View Full Version : Simple Questions (SEARCH BEFORE ASKING A QUESTION)
Haruki Hanai
January 31st, 2007, 10:31 AM
Good day to you all. This is a simple questions thread, refreshed because the old one has pretty much gotten old and rotten. For a question that doesn't really need a thread because it'd only need an answer before it's dealt with, it all goes here!
Questions can be in the range of:
How do I insert or edit a sprite?
How do I change game text?
And, some housekeeping rules too.
You cannot ask for ROMs.
Just use Google or some P2P program for all your illegal needs.
Do not ask the same questions over and over again.
Instead, search the thread if it already has been answered and if not, just wait for someone to answer it! If you don't want to wait, just search the forum[/url-inline] and try to find an answer yourself. Almost everything has been answered before.
Search the archives for answers first.
[url-inline="showthread.php?t=60051"]The archived Simple Questions thread[/url-inline] has a complete collection of questions, most of them already answered. Please search there before posting a question.
Do not demand for answers to your questions!
People to not have to answer your questions, they do it because they want to! Not only are those posts annoying, they also are completely pointless! If such a post is found, it will probably be [U]deleted.
Cheers!
Hiroshi Sotomura
Staff Administrator
Prof. 9
January 31st, 2007, 11:25 AM
1. What command do I have to use to make the Safari game end while I'm in the Safari Zone?
2. While I'm in the Safari Zone, do scripts and events still work? For example, can I make the player battle a trainer in the Safari Zone?
3. When I'm using a movement script to move the player, can I move him/her into for example a tree, or a rock, or any other tile that is made "Solid, not passable" or "1" in the Movement permissions view in Advance Map (sorry for the long sentence)?
Semele
January 31st, 2007, 11:38 AM
1. What command do I have to use to make the Safari game end while I'm in the Safari Zone?
2. While I'm in the Safari Zone, do scripts and events still work? For example, can I make the player battle a trainer in the Safari Zone?
3. When I'm using a movement script to move the player, can I move him/her into for example a tree, or a rock, or any other tile that is made "Solid, not passable" or "1" in the Movement permissions view in Advance Map (sorry for the long sentence)?
1. All the commands for the steps and stuff is in the main script where you pay to get in the Safari Zone.
2. I think they work, since gettting into houses and talking to people doesn't end the script.
3. With the "applymovement" command you can move the player or sprite anywhere.
Colin
January 31st, 2007, 12:06 PM
I wonder if I was the trouble that closed the other thread...
Anyway, how do I make commands in scripted, 'cuz, thats the only commands thing I have...
For example, I want to make something where you battle Brendan with text before the battle.
How can I create trainer battles?
Semele
January 31st, 2007, 12:35 PM
I wonder if I was the trouble that closed the other thread...
Anyway, how do I make commands in scripted, 'cuz, thats the only commands thing I have...
For example, I want to make something where you battle Brendan with text before the battle.
How can I create trainer battles?
trainerbattle
trainerbattle bKind iBattle ptrIntro ptrDefeat
Starts a trainer battle.
bKind is 0x00 for normal battles, 0x04 for 2-on-2 and 0x05 for rematches
bKind is double/normal/gym, iBattle is the number of the trainer.
Ptr Intro/Defeat is for the text the person says when the battle starts and when you defeat him, just put an offset for the text
And for some Rubikon commands download the attachment.
Prof. 9
January 31st, 2007, 01:08 PM
How do I, for example, give the palette of Lapras's battle sprite to another Pokémon?
Colin
January 31st, 2007, 01:08 PM
Thanks but, I don't have Rubikon...
Anyway in the other thread you said to change tiles to kyledoves I should edit the pallet.
How do I do that?
Semele
January 31st, 2007, 01:13 PM
How do I, for example, give the palette of Lapras's battle sprite to another Pokémon?
In unLZ, find Lapras's sprite and copy the palette's number. Then go to the sprite you want, change the palette's number to the Lapras one and choose "Write to rom" and tick "Export palette" too.
Thanks but, I don't have Rubikon...
Anyway in the other thread you said to change tiles to kyledoves I should edit the pallet.
How do I do that?
Google for palette editing tutorials. And those Rubikon commands are for ScriptED.
.-'Infernal Hylian'-.
January 31st, 2007, 05:18 PM
I went into the toolbox resource and tried to download the newest version of advanced map but it wont download... can someone tell me where to get it??
Black_Phantom
January 31st, 2007, 05:28 PM
OK don't know whether this has been answered or not but anyway...
I'm practising hacking pokemon gold and red to improve my skills but I lack knowledge of certain things... I'm using a hex editor mostly and all the other usual tools (map editors etc).I don't know if it's possible but does anybody know where there is any decent documents that explain pointers, scripts etc because I need to be able to make huge changes to my ROM - basically some good hex information.
Oh and also if anyone knows any tools/utlities/whatever that would be helpful too seeing as a lot of the ones i've found are german or spanish etc.
Blazichu
January 31st, 2007, 06:36 PM
I went into the toolbox resource and tried to download the newest version of advanced map but it wont download... can someone tell me where to get it??
Here is a newer version of AdvanceMap: http://www.4shared.com/file/9832772/1b8aabac/AdvanceMap_1.html
OK don't know whether this has been answered or not but anyway...
I'm practising hacking pokemon gold and red to improve my skills but I lack knowledge of certain things... I'm using a hex editor mostly and all the other usual tools (map editors etc).I don't know if it's possible but does anybody know where there is any decent documents that explain pointers, scripts etc because I need to be able to make huge changes to my ROM - basically some good hex information.
Oh and also if anyone knows any tools/utlities/whatever that would be helpful too seeing as a lot of the ones i've found are german or spanish etc.
There aren't many more documents to explain pointers and scripts anymore, but I found this document which should help for scripting or texting: http://www.4shared.com/file/8741394/9cd74154/allpurpose.html
Lately I have been learning how to change pointers, but it still is kinda difficult in hex.
If you need anymore help just post here or PM me.
Colin
February 1st, 2007, 01:49 AM
How do I change the music in game with Sappy?
I tried to import a Midi file, but, it ruined the song track altogether!
It said I needed to use MID2AGB to convert the Midi files to s files.
Does anyone know where I can get this "MID2AGB" file?
Shiny Umbreon
February 1st, 2007, 02:30 AM
1. I'm hacking FR. I created Signpost events with Advance Map so they would be hidden items, but when I press A on them, you find 8 rather than 1. It's strange because hidden items that were already on the game work fine. Unless I'm wrong, the script for a hidden Potion is "$00000D"
2. Are there any tools for changing trainer's name, pokémon, etc. for FR?
Haruki Hanai
February 1st, 2007, 02:45 AM
Distribution of MID2GBA is illegal.
_-Davie-_
February 1st, 2007, 07:28 AM
Hey There,
Note: I'm Hacking Pokemon Ruby
I think I'm starting to understand how to script and i've done a few successful events, which is all great and dandy but there's one thing thats been bothering me. I'd probably get better a lot quicker if i could read some script thats already in the game e.g. the guy who takes you to the pokemon mart in Oldale Town and gives you a potion. I was under the impression that when in EliteMap if you hold ctrl and click on a person their script will then pop up, however when I do so ScriptEd opens but there is nothing there, its just blank. Does anyone know why this is happening and if so, how to sort it out?
One other thing, like I said I'm getting alright at scripting however I just want to know, how do you find free space?
Thanks In Advance,
-Davie-
Semele
February 1st, 2007, 08:01 AM
1. I'm hacking FR. I created Signpost events with Advance Map so they would be hidden items, but when I press A on them, you find 8 rather than 1. It's strange because hidden items that were already on the game work fine. Unless I'm wrong, the script for a hidden Potion is "$00000D"
2. Are there any tools for changing trainer's name, pokémon, etc. for FR?
1. When you use Adv. Map with FR all the hidden items you get will be 8 instead of 1. So you better use normal events with their movement set to "Hidden" but you won't be able to walk over it.
2. You can use PET, it comes with Elite Map.
Hey There,
Note: I'm Hacking Pokemon Ruby
I think I'm starting to understand how to script and i've done a few successful events, which is all great and dandy but there's one thing thats been bothering me. I'd probably get better a lot quicker if i could read some script thats already in the game e.g. the guy who takes you to the pokemon mart in Oldale Town and gives you a potion. I was under the impression that when in EliteMap if you hold ctrl and click on a person their script will then pop up, however when I do so ScriptEd opens but there is nothing there, its just blank. Does anyone know why this is happening and if so, how to sort it out?
Thanks In Advance,
-Davie-
Some scripts won't load with ScriptED. Mostly normal text script load. ScriptED can't load "big" scripts, I don't know why.
_-Davie-_
February 1st, 2007, 08:06 AM
Hey,
Thanks Christos, your a real help. Could you tell me how you find free space aswell please?
Much Appreicated,
-Davie-
Semele
February 1st, 2007, 08:47 AM
Hey,
Thanks Christos, your a real help. Could you tell me how you find free space aswell please?
Much Appreicated,
-Davie-
Just open your ROM in a hex editor and scroll down to where there's lots of "00"s. Select one and you'll see its offset. You can use all the offsets from there for your scripts.
Prof. 9
February 1st, 2007, 12:01 PM
Just open your ROM in a hex editor and scroll down to where there's lots of "00"s. Select one and you'll see its offset. You can use all the offsets from there for your scripts.
Not only 00's. Lots of FF's mean free space too.
Colin
February 1st, 2007, 12:35 PM
Distribution of MID2GBA is illegal.Then, is there another way to change music?
_-Davie-_
February 1st, 2007, 03:08 PM
Hey,
Thanks Christos and Prof.9,
This is to do with scripting again I'm afraid (only started learning last night).
I'm fine with getting someone to say for example:
"Here have my Charizard." and then for you to recieve a charizard however if you keep talking to them you keep getting a charizard.
So I thought I'd try and make it so you get one and thats it which i presumed flags were necessary for. I've done some script but its not right somewhere and i was just hoping that someone would be able to explain what I need to add/change.
This is the script:
#org 0x800000
setflag 0x64
checkflag 0x64
compare LASTRESULT YES
if 1 0x800200
message 0x800100
boxset 0x2
clearflag 0x64
end
#org 0x800100
= Here, take my Charizard.
