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Johnny
November 7th, 2007, 10:17 AM
My question is a trick one. If we get the privalge of hacking D/P will we ever be able to change the tile animations? You see I was playing Dp and notice as you move so do the tiles and some you can see the side of the building/ tree. It would be hard adding new tiles because of these animations. Guys what do you think?

E-Bag
November 7th, 2007, 01:36 PM
well i think thats just crapy 3d, and since we've been able to hack 3d pc games, we should be able to hack this... someday...

Blazichu
November 8th, 2007, 07:24 AM
My question is a trick one. If we get the privalge of hacking D/P will we ever be able to change the tile animations? You see I was playing Dp and notice as you move so do the tiles and some you can see the side of the building/ tree. It would be hard adding new tiles because of these animations. Guys what do you think?

You could probably edit the effect in a tile-editing tool that is compatible with DP, so far TLP and Tile Molester can run under a GBA mode. Also maps can probably be found using hex, and maybe you could link a map editing tool to the offset.

Johnny
November 8th, 2007, 09:08 AM
You could probably edit the effect in a tile-editing tool that is compatible with DP, so far TLP and Tile Molester can run under a GBA mode. Also maps can probably be found using hex, and maybe you could link a map editing tool to the offset.

Yeah that could be a possibility, or maybe we will have to edit the tile movement by each step you take :O But anyway hex could find almost anything, I think when D/P hacking comes around alot of hex work will be required because of the lack of tools we will have.

E-Bag
November 8th, 2007, 12:46 PM
i don't think d/p are completly done in tiles, they're using 3d now

pkmn-master
November 10th, 2007, 11:50 PM
they are, just the tiles are 3-d mapped... if u know what i mean.

Hiidoran
November 13th, 2007, 05:46 AM
Just remember guys, hacking pokemon Ruby and Sapphire was viewed as impossible at one time too. We've seen hacks of 3D games before, it's just going to take some time, but you just wait we'll be hacking DP in no time at all. Plus, we are already able to hack quite a lot in Diamond and Pearl already!

Johnny
November 13th, 2007, 06:07 AM
Yeah that is true, I supose nothing is impossible but we will need alot of support to get this form of hacking up and running. We figured out advanced hacking as a generation, so we can find out things and share with others.

pkmnmaster69
November 17th, 2007, 02:19 PM
hm what hacking tools are left for DP hacking well cant wait to see some DP hacks

spenceroone3
November 17th, 2007, 10:52 PM
This morning, I edited a random hex, and when I did, I played the game. In Sandgem Town the was a spot on the map that was missing a tile! The first map edit! Yay!!

Zanacross
November 17th, 2007, 11:06 PM
It's not really editing the map
if you make a black spot
it's a start if you
give us the hex
then we shall be able to doit ourself's

spenceroone3
November 18th, 2007, 03:10 AM
It was very random. I'm pretty sure the offset was from 600000-700000, can't exactly remember. But it might of just been a glitch, you know, when your ROM "snaps". Never know :o But I changed it to the hex 0000, which I believe would be for "Black Empty Square".

.hack
November 18th, 2007, 10:31 AM
Yeah that is true, I supose nothing is impossible but we will need alot of support to get this form of hacking up and running. We figured out advanced hacking as a generation, so we can find out things and share with others.

If this needs support im right behind you althouht im still strugeling with fire red mabe by the time i mastered fire red i will be able to go straight on to d&p ahh what a dream!!!!

dotFallen
November 19th, 2007, 12:23 AM
The maps all are 3D. However it is not complicated 3D. But the problem is we need a very skilled reverse engineer and coder to create maps. Dump all objects, then make an editor to add objects and recompile into map. Some might think height of objects is a problem which is true but my theory is the original team made an editor for maps with all tiles/objects in it and everything had a set height which also could be customized.

pkmn-master
November 19th, 2007, 09:51 PM
oh, cause I sorta thought that all the tiles were just a mapped 3-D.

Example: the pokemon league from the binoculares in the lighthouse.
Example2: the grass where dawn/ guy rides at the end

greenozano
November 20th, 2007, 09:13 PM
How do I speed up my pkmn Diamond game

oh, cause I sorta thought that all the tiles were just a mapped 3-D.

Example: the pokemon league from the binoculares in the lighthouse.
Example2: the grass where dawn/ guy rides at the end

I didn't Know you where from Michigan you know the american champ of ninja warrior Is to.

a2h
November 21st, 2007, 06:36 AM
How do I speed up my pkmn Diamond game
-_-'

Get the newest NO$GBA or if you have already, upgrade your damn computer.

Also, wrong topic.

Also, this question has been answered a billion times.

Red
November 21st, 2007, 09:24 PM
I wonder how long until someone randomly decides to make some hacking tools...

Zanacross
November 21st, 2007, 09:29 PM
you dont randomly decide to make some hacking tools

you plan what it does and this isnt random

it take ages to do

it will take ages.

Red
November 22nd, 2007, 01:21 AM
What I meant was you randomly decide to plan on making one.
But, really, people probably want to make tools to make their lives and other people's lives easier.

Virtual Chatot
November 22nd, 2007, 01:25 AM
What I meant was you randomly decide to plan on making one.
But, really, people probably want to make tools to make their lives and other people's lives easier.

Of Course!
That's the entire reason we have so many tools for hacking The Color and Advance Generations!
They'll be developed eventually, trust me...

Following the old adage, Where there's a will, there's a way

VarietyVidsnet
November 24th, 2007, 02:48 PM
Can somebody post a list of the English tools to hack pokemon pearl.

Zanacross
November 24th, 2007, 02:52 PM
They arnt any at the moment people are still makeing them

VarietyVidsnet
November 24th, 2007, 03:06 PM
Oh, that's bogus...Oh well.

Virtual Chatot
November 25th, 2007, 01:27 AM
At least we know people are working on them, right :3

It'll be a glorious day won't it ^_^

pkmn-master
November 25th, 2007, 06:14 PM
I didn't Know you where from Michigan you know the american champ of ninja warrior Is to.
OK, but that was extremely off topic...

Anyways, I thought that all the tiles were just a mapped 3-D...

Example: the pokemon league from the binoculares in the lighthouse.
Example2: the grass where dawn/ guy rides at the end

Juan
November 25th, 2007, 07:02 PM
I found the offset to change the evolutions in Diamond.
He starts in &H1C1C008 and he follows project of the generation the same advance
Ex:
[0400] [1000] [0200]
[ Level evolution = 0400 ] [ level = &H10 = DEC 16 ] [ Evolves into Ivysaur = 0200 ]

http://www.pokeplanet.com.br/index.php?showtopic=2863
Completed Tuto (in portuguese, By me xD)

-BlackShadow-
November 26th, 2007, 02:57 AM
Looks Like You've Come Quite A Way On Hacking D/P..... I Have A Quick Qustion... How Far Have You Come On Mapping?

E-Bag
November 26th, 2007, 03:55 AM
well, spence did something, we don't know exactly how yet tho

thethethethe
November 26th, 2007, 11:12 AM
Sorry if this has been mentioned already, but, I was just looking at the evolution data and I noticed there isn't an empty gap of Pokemon(The gap between Celebi and Treeko) like in the third Generation roms. Monferno's Pokemon Number is 8701 which is of course, 391, Monferno's pokedex number. I found that somewhat interesting, so I thought that it might be worth sharing.

Juan
November 26th, 2007, 05:43 PM
Sorry if this has been mentioned already, but, I was just looking at the evolution data and I noticed there isn't an empty gap of Pokemon(The gap between Celebi and Treeko) like in the third Generation roms. Monferno's Pokemon Number is 8701 which is of course, 391, Monferno's. I found that somewhat interesting, so I thought that it might be worth sharing.Interesting!
I was looking offsets of pokemon initial, but I did not find. If somebody to find,could say me?

D-Trogh
November 27th, 2007, 06:36 PM
I don't know if you guys allready know this, but the new Amplifier will be able to partially edit the Trainer Data.. :-\

.hack
November 27th, 2007, 06:53 PM
I don't know if you guys allready know this, but the new Amplifier will be able to partially edit the Trainer Data.. :-\

if you look at page 1or2(not sure) youll find out they new how to do this ages ago.

Coolboyman
November 27th, 2007, 06:53 PM
Sorry if this has been mentioned already, but, I was just looking at the evolution data and I noticed there isn't an empty gap of Pokemon(The gap between Celebi and Treeko) like in the third Generation roms. Monferno's Pokemon Number is 8701 which is of course, 391, Monferno's pokedex number. I found that somewhat interesting, so I thought that it might be worth sharing.

Well it makes sense they wouldn't renumber the pokemon index numbers again, even with a "gap".

D-Trogh
November 27th, 2007, 07:12 PM
if you look at page 1or2(not sure) youll find out they new how to do this ages ago.I'm not talking about wheter they could this or not, but that the new Amplifier will have a D/P Trainer Editor.. - -'

.hack
November 27th, 2007, 07:14 PM
o right i just misunderstood what you where sayin

Juan
November 28th, 2007, 01:35 AM
Edit treiner in D/P is easy, if you to want, tomorrow I I explain

Luck
December 3rd, 2007, 10:14 PM
please put up a post of that no$gba emulator because mine only works for gba games.

Dr.Garchomp
December 5th, 2007, 02:43 AM
This all seems really interesting, considering that D/P is a DS game, though i'm sure it's not too different than hacking GBA... is it? Just a quick question but, does the mapping tool that you're using display all tiles at once Hidoran? It would really be a convenient breakthrough for mapping, besides editing tiles.

spenceroone3
December 5th, 2007, 04:45 AM
Actually, we don't know of a mapping tool for D/P yet, but we're right on track. We're so close, but we're just not there!

Binary
December 5th, 2007, 04:55 PM
Wow D/P Hacking?
It would be great if someone found a mapping tool, Oh too bad for me my no$gba dosent work :( Ohwell.
Hope to see some tool updates!

~Celebi

destinedjagold
December 5th, 2007, 10:08 PM
I can't find any decent threads that concerns my thoughts so..,
is it possible for a no$GBA to be connected to WiFi and battle another player that has a Nintendo DS..?

spenceroone3
December 6th, 2007, 04:44 AM
Not yet, but eventually it will be possible. What I want however is a link system so I can link my Diamond ROM to my Pearl ROM!

Juan
December 6th, 2007, 11:21 AM
somebody knows as they are the pointer of the DS games?
I tried of 3 bytes but he did not give certain.

destinedjagold
December 7th, 2007, 10:41 AM
Not yet, but eventually it will be possible. What I want however is a link system so I can link my Diamond ROM to my Pearl ROM!

thanks for clearing that out! I am wishing you all good luck on hacking D/P! ;)

Scorp Con
December 8th, 2007, 09:38 AM
Isn't that true that there's many tools (like A-Map, Hex Editors) in Japan? I mean , can they hack D/P like games for GB/GBC/GBA?

thethethethe
December 8th, 2007, 09:47 AM
Isn't that true that there's many tools (like A-Map, Hex Editors) in Japan? I mean , can they hack D/P like games for GB/GBC/GBA?

Apparently there are some tools for DP in Japanese, but nothing major like a map editor or a text editor. Correct me if I'm wrong here, but no-one's displayed that they've found all the text bytes or scripting commands. I think all that's been done is of a graphic nature, like replacing little images.
I have heard, that a mapping tool is in the process of being created, but it's probably a hoax.

EDIT: And Hex Editors can be used on anything. Hex editors aren't limited to one type of rom. How do you think all the information is found for these tools?

hi sir tomato my password is syvniti
December 8th, 2007, 09:52 AM
Apparently there are some tools for DP in Japanese, but nothing major like a map editor or a text editor. Correct me if I'm wrong here, but no-one's displayed that they've found all the text bytes or scripting commands. I think all that's been done is of a graphic nature, like replacing little images.
I have heard, that a mapping tool is in the process of being created, but it's probably a hoax.

