Pokemon games.
Does anyone know a level editor for LoZ:OoA/OoS(The two oracle games)? You may ask this question here, it is the forum for general hacking. It just so happens that many of us hack pokemon games only, so many of us, including myself, do not know much about Zelda hacking....
used advance map to make a new house and it works fine, but no matter what I do, the border block looks magenta-pink when playing the game. Can this be fixed? I've gotten this before, most of the time it's a tilemap issue, othertimes you're just not using the correct "black" tile.
I'm currently having problems with editing Fire Red version of pokemon. I can edit everything, houses, warps and EVERYTHING, but scripts(Which I see and hear...But not sure how it works.)
So if maybe I can get some guides for the hexshop and how to edit starters, stuff people say, and how I can make a trainer..Actually a trainer.
Thanks in Advance.Yes, scripting can be difficult. Infact, in my opinion it's the most difficult part of hacking! But we all have to start somewhere. First off, decide which path you want to choose, are you going to be a ScriptED or Pokescript hacker. These should help you either way:
Pokescript: Irish Witch's tutorial (http://pkmncommunity.com/showthread.php?t=81691)
ScriptED: Click on the icon that says "Tutorial" in your Elitemap package. It should explain the basics.
As for your your trainer conundrum: http://www.pkmncommunity.com/showthread.php?t=84971
Infact, a lot of problems members seem to have can be solved simply by looking at the Tutorial discussion here on the site. *hint*
As always, Hope it helped!
-Hiidoran
BlackDragonite
July 26th, 2007, 05:48 AM
GAME: POKEMON FIRE RED.
i edited my start characters colors whit the program called SPREAD.exe
only when u use running shoes normal color come back.
My question:
How do i change the sprite color from the character wearing running shoes?
Thanks in advance,
Soemaal.
Pokemon Platinum Developer.
Overworld Editor. (comes with Elitemap)
bxela1
July 26th, 2007, 06:18 AM
What would I use for ASM hacking and where would I find tutorials?
Hiidoran
July 26th, 2007, 06:18 AM
@Palkia&Groudon
Are you asking for a link to another forum? If so, it's against the rules, we cannot post links to other forums outside of our signatures. If you need help with hacking pokemon Emerald, just read the documents and tutorials section of the site. I'm sure at least one of your questions will be answered.
-Hiidoran
Cullin1
July 26th, 2007, 06:24 AM
Um...Well. I downloaded EliteMap TWICE, and it's working(Although I like advance map better) But....The rest of the icons don't work?
PS: Is there any more EliteMap Links that work? Maybe a hack package that works???? Help...This is really annoying.
Hiidoran
July 26th, 2007, 06:29 AM
Um...Well. I downloaded EliteMap TWICE, and it's working(Although I like advance map better) But....The rest of the icons don't work?
PS: Is there any more EliteMap Links that work? Maybe a hack package that works???? Help...This is really annoying.
I'm sorry, but the link does work.
Do you have a rom in the folder? If not the other programs will not work. Hope it helped!
What would I use for ASM hacking and where would I find tutorials?
Try this thread: http://www.pkmncommunity.com/showthread.php?t=92586&highlight=ASM
-Hiidoran
bxela1
July 26th, 2007, 06:44 AM
maybe i'll just find a way to bypass it, ASM looks pretty hard.
HackMew
July 26th, 2007, 07:41 AM
Dude.. you didnt :P I still dont know how to do it
...
Click here (http://www.pkmncommunity.com/showpost.php?p=2661203&postcount=1551&highlight=palette) (and read carefully)
How do i change the sprite color from the character wearing running shoes?
Take my advice, use Overworld Editor - Rebirth Edition. It's just a way better and it's fully compatible with all Advance ROMs. You can get it from the Toolbox thread.
If you're getting trouble with colors (which are palettes, after all) you could use APE to change them. As before, it could be obtained from the Toolbox.
Did you change all the frames under the hero? You have to make sure that all the frames have been changed.
Well, Spread is really old and it cannot display more than 8 frames per each sprite which is one of its huge limitations. Spread shouldn't be used at all I think.
Overworld Editor. (comes with Elitemap)
Usually Overworld Editor doesn't came with EliteMap (at least in the offical package). And Overworld Editor is unuseful since my Rebirth Edition :P
Epsilon
July 26th, 2007, 09:27 AM
...
Click here (http://www.pkmncommunity.com/showpost.php?p=2661203&postcount=1551&highlight=palette) (and read carefully)
Take my advice, use Overworld Editor - Rebirth Edition. It's just a way better and it's fully compatible with all Advance ROMs. You can get it from the Toolbox thread.
If you're getting trouble with colors (which are palettes, after all) you could use APE to change them. As before, it could be obtained from the Toolbox.
Well, Spread is really old and it cannot display more than 8 frames per each sprite which is one of its huge limitations. Spread shouldn't be used at all I think.
Usually Overworld Editor doesn't came with EliteMap (at least in the offical package). And Overworld Editor is unuseful since my Rebirth Edition :P
I know, and i succeeded but when i try it with the tree's for example it wont go right :P
(Sorry if i'm irritating :P)
HackMew
July 26th, 2007, 10:15 AM
I know, and i succeeded but when i try it with the tree's for example it wont go right :P
(Sorry if i'm irritating :P)
I think you just edited the wrong palette.
soemaal
July 26th, 2007, 02:24 PM
thanks to Hiidoran and Black Dragonite :)
Greetings,
Soemaal.
Blödh Arget
July 26th, 2007, 04:23 PM
You may ask this question here, it is the forum for general hacking. It just so happens that many of us hack pokemon games only, so many of us, including myself, do not know much about Zelda hacking....
As always, Hope it helped!
-Hiidoran
As happy as I am my question can asked here, I am crushed that most people here can't help me.
>Bent<
July 26th, 2007, 07:00 PM
I do not really know if I can ask this question here. Its related to Rom-Hacking, but not to Rom-Hacking Pokemon games.
Does anyone know a level editor for LoZ:OoA/OoS(The two oracle games)?Due to the extremely high level of compression in the games, there is no level editor released. If you're handy with a hex editor however, I've got some info on it, mostly from the old Acmlm archives.The format for the dungeons I found is like this: First, there are 256 rows of pre-defined blocks. Second, each row in a room is defined by 2 bytes. The first byte has 2 uses: The first nybble is the first byte that references rows of data between 60000 to 61000(first bank), the next nybble is the position of the row. The next byte is almost similar: The first part is the length of the row. Sometimes the row wraps down to the next one, so what it does is it repeats the first few bytes in that row if the row is big enough. The next nybble is the second reference.