#org 0x800200
givepokemon 0x06 0x1E 0x118
any help appreiciated,
-Davie-
Semele
February 1st, 2007, 03:26 PM
Hey,
Thanks Christos and Prof.9,
This is to do with scripting again I'm afraid (only started learning last night).
I'm fine with getting someone to say for example:
"Here have my Charizard." and then for you to recieve a charizard however if you keep talking to them you keep getting a charizard.
So I thought I'd try and make it so you get one and thats it which i presumed flags were necessary for. I've done some script but its not right somewhere and i was just hoping that someone would be able to explain what I need to add/change.
This is the script:
#org 0x800000
setflag 0x64
checkflag 0x64
compare LASTRESULT YES
if 1 0x800200
message 0x800100
boxset 0x2
clearflag 0x64
end
#org 0x800100
= Here, take my Charizard.
#org 0x800200
givepokemon 0x06 0x1E 0x118
any help appreiciated,
-Davie-
The messages are at the end of the script, checklag is before the setflag so that the event won't be repeated. Check for the other corrections and try using it as a base for your future scripts, it'll be useful until you can do it all by yourself without mistakes.
#org 0x800000
checkflag 0x64
compare LASTRESULT 0x1
if 0x1 0x800200
setflag 0x64
givepokemon 0x06 0x1E 0x118
message 0x800100
boxset 0x6
release
end
#org 0x800200
message 0x800300
boxset 0x6
release
end
#org 0x800100
= Here, take my Charizard.
#org 0x800300
= How's that Charizard going?
_-Davie-_
February 1st, 2007, 03:39 PM
Hey,
Thanks a load Christos your a real help.
Note:Sorry for posting without a question, its just thanks really was necessary
-Davie-
_-Davie-_
February 1st, 2007, 05:58 PM
Hey,
Sorry to bother you AGAIN Christos.
I would be using the script as a base that you gave me earlier:#org 0x800000
checkflag 0x64
compare LASTRESULT 0x1
if 0x1 0x800200
setflag 0x64
givepokemon 0x06 0x1E 0x118
message 0x800100
boxset 0x6
release
end
#org 0x800200
message 0x800300
boxset 0x6
release
end
#org 0x800100
= Here, take my Charizard.
#org 0x800300
= How's that Charizard going?
However I'm afraid it doesnt work. The message "Here,take my Charizard" doesnt happen, however you do recieve a Charizard. That's the second problem though, I have One Torchic in my party when i go to activate the script and I end up filling my party with Charizard's and with one in Someones PC also. If I then go to put all those Charizards in Someones PC and go back to further activate the script the process repeats and I fill my party and have one more extra Charizard In Someone's PC. The Text "How's that Charizard going?" starts coming up after I've recieved the 6 Charizards and O recieve no more(Unless I Do as mentioned previously)
Once More - I'm sorry about all this,
Thanks,
-Davie-
.-'Infernal Hylian'-.
February 1st, 2007, 06:43 PM
Hey Blazichu thanks dude that really helped!!
foofatron
February 1st, 2007, 07:32 PM
Where can I get diamond/pearl tilesets for advance map?How do you put the tilesets in the map so I can have d/p graphics?
Blazichu
February 1st, 2007, 07:36 PM
Where can I get diamond/pearl tilesets for advance map?How do you put the tilesets in the map so I can have d/p graphics?
Ask Green Charizard for a patch. He has put the Diamond/Pearl tileset into a Ruby rom.
LonexWolf
February 1st, 2007, 10:43 PM
Two questions, which I need answered desperatly..
1. How do I change special text in Advance Text so like, for example.."Got OAK'S Parcel" is changed to.."Got WADE's Package" or something. "Obtained Boulderbadge from Brock" "Obtained Normal Badge from Normster"
2. Does anyone have a/the script which you can put in the game and it allows you to have the National Dex, because in my hack, I made the D/P starters replace the GSC ones, and they cannot evolve.
THANK YOU in advance.
Blazichu
February 1st, 2007, 10:52 PM
Two questions, which I need answered desperatly..
1. How do I change special text in Advance Text so like, for example.."Got OAK'S Parcel" is changed to.."Got WADE's Package" or something. "Obtained Boulderbadge from Brock" "Obtained Normal Badge from Normster"
2. Does anyone have a/the script which you can put in the game and it allows you to have the National Dex, because in my hack, I made the D/P starters replace the GSC ones, and they cannot evolve.
THANK YOU in advance.
1. Use a hex editor and I think the FR/LG Japanese table file can be loaded, if you have Transhexlation go: Script > Load Thingy Table. The search for the text by going: Script> Find using Table. The RSE letter codes are the same as the FR letter codes in this document: http://www.4shared.com/file/8741394/9cd74154/allpurpose.html
2. I wouldn't know the script maybe Christos will. Maybe use a tool to make them evolve, maybe this tool will make it work: http://www.4shared.com/file/9794500/27cc7d81/pa31.html
Hopefully this helps.
Semele
February 2nd, 2007, 11:13 AM
Two questions, which I need answered desperatly..
1. How do I change special text in Advance Text so like, for example.."Got OAK'S Parcel" is changed to.."Got WADE's Package" or something. "Obtained Boulderbadge from Brock" "Obtained Normal Badge from Normster"
2. Does anyone have a/the script which you can put in the game and it allows you to have the National Dex, because in my hack, I made the D/P starters replace the GSC ones, and they cannot evolve.
THANK YOU in advance.
1. Search for the text you want to edit, add it to the ini file, edit and save it. You can't edit in "Obtained [item] text" the item with A-text, use A-Mart and edit the item's name and the text will be changed too.
2. Put "special 0x1F3" in the script you get the Dex.
Houndoomed
February 2nd, 2007, 03:45 PM
How do you edit/add tiles in Advance Map?
ash2000
February 2nd, 2007, 03:50 PM
How do you edit/add tiles in Advance Map?
Once you load your rom, you go to block editor to edit your tiles. But if you want to edit the tileset you need to have unLZ and TLP.
Houndoomed
February 2nd, 2007, 04:11 PM
Once you load your rom, you go to block editor to edit your tiles. But if you want to edit the tileset you need to have unLZ and TLP.
Thanks. Is there a way to do it in EliteMap too?
Trace
February 2nd, 2007, 04:24 PM
1. How do uncompress a ruby titlescreen.
2. How do you EDIT uncompressed anything? :P
3. How do you uncompress the World Map?
4. What are the ruby offsets for{In Unlz}:
Birch
Titlescreen
Worldmap
Bag
PokeGear
THANK YOU IN ADVANCED! ^___^
ash2000
February 3rd, 2007, 07:12 PM
Thanks. Is there a way to do it in EliteMap too?
No, i dont think you can do it.
1. How do uncompress a ruby titlescreen.
2. How do you EDIT uncompressed anything? :P
3. How do you uncompress the World Map?
4. What are the ruby offsets for{In Unlz}:
Birch
Titlescreen
Worldmap
Bag
PokeGear
THANK YOU IN ADVANCED! ^___^
To uncompress you need unLZ. To edit the map you need cycloneProtype. There is a tutorial for it in help.
To edit the uncompress you need TLP.
The offsets for:
Birch :
Titlescreen :
Worldmap tiles : 136
Male Bag : 1493
Female Bag : 1494
PokeNav : 1458
The attachment has the Offsets for unLZ.
Blazichu
February 3rd, 2007, 07:43 PM
How do you edit/add tiles in Advance Map?
This way is probably easier.
In AdvanceMap with your rom loaded, go to Tools > Block Editor(Ctrl + B). Now export the tileset by going, Picture > Save Tileset 1(being trees and houses) or 2(second tileset used). Then open the blocks you exported in Paint and edit them there, until done. Now go to the Block Editor again to import the tiles, go to Picture > Import Tileset 1 or 2.
Then you should have your own tiles.
_-Davie-_
February 3rd, 2007, 08:59 PM
How do you edit/add tiles in Advance Map?
If you check the archived Simple Questions, Near the end (possibly last page) you'll see i did a detailed step-by-step for this.
Hope it helps,
-Davie-
Houndoomed
February 3rd, 2007, 09:07 PM
This way is probably easier.
In AdvanceMap with your rom loaded, go to Tools > Block Editor(Ctrl + B). Now export the tileset by going, Picture > Save Tileset 1(being trees and houses) or 2(second tileset used). Then open the blocks you exported in Paint and edit them there, until done. Now go to the Block Editor again to import the tiles, go to Picture > Import Tileset 1 or 2.
Then you should have your own tiles.
It works, thanks for the help ^_^.
Superkid11
February 4th, 2007, 12:10 AM
Ok, once more I'm messing with the graphics of Fire Red for my own amusement. I want to change the rival from Gary to the FR/LG girl. Uploading the FR/LG girl's graphics over Gary's isn't going to work, so I need to tell it to use graphics from another location. I've been messing around in my hex editor making guesses at what to do... first I tried replacing the code next to the offsets, next I tried replacing the pointers that Scizz's calculator got for me. (I didn't get the pallettes just the image offsets UnLz provided me with)
Nither one worked, I entered a battle with Gary and... it was still Gary. I can replace the overworld sprite but not the in battle sprite. =/
The hex editor I use is the free version of HexEdit 2.0. Haven't really taken any tutorials on hex or anything I was just winging it.
Blazichu
February 4th, 2007, 12:17 AM
Ok, once more I'm messing with the graphics of Fire Red for my own amusement. I want to change the rival from Gary to the FR/LG girl. Uploading the FR/LG girl's graphics over Gary's isn't going to work, so I need to tell it to use graphics from another location. I've been messing around in my hex editor making guesses at what to do... first I tried replacing the code next to the offsets, next I tried replacing the pointers that Scizz's calculator got for me. (I didn't get the pallettes just the image offsets UnLz provided me with)
Nither one worked, I entered a battle with Gary and... it was still Gary. I can replace the overworld sprite but not the in battle sprite. =/
The hex editor I use is the free version of HexEdit 2.0. Haven't really taken any tutorials on hex or anything I was just winging it.
You could just export the FR/LG girl and insert it directly over Gary using Unlz.gba.
Superkid11
February 4th, 2007, 12:20 AM
You could just export the FR/LG girl and insert it directly over Gary using Unlz.gba.