EDIT: And Hex Editors can be used on anything. Hex editors aren't limited to one type of rom. How do you think all the information is found for these tools?
I think someone spoke of a text editor, but im not shure.
I don't know about they did it white hex or something, but i seen text edit(-: But i don't that much about this kind of stuff....

Juan
December 8th, 2007, 02:19 PM
somebody knows as they are the pointer of the DS games?
I tried of 3 bytes but he did not give certain.

The dawn Witch Lucia
December 10th, 2007, 03:21 AM
Quick question..
I took the list.txt that ? made. (I know the avvy and sig, just can't remember the damn name.. DX) I have pokeTEX. I want to know, HOW THE BLOODY HELL DO I SAVE THE FILES I EDIT? :(

Yingxue
December 10th, 2007, 10:35 PM
This is all so freakin' sweet. Hacking D/P would be so awesome.

willo203
December 11th, 2007, 04:50 AM
iam thinking of hacking pokemon fire red and macking a diamon or pearl remake i am trying to gather some people to help me with this project

i know iam trying to gather a party of hackers it be good if pokemon diamond an pearl where on gba

E-Bag
December 11th, 2007, 04:03 PM
iam thinking of hacking pokemon fire red and macking a diamon or pearl remake i am trying to gather some people to help me with this project

i know iam trying to gather a party of hackers it be good if pokemon diamond an pearl where on gba

i don' think that has anything to do with dp hacking

Yingxue
December 11th, 2007, 08:51 PM
iam thinking of hacking pokemon fire red and macking a diamon or pearl remake i am trying to gather some people to help me with this project

i know iam trying to gather a party of hackers it be good if pokemon diamond an pearl where on gba

You ought to make a thread about this.

Or...maybe not.

Satoshi Sugimori ©
December 11th, 2007, 09:22 PM
iam thinking of hacking pokemon fire red and macking a diamon or pearl remake i am trying to gather some people to help me with this project

i know iam trying to gather a party of hackers it be good if pokemon diamond an pearl where on gba

You should take a look in the teaming part and then in the non-team recruitment or something like that (it is stickied)

Red
December 16th, 2007, 07:05 AM
http://www18.atwiki.jp/pokeanalyze/pages/44.html
That has the text table for the Japanese version of Pokémon Diamond/Pearl.
It very well could be the same as the English version, I will try to change that into table format.
EDIT: That appears to only work with the Japanese version. And one thing to note is that The English rom is only 64MB while the Japanese rom is 128MB. This means that maybe the English rom is compressed and cannot be edited very easily in compressed format. (Like how you can't access the files of a .zip file until you extract them.)
This also brings to the stand the idea of translating a Japanese rom into English if the English rom can't be uncompressed.
Of course, this is all a theory, since it might not be compressed at all and the people who converted it to English somehow shrunk the rom down a bit. (Since anything above 64MB is put into a 128MB cartridge.)

MostImmature
December 25th, 2007, 07:54 PM
That appears to only work with the Japanese version. And one thing to note is that The English rom is only 64MB while the Japanese rom is 128MB. This means that maybe the English rom is compressed and cannot be edited very easily in compressed format. (Like how you can't access the files of a .zip file until you extract them.)
This also brings to the stand the idea of translating a Japanese rom into English if the English rom can't be uncompressed.
Of course, this is all a theory, since it might not be compressed at all and the people who converted it to English somehow shrunk the rom down a bit. (Since anything above 64MB is put into a 128MB cartridge.)I was actually thinking size has to do with different language (Unicode), which requires complete different coding when Asian language is involved (thus, bigger size).

To prove this, open Notepad, and type random letters. Save one normally (which would be ANSI/ASCII saving), and resave it with different name, but change Encoding to Unicode. You will notice filesize gets slightly bigger, if not, doubled.
I have uploaded file to provide my point.

Of course, prove me wrong (that D&P doesn't have different coding), if I am. But then, I'm also guessing, so... eh...

I noticed this doesn't provide exactly why US release and JP release is different in patching, too.

D-Trogh
December 28th, 2007, 01:18 AM
I just came across a cool tool named 'Tahaxan'.
You guys should check it out! Link (http://tahaxan.arcnor.com/)
You can't really hack D/P with this.. But you can rip every file easily..
No need of DSTop+NarcTool and stuff..

*Looking at some Lucas and Down bycilce sprite*

*Goes to bed, it's late - -'*

Edit:
Ok, I realy LOVE Tahaxan :D
Just ripped the D/P Bag (http://img165.imageshack.us/img165/7607/dpbagrr0.png).. But who cares XD

Edit2:
Look.. An Egg (http://img401.imageshack.us/img401/1554/eggct3.png), And.. A lot of other stuff XD
Anyway, if we could just import.. then Image editing would be a peace of cake XD
Anyway, now I really go to bed!! To late :tired::paranoid:

Virtual Chatot
December 28th, 2007, 09:32 PM
Awesome D-Trogh!

We're getting closer and closer

Mechanic
December 28th, 2007, 10:27 PM
This is godly :3 Now its just time until someone use that program as base and inverts everything it has so we can import into it ^_^

snakehead
December 30th, 2007, 09:45 PM
idon't really know how to edit scripts and such but if someone found a map maker i could make d/p map hacks?

tImE
December 31st, 2007, 08:21 PM
Hey :D,
everybody I have found a way to edit tiles in Diamond & Pearl!

And it is actually done with...
PokeTEX,
you just have to download list.txt from PokeTEXs
website, and search through a JAPANESE
Diamond/Pearl rom.

There you'll find for ex. the front and sides of a building
______
|__3__|
| 1 | 2 |
| 1 | 2 |
|__|__|

3 = roof
2 = front
1 = side

and the game makes the 3D itself out of these pics.
Cool, Huh?

AquaLeaderMatt
December 31st, 2007, 08:43 PM
Can someone confirm that? ^

Twinx
December 31st, 2007, 08:53 PM
Hey :D,
everybody I have found a way to edit tiles in Diamond & Pearl!

And it is actually done with...
PokeTEX,
you just have to download list.txt from PokeTEXs
website, and search through a JAPANESE
Diamond/Pearl rom.

There you'll find for ex. the front and sides of a building
______
|__3__|
| 1 | 2 |
| 1 | 2 |
|__|__|

3 = roof
2 = front
1 = side

and the game makes the 3D itself out of these pics.
Cool, Huh?

mm how about some screenshots??

tImE
December 31st, 2007, 10:49 PM
well I am testing it right now so I
can hopefully post some screenshots tomorrow.

Oh, And a Happy New Year!

//44tim44

axlefoley
December 31st, 2007, 11:15 PM
those would probably be skins for the 3D models in the game

dotFallen
January 1st, 2008, 03:38 AM
hehe tahaxan just proved my theory. Back in january I was testing many different games and putting american save files on respective japanese games and vice versa. With that figured out I was able to acess the manaphy mission in ranger 10 days before anyone else. So then I tested it on my japanese diamond and pearl. I took the pearl savefile and transfered it over to diamond. The game worked completely like nothing had changed. I just opened tahaxan and found the something I have been looking for. Diamond and Pearl ARE the same game. Just 1 line of code is probably edited in the ROM to make it a diamond or pearl game. With this datel or any code machine can make a game a diamond or pearl game and switch between its elements.

Virtual Chatot
January 1st, 2008, 04:28 PM
Goes to show how lazy Nintendo is xD

Hiidoran
January 3rd, 2008, 11:08 PM
Wow! A lot of stuff has changed since I checked this last. Congratulations to all for your findings!
Just 1 line of code is probably edited in the ROM to make it a diamond or pearl game. With this datel or any code machine can make a game a diamond or pearl game and switch between its elements.
While you're theory sounds very interesting, I have to disagree with this specific detail. The difference between versions of Pokemon are very great. By hacking Ruby and Sapphire or Leaf Green and Fire Red one can find that the versions are VERY different in coding. In fact, one of the only things that are the same between them is the text encoding. You have to think, Diamond and Pearl have completly different title screens, different pokemon available, different text during certain parts, and different events. This, from my own personal experience with hacking, is MUCH larger than one line of code.

Virtual Chatot
January 3rd, 2008, 11:09 PM
Wow! A lot of stuff has changed since I checked this last. Congratulations to all for your findings!

While you're theory sounds very interesting, I have to disagree with this specific detail. The difference between versions of Pokemon are very great. By hacking Ruby and Sapphire or Leaf Green and Fire Red one can find that the versions are VERY different in coding. In fact, one of the only things that are the same between them is the text encoding. You have to think, Diamond and Pearl have completly different title screens, different pokemon available, different text during certain parts, and different events. This, from my own personal experience with hacking, is MUCH larger than one line of code.

Now that you mentioned it, I think I'll check myself to see just how many differences there are.

Recess
January 4th, 2008, 12:18 AM
wow i just found out you could hack gba version of the game series but this well we will have to wait and see!

Gοяκнaвоii
January 4th, 2008, 02:03 AM
That has the text table for the Japanese version of Pokémon Diamond/Pearl.
It very well could be the same as the English version, I will try to change that into table format.
EDIT: That appears to only work with the Japanese version. And one thing to note is that The English rom is only 64MB while the Japanese rom is 128MB. This means that maybe the English rom is compressed and cannot be edited very easily in compressed format. (Like how you can't access the files of a .zip file until you extract them.)
This also brings to the stand the idea of translating a Japanese rom into English if the English rom can't be uncompressed.
Of course, this is all a theory, since it might not be compressed at all and the people who converted it to English somehow shrunk the rom down a bit. (Since anything above 64MB is put into a 128MB cartridge.)

try the R4's DS ROM decompresser..

krazedkat
January 6th, 2008, 02:56 AM
well I am testing it right now so I
can hopefully post some screenshots tomorrow.

Oh, And a Happy New Year!

//44tim44

if this works post asap this would be AWESOME!!!!!!!!!!

dotFallen
January 6th, 2008, 11:52 PM
yes the othr versions were I agree with you, but I dont think diamond and pearl are different. But we need to wait to prove this. lol.

Twinx
January 6th, 2008, 11:59 PM
well I am testing it right now so I
can hopefully post some screenshots tomorrow.

Oh, And a Happy New Year!

//44tim44

Well, it's been 6 days and no screenshots. And no one else confirmed it, so I'll say it's not true...
I really wanted to believe you though...

Mrchewy
January 7th, 2008, 06:08 AM
Wow! A lot of stuff has changed since I checked this last. Congratulations to all for your findings!

While you're theory sounds very interesting, I have to disagree with this specific detail. The difference between versions of Pokemon are very great. By hacking Ruby and Sapphire or Leaf Green and Fire Red one can find that the versions are VERY different in coding. In fact, one of the only things that are the same between them is the text encoding. You have to think, Diamond and Pearl have completly different title screens, different pokemon available, different text during certain parts, and different events. This, from my own personal experience with hacking, is MUCH larger than one line of code.

I think, what he means, is that both Diamond/Pearl contain the corresponding data. For example, the Pearl game would actually contain all the Diamond data (title screen, events, etc.) and vise versa. A 'switch' only has to be switched (i.e that single line of code) and the game changes.

He's probably right, too, because it would have been far easier for Nintendo to work with and the new DS cartridges have tons of space.

tImE
January 7th, 2008, 03:21 PM
Hey
Everybody!

Sorry for not posting the screenshots as promised.
(I've been having problem with my Internet connection)

But anyway here is a screenshot for now.:)

EDIT: Forgot to mention , It's one of the guardstaitons
(you know the ones between routes and towns like
at the west side of jubilife)

D-Trogh
January 7th, 2008, 06:24 PM
Well.. All this 'Diamond and Pearl are the same game' CAN be true..
YES, the Diamond titlescreen is in the Pearl version and vice versa.. BUT, it's in a folder called 'demo'..
So.. Well.. anyway, we should investigate it a lil' more..

