View Full Version : You're scripted evolved into a pokescript
Irish Witch
February 17th, 2007, 10:41 AM
Back in march 2006 I began my first attempt at hacking pokemon ruby. Instead of focusing of the graphics and text first like many first time hackers do I sttempted to jump into the deep end and while I was fully capable of remaking the maps all nice and functional I was appalled at the lack of friendliness of the script editor rubikon which was intended to edit the sprite scripts display text etc etc.
Is it just me or should no programming language in it's right mind require a hex editor on standby to make it workable?
Well having some experience with programming I set myself a task. Two nights ago the plan came to fruition. A fully function script editing tool that would first compile you're script into memory and then allow you to insert the code into a file at any location without having to provide fixed offsetts. This is literally the script editor * I * would want to use.
Added features:
- Reletive Pointers
- File Associatoins
(including long file name support)
- The ability to re-bunk the script constructs used when compiling (like giveitem)
and the biggest doosy of all :
- The ability for persons knowing the language used in other games (or even other game engines) to create basic text files that can be registered and used in my compiler by following the instructions on my website making it the first assembly program in existence with flexibility in the command database!
If all I have said above isn't enough - the check out the website
Homepage (http://members.westnet.com.au/comhloiche)
Download Poketscript 1.2 (http://members.westnet.com.au/comhloiche/Downloads/PoketScript.exe)
Download PkmAdv 1.2 (Rubikon) (http://members.westnet.com.au/comhloiche/Downloads/PkmAdv.exe)
Download PkmGS 1.2 (Gaskon) (http://members.westnet.com.au/comhloiche/Downloads/pkmgs.exe)
EDIT 02/03/07
Please note: there is a tutorial on writing scripts with my program in the tutorial thread.
A Simple Pokescript Tutorial (http://pkmncommunity.com/showthread.php?t=80373)
D-Trogh
February 17th, 2007, 11:57 AM
Well.. I want to test the program, but I get an error when I want to compile..
Logging started17-2-2007 16:52:51
#PROCESS: base\Includes.psh F:2 for Input
/----------------------------------------
|Duplicate String entry: b_yes - - 1
|Duplicate String entry: b_no - - 0
|Duplicate String entry: b_girl - - 1
|Duplicate String entry: b_boy - - 0
|119: Autobank True
|
\- Processed 0 Lines
#PROCESS: pkmadv\includes.psh F:2 for Input
/------------------------------------------
|1: fulllog False
|#PROCESS: pkmAdv/Commands.psh F:3 for Input
|/------------------------------------------
||Duplicate Entry: nop
||Duplicate Entry: gosub
||Duplicate Entry: jump
||Duplicate Entry: callstd
||Duplicate Entry: if $1 call $2
||Duplicate Entry: compare var $1 var $2
||Duplicate Entry: compare var $1 int $2
||Duplicate Entry: compare var $1 farbyte $2
||Duplicate Entry: compare farbyte $1 var $2
||Duplicate Entry: compare pointer $1 byte $2
||Duplicate Entry: compare pointer $1 pointer $2
||
|\- Processed 0 Lines
|
|#PROCESS: pkmAdv/texttable.psh F:3 for Input
|/-------------------------------------------
||
|\- Processed 0 Lines
|
|#PROCESS: pkmAdv/items.psh F:3 for Input
|/---------------------------------------
||Duplicate String entry: item_redshard - - &h30
||Duplicate String entry: item_blueshard - - &h31
||
|\- Processed 0 Lines
|
|#PROCESS: pkmAdv/stdpoke.psh F:3 for Input
|/-----------------------------------------
||Duplicate String entry: pkmn_missingno - - 0
||Duplicate String entry: pkmn_bulbasaur - - 1
||Duplicate String entry: pkmn_ivysaur - - 2
||Duplicate String entry: pkmn_venusaur - - 3
||Duplicate String entry: pkmn_charmander - - 4
||Duplicate String entry: pkmn_charmeleon - - 5
||
|\- Processed 0 Lines
|
|7: fulllog True
|
\- Processed 820 Lines
#PROCESS: test.rbc F:2 for input
/-------------------------------
|
|#OFFSET: 0, 0
|3: Code Command - lock [6A]
| - attached: "j" into 0
|5: Code Command - faceplayer [5A]
| - attached: "Z" into 0
|Invalid Command : message
| - attached: "message &h71A340" into 0
|9: Code Command - boxset [9]
| - attached: " " into 0
|11: Code Command - compare [21]
| - attached: "!ÿÿ " into 0
|13: Code Alias
| - loadpointer [F]
| - attached: " !PTR" into 0
| - - log 134217729 in buffer 0 at byte: 27
|15: Code Command - checkflag [2B]
| - attached: "+
" into 0
|17: Code Command - compare [21]
| - attached: "!ÿÿ " into 0
|19: Code Alias
| - loadpointer [F]
| - attached: " !PTR" into 0
| - - log 134217729 in buffer 0 at byte: 41
|Invalid Command : message
| - attached: "message &h71A540" into 0
|23: Code Command - boxset [9]
| - attached: " " into 0
|25: Code Alias
| - battle [B6]
| - special [25]
Then I get:
Run-time error:'13' Type Mismatch
Plzz help ^^
It may have something to do that I don't have SP3, but I can't install it - -'
For some reason, some months ago Windows said 'This is not a legal version..'
And I haven't copied the CD or something.. It's 100% original..
But, is there an other way to solve this problem ? Or is it a problem in the script ?
Irish Witch
February 17th, 2007, 01:14 PM
Well.. I want to test the program, but I get an error when I want to compile..
|19: Code Alias
| - loadpointer [F]
| - attached: " !PTR" into 0
| - - log 134217729 in buffer 0 at byte: 41
|Invalid Command : message
| - attached: "message &h71A540" into 0
|23: Code Command - boxset [9]
| - attached: " " into 0
Then I get:
Run-time error:'13' Type Mismatch
Plzz help ^^
It may have something to do that I don't have SP3, but I can't install it - -'
For some reason, some months ago Windows said 'This is not a legal version..'
And I haven't copied the CD or something.. It's 100% original..
But, is there an other way to solve this problem ? Or is it a problem in the script ?
ok. That might be you're problem there. message is an alias for the command msgbox. I don't think I put compatibility in for the alias 'message'
I'll fix that now. Thanks for reporting. Re download in about 15 minutes or so!
UPDATE
Added support for alias message in pkmadv.
Fixed bug with command 'trainerbattle'
Please re download!
D-Trogh
February 17th, 2007, 01:37 PM
Well.. I just wanted to edit my message.. It was a problem in my script.. And I solved it..
I just need to use lil other commands in PokéScript than in ScriptEd..
Only one problem left.. The 'giveitem' command..
I looked through the commands and now I use: 'giveitem ITEM_FULLHEAL 1'
I don't know if that's correct.. but it gives an error.. So.. :P
But, without that, it's a great tool :).. But I should make my own aliases.. ^^
Edit:
Btw, when I know how to use the giveitem command I'll test the BufRite program and check it on the ROM :D
Irish Witch
February 17th, 2007, 02:50 PM
I'm Actually ahead of you hear..
UPDATE
MAJOR update to main program!
Glitch in #alias command that meant all constructs were not being performed correctly.
FIXED!
(also fined minor problem when reading large values)
0400hrs... I'm going to bed now!
Play with program.. Report back in here!
D-Trogh
February 18th, 2007, 07:50 AM
I'm Actually ahead of you hear..
UPDATE
MAJOR update to main program!
Glitch in #alias command that meant all constructs were not being performed correctly.
FIXED!
(also fined minor problem when reading large values)
0400hrs... I'm going to bed now!
Play with program.. Report back in here!
Can you explain how to use the 'giveitem' command ?
Now I use 'giveitem ITEM_FULLHEAL 1' but then I get an error..
Here's the (last part from the) log:
Logging started18-2-2007 12:48:13
....
#PROCESS: itemtest.rbc F:2 for input
/-----------------------------------
....
|21: Code Alias
| - copyvarifnotzero [1A]
| - copyvarifnotzero [1A]
| - callstd [9]
| - attached: "12 " into 0
|23: Code Command - boxset [9]
| - attached: " " into 0
|25: Code Alias
| - battle [B6]
| - special [25]
Irish Witch
February 18th, 2007, 09:59 AM
Can you explain how to use the 'giveitem' command ?
Now I use 'giveitem ITEM_FULLHEAL 1' but then I get an error..
Here's the (last part from the) log:
Logging started18-2-2007 12:48:13
....
#PROCESS: itemtest.rbc F:2 for input
/-----------------------------------
....
|21: Code Alias
| - copyvarifnotzero [1A]
| - copyvarifnotzero [1A]
| - callstd [9]
| - attached: "12 " into 0
|23: Code Command - boxset [9]
| - attached: " " into 0
|25: Code Alias
| - battle [B6]
| - special [25]
Well that section in bold is the giveitem being processed so it's not that!
Show me the script, cause it doesn't apear to be the giveitem command itself.
Make sure you have both updates!
D-Trogh
February 18th, 2007, 10:15 AM
Well.. I think it's the 'giveitem' command.. because, without that command everything compiles, no error and I get a .buf file. With the 'giveitem' command, error and no .buf file.
But anyway, here's the script:
#org $Test
lock
faceplayer
msgbox $QuestionMsg
boxset 0x5
compare LASTRESULT 0x1
if1 $Ok
checkflag 10A
if1 $Checked
setflag 10A
msgbox $HelpMsg
boxset 0x6
giveitem ITEM_FULLHEAL 1
release
end
#org $Ok
msgbox $OkMsg
boxset 0x6
release
end
#org $Checked
msgbox $CheckedMsg
boxset 0x6
release
end
#org $QuestionMsg
= Hello there!\nAre your POKéMON ok?
#org $OkMsg
= That's the spirit!
#org $HelpMsg
= Aw..Maybe this can help!\n/Item will be given/
#org $CheckedMsg
= Hmmm, I allready helped.\nI don't know what to do more.
Irish Witch
February 18th, 2007, 10:30 AM
I just copied what you wrote to a .rbc file. Right click, compile, and got this!
I don't have the means to try it. Rename it to a .buf, then open it in bufrite, burn it and test it. Let me know what happens!
Are you sure you downloaded both of the most recent downloads?
- EDIT -
DAAMNIT!@
While trying to fix the bug for the construct handler I screwed up the registry association handler... I've just fixed that now!
But as I said, that script of you'rs worked for me!
D-Trogh
February 18th, 2007, 11:10 AM
I downloaded everything yesterday, but without deleting the current files.
Now I deleted the files first, redownloaded and.. compiled with no errors :D
I'm gonna test it on a ROM now ;)
Edit:
Well.. PokéScript and BufRite both work fine I think.. but! In-game it doesn't work.
I think it has to do with the 'boxset 0x5' because you said in the Scripting Tutorial Topic that you use '0x2' ofr a question box.
Well.. I use '0x5'.. the question box is there in-game.. but :( when I chose 'Yes' or 'No' the ROM restarts.. what's the problem ?