Er... I thought I said that I tried that. The sprite came out either messed up ingame or too big to fit.
Blazichu
February 4th, 2007, 12:29 AM
Er... I thought I said that I tried that. The sprite came out either messed up ingame or too big to fit.
You might need to find a palette in Unlz.gba that is close to the FR/LG girl.
Superkid11
February 4th, 2007, 12:37 AM
You might need to find a palette in Unlz.gba that is close to the FR/LG girl.
The colors weren't messed up, the sprite was just in peices when it showed up ingame.
I need to be able to tell it to use sprites other than the ones it's told to use in the rival battles without overwriting Gary's sprites, because that doesn't work because the data is too big.
Blaziken626
February 4th, 2007, 10:26 AM
Does anyone know where I can get a good Table file for Pokemon Ruby? None of the Table files I've used come up with the right text.
Scizz
February 4th, 2007, 10:30 AM
Does anyone know where I can get a good Table file for Pokemon Ruby? None of the Table files I've used come up with the right text.
The stickied FAQ thread in this forum contains a link to Table files for GSC, as well as for RSE/FRLG.
You might want to have a look there.
L'Viaquez
February 4th, 2007, 12:23 PM
Is there a program that can edit the wild pokemon in the grass for the metal generations (most preferably Crystal)? I've gotten CrystalMap but when I click Wild Pokemon View, it just says that there are no pokemon on that route. And I know for a fact that there are, since there's grass and I have encountered wild pokemon when playing the GSC games. Thanks a lot.
Deokishisu
February 4th, 2007, 02:46 PM
Do you need a hex editor to pallete hack? If not, are there any tools (that support Firered) released that can palette hack?
>Bent<
February 4th, 2007, 04:49 PM
Is there a program that can edit the wild pokemon in the grass for the metal generations (most preferably Crystal)? I've gotten CrystalMap but when I click Wild Pokemon View, it just says that there are no pokemon on that route. And I know for a fact that there are, since there's grass and I have encountered wild pokemon when playing the GSC games. Thanks a lot.I can't help you with utilities, but I can tell you how to do it with a hex editor.
There are seven Pokemon per location per time of day, and each Pokemon is shown by two bytes: level and Pokedex number (in hex). Thus, a level 10 Nidorino would be 0A21 in hex. Each location consists of 21 Pokemon (7 morning Pokemon + 7 daytime Pokemon + 7 nighttime Pokemon), then five extra bytes (XYZZZ, where Z is repeated three times -- remember that five bytes are ten digits). Then it immediately does the next location.
I've managed to edit every area in Pokemon Crystal, so nothing appears to be unsafe to hack. Be aware that there are gaps in places -- specifically, after Mount Silver (outside)'s location, there's a bunch of extra bytes before it starts Diglett's Cave.
Tin Tower starts at offset 0002ab3a in Gold and Silver, I'm not sure about Crystal.
As for hex editors, I recommend using Translhextion or Windhex.
I have a list of the locations in the order of the game's ROM at my webpage, but it appears that my severe lack of posts automatically prevents me from putting in the URL...
L'Viaquez
February 4th, 2007, 07:23 PM
I can't help you with utilities, but I can tell you how to do it with a hex editor.
There are seven Pokemon per location per time of day, and each Pokemon is shown by two bytes: level and Pokedex number (in hex). Thus, a level 10 Nidorino would be 0A21 in hex. Each location consists of 21 Pokemon (7 morning Pokemon + 7 daytime Pokemon + 7 nighttime Pokemon), then five extra bytes (XYZZZ, where Z is repeated three times -- remember that five bytes are ten digits). Then it immediately does the next location.
I've managed to edit every area in Pokemon Crystal, so nothing appears to be unsafe to hack. Be aware that there are gaps in places -- specifically, after Mount Silver (outside)'s location, there's a bunch of extra bytes before it starts Diglett's Cave.
Tin Tower starts at offset 0002ab3a in Gold and Silver, I'm not sure about Crystal.
As for hex editors, I recommend using Translhextion or Windhex.
I have a list of the locations in the order of the game's ROM at my webpage, but it appears that my severe lack of posts automatically prevents me from putting in the URL...
Well, I have Translhextion, so since there's no actual program, this could give me some experience with hex, thanks a lot! And, as for your webpage, I'd actually really need it:\ so just post 9 more times (15 posts and then you can give links) and then come back here and post it for me, it doesn't have to be here though, it can be in a PM. My username's simple, marz lol. One question, for the level you said level 10 is 0A, can you give me a list of all level correspondents, or is there somewhere where I can find it? Thanks a whole lot, I've really been wanting to know how to do that :D
Also, I need to know what offsets correspond to what Routes in the game.
Semele
February 5th, 2007, 04:41 PM
I've seen this asked multiple times but never answered fully.
I'm trying to create an event for a legendary Pokemon - i.e., have the Pokemon initiate a wild battle, then disappear and not return when the map is reloaded. Without much experience at romhacking of any kind, I'm having some trouble.
I've thought of 2 ways so far to accomplish this:
1. Warp the sprite off the map. Easy, but I don't know how to keep the sprite there forever.
2. Change to a transparent sprite. I've seen some sprites in the list that are partially or fully transparent - I'm assuming these don't show up, or can be walked through? Either way (or if I'm totally wrong), I have no idea how I would go about doing this.
Has anyone done this before who can tell me how I could accomplish this? Zel? Anyone?
If you can warp it somewhere else then add an ID for the event with Advance Map and it'll stay there. Or you can just put "hidesprite 0x[people's nr.]" with an ID for the event.
Do you need a hex editor to pallete hack? If not, are there any tools (that support Firered) released that can palette hack?
You can search in google for palette editors but you should use a Hex Editor, I think it's better.
Deokishisu
February 5th, 2007, 06:37 PM
Thank you. I have another question now. When I cross the border to another map, an event from the first map is duplicated. The person then disappears when I walk farther away and reappears when I go back. I don't know what happened... Can this be fixed?
Glitchfinder
February 5th, 2007, 09:59 PM
I have an... interesting question. If I manually expand the number of bytes in a ROM, (say, double them), add data to the new area in the ROM, and then create an ips patch of that ROM, will someone be able to successfully patch that onto the original game's ROM? (For example, if I did it to Firered, would someone be able to do it to patch it to firered and play it?)
Also, I was wondering if anyone had a list of the Hex numbers of all the attacks in the Advanced generation. I can't find that anywhere, even at places with hex numbers for everything else.
Semele
February 6th, 2007, 11:25 AM
Thank you. I have another question now. When I cross the border to another map, an event from the first map is duplicated. The person then disappears when I walk farther away and reappears when I go back. I don't know what happened... Can this be fixed?
It's the same with tilesets, you shouldn't put the events at the sides of the maps when's there's a connection or that will happen.
I have an... interesting question. If I manually expand the number of bytes in a ROM, (say, double them), add data to the new area in the ROM, and then create an ips patch of that ROM, will someone be able to successfully patch that onto the original game's ROM? (For example, if I did it to Firered, would someone be able to do it to patch it to firered and play it?)
Also, I was wondering if anyone had a list of the Hex numbers of all the attacks in the Advanced generation. I can't find that anywhere, even at places with hex numbers for everything else.
If you increase the ROM size it won't be changed if you make a patch and patch it on a Fire Red ROM. The changes under 16MB will be applied on the ROM when you patch it.
Alistair
February 6th, 2007, 12:31 PM
What are the behavior bytes for ledges?
Shiny_Latios
February 6th, 2007, 12:40 PM
Is there a way to have bigger trainer overworlds usein overworld editor
Semele
February 6th, 2007, 12:48 PM
Is there a way to have bigger trainer overworlds usein overworld editor
OE can't edit sprites' sizes so if you want to make the size bigger you have to hex edit.
dreemxweever
February 6th, 2007, 01:05 PM
mmkay.. i need this question answered ASAP.. its a matter if hack or no hack :P
does anyone know how to change the beginning sprites with prof. elm and hero on G/S/C?
if so PM me immmeediatly.. i need to know.. just leave instructions..
we'll give you credit in the hack
dakelland12
February 6th, 2007, 01:27 PM
how do i insert sprites that i have made?
Colin
February 6th, 2007, 03:12 PM
I've asked but before nobody answered.
How do I change the music for FR?
What is the easiest way to insert tiles?
Semele
February 6th, 2007, 03:35 PM
I've asked but before nobody answered.
How do I change the music for FR?
What is the easiest way to insert tiles?
1. You can use Sappy to edit the music.
2. You can insert tiles with unLZ GBA or Advance Map. It's easier with Advance Map, search for how to insert tiles with AM in the thread.
Shiny_Latios
February 6th, 2007, 03:37 PM
OE can't edit sprites' sizes so if you want to make the size bigger you have to hex edit.
How do you do that and pallete sprites in a hex editor as i have one but don't know how to use it and if possible a link to a tutorial for how to use a hex editor
Semele
February 6th, 2007, 03:46 PM
What are the behavior bytes for ledges?
Advance Map doesn't have behavior bytes for the blocks.
How do you do that and pallete sprites in a hex editor as i have one but don't know how to use it and if possible a link to a tutorial for how to use a hex editor
Palette sprites? To change the size you have to go to the overworld sprite's offset find where the size is and change it. In the OE ini file there's the hero's overworld sprite offset.
Shiny_Latios
February 6th, 2007, 03:53 PM
Advance Map doesn't have behavior bytes for the blocks.
Palette sprites? To change the size you have to go to the overworld sprite's offset find where the size is and change it. In the OE ini file there's the hero's overworld sprite offset.
thanks what i mean is to pallete a sprite to insert with hex editor and can i have a tutorial to use a hex editor
Glitchfinder
February 6th, 2007, 04:21 PM
It's the same with tilesets, you shouldn't put the events at the sides of the maps when's there's a connection or that will happen.
If you increase the ROM size it won't be changed if you make a patch and patch it on a Fire Red ROM. The changes under 16MB will be applied on the ROM when you patch it.
So, you're saying that the data after the end of the original ROM won't get patched? If that's true, do you know how I can make it so that the data WILL get added?