Let's use an example: In Oracle of Seaons, in the room with the stairway to the ember seeds, the second row(two walls with normal ground tiles between them). The two byte value is 10 FF. Here's how it works: The 1 in 10 is the second most right number in the offset for which row to use. The 0 in 10 is the x co-ordinate of the row in conjunction to the other rows. The first part of FF is F, which means the length of the row. I haven't totally figured it out yet though. The next part is the second offset value, so the row of data is stored at 60F10, or if you read the bytes backwards, FF 01, or F1.
The hard part is that many of the rows used in the game are repeats and combos of several rows of data. for example, in this same room, there is a bottom row that is two inside wall connector pieces with bottom wall tiles between them. There is no such row in the game, which means that it actually uses 2 rows, cut to length and pasted together to make it look like one wall.If you look at offset 60000 you will find the rows that make up the dungeons. I hear the whole data is compressed to hades and back but I dunno. Other things I found out is that somewhere I found the asm? data for shutters and such where if I changed a byte I could make it so you have to bomb a block instead of push it to open the door. The exact location eludes me. Also, just like in Link's Awakining, the room order is exactly the same, including the fact that levels 7 and 8 are on a seperate map. Also, each unique room belongs to a certain dungeon unlike the la ones that could be changed arround. Music, map and compass data, enemy, pallete, which dungeon you are in, and other things are expressed via each map piece, so the map data would technically be easier to manipulate than la's data.
That's all I know for now. Oh, one more thing. Any door you go through that doesn't have a warp assigned to it will warp you, and I only tried this in Seasons, to the place in winter where you talk to Impa in her cave.Okay, first of all, I found out that shutters require 2 parts. The level data is merely graphical in nature, and it makes the animation look correctl. The other part is in another section of the rom, and it consists of a co-ordinate and an animation byte. The animation byte is what the door will look like as it's opening, up down, left or right. Then, I found out enemy data. Yes, for now I can swap enemy groups in rooms, and overworld and such. The enemy data is 2 bytes, and works(so far) like the enemy data in LA, but is more flexable. For example, c7 49 is in the roo above the enterence in level 1. What it does is makes bushes contain stuff. Then there is a special object byte that basically sets up the triggers, chests, keys, ect for the room. Also is the person you want to appear. It seems that you can make a person say different things, as the sprite is not a seperate entity, but rather a two-byte pointer, thus far. I still need to do more work.I found enemy data! Now I should be able to place enemies in dungeons and such!. Also, sprites have this weird co-ordinates thing. Say I want to put somthing in position 64. Instead of it being 64, the data looks like 6848. I have no idea why that is, unless the 8 is a pixle offset, just like bytes ending in 8 in the megaman games make's it exactly on the square. I should try that.As for the enemy bytes, there are 4 per enemy, and it seems as if there are several areas that enemies are drawn from. The first 2 bytes I haven't deciphered yet, nor do I know exactly what any f* bytes inbetween are for. As for the actual enemy data, there are 2 bytes. Let's take traps for example, 0e. The bytes for a standard trap is oe01, while a faster trap is 0e05, while the super fast trap is 0e02. The traps that follow you are 0e00. Moblins? 0a00. Want to turn them blue? 0a01. The second byte seems to be the properties of the sprite, but I'm not sure exactly of all the sprites and their commands.Basically, the dungeon data has been fully decoded. At first, there were problems because some bytes didn't seem to match up. that's been figured out now.
Basically, the structure of each room in the rom is that each room is made from a mixture of 2 byte pairs that reference pre-defined horizontal macros, only their length can be adjusted. With the first byte, the first part is half of a pointer that leads to a row of data. The second part is how many bytes into the row the data starts. The second byte has a part that determines the length of the row. If the row exceeds the edge of the screen, either the remainder of the data will be drawn, or it will start to draw the next macro that's below it. The last part is the second pointer. So the byte pair 20 D2 means that at 60220 In the first byte, the 2 is the 10's digit in the offset(20), and the 0 means the row starts on the first byte. In the second byte, the D means that the row goes for 13 bytes, plus 2(which is always added). The other 2 is the 100's digit in the offset(200).
Now, each room starts off with a unique byte. This byte is a bitflag, and most rooms are set it as FF. For each bit, starting from the right, each bit represents 2 bit pairs. If the game encounters a 0, then on that byte the game will draw a single tile from the tile index. So lets say for example that the room starts with F7. This means that there will be 3 byte pairs, and then a single tile drawn. After there will be 4 byte pairs, and then another length byte. Some rooms seem to only have the FF, and the rest are all byte pairs. It's also interesting to note that a lot of rooms have either 24 bytes(with a second one of these length bytes), or 27 bytes(wthout a second one). My guess is that if the game detects the size of the room to be a certain size, then it reads the other bytes or somthing.
BTW, the pointers are all relitive or somthing. They look local, but the pointer list and the room data arn't in the same bank. I though I'd mention my breakthrough in case somebody want's to make a level editor. Using this data it's possible, although it would still require a little bit extra hand work unless the pointers are able to be re-adjusted.Anyway, sounds like a crazy combination of two different types of LZ77 compression. One type, which I often refer to as MIO0 (since the first time I saw it was in N64 games, which have that in the compression header), has 3 elements. Raw data, compressed data, and bit flags. For each byte, if the flag is a 1, it reads a length/position pair from the compressed data, and outputs the raw data. (Ex: Length = 4, position = 2, means output 4 bytes from raw data starting at #2.) If the flag is a zero, it simply outputs a byte from the raw data. (Of course, these can be reversed.)
The second type is the more traditional LZ77 seen in GBA games, in which the raw and compressed data are mixed together. It simply copies the raw data, but if it finds a certain byte, that means there's a length/position pair after it. (Though this means you have to do extra coding to be able to use that byte.)
Now what it sounds like this game is doing is mixing those methods together. The raw and compressed data are mixed, but all of it is considered compressed. If the flag bit is a 1, it's assumed that whatever is at the current position is a length/position pair, otherwise it's a single tile number. (I assume that for the actual LZ77 part, it uses the already-decompressed data as the raw data. It doesn't make a lot of sense to reference forward anyway. A lot of normal LZ77 implementations do this too.))
So I hope that makes it even clearer (not that your post was unclear, but best to have as much info from as many sources as possible) for anyone who intends to work on this. (The only thing I don't get is only having one flag byte. )
ORACLE OF SEASONS HACKING GUIDE BY JIGGLYSAINT
Contents:
1. Introduction
2. Dungeon editing
3. Overworld editing
4. Sprite and object editing
5. Dungeon maps editing
6. Warp editing.
Introduction
This is a documentation of various data in the Oracle of Seasons ROM It's purpose is for educational value, and also to aid in the creation of a level editor. Please note that Oracle of Ages shares the same data format, but they do not share the same rom offsets.