Irish Witch
February 18th, 2007, 11:46 AM
Ok. I'm going to TRY and answer that question but it comes down to constructs..
Boxset is actually an alias for the function callstd.
std stands for standard dialog. It is literally a hotlink to all the dialog boxes that can be accessed in the game, including "Do you want to save your game, yes/no" and other such dialogs.. Since I have no idea what entries 5 and 6 do I have no idea how they wiill behave!
I (when I used scripts ) used
0 for text
1 for long blocks of text (although that was always buggy.)
and
2 for yes/no questions
They usually worked.. Don't ask me what 5 and 6 do!
D-Trogh
February 18th, 2007, 12:05 PM
Well.. most scripts I see use:
'boxset 0x5' for a Yes/No QuestionBox
and
'boxset 0x6' for a normal TextBox
When you compile those commands with ScriptEd and look in-game everything works fine.. so maybe you just need to change your aliases or wathever in the header files :\
Irish Witch
February 18th, 2007, 12:12 PM
Shouldn't be.....
Try replacing boxset with callstd....
If it still does it then it isn't THAT command.............
- EDIT -
HAHA
What do you see wrong with the lines in bold below
#org $Test
lock
faceplayer
msgbox $QuestionMsg
boxset 0x5
compare LASTRESULT 0x1
if1 $Ok
checkflag 10A
if1 $Checked
setflag 10A
msgbox $HelpMsg
boxset 0x6
giveitem ITEM_FULLHEAL 1
release
end
hint. It has to do with the word 0x1
Suggest using if 0x1 goto $whatever in future
D-Trogh
February 18th, 2007, 12:41 PM
Ow.. I tought I could do it that way in PokéScript :-\
I'll test it..
Irish Witch
February 18th, 2007, 12:46 PM
Valid if commands in pokescript are as follows
GOTO
if <number> goto <offsett>
if <number> jump <offsett>
if <number> <offsett>
if1 <number> <offsett>
GOSUB
if <number> gosub <offsett>
if <number> call <offsett>
if2 <number> <offsett>
if you want a lazy way to do the goto version then I suppose I could add one!
perhaps:
iftrue <offsett>
iffalse <offsett>
- Meh?
D-Trogh
February 18th, 2007, 12:52 PM
Valid if commands in pokescript are as follows
GOTO
if <number> goto <offsett>
if <number> jump <offsett>
if1 <number> <offsett>
GOSUB
if <number> gosub <offsett>
if <number> call <offsett>
if2 <number> <offsett>
if you want a lazy way to do the goto version then I suppose I could add one!
perhaps:
iftrue <offsett>
iffalse <offsett>
- Meh?
That would be nice :D :P
Btw, it's 'Your ScripEd..' instead of 'You're ScriptEd...' ;)
I don't think you are ScriptEd evolved into PokéScript.. right ? :D
Edit:
Btw, after the 'Burn' a 'Added to ROM'-PopUp would be nice.. ;)
Just to be sure it was added :)
Irish Witch
February 19th, 2007, 01:33 PM
MAJOR UPDATE 20/2/07 02:28am
Overhauled the construct handlers.
Should no longer cause problems in encoding or decoding.
Added a menu to Pokescript for performing common functions!
Added LAZY if/goto statement for pkmadv database [ if value offsett ]
Corrected mistype in giveitem command for pokemon database
- (Ok, I admit it blasiken there was a mistake there)
- EDIT -
Purely asthetic update 0334hr +8
The menu items in Pokescript are now
Database (Loads Database)
Encode (Clears buffer, encodes file then opens buffer in bufrite)
Decode (Clears buffer, Decodes file, then opens in notepad)
Source Decode (Clears buffer, Decodes offsett from file, then opens in notepad)
- EDIT -
Hopefully the last update for some time!
UPDATE 20/2/07 4:06pm
Added commands TIF (offsett) and FIF (offsett) for if 0x1 goto and if ox0 goto respectively in pkmadv database!
Removes items doubled up between databases.
Cleared all bugs and typos in both databases!
Darthatron
February 22nd, 2007, 06:16 AM
Dude, this is a pretty sweet looking program. I find it very useful.
Congrats!
Irish Witch
February 22nd, 2007, 12:25 PM
Hopefully the last update for some time!
Why do I say stuff like that!
UPDATE 23/2/07 0123am
Fixed bug in Decompiler that caused crashed when it encountered #RAW data inside the script!
- EDIT -
I just been told the file menu inside pokescript messes up with long file names...
Fixed that now!
D-Trogh
February 22nd, 2007, 12:30 PM
Why do I say stuff like that!
UPDATE 23/2/07 0123am
Fixed bug in Decompiler that caused crashed when it encountered #RAW data inside the script!Yes?? WHY ?! :P
Well.. if that's the only thing I won't download it now.. I don't use the decompiler..
Irish Witch
February 22nd, 2007, 02:04 PM
Dude, this is a pretty sweet looking program. I find it very useful.
Congrats!
Oops. Sorry I missed you're post there! And Thanks, first piece of fan-male I had on this thread!
(Pun inteded!) :)
*blows a kiss*
D-Trogh
February 22nd, 2007, 02:28 PM
*blows a kiss*Hey! Can I have a kiss to ?
I also love your program, well, I just show it in an other way » By using it :D
-MEH-
I PMed you about a script problem.. (Script written to use with PokéScript)
ASHYLEGS
February 23rd, 2007, 12:09 AM
I have a question, how do you get to the part where you start editing the script?
Irish Witch
February 23rd, 2007, 12:52 AM
There is no built in editor in this program. You make you're script using notepad (There is a list of commands for pkmadv posted on my website) and then compile it either from the file associations (right mouse click in explorer - then click compile) or by running the program and using the menu's.
Instructions on the website!
If you use the file associations the program will run creating a .buf file. Open this and you can insert it into you're program!
Using the menu's in pokescript the .buf file will be opened automatically!
- EDIT -
* Suddenly notices ashy's legs and starts whistling! *
*giggle*
Prof. 9
February 23rd, 2007, 03:28 AM
I believe this is the tool i've been waiting for a looong time!
EDIT: The introduction and "How to" on your site confuses me a lot...
Can you make a quick, easy tutorial on how to use this program, and how to insert scripts?
D-Trogh
February 23rd, 2007, 05:57 AM
Ow boy.. everything is on the site !
OK.. maybe quick :\
1. Make your script using Notepad. Ones done, 'File » Save As..'
Chose 'All files' as the save type and save like something as 'yourscript.rbc'
(You can use an other editor as well, just make sure you can save as a .rbc file)
2. Ones it's saved, go to your script and 'hit' it with your right mouse-button.
3. A Quickmenu will pop up with an option 'compile' (Added to the registery by PokéScript) Chose compile..
4. PokéScript will pop up and compile your script, now you get a .buf file in the same folder as your script..
5. DoubleClick the .buf file and BufRite will open..
6. Goto 'File » Destination' and chose your destination file = your ROM
7. Push on an org (I hope you made your orgs like this: #org $Test or #org $Done) and then put the Assign button (It's next to the 'adress-bar')
8. In the Assign window select an offset where to start to look for free space.. then hit the flashlight(?)
9. Just select the first offset and hit 'Reserve'
10. You can do this with all your orgs, but I don't think you must.. (to be sure, just do it :P)
11. Goto 'File » Burn' to write to ROM
12. Well, I hope you remember the offset where your script starts ? Well.. goto AM and edit a people script-offset by this one.
ALL DONE.. Did it help ?
Prof. 9
February 23rd, 2007, 07:54 AM
Yeah, it sure did! Thanks!
D-Trogh
February 23rd, 2007, 08:06 AM
No Problem..
@Irish Witch:
Movements just don't seem to work with PokéScript..
Did you tried them + did they work (if you did) ?
Edit:
Plzz take a look here (http://www.pkmncommunity.com/showpost.php?p=2392231&postcount=18) too.. maybe something wrong with the compiler ? :\
Irish Witch
February 23rd, 2007, 11:14 AM
Hmmm... Okay... I this this might be a bug in bufrite!
~ There was bound to be one eventually......
I just compiled a basic movement script and for some reason when I look at it in hex ed the offsett is misplaced for some reason?
I'll get back to you on it shortly!
D-Trogh
February 23rd, 2007, 11:21 AM
Hmmm... Okay... I this this might be a bug in bufrite!
~ There was bound to be one eventually......
I just compiled a basic movement script and for some reason when I look at it in hex ed the offsett is misplaced for some reason?
I'll get back to you on it shortly!
Ok, tnx..
Talking about BufRite.. I remember there where some strange characters at the end of the log :\
~Good Luck~
Irish Witch
February 23rd, 2007, 11:37 AM
Ok. Updated
Fixed bad pointer pushing in bufrite. May also have been the cause of code not being processed properly as a result of if goto statements!
All it meant with applymovement is that the first item didn't get done. I suppose if you only had single items in your move script it would effect it badly!
----
And answering you're question Bufrite actually attempts to display the characters it's writing to the file in the log which is what those weird characters are. If you go into the pokewitch directory and look under 'Log' you'll see textfile versions of the logs created by bufrite and pokescript ordered by program and date/time.
In there you can read a full output and even see exactly what it's writing where!
I'm pretty sure I made a directive to turn this of if you want to.
- EDIT -
Dare I say it. Pokescript now apears to be stable and Bufrite just had a bugfix and it's the simplest part of this software.
(Pokescript took nearly 6 months to get to the point it was before posting. Bufrite was made within a week!)
*Crosses Fingers*
Happy coding pe-op-el-ees!
D-Trogh
February 23rd, 2007, 12:01 PM
Girl, I LOVE YOU ! [Let us hope you're pretty :P]
IT WORKS ! Yihaah.. and it was only my second script ^^
Only 1 thing now.. the items..
I know they are hard.. but.. can you fix them ? (Or is something in my script)
Irish Witch
February 23rd, 2007, 12:52 PM
Back from a round... Now for a scripting round I guess?
Girl, I LOVE YOU ! [Let us hope you're pretty ]
IT WORKS ! Yihaah.. and it was only my second script ^^
Blushes... Well I'm a security guard so you can assume I ah... Um...
*looks at the words by my avatar*
I look like Officer Jenny! *hehe*
----
- EDIT -
*Dons a doctors uniform....*
Hmmm!
- UPDATE -
My bad. Bug in the command database.. either re-download, or change the giveitem alias manually to read like this
alias giveitem $1 $2 ' copyvarifnotzero copyvarifnotzero callstd
addparm 7 copyvarifnotzero ' Command Name
addparm 1 #8000 ' Raw Data
addparm 1 '$Val ' $Val
addparm 7 copyvarifnotzero ' Command Name
addparm 1 #8010 ' Raw Data
addparm 1 #8001
addparm 1 '$Val ' $Val
addparm 7 callstd ' Command Name
addparm 0 #00 ' Raw Da
Bad Value
D-Trogh
February 23rd, 2007, 02:03 PM
I did redownload everything.. but the giveitem command still doesn't work :(
Or, is there something wrong with this » giveitem 0xD 0x1
Irish Witch
February 23rd, 2007, 02:09 PM
DAAMNIT
Curses, Rabbits and Harwiles! The file didn't update for some reason.. Try now.
or update manually as per above instructions!