Superkid11
February 6th, 2007, 06:01 PM
ScriptED won't work for me. I try to veiw something's script in Elitemap but it doesn't show anything...
userpr
February 6th, 2007, 07:53 PM
yeah 1)im having problems with rs ball, when ever i try dumping the gfx bank or even look at trainer/pokemon backpicks it says: trainer/pokemon backpics location is not specified in INI. how can i fix this and if its not fixable is there another program that can do this for me.
2) In advance-map whenever i try making a new map it just overwrites already existing maps, so am I doing anything wrong or what?
thats all for now thanks in advance and if it makes any difference im working on emerald.
Deokishisu
February 6th, 2007, 08:29 PM
It's the same with tilesets, you shouldn't put the events at the sides of the maps when's there's a connection or that will happen.
The thing is... that event was nowhere near where it was duplicated. It wasn't near the edges of the map. (Does 10 tiles away count?) I don't know what to do but edit the map to make the connection farther away from that area and I don't want to do that unless neccessary. Is there any way it can be fixed?
ScriptED won't work for me. I try to veiw something's script in Elitemap but it doesn't show anything...
Put the ROM in the same directory as Elitemap and ScriptEd. That should fix it.
dreemxweever
February 6th, 2007, 08:56 PM
asking again.. anyone answer plzzz
how do you change the beginning sprites in G/S/C
professor Elm, Hero, etc...
plzzz tell me
Deokishisu
February 6th, 2007, 09:05 PM
asking again.. anyone answer plzzz
how do you change the beginning sprites in G/S/C
professor Elm, Hero, etc...
plzzz tell me
Do you mean Overworlds or Intro sprites?
dreemxweever
February 6th, 2007, 09:18 PM
the intro sprites.. you know, like Elm that says "welcome to the pokemon world..." bla bla bla.. the larger ones
Superkid11
February 6th, 2007, 09:28 PM
Put the ROM in the same directory as Elitemap and ScriptEd. That should fix it.
It IS in the same directory.
phshfe
February 7th, 2007, 03:29 AM
I downloaded Amplifier 2006 from Scizz's tool site,
It has an option to select English as language.
Everytime I try to select English I get this message:
Run-time error "13"
type mismatch
Any idea what I am doing wrong.
Or how to fix it.
Looks to be a wonderful program, I just can't read German.
ash2000
February 7th, 2007, 05:11 AM
I downloaded Amplifier 2006 from Scizz's tool site,
It has an option to select English as language.
Everytime I try to select English I get this message:
Run-time error "13"
type mismatch
Any idea what I am doing wrong.
Or how to fix it.
Looks to be a wonderful program, I just can't read German.
You have to put VB runtime in the same folder.
Semele
February 7th, 2007, 08:12 AM
ScriptED won't work for me. I try to veiw something's script in Elitemap but it doesn't show anything...
Some scripts won't load with ScriptED. Messages and short scripts do.
yeah 1)im having problems with rs ball, when ever i try dumping the gfx bank or even look at trainer/pokemon backpicks it says: trainer/pokemon backpics location is not specified in INI. how can i fix this and if its not fixable is there another program that can do this for me.
2) In advance-map whenever i try making a new map it just overwrites already existing maps, so am I doing anything wrong or what?
thats all for now thanks in advance and if it makes any difference im working on emerald.
1. The pkmn backpics should have been extracted, you can't extract trainer backpics.
2. Create a new map with Advance Map and finish it. Then choose "Insert" and insert it in a new spot.
The thing is... that event was nowhere near where it was duplicated. It wasn't near the edges of the map. (Does 10 tiles away count?) I don't know what to do but edit the map to make the connection farther away from that area and I don't want to do that unless neccessary. Is there any way it can be fixed?
Can you show me a screenshot of the duplicated event?
In the top and bottom edges 5 blocks and left and right edges 7 blocks.
Blazin
February 7th, 2007, 08:27 AM
Hi, I'm new at ROM Hacking and just have a couple of quick questions which have probably been answered dozens of times but I cannot find the answers most likely because their is so much to look through.
1. How do you create new pokemon sprites, both for in battle and full image.
2. How do you add the sprites into the game.
Sorry if this has been answered many times and I am just a nuisance, but I have taught myself how to use advanced map and a few others pretty effectively and have learnt from what i have read so I appreciate it.
Colin
February 7th, 2007, 10:53 AM
1. You can use Sappy to edit the music.
2. You can insert tiles with unLZ GBA or Advance Map. It's easier with Advance Map, search for how to insert tiles with AM in the thread.
But, how do I insert music into the game with Sappy?
Clayton XD
February 7th, 2007, 11:10 AM
i was wondering if there is a tool like Base Edit but worked for Fire red?
and maybe a Tool like PattEd that works for fire red
Superkid11
February 7th, 2007, 12:01 PM
Some scripts won't load with ScriptED. Messages and short scripts do.
But none of them load... not even the scripts of people you talk to or something.
Semele
February 7th, 2007, 12:53 PM
i was wondering if there is a tool like Base Edit but worked for Fire red?
and maybe a Tool like PattEd that works for fire red
Pokemon Amplifier does what both tools do. Download it here (http://rhtools.scizz.com/index.php?dir=RSE/&file=pa2004.zip).
Hi, I'm new at ROM Hacking and just have a couple of quick questions which have probably been answered dozens of times but I cannot find the answers most likely because their is so much to look through.
1. How do you create new pokemon sprites, both for in battle and full image.
2. How do you add the sprites into the game.
Sorry if this has been answered many times and I am just a nuisance, but I have taught myself how to use advanced map and a few others pretty effectively and have learnt from what i have read so I appreciate it.
You can use a drawing program to make them. And the second one's been asked again, you can add them with unLZ GBA.
phshfe
February 7th, 2007, 09:43 PM
I downloaded VB runtime 1,2,3 and put the in the AMP 2006 folder in program files.
Not sure how to put VB runtime 6 in the folder.
Everytime I try to change language to english
I get the
Run-time error "13"
type mismatch
Can someone tell me which VB runtime file I need
and which folder to put it in.
Thanks
ash2000
February 8th, 2007, 12:28 AM
I downloaded VB runtime 1,2,3 and put the in the AMP 2006 folder in program files.
Not sure how to put VB runtime 6 in the folder.
Everytime I try to change language to english
I get the
Run-time error "13"
type mismatch
Can someone tell me which VB runtime file I need
and which folder to put it in.
Thanks
You need VB Runtime 6.0 for AMP 2006
phshfe
February 8th, 2007, 12:47 AM
When I load VB Run time 6.0 it does not give you an option which folder to put it in.
I m not sure how to get VB Run time 6.0 in to the Amp 2006 folder.
ash2000
February 8th, 2007, 12:53 AM
When I load VB Run time 6.0 it does not give you an option which folder to put it in.
I m not sure how to get VB Run time 6.0 in to the Amp 2006 folder.
Use winrar and extract the thing and put it in the AMP 2006 folder
Colin
February 8th, 2007, 02:47 AM
I repeat this question...
But, how do I insert music into the game with Sappy?
Frostbite
February 8th, 2007, 01:07 PM
Back agian.
I'm starting a new ROM hack I need help on a few things.
1. Dose anyone have a list or know where I can find a list of script offsets for Items, TMs, Berries, etc. for Fire Red?
2. Is there a way to transfer music from an R/S/E ROM and apply them to a FR/LG rom?
Thats pretty much it. :s
Shiny_Latios
February 8th, 2007, 01:27 PM
Please can i have Pokemon Ruby tbl file nd a tutorialo hex editing
foofatron
February 8th, 2007, 06:33 PM
How can I change pokemon types in Ruby ex.from Flying to fire and electric.
ChaosKing
February 9th, 2007, 08:38 AM
how do you compile scripts with script ed and is there any other better script editors plz plz plz answer plz plz plz
Semele
February 9th, 2007, 11:51 AM
Back agian.
I'm starting a new ROM hack I need help on a few things.
1. Dose anyone have a list or know where I can find a list of script offsets for Items, TMs, Berries, etc. for Fire Red?
2. Is there a way to transfer music from an R/S/E ROM and apply them to a FR/LG rom?
Thats pretty much it. :s
1. Simple Script Creator had all the items, TMs and Berries hex codes. Download here (http://www.sendspace.com/file/5289zf).
2. You can use Sappy to extract the R/S/E music and import it in your FR/LG ROM.
How can I change pokemon types in Ruby ex.from Flying to fire and electric.
Pokemon Amplifier (http://rhtools.scizz.com/index.php?dir=RSE/&file=pa2004.zip).
how do you compile scripts with script ed and is there any other better script editors plz plz plz answer plz plz plz
Save your script with no spaces in the name in ScriptED's folder, put your ROM in there too with no spaces and open the script with ScriptED, click compile and done.
Arashi
February 10th, 2007, 04:22 AM
Back agian.
I'm starting a new ROM hack I need help on a few things.
1. Dose anyone have a list or know where I can find a list of script offsets for Items, TMs, Berries, etc. for Fire Red?
2. Is there a way to transfer music from an R/S/E ROM and apply them to a FR/LG rom?
Thats pretty much it. :sI can only reply to your second question.
All music from R/S in already in FR/LG. Dunno which the offsets are though. Only Emerald has a couple of new songs that do not exist in FR/LG. Other than that, you can find about everything. (You can check what songs are in with EliteMap.)
ChaosKing
February 10th, 2007, 04:25 AM
thanks blazichu and does anyone no how to edit the pic of oak at the introduction
and finally another aussie aussie aussie aussie oi oi oi
also with the script ed thing it doesnt work
also can anyone one name any of the fire red script editors except 4 ?diamond cutter? scripted simple script editor
martijn
February 10th, 2007, 08:51 AM
Has anyone got updated PokeRoms.ini that has all info for FR?
foofatron
February 10th, 2007, 11:10 AM
Does anyone know the E4 script for a rock blocking the path until you beat the E4?Deos anyone know what scripts for a boat that you can control?
SuperHacker7777
February 10th, 2007, 02:29 PM
1.Does anybody know how to import your own pokemon sprites into your game?(e.g. Say I just created sprites for my new fakemon and want them in my game) BUT...
2.I've tried using unLZ.GBA but everytime i open a rom, the sprites come up all scrambled... I've tried this with all my roms and they are clean...ruby, sapphire, fire red and leafgreen...emerald...even the non us ones..like the uk ones...
So can anybody help me here?...