Hackbeginnerdylan
January 10th, 2008, 06:59 AM
This seems pretty cool i might try it out when i am finished with my gold hack!

Heart's Soul
January 10th, 2008, 10:24 PM
In post #2, there is a picture of the DS emulator. How do you make it go so fast (mine goes 48%...)

Dude0
January 11th, 2008, 10:31 AM
hey can u change the sprites on pokemon diamond

pokenar
January 11th, 2008, 11:56 PM
Hey
Everybody!

Sorry for not posting the screenshots as promised.
(I've been having problem with my Internet connection)

But anyway here is a screenshot for now.:)

EDIT: Forgot to mention , It's one of the guardstaitons
(you know the ones between routes and towns like
at the west side of jubilife)
yes thanks for the screenshot ok yes my first post here but i completly support this and il help however i can and with this we are 1 huge step closer to making a map editor.

edit 9:03am alantic time) good morning everyone

0m3ga_S1nn3r
January 17th, 2008, 11:59 AM
Come on people we can't let this forum die out..... We've been born to hack games..... And diamond and Pearl are hard to hack..... I've read tones of forums not only from The Pokemon Community but from other forums and they've all been trying to hack.... someone should think about making a map editor maybe they could get a group of really good hackers that no how to rip things out of pokemon pearl and diamond....

What are we? HACKERS
And What are we born to do? HACK!!!!!
And what does everyone want? A diamond and pearl Map Editor and some other hacking programs for diamond and Pearl

E-Bag
January 17th, 2008, 02:16 PM
someone should think about making a map editor maybe they could get a group of really good hackers that no how to rip things out of pokemon pearl and diamond....l

It's not that easy, before you an editing program you need to know what your editing. i don't think anyone knows anything about editing maps in d/p

pokenar
January 17th, 2008, 08:16 PM
It's not that easy, before you an editing program you need to know what your editing. i don't think anyone knows anything about editing maps in d/p

Come on people we can't let this forum die out..... We've been born to hack games..... And diamond and Pearl are hard to hack..... I've read tones of forums not only from The Pokemon Community but from other forums and they've all been trying to hack.... someone should think about making a map editor maybe they could get a group of really good hackers that no how to rip things out of pokemon pearl and diamond....

What are we? HACKERS
And What are we born to do? HACK!!!!!
And what does everyone want? A diamond and pearl Map Editor and some other hacking programs for diamond and Pearl


final someone has posted its been days so well i geuss i can ask a friend of mine at school about indepth hex programs he is a genuise with computers.

EvilCrazyMonkey
January 17th, 2008, 10:29 PM
Wow, D/P hacking is really coming together. Once I get home I'll be able to have tons of free space on my computer, so I'll look into the hex coding when that happens. I'll try as hard as I can to make a text table or something else.
Like spenceroone3(I think that's how it's spelled) did, randomly editing the coding of the game is probably the best way to discover the map offsets and how the whole thing works. Make 100% sure to write/type the offset of what you changed, the original code, and the new, modified code. It may not be easy, but what other ways are there?

0m3ga_S1nn3r
January 17th, 2008, 10:41 PM
Hmmmm..... I see your point gabe_k
But then wouldn't it just be like riping the sprites out of Pokemon Diamond and Pearl?

pokenar, your are my new best friend.... has your friend joined The Pokemon Community or is interested in Pokemon.... Well anyways Thanks pokenar I reckon if he does join and help hack Diamond and Pearl... We could get one step closer to making a Diamond and Pearl hack!

EvilCrazyMonkey..... Well done..... I would say more but i have to goto my friends house but when i come back ill promise ill add more... :)

pokenar
January 17th, 2008, 10:57 PM
Hmmmm..... I see your point gabe_k
But then wouldn't it just be like riping the sprites out of Pokemon Diamond and Pearl?

pokenar, your are my new best friend.... has your friend joined The Pokemon Community or is interested in Pokemon.... Well anyways Thanks pokenar I reckon if he does join and help hack Diamond and Pearl... We could get one step closer to making a Diamond and Pearl hack!

EvilCrazyMonkey..... Well done..... I would say more but i have to goto my friends house but when i come back ill promise ill add more... :)


well good news bad news he dosnt like pokemon but he dosnt hate it il just get him to teach me alot about hexing and mabye even the hex program of preal maby he can come up with something he and i are only in grade 7 but he can create a sowat desint program in less then a minute.

Heart's Soul
January 17th, 2008, 11:06 PM
I still don't get it. How can you get 100+% on a DS emulator?

EvilCrazyMonkey
January 17th, 2008, 11:08 PM
Pokesav. That's the answer. If anyone is experienced in programming, check out the pokesav application. It's located at http://www.drakendomain.net. It generates ARDS codes, so it definitely has to deal with hex editing and offsets. Also, check out the ARDS codes separately to find out how the thing works. It will help, I can tell you that.

EDIT:
I made a banner for this thread. It's a userbar, not nearly as cool, but space-saving for those of you that want to have multiple pics in your signature without having to worry about pixel size as much.
http://i239.photobucket.com/albums/ff192/EvilRandomMonkey/dphackers.png (http://www.pkmncommunity.com/showthread.php?t=82080)
Like it?
Here's the code for it:
Replace {}s with []s to work for BBCode.
{URL="http://www.pkmncommunity.com/showthread.php?t=82080"}{IMG}http://i239.photobucket.com/albums/ff192/EvilRandomMonkey/dphackers.png{/IMG}{/URL}

0m3ga_S1nn3r
January 18th, 2008, 10:43 AM
Pokesav. That's the answer. If anyone is experienced in programming, check out the pokesav application. It's located at http://www.drakendomain.net. It generates ARDS codes, so it definitely has to deal with hex editing and offsets. Also, check out the ARDS codes separately to find out how the thing works. It will help, I can tell you that.

EDIT:
I made a banner for this thread. It's a userbar, not nearly as cool, but space-saving for those of you that want to have multiple pics in your signature without having to worry about pixel size as much.
http://i239.photobucket.com/albums/ff192/EvilRandomMonkey/dphackers.png (http://www.pkmncommunity.com/showthread.php?t=82080)
Like it?
Here's the code for it:
Replace {}s with []s to work for BBCode.
{URL="http://www.pkmncommunity.com/showthread.php?t=82080"}{IMG}http://i239.photobucket.com/albums/ff192/EvilRandomMonkey/dphackers.png{/IMG}{/URL}


WOOT!!!! I like the banner EvilCrazyMonkey... Looks very good.... like i promised your doing a wonderful job...

pokenar.... Well.... If he can make a heck lot of design programs.... He could just help us.... could u ask him if he can make 3-D Design Tools?

Well... I guess were making up for lost time eyy? Lol! But were far from hacking diamond and pearl... even if it takes years i would still hack diamond and pearl.... look how old Gold/Silver are... and people are still hacking em.... Well all i can say is WOOT!!!!! 1 Step closer to hacking diamond and pearl (I Don't No How Many Steps There Are To Hack Diamond And Pearl???) Lol! :)

EvilCrazyMonkey
January 18th, 2008, 01:30 PM
Taking what spenceroone3 did, we should expand on it.
1. Go somewhere between 6000000-7000000 and look for alternating patterns. It has to be something like 8F 31 03 8F 31 03 8F 31 03 over and over and over again. The alternation can be longer, but it must alternate. Those probably correspond to the map tile, the walkability of the tile(solid, passable, surfable), and the Z-index of the tile(aka the height).
2. Record the offset of whatever you're going to edit and the original code. At first, to be safe, change it to a low number. Record that also.
3. Hunt for what you have changed, but don't take too long. If you cannot find what you have changed, go back to the hex editor and change it back.
4. If you can find what you have changed in the thing, congratulations! Record what happened before and after the change. Post it here, with all the recordings. If it's a map change, we'd be about 20 steps closer to cracking D/P. If it's a map change, edit a single thing to see how the game reads the individual bytes of the map. If you can edit certain bytes and obtain a different tile each time, start making a file of what byte(s) correspond to what tiles. If you can, do the same with the z-index and walkability of the tiles. If we can see what those certain things are, it will be a hell of a lot easier to create a mapping program.
5. If you notice someone talking and saying something different in your game, record what they said before and after. Congratulations, you can now create a text table! Finish that up, and post it here.
6. If someone is doing something odd, or their script is funny, we are a step closer to scripting D/P! If you're an inexperienced scripter(like me...), then you should probably hand the job down to a very experienced scripter.
7. If an item does something funny, then we may be able to change what items do in the game.
8. If it's anything else, then tell us here and we could probably be able to change much more than we could in the Advanced Generation.

If you want to add to this, post it here and I'll edit it.

loadingNOW
January 18th, 2008, 03:09 PM
you know text is already hacked and documented right? and so are Items i (think) moves leveluptables and all that simple suff
for text table & how to decrypt text see:
pokeguide.filb.de/index.php?subaction=showcomments&id=1177337015&archive=&start_from=&ucat=&
(yeah i know the tool is not exactly user friendly...)

The only thing that has not been demonstrated yet are
-maphacking (which will be very complicated because of 3d)
-and scripting (mostly because it has a lot to do with maps)

EvilCrazyMonkey
January 19th, 2008, 01:44 AM
I found something intresting in the hex coding of the game. My emulator isn't working yet, so I cannot edit it and find out what it is yet.

It starts at the offset 0x253D668. It's a pattern, 32 bytes long. Here it is:

B1 30 30 30 30 30 30 30
30 30 30 30 30 30 30 30
B2 30 30 30 30 30 30 30
30 30 30 30 30 30 30 30
B2 30 30 30 30 30 30 30
30 30 30 30 30 30 30 30
B2 30 30 30 30 30 30 30
30 30 30 30 30 30 30 30
B2 30 30 30 30 30 30 30
30 30 30 30 30 30 30 30

I don't know, it just seems to pop out at me. Someone, please see what it is. I think it might have something to do with a map. I'll work on my emulator tommorow, when I'm at home.

PiplupGHacker
January 21st, 2008, 01:29 AM
Ok, does anyone know the hex codes to make the hero blue instead of blue? I've been trying to do it forever but nothing happens. I'm sorry if I'm supposed to post somewhere else though

loganmaster123
January 27th, 2008, 04:05 PM
Does anyone know why the DPHacking site is closed down?

Forgotten Memory
January 28th, 2008, 07:29 AM
Does anyone know why the DPHacking site is closed down?

Well,......................just IM me, I'll tell you.
forgotten_memory@live.com

XxEXexEXxX
February 4th, 2008, 05:41 AM
Has anyone figured out how to edit the wild pokemon? I think diamond and pearl is a great game but the wild pokemon selection really brings it down. I would love to make a patch where all pokemon are catchable. I would imagine this cant be too difficult because it was relatively easy in previous games.

iPredator
February 4th, 2008, 07:12 PM
so how do i hack diamond and pearl

Virtual Chatot
February 4th, 2008, 09:22 PM
so how do i hack diamond and pearl

That's kind of the point of this thread, we're working on it

Heart's Soul
February 4th, 2008, 09:28 PM
so how do i hack diamond and pearl

That was a waste. Hex editing.

pokemon time
February 6th, 2008, 12:01 AM
i dont know if has been answered or not oh well
how can i change the title in diamond and pearl

Virtual Chatot
February 6th, 2008, 01:51 PM
We are still trying to work that out

iPredator
February 6th, 2008, 09:36 PM
You have to download PokeSav to hack

red fan 1000
February 6th, 2008, 10:38 PM
i MUST hack my pkmn diamond rom on no$gba.
Is there anything to change maps yet?(like Advance map or elite map?)