- EDIT - I hate bugs... Need bug spray!
Both files updated as of 4:16am my time (gmt+8)
Please abuse!
ASHYLEGS
February 24th, 2007, 09:21 AM
There is no built in editor in this program. You make you're script using notepad (There is a list of commands for pkmadv posted on my website) and then compile it either from the file associations (right mouse click in explorer - then click compile) or by running the program and using the menu's.
Instructions on the website!
If you use the file associations the program will run creating a .buf file. Open this and you can insert it into you're program!
Using the menu's in pokescript the .buf file will be opened automatically!
- EDIT -
* Suddenly notices ashy's legs and starts whistling! *
*giggle*
*blushes* HEY!!!! No looking at my legs!!!! *flees like a school girl*
ASHYLEGS
February 24th, 2007, 09:35 AM
I'm so confused with this scripting thing. Can some one give me a beginners tutorial for scripting rather than an Advanced one?
D-Trogh
February 24th, 2007, 10:00 AM
I'm so confused with this scripting thing. Can some one give me a beginners tutorial for scripting rather than an Advanced one?Don't double post plzz !
But, for a 'tutorial' look at the top of the page..
Or do you mean a script tutorial ?
Irish Witch
February 24th, 2007, 10:30 AM
I'm so confused with this scripting thing. Can some one give me a beginners tutorial for scripting rather than an Advanced one?
Go back to the ROM HACKING thread and into tutorials. The "Advanced Scripting tutorial" Thread is what you need. It's not really all that difficult. Read it from the beginning. Look at what other people do and say. The trick is knowing that you have to combine Advanced Map with a program like PokeScript or scripted and simply...
... Give It A Go!
Play, experiment! The only way you learn is my messing up!
:)
-EDIT-
Opps I thought I was in a different thread....
Correcting Post!
Irish Witch
February 24th, 2007, 03:52 PM
Added 'Remove Item' command to pkmadv database
removeitem <item no> <amount>
D-Trogh
February 24th, 2007, 04:57 PM
Added 'Remove Item' command to pkmadv database
removeitem <item no> <amount>
Oooh.. handy to make a script for the badguys steal your items ^^
Any idea what happens when you take 5 items and you only have 2 ?? :\
Irish Witch
February 24th, 2007, 10:47 PM
I imagine it zeros out. And it's not just for steeling!
Giveitem
Checkitem
RemoveItem
All of these work irrespective of pocket. That's how you do things like ask "Did you get me the Egg?" and then take the egg away and give them a bike!
Check for the item, if it's there then process a script then remove the item!
UPDATE
Fixed bug in Bifrite when handling multiple buffers!
Jerome
February 25th, 2007, 04:21 AM
I tried using PokeScript but whenever i try to burn a script I get
|Invalid Offsett 0x800000
|Invalid Offsett 0x800000
|Invalid Offsett 0x801000
|Invalid Offsett 0x801000
|Invalid Offsett 0x802000
|Invalid Offsett 0x802000
|Invalid Offsett 0x803000
|Invalid Offsett 0x803000
|Invalid Offsett 0x804000
|Invalid Offsett 0x804000
| - Pushed givepokemon.$startscript to 800000
| - Pushed givepokemon.$gotit to 800028
| - Pushed givepokemon.$howis to 80002E
| - Pushed givepokemon.$giveit to 800032
| - Pushed givepokemon.$whatisit to 80003E
| - Pushed givepokemon.$askme to 800045
| - Pushed givepokemon.$forget to 800064
|#PROCESS: C:\Users\Jerome\Desktop\1636 - Pokemon - Fire Red Version (US) - Copy.gba F:3 for read
|/-----------------------------------------------------------------------------------------------
|| - Adjusting givepokemon.$gotit in 0 at 8800028
|| - Adjusting givepokemon.$askme in 0 at 8800045
|| - Adjusting givepokemon.$giveit in 0 at 8800032
|| - Adjusting givepokemon.$forget in 0 at 8800064
|| - Adjusting givepokemon.$howis in 0 at 880002E
|| - Adjusting givepokemon.$whatisit in 0 at 880003E
||Invalid Offsett 0x800000
|| - Putting [jZ+ ( € E € !
€ 2 € d € l] at 800000
||Invalid Offsett 0x800028
|| - Putting [ . €] at 800028
||Invalid Offsett 0x80002E
|| - Putting [ l] at 80002E
||Invalid Offsett 0x800032
|| - Putting [yX > €] at 800032
||Invalid Offsett 0x80003E
|| - Putting [ ) l] at 80003E
||Invalid Offsett 0x800045
|| - Putting [ÑãéàØ íãé àÝßÙ Õ ÚæÙÙ äãßÙáãâ¬ÿ] at 800045
||Invalid Offsett 0x800064
|| - Putting [ÉÜ É߸ ÚãæÛÙè Ýè«ÿ] at 800064
||#PROCESS: G:\mIRC\download\BabyDSx\1636_-_pokemon_-_fire_red_version_(us)\1636 - Pokemon - Fire Red Version (US).gba F:4 for read
||/--------------------------------------------------------------------------------------------------------------------------------
||| - Adjusting givepokemon.$gotit in 0 at 8800028
||| - Adjusting givepokemon.$askme in 0 at 8800045
||| - Adjusting givepokemon.$giveit in 0 at 8800032
||| - Adjusting givepokemon.$forget in 0 at 8800064
||| - Adjusting givepokemon.$howis in 0 at 880002E
||| - Adjusting givepokemon.$whatisit in 0 at 880003E
|||Invalid Offsett 0x800000
||| - Putting [jZ+ ( € E € !
€ 2 € d € l] at 800000
|||Invalid Offsett 0x800028
||| - Putting [ . €] at 800028
|||Invalid Offsett 0x80002E
||| - Putting [
anyone knows what could be the problem?
Irish Witch
February 25th, 2007, 05:49 AM
Well actually, I noticed myself that for some reason it says 'Invalid Offset' when it goes to write to an offset. I'm not sure why yet but it seams to write anyhow.. Just look at the output from one of my burns:
#PROCESS: D:\PokeWitch\MyScript.buf F:2 for read
/-----------------------------------------------
|COMMENT BUFFER GRAB:
|
|NO COMMENT
|
|GRABBING 6 Pointers
| - 0 7 myscript.$gotit
| - 0 13 myscript.$askme
| - 0 26 myscript.$giveit
| - 0 32 myscript.$forget
| - 0 42 myscript.$howisit
| - 0 58 myscript.$whatisit
|GRABBING 3 Offsetts
| - 0 0 myscript.$startscript
| - 0 40 myscript.$gotit
| - 0 50 myscript.$giveit
|GRABBING 4 Offsetts
| - 1 0 myscript.$askme
| - 1 31 myscript.$forget
| - 1 51 myscript.$howisit
| - 1 69 myscript.$whatisit
|BUFFER 0 GRAB: 0 [jZ+ !PTR !PTR ! !PTR !PTR l !PTR ly !PTR ) lend.]
|BUFFER 1 GRAB: 91 [ÑãéàØ íãé àÝßÙ Õ ÚæÙÙ äãßÙáãâ¬ÿÉÜ É߸ ÚãæÛÙè Ýè«ÿÂãëç èÜÙ äãßÙáãâ¬ÿÉ߸ ÂÙæÙç Õ ÖéàÖÕçÕéæÿ]
|BUFFER 0 GRAB: 91 [jZ+ !PTR !PTR ! !PTR !PTR l !PTR ly !PTR ) lend.]
|
\- Processed 0 Lines
- Pushed myscript.$startscript to 800000
- Pushed myscript.$gotit to 800028
- Pushed myscript.$giveit to 800032
- Pushed myscript.$askme to 800048
- Pushed myscript.$forget to 800067
- Pushed myscript.$howisit to 80007B
- Pushed myscript.$whatisit to 80008D
#PROCESS: D:\PokeWitch\SAPPHIRE.GBA F:2 for read
/-----------------------------------------------
| - Adjusting myscript.$gotit in 0 at 8800028
| - Adjusting myscript.$askme in 0 at 8800048
| - Adjusting myscript.$giveit in 0 at 8800032
| - Adjusting myscript.$forget in 0 at 8800067
| - Adjusting myscript.$howisit in 0 at 880007B
| - Adjusting myscript.$whatisit in 0 at 880008D
|Invalid Offsett 0x800000
| - Putting [jZ+ ( € H € ! 2 € g € l] at 800000
|Invalid Offsett 0x800028
| - Putting [ { € l] at 800028
|Invalid Offsett 0x800032
| - Putting [y € ) lend.] at 800032
|Invalid Offsett 0x800048
| - Putting [ÑãéàØ íãé àÝßÙ Õ ÚæÙÙ äãßÙáãâ¬ÿ] at 800048
|Invalid Offsett 0x800067
| - Putting [ÉÜ É߸ ÚãæÛÙè Ýè«ÿ] at 800067
|Invalid Offsett 0x80007B
| - Putting [Âãëç èÜÙ äãßÙáãâ¬ÿ] at 80007B
|Invalid Offsett 0x80008D
| - Putting [É߸ ÂÙæÙç Õ ÖéàÖÕçÕéæÿ] at 80008D
It still works.. I'm not sure why yours mentions two roms in it though :/
I do agree that there are a couple of issues with the logging system but the program does work I assure you.. Try the script then get back to me!
Meanwhile
UPDATE
Fixed compatability issue in pkmadv database resulting when attempting to DECOMPILE the trainerbattle command!
Irish Witch
February 26th, 2007, 06:05 AM
BULK UPDATE 26/2/06:58pm!
Pokescript, autoboots bufrite or notepad after compile / decompile
when #autopop turned on in base\includes.psh (default)
Glitch fixed processing multi-select property in command database
(ie: wildbattle command)
Bufrite will automatically ask for destination when assigning offsets
Will also automatically ask for 'start offset' if 'Burn' clicked without assigning offset.
PkmAdv update - two constructs written incorrectly!
- EDIT -
I just realised. please note that all times posted for updates are gmt+8 (WEST AUSTRALIAN TIME)
Irish Witch
February 26th, 2007, 01:44 PM
UPDATE 27/02/07 0239am
Finally swapped the buggy DDE handler for both programs and replaced it with something that woks! Now if the program is already running the new command/file will be processed in the old window. This allows you to (for example) open multiple .buf files in bufrite at one time and burn them en-bulk!
Also fixed an error in bufrite preventing it from handing scripted compatible pointers correctly! ie the pointers that go 0x80183 (or whatever)
Kudo's to Christos for getting me to check that out! I swear it worked in my first release of this program but I somehow stuffed it up again during my bug patches!
Monkey
February 26th, 2007, 02:13 PM
get an error
Vlad Morgandorfer
thats what i get when i compile something or wanna open something:S
Irish Witch
February 26th, 2007, 03:26 PM
Oops. Try now, I might have uploaded the wring file by accident!
I've been in the process of making major improvements during the last few hours as you can tell from the posts!
"Vlad Morgandorfer" means a previous version of the program is noted as running but cannot be found!