Deokishisu
February 10th, 2007, 03:13 PM
'nother question
Why doesn't the "overheat" weather work in Firered? It freezes the game when selected as the default weather for a map. Why is that? Is there a way to fix it?
Oh and one more.
I've heard that every R/S song is in Firered and Leafgreen. Does anyone know the offsets or the "musik de" ini file for advance map with it included? Thanks in advance.
(Christos, thanks for the advance scripting tut. It really helps!)
Semele
February 10th, 2007, 03:40 PM
'nother question
Why doesn't the "overheat" weather work in Firered? It freezes the game when selected as the default weather for a map. Why is that? Is there a way to fix it?
Oh and one more.
I've heard that every R/S song is in Firered and Leafgreen. Does anyone know the offsets or the "musik de" ini file for advance map with it included? Thanks in advance.
(Christos, thanks for the advance scripting tut. It really helps!)
1. If it always freezes then the "Overheat" weather probably isn't in Fire Red.
2. I think White Mage posted an AM ini file with the music. It was attached in the Advance Map thread in the tutorial section but the attachment was corrupt.
Glitchfinder
February 10th, 2007, 04:18 PM
I have a question. (I know it's kind of obvious, but it seems that I've only had one of my questions answered. Look back in this thread for some unanswered questions on my part)
How do I make it so that the roof of a building is over the sprite of my character? I made a custom building set, but when I made some buildings out of it, and my character went behind the building (As in, into the tiles that make up the very back of the roof), he was fine until he went to a corner of the roof. Then, he was suddenly on to of the sprite, instead of behind the roof. I'll attach the picture to this post.
Semele
February 10th, 2007, 04:24 PM
I have a question. (I know it's kind of obvious, but it seems that I've only had one of my questions answered. Look back in this thread for some unanswered questions on my part)
How do I make it so that the roof of a building is over the sprite of my character? I made a custom building set, but when I made some buildings out of it, and my character went behind the building (As in, into the tiles that make up the very back of the roof), he was fine until he went to a corner of the roof. Then, he was suddenly on to of the sprite, instead of behind the roof. I'll attach the picture to this post.
In block editor, choose the block you step over and make it's background behavior "00". If that doesn't work, make another block somewhere else.
SuperHacker7777
February 10th, 2007, 04:29 PM
Hey Christos...did you miss my question?
Anyway here it is:
Thank you in advance...
1.Does anybody know how to import your own pokemon sprites into your game?(e.g. Say I just created sprites for my new fakemon and want them in my game) BUT...
2.I've tried using unLZ.GBA but everytime i open a rom, the sprites come up all scrambled... I've tried this with all my roms and they are clean...ruby, sapphire, fire red and leafgreen...emerald...even the non us ones..like the uk ones...
Semele
February 10th, 2007, 04:45 PM
Hey Christos...did you miss my question?
Anyway here it is:
Thank you in advance...
1.Does anybody know how to import your own pokemon sprites into your game?(e.g. Say I just created sprites for my new fakemon and want them in my game) BUT...
2.I've tried using unLZ.GBA but everytime i open a rom, the sprites come up all scrambled... I've tried this with all my roms and they are clean...ruby, sapphire, fire red and leafgreen...emerald...even the non us ones..like the uk ones...
Try following this (http://www.pkmncommunity.com/showthread.php?t=79815) tutorial.
SuperHacker7777
February 10th, 2007, 04:56 PM
I tried using unLZ.GBA but the images come up all different coloured and scrambled no matter what rom I use...
Is there another way I can do it, like with a hex editor or something but i'll need a quick tutorial to do it...
Glitchfinder
February 10th, 2007, 05:42 PM
I tried using unLZ.GBA but the images come up all different coloured and scrambled no matter what rom I use...
Is there another way I can do it, like with a hex editor or something but i'll need a quick tutorial to do it...
From what I can tell, there could be two problems.
1. You used colors not compatible with GBA. Find the GBA color picker to fix that. (It allows you to choose colors that work in the GBA by sliding different color bars around.
2. You have too many colors for a sprite. Look at the number of colors in a palette in the games. Your sprite should have no more and no less than that number. (If you have GIMP, it allows you to see what colors there are in the picture)
SuperHacker7777
February 10th, 2007, 05:51 PM
Thanks for the help...I sorted the problem...
Just wondering how to make an .ips patch with your hacks data on it so i can distribute it
when i finish my hack...
Glitchfinder
February 10th, 2007, 05:55 PM
Thanks for the help...I sorted the problem...
Just wondering how to make an .ips patch with your hacks data on it so i can distribute it
when i finish my hack...
You need Lunar IPS, which is included with Elitemap.
In block editor, choose the block you step over and make it's background behavior "00". If that doesn't work, make another block somewhere else.
Neither of those worked. In case it helps, I edited the house sprites in Viridian City, and the top of the building was the parts of the house right above the special sprites for the Pokemon Center with paved land behind the top of the building.
Edit: I just added an attachment. It is a .zip file with the .bvd file of the tileset, as well as the .DIB and .pal files that have the necessary pictures. This was intended for use in Firered Viridian City.
SuperHacker7777
February 10th, 2007, 06:22 PM
How can I change the name statistics special abilities and attacks/attack levels of my new pokemon with a hex editor
zak
February 10th, 2007, 10:58 PM
a few questions ..... is there anyway to insert a brand new tileset into a ruby rom , not just replace an old one but acualty create one from scratch and make like a new bank for it..? if so please leme know n sum1 tel me how its done ........
ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?
another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible....
if anyone has anything that may help me wiv this plz post, or pm me...................................zak......................................
Semele
February 11th, 2007, 03:57 AM
How can I change the name statistics special abilities and attacks/attack levels of my new pokemon with a hex editor
You can use Pokemon Amplifier.
a few questions ..... is there anyway to insert a brand new tileset into a ruby rom , not just replace an old one but acualty create one from scratch and make like a new bank for it..? if so please leme know n sum1 tel me how its done ........
ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?
another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible....
if anyone has anything that may help me wiv this plz post, or pm me...................................zak......................................
You can replace empty tilesets or tilesets you don't want.
ChaosKing
February 11th, 2007, 04:38 AM
sorry to be annoying but can someone plz answer my questions
Semele
February 11th, 2007, 04:49 AM
sorry to be annoying but can someone plz answer my questions
I think your question's been answered before. You can edit Oak with unLZ or TLP/Tile Molester.
And the only script editor is Script ED, you can compile scripts with it too, or use Diamond Cutter.
SuperHacker7777
February 11th, 2007, 06:33 AM
can you send me a link to pokemon amplifier
Semele
February 11th, 2007, 07:25 AM
can you send me a link to pokemon amplifier
I posted the link before. Download it here (http://rhtools.scizz.com/index.php?dir=RSE/&file=pa2004.zip).
SuperHacker7777
February 11th, 2007, 08:36 AM
Hey does anybody know where i can get an advancemap of map editor for firered/leafgreen and don't say elite map cause the map editor or anything else in it doesn't work for me except on ruby but i cant hack that because wen i go into advance text for the txt editing i only get up to route 101....
so any map editors/townlabel editors/townsign editors for firered
Semele
February 11th, 2007, 08:56 AM
Hey does anybody know where i can get an advancemap of map editor for firered/leafgreen and don't say elite map cause the map editor or anything else in it doesn't work for me except on ruby but i cant hack that because wen i go into advance text for the txt editing i only get up to route 101....
so any map editors/townlabel editors/townsign editors for firered
Go to this (http://www.pkmncommunity.com/showthread.php?t=77288) thread for tools. There's a link to Advance Map there.
zak
February 11th, 2007, 11:58 AM
You can use Pokemon Amplifier.
You can replace empty tilesets or tilesets you don't want.
i know that i can replace old ones i was asking if i could make one and insert it without replacing and old one , like i htink theres 54 tilesets in ruby , can i make it 55 anyway?
Deokishisu
February 11th, 2007, 05:49 PM
I have this give pokemon script just to see if I scripted it right and the event keeps repeating. I don't know what I did wrong. Here's the script:
#org 0x800300
lock
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 call 0x800370
setflag 0x10A
msgbox 0x8800400 ' "Here, take it...."
callstd 0x4
setflag 0x828
givepokemon 0x78 0x5 0x3
msgbox 0x8800430 ' '/v/h01 recieved a ST..."
callstd 0x4
goto 0x8800370
release
end
#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end
#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end
#org 0x800400
= Here, take it.
#org 0x800430
= \v\h01 recieved a STARYU!
#org 0x800490
= It worked!
#org 0x800490
= It worked!
Now then, compare LASTRESULT 0x1 and if 0x1 call 0x800370 means that, if the flag is set, go there right? should I put goto instead of call?
EarthsVisitor
February 11th, 2007, 06:49 PM
I changed the map and position of some of my sprites while using Advance Map and Elite Map.
One problem though.
When I went to play the game, some of the sprites dissapeared.
The dialogue and events still happen, but the sprite won't be there.
Like in the beggining, in Littleroot, the Mother's Sprite isn't there.
And all the sprites WITHIN the lab are gone.
Does anyone know the problem?
zak
February 11th, 2007, 09:18 PM
that sounds a bit wierd, you sure you didnt edit the events in advance map? if not i'd suggest a clean rom , that 1 might be corrupt.
Blaziken626
February 11th, 2007, 09:55 PM
In the Overworld Editor program, there's a command that says Import Bitmap, but it's grayed out and I can't ever click on it. How do I use it?
Matt Silver
February 12th, 2007, 12:44 AM
^the newer version allows you to import/export. See Toolbox.
Semele
February 12th, 2007, 08:06 AM
I have this give pokemon script just to see if I scripted it right and the event keeps repeating. I don't know what I did wrong. Here's the script:
#org 0x800300
lock
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 call 0x800370
setflag 0x10A
msgbox 0x8800400 ' "Here, take it...."
callstd 0x4
setflag 0x828
givepokemon 0x78 0x5 0x3
msgbox 0x8800430 ' '/v/h01 recieved a ST..."
callstd 0x4
goto 0x8800370
release
end
#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end
#org 0x800370
msgbox 0x8800490 ' "Nope. Only one!..."
end
#org 0x800400
= Here, take it.
#org 0x800430
= \v\h01 recieved a STARYU!