I first became interested in hacking Oracle of Seasons long ago, so long ago in fact, that the actual cartrage wasn't even released yet! Yes, I obtained a Japanese rom, and no, I can't give it to you, sorry. Anyway, after playing the game for a while, I thought I'd have some fun and do a little searching. This was my first introduction to the game's very unique dungeon level format. I'll go into more late, but let's just say that this format took quite a while to crack. It's my hope that somebody is able to build a working level editor for this game, because wouldn't we want new dungeons to crawl arround in?
Dungeon Editing
In Oracle of Seasons, the overworld and dungeons each have a different level format. This is actually not surprising, since just about every 2d Zelda with the exception of The Adventure of Link and Link's Awakening, has this feature. The Oracle Games are no exception to this rule, and I am starting with the dungeon format because it's the one I found first without any outside help, and because it's so messed up that you've got to see it to believe it.
Anyway, to get started, let me first explain the three data parts to the dugeon room editing. The first part is a series of bytes, each in rows of 16, with the exception of the last byte on the row being 00(a dungeon room is 15 blocks wide, but some rows are differnt). Each row represents 15 blocks, by byte ID, that is placed in a level. For example, there may be a series of 15 blocks that have 13 floor tiles sandwiched between 2 wall tiles. If you change one of the floor tiles to somthing else, you will make a change. However, you will seem to edit more than just one piece of the dungeon. It will seem like you've edited a good portion of the whole dungeon! What this means is that this row is used many, many times in the rom bank, and that changing this row alone will not yield a good level edit.
The second piece of data is found later in the ROM, and it contains an unbroken chunk of data that is very hard to read unless you have a good starting place. This is the room's row data. The format is actualy easy, yet very difficult. At the start of a room there is one byte that starts it all off. In many rooms it's an FF. Why? Well FF is 256 in decimal, but more importantly it's 8 bits, or 11111111. See, if you read the bitstring from the right, like you are supposed to, each bit that's turned on represents a two byte pair that is actually a combination pointer/row size value. If the bits are turned off, the corrosponding data will, instead, be a block ID value, exactly like the ones used to make up the rows. So FF means that there will be 8 rows of data used, or 16 byes. If 00 was used, the next 8 bytes would be 8 blocks, each byte a different block. The room will continue to read this data in this format untill the room is fully defined, which is 15 rows by 11 columns.
Now, to describe the two byte pairs: This is by far the most unique compression system I've seen, and had the privilage of actually figuing out. Each nybble in this pair has a function. The first nybble of the first byte is half of a pointer, and it points back to the row. The first nybble points to the row between 256 bytes of data. That is, depending on the other pointer, that nybble will reference 256 bytes. The second nybble is part of the length indicator. It tells the game what byte on the row to start at. However, by default, it will add 3 tiles, so the very minium a row can be is 3 tiles. Anything less and you need to use the individual tile ID's. The next nybble, or the first nybble in the second byte is when the row ends. If the length overflows, it will use some of the next row as data. The game uses this overflow a lot, so be careful. The last nybble is which set of 256 bytes to use. Because of this method of pointers, only 16 pages of data can be referenced, which is fine since each bank contains exactly 16 pages.
The last bit of the data comes right after the row definitions, and they are the room pointers. They arn't tradditional pointers, but are relative. That means that starting at the start of the dungeon data, one byte is what out of 256 bytes the pointer starts, and the second is what out of 256 pages the pointer starts.
6. Warp Editing
Warp data starts at arround 13000 or so. At 13457 are 8 pointers that lead to 8 warp data sections for 8 "regions". The regions are as follows: 0 - Overworld, 1 - Subrosia, 2 - Maku Tree, 3 - houses and such, 4 - dungeon bank 1, 5 - dungeon bank 2, 6 - side scrolling sections bank 1, 7 - side scrolling sections bank 2.
After the region pointers is the start of the warp data. How the data works, is there are 4 bytes. The first byte is a branch, if set to 40, it will affect the last 2 bytes of the 4. The second byte tells the game what room or section of the map to put the warp(s). The third byte is the destination byte, and is a reletive pointer to the destination room and co-ordinates. The last byte is a nybble byte, where the first nybble is from 0 to 7, and is the region selector. The last nybble is the warp action(stairs uses 2, doors use 4, ect). Now, if the first byte is set to 40, then the last 2 bytes become a pointer to special data that is used in multiple warps on the same screen. For example, the very first set of 4 bytes uses this. The second byte is D4, for the Hero's Cave. The next two bytes point to the new values, which are 4 bytes like the last, except the room byte is replaced by a co-ordinate byte of where on screen it's located(normally it's assumed that if you enter a door or stairs, you activate the warp, but if there's more than one this tells the game to read it as such). Then the next two are same as usual. The first byte is used to connect more than one string together. If the first byte of the next set of 4 bytes is set to 80, that data will be used on the same screen as the previous set of bytes.
Destination values start at 12d5e, and their pointers start at 12d4e. Destination values consist of 3 bytes. The first is what screen you end up on, the second byte is the x/y co=ordinates, and the last byte is direction and maybe exit action. For example, dungeon entrances tend to have the second byte as FF, and the third as 93. I think it basically tells the game to ignore normal co-ordinates and just make the entrance in the bottom centre of the screen.
Ring chest values:
00 - no chest
01 - no chest
02 -
03 -
04 - Discovery Ring
05 - Moblin Ring
06 - Steadfast Ring
07 - Blast Ring
08 - Rang Ring L-1
09 - Octo Ring
0a - Quicksand Ring
0b - Armor Ring L-2
0c - Spin Ring
0d - Snowshoe Ring
0e - Power Ring L-1
0f - Power Ring L-3
10 - Subrosian Ring
11 -
Sinnoh_Freak
July 26th, 2007, 07:48 PM
Where can I find buildings compatiable with kyledove's tileset?
linkandzelda
July 26th, 2007, 08:36 PM
is it possable to script time based events in fr/lg?
Kyber-Groudon
July 26th, 2007, 09:45 PM
Can anybody tell me how to use one of The pokemon Spare slots? I want to add arceus into my hack and I don't know how to do it. I have a sprite but I don't know how to use it, such as attaching it to a New pokemon, giving it pokedex data, etc. Can anybody help me?
Naoshi
July 26th, 2007, 10:59 PM
Is there a way to add more frames for overworld sprites? (Some of the characters needs walking frames =()
Squeenix
July 27th, 2007, 01:19 AM
I have no idea how to compile Rubikode scripts
Darkrai64
July 27th, 2007, 04:21 AM
I'm haking firered right now and I want to know, how do I change the music into English instead of that weird language it's in?
Hiidoran
July 27th, 2007, 05:01 AM
I have no idea how to compile Rubikode scripts
Use the program ScriptED.