Virtual Chatot
February 7th, 2008, 02:12 AM
i MUST hack my pkmn diamond rom on no$gba.
Is there anything to change maps yet?(like Advance map or elite map?)

Nope, but we are working on one

You have to download PokeSav to hack
Its not really a big hacking tool though, not enough to make a game

red fan 1000
February 7th, 2008, 10:48 PM
i was wondering???
Mabye you can change the game using pokesav.
I also need someone to post HOW THEY DID IT

Virtual Chatot
February 7th, 2008, 10:53 PM
i was wondering???
Mabye you can change the game using pokesav.
I also need someone to post HOW THEY DID IT

They found a way by studying the games HEX coding.

Also, of course you can change the game.

ryanycg
February 8th, 2008, 03:35 AM
I have an english version of diamond and pearl since last year at 28 november 2007.
but i cant post any of those becuase it is illegal:(

red fan 1000
February 8th, 2008, 09:21 PM
what is hex coding?
How does it work?

Virtual Chatot
February 8th, 2008, 09:22 PM
what is hex coding?
How does it work?

Google it, its to complicated to explain

loadingNOW
February 9th, 2008, 10:35 AM
actually it's not. the basic idea it that you edit the raw data file how it's stored in a file every byte is represented by it's HEX value. IF you know how the file is interpreted you could in theory change everything a lot of newbies think this (!) is hard but it's not if you know the structure it's actually a trivial task which can even be done by a program (that's what all these special tools do!) but it's insanely impractical and boring. If you don't know the file structure you can try to have a guess (that's the part thats actually hard and requires a lot of experience) if you're not sure you change something and see what happens.

red fan 1000
February 9th, 2008, 01:00 PM
huh,what do you mean?????

thethethethe
February 9th, 2008, 01:18 PM
actually it's not. the basic idea it that you edit the raw data file how it's stored in a file every byte is represented by it's HEX value. IF you know how the file is interpreted you could in theory change everything a lot of newbies think this (!) is hard but it's not if you know the structure it's actually a trivial task which can even be done by a program (that's what all these special tools do!) but it's insanely impractical and boring. If you don't know the file structure you can try to have a guess (that's the part thats actually hard and requires a lot of experience) if you're not sure you change something and see what happens.

huh,what do you mean?????

Do you see why Virtual Chatot said that? Of course it isn't that hard to explain. But you're going to have to use, what we consider, simple terms that some people just aren't going to understand.

Virtual Chatot
February 10th, 2008, 03:56 AM
Do you see why Virtual Chatot said that? Of course it isn't that hard to explain. But you're going to have to use, what we consider, simple terms that some people just aren't going to understand.

Thanks for defending a statement I forgot I had said xD

Anyways, yeah...The common person isn't going to have any clue what the heck people are talking about.

Hex is easy to understand, if you know what Hex even is!

loadingNOW
February 10th, 2008, 12:49 PM
Yeah i must admit i tend to overestimate what people know about basic CS. But at the same time if you don't know what hex is how can you do even basic table/relative search based text hacking which is about the most simple activiti you could consider as hacking? Just using some random and complete gui tool does not count as hacking.

snakehead
February 10th, 2008, 05:11 PM
Before trying to make ordiscover a program to change diamond/pearl graphics why don't we figuire out how nintendo or should i say gamefreak did it theirselves. mybe asking them would be good but i doubt that theywill tell us.

Virtual Chatot
February 10th, 2008, 05:13 PM
Before trying to make ordiscover a program to change diamond/pearl graphics why don't we figuire out how nintendo or should i say gamefreak did it theirselves. mybe asking them would be good but i doubt that theywill tell us.

They took the Game Engine, and starting working with it...

It's not that complicated, and they would never tell us in the first place

Mastermind_X
February 12th, 2008, 11:10 PM
Err... just in order to mention it - I hope you know whose statement you're dismoting, Virtual Chatot and thethethe. Personally I think that loading is one of these persons who really are allowed to talk about "Hex Editing" like he did. loading said nothing wrong, and I agree completely with him. There actually ARE to much simple SUPER BEST downloadmenow tools around here. The average hacker doesn't have a clue how to use a hexeditor - in some cases he hasn't even seen a byte neither he knows what it is. XD

and btw... "We're working on a Mapeditor for DP" - Don't be angry with me, but I think that nobody around here is competent enough to do that. Well... nobody but loading (http://pokeguide.filb.de/model.png) - so please think firstly and then post an answer. ^^

snakehead
February 13th, 2008, 04:28 PM
why don't you take the game engine and start from their then?

mafta
February 14th, 2008, 04:15 AM
hey can some1 please tell me how to use poketex 11235 said she was was gonna post how to change characters but i couldnt find it so can some1 please please tell me how to use poketex or suggest a better program to change characters

or atleast tell me where 11235 posted howto use it

ryanycg
February 14th, 2008, 09:38 AM
How to change other people's pokemon in pokemon ruby and diamond?

Heart's Soul
February 14th, 2008, 07:03 PM
To change people's pokemon in diamond, it's hex editing.
This is not the place for ruby.

Virtual Chatot
February 16th, 2008, 12:15 AM
Err... just in order to mention it - I hope you know whose statement you're dismoting, Virtual Chatot and thethethe. Personally I think that loading is one of these persons who really are allowed to talk about "Hex Editing" like he did. loading said nothing wrong, and I agree completely with him. There actually ARE to much simple SUPER BEST downloadmenow tools around here. The average hacker doesn't have a clue how to use a hexeditor - in some cases he hasn't even seen a byte neither he knows what it is. XD

and btw... "We're working on a Mapeditor for DP" - Don't be angry with me, but I think that nobody around here is competent enough to do that. Well... nobody but loading (http://pokeguide.filb.de/model.png) - so please think firstly and then post an answer. ^^

We weren't criticizing, I simply stated that HEX is complicated to explain, and the perfect example followed where Loading explained it, and Pokemon Learner had no clue what he was talking about. Truthfully, I don't care who Loading is, he obviously knows something about HEX, but theres a difference between sharing information and actually teaching people.

I find that bolded statement highly offensive. You're insulting me and alot of other programmers on this forum by making that statement. Saying that no one on here is competent enough to make DP hacking tools, you are obviously just throwing words together to support that website's agenda.

why don't you take the game engine and start from their then?
...Because that's harder to do than researching the Hex o_o;

Darthatron
February 16th, 2008, 06:21 AM
I find that bolded statement highly offensive. You're insulting me and alot of other programmers on this forum by making that statement. Saying that no one on here is competent enough to make DP hacking tools, you are obviously just throwing words together to support that website's agenda.
I don't think he is insulting programmers as such. I mean... I, for one, relying nearly completely on Guides/Tutorials. If it wasn't for them I'd be far too lazy to research how to do it. :)

Don't be angry with me, but I think that nobody around here is competent enough to do that. Well... nobody but loading (http://pokeguide.filb.de/model.png) - so please think firstly and then post an answer. ^^
With all due respect, if I had a basic guide on how to map edit I could probably make a program with the basic things needed to Map Edit. I have no doubt in my mind it would take weeks, perhaps even months, to get it to a working state. But, I'm not sure if you're saying we couldn't, or we just don't.

I've completely forgot what I was talking about because I just started talking to someone on MSN... Umm... Yeah... Well, some of us Programmers could make DP Hacking tools, but a Map Editor is probably a little bit beyond any of us at the given time. :\ Unless we have ALOT of spare time, which I don't have.

loadingNOW
February 16th, 2008, 12:20 PM
i think his point was that noone even has an idea on how to interpret these files and that's not going to change unless a skilled programmer with some experience in reversing and 3d starts working on this. belive me it's almost impossible fuigure out these files with a hexeditor alone there will not be any documentation without a tool.
with proper specs it would not be so hard to write something like a viewer. however even then an editor will be hard or at least take a long time unless you do some 3dsmax conversion or so.

the whole "we're working on maps" sounded kind of arrogant. It's not that easy this time! Don't claim to be working on that if you have absulutely no clue how 3d programming and datastructures work (and i'd bet that's more than 90% of the people in this thread).

In case you really want to work on it read the chapter on "DS 3D Video" in GBATEK. Especially the part about DisplayLists and FIFO and have a look at the pointer mess in the 3d files.

Raimu Bito
February 17th, 2008, 12:16 AM
.NARC files. How do I open them? I extracted them in NarcTool.EXE without arguments, and all that occurs is a folder with the original NARCs name, but it changes like this:
name.1, name.2 name.3 name.4 name.5
Do I open these in PokeDSPic?

wackydude1234
February 17th, 2008, 01:01 PM
i was wondering the same thing, i posted a thread about this but i guess a moderator didn't approve it.

Mastermind_X
February 17th, 2008, 01:16 PM
Okay, listen up everybody! I never said that you wouldn't be able to programme DP tools, of course, but I still claim that you aren't able to interprete the map files. Sure, if the structure of the DP map files was documented it wouldn't be a problem to create the mapeditor (at least for me it wouldn't) but you all are talking about "the mapeditor" as if it was only a matter of time until you could interprete the mapdata.
Well, okay, I don't have to comment the other "I don't care who loading is" thingy. Maybe you should check his homepage (http://pokeguide.filb.de) to get further information...

Raimu Bito
February 17th, 2008, 10:23 PM
Alright, guys. Made a discovery! PokeDSPic only indexed the contents of certain .NARC files from the .NDS file, so listen up! I'll list them.
-Data\poketool\Trga\ all contents.
-Data\poketool\pokegra\Pokegra.
You can put Ash in diamond and pearl with this!
BWahahhaha!
Hoping this helps,
MattChar.

loadingNOW
February 17th, 2008, 10:56 PM
i actually fail to see the discovery? that's what the program was designed to do
pokeDsPic - readme

please tell me any odd behavior (including but not limited to bugs) even if it's just unintuitive design.

The program is capable of opening and editing pokegra.narc, that other big narc with the alternative sprites, trfgra.narc and maybe the file with the big berrys but i don't really know about that. if you open a narc file you can select the image in the drop down box (and use the arrow keys to navigate)

to extract the ndsrom use ndstool (ndstool -x romname.nds -d root)

2007 loadingnow (loadingnow at gmail d0t com)

but maybe i was as unclear as my hex explaination oO

Raimu Bito
February 17th, 2008, 11:16 PM
i actually fail to see the discovery? that's what the program was designed to do


but maybe i was as unclear as my hex explaination oO
People were confused on opening NARCs in PokeDSPic, as far as I knew. Look at the above 2 posts (before M_X)...

wackydude1234
February 18th, 2008, 05:21 PM
so if you have a narc file and edit it with the program how can you then compile it back onto the rom or can't you?

linkinkid
February 18th, 2008, 05:25 PM
i have a question, can no$gba run nds games? or did you managed to convert D/P into gba format?(if this is even possible)

wackydude1234
February 18th, 2008, 05:42 PM
it can run NDS games, some don't work 100% like pokemon diamond and pearl unless you have the bios (still don't always work 100%)

loadingNOW
February 18th, 2008, 07:07 PM
wackydude1234 you can just use ndstool again. with -c instead of -x this time there are a few minor deteils to keep in mind to get it to run properly tho (dont forget anything and make sure the header is correct)

Raimu Bito
February 19th, 2008, 02:02 AM
wackydude1234 you can just use ndstool again. with -c instead of -x this time there are a few minor deteils to keep in mind to get it to run properly tho (dont forget anything and make sure the header is correct)

I can't find the Amr7/9 RAM address, and where should i get this ROM header template from? This could be why my ROM won't work with pokeTEX after I compile it back, heh..

loadingNOW
February 19th, 2008, 08:23 AM
also dump the header -h header.bin
if i remember correctly you also need to change some data in the header after that because ndstool places legacy passme bootcode there (maybe new versions don't. i didn't do that for a while)

02magnus
February 19th, 2008, 09:39 AM
Someone have a program, that can hack pokemon Pearl Version?

wackydude1234
February 19th, 2008, 05:10 PM
i used NDSHeader to decompress the rom?