#org 0x800490
= It worked!
#org 0x800490
= It worked!
Now then, compare LASTRESULT 0x1 and if 0x1 call 0x800370 means that, if the flag is set, go there right? should I put goto instead of call?
The event keeps repeating in ScriptED, did you try it out in the game?
And you forgot to put boxset for the second message.
I changed the map and position of some of my sprites while using Advance Map and Elite Map.
One problem though.
When I went to play the game, some of the sprites dissapeared.
The dialogue and events still happen, but the sprite won't be there.
Like in the beggining, in Littleroot, the Mother's Sprite isn't there.
And all the sprites WITHIN the lab are gone.
Does anyone know the problem?
Look at their ID with Advance Map. Make it "0000" to make them be on the map.
SuperHacker7777
February 12th, 2007, 09:20 AM
How do I create scripts like givepokemon,item and battles,etc.
how do I add them to my hack
how do i create a new storyline,i can edit text but how can i create an actual storyline in the hack....please help me....
Semele
February 12th, 2007, 10:24 AM
How do I create scripts like givepokemon,item and battles,etc.
how do I add them to my hack
how do i create a new storyline,i can edit text but how can i create an actual storyline in the hack....please help me....
1. I made a scripting tutorial that helps you to make such scripts.
2. You can make new events like events with Team Rocket to go with the storyline.
SuperHacker7777
February 12th, 2007, 10:42 AM
How do I create such events...could you give me a tutorial?
BlackRainbow*
February 12th, 2007, 11:01 AM
How do I create such events...could you give me a tutorial?
Christos have made a scripting tutorial check it on document/turorials thread
martijn
February 12th, 2007, 03:20 PM
Uhm, seems my question got overlooked so I'll ask again ;)
Does anyone have a updated PokeRoms.ini with all values/offsets for FireRed?
Deokishisu
February 12th, 2007, 03:34 PM
The event keeps repeating in ScriptED, did you try it out in the game?
And you forgot to put boxset for the second message.
I fixed the boxset part. And yes, ingame it kept repeating. He just said "here take it," for every try. Did I do something wrong? Bad offset maybe?
SuperHacker7777
February 12th, 2007, 04:18 PM
I'm using a rom that's us-pokemon firered....
i'm wondering if someone can write me a script?...
i need it as an example...
I need a trainer.....rocket grunt preferably
i need him/he to battle me
in my new city
Battle city
the city's offset is $71CC08
the trainer can have just one pokémon
please do this so i can use it in an example
position X:20 Y:20 for the events position and PM it to me please...
Please explain how to add events as I am having trouble understanding the scripting tutorial....please reply ASAP...
Semele
February 12th, 2007, 04:31 PM
I fixed the boxset part. And yes, ingame it kept repeating. He just said "here take it," for every try. Did I do something wrong? Bad offset maybe?
Try different offsets, with difference maybe "100", not too close to the other offsets.
I'm using a rom that's us-pokemon firered....
i'm wondering if someone can write me a script?...
i need it as an example...
I need a trainer.....rocket grunt preferably
i need him/he to battle me
in my new city
Battle city
the city's offset is $71CC08
the trainer can have just one pokémon
please do this so i can use it in an example
position X:20 Y:20 for the events position and PM it to me please...
Please explain how to add events as I am having trouble understanding the scripting tutorial....please reply ASAP...
All you need is a "trainerbattle" command in the script. You can edit the trainer's data with PET.
Deokishisu
February 12th, 2007, 05:03 PM
Christos, I tried again and moved the offsets farther apart and now he says:
"Here it is."
And then a box that says:
"Eggs
Victories
Quit"
That reminds me of the sticker guy. Now I'm really confused. I don't see how this could happen.
foofatron
February 12th, 2007, 09:32 PM
How do you make an IPS file I have lips and it says I need two roms.Should I patch a clean ruby rom and the hack rom to make a patch or what?
Deokishisu
February 12th, 2007, 09:40 PM
How do you make an IPS file I have lips and it says I need two roms.Should I patch a clean ruby rom and the hack rom to make a patch or what?First, it'll ask for a clean version of a ROM to base it off of. Just select a clean ruby ROM and click ok. Then, it'll ask for the edited ROM to find the changes. Click on your edited ROM and click ok. Lastly, it'll ask you where to save the patch. Click a random folder and save it. Done! Hope I helped!
foofatron
February 12th, 2007, 09:57 PM
It says it couldn't load everything because its to big.
ZodiacDaGreat
February 12th, 2007, 10:03 PM
Hi Dudes! I have a load to ask so I hope people with enough expeirence should help!
1).Can anyone teach me how to create the following scripts:
(i).The Cut Tree Script for Ruby
(ii).A wild battle script in which the sprite disappears after the battle
(iii).The Script for the rocksmash rock
(iv).A script that gives berries to you forever
2).Can tell me which flags you need to set to enable:
i.Badges
ii.running shoes
iii.national dex
3).How do you import bitmaps in RS Ball.
4).Can anyone also give me the full list of fanfares
5).How do you use the setvar and all those other hardcore commands(Zel may know these)
6).Offset for the trainer back pic in Fire Red
Note:The following questions are all for Pokemon Ruby.
Thanks Alot!
ash2000
February 12th, 2007, 11:08 PM
Does anyone know how to make more spaces for the tilesets hen you are editing it with TLP.
foofatron
February 12th, 2007, 11:10 PM
If you are using Fire red I think Don Patch's extended tile patch.I think it does somthing like doubles the space
hanosed
February 13th, 2007, 12:26 AM
Hi, im kinda new to hacking and i was just wondering how do i make a warping point. like when i go through a door, it leads me to birth island or something? im also using advance map. elite map doesn't work for emerald. can someone help me?
ash2000
February 13th, 2007, 12:52 AM
If you are using Fire red I think Don Patch's extended tile patch.I think it does somthing like doubles the space
Where is Don Patch's Extended tile patch.
ChaosKing
February 13th, 2007, 04:12 AM
every time i try to compile a script into my rom it notepad comes up and says:
Rubikon 1.3 by Kyoufu Kawa
--------------------------------------------------------------
Loading command database...
Empty command database detected. Program halted.
can someone plz help me compile my scripts plz
and can someone plz tell me how do you edit tilesets any help is appreciated
ash2000
February 13th, 2007, 05:16 AM
every time i try to compile a script into my rom it notepad comes up and says:
Rubikon 1.3 by Kyoufu Kawa
--------------------------------------------------------------
Loading command database...
Empty command database detected. Program halted.
can someone plz help me compile my scripts plz
and can someone plz tell me how do you edit tilesets any help is appreciated
You have to shorten the ROM name and put the empty offsets.
To edit the tilesets you need unLZ and TLP.
Blaziken626
February 13th, 2007, 10:33 AM
Originally Posted by ChaosKing View Post
every time i try to compile a script into my rom it notepad comes up and says:
Rubikon 1.3 by Kyoufu Kawa
--------------------------------------------------------------
Loading command database...
Empty command database detected. Program halted.
can someone plz help me compile my scripts plz
and can someone plz tell me how do you edit tilesets any help is appreciated
You have to shorten the ROM name and put the empty offsets.
To edit the tilesets you need unLZ and TLP.
I'm having the same problem is ChaosKing, and I don't know what you mean by put the empty offsets. If I could get some help, that would be great.
Semele
February 13th, 2007, 11:17 AM
Christos, I tried again and moved the offsets farther apart and now he says:
"Here it is."
And then a box that says:
"Eggs
Victories
Quit"
That reminds me of the sticker guy. Now I'm really confused. I don't see how this could happen.
Maybe you used offsets the sticker guy's script uses?
It says it couldn't load everything because its to big.
If you increased the ROM size that will happen. What you changed after the 16MB won't be included in thepatch.
every time i try to compile a script into my rom it notepad comes up and says:
Rubikon 1.3 by Kyoufu Kawa
--------------------------------------------------------------
Loading command database...
Empty command database detected. Program halted.
can someone plz help me compile my scripts plz
and can someone plz tell me how do you edit tilesets any help is appreciated
I'm having the same problem is ChaosKing, and I don't know what you mean by put the empty offsets. If I could get some help, that would be great.
Your ROM must be in your ScriptED folder with no spaces in the name.
Hi, im kinda new to hacking and i was just wondering how do i make a warping point. like when i go through a door, it leads me to birth island or something? im also using advance map. elite map doesn't work for emerald. can someone help me?
In the events view tab change the warps number and put the new warp where you want. You can change the location it warps you to when you click on it.
D-Trogh
February 13th, 2007, 05:04 PM
Well.. Maybe there should be a 'question' topic only for scripts..
You're right.. I have a script question.
#org 0x71A240
lock
faceplayer
message 0x71A340
boxset 0x5
compare LASTRESULT 0x1
if 0x1 goto 0x71A440
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 goto 0x71A740
message 0x71A540
boxset 0x6
break
giveitem 0x01 0x1
boxset 0x6
setflag 0x10A
release
end
#org 0x71A440
message 0x71A640
boxset 0x6
release
end
#org 0x71A340
= Hello there!\nAre your POKéMON ok?
#org 0x71A540
= Aw..Maybe this can help!
#org 0x71A640
= That's the spirit!
#org 0x71A740
message 0x71A840
boxset 0x6
release
end
#org 0x71A840
= Hmmm, I allready helped.\nI don't know what to do more.
This is my first script (Spoiler...)
(Don't pay attention on the Masterball.. It's just a test script..)
I only have 2 problems ^^
- The checkflag doesn't work..
- When I get the item I get (not exactly):
"Player received a Masterball"
"Player put the Masterball in the Balls pocket"
*Now the person walks again.. and I still stand there ^^*
"Player put the Masterball in the Balls pocket"
So yes.. I get the same text twice, but in other colors :-\
Please help :D I'm just practicing scripts before I'll start a hack again :D
Blaziken626
February 13th, 2007, 07:50 PM
Maybe you used offsets the sticker guy's script uses?
If you increased the ROM size that will happen. What you changed after the 16MB won't be included in thepatch.
Your ROM must be in your ScriptED folder with no spaces in the name.
In the events view tab change the warps number and put the new warp where you want. You can change the location it warps you to when you click on it.