Basically you may have had a crash and had something floating in memory...
Try redownloading first, and if that don't work then try a re-boot!
Let me know if you still have troubles... in the morning. at 4am It is now beddy time for me!
Tootles!
Irish Witch
February 26th, 2007, 04:12 PM
POLE
Alright, the function to make multiple buffers open in bufrite is working fie but pokescripts one is still dodgy.....
Now, I have been advised by somebody that pokescript should compile or decompile each file in a new window and not re-use the same window....
Since you are the people using it, what say you!
Monkey
February 26th, 2007, 04:32 PM
-deleted- didnt update i think when it decompiles it need get decompiled in the folder where pokewitch is saved in and when it compiles just in same window
Irish Witch
February 26th, 2007, 05:28 PM
:O ?? :? :\ ??
What on earth are you talking about?
Decompiler, compiler, everything in my program should be independant of folder....
Ok, I give... Tell me wtf you're trying to do instead of just telling me the errors because for all of my femininity I have no way to read minds over the internet!
PLEASE REMEMBER - ALL TIMES I WRITE ARE GMT +8
Monkey
February 27th, 2007, 01:25 AM
k in staps:
right click > compile > file get compiled in the same folder where u compiled it
right click > decompile > the file that gets decompiled comes in the folder of pokewitch
that i mean for:
Now, I have been advised by somebody that pokescript should compile or decompile each file in a new window and not re-use the same window....
Irish Witch
February 27th, 2007, 10:16 AM
OOOOH *blush*
I thought you were trying to report a bug or something... Sorry ! *Strokes Monekey... *
.... On the head!!!
No, the one on his neck!
>_> Sheesh!
I've had so many bug fixes since the release I thought you were saying the file associations were screwed up somehow... But that's an ok idea!
The main question I was asking was that Pokescript would open a new window for each task (be it de-compile or compile) so that the log files weren't getting mashed together. This could result in three or four pokescript windows being open at a time where are the moment only one can be open at a time and if you open a second file it crashes after compiling for some strange reason...
Deokishisu
February 27th, 2007, 07:02 PM
When I right-click my .rbc file, all I get is the normal list. There's no complie option anywhere. I've installed and reinstalled everything that was called for and nothing happened. When I put the file in normally it just says "-Buffer Blown-" in the log... Help?
EDIT: Almost forgot, it also says in a pop-up, "File Not Found or user cancel" I didn't cancel it and I can see the file. Also, windows doesn't recognise the .buf extension.
Irish Witch
February 28th, 2007, 12:58 AM
Ok Deokishisu..
I have no idea what's going on! At this point in time of this post the program is stable and you're the only one having trouble with file associations.
This shouldn't be necessary but try this. The attached file (renamed to a .reg file) should remove all traces of the rubikon associations from windows.
Then go immediately to the website, download the latest files and re-install!
I might put this on the website if it works. Let me know!
And trust me it took a bit to put this file together so I hope it works! ;)
Irish Witch
March 2nd, 2007, 05:32 AM
UPDATE 02/03/07 06:19pm gmt+8
Added 'Namepokemon' to pkmadv database and modified givepokemon.
use 'namepokemon' after 'Givepokemon' to name the last pokemon recieved!
ADDITIONAL
Now added countpokemon 2318hrs
ie:#org 0x800000
lock
faceplayer
checkflag 0x200
if 0x1 goto $GotMew
message $WantMew
boxset 0x5
compare LASTRESULT 0x1
if 0x1 goto $GiveMew
message $NoMew
boxset 0x6
release
end
#org $GotMew
message $HowMew
boxset 0x6
release
end
#org $GiveMew
countpokemon
compare LASTRESULT 0x6
if 0x1 goto $ErrorMew
message $RecieveMew
boxset 0x6
givepokemon 151 5 0
message $NewName
callstd 0x5
compare LASTRESULT 0x1
if 0x1 gosub $NameMew
setflag 0x200
release
end
#org $ErrorMew
message $FullParty
boxset 6
release
end
#org $NameMew
namepokemon
return
$FullParty 1 = Your Party is full!
$NewName 1= Would you like to give the pokemon a name?
$WantMew 1 = Would you like my Mew?\nI dont want it anymore.
$NoMew 1 = You're Weird!
$HowMew 1 = So how is MY Mew?
$RecieveMew 1 = You recieved a mew
D-Trogh
March 2nd, 2007, 01:15 PM
Ooooh YES !
I was waiting for this function :)
But.. doesn't the game use standard text for the full party ? Or for a full bag ?
davmar20
March 2nd, 2007, 05:19 PM
Please, Can someone teach me about how to write scripts.
Thank you very much for your help.
Irish Witch
March 2nd, 2007, 10:36 PM
A Simple Pokescript Tutorial (http://pkmncommunity.com/showthread.php?t=80373)
Irish Witch
March 3rd, 2007, 03:10 PM
UPDATE 04/03/07 0508GMT+8
:chu:FINALLY fixed the debugger I Hope...
Also fixed error caused when processing items like [player] and \h01 in text conversion.
* Involves BOTH database and main program!
- EDIT 04/03/07 1216gmt+8 -
Fixed bug involving the ' inside text.
Irish Witch
March 4th, 2007, 02:45 PM
Another New Command:
This time a simple alias consisting of three commands.
special &h009F
#73
copyvar &h800A &h8004
Combined to create SelectPokemon.
Use with the last namepokemon example to rename any pokemon in your party!
Compared to the namepokemon command itself this one is a piece of cake!
D-Trogh
March 4th, 2007, 02:52 PM
Another New Command:
This time a simple alias consisting of three commands.
special &h009F
#73
copyvar &h800A &h8004
Combined to create SelectPokemon.
Use with the last namepokemon example to rename any pokemon in your party!
Compared to the namepokemon command itself this one is a piece of cake!And.. will this work on FR/LG too ?
To bad you focus on R/S.. some commands doesn't work properly on FR/LG :(
I don't know about E, is that more like R/S or FR/LG ?
Irish Witch
March 4th, 2007, 03:41 PM
Most everything should work between all of them. The command structure for all the programs are identical. All that was changed are the offsetts that things are stored at in the rom (cause of entirely different maps and scripts) and the behavior of the movement commands, rebattle techniques etc.
The basic command set should be identical.
Meanwhle, the commands I make are from decompiling the code for sprites on the map and reverse engineering where possible. Both on my own merits(in the process of making my own hack) and from stuff given me from others. If you decompile something in fire-red and figure out how it works then by all means send it to me! We can build up a fire-red database that way.
- UPDATE 05/03/07 0751gmt+8-
Found a tiny bug in bufrite caused when trying to re-assign offsets such as when old 0xoffsets were used in the script!
Irish Witch
March 5th, 2007, 06:05 AM
MAJOR UPDATE - 5/3/7 1812GMT+8
Iris Witch i come back to me question about that
trainerbattlescript when i compile it and then opent the .buf it doesnt show me something to choose its just blank
Reply With Quote
Cuses and damn. I've just re-built part of the construct handler cause of this.
The problem was that battlescript actually looses a pointer if the first parm shows certain values... It doesn't just zero out the pointer, it doesn't even write it. When compiling this means nothing but for decompiling it's a pain in the ass.
... anywho, I just created a method of binding commands together in response to values provided if you're script fixing that error. It works on the compile side right now but I still need to work on the decompiler!
and also could there be a feature to clear all the space being used be existing scripts.so that there is a massive amount of free space.
In bufrite there are now three options under the 'options' menu. These 'Fill' switches can be used to erase a script.
Simply compile you're script, set a fill and burn!
in other words:
Trainerbattle (mostly) fixed!
Erase option added to bufrite!
*Effects both downloads*
Irish Witch
March 7th, 2007, 04:03 AM
Personel Update
Last few weeks of the australian summer and god the days are hotter than it's been all summer..
Yesterday the temperature got up to 54C (apx 128F)
as a result majority of people who don't have aircons are speding most of their time:
- half naked in a pool
- Half naked on the couch or
- Fully dressed cause they have to work (curses!!!)
Aither way, not good conditions for a computer when you're flat isn't air conditioned. I tried to turn it on earlier today and it was running at nearly 80C (179F) so it stays off for the time being...
I promise to post as soon as I fixed the decompile side of the bug in my previous post!
frank$or
March 9th, 2007, 04:57 PM
Ehm, my rom changed in a GBADVANCED file, and it's unpossible to use it in advancemap.
Why is this? And how can i change it?
akbd2006
March 9th, 2007, 07:59 PM
Hmm it seems since ive downloaded the lastest update of the program and data base some of my old scripts wont burn properaly. they now freeze ingame.
the scripts work 100% before and i still have a backup of my mod with the scripts running it in.
but i started from scratch and wanted to use the scripts ive allready made . and the game freezes when the scripts start.
i think pokescript doesnt like applymovement anymore. :\ ??
help ?
Irish Witch
March 10th, 2007, 12:45 AM
akbd2006:
You know the drill. Send me the script with the movement scripts in it and the logs.
I'm up to me elbows at the moment so I haven't had time to work much on the program (or my supposed next tutorial, although I finally have what I want to do organised).
But same, send it to me. I'll run through it and try to see what's happened.
Frank$sor:
Eh??
Advancedmap should still see the rom no matter what you do. You may have lost the file association (shouldn't happen, but possible) but if you open the file from within the program it should work.
The only reason your ROM should stop working is if you stuffed up the write somehow by using manual offsets the wrong way. ie: overwriting important data by accident.
frank$or
March 10th, 2007, 04:15 AM
akbd2006:
You know the drill. Send me the script with the movement scripts in it and the logs.
I'm up to me elbows at the moment so I haven't had time to work much on the program (or my supposed next tutorial, although I finally have what I want to do organised).
But same, send it to me. I'll run through it and try to see what's happened.
Frank$sor:
Eh??
Advancedmap should still see the rom no matter what you do. You may have lost the file association (shouldn't happen, but possible) but if you open the file from within the program it should work.
The only reason your ROM should stop working is if you stuffed up the write somehow by using manual offsets the wrong way. ie: overwriting important data by accident.
Hmm, your right, i tested another rom ( same type ) and it worked.
But there isn't a way to get my old rom back?
Irish Witch
March 10th, 2007, 10:42 AM
akbd2006:
You know the drill. Send me the script with the movement scripts in it and the logs.
I'm up to me elbows at the moment so I haven't had time to work much on the program (or my supposed next tutorial, although I finally have what I want to do organised).
But same, send it to me. I'll run through it and try to see what's happened.
I just tested an old script that I'd tested for somebody (Not sure who any more).
Uses movement data and the like and ran fine on the latest build.
Script below.
#org $Test
lock
faceplayer
checkflag 0x10A
TIF $Item
msgbox $1st
callstd 0x6
applymovement 0x1 $personmove
applymovement 0xFF $playermove
pause 0x10
applymovement 0x1 $personmove2
setflag 0x10A
release
end
#org $1st
= Piss off !
#org $personmove
#raw 0x12
#raw 0xFE
#org $playermove
#raw 0x16
#raw 0xFE
#org $personmove2
#raw 0x13
#raw 0xFE
#org $Item
checkflag 0x10B
TIF $LMA
msgbox $here
callstd 0x5
compare LASTRESULT 0x1
TIF $receive
msgbox $NO
callstd 0x6
clearflag 0x10A
goto $Test
release
end
#org $here
= Will you leave me alone when I give\nyou this ?
#org $NO
= You won't huh ?!
#org $receive
msgbox $hereitem
callstd 0x6
giveitem 0xD 1
setflag 0x10B
release
end
#org $hereitem
= Take it and beat it !
#org $LMA
msgbox $LMalone
callstd 0x6
release
end
#org $LMalone
= L.E.A.V.E M.E. A.L.O.N.E. !!!\nGot the message ?!
akbd2006
March 10th, 2007, 07:38 PM
Hey sorry for late reply ive been out all day.
im using these as walkover scripts not talk to people script.
none of these work even on a fresh rom.
maybe theres somthing ive typed wrong ?
#org $pigfish
lock
applymovement 0xFF $bobfish
pausemove 0x20
message $nugfish
boxset 6
release
end
#org $bobfish
#raw 0x29
#raw 0x29
#raw 0x29
#raw 0xFE
#org $nugfish
= Don't go out there! It's dangerous\nif you don't have any Pokemon.
#org $nursenono
lock
checkflag 0x1100
if 1 goto $nurseyes
message $findi
applymovement 0xFF $nurseno
pausemove 0x20
boxset 6
release
end
#org $nurseno
#raw 0x29
#raw 0x29
#raw 0x29
#raw 0xFE
#org $findi
= I should find the police station first!
#org $nurseyes
release
end
D-Trogh
March 10th, 2007, 08:12 PM
I just tested an old script that I'd tested for somebody (Not sure who any more).
Uses movement data and the like and ran fine on the latest build.
Script below.
#org $Test
lock
faceplayer
checkflag 0x10A
TIF $Item
msgbox $1st
callstd 0x6
applymovement 0x1 $personmove
applymovement 0xFF $playermove
pause 0x10
applymovement 0x1 $personmove2
setflag 0x10A
release
end
#org $1st
= Piss off !
#org $personmove
#raw 0x12
#raw 0xFE
#org $playermove
#raw 0x16
#raw 0xFE
#org $personmove2
#raw 0x13
#raw 0xFE
#org $Item
checkflag 0x10B
TIF $LMA
msgbox $here
callstd 0x5
compare LASTRESULT 0x1
TIF $receive
msgbox $NO
callstd 0x6
clearflag 0x10A
goto $Test
release
end
#org $here
= Will you leave me alone when I give\nyou this ?
#org $NO
= You won't huh ?!
#org $receive
msgbox $hereitem
callstd 0x6
giveitem 0xD 1
setflag 0x10B
release
end
#org $hereitem
= Take it and beat it !
#org $LMA
msgbox $LMalone
callstd 0x6
release
end
#org $LMalone
= L.E.A.V.E M.E. A.L.O.N.E. !!!\nGot the message ?!Well.. that script is mine ^^
And indeed.. It worked :) But it wasn't complete..
It's made for FR and has some R/S movements in it.. so not everything will work.
akbd2006
March 10th, 2007, 09:00 PM
Well.. that script is mine ^^
And indeed.. It worked :) But it wasn't complete..
It's made for FR and has some R/S movements in it.. so not everything will work.
the scripts i posted were for Ruby, incase that makes diffrence.
Irish Witch
March 10th, 2007, 11:44 PM
It's not pausemove 20.
it's pausemove 0
Pausemove 0 will pause until ALL movement scripts have been processed.
Trueth is we're not totally sure about the pausemove function. It is believed that it can also be used to 'wait' until things like warps and movesprites etc have been processed fully so that code isn't missed as a result of them butthe only method fully tested is
pausemove 0 ' Wait for ALL applymovement scripts to finish!
Irish Witch
March 14th, 2007, 02:26 AM
UPDATE 14/03/07 1521gmt+8
Finally found time and finished re-building the compiler / Decompiler.
Update involves the database to make allowences for changes to the control structure.
Stable both for compile and Decompile....
Also note: Rinni tells me she has graphics for the site and will be updating during the next few weeks when she finds time between school.
She also tells me the stucture of the site will be changing. Only the index page will remain where it is so if you bookmarked a different page and cant find it, goto the index!
Wuggles
March 17th, 2007, 05:26 PM
@IW
the website doesn't work anymore for me :S
some weeks ago he did
Irish Witch
March 17th, 2007, 10:12 PM
I repeat!
------------
Also note: Rinni tells me she has graphics for the site and will be updating during the next few weeks when she finds time between school.
She also tells me the stucture of the site will be changing. Only the index page will remain where it is so if you bookmarked a different page and cant find it, goto the index!
peirau
March 18th, 2007, 10:22 AM
I got a problem...
If i put 2 scripts in Pallet Town or anothere place they say strange things :S.
D-Trogh
March 18th, 2007, 10:40 AM
Yeah.. like this we really CAN'T help you..
Maybe when you give those 2 scripts..
BTW, this doesn't really belong here.. there is a General Script Thread..
Just ask your question there.. (Say it's a problem with PokéScript)
Irish Witch
March 20th, 2007, 01:06 PM
Just letting you know that I'm going to be sitting a friends house for about a week so no internet access! Don't fret if I dont reply to any posts during this time!
RinniP
March 25th, 2007, 07:39 AM
Hey There!
Aunt K couldn't make this post herselfg so I'm doing it.
UPDATE
Minor bug fix when in #Binary and #Raw commands
* Sometimes * would miss values when modifiers etc used.\
Also: Directives page up and running!
foofatron
March 25th, 2007, 12:02 PM
When I right click with my mouse there is no compile button howcome?
RinniP
March 25th, 2007, 12:27 PM
Read the website Under install to make sure you did that right,
then make sure your script was saved as a .rbc and you're doing the right-click on the file from within explorer.
Note that if it is installed correctly then when you move your mouse over the file it will come up with the type "Rubikon Script"
And if you still cant get it to work then load up pokescript and do it using the menus as per the instructions on my website!
foofatron
March 25th, 2007, 01:20 PM
I installed it right when I run the mouse over it,it says BufRite.
RinniP
March 26th, 2007, 06:24 AM
UPDATE 26/3/07 6:20 PM gmt+8
Fixed bug on #binary and #raw commands in Pokescript
Fixed error when handling floating pointers (pointer not linkeg to a location in your script) in bufrite!
Irish Witch
April 2nd, 2007, 12:17 PM
UPDATE 3/4/07 0015 gmt+8
Fixed Alignment bug in bufrite that sometimes caused tail end of scripts to be over-written.
Irish Witch
April 16th, 2007, 04:51 AM
UPDATE 16/4/07 16:46 PM gmt+8
Patched in handlestring.dll - Full update of Text Conversion system and Defined handler. Should now be completely stable
Involves Database AND core Program
Monkey
April 16th, 2007, 06:45 AM
rune time error 429
activex cant componont create object
orsomething when i wanna instal it:S
Irish Witch
April 16th, 2007, 10:32 AM
DAMN!
Try Again!
I'd accidentally put in a prior version of the DLL with a different name.
Files should now be correct!
If it doesn't work though then put the file handlestrings.dll in the windows folder. That should fix it!
EDIT
AH-HA!
It was two files short of a package. It's not just a DLL file, it needs a couple of other things to work properly!
D-Trogh
April 16th, 2007, 12:20 PM
I still get the runtime error.. :-\
Irish Witch
April 16th, 2007, 01:33 PM
Put this in the pokescripts application folder and rename it to a .bat then run it.
I'll try to figure out a better way to do this tomorrow.
(Now I know something about DLL's that I didn't know. I'll have to look into this when I'm more awake)
Irish Witch
April 17th, 2007, 12:50 AM
UPDATE 17/4/07 12:49pm gmt+8
Pokescript now has a professional installer that registers all files and creates startmenu/destop icons etc!
The database still behaves as before right now!
Monkey
April 17th, 2007, 03:02 AM
file not found or user cancel when i am installing pokemon advance database
Irish Witch
April 17th, 2007, 10:32 AM
I thought I posted a reply here.. IT in involved a bit of a rant covering programming, bugfixes and some general angst followed by a comment about the database.
<_<
Where'd it go?
>_>
Anywho, at the end of it I said that error didn't mean anything if you were installing overtop. I have corrected the file though.
Irish Witch
April 17th, 2007, 01:09 PM
UPDATE
*Cries*
Why did I make myself more work... So what if the new system handles string manipulation hashes better. I knew it wasn't fully compatible with the old system so why did I try to patch it in.
I just spent the last three hours trawling through hard code trying to find out why the defines handler was crashing the coding system and make it work.
The Program Apears to be stable again now
Personal Update
My working and Personal life are really sucking right now. I might drop into the forum once or twice over the next day or two but I intend to try and spend some time AWAY from the computer for a while.
No idea how long, I just can't handle my personal problems and debugging problems at the same time right now.
The latest patch seams stable now and the programs no longer crashing. Add the latest installer to that and the everything should now be working fine for everybody.
If you REALLY need to contact me then E-Mail me. And I don't mean for general script debugging! My E-Mail can be found in my profile!
lyzmaster
April 21st, 2007, 09:19 AM
I have a problem. I followed the first tutorial (lava cookie thing)
But when i try to talk to the person with the script the screen turns pink???
Wuggles
April 21st, 2007, 02:23 PM
show your script in the pokescript tutorial discussion please, there we'll help you
Irish Witch
April 23rd, 2007, 10:35 AM
I have just been informed that I had my old Yahoo E-Mail in my profile and not the G-Mail one.
I just opened Yahoo and as I haven't accessed that account on about 8 months I got told I had 182 Emails and 894 Spam....
Needless to say I deleted them all so if you sent an email to that account then I apologise.
Contact me here : comhloiche@gmail.com
Irish Witch
May 11th, 2007, 12:49 PM
UPDATE 10/5/07 0045AM gmt+8
Fixed translation bug in handlestrings.dll class that effected LASTRESULT B_TRUE etc etc.
Also made slight modification to pkmadv database!
rotimikid
June 14th, 2007, 11:50 AM
I'm still getting the error that says 'activex component can't create object' or whatever it said. i downloaded that file and turned it into a .bat file and ran it. it said that the file was missing. why isn't it working?
Irish Witch
June 14th, 2007, 01:35 PM
??? Bat file ???
Are you using the most recent installer because it registers the files automatically as part of the install.
If your not sure then uninstall/delete all the files first and try again.. PM or email me with a breakdown of what your doing and what it says.. If you can doo screenshots then that will be helpfull but not essential.
rotimikid
June 15th, 2007, 01:29 PM
i just downloaded it recently. where should i download it from. i went to that website to download it last time. the website that says poke witch i think.
Irish Witch
June 16th, 2007, 06:15 AM
PokeScript (http://members.westnet.com.au/comhloiche/Downloads/PoketScript.exe)
Pkm Advanced Database (http://members.westnet.com.au/comhloiche/Downloads/PkmAdv.exe)
Install the program from the first link first. Copy the 'Install path' from the field it installs to (usually c:/Pokewitch)
The activex objects should register automatically.
Then down and install the database to the same folder so that pkmadv is inside the pokewitch folder.
time_dragon
June 24th, 2007, 05:39 AM
when I ran a script the person didnt respond at all what am I doing rong
Floating monkey pirate
June 28th, 2007, 12:01 AM
whoa kids yall lost me with ur hip jive and cool lingo! I wanna learn how to make wild battles and movement scripts are they sorta like the give pokemon script u made cause I fully understood that!
D-Trogh
July 6th, 2007, 02:19 PM
I found something.. well.. maybe you allready did but.
Instead of 'namepokemon' (which sometimes doesn't work when I hear it from others..) you can use 'special 0x9E' :)
When you use it this way it works SUPAH !
#org $start
setflag 0x829
setflag 0x828
givepokemon 63 55 0x173
message $nickname
$nickname 1 = Give a nickname ?
callstd 5
compare LASTRESULT 1
if 1 jump $nick
end
#org $nick
fadescreen 1
special 0x9E
end
xcjzerox
July 7th, 2007, 11:34 AM
i did this it does not work
D-Trogh
July 7th, 2007, 12:09 PM
i did this it does not work
Well er.. it does work..
And when 'it doesn't work'.. tell what (doesn't) works..
Irish, when are you going to release the nex database you where talking about ?
glenmont9413
July 18th, 2007, 01:26 PM
Thnx A lot For ALL YOUR HELP AND THIS AMAZING PROGRAM...
swampert22
July 19th, 2007, 11:56 AM
Hey Irish Witch, this program looks awesome and i understand how to work it and write scripts apart from one teeny problem... When I click 'compile script' on a .rbc file a .buf file doesn't appear in the same directory. Please help!:cheeky:
Irish Witch
July 21st, 2007, 04:11 PM
Hey Irish Witch, this program looks awesome and i understand how to work it and write scripts apart from one teeny problem... When I click 'compile script' on a .rbc file a .buf file doesn't appear in the same directory. Please help!:cheeky:
um.... Never had that happen before..
It may have something to do with the program being run on a non-english system... I have encountered that aspect before.
Nevertheless, on the current/latest updates BUFRITE should run automatically - doing away with the need for locating the .buf file.....
re:
Instead of Namepokemon - Use Special ##
The specials are dirrenent between r/s, e, anf fr/lg
You can not expect them to work all the time.
Namepokeon is actually an alias. It uses a series of specials and commans that 'supposedly' works on all versions.
However unlike Silver/Gold (being worked on) not even half of the commands in the advanced games are known. Otherwise things would be much easier.
as for :
When will ..... come out!
I program in my spare time. Lately I have been working a lot of extra shifts. I'm sorry for the absence but I am trying to make headway.
I will get things out as soon as I can.
Irish Witch
August 9th, 2007, 12:14 PM
UPDATE 10/08/09 MIDNIGHT GMT+8
Completed
- PKMGS and PKMADV ver 1.2 Databases.
- Pokescript Crossover Edition v 1.2
Alright. Some of you may have already noticed Pokescript 1.2 crossover was up on the website. Ver 1.2 is an intermediary edition simply to make the compiler function for the new things we learned creating PKMGS
PKMGS is the Pokemon Gold and Silver Database.. We've actually had it finished for about 2 weeks now however the release had been stalled due to a number of reasons.
The first is that we haven't yet finished re-writing the documentation. Thanks go to Tauwasser for his documentation without which this database could not be made, but now we have to re-write everything and Gold/Silver has a much more comprehensive list of known commands.
The second is personal. Lately both myself and Rinni have been getting more hours at work and this has stalled both of us on our project.
Something to keep out for though. PKMGS has shown me I need to re-think the compiler/decompiler functions a little. Which has caused the Release of Pokescript 2.0 to be re-thought.
Within the next month I hope to release Poket Script 2 BETA
A testing purposes only program that will be constantly being upgraded. I ask that only people experienced in scripting use this program as it will be highly unstable BUT it will come with an Automatic Update system that will detect updated files and allow you to install new add-ons, databases and even applets for use with the program..
THIS part of the new program has been finished and tested and will hopefully make installation, updation and use Much easier.
Poketscript 1.2 (http://members.westnet.com.au/comhloiche/Downloads/PoketScript.exe)
PkmAdv 1.2 (http://members.westnet.com.au/comhloiche/Downloads/PkmAdv.exe)
PkmGS 1.2 (http://members.westnet.com.au/comhloiche/Downloads/pkmgs.exe)
Happy Coding,
~ Irish Witch
~ Rinni P
dimond
August 17th, 2007, 12:10 PM
I have just installed v1.2, along with the database. I am now following your tutorial, and when I click "compile script", a message pops up that says:
Run-time error 6:
Overflow
Why does that happen?
Thanks!
cooley
August 17th, 2007, 12:47 PM
So "PkmGS 1.2" is a gold and silver Script editor.
and when i download and open setup it says "Windows cannot find 'pokescript.exe'. make sure you typed the name correctly, and then try again."
Corona
August 19th, 2007, 05:03 PM
I finally got PokeScript to work. But for some reason when I click on the scripted event my game eigther freezes or does nothing. I am doing everything that the main site for it says but yet still freezes. I even copied a script of some person on youtube that showed him burning the ROM and showing it working and even though the script was exact the offsets the same and same steps to do so my game froze >_>
Whats wrong?
OmegaGroudon
August 20th, 2007, 12:15 AM
I have a question...The show Yes/No script doesn't work for me...
It ask Yes/No and it will go to the Result of Yes whatever I choosed...
thethethethe
August 20th, 2007, 02:04 AM
I have a question...The show Yes/No script doesn't work for me...
It ask Yes/No and it will go to the Result of Yes whatever I choosed...
I'm gussing that you used b_false. I've found that this doesn't work very well. Try using this
message $bla
boxset 5
compare LASTRESULT 1
if b_true goto $yes.
If that doesn't work post the script in the script discussion thread.
OmegaGroudon
August 20th, 2007, 04:52 AM
Thanks! The boxset 5 works for me!!
SilverPlatinum
August 21st, 2007, 11:44 AM
Excellent program i love it thank you
Corona
August 21st, 2007, 07:55 PM
Everytime I script
http://www.youtube.com/watch?v=dowkYz8fV4c
That happens. >_> on every game with every script. Why?
Frostbite
August 23rd, 2007, 08:53 PM
Getting a problem with the program.
I've installed pokescript and the advance database and all that. Everytime I try to open the pocketscript application I always get this error:
"Run-time error '429':
ActiveX component can't create object"
Briggsby
August 28th, 2007, 04:56 AM
I don't understand, I followed your first lavacookie tutorial perfectly, then compiled it (by using pokescript and 'encoding' it) pressed the book, the torch and the 'startscript' was 802000(and I burnt the thing) so the fat guy in pallet town, I entered in his script offset $802000 but when I talk to him the game crashes....
EDIT: I seem to have the same problem as Joyride
/*.Ooka.*/
August 28th, 2007, 10:48 AM
The your script must have been wrong, maybe you should post it.
Briggsby
August 28th, 2007, 01:27 PM
#org $Startscript
Lock
Faceplayer
checkflag 0x200
if B_TRUE goto $GotCookie
message $AskMe
$AskMe 1 = Would you like a Lava Cookie?
boxset 5
compare LASTRESULT B_TRUE
if B_False goto $DontGet
giveitem 0x26 1
setflage 0x200
Release
end
#ORG $GotCookie
Lock
Faceplayer
message $NoCookie
$NoCookie 1 = I'm not made of cookies!/l You only get one.
boxset 6
release
end
ORG $DontGet
Lock
Faceplayer
message $AllMine
$AllMine 1 = All the more for me!
boxset 6
release
end
cooley
August 28th, 2007, 04:14 PM
Does anyone know why I get this:
http://i185.photobucket.com/albums/x18/Cooley833/Cooley833.jpg
When I Compile This Script:
#org $start
lock
faceplayer
checkflag 0x200
if b_true, goto $done
message $person
boxset 6
givepokemon 244 5 0xD7
setflag 0x200
release
end
#org $done
message $done
boxset 6
release
end
#org $person
$person =Here, \ptake this \v\h01!!
#org $done
$done =Run They are\pafter you!
Naoshi
August 28th, 2007, 04:56 PM
*helps Cooley*
I believe you've overused $done.
#org $start
lock
faceplayer
checkflag 0x200
if b_true, goto $done
message $person
boxset 6
givepokemon 244 5 0xD7
setflag 0x200
release
end
#org $done
message $done2
boxset 6
release
end
#org $person
$person =Here, \ptake this \v\h01!!
#org $done2
$done =Run They are\pafter you!
thethethethe
August 28th, 2007, 05:07 PM
*helps Cooley*
I believe you've overused $done.
#org $start
lock
faceplayer
checkflag 0x200
if b_true, goto $done
message $person
boxset 6
givepokemon 244 5 0xD7
setflag 0x200
release
end
#org $done
message $done2
boxset 6
release
end
#org $person
$person =Here, \ptake this \v\h01!!
#org $done2
$done =Run They are\pafter you!
Don't you mean this...
#org $start
lock
faceplayer
checkflag 0x200
if b_true goto $done
message $person
boxset 6
givepokemon 244 5 0xD7
setflag 0x200
release
end
#org $done
message $done2
boxset 6
release
end
#org $person
$person 1 =Here, \ptake this \v\h01!!
#org $done2
$done2 1 =Run They are\pafter you!
Naoshi
August 28th, 2007, 11:21 PM
Don't you mean this...
#org $start
lock
faceplayer
checkflag 0x200
if b_true goto $done
message $person
boxset 6
givepokemon 244 5 0xD7
setflag 0x200
release
end
#org $done
message $done2
boxset 6
release
end
#org $person
$person 1 =Here, \ptake this \v\h01!!
#org $done2
$done2 1 =Run They are\pafter you!
Oops, yeah. Sorry, I'm somehow a bit rusty with scripting lately XD
Briggsby
August 29th, 2007, 09:25 AM
Anyawy any ideas what's wrong with mine and joyride's?
thethethethe
August 29th, 2007, 04:41 PM
Anyawy any ideas what's wrong with mine and joyride's?
I haven't checked back to see what you're problem was but I thought that Joyride made a mistake compiling.
Briggsby
August 30th, 2007, 06:39 AM
compiling eh? I'll try that thanks.
Okay I tried compiling it the way your meant to now that I got pokeadvance or whatever but then it said: 'Run-time error "6": Overflow'
Ripper
August 31st, 2007, 11:25 PM
^ Same with me :( I had it on my computer once before and it worked...
foullump
September 1st, 2007, 06:42 PM
When did this become a questions/answers thread? Isn't this just to talk about the new program?
Morrissey
September 13th, 2007, 05:23 AM
When did this become a questions/answers thread? Isn't this just to talk about the new program?
Where else could we get help with the program other than PM flaming this beautiful lady or posting our queries here?
I suppose I could be educated right now by a moderator; it seems to me that this is the best place for Q&A on PokeScript...it makes it easier for new users who just downloaded the program from here to troubleshoot without running all over the forums...
Who knows? I dunno...
Which brings me to my question:
When I attempt to run PokeScript I receive this message:
Run-time error '-2147024770 (8007007e)':
Automation error
The Specified module could not be found.
I wish I had more programming experience so I could actually understand the tools I use.
Game goer
September 23rd, 2007, 09:11 AM
I tried to download this a lot of times but it never works
I download everything but when i try to use it, it just keeps saying
Run-time error '429':
ActiveX component can't create object
Briggsby
September 23rd, 2007, 12:37 PM
Please can someone help I seem to have the old problem of red screen and hung game which means that I've made a mistake in my script right? I can't seem to find what I did wrong though, here's the script:
#ORG $StartScript
Lock
Faceplayer
checkflag 0x201
if B_TRUE goto $Gotball
checkitem 0x26
compare LASTRESULT 1
if B_<< goto $Ilovecookies
message $WantBall
$WantBall 1 = Oh! I love Lava cookies,\n I'll give you a master ball \l for that one!
boxset 5
compare LASTRESULT 1
if B_FALSE goto $NoMyCookie
giveitem 0x1 1
removeitem 0x26 1
setflag 0x201
release
end
#ORG $Gotball
message $thanks
$thanks 1 = Thanks for the Cookie!
boxset 6
release
end
#ORG $Ilovecookies
message $Ilikecookies
$Ilikecookies 1 = I LIKE COOKIES!
boxset 6
release
end
#ORG $NoMyCookie
message $NoMyCookies
$NoMyCookies 1 = YOU: NO MY COOKIES! GET YOUR OWN!
boxset 6
release
end
And Thanks in advance
Milanor
October 4th, 2007, 09:28 PM
Thats so unfair, now were my script are going to work
dies Poketscript >__>
if reinstalled,used your uninstall thing,but nothing worked
still the same error message...
"File Not Found or user cancel"
Derlo
October 26th, 2007, 01:14 PM
the command jingle don't work!!
WHY?
lukenetty
October 28th, 2007, 09:32 AM
This tool is better than scriptED, but this isn't the best either. It compiles very strange. The text messes up. Isn't there a way to remove that out of the program?
Dreaded Soul
October 29th, 2007, 04:08 PM
When I try to open Pokescript, it says:
Run-time error '-2147024770 (8007007e)':
Automation error
The specified module could not be found.
What's happening?!!
P.S. I tried downloading it again, it didn't work
PoketronHacker
November 9th, 2007, 03:00 PM
Can someone upload the download file if they have it saved on there computer or upload the pokewitch files coz i need this and link is broken
thetribemaster
November 17th, 2007, 12:35 AM
I NEED these files but the site is BROKEN and pokewitch erm.. Irish Witch is NOWHERE TO BE FOUND... Someone needs to upload the files to, like , rapidshare so all the people that missed the window can get them...
mackoo
November 18th, 2007, 09:30 AM
Your site has been deleted, and I can't download Pokescript and database, can someone rehost it?
axlefoley
November 18th, 2007, 06:18 PM
I get a '457' runtime error
This key is associated with an element of this collection
cooley
November 18th, 2007, 06:38 PM
Jeez, Here are the downloads:
Poketscript 1.0 (http://www.freewebs.com/birminstudios/PoketScript.exe)
PkmnAdv 1.0 (http://www.freewebs.com/birminstudios/PkmAdv.exe)
Kazuma
November 18th, 2007, 06:52 PM
Jeez, Here are the downloads:
Poketscript 1.0 (http://www.freewebs.com/birminstudios/PoketScript.exe)
PkmnAdv 1.0 (http://www.freewebs.com/birminstudios/PkmAdv.exe)
maybe its just me but those links just bring me back to this thread :\
cooley
November 18th, 2007, 07:18 PM
Try the link then:
http://www.freewebs.com/birminstudios/hacktools.htm
axlefoley
November 21st, 2007, 09:13 PM
The uninstall.reg file as uploaded by giova90
http://www.sendspace.com/file/uffhvy
But just a side note I still get the 457 runtime error
Derlo
December 7th, 2007, 12:49 PM
Hello people! :D
Can anybody tell me how to do the EARTHQUAKE to stop?
It is that after activating SPECIAL corresponding to him, the earthquake continues and he doesn't stop working unless me among or leave a map for other!
GOOD-BYE AND THANK YOU!
EvilCrazyMonkey
December 7th, 2007, 08:54 PM
Aah... all the download links are broken except the homepage one. I'm very new to scripting [let alone ROM hacking] so I'm looking for an easy scripting program. A lot of the Toolbox threads' links are also broken... Can you help finding a noob scripter program?
Derlo
December 14th, 2007, 10:16 AM
Hello!
Can anybody help myself with that script? He will be the first battle against the rival, I tried to copy for SCRIPTED but every time that we got lost the battle returned for our house and the script doesn't continue!
The script is this:
#org $rival
checkflag 0x828
if 0 goto $nada
checkflag 0x202
if 1 goto $WILL
release
end
#org $WILL
applymovement 0xff $olharparaW
$olharparaW 1 ; #Binary 0x02 0xFE
pausemove 0
applymovement 3 $hum
$hum 1 ; #Binary 0x62 0x4A 0xFE
pause 0x30
applymovement 3 $chegarW
$chegarW 1 ; #Binary 0x0B 0xFE
pausemove 0
message $before
$before 1 = \c\h01\h08\v\h06: Oi, deve ser \v\h01.\pEu também acabei de pegar meu\nprimeiro pokémon, vamos batalhar?
boxset 6
goto $luta
end
#org $luta
trainerbattle 9 0x146 0x3 $winin $perdeu
goto $mermo
end
#org $winin
$winin 1 = WILL: Yeah!\nEu sou o maximo!
#org $perdeu
$perdeu 1 = OQUE?\nInacreditavel!\lEu peguei o PKM errado!
#org $mermo
special 0
message $1
$1 1 = \c\h01\h08WILL: Foi uma boa batalha,\nparabéns, nos vemos mais tarde.
boxset 6
applymovement 3 $xauW
$xauW 1 ; #Binary 0x0E 0x0E 0x0E 0x0D 0x0D 0x0D 0x0D 0x0D 0xFE
pausemove 0
vanish 3
setvar 0x4055 0x4
setflag 0x258
release
end
#org $nada
release
end
TH4NKS!!
Gokan Takagashi
December 22nd, 2007, 09:58 AM
I cant find this file anywhere on the net, where might i find it? I need this file in order to get the 'Compile' button and all that right?
noneck
December 28th, 2007, 11:29 PM
Does anyone have a map editor i could get or just a pokescript file.
HeroBlue
December 31st, 2007, 05:48 AM
So where do i download the PokeScript? I used the links you've posted but no work. And what version i should load?
Visual
January 5th, 2008, 07:09 AM
I made a post in the Temporery Tool Resource Thread, all necessary hacking tools should be there, included PokeScript and PkmnAdv for PokeScript...
GeminiSilver
January 7th, 2008, 07:07 PM
I need help im a begining hacker i need help ASAP Pm me PLZ
liuyanghejerry
January 31st, 2008, 04:37 AM
We can't download this now......
bcj15
February 3rd, 2008, 01:43 PM
We can't download this now......
I know. Does anyone know where it is? :(
Shiny_link
February 8th, 2008, 02:45 PM
yea can someone please upload it Ive looked all of google and cant find a link
ggctuk
February 11th, 2008, 09:06 AM
I found it but I can't post the bloody link because I have yet to make 15 posts.
D-Trogh
February 11th, 2008, 01:03 PM
Here (http://www.pokemongemmine.nl/romedit.php?mode=tool&id=28)'s a download link..
The page is in Dutch, 'cause it's a Dutch website/forum..
But we are trying to get some English members.. There are some English boards.. so.
Anyway, just hit 'Download deze tool' to download..
Avatar Aang
February 11th, 2008, 06:55 PM
Here's a download link..
The page is in Dutch, 'cause it's a Dutch website/forum..
But we are trying to get some English members.. There are some English boards.. so.
Anyway, just hit 'Download deze tool' to download..
Thanks I have been looking everywhere. -glares at Irish Witch-
1215912159
February 13th, 2008, 07:31 PM
I have downloaded the pokescript from the dutch site but it says that it cant find the installer.
I go to PKMNADV and I it wont let me access the pokescript file.
~Fire
February 13th, 2008, 07:43 PM
Download...
I had to install mine and it doesn't work.
i'll get to it eventually.
liuyanghejerry
February 14th, 2008, 03:52 AM
There is a strange problem: I used pokescript in very correct way, but it always went wrong.
For example, I want to make some simple talks ,but it pops up blank!
All what I do is following the tul!
I think the progame cannot be run in Chinese system,isn;t it?
fisshy
March 13th, 2008, 02:42 PM
When I run the program, it gives a error called:
Run-time error 429
ActiveX Compoment can't create object.
Any ideas?
Masterx927
March 14th, 2008, 07:50 PM
When I run the program, it gives a error called:
Run-time error 429
ActiveX Compoment can't create object.
Any ideas?
Same Prob here.
PS: if there is no explanation for it, my scripted works fine.I'd use that, it comes with elitemap.
danoftheworld
March 17th, 2008, 04:39 PM
Can someone post a link that works, and isn't a .RAR file?? XD
Pachel
March 18th, 2008, 02:22 AM
well (http://www.phcompany.info/tools) heres a download link.
since pokewitch died
Master_Track
March 18th, 2008, 06:22 AM
... and isn't a .RAR file?? XD
Well, what's your problem with .RAR files? xD
The link above this post includes only .zip, and .zip and .rar are nearly the same.
So, without the right program to extract the files you'll get problems here ^^
Google is your friend, try searching for 7-zip.
Correct me if I'm wrong;)
ps: sorry if my english is bad, I'm from Austria so.... ^^
PokeManiac LittleBlue
March 18th, 2008, 12:09 PM
PSSST! I can't get the program to start. can someone help?
Every time I try to start the program it says this: Runtime error 429 Activex component can't create object
To let you know, I'm going to enbark on a great journer, and I may need help. I have an idea for a pokemon hack on Gold Version that I call Otaku Version, which will have the original 252 Pokemon from Johto, and 252 original, never before seen pokemon. I was going to use Poke Script to work on it, but I'm just a wee bit inexperienced.
danoftheworld
March 18th, 2008, 04:09 PM
Well, what's your problem with .RAR files? xD
The link above this post includes only .zip, and .zip and .rar are nearly the same.
So, without the right program to extract the files you'll get problems here ^^
Google is your friend, try searching for 7-zip.
Correct me if I'm wrong;)
ps: sorry if my english is bad, I'm from Austria so.... ^^
I know, it's just I'm on my dads computer - and i have to dowload all my stuff to my memory stick, and haven't got the room for .RAR unloaders...
--
TY to who ever posted the .zip, XD
zachs06
March 18th, 2008, 10:35 PM
Link in main post doesn't work
http://www.4shared.com/file/20297552/5b622949/PoketScript.html
mew999
March 23rd, 2008, 06:59 AM
hey I got advance text I makw a new script on it when I try to put it on the new person on advance map wen i play the game it says nothing could any 1 help?
greenozano
March 23rd, 2008, 08:31 PM
How did pokewitch die exactly ? I mean This is the first I heard this.
Pachel
March 24th, 2008, 05:32 AM
Well it just disappeared from the net a long time.
[enter name here]
March 29th, 2008, 07:33 AM
when i open pokescript it says"runtime error 429" is there any way to fix it?
and if there isn't can someone tell me how to make it so you can compile scripts in script-ed?
thank you in advance
quiknick64@aol.com
March 30th, 2008, 12:09 AM
WHy am i getting this message?
WELCOME TO POKESCRIPT
Copyrite Pokewitch Inc
http(No links)members.westnet.com.au/comhloiche
Invalid Command : ruby
kenwannabe
April 9th, 2008, 09:41 AM
WHy am i getting this message?
WELCOME TO POKESCRIPT
Copyrite Pokewitch Inc
http(No links)members.westnet.com.au/comhloiche
Invalid Command : ruby
yes, me too. Is the link broken???
現実として巨大なもの
April 10th, 2008, 06:27 PM
I just learned about this great tool ut unfortanutely the link to download it isn't working. Anyone know where I can get the pokescript tool? Google's definitely no help and neither's yahoo for that matter.
sanga282
April 15th, 2008, 02:59 AM
'File Not found' :-\ None of the links you provided work
Sasuke196
April 15th, 2008, 09:25 AM
the link of pokescript after 15 messages
the link after 14 messages
after 13 hhhhhhhhhhyyyyyyyyyyyyyyyyyyyy
after 12 mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
after 11 mmmmmmmmmmmmmmmm
after 10 mmmmmmmmmmmmmmmmmmmmmmmmmmm
after 9 mmmmmmmmmmmmmmmmmmmmm
after 8mmmmmmmmmmmmmmmmmmmmm
after 7 mmmmmmmmmmmmmmmmm
after 6mmmmmmmmmmmmmmmmmmmmm
after 6mmmmmmmmmmmmmmmmmmmmm
after 5mmmmmmmmmmmmmmmmmmmmmm
after 4 mesages !!!!!!!!!!!!!!!!!!!!!!!!!!
after 3messages !!!!!!!!!!!!!!!!!!!!!!!!!
link of pokescript after 2 mesages !!!!!!!!!!!!!!!
link of pokescript after 1 mesages !!!!!!!!!!!!!!!
link of pokescript after 0 mesages !!!!!!!!!!!!!!!
why???????????????????????????????????????????????
AmineX
April 15th, 2008, 09:53 AM
this is the link of pokescript
rapidshare.de/files/39125615/pokescript.rar.html
1st install pokescript via default no change repertoy of destination
2nd install pokadv 1.20 via default and no change repertoy of destination
voila c tout if tu ve autre chose contact moi via privat messages
merci jul pour l'intro
and not forgot
+
h
t
t
p
:
//
X-aveon
May 10th, 2008, 10:02 AM
whenever i try to compile my script by right cliking and clicking compile. i looks like it does everything. then once its done, its all blank. is that supposed to happen? if so, what do i do next.
Lukeyjohnno
May 11th, 2008, 07:49 AM
I really don't geddit lol
I thought i'd use the scipt in your tutorial, the one about giving a chikorita?
So I typed it up and there were lots of messages like this:
Invalid Command: checkflag
Invalid Command: if
I dunno what to dooo.... =/
I really need to learn how to script but this isn't helping >_<
Zephium
May 12th, 2008, 12:14 PM
your page is not found or is down??
Can u please send me the zip file !!
i have been looking for a script editor forever
and its either down or doesnt work.
please i need it for my rom hack i am currently making
Lukeyjohnno
May 12th, 2008, 05:26 PM
your page is not found or is down??
Can u please send me the zip file !!
i have been looking for a script editor forever
and its either down or doesnt work.
please i need it for my rom hack i am currently making
If you look at amine09's post, the link is there. Look up a couple of posts
^
¦
score_under
May 12th, 2008, 07:35 PM
after 6mmmmmmmmmmmmmmmmmmmmm
after 6mmmmmmmmmmmmmmmmmmmmm
I really didn't understand any of that, but you counted wrong :)
And if the links keep going down for pokescript *looks a few pixels down at sig, keepy hushhush*
Jawash
May 12th, 2008, 08:27 PM
I just learned about this great tool ut unfortanutely the link to download it isn't working. Anyone know where I can get the pokescript tool? Google's definitely no help and neither's yahoo for that matter.
easy, look in the tool boxes thread and such, i have the tool, but i do not like it.
i like ScriptED CG, it MAKES the script for you, all you have to do is compile and place =]
Zephium
May 13th, 2008, 08:16 AM
yea thanks
i found the file from a different site after searching a while on the web yesterday...
looks like the creator os done sharing the program eh?
cuz she hasn't answered any questions and her website is deleted.
i found every single program i needed just about.
Lukeyjohnno
May 13th, 2008, 10:41 AM
yea thanks
i found the file from a different site after searching a while on the web yesterday...
looks like the creator os done sharing the program eh?
cuz she hasn't answered any questions and her website is deleted.
i found every single program i needed just about.
Yeah, I think so >>;;
Glad I could help bro.
I've just started a hack, and I'm learning to script;
do you have a hack? 'Cause if you do, I would love to help ^_^
Melash
May 15th, 2008, 06:52 PM
Uhh, where are the downloads? The links died...
HyruleKirby
May 15th, 2008, 11:35 PM
Whenever I download Pokescript 1.0, it always upgrades itself. Could somebody please help?
Lsean
May 21st, 2008, 03:03 AM
I think the link is broken, everytime i click on it it goes to a page that has a bunch of ads and says 404-not found. Where else can i find pokescript, i think i'll check on google, but it probably won't have all of the feutures that you put on it.
X-aveon
June 1st, 2008, 07:16 AM
ive installed everything. but when i try to right click on a .rbc file to compile the script, it looks as if it would compile, but then the screen on the pokescript goes blank. can someone please tell me how to fix this bug?
swampert22
June 1st, 2008, 07:26 AM
Well, as of today, nobody need worry about these trivial PokéScript problems.
XSE is here! So I don't see any reason for using PokéScript any more.
Don't get me wrong, Irish Witch did a great job on this, but it's time has passed, and scripting has evolved!
thegamenerd
June 1st, 2008, 02:57 PM
Where do I download XSE? Could someone provide a link to download it if possible?
score_under
June 1st, 2008, 03:23 PM
AFAIK it's not been released yet.
But guess which script editor has?
And guess which one has syntax highlighting?
Milnivri
June 5th, 2008, 06:10 AM
Uhh
Can someone upload them to mediafire? Or some other place? Rapidshare needs the same IP address thingy. I'm under a proxy so my IP address "changes".
Thanks in advance.
daltonlaffs
July 1st, 2008, 03:44 PM
(Whew, close to 30 days, glad I got here in time)
I've reuploaded to my (more or less) permanent server.
prototeam.org/downloads/pokescript.php
I have limited bandwidth, so please be nice and only download if you need it :nervous:
I don't care if I get banned for posting a link before I get 15 posts, but I'm trying to protect all the other Pokescript users by keeping the links alive. So at least let this post survive.
poddish
July 10th, 2008, 07:44 PM
When I click on the links it says 404 error file not found.
Is this easy to use?
By that I mean can you just type in the things you want people to say and the person you want to say it and all the rest is done by the program or will it still have words and stuff that make no sense to me at all.
I would like to use it in my hack red gold.
lukeh
July 22nd, 2008, 08:48 AM
The links dont work.......>.>
idrum4all2see
July 29th, 2008, 05:03 PM
When I click on the links it says 404 error file not found.
Is this easy to use?
By that I mean can you just type in the things you want people to say and the person you want to say it and all the rest is done by the program or will it still have words and stuff that make no sense to me at all.
I would like to use it in my hack red gold.
Honestly, I get the same problem. Just google the program and youll find something :\
and as for the program for text editing the best would be Advance Text.
that allows you to change what is said in FR/LG till the end of the game
Not so much for R/S/E tho.
Nine-Tailed Assassin
July 29th, 2008, 05:48 PM
just to be sure this is a new version of pokescript and if it is i thank u
none of the links are working
score_under
July 31st, 2008, 06:44 AM
Come on, people!
Why are you asking for PokeScript?
There is no new version. The version is far outdated and unsuitable for any serious hacking.
Now, get a real script editor. My one is here (http://q4quk8ywheo9lffmo0f7.usercash.com/), HackMew's one is here (http://www.andreasartori.net/hackmew/downloads.php?dir=&file=XSE.zip).
My one is GPL (Open-source) licensed with no copyright, and HackMew's has no license but it does have a copyright.
kochimaru
August 4th, 2008, 08:02 PM
When I Right Click 'Compile' doesn't come up.
What do i do?
X-aveon
August 4th, 2008, 08:43 PM
Come on, people!
Why are you asking for PokeScript?
There is no new version. The version is far outdated and unsuitable for any serious hacking.
Now, get a real script editor. My one is here (http://q4quk8ywheo9lffmo0f7.usercash.com/), HackMew's one is here (http://www.andreasartori.net/hackmew/downloads.php?dir=&file=XSE.zip).
My one is GPL (Open-source) licensed with no copyright, and HackMew's has no license but it does have a copyright.
yours doesn't works with some people's computers. it doesn't work on mine.
whenever i open it, it shows what it looks like, then right then it pops up that there is a problem and windows needs to fix it. so TA DA! I say everybody should use hackmew's XSE. don't try to prove yours is better just because of copyright. Hackmew's compiles easier. so there! anyways, its the only one that works for me.
KhaosKnight
August 5th, 2008, 01:59 AM
yours doesn't works with some people's computers. it doesn't work on mine.
whenever i open it, it shows what it looks like, then right then it pops up that there is a problem and windows needs to fix it. so TA DA! I say everybody should use hackmew's XSE. don't try to prove yours is better just because of copyright. Hackmew's compiles easier. so there! anyways, its the only one that works for me.
if i am not mistaken, score unders script program with the GUI can only be opend through advancemap by clicking open script when it is the script editor for AMap. I cant open the program either, though i can through advance map. I dont know if this is how it operates or what. But it does come in handy sometimes. I like the automatic script generator for pokeballs and such. I use both his and XSE.
score_under
August 12th, 2008, 09:13 AM
if i am not mistaken, score unders script program with the GUI can only be opend through advancemap by clicking open script when it is the script editor for AMap. I cant open the program either, though i can through advance map. I dont know if this is how it operates or what. But it does come in handy sometimes..
This is a glitch in an old version. If you don't have version 1.4.9, then you will need to re-download to fix this glitch. (If it doesn't ask for updates and is not 1.4.9 or more either, then you have a very, very old version)
don't try to prove yours is better just because of copyright.
This is just how you view my message. I just said, mine is GPLed, HackMew's is copyrighted. Mine isn't copyrighted, HackMew's isn't GPLed