Also person above, if you actually read these posts, they are working on programs.

Raimu Bito
February 20th, 2008, 05:06 AM
h ttp://i27.tinypic.com/wbdht5.jpg
Haha! It works!

xhalotrialx
February 20th, 2008, 09:21 AM
hmm....when i try opening a d/p rom it simply says the data couldnt be read...anyone know where to actually find a working rom/how to solve this prob?

Virtual Chatot
February 20th, 2008, 12:04 PM
hmm....when i try opening a d/p rom it simply says the data couldnt be read...anyone know where to actually find a working rom/how to solve this prob?
...Were you using Visualboyadvance?

If so, It can't read GBA games

You would need to find a better DS Emulator, the best one I've seen is known as Clicks or something...

Just Google DS Emulator

wackydude1234
February 21st, 2008, 04:25 PM
when i recompile the rom it won't play on no$gba, the thing shows a few messages and says if you're a child or know nothing about them things then ignore it
and it doesn't load.

Virtual Chatot
February 21st, 2008, 04:49 PM
when i recompile the rom it won't play on no$gba, the thing shows a few messages and says if you're a child or know nothing about them things then ignore it
and it doesn't load.

All it means is that you don't have the right type of ROM. If you have any more questions, ask the in the thread entitled "Play Pokemon Diamond and Pearl Roms".

wackydude1234
February 21st, 2008, 08:35 PM
it works before i decompress it and then recompress it..

and all i did was slightly change an image to test it.

Raimu Bito
February 22nd, 2008, 02:53 AM
Hey, PokeDSpic users...
Under Expert, Import PAL Direct... Whats tHat do? I tried importing a .PAL file, but nothing.

loadingNOW
February 22nd, 2008, 02:45 PM
if you split the narc manually because for some reason pokeDsPics narc interpreter is not enough for your needs you can open the single file there.

@wackydute: that means you failed using ndstool correctly. But it IS possible to create

Raimu Bito
February 23rd, 2008, 02:04 AM
How do I import .BMP files into PokeTEX?

Red
February 23rd, 2008, 05:23 AM
Okay, first off, I'd like to say, that I think the map is built in a way, that each z-coordinate has a different 2 dimensional map. So, it's not really that much of 3-d in those terms. I noticed this, because in places where there seemed to be a map pattern, there were a lot of zeros, which most likely means blankness. If you've ever used the walk through walls code, you'd notice that it's not completely 3-d it just puts you at whatever z-value it thinks you should be at. I think that the whole 3-d affect could very well be coded in. (And not a true 3-d effect.)
Second of all, are you guys sure the table that is from that text rip is incorrect? I'll post it here in a spoiler so you guys can check and see if you find any text in the rom using it. (also i didn't know what the guy was talking about when he said the 'r4 rom decompresser.')
EDIT: Upon further evaluation, I realize that the table is correct, but it's just that the bytes need to be reversed. For example, the letter S in the table is 013D. In a hex editor it would appear as 3D01.0000= (0)
0001= 
0002=ぁ
0003=あ
0004=ぃ
0005=い
0006=ぅ
0007=う
0008=ぇ
0009=え
000A=ぉ
000B=お
000C=か
000D=が
000E=き
000F=ぎ
0010=く
0011=ぐ
0012=け
0013=げ
0014=こ
0015=ご
0016=さ
0017=ざ
0018=し
0019=じ
001A=す
001B=ず
001C=せ
001D=ぜ
001E=そ
001F=ぞ
0020=た
0021=だ
0022=ち
0023=ぢ
0024=っ
0025=つ
0026=づ
0027=て
0028=で
0029=と
002A=ど
002B=な
002C=に
002D=ぬ
002E=ね
002F=の
0030=は
0031=ば
0032=ぱ
0033=ひ
0034=び
0035=ぴ
0036=ふ
0037=ぶ
0038=ぷ
0039=へ
003A=べ
003B=ぺ
003C=ほ
003D=ぼ
003E=ぽ
003F=ま
0040=み
0041=む
0042=め
0043=も
0044=ゃ
0045=や
0046=ゅ
0047=ゆ
0048=ょ
0049=よ
004A=ら
004B=り
004C=る
004D=れ
004E=ろ
004F=わ
0050=を
0051=ん
0052=ァ
0053=ア
0054=ィ
0055=イ
0056=ゥ
0057=ウ
0058=ェ
0059=エ
005A=ォ
005B=オ
005C=カ
005D=ガ
005E=キ
005F=ギ
0060=ク
0061=グ
0062=ケ
0063=ゲ
0064=コ
0065=ゴ
0066=サ
0067=ザ
0068=シ
0069=ジ
006A=ス
006B=ズ
006C=セ
006D=ゼ
006E=ソ
006F=ゾ
0070=タ
0071=ダ
0072=チ
0073=ヂ
0074=ッ
0075=ツ
0076=ヅ
0077=テ
0078=デ
0079=ト
007A=ド
007B=ナ
007C=ニ
007D=ヌ
007E=ネ
007F=ノ
0080=ハ
0081=バ
0082=パ
0083=ヒ
0084=ビ
0085=ピ
0086=フ
0087=ブ
0088=プ
0089=ヘ
008A=ベ
008B=ペ
008C=ホ
008D=ボ
008E=ポ
008F=マ
0090=ミ
0091=ム
0092=メ
0093=モ
0094=ャ
0095=ヤ
0096=ュ
0097=ユ
0098=ョ
0099=ヨ
009A=ラ
009B=リ
009C=ル
009D=レ
009E=ロ
009F=ワ
00A0=ヲ
00A1=ン
00A2=0
00A3=1
00A4=2
00A5=3
00A6=4
00A7=5
00A8=6
00A9=7
00AA=8
00AB=9
00AC=A
00AD=B
00AE=C
00AF=D
00B0=E
00B1=F
00B2=G
00B3=H
00B4=I
00B5=J
00B6=K
00B7=L
00B8=M
00B9=N
00BA=O
00BB=P
00BC=Q
00BD=R
00BE=S
00BF=T
00C0=U
00C1=V
00C2=W
00C3=X
00C4=Y
00C5=Z
00C6=a
00C7=b
00C8=c
00C9=d
00CA=e
00CB=f
00CC=g
00CD=h
00CE=i
00CF=j
00D0=k
00D1=l
00D2=m
00D3=n
00D4=o
00D5=p
00D6=q
00D7=r
00D8=s
00D9=t
00DA=u
00DB=v
00DC=w
00DD=x
00DE=y
00DF=z
00E0= (224)
00E1=!
00E2=?
00E3=、
00E4=。
00E5=…
00E6=・
00E7=/
00E8=「
00E9=」
00EA=『
00EB=』
00EC=(
00ED=)
00EE=♂
00EF=♀
00F0=+
00F1=ー
00F2=×
00F3=÷
00F4==
00F5=~
00F6=:
00F7=;
00F8=.
00F9=,
00FA=♠
00FB=♣
00FC=♥
00FD=♦
00FE=★
00FF=◎
0100=○
0101=□
0102=△
0103=◇
0104=@
0105=♪
0106=%
0107=☀
0108=☁
0109=☂
010A=☃
010B= (267)
010C= (268)
010D= (269)
010E= (270)
010F=⤴
0110=⤵
0111= (273)
0112=円
0113= (275)
0114= (276)
0115= (277)
0116=✉
0117= (279)
0118= (280)
0119= (281)
011A= (282)
011B=←
011C=↑
011D=↓
011E=→
011F= (287)
0120=&
0121=0
0122=1
0123=2
0124=3
0125=4
0126=5
0127=6
0128=7
0129=8
012A=9
012B=A
012C=B
012D=C
012E=D
012F=E
0130=F
0131=G
0132=H
0133=I
0134=J
0135=K
0136=L
0137=M
0138=N
0139=O
013A=P
013B=Q
013C=R
013D=S
013E=T
013F=U
0140=V
0141=W
0142=X
0143=Y
0144=Z
0145=a
0146=b
0147=c
0148=d
0149=e
014A=f
014B=g
014C=h
014D=i
014E=j
014F=k
0150=l
0151=m
0152=n
0153=o
0154=p
0155=q
0156=r
0157=s
0158=t
0159=u
015A=v
015B=w
015C=x
015D=y
015E=z
015F=À
0160=Á
0161=Â
0162= (354)
0163=Ä
0164= (356)
0165= (357)
0166=Ç
0167=È
0168=É
0169=Ê
016A=Ë
016B=Ì
016C=Í
016D=Î
016E=Ï
016F= (367)
0170=Ñ
0171=Ò
0172=Ó
0173=Ô
0174= (372)
0175=Ö
0176=×
0177= (375)
0178=Ù
0179=Ú
017A=Û
017B=Ü
017C= (380)
017D= (381)
017E=ß
017F=à
0180=á
0181=â
0182= (386)
0183=ä
0184= (388)
0185= (389)
0186=ç
0187=è
0188=é
0189=ê
018A=ë
018B=ì
018C=í
018D=î
018E=ï
018F= (399)
0190=ñ
0191=ò
0192=ó
0193=ô
0194= (404)
0195=ö
0196=÷
0197= (407)
0198=ù
0199=ú
019A=û
019B=ü
019C= (412)
019D= (413)
019E= (414)
019F=Œ
01A0=œ
01A1= (417)
01A2= (418)
01A3=ª
01A4=º
01A5=ᵉʳ
01A6=ʳᵉ
01A7=ʳ
01A8=¥
01A9=¡
01AA=¿
01AB=!
01AC=?
01AD=,
01AE=.
01AF=…
01B0=·
01B1=/
01B2=‘
01B3=’
01B4=“
01B5=”
01B6=„
01B7=«
01B8=»
01B9=(
01BA=)
01BB=♂
01BC=♀
01BD=+
01BE=-
01BF=*
01C0=#
01C1==
01C2=&
01C3=~
01C4=:
01C5=;
01C6=♠
01C7=♣
01C8=♥
01C9=♦
01CA=★
01CB=◎
01CC=○
01CD=□
01CE=△
01CF=◇
01D0=@
01D1=♪
01D2=%
01D3=☀
01D4=☁
01D5=☂
01D6=☃
01D7= (471)
01D8= (472)
01D9= (473)
01DA= (474)
01DB=⤴
01DC=⤵
01DD= (477)
01DE=
01DF= (479)

loadingNOW
February 23rd, 2008, 09:03 PM
Okay, first off, I'd like to say, that I think the map is built in a way, that each z-coordinate has a different 2 dimensional map. So, it's not really that much of 3-d in those terms. I noticed this, because in places where there seemed to be a map pattern, there were a lot of zeros, which most likely means blankness. If you've ever used the walk through walls code, you'd notice that it's not completely 3-d it just puts you at whatever z-value it thinks you should be at. I think that the whole 3-d affect could very well be coded in. (And not a true 3-d effect.)
No. Just no. The maps ARE REAL 3D Models in BMD format. There is no way around that fact on the bright side there has been some progress in this area. You're right about the collision detection though that data seems to be stored in some odd let's call it semi classical way.


Second of all, are you guys sure the table that is from that text rip is incorrect? I'll post it here in a spoiler so you guys can check and see if you find any text in the rom using it. (also i didn't know what the guy was talking about when he said the 'r4 rom decompresser.')
[/spoiler]
Text is DONE. It's known where it's stored how it's encrypted and the table is known.
Move check out PokeText maybe write a better tool and move on.