I put ScriptEd in the same folder as my ROM, but I'm still having problems with it. (Man, I absolutely HATE scripting!)
zak
February 13th, 2007, 08:56 PM
ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?
another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible....
if anyone has anything that may help me wiv this plz post, or pm me...................................zak.......... ............................
also , i htink this may be related to damaged scripts but im not sure anyone else had this problem , btw hacking ruby rom..............
hanosed
February 13th, 2007, 09:29 PM
thx alot Christos!
I kinda have 2 more problems
whenever i try to go to a thread on pkmncommunity forums(like the tools showcase) or something, it always shows this:
Warning: vB_Registry::include(/home/pokecomm/public_html/includes/config.php) [function.vB-Registry-include]: failed to open stream: No such file or directory in /home/pokecomm/public_html/includes/class_core.php on line 2343
Warning: vB_Registry::include() [function.include]: Failed opening '/home/pokecomm/public_html/includes/config.php' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/pokecomm/public_html/includes/class_core.php on line 2343
Configuration: includes/config.php does not exist. Please fill out the data in config.php.new and rename it to config.php
and also, when i try open advmart and atext, i get an error that says:
run-time error '339':
component 'comclt32.ocx' or one of its dependences not correctly registered: a file is missing or invalid.
can someone pls help me pls?
ash2000
February 14th, 2007, 01:40 AM
thx alot Christos!
I kinda have 2 more problems
whenever i try to go to a thread on pkmncommunity forums(like the tools showcase) or something, it always shows this:
Warning: vB_Registry::include(/home/pokecomm/public_html/includes/config.php) [function.vB-Registry-include]: failed to open stream: No such file or directory in /home/pokecomm/public_html/includes/class_core.php on line 2343
Warning: vB_Registry::include() [function.include]: Failed opening '/home/pokecomm/public_html/includes/config.php' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/pokecomm/public_html/includes/class_core.php on line 2343
Configuration: includes/config.php does not exist. Please fill out the data in config.php.new and rename it to config.php
and also, when i try open advmart and atext, i get an error that says:
run-time error '339':
component 'comclt32.ocx' or one of its dependences not correctly registered: a file is missing or invalid.
can someone pls help me pls?
It means The webpage is not in the directory.
ChaosKing
February 14th, 2007, 03:00 AM
Thanks everyone who answered e the advice on the SCRPITING WORKED WOOOHOOO!!!!!!!! and i also got anther question how do you edit professer oak at the intro any help i appreciated WOOOHOOO!!!!!!!!
EDIT: everytime i put in the new script it changes the name of the cities can the connection goes out of whack even when i just put it into the new rom so can someone plz help
foofatron
February 14th, 2007, 09:08 AM
How come when I exit a biulding the main character surfs?How come when I walk to anthor area the main character goes under the tileset?Please help.
Prof. 9
February 14th, 2007, 10:28 AM
Question!
How do I change palettes in Ruby? I want to change the tileset palettes...
Semele
February 14th, 2007, 10:57 AM
Well.. Maybe there should be a 'question' topic only for scripts..
You're right.. I have a script question.
#org 0x71A240
lock
faceplayer
message 0x71A340
boxset 0x5
compare LASTRESULT 0x1
if 0x1 goto 0x71A440
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 goto 0x71A740
message 0x71A540
boxset 0x6
break
giveitem 0x01 0x1
boxset 0x6
setflag 0x10A
release
end
#org 0x71A440
message 0x71A640
boxset 0x6
release
end
#org 0x71A340
= Hello there!\nAre your POKéMON ok?
#org 0x71A540
= Aw..Maybe this can help!
#org 0x71A640
= That's the spirit!
#org 0x71A740
message 0x71A840
boxset 0x6
release
end
#org 0x71A840
= Hmmm, I allready helped.\nI don't know what to do more.
This is my first script (Spoiler...)
(Don't pay attention on the Masterball.. It's just a test script..)
I only have 2 problems ^^
- The checkflag doesn't work..
- When I get the item I get (not exactly):
"Player received a Masterball"
"Player put the Masterball in the Balls pocket"
*Now the person walks again.. and I still stand there ^^*
"Player put the Masterball in the Balls pocket"
So yes.. I get the same text twice, but in other colors :-\
Please help :D I'm just practicing scripts before I'll start a hack again :D
I don't see any errors in the script, but why did you put "break" there?
thx alot Christos!
I kinda have 2 more problems
whenever i try to go to a thread on pkmncommunity forums(like the tools showcase) or something, it always shows this:
Warning: vB_Registry::include(/home/pokecomm/public_html/includes/config.php) [function.vB-Registry-include]: failed to open stream: No such file or directory in /home/pokecomm/public_html/includes/class_core.php on line 2343
Warning: vB_Registry::include() [function.include]: Failed opening '/home/pokecomm/public_html/includes/config.php' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/pokecomm/public_html/includes/class_core.php on line 2343
Configuration: includes/config.php does not exist. Please fill out the data in config.php.new and rename it to config.php
and also, when i try open advmart and atext, i get an error that says:
run-time error '339':
component 'comclt32.ocx' or one of its dependences not correctly registered: a file is missing or invalid.
can someone pls help me pls?
Download "comclt32.ocx" and put it in the A-text and A-Mart folder.
How come when I exit a biulding the main character surfs?How come when I walk to anthor area the main character goes under the tileset?Please help.
Question!
How do I change palettes in Ruby? I want to change the tileset palettes...
There was a tutorial for it before, but it got deleted. I think someone's posted a quick guide on how to edit palettes in the old thread.
D-Trogh
February 14th, 2007, 11:05 AM
I don't see any errors in the script, but why did you put "break" there?No errors ?! ME HAPPY :P
It's my first script.. ^^
But.. the checkflag really won't work + the double text thing.. Maybe I'll make a video later this day..
And, I put the break there because.. well.. I can delete it :P
The message first wouldn't come up ('Aw..Maybe this can help!')
So I put a break.. but later on I noticed I forgot the boxset ^^
Btw, what does 'boxset 0x2' mean ?
I know 'boxset 0x6' is the normal one and '0x5' is a question box.. but '0x2' ?
Semele
February 14th, 2007, 11:21 AM
No errors ?! ME HAPPY :P
It's my first script.. ^^
But.. the checkflag really won't work + the double text thing.. Maybe I'll make a video later this day..
And, I put the break there because.. well.. I can delete it :P
The message first wouldn't come up ('Aw..Maybe this can help!')
So I put a break.. but later on I noticed I forgot the boxset ^^
Btw, what does 'boxset 0x2' mean ?
I know 'boxset 0x6' is the normal one and '0x5' is a question box.. but '0x2' ?
I think it's for a normal boxset, same as 0x6, and 0x3 and 0x4 are the same too.
ChaosKing
February 14th, 2007, 05:18 PM
can someone plz tell me why when i make my new script the name of my first 3 towns names mess up and my some of my corrections completely mess up.
can someone plz tell me how to stop it
foofatron
February 14th, 2007, 06:08 PM
How come when I exit a biulding the main character surfs?How come when I walk to anthor area the main character goes under the tileset?Whats wrong with it?Someone please answer it.Also how do I insert WAH's tiles in the game need detailed discription!
hanosed
February 14th, 2007, 08:01 PM
Download "comclt32.ocx" and put it in the A-text and A-Mart folder.
Where do i download comclt32.ocx?
foofatron
February 14th, 2007, 11:15 PM
can someone plz tell me why when i make my new script the name of my first 3 towns names mess up and my some of my corrections completely mess up.
can someone plz tell me how to stop it
You can use advance map to change names I'm not sure why it would effect the town names.Does this happen with every script or one script in particular?
Glitchfinder
February 15th, 2007, 12:43 AM
can someone plz tell me why when i make my new script the name of my first 3 towns names mess up and my some of my corrections completely mess up.
can someone plz tell me how to stop it
It's because you are putting the script in a place with too little space. The script is overwriting the town names and connections.
ChaosKing
February 15th, 2007, 02:32 AM
how do i add extra tilesets and how do i make more names for cities and stuff
DiamondDust
February 15th, 2007, 07:15 AM
Yeah, how do I take out the sprites from a spritesheet and add it through OverWorldSpriteEditor?
Here's the Spritesheet, please do not take.
http://img76.imageshack.us/img76/1632/wessheetrcompleteeo0.png
Where do i download comclt32.ocx?
It's not a file, it's a location somewhere at the C: Drive.
foofatron
February 15th, 2007, 07:29 AM
Please answer my questons.
Semele
February 15th, 2007, 08:19 AM
Where do i download comclt32.ocx?
Google for it.
Yeah, how do I take out the sprites from a spritesheet and add it through OverWorldSpriteEditor?
Here's the Spritesheet, please do not take.
http://img76.imageshack.us/img76/1632/wessheetrcompleteeo0.png
Get an overworld image and index it. Make sure the dimensions are the same as the ones you are replacing and import it in OE.
Leon2457
February 15th, 2007, 10:23 AM
hi im new to hacking and need a it of help
1 - do people actually posrt download points for the rom hacks they make?
2 - i have the following prograns - Xeon, Advance map, all of the elite map programs.
* how do i change the trainer and my trainer back pic when i enter a battle? and which program do i use?
*using unLZ Gba program how do i change the pallete and keep it that way? also how do i edit a pallete?
*using elite-map or advance map (preferably elite map) how do i change tiles and make them walk-through able? . when ever i plzce plain grass down i cannot walk thorugh it how do i stop this?
thanks!
Semele
February 15th, 2007, 10:31 AM
You can edit the trainer backpic with TLP or Tile Molester.
In Advance Map in Movement Permissions view put "C" on the grass to make it walk-through able and in Elite Map choose the grass block in "Attributes".
Leon2457
February 15th, 2007, 11:01 AM
ok i have TLP but every time i load up any picture it goes loads of different colours and all spazzy how do i sort this out? :cross-eye
Swimmer♂
February 15th, 2007, 12:52 PM
Hi i am making a hack of pokemon ruby and have created some new maps in Advance map, i have inserted them but everytime i do, they go straight into the folder with all the littleroot maps in. is there any way i could create a new folder for my maps and add new headers to them?