I'm haking firered right now and I want to know, how do I change the music into English instead of that weird language it's in? O_o
What are you talking about? The music in Fire-Red has no lyrics!
exedissolve
July 27th, 2007, 07:58 AM
I know this has been asked, and i apoligise, but with my internet connection, I dont have the patience to go through all these pages.
when i try and edit a sprite in ULNZ, or watever it's called, I export the sprite, edit it in paint, and when i try importing it it says it's too big or something. PLEASE HELP ME!!!! noob in need!!!
and is there any program like dexter for firered and leafgreen???
sternshadow
July 27th, 2007, 12:46 PM
for some reason whenever i try to play a gbc rom, patched or unpatched,(i use the newest vba) emulator the screen turns black, nothing happens, then if i click the menu at the top turns white and the vba freezes. Can some on help me?
linkandzelda
July 27th, 2007, 01:31 PM
how do i edit the names of items and their description in fr/lg and is there a list of items for fr/lg?
please help
Josephine
July 27th, 2007, 02:39 PM
@Linkandzelda - Use a text editor like A-Text and search for the Items name & Description. :)
Darkrai64
July 27th, 2007, 04:03 PM
Let me make myself clear. In advance map, I want to change the music, but the music is in some weird language like instead it saying pallet town, it says alabastia, or something like that. How do I change it to english?
Epsilon
July 27th, 2007, 05:55 PM
I cant 'compile' scripts
i use pokescript.
When i finnished a script and i save it as .rbc and click all files.
And then right click on it nothinh happens :P
What's the cause of that?
Supergamecube14
July 27th, 2007, 06:17 PM
Does anyone know ANYTHING about Sappy here? I posted two questions about it a month and a half ago and got no response, while questions are getting whizzed right past and answered lickety split. Someone just asked a few days ago and got no response as well. I'm using the newest sappy, the newest midi2gba, i'm hacking fire red, and the music plays in sappy's built in player when it's inserted, but not in-game. If you can help, thanks, if not, one of you pipe up and say, sorry I don't know the answer or something. I know one of you has had to have used the program before.
mattheulmcinnis
July 27th, 2007, 06:30 PM
I feel the same way. some of my questions never get answerd and I keep posting until they get tired and answer my question.
HackMew
July 27th, 2007, 06:58 PM
Let me make myself clear. In advance map, I want to change the music, but the music is in some weird language like instead it saying pallet town, it says alabastia, or something like that. How do I change it to english?
Well, in the Documents and Tutorial section there's what you want. Simply search, next time... Click here (http://www.pkmncommunity.com/showthread.php?t=84625)
I cant 'compile' scripts
i use pokescript.
When i finnished a script and i save it as .rbc and click all files.
And then right click on it nothinh happens :P
What's the cause of that?
Look in the Documents and Tutorials section to find some tutorials about PokeScript.
I feel the same way. some of my questions never get answerd and I keep posting until they get tired and answer my question.
Well, people don't have to answer your questions, they do it because they want to. We are human beings, not answering machines. Don't forget that.
swampert22
July 27th, 2007, 07:53 PM
I know a lot of people have been asking for the key items list in FireRed/LeafGreen, myself included so this morning I took it upon myself to find it and... here it is!
Oak's Parcel 0x15D
PokéFlute 0x15E
Secret Key 0x15F
Bike Voucher 0x160
Gold Teeth 0x161
Old Amber 0x162
Card Key 0x163
Lift Key 0x164
Helix Fossil 0x165
Dome Fossil 0x166
Silph Scope 0x167
Bicycle 0x168
Town Map 0x169
VS Seeker 0x16A
Fame Checker 0x16B
TM Case 0x16C
Berry Pouch 0x16D
Teachy TV 0x16E
Tri Pass 0x16F
Rainbow Pass 0x170
Tea 0x171
Mystic Ticket 0x172
Aurora Ticket 0x173
Powder Jar 0x174
Ruby 0x175
Sapphire 0x176
I hope this helps everyone! Plus if you want to you can download it in a document here (http://www.sendspace.com/file/gyb4z7).
Happy Hacking!
Naoshi
July 27th, 2007, 08:33 PM
Thank you swampert! That helps alot :D
Darkrai64
July 27th, 2007, 09:32 PM
I'm sorry for keep on asking questions, but this may be the last question I'll ask. How do I edit the Pokemon Firered title screen like how they did in pokemon shinygold and chaosblack?
Kioshi
July 27th, 2007, 09:34 PM
I'm sorry for keep on asking questions, but this may be the last question I'll ask. How do I edit the Pokemon Firered title screen like how they did in pokemon shinygold and chaosblack?
Here read this.
Titlescreen tutorial (http://www.pkmncommunity.com/showthread.php?t=81214)
linkandzelda
July 27th, 2007, 09:59 PM
hi
im having problems with advance text.
i searched for some text in fire red because it was not listed. i found the text and saved it where it should be. i edited it and made it longer but when i tried to save it then it says it asks me if i want to re-point the text and i say yes and it says:
the text pointer wasnt found
the text cant be edited.
it works for all the other text if i make them longer.
please help
Kioshi
July 27th, 2007, 10:10 PM
hi
im having problems with advance text.
i searched for some text in fire red because it was not listed. i found the text and saved it where it should be. i edited it and made it longer but when i tried to save it then it says it asks me if i want to re-point the text and i say yes and it says:
the text pointer wasnt found
the text cant be edited.
it works for all the other text if i make them longer.
please help
Try to script the text by your own with empty offsets. Or give me the text you want and I make it for you.(Only a text not a whole script). Or I search the text on my A-text. Yeaah that's better. Post the text part please and say which on is it.(I know the most texts/trainers in FR/LG)
linkandzelda
July 27th, 2007, 10:31 PM
its in fire red in oaks lab when the rivel takes his pokemon he says:
I'll take this one, then!
i want it to say this:
ELM: MR.POKEMON lives a little
bit beyond CHERRYGROVE, the next
city over. It's almost a direct route
there so you can't miss it. I'll give
you my phone number. Call me if
anything comes up!
Kioshi
July 27th, 2007, 10:40 PM
its in fire red in oaks lab when the rivel takes his pokemon he says:
I'll take this one, then!
i want it to say this:
ELM: MR.POKEMON lives a little
bit beyond CHERRYGROVE, the next
city over. It's almost a direct route
there so you can't miss it. I'll give
you my phone number. Call me if
anything comes up!
Sorry I can't find this text.:(
linkandzelda
July 27th, 2007, 10:48 PM
exactly as it says or it wont find it it. i found it i just cant make it longer
Jeimuzu
July 27th, 2007, 10:53 PM
Hey when I open up A-text it says its missing a file
thethethethe
July 28th, 2007, 01:19 AM
I've made a wildbattle script but I can't figure out how to make the sprite dissapear. I'll post the script just in case i've done something wrong.