Raimu Bito
February 24th, 2008, 05:37 PM
... My question stands ...
how do I import .BMP into PokeTEX

iPredator
February 27th, 2008, 05:58 PM
How do i hack D/P other than using NOGBAtoVBA

What tools

Kenneth Alog
February 28th, 2008, 08:25 AM
anyone give me POKETEX? please

catlayon
February 29th, 2008, 04:54 AM
if want ds emulators try no$gba 2.6 cause it rely works on d/p.... does map editor of d/p is still not yet finish? i red it from first of this threads ( wooo i red it for one hour) is there any poketex in english ????

Stalin Malone
March 1st, 2008, 02:14 AM
I would be cool to have a d/p hack that had all 493 pokemon catcheable without sharking.

gamefreakfatty
March 2nd, 2008, 02:58 AM
Hey, I got bored and wanted to be able to use PokeTEX while knowing what the buttons actually do. I clicked buttons and found what each did, although it took me awhile to find the save button. The save button is labeled as "Save ROM" and you must load a NDS file and click "Extend" to be able to see the button. Hope this helps some. The ZIP file includes my "translated" version of PokeTEX and the US "list.txt" file. Credit to whoever it was that made that file, sorry I can't remember your name.

P.S.
If anyone knows what the buttons that I labeled as Unk.1 and Unk.2 do, please tell me so I can relabel them to something a bit more useful.

Edit:
I made it so when you open up a NDS file, it only shows files with the .nds extension now. Thought it might be more convenient.

-gamefreakfatty

gamefreakfatty
March 12th, 2008, 12:09 AM
Gabe_K and I have done some stuff with Diamond and Pearl. First he figured out how to change all level 5 Pokemon to level 8. I think it had something to do with the EXP tables.


A day or two later I figured out how to change which starter Pokemon you get, or at least the one that you battle the very first level 2 Starly with. I haven't tested anything past the battle though.


A day and a half after that I found the EXP table for Turtwig. It also changes all the Pokemon levels which use the same EXP table. I changed the EXP required for level 5 to be the same as everything else up to level 17.

Then I changed made it so it required 1 more EXP point to get to level 18 through level 31.

Then 16 more than that is level 32 through level 100. You get 16 from the first Starly (level 2) which means this would be 17 more than you started with.

Anyways, for those of you who might want to see what I mean by what happened, here is a YouTube search for our username to see our current progress:
youtube.com/results?search_query=PokeSpamIndustries

Copy and paste into your address bar.


P.S.
Sorry for double posting, but I really wanted to bump the post to show our progress. =)


-gamefreakfatty

Michael Allison
March 12th, 2008, 11:23 AM
I've been doing some testing with Gabe's ROM as well, and found some interesting "could be" glitches. I'm not very experienced in ROM hacking and emulation to begin with, but it's quite interesting, and I'm glad to help test, etc.

If anyone could teach me teach me a bit about HEX other then "spam it" to get results, I'd be grateful, by the way! :P

E-Bag
March 12th, 2008, 01:03 PM
Gabe_K and I have done some stuff with Diamond and Pearl. First he figured out how to change all level 5 Pokemon to level 8. I think it had something to do with the EXP tables.


A day or two later I figured out how to change which starter Pokemon you get, or at least the one that you battle the very first level 2 Starly with. I haven't tested anything past the battle though.


A day and a half after that I found the EXP table for Turtwig. It also changes all the Pokemon levels which use the same EXP table. I changed the EXP required for level 5 to be the same as everything else up to level 17.

Then I changed made it so it required 1 more EXP point to get to level 18 through level 31.

Then 16 more than that is level 32 through level 100. You get 16 from the first Starly (level 2) which means this would be 17 more than you started with.

Anyways, for those of you who might want to see what I mean by what happened, here is a YouTube search for our username to see our current progress:
youtube.com/results?search_query=PokeSpamIndustries

Copy and paste into your address bar.


P.S.
Sorry for double posting, but I really wanted to bump the post to show our progress. =)


-gamefreakfatty

You do keep the pokemon you battle the starly with as your starter. Virtual Chatot is actualy busy stuffing sasuke plusies in his pan- I mean, "Developing a starter hacking program"... right...

Michael Allison
March 12th, 2008, 06:22 PM
Not sure I want to know the backstory on that one.

Finally got no$gba working with ROMs, but a bit of advice- don't edit the HEX on the top! It will effect the header in such a way no$gba won't accept it. Also, so far, I've found no benefit to doing so anyway.

Virtual Chatot
March 12th, 2008, 08:48 PM
You really don't :P

I guess I should report my progress with the DP Starter Program I'm working on.

What's currently done:
Tell the difference between Diamond and Pearl
Only reads Diamond and Pearl
Graphics ( Logo, Buttons, ect. )
Reads Offsets

The next step in the process is figuring out what specific offset changed the starters, other than just hex spamming.

gamefreakfatty
March 13th, 2008, 02:25 AM
The next step in the process is figuring out what specific offset changed the starters, other than just hex spamming.

Turtwig:
002B9188
83 01 >> 01 83 >> 387
Reversed Hex Number >> Normal Hex Number >> National Dex (Decimal) Number

Chimchar:
002B918C
86 01 >> 01 86 >> 390
Reversed Hex Number >> Normal Hex Number >> National Dex (Decimal) Number

Piplup:
002B9190
89 01 >> 01 89 >> 393
Reversed Hex Number >> Normal Hex Number >> National Dex (Decimal) Number

That's how it works for the starter Pokemon mod.
Say you want Turtwig to Mew:

Turtwig's National Dex Number is 387.
Changed to hex it's 01 83.
Reverse to 83 01 for ROM format.

Mew's National Dex Number is 151.
Changed to hex it's 00 97.
Reverse to 97 00 for ROM format.

Therefore, if you replace the 83 01 with 97 00, it will be Mew instead of Turtwig.

Are those the offsets you meant?

P.S.
These offsets were NOT found by hex spamming. They were found through a search and have been tested by gabe_k and me.

-gamefreakfatty

D-Trogh
March 13th, 2008, 04:59 PM
Er, is it me or does the game just stops after you defeated the Starly?
Maybe I changed something else.. I'll try a clean ROM.

Edit:
Tried a clean ROM.. game stops after defeating Starly too..
And I mean it just stays in battle with '<POKéMON> used <ATTACK>!'

Edit2:
Looks like I have a bad ROM.. It always stops there :'(

Michael Allison
March 13th, 2008, 07:05 PM
gamefreakfatty- question. In your opinion, is it possible those offests work for everything involving said Pokemon? Like, say I changed both Turtwig (to Machamp) and Piplup (to Mew). Would the professor's helper have Mew if I chose Turtwig (Machamp)? Also, have you guys found ALL the hexidecimal values for Pokemon? As in, do you know how to change the starter to every pokemon? Oh --stupid question I guess-- of course you have. You found a formula for it. Anyway, that means you theoretically could not only hack encounters, but battles, right?

E-Bag
March 13th, 2008, 07:47 PM
gamefreakfatty- question. In your opinion, is it possible those offests work for everything involving said Pokemon? Like, say I changed both Turtwig (to Machamp) and Piplup (to Mew). Would the professor's helper have Mew if I chose Turtwig (Machamp)? Also, have you guys found ALL the hexidecimal values for Pokemon? As in, do you know how to change the starter to every pokemon? Oh --stupid question I guess-- of course you have. You found a formula for it. Anyway, that means you theoretically could not only hack encounters, but battles, right?

You can change the starter to anything, i've done it too mew, shaymin, and arceus. also, it's very easy to find the bytes for all the pokemon, i'll explain on im later

Kristian
March 13th, 2008, 09:34 PM
Er, is it me or does the game just stops after you defeated the Starly?
Maybe I changed something else.. I'll try a clean ROM.

Edit:
Tried a clean ROM.. game stops after defeating Starly too..
And I mean it just stays in battle with '<POKéMON> used <ATTACK>!'

Edit2:
Looks like I have a bad ROM.. It always stops there :'(

I had that problem too, but then i figured that you MUST have the sound on when your battling..I dont know why.. :s

Virtual Chatot
March 13th, 2008, 09:39 PM
Well Darthatron has agreed to make a program with all the information we have. We'll officially be the first people to make a DP Hacking Program :P

gamefreakfatty
March 13th, 2008, 09:40 PM
gamefreakfatty- question. In your opinion, is it possible those offests work for everything involving said Pokemon? Like, say I changed both Turtwig (to Machamp) and Piplup (to Mew). Would the professor's helper have Mew if I chose Turtwig (Machamp)? Also, have you guys found ALL the hexidecimal values for Pokemon? As in, do you know how to change the starter to every pokemon? Oh --stupid question I guess-- of course you have. You found a formula for it. Anyway, that means you theoretically could not only hack encounters, but battles, right?

You could do this for ALL Pokemon to starters. Find the National Dex Number like I said. Convert that to Hex, Reverse the bytes. If the hex is only 1 byte (AD,01,83,97,etc) then put a 00 after it. Mew would have been 151 (dec/national dex number) >> 97 (hex) >> put a 00 in front then reverse bytes: 00 97 >> 97 00
Does that make sense?
Also I went further in the game on my DS flash cartridge (R4) and Dawn SAID she had a Chimchar, although I never really checked.
I do suspect that the rival's starter Pokemon is actually at a different address. I believe it is the same with the Advance Generation Pokemon Games. Anyways, I did find another address, and if anyone wants to test it, go ahead. Edit it the same way I described in my earlier post.

Here are the other addresses I found:

Turtwig:
002B73EC

Chimchar:
002B73F0

Piplup:
002B73F4

In addition, I am pretty sure that hacking battles would not be very hard, even if they do have multiple Pokemon.

-gamefreakfatty

E-Bag
March 13th, 2008, 09:49 PM
Well Darthatron has agreed to make a program with all the information we have. We'll officially be the first people to make a DP Hacking Program :P

execpt for all the japanese ones

gamefreakfatty
March 13th, 2008, 10:32 PM
execpt for all the japanese ones

Yeah, but the Japanese people have had their versions of the game out longer than ours have been out and us Americans don't seem to be as determined as they were. Anyways, the Japanese people probably wanted to get it done more than we wanted, so they probably worked harder at it.

E-Bag
March 13th, 2008, 10:35 PM
meh, with all the stuff we know how to do now we've almost caught up

Michael Allison
March 14th, 2008, 12:10 AM
You could do this for ALL Pokemon to starters. Find the National Dex Number like I said. Convert that to Hex, Reverse the bytes. If the hex is only 1 byte (AD,01,83,97,etc) then put a 00 after it. Mew would have been 151 (dec/national dex number) >> 97 (hex) >> put a 00 in front then reverse bytes: 00 97 >> 97 00
Does that make sense?
Also I went further in the game on my DS flash cartridge (R4) and Dawn SAID she had a Chimchar, although I never really checked.
I do suspect that the rival's starter Pokemon is actually at a different address. I believe it is the same with the Advance Generation Pokemon Games. Anyways, I did find another address, and if anyone wants to test it, go ahead. Edit it the same way I described in my earlier post.

Here are the other addresses I found:

Turtwig:
002B73EC

Chimchar:
002B73F0

Piplup:
002B73F4

In addition, I am pretty sure that hacking battles would not be very hard, even if they do have multiple Pokemon.

-gamefreakfatty

yeah, im gonna try searching the hex for some encounter things. btw, can u get on msn when u have a chance? i gota question for u about this... u or gabe.

interesting segment of text... poke_17?
........V.!1!.U.........V.."..Q.........`.....a...........a.a...........`.a.a.c.........`3.!.1c.........633.133.........6233332.........`6"3#2f..........`A2Ba...........`3f6c............f.`.......................WF~V2-.E..,!....BMD0....................MDL0......(.........M.......0...ug_poke_17..........l...|...(................@.....................@.1#)..........(.........5.......(...pPlane1.........................+...,.T...(.....................obj...............(.........M.......|...ug_poke_17........(.........M.......}...ug_poke_17............,...............