Thanks
rkelly
February 15th, 2007, 01:06 PM
hi ive started to make my ruby hack but i would like to add new bulidings, i know you have to make a warp for this and i dont know how to make one, im using advance map plz help
*Shinigami*
February 15th, 2007, 02:47 PM
O.K, I've seen this spreading around a lot of spanish sites. Its a tutorial that is supposed to able to emulate Diamond.
(I have less than 15 posts so I can't post a URL) -.-;;
on sprihacknet (Google Sprihacknet) about the second update down
And I've followed the tutorial to the letter using babelfish (But obviously its in spanish and Babelfish isn't always precise)
The best I can get the Game Freak screen, then it goes black, I here some strange sounds but that's about it.
Could someone help?
- Thanks in advance
Scizz
February 15th, 2007, 02:49 PM
O.K, I've seen this spreading around a lot of spanish sites. Its a tutorial that is supposed to able to emulate Diamond.
(I have less than 15 posts so I can't post a URL) -.-;;
on sprihacknet (Google Sprihacknet) about the second update down
And I've followed the tutorial to the letter using babelfish (But obviously its in spanish and Babelfish isn't always precise)
The best I can get the Game Freak screen, then it goes black, I here some strange sounds but that's about it.
Could someone help?
- Thanks in advance
That has to to with no$GBA not being able to fully emulate the 3D graphics of the games yet.
Just press the Start/A buttons to get to the title screen.
Semele
February 15th, 2007, 03:15 PM
O.K, I've seen this spreading around a lot of spanish sites. Its a tutorial that is supposed to able to emulate Diamond.
(I have less than 15 posts so I can't post a URL) -.-;;
on sprihacknet (Google Sprihacknet) about the second update down
And I've followed the tutorial to the letter using babelfish (But obviously its in spanish and Babelfish isn't always precise)
The best I can get the Game Freak screen, then it goes black, I here some strange sounds but that's about it.
Could someone help?
- Thanks in advance
If you leave it black for a while you'll get to the titlescreen. It's really annoying, everything goes slow.
ChaosKing
February 15th, 2007, 04:55 PM
can some one plz pm me a tutorial on how to edit tilesets
Overclocked
February 15th, 2007, 05:31 PM
Does anyone know where the charizard in the title screen is located in unLZ.GBA?
foofatron
February 15th, 2007, 08:19 PM
How come when I put sprites in pokepic they look fine but then in the game tey are messed up?How come when you move on to a new pokpic then you go backto the one you edited its all messed up?
hanosed
February 15th, 2007, 08:21 PM
Why doesn't EliteMap work with Pokemon Emerald and how do you fix it?
hanosed
February 15th, 2007, 08:24 PM
Oh yea and why doesnt advance-mart work with emerald too?
foofatron
February 15th, 2007, 09:29 PM
Those only work with R/S (I THINK)Don't double post.
Glitchfinder
February 15th, 2007, 10:42 PM
How come when I put sprites in pokepic they look fine but then in the game tey are messed up?How come when you move on to a new pokpic then you go backto the one you edited its all messed up?
Here are possible problems:
1. Your sprite has too many colors.
2. Your sprite doesn't have enough colors. (I believe the count is either 16 or 15)
3. Your sprite has non GBA-compatable colors. (Download GBA Color Picker to find GBA-compatable colors)
4. The problem may be that you aren't using colors from an in-game palette. (If it's just the colors that are messed up)
foofatron
February 15th, 2007, 10:50 PM
look here are the pictures.They are 64x64.
ash2000
February 16th, 2007, 12:04 AM
Why doesn't EliteMap work with Pokemon Emerald and how do you fix it?
Elitemap is not competive with pokemon emerald.
hanosed
February 16th, 2007, 12:38 AM
Elitemap is not competive with pokemon emerald.
aww, then how do i change my starting point when i get out of the truck?
and Christos, can to tell me how you get to pick your pokemon in the beginning and get the running shoes and then make the guy who gives it to me go away like you did in pokemon liquid?
btw, there are some glitches on it
*Shinigami*
February 16th, 2007, 05:03 AM
That has to to with no$GBA not being able to fully emulate the 3D graphics of the games yet.
Just press the Start/A buttons to get to the title screen.
Thank you for the help Scizz ^_^
I really just need it for reference
If you leave it black for a while you'll get to the titlescreen. It's really annoying, everything goes slow.
Yeah but it is so worth the wait O.O
Swimmer♂
February 16th, 2007, 06:07 AM
Can sum 1 plz tell me how to add more map headers in advancemap
plz help i have been searching for 3 days!
Thankyou!
Semele
February 16th, 2007, 08:06 AM
look here are the pictures.They are 64x64.
Are the sprites indexed?
Can sum 1 plz tell me how to add more map headers in advancemap
plz help i have been searching for 3 days!
Thankyou!
When you insert a map, put it in a new map header and a new header will be created.
Prof. 9
February 16th, 2007, 08:29 AM
I've encountered a problem with scripting. Again.
This is my script:
#org 0x6C46D0
checkflag 0x80C
compare LASTRESULT 0x1
if 0x1 call 0x6C4702
movesprite 0x11 0x11 0x22
applymovement 0x12 0x6C4734
pause 0x20
message 0x6C44C9
boxset 0x6
applymovement 0xFF 0x6C4766
pause 0x10
release
end
#org 0x6C4734
#raw 0x01
#raw 0x02
#raw 0xFE
#org 0x6C4702
message 0x6B45EA
boxset 0x6
release
end
#org 0x6C4766
#raw 0x09
#raw 0xFE
I want it to check if the player has the sixth Badge, if yes, say a message, if no, make a sprite move to x=11, y=22, make the sprite look up, then look to the left, then make a message appear, then make the player walk one block to the north.
So, I inserted it into my ROM, and activated it. Here comes the first problem - the movesprite command doesn't work (btw, the Rubikon log said that there was an unknown character or something like that). Anyway, then the message appears, and I walk one block to the north. However, then the other message appeared (the one that's suppossed to appear if the player has the sixth Badge). I have no idea why.
Can anyone help me with this script? I'm hacking Pokémon Ruby, and i'm trying to make this script activate in the Littleroot Town map.
Swimmer♂
February 16th, 2007, 09:46 AM
Ok thanks for the help Christos! BUT: i went into map header and i created a new bank, i saved my map in the new bank, but it still went into the littleroot folder. is there anyway i could make a new folder where i can store my new maps and give them different "names" e.g vinetree city? Thankyou!
_-Davie-_
February 16th, 2007, 04:40 PM
Hey,
For some puzzling reason when I [Ctrl] and Click on a sprite(script to be accurate) It wont allow me to view that specific script. Unfortunately I've tried lots and lots of different scripts in this process but still to no avail. So I was wondering if there was any effective way to view scripts in the game.
Thanks In Advance,
~Davie~
foofatron
February 16th, 2007, 05:25 PM
[QUOTE=Christos;2385343]Are the sprites indexed?
Whats indxed?
Glitchfinder
February 16th, 2007, 07:27 PM
[QUOTE=Christos;2385343]Are the sprites indexed?
Whats indxed?
Indexed is the type of color on the picture. (RGB, CMYK, etc. are other types) Most advanced art programs have it as an option. Try downloading GIMP, which is pretty much the same as Photoshop.
Blaziken626
February 16th, 2007, 07:38 PM
I have, yet again, a scripting question. If I wanted to make a message script with a flag so that it doesn't have that message again, in what order would I put everything in? I have a script here:
#org 0xB00000
lock
checkflag 0x364
compare LASTRESULT 0x1
if 0x1 goto 0xB00200
setflag 0x364
faceplayer
message 0xB00100
boxset 0x6
release
end
#org 0xB00100
= Hello.
#org 0xB00200
end
If anything is wrong with it, could someone tell me please?
foofatron
February 16th, 2007, 08:43 PM
[QUOTE=foofatron;2385657]
Indexed is the type of color on the picture. (RGB, CMYK, etc. are other types) Most advanced art programs have it as an option. Try downloading GIMP, which is pretty much the same as Photoshop.
ok but how come when I put the backsprite in it messes up the front sprite.I load the stuff in PNG.
frank$or
February 17th, 2007, 05:16 AM
Hi, i've got a problem.
I want to change the attacks of pokemon in PET, that works fine.
But when i battle INGAME, the attacks are ****ed up.
: i gave a elec. pokemon thundershock, tackle, slam and spark.
INGAME: vine whip, hyper beam, leer, shadow ball
can i solve this?
if not, any other way to change pkmns attacks?
Swimmer♂
February 17th, 2007, 05:42 AM
I got another question: what are the numbers for the offsets of the badges in pokemon ruby? i searched the archives all morning but still couldn't find what i needed to know.
Also does anyone know had to add new map folders on advance map so i can give my new maps new names?
Thanks
Semele
February 17th, 2007, 05:46 AM
I have, yet again, a scripting question. If I wanted to make a message script with a flag so that it doesn't have that message again, in what order would I put everything in? I have a script here:
#org 0xB00000
lock
checkflag 0x364
compare LASTRESULT 0x1
if 0x1 goto 0xB00200
setflag 0x364
faceplayer
message 0xB00100
boxset 0x6
release
end
#org 0xB00100
= Hello.
#org 0xB00200
end
If anything is wrong with it, could someone tell me please?
Did you try it out?
[QUOTE=Glitchfinder;2385778]
ok but how come when I put the backsprite in it messes up the front sprite.I load the stuff in PNG.
Try inserting these sprites.
http://shn.t35.com/Krypto/Hikozaru.png http://shn.t35.com/Krypto/HikozaruBack.png
Indexed by *Neos*.
Hi, i've got a problem.
I want to change the attacks of pokemon in PET, that works fine.
But when i battle INGAME, the attacks are ****ed up.
: i gave a elec. pokemon thundershock, tackle, slam and spark.
INGAME: vine whip, hyper beam, leer, shadow ball
can i solve this?
if not, any other way to change pkmns attacks?
You could edit the attacks with a Hex Editor.
I got another question: what are the numbers for the offsets of the badges in pokemon ruby? i searched the archives all morning but still couldn't find what i needed to know.
Also does anyone know had to add new map folders on advance map so i can give my new maps new names?
Thanks
You mean the unLZ number for the badges?
Swimmer♂
February 17th, 2007, 06:01 AM
yes plz christos, the unLZ numbers for the badges in ruby
and also how to create more names for my maps if you know
Thanks