#org $battle
lock
faceplayer
cry 25
message $pikcry
boxset 6
checkflag 0x829
if b_true goto $wild
release
end
#org $wild
lock
wildbattle 25 3 1
release
setflag 0x202
fadescreen 0
end
#org $pikcry
$pikcry 1 = Pik-aa-chuuu!
What number do I put in the people ID?(I'm using advance map)
Zurenriri
July 28th, 2007, 03:45 AM
Thingy32 hates me.
Hex Workshop is insane.
TranslationStation doesn't work right.
Hexposure crashes when you try to make it read a GBA file ('cos it's too old).
I already uninstalled HW and TS, so here's a question for Thingy32:
Could someone please help me figure out how to change the text in FireRed? I've got the Rom, and a table, and I found the offset, but when I select and edit the text I want to edit, it doesn't show up.
If you can't answer me there, then please help me find a better hex editor?
Short Range
July 28th, 2007, 04:11 AM
Does anyone know where I can find the main hero from Pokemon Colosseum FireRed Style sprites? I need his overworld and his battle sprite.
Darkrai64
July 28th, 2007, 04:36 AM
Where can I download advance battle that works with firered? If not, then what can I download that works like advance battle that works for firered?
Hiidoran
July 28th, 2007, 04:39 AM
I know this has been asked, and i apoligise, but with my internet connection, I dont have the patience to go through all these pages.
when i try and edit a sprite in ULNZ, or watever it's called, I export the sprite, edit it in paint, and when i try importing it it says it's too big or something. PLEASE HELP ME!!!! noob in need!!!
and is there any program like dexter for firered and leafgreen???
When you select "write to rom" select the boxes "Export image", "Export Pallet" and "automaticly fix pointers". Make sure that "Auto abort if new data is bigger" is not selected.
for some reason whenever i try to play a gbc rom, patched or unpatched,(i use the newest vba) emulator the screen turns black, nothing happens, then if i click the menu at the top turns white and the vba freezes. Can some on help me?
Seems to me like a bad rom. Try downloading a new one. Otherwise, your computer may be either too old, or too full to run the program properly.
Let me make myself clear. In advance map, I want to change the music, but the music is in some weird language like instead it saying pallet town, it says alabastia, or something like that. How do I change it to english? HackMew beat me to it.
I feel the same way. some of my questions never get answerd and I keep posting until they get tired and answer my question. What Hackmew said. ^_^;
I know a lot of people have been asking for the key items list in FireRed/LeafGreen, myself included so this morning I took it upon myself to find it and... here it is!
Oak's Parcel 0x15D
PokéFlute 0x15E
Secret Key 0x15F
Bike Voucher 0x160
Gold Teeth 0x161
Old Amber 0x162
Card Key 0x163
Lift Key 0x164
Helix Fossil 0x165
Dome Fossil 0x166
Silph Scope 0x167
Bicycle 0x168
Town Map 0x169
VS Seeker 0x16A
Fame Checker 0x16B
TM Case 0x16C
Berry Pouch 0x16D
Teachy TV 0x16E
Tri Pass 0x16F
Rainbow Pass 0x170
Tea 0x171
Mystic Ticket 0x172
Aurora Ticket 0x173
Powder Jar 0x174
Ruby 0x175
Sapphire 0x176
I hope this helps everyone! Plus if you want to you can download it in a document here (http://www.sendspace.com/file/gyb4z7).
Happy Hacking! Thank you very much, this will help a lot of members!
Does anyone know where I can find the main hero from Pokemon Colosseum FireRed Style sprites? I need his overworld and his battle sprite. Um....I don't think that's quite the kind of questions that are asked here usually. This is more for technical help, read the first post in this discussion to get a better idea. But even if it is a valid question, I do not know.
As always, I hope it helps!
-Hiidoran
Short Range
July 28th, 2007, 04:49 AM
OK sorry about that. I'll just go and try to make my own I guess. :P
Jeimuzu
July 28th, 2007, 05:18 AM
Hey when I open up A-text it says its missing a file
HackMew
July 28th, 2007, 07:14 AM
I know a lot of people have been asking for the key items list in FireRed/LeafGreen, myself included so this morning I took it upon myself to find it and... here it is!
[...]
Well, my FR/LG Item List (http://www.pkmncommunity.com/showthread.php?t=96137) has just been approved ^^
Sorry I can't find this text.:
[...]
(
Of course you can't, it isn't a text that's normally included in a clean ROM.
exactly as it says or it wont find it it. i found it i just cant make it longer
Did you make a script for those messages, isn't it?
If so, just make the text longer and recompile the script after cleaning the old one. Weird things could happen if you just recompile the text over the old one without clearing it first :P
Hey when I open up A-text it says its missing a file
Which one? Be more detailed...
Also, don't ask the same question more than once. It won't help you and it will just bother the people that could answer you.
I've made a wildbattle script but I can't figure out how to make the sprite dissapear. [...]
I think that the Script Request/Sharing/Discussion is a better place to ask ;)
Thingy32 hates me.
Hex Workshop is insane.
TranslationStation doesn't work right.
Hexposure crashes when you try to make it read a GBA file ('cos it's too old).
I already uninstalled HW and TS, so here's a question for Thingy32:
Could someone please help me figure out how to change the text in FireRed? I've got the Rom, and a table, and I found the offset, but when I select and edit the text I want to edit, it doesn't show up.
Why Hex Workshop should be insane? :P
BTW, have you ever tried Translhextion?
When you select "write to rom" select the boxes "Export image", "Export Pallet" and "automaticly fix pointers". Make sure that "Auto abort if new data is bigger" is not selected.
IHMO unchecking the "Auto abort" option is never a really good solution.
linkandzelda
July 28th, 2007, 08:00 AM
i edited the original leaf green to make the text longer but my rom broke so i started again on fire red and the text wasnt listed so i serched for it and found it and saved it and tried to edit it but could not. its there on a clean rom. gary says it when he takes his pokemon. I'll take this one then! you have to serach for it. ive just found it in 10 seconds. i cant script it again because its part of the pokeball script and i cant rescript that.
Kioshi
July 28th, 2007, 08:35 AM
Of course you can't, it isn't a text that's normally included in a clean ROM.
[...]
Oh I didn't mean the text of G/S/C I meant the text with Gary. O.o
Crikeyapokemon
July 28th, 2007, 11:36 AM
I have a few questions:
I have a question:
Where can I find some basic scripting tutorials(very basic,how to delete events,how to add events etc...)
I'm really new at hacking so I need some very basic tutorials that are easy to understand.
(Cause right now I don't understand a thing about scripting)
shaunlibby
July 28th, 2007, 06:47 PM
Hi, I Have Made A Few Hacks Before But When I Look At Peoples Hacks On The Showcase They Are All Amazing And Really Creative.
Basically What I Need Is Someone With Msn Who Can Talk Me Throught The Basics Of Advancemap, And Other Programs To Make My Hacks Repectable. This Would Really Help. If You Do Have The Time Could You Please Add Me On shaun.libby@hotmail.co.uk
Hiidoran
July 28th, 2007, 09:39 PM
I have a few questions:
I have a question:
Where can I find some basic scripting tutorials(very basic,how to delete events,how to add events etc...)
I'm really new at hacking so I need some very basic tutorials that are easy to understand.
(Cause right now I don't understand a thing about scripting)
Here you go, it's for Pokescript: http://pkmncommunity.com/showthread.php?t=81691
Try checking the documents and tutorials before posting next time, ok? :P
Does someone have a link or just a copy of a FireRed ROM that can save after you defeat the Pokémon League? I need one, otherwise I can't start working on my hack :(
~Cya, UnitRico Please don't tell me you just asked for a rom... That's like the #1 "no-no" in this forum. However, if you are looking for a patch for your rom, look here please: http://www.pkmncommunity.com/showthread.php?t=77503. It's the save-file exchange thread; if it's anywhere, it's most likely there.
Hi, I Have Made A Few Hacks Before But When I Look At Peoples Hacks On The Showcase They Are All Amazing And Really Creative.
Basically What I Need Is Someone With Msn Who Can Talk Me Throught The Basics Of Advancemap, And Other Programs To Make My Hacks Repectable. This Would Really Help. If You Do Have The Time Could You Please Add Me On shaun.libby@hotmail.co.uk While I'm not willing to devout all my time, I will help you with whatever questions you have via PM.
As always, Hope it helped!
-Hiidoran
RileySox
July 28th, 2007, 10:12 PM
maybe i can ask here,
umm so i was looking for that one hack where you can go into the past and future, but i cant find it, i tried searching too. im sorry if this isnt detailed enough
Hiidoran
July 28th, 2007, 10:46 PM
Does anyone know how to change your sprite into some one else like on pokemon orange, just before a battle, it shows the back of your sprite and on your trainer card, it shows your sprite. How do I change it?
Come on my website: ...
And give me ideas on what to put on my new game!
First off, please don't advertise your website here, there is a place for that: Webmaster's Discussion (http://www.pkmncommunity.com/forumdisplay.php?f=38)
Zel has written a tutorial on this, please look in the documents and tutorials next time, ok? :P http://www.pkmncommunity.com/showthread.php?t=82358
maybe i can ask here,
umm so i was looking for that one hack where you can go into the past and future, but i cant find it, i tried searching too. im sorry if this isnt detailed enough Sorry, this is not really the kind of question asked here. Suitable questions would be along the lines of "How to change pallets" or "what is the flag for the 6th gym leader". Also, in my duration in this forum there have been many hacks that deal with time travel...
Hope it helped!
-Hiidoran
CrazyLuigi
July 28th, 2007, 11:44 PM
1) Hiya, I was wondering if it was possible to turn any map i wanted into a "Safari Zone" of sorts.
2) Is there a way to modify the amount of money some one starts off with?
Jeimuzu
July 29th, 2007, 01:08 AM
A-text says its missing a file named comdlg32.exc
Hiidoran
July 29th, 2007, 01:16 AM
A-text says its missing a file named comdlg32.exc
Oh, that's incredibly easy to fix! But do you mean "Comdlg32.oxc"? Although before I continue, I need to know what system you run, so that I may tell you EXACTLY where to put the file to make it work.
Blazichu
July 29th, 2007, 01:54 AM
1) Hiya, I was wondering if it was possible to turn any map i wanted into a "Safari Zone" of sorts.
2) Is there a way to modify the amount of money some one starts off with?
1. Just use the Safari Zone tileset, in FR just go to "Header View" make Tileset 1 "0" and make Tileset 2 "8" using AdvanceMap.
2. I am sure that the amount of money can be changed by scripting or hex editting, if hex just search for the starting value of cash.
CrazyLuigi
July 29th, 2007, 02:53 AM
1. Just use the Safari Zone tileset, in FR just go to "Header View" make Tileset 1 "0" and make Tileset 2 "8" using AdvanceMap.
2. I am sure that the amount of money can be changed by scripting or hex editting, if hex just search for the starting value of cash.
1. Is there a way to do it with out using the safari zone tiles?/Does it have to be the specific safari zone combination or can it be a mix?
2. Thanks! :D
Jeimuzu
July 29th, 2007, 05:18 AM
Oh, that's incredibly easy to fix! But do you mean "Comdlg32.oxc"? Although before I continue, I need to know what system you run, so that I may tell you EXACTLY where to put the file to make it work.
My systems is xp professional
Blazichu
July 29th, 2007, 06:20 AM
1. Is there a way to do it with out using the safari zone tiles?/Does it have to be the specific safari zone combination or can it be a mix?
2. Thanks! :D
1. You could insert them by exporting the tileset in the Block Editor in AdvanceMap and then you add them in with a image editting tool and then you reinsert them. I think Tileset 1 as "0" should make the tiles with trees, Pokemon centres and Mart should and Tileset 2 as "8" should create the mix though.
UnitRico
July 29th, 2007, 07:35 AM
Here you go, it's for Pokescript: http://pkmncommunity.com/showthread.php?t=81691
Try checking the documents and tutorials before posting next time, ok? :P
Please don't tell me you just asked for a rom... That's like the #1 "no-no" in this forum. However, if you are looking for a patch for your rom, look here please: http://www.pkmncommunity.com/showthread.php?t=77503. It's the save-file exchange thread; if it's anywhere, it's most likely there.
While I'm not willing to devout all my time, I will help you with whatever questions you have via PM.
As always, Hope it helped!
-Hiidoran
Well...sorry bout that then, I clicked the link, but its not really what I was looking for...so I'll get back to the internet >.<
~Cya, UnitRico
HackMew
July 29th, 2007, 07:43 AM
Oh, that's incredibly easy to fix! But do you mean "Comdlg32.oxc"? Although before I continue, I need to know what system you run, so that I may tell you EXACTLY where to put the file to make it work.
Err.. "Comdlg32.ocx" :P
Anyway what you said it's not totally true since you can put that files (like many others needed files) directly in the same folder where the program is. Putting the file in the system directory it's the best solution anyway.
System folders in some OSes:
Win9x: C:\WINDOWS\SYSTEM
Windows 2000: C:\WINNT\System32
Windows XP/Vista: C:\WINDOWS\system32
2) Is there a way to modify the amount of money some one starts off with?
Changing the initial money amount would require ASM, I think. The easiest solution would be to put a trigger script in the very beginning of the game that will modify the amount of money.
For further info about scripting, take a look to the related tutorials or ask in the Script Request/Sharing/Discussion thread if you're in trouble.
Crikeyapokemon
July 29th, 2007, 08:10 AM
I've read that tutorial,but I still have problems with the script...
thethethethe
July 29th, 2007, 11:06 AM
Is it possible to view a script with any tools?
HackMew
July 29th, 2007, 11:12 AM
Is it possible to view a script with any tools?
This question has already answered before... Anyway, you can use ScriptEd. Keep in mind that if the program will encounter some unknown commands, the script could easily look messed up. In that case you have to decompile the script manually.
treytrey113
July 29th, 2007, 09:05 PM
help i am editing a gym i can edit the leader but when i went to the trainer i could do nothing to his pokemon so what do i do now i need to edit the trainer to be precise brocks gym trainer liam if you need to know the trainer
Darkrai64
July 30th, 2007, 02:21 AM
I need to know this sonner or later so how about sooner? Anyway, how do I upload a ROM to my site? I'll need to know this when I'm finished making the game.
Hiidoran
July 30th, 2007, 04:16 AM
help i am editing a gym i can edit the leader but when i went to the trainer i could do nothing to his pokemon so what do i do now i need to edit the trainer to be precise brocks gym trainer liam if you need to know the trainer I'm not quite sure what your asking. I take it your editing Ruby and Sapphire if your trying to make a trainer like Brock's trainer, Correct?
I need to know this sonner or later so how about sooner? Anyway, how do I upload a ROM to my site? I'll need to know this when I'm finished making the game. This is not the place to ask this.
Hope it helped!
-Hiidoran
Darkrai64
July 30th, 2007, 04:26 AM
:\This is not the place to ask this.
Hope it helped!
-Hiidoran[/QUOTE]
___________________________________________________________
Then where can I ask? Or do I need some kind of program to
upload a rom?
EarthsVisitor
July 30th, 2007, 04:30 AM
___________________________________________________________
Then where can I ask? Or do I need some kind of program to
upload a rom?
You need to create an .ips file.
To this you'll need LIPS, which can be found with an Elite Map Download.
Then, simply attach that file to a post, or upload it on a server.
ratchet5
July 30th, 2007, 07:24 AM
I need a few rom hacking tools to Complete my hack
-Change A pokemon's name
-Change a cities name
-Change a pokemon's cry
-Change the pokedex data (Dexter can do this but it says the "Pokedex base is unspecified")
-Change the title screen so it says pokemon "purple" version and so it has a different pokemon on it.
And thats it, if someone can give me these tools i will be forver grateful
Short Range
July 30th, 2007, 07:57 AM
1. Changing a Pokemon's name is something you can do but I forgot how to do it.
2. To change the names of places you can edit them in Advance Map.
3. There's a program with a Poke Flute for it's icon but I can't remember what it was now.
4. If it says the base is unspecified you might have a corrupt ROM. I don't know.
5. There is a tutorial on how to change the Pokemon but not the words. It's in 'Documents and Tutorials'.
Hope I helped. Even just a little bit.
exedissolve
July 30th, 2007, 07:58 AM
When you select "write to rom" select the boxes "Export image", "Export Pallet" and "automaticly fix pointers". Make sure that "Auto abort if new data is bigger" is not selected.
Thanx
to all the pros reading here, what is the easiest way to edit text in FR/LF, in your opinions?
I need a few rom hacking tools to Complete my hack
-Change A pokemon's name
-Change a cities name
-Change a pokemon's cry
-Change the pokedex data (Dexter can do this but it says the "Pokedex base is unspecified")
-Change the title screen so it says pokemon "purple" version and so it has a different pokemon on it.
And thats it, if someone can give me these tools i will be forver grateful
You're hack ing firered, leafgreen or emerald, right???
well
-name: you would use either dex, base. i think. either way it wont work.
-cities: as said, Advance map
-cry: pokecry, i know it's crazy.
-the whole "pokedex base unspecified" is the way to tell you emerald, firered and leafgreen dont work on this tool, thats why the name wont work either.
i'm sorry coz i know this didn't help, but hopefully you dont do what i did and waste a whole lot of time searching for these programs.
sorry, thought i was in different forum.
ratchet5
July 30th, 2007, 08:38 AM
Thanx for the help, but the pokecry thing is very comfusing.
It doesn't say what pokemon's cry your editing or anything
And the rom is right it even says "Rom Is Supported" i'll go and get another rom to see if that works
and i need another tool
-A tool to edit the map screen
exedissolve
July 30th, 2007, 08:56 AM
i know it says that, i have the same problem, i've just decided not make any new pokemon.
go to tool resources, a place called whack a hack, or something of such kind, look around there, they've got a map editor somewhere.
you do mean town map right?
ratchet5
July 30th, 2007, 08:58 AM
Yeah i have tons of stuff on whack a hack
No they dont have a town map editor i dont think (Anything i havn't mentioned i already have)
swampert22
July 30th, 2007, 11:13 AM
Thanx
to all the pros reading here, what is the easiest way to edit text in FR/LF, in your opinions?
I use Advance Text. Its really easy to use and repoints the text to somewhere else in the rom if its bigger than the original. I would definatly use this if I were you as hex editing is a pain in the neck. Download it in the Toolbox.
Jeimuzu
July 30th, 2007, 11:44 AM
k on A-text when the file shows up I asked my dad to put Comdlg32.ocx in the right place but it needs to be registered how do you do that
nevermind i just need to download fm20.DLL but cant find it on google can someone give me the download file
STM
July 30th, 2007, 01:36 PM
I have one question, are there any hacking tools for Pokemon Mystery Dungeon Red Rescue team? thanx for your time.
treytrey113
July 30th, 2007, 03:14 PM
[QUOTE=Hiidoran;2683906]I'm not quite sure what your asking. I take it your editing Ruby and Sapphire if your trying to make a trainer like Brock's trainer, Correct?
no i am editing firered and when i go to edit the trainer in the gym i can only change the pokemon not the moveset that it has
HackMew
July 30th, 2007, 03:24 PM
k on A-text when the file shows up I asked my dad to put Comdlg32.ocx in the right place but it needs to be registered how do you do that
nevermind i just need to download fm20.DLL but cant find it on google can someone give me the download file
I've already answered a similar question. Use the seach function, next time. To read the full answer, go here (http://www.pkmncommunity.com/showpost.php?p=2624628&postcount=1320)
I have one question, are there any hacking tools for Pokemon Mystery Dungeon Red Rescue team? thanx for your time.
AFAIK, there aren't any related tools. Anyway, you can always use a hex editor.
no i am editing firered and when i go to edit the trainer in the gym i can only change the pokemon not the moveset that it has
What program are you using? PET, I guess. If so, remember that PET wasn't designed for FR/LG and therefore you could see weird behaviours. Using a hex editor would be the best choice, I think.
Naoshi
July 30th, 2007, 06:00 PM
Anyone know the flags for when the PokeMart person gives you the Parcel and when you delivered it to Oak?
Darkrai64
July 30th, 2007, 07:54 PM
Okay, so when I open up tile molester, it says something like, language not found or something like that. Can someone help me?
Shattermind
July 30th, 2007, 08:02 PM
I have a question and i searched for the answer. When using advance map, under header view it gives you the option of adding new map names. Unfortunately mine appears grayed out and unelectable. what am i doing wrong or what do i need to do to enable this?
Jeimuzu
July 30th, 2007, 08:03 PM
well my computer doesnt have fm20.dll do you have a place where i could download it
Hiidoran
July 30th, 2007, 08:06 PM
I need a few rom hacking tools to Complete my hack
-Change A pokemon's name
-Change a cities name
-Change a pokemon's cry
-Change the pokedex data (Dexter can do this but it says the "Pokedex base is unspecified")
-Change the title screen so it says pokemon "purple" version and so it has a different pokemon on it.
And thats it, if someone can give me these tools i will be forver grateful
Final answers: Hopefully! (The other answers weren't exactly straight-forward)
1. Hex Editor
2. Advanced Map/ Hex Editor
3. PokeCry
4. Hex Editor (Dexter only works for Ruby and Sapphire)
5. Unlz.gba
Anyone know the flags for when the PokeMart person gives you the Parcel and when you delivered it to Oak? I don't know them off the top of my head, try looking at the level script.
Naoshi
July 30th, 2007, 09:15 PM
I don't know them off the top of my head, try looking at the level script.
Unfortunately, I can't view ingame scripts with any program, it's usually blank. Thanks for helping though.
Darkrai64
July 30th, 2007, 10:16 PM
Can someone teach me how to use scriptED? I found it (finally)
and pokescript is to hard to compile in.
cooley
July 30th, 2007, 11:20 PM
1. What Programs to use for making new events in G/S?
2. How do you create Scripts or lengthen them in G/S?
3. how do i change the picture of a pokemon to something that I made?
treytrey113
July 31st, 2007, 01:30 AM
any easy hex editing for a new person to hex editing? i've given up the search and dicided to to myself
Dr.Stiles
July 31st, 2007, 02:05 AM
where do i find a lucky egg?
ratchet5
July 31st, 2007, 08:15 AM
Final answers: Hopefully! (The other answers weren't exactly straight-forward)
1. Hex Editor
2. Advanced Map/ Hex Editor
3. PokeCry
4. Hex Editor (Dexter only works for Ruby and Sapphire)
5. Unlz.gba
I don't know them off the top of my head, try looking at the level script.
Thanx but pokecry doesn't work
And where can i find The Hex Editor for this
HackMew
July 31st, 2007, 09:00 AM
Okay, so when I open up tile molester, it says something like, language not found or something like that. Can someone help me?
What version are you using? Also, are you sure you extracted all the compressed files inside the Tile Molester archive?
Anyone know the flags for when the PokeMart person gives you the Parcel and when you delivered it to Oak?
The level script involves more that just a flag. In fact it requires some variables as well. I've solved the problem by simply nopping the level script and editing a bit the clerk's assigned script. To find the level script you can backtrace the text used when you get the Oak's Parcel.
I have a question and i searched for the answer. When using advance map, under header view it gives you the option of adding new map names. Unfortunately mine appears grayed out and unelectable. what am i doing wrong or what do i need to do to enable this?
That feature isn't implemented yet and cannot be enabled.
well my computer doesnt have fm20.dll do you have a place where i could download it
Why don't you read my answers?
Unfortunately, I can't view ingame scripts with any program, it's usually blank. Thanks for helping though.
Are you sure the ROM are you hacking is in the same folder as Elite Map? Make sure also you have all the ScriptEd needed files.
Can someone teach me how to use scriptED? I found it (finally)
and pokescript is to hard to compile in.
There are some tutorials in the "Documents and Tutorial" section. Take a look there.
1. What Programs to use for making new events in G/S?
2. How do you create Scripts or lengthen them in G/S?
For both of them, a hex editor.
Thanx but pokecry doesn't work
And where can i find The Hex Editor for this
PokeCry does work, with FR/LG as well.
Regarding the hex editor, simply google for "hex editor" and you'll find plenty of them, even freeware. Some suggestion could be Thingy32/Translhextion.
exedissolve
July 31st, 2007, 01:38 PM
is therer a tutorial for editing pokemon moves, stats, and all that for hex editors
linkandzelda
July 31st, 2007, 01:49 PM
hi
i need help with making an ips patch. i open lips and it asks me to select arom. then another rom and then the name for the ips patch. what are the two roms i need to select. i know one is my hack but not the other?
BlackDragonite
July 31st, 2007, 03:12 PM
is therer a tutorial for editing pokemon moves, stats, and all that for hex editors
If you need these things and don´t want to use a hex-editor, try Amplifier 2006 Ae, from the toolressource thread of treeckoLevel100.
Shining Salamence
July 31st, 2007, 06:18 PM
Hey I'm having an issue with an indoor map I'm making
I saw this question answered before but didn't feel it was answered sufficiently.
The border of my indoor map, though I have the border tiles set as the black ones, always comes out as pink instead of black.
I've tried several different blocks within that tileset, but nothing works.
Jeimuzu
July 31st, 2007, 09:00 PM
ok igot all five downloads but a-text is still saying not all files a registered but i registered them already
Hiidoran
August 1st, 2007, 12:43 AM
hi
i need help with making an ips patch. i open lips and it asks me to select arom. then another rom and then the name for the ips patch. what are the two roms i need to select. i know one is my hack but not the other? Are you applying a patch, or creating a patch?
Hey I'm having an issue with an indoor map I'm making
I saw this question answered before but didn't feel it was answered sufficiently.
The border of my indoor map, though I have the border tiles set as the black ones, always comes out as pink instead of black.
I've tried several different blocks within that tileset, but nothing works. Did you change the tilesets? Sometimes they have issues with each other, I believe there is a way to solve it, but I forgot XD.
ok igot all five downloads but a-text is still saying not all files a registered but i registered them already Did you put the neccessary files in with the A-Text folder? If so trying putting them here:
C:\WINDOWS\system32
Sometimes it is needed.
Hope it helped!
-Hiidoran