E-Bag
March 14th, 2008, 01:29 AM
probably nothing big, there's random text like that all over it. i actually found afew places where it said "anime"

gamefreakfatty
March 14th, 2008, 02:13 AM
I just remembered something. I found that in the Hex of the file the all areas that PokeTEX edits seem to have the same label, so we could make a more complete PokeTEX list.txt file.

Edit:
Found some offsets for the Elite 4's Pokemon. Modified all five of Aaron's Pokemon to be level one Magikarps. I know I'm cheap, but I wanted to do a quick test. Sadly, they still have the original moves, not just splash, though they are still only level ones. ;)

Michael Allison
March 14th, 2008, 11:19 AM
So although we can hack battles, we can't hack moves? Finally, something to experiment with that's completely original :D lol.

probably nothing big, there's random text like that all over it. i actually found afew places where it said "anime"


Like somebody else said, I think, it would be interesting to try editing all the places it says polygon, etc.. I would assume it has something to do with the 3D rendering system they use to create buildings and towns.

AquaLeaderMatt
March 14th, 2008, 12:01 PM
meh, with all the stuff we know how to do now we've almost caught up

I wasn't aware that there was any Japanese hacking tools for D/P lol. What can they do that we can't? How far along are they? If we've "almost caught up", then they must have something worth playing with.

E-Bag
March 14th, 2008, 12:30 PM
Found some offsets for the Elite 4's Pokemon. Modified all five of Aaron's Pokemon to be level one Magikarps. I know I'm cheap, but I wanted to do a quick test. Sadly, they still have the original moves, not just splash, though they are still only level ones. ;)

Bad fatty! can you go a day without making a discovery!?!? Also, awesome thing under your name :P

I wasn't aware that there was any Japanese hacking tools for D/P lol. What can they do that we can't? How far along are they? If we've "almost caught up", then they must have something worth playing with.

Well, i've used (i think) all of the japanese hacking tools we've found. there's poketex of course, then there was a pack of abunch of hacking tools called "pokemon rom changer" or something (i think there's a link in here). they only worked with japanese roms, but i managed to edit encounters, move power/type, and when pokemon learn moves. so were actualy ahead in someways, we just don't know how to edit moves. *Stares at gamefreakfatty* get to work... NOW!

Like somebody else said, I think, it would be interesting to try editing all the places it says polygon, etc.. I would assume it has something to do with the 3D rendering system they use to create buildings and towns.

I would NOT, it's probably something about the engine which is not what we want to hack.

D-Trogh
March 14th, 2008, 06:44 PM
I had that problem too, but then i figured that you MUST have the sound on when your battling..I dont know why.. :sOh, l0ls.. Thanks.. Then I should play without playing other music :(
Too bad ^^
execpt for all the japanese ones
Erm.. And what about PokeDSPic?

E-Bag
March 14th, 2008, 06:57 PM
Oh, l0ls.. Thanks.. Then I should play without playing other music :(
Too bad ^^

Erm.. And what about PokeDSPic?

isn't that an english one? i've never used it. anyway, i believe i've figured some stuff out about mapping

Michael Allison
March 14th, 2008, 09:44 PM
Oh, l0ls.. Thanks.. Then I should play without playing other music :(
Too bad ^^

Erm.. And what about PokeDSPic?
You can't have it muted, but you can have it turned down. Not to mention, I'm sure you could find a way to block the sound from it without the emulator under the impression you have the sound muted. Trick it into thinking something else is your sound card, maybe?

E-Bag
March 14th, 2008, 10:31 PM
You can't have it muted, but you can have it turned down. Not to mention, I'm sure you could find a way to block the sound from it without the emulator under the impression you have the sound muted. Trick it into thinking something else is your sound card, maybe?

you can't turn the sound down in no$gba

Virtual Chatot
March 14th, 2008, 11:01 PM
Couldn't you just turn down the sound on your speaker? [/commonsense]

thethethethe
March 15th, 2008, 12:42 AM
It's not much, but I've been looking at the evolution data. I just compiled a reasonably vague guide on the tupes of evolution data. It's set out in the same way as the FR/LG/R/S/E games. You'll see in the guide that there are a few of them that I'm still unsure of. Like the Glaceon/Leafeon/Magnezone.
01 00 00 00 A9 00
Happiness evolution - 00 00 - Pokemon to evolve to

02 00 00 00 C4 00
Happiness evolution daytime - 00 00 - Pokemon to evolve to

03 00 00 00 C5 00
Happiness evolution at night - 00 00 - Pokemon to evolve to

04 00 10 00 02 00
Lvl. evolution - Level to evolve - Pokemon to evolve to

05 00 00 00 41 00
Trade evolution - 00 00 - Pokemon to evolve to

06 00 DD 00 BA 00
Trade with item evolution - Item to hold - Pokemon to evolve to

07 00 53 00 87 00
Item Evolution - Item to use - Pokemon to evolve to

08 00 14 00 6A 00
Attack>Defense - Level - Pokemon : Hitmonlee

09 00 14 00 ED 00
Attack<Defense - Level - Pokemon : Hitmonchan

0A 00 14 00 6B 00
Attack=Defense - Level - Pokemon (Hitmontop)

0B 00 07 00 0A 01
Personality Value < or = to 4 - Level - Pokemon:Silcoon

0C 00 07 00 0C 01
Personality Value > or = to 5 - Level - Pokemon:Cascoon

0D 00 14 00 23 01
Special level Evo - Level - Pokemon to evolve to :Ninjask

0E 00 14 00 24 01
If spare spot in party - Level - Pokemon to evolve to :Shedinja

0F 00 AA 00 5E 01
Max Beauty - ? - Pokemon to evolve to :Milotic

10 00 6D 00 DB 01
Dawn Stone Male? - ? - Pokemon : Gallade

11 00 6D 00 DE 01
Happiness Day - ? - Pokemon : Lucario

12 00 6E 00 71 00
Level Up Holding Item Day - Item - Pokemon to evolve to : Happiny>Chansey

13 00 47 01 D8 01
Level Up Holding Item Night - Item -Pokemon to evolve to:Gliscor (472)

14 00 CA 00 CF 01
Level with Attack - Attack(Double Hit) - Pokemon to evovle to :Ambipom (463)

15 00 DF 00 E2 00
Level up with Pokemon in Party - The pokemon - Pokemon to evolve to Mantyke - Mantine

16 00 14 00 9E 01
Special Level Evolution? - Level - Pokemon to evolve to :Mothim (414)

17 00 14 00 9E 01
Special Level Up? - Level - Pokemon to evolve to

18 00 00 00 CE 01 (476)
Level up at Mt. Coronet? - 00 00 - Pokemon to evovle to /Magnezone Evolution (462)

19 00 00 00 D6 01
Level up in Eterna Forest? - 00 00 - Pokemon to evovle to :Leafeon(470)

1A 00 00 00 D701
Level up in Route 217? - 00 00 - Pokemon to evovle to :Glaceon(471)

I'll see if I can find anything else.

pimpfuu
March 15th, 2008, 12:43 AM
ive been searching all over for tools for hacking diamond and pearl, ive skimeed through this thread, and i cant find the links to any tools.

can any one help?
much thanx ;]

gamefreakfatty
March 15th, 2008, 01:28 AM
It's not much, but I've been looking at the evolution data. I just compiled a reasonably vague guide on the tupes of evolution data. It's set out in the same way as the FR/LG/R/S/E games. You'll see in the guide that there are a few of them that I'm still unsure of. Like the Glaceon/Leafeon/Magnezone.
01 00 00 00 A9 00
Happiness evolution - 00 00 - Pokemon to evolve to

02 00 00 00 C4 00
Happiness evolution daytime - 00 00 - Pokemon to evolve to

03 00 00 00 C5 00
Happiness evolution at night - 00 00 - Pokemon to evolve to

04 00 10 00 02 00
Lvl. evolution - Level to evolve - Pokemon to evolve to

05 00 00 00 41 00
Trade evolution - 00 00 - Pokemon to evolve to

06 00 DD 00 BA 00
Trade with item evolution - Item to hold - Pokemon to evolve to

07 00 53 00 87 00
Item Evolution - Item to use - Pokemon to evolve to

08 00 14 00 6A 00
Attack>Defense - Level - Pokemon : Hitmonlee

09 00 14 00 ED 00
Attack<Defense - Level - Pokemon : Hitmonchan

0A 00 14 00 6B 00
Attack=Defense - Level - Pokemon (Hitmontop)

0B 00 07 00 0A 01
Personality Value < or = to 4 - Level - Pokemon:Silcoon

0C 00 07 00 0C 01
Personality Value > or = to 5 - Level - Pokemon:Cascoon

0D 00 14 00 23 01
Special level Evo - Level - Pokemon to evolve to :Ninjask

0E 00 14 00 24 01
If spare spot in party - Level - Pokemon to evolve to :Shedinja

0F 00 AA 00 5E 01
Max Beauty - ? - Pokemon to evolve to :Milotic

10 00 6D 00 DB 01
Dawn Stone Male? - ? - Pokemon : Gallade

11 00 6D 00 DE 01
Happiness Day - ? - Pokemon : Lucario

12 00 6E 00 71 00
Level Up Holding Item Day - Item - Pokemon to evolve to : Happiny>Chansey

13 00 47 01 D8 01
Level Up Holding Item Night - Item -Pokemon to evolve to:Gliscor (472)

14 00 CA 00 CF 01
Level with Attack - Attack(Double Hit) - Pokemon to evovle to :Ambipom (463)

15 00 DF 00 E2 00
Level up with Pokemon in Party - The pokemon - Pokemon to evolve to Mantyke - Mantine

16 00 14 00 9E 01
Special Level Evolution? - Level - Pokemon to evolve to :Mothim (414)

17 00 14 00 9E 01
Special Level Up? - Level - Pokemon to evolve to

18 00 00 00 CE 01 (476)
Level up at Mt. Coronet? - 00 00 - Pokemon to evovle to /Magnezone Evolution (462)

19 00 00 00 D6 01
Level up in Eterna Forest? - 00 00 - Pokemon to evovle to :Leafeon(470)

1A 00 00 00 D701
Level up in Route 217? - 00 00 - Pokemon to evovle to :Glaceon(471)

I'll see if I can find anything else.

Very well done! How did you manage to find this information?

E-Bag
March 15th, 2008, 01:39 AM
It's not much, but I've been looking at the evolution data. I just compiled a reasonably vague guide on the tupes of evolution data. It's set out in the same way as the FR/LG/R/S/E games. You'll see in the guide that there are a few of them that I'm still unsure of. Like the Glaceon/Leafeon/Magnezone.
01 00 00 00 A9 00
Happiness evolution - 00 00 - Pokemon to evolve to

02 00 00 00 C4 00
Happiness evolution daytime - 00 00 - Pokemon to evolve to

03 00 00 00 C5 00
Happiness evolution at night - 00 00 - Pokemon to evolve to

04 00 10 00 02 00
Lvl. evolution - Level to evolve - Pokemon to evolve to

05 00 00 00 41 00
Trade evolution - 00 00 - Pokemon to evolve to

06 00 DD 00 BA 00
Trade with item evolution - Item to hold - Pokemon to evolve to

07 00 53 00 87 00
Item Evolution - Item to use - Pokemon to evolve to

08 00 14 00 6A 00
Attack>Defense - Level - Pokemon : Hitmonlee

09 00 14 00 ED 00
Attack<Defense - Level - Pokemon : Hitmonchan

0A 00 14 00 6B 00
Attack=Defense - Level - Pokemon (Hitmontop)

0B 00 07 00 0A 01
Personality Value < or = to 4 - Level - Pokemon:Silcoon

0C 00 07 00 0C 01
Personality Value > or = to 5 - Level - Pokemon:Cascoon

0D 00 14 00 23 01
Special level Evo - Level - Pokemon to evolve to :Ninjask

0E 00 14 00 24 01
If spare spot in party - Level - Pokemon to evolve to :Shedinja

0F 00 AA 00 5E 01
Max Beauty - ? - Pokemon to evolve to :Milotic

10 00 6D 00 DB 01
Dawn Stone Male? - ? - Pokemon : Gallade

11 00 6D 00 DE 01
Happiness Day - ? - Pokemon : Lucario

12 00 6E 00 71 00
Level Up Holding Item Day - Item - Pokemon to evolve to : Happiny>Chansey

13 00 47 01 D8 01
Level Up Holding Item Night - Item -Pokemon to evolve to:Gliscor (472)

14 00 CA 00 CF 01
Level with Attack - Attack(Double Hit) - Pokemon to evovle to :Ambipom (463)

15 00 DF 00 E2 00
Level up with Pokemon in Party - The pokemon - Pokemon to evolve to Mantyke - Mantine

16 00 14 00 9E 01
Special Level Evolution? - Level - Pokemon to evolve to :Mothim (414)

17 00 14 00 9E 01
Special Level Up? - Level - Pokemon to evolve to

18 00 00 00 CE 01 (476)
Level up at Mt. Coronet? - 00 00 - Pokemon to evovle to /Magnezone Evolution (462)

19 00 00 00 D6 01
Level up in Eterna Forest? - 00 00 - Pokemon to evovle to :Leafeon(470)

1A 00 00 00 D701
Level up in Route 217? - 00 00 - Pokemon to evovle to :Glaceon(471)

I'll see if I can find anything else.

sweet! that should help alot! Would you like to join Heatran, gamefreakfatty, and my hacking team?

ive been searching all over for tools for hacking diamond and pearl, ive skimeed through this thread, and i cant find the links to any tools.

can any one help?
much thanx ;]

there are none in english, kthnxbai.

In other news, i figured out how to hack textures today, and i think i'm getting abit closer to the maps

thethethethe
March 15th, 2008, 01:45 AM
Very well done! How did you manage to find this information?

Well, I searched for '04 00 10 00 02 00' which is the evolution from Bulbasaur to Ivysaur in 3rd generation games, and luckily, it appears the same way. And I scrolled through all the evolution data, and marked down anything any new types, 0200, 0400, 0A00, etc.
And I got a few of each and checked how that Pokemon evolved. As an example, the Eevee>Glaceon Evolution is:
1A 00 00 00 D701

The way it evolves, according to Bulbapedia, is leveling up in Route 217. And since the 00 00 follows, it means there mustn't be any value's for the middle to change it, So that's why I assume it's 'Level Up in Route 217'. And the final double-byte is always, Pokemon to evolve to. Which you get through D701>reverse>01D7>hex-dec>471=Glaceon.

gamefreakfatty
March 15th, 2008, 01:57 AM
Well, I searched for '04 00 10 00 02 00' which is the evolution from Bulbasaur to Ivysaur in 3rd generation games, and luckily, it appears the same way. And I scrolled through all the evolution data, and marked down anything any new types, 0200, 0400, 0A00, etc.
And I got a few of each and checked how that Pokemon evolved. As an example, the Eevee>Glaceon Evolution is:
1A 00 00 00 D701

The way it evolves, according to Bulbapedia, is leveling up in Route 217. And since the 00 00 follows, it means there mustn't be any value's for the middle to change it, So that's why I assume it's 'Level Up in Route 217'. And the final double-byte is always, Pokemon to evolve to. Which you get through D701>reverse>01D7>hex-dec>471=Glaceon.

very nice. gabe_k and i along with some others like virtual chatot and michael have a dp hacking team. we (gabe_k and i) want to know if you want to join?

Michael Allison
March 15th, 2008, 02:18 AM
you can't turn the sound down in no$gba

Not by traditional means. But, for example, set iTunes to your speaker, no$gba to your headphones, and take the earbuds off ;) easy... dur dur dur

pimpfuu
March 15th, 2008, 02:21 AM
sorry if i took it the wrong way, but kthanxbai is really kinda unnecessary, and i fuess it just
rubbed me the wrong way.

sorry if i blew up, but im really into this kinda stuff and i wanna start working with it and learning more.

and gamefreak i did use the search function, but when you search poketex tons of links to this thread come up, on different pages, as it is mentioned in many posts. and i did find your link, and i thank you for the work you did in translating some of the program. and bundling it with the sprites form emerald.

sorry for blowing up
its my bad.

anyways hope i can start off fresh :]

so does poke tex only allow editing of sprites? or is that all thats listed in the list.txt

gamefreakfatty
March 15th, 2008, 02:35 AM
sorry if i took it the wrong way, but kthanxbai is really kinda unnecessary, and i fuess it just
rubbed me the wrong way.

sorry if i blew up, but im really into this kinda stuff and i wanna start working with it and learning more.

and gamefreak i did use the search function, but when you search poketex tons of links to this thread come up, on different pages, as it is mentioned in many posts. and i did find your link, and i thank you for the work you did in translating some of the program. and bundling it with the sprites form emerald.

sorry for blowing up
its my bad.

anyways hope i can start off fresh :]

so does poke tex only allow editing of sprites? or is that all thats listed in the list.txt

fine with me. sorry i got mad, its just when people get mad at my friends i typically get mad back ;)

anyways i forgot how many posts there were. sorry about that comment. as far as i know it allows you to edit sprites as well as some other stuff. i don't know what else it can edit. i know it only shows what's in the list.txt file though. the reason for that is that it reads the hex offsets from the list.txt file and those offsets tell it where to edit. if you want to edit it/make your own, here is the format:
label,hexoffset

pimpfuu
March 15th, 2008, 02:49 AM
ok thanx, and im kinda new at this, so what program would i use to search through the rom for offsets and hex codes?

Virtual Chatot
March 15th, 2008, 02:51 AM
I suggest Hex Workshop, its really easy to use.

pimpfuu
March 15th, 2008, 02:58 AM
so how do i go about doing this? (sorry if am am being very newbish, i just dont really know where to start :/)

E-Bag
March 15th, 2008, 03:00 AM
I suggest Hex Workshop, its really easy to use.

nah man, i really like 010 Editor

Virtual Chatot
March 15th, 2008, 03:03 AM
Take your Diamond Rom, load it into your Hex editor, and go for it!

nah man, i really like 010 Editor
Really? I'll have to try it out. So far Hex Workshop has been pretty faithful.

pimpfuu
March 15th, 2008, 03:15 AM
Take your Diamond Rom, load it into your Hex editor, and go for it!


Really? I'll have to try it out. So far Hex Workshop has been pretty faithful.

haha ok thanx. sounds really tedius as a 64 mb file has hundreds of thousands of codes im sure

so in 010 editor, when i open up the rom, do i have to change any settings?

how do i change the settings to label, hexoffset?

gamefreakfatty
March 15th, 2008, 04:29 AM
@Heatran:
Ya, I told Gabe about 010 Editor, as I thought it was really good. I thought I told you to try it on MSN, maybe I didn't. I don't know. Anyways it's not too resource intensive like UltraEdit was, but it is complex enough that it does just about everything I'll need.

haha ok thanx. sounds really tedius as a 64 mb file has hundreds of thousands of codes im sure

so in 010 editor, when i open up the rom, do i have to change any settings?

how do i change the settings to label, hexoffset?

it doesnt work like that. you have to find where PokeTEX needs to read from and then in the list.txt file you put each line in this format:
label,hexoffset

example in the list.txt file would be:
babyboy1,211A938

babyboy1 is the label, so you know what it is, thats what shows up in PokeTEX on the drop-down list.

the 211A938 is the location in the NDS file where the littleboy1 "tex" is.

P.S.
This stuff is REALLY hard to explain. You're mostly going to have to learn it on your own. I learned on my own, so I'm sure you can too. Although you may need to start with other, smaller things.

-gamefreakfatty

pimpfuu
March 15th, 2008, 04:54 AM
@Heatran:
Ya, I told Gabe about 010 Editor, as I thought it was really good. I thought I told you to try it on MSN, maybe I didn't. I don't know. Anyways it's not too resource intensive like UltraEdit was, but it is complex enough that it does just about everything I'll need.



it doesnt work like that. you have to find where PokeTEX needs to read from and then in the list.txt file you put each line in this format:
label,hexoffset

example in the list.txt file would be:
babyboy1,211A938

babyboy1 is the label, so you know what it is, thats what shows up in PokeTEX on the drop-down list.

the 211A938 is the location in the NDS file where the littleboy1 "tex" is.

P.S.
This stuff is REALLY hard to explain. You're mostly going to have to learn it on your own. I learned on my own, so I'm sure you can too. Although you may need to start with other, smaller things.

-gamefreakfatty


oooooooooh i see. thank you for making it more clear for me. i feel really stupid, but i understand now. so basically the label can be anything i want, but it is the offset that is the sprites and other things in the game. thanks for the help.

also how can i make a bmp a poke file? or how can i edit a poke file to change sprite colors and such?

and lastly, when i open the rom in my hex editer what mode should i view it in?
like how do you get 211A938 out of all the strings of numbers that go along with littleboy?

thethethethe
March 15th, 2008, 06:48 AM
sweet! that should help alot! Would you like to join Heatran, gamefreakfatty, and my hacking team?


very nice. gabe_k and i along with some others like virtual chatot and michael have a dp hacking team. we (gabe_k and i) want to know if you want to join?

Yeah, sure why not...

Also, it seems like Nintendo, has done a lot of things in the same way that they were done in the third gen games. I looked at the learnable attacks data, and it's the exact same as how it was done FR/LG/R/S/E. Nintendo must have been lazy.
So What I plan on doing with this knowledge is finding the attack numbers of the DP moves. So far it looks like all the RSE attacks have the same numbers. If you're wondering how I'm going to compile this list, here's all the data that I put in a Notepad for Bulbasaur.
Coloumn 1 = Hex
Coloumn 2 = Level to learn. (Divide by two for level, if odd number, the extra value is for the attack)
Coloumn 3 = Bulbasaur's Moveset
Coloumn 4 = The attack Numbers
21 02 02=2 Tackle 1 Tackle = 0x21
2D 06 06=6 Growl 3 Growl = 0x2D
49 0E 0E=14 Leech Seed 7 Leech Seed = 0x49
16 12 12=18 Vine Whip 9 Vine Whip = 0x16
4D 1A 1A=26 Poison Powder 13 Poison Powder = 0x4D
4F 1A 1A=26 Sleep Powder 13 Sleep Powder = 0x4F
24 1E 1E=30 Take Down 15 Take Down = 0x24
4B 26 26=38 Razor Leaf 19 Razor Leaf = 0x4B
E6 2A 2A=42 Sweet Scent 21 Sweet Scent = 0xE6
4A 32 32=50 Growth 25 Growth = 0x4A
26 36 36=54 Double Edge 27 Double Edge = 0x36
84 3F 3F=63 Worry Seed 31 Worry Seed = 0x184
Eb 42 42=66 Synthesis 33 Synthesis = 0xEB
92 4B 4B=75 Seed Bomb 37 Seedbomb = 0x192

gamefreakfatty
March 15th, 2008, 07:01 AM
It's not much, but I've been looking at the evolution data. I just compiled a reasonably vague guide on the tupes of evolution data. It's set out in the same way as the FR/LG/R/S/E games. You'll see in the guide that there are a few of them that I'm still unsure of. Like the Glaceon/Leafeon/Magnezone.
01 00 00 00 A9 00
Happiness evolution - 00 00 - Pokemon to evolve to

02 00 00 00 C4 00
Happiness evolution daytime - 00 00 - Pokemon to evolve to

03 00 00 00 C5 00
Happiness evolution at night - 00 00 - Pokemