PDA

View Full Version : The end of an era?


Ruyin
March 11th, 2007, 04:27 PM
Now that Diamond and Pearl are closing in on us, will making games in D/P style become the norm, and GBA style old-school. Personally I hope GBA style lives on, what do you guys think?

Crazy Weavile
March 11th, 2007, 05:21 PM
Definitely GBA style. D/P style uses real 3D, using it with a 2D system is a waste.

spike6958
March 11th, 2007, 05:33 PM
i think we will get i mix of the two however i think the gba ones will be more populer because the ds ones are harder to get as the ds can't realy be emulated to rip the chipsets from, so i think GBA will live on yay!

Dawson
March 11th, 2007, 05:35 PM
Definitely GBA style. D/P style uses real 3D, using it with a 2D system is a waste.
D/P doesn't use real 3D, it's more of an isometric, pseudo-3D type style. It's very possible to use those graphics in RMXP.

I think it'd be quite a while before D/P graphics become the standard, if it ever does. for that to happen, DS ROMs need to be working for people to rip the graphics from, and as far as I'm aware, that's going to be a while.

I think pretty soon, the norm will be GBA style with custom tiles and other graphics thrown in too, that's what seems to be going on more and more lately.

Alistair
March 11th, 2007, 05:42 PM
I think I will always use custom graphics or RTP graphics. For most other people, FR/LG will probably be his/her standard. D/P graphics generally do not look good in 2D.

Crazy Weavile
March 11th, 2007, 06:09 PM
D/P doesn't use real 3D, it's more of an isometric, pseudo-3D type style. It's very possible to use those graphics in RMXP.

I think it'd be quite a while before D/P graphics become the standard, if it ever does. for that to happen, DS ROMs need to be working for people to rip the graphics from, and as far as I'm aware, that's going to be a while.

I think pretty soon, the norm will be GBA style with custom tiles and other graphics thrown in too, that's what seems to be going on more and more lately.

It really does use 3D with textures, believe it or not. Pika's even got a mapviewer... it doesn't apply textures yet. But it views the maps in 3D w/o textures.

So, it's going to be FRLG+Custom until we get a 3D program with fixed camera angles.

Captain Arcane
March 11th, 2007, 06:25 PM
I'm taking it one step at a time. But, I think I may stay with the GBA graphics for a while. Although it would be really fun to make a mod with 3D graphics!!! *_*
But time will tell, still, I hope someone makes a succesfull emulator. It's not impossible. But its not easy either.....or is it!!!? @_@

RM2K3kid
March 12th, 2007, 04:01 AM
I'll stick with 2D.. IMO DP graphics aren't all that good in 2D. If we can somehow make a game like DP with the 3d buildings and such then I may give it a go but until then 2D all the way.

Neo-Dragon
March 12th, 2007, 01:44 PM
I don't think Diamond/Pearl graphics will become the standard for awhile. As everyone pointed out, D/P resources are hard to get. Like thats the reason I gave up on SilkDP - lack of resources. But I do think people will make their own edits of the graphics for their games. I've seen alot of projects here that use a sprited form of the graphics.

The Dash
March 15th, 2007, 02:52 PM
Personally, I DESPISE the D/P graphics. Long live the GBA graphics.

Bkue
March 15th, 2007, 02:54 PM
Personally, I DESPISE the D/P graphics. Long live the GBA graphics.

Yes I agree, When I saw the Ruby/Sapphire Graphics I almost drooled on myself. The D/P graphics look too.. Cartoony.

RLan69
April 12th, 2007, 11:50 AM
I'll be using D/P sprites for the in-battle Pokes, but prolly FR/LG for the overworlds...

DeM0nFiRe
April 15th, 2007, 06:14 AM
D/P doesn't use real 3D, it's more of an isometric, pseudo-3D type style. It's very possible to use those graphics in RMXP.

I think it'd be quite a while before D/P graphics become the standard, if it ever does. for that to happen, DS ROMs need to be working for people to rip the graphics from, and as far as I'm aware, that's going to be a while.

I think pretty soon, the norm will be GBA style with custom tiles and other graphics thrown in too, that's what seems to be going on more and more lately.

Uhh...actually, it's not even isometric. it's a mode-07. isometric uses 3d terrain and objects in 2d movement. D/P is 2d terrain and 2dobjects that are tilted away from the terrain.

Neo-Dragon
April 15th, 2007, 11:37 AM
Thats wrong. DP is tiled is 3D. Filb.de has map extractions which shows the wireframe of the maps, and just look at the game's intro whe it shows a different angle of the town.
It's the cameras position i nthe game which gives the look of 2-D.

Lihinel
April 15th, 2007, 03:08 PM
I dont realy know ow it is exactly, but i know some of the scenes menioned by Neo Dragon, and i guess he might be right.

And about the topic, i hope that many will stay with FR/LG/R/S/E Style and ad some custom tiles in the same style.
D/P looks a bit ugly when used as normal tiles for a 2D Map Editor

Squirtlelord
May 23rd, 2007, 08:38 PM
D/P graphics aren't so great...You know, most people expect a more advanced layout for a DS game than what was just thrown at us. The Pokemon overworld graphics merely altered to a psudo-3D genre. Not much different, but the non-flat world rankles everyone.

(Oh yeah, do any of you know of a finished fan made pokemon game? Thanks, I've been searching for ages.)

Forest Grovyle
May 24th, 2007, 03:39 AM
Squirtlelord, don't revive threads that haven't been posted in for a month. Please check the rules before posting again.

*locks*

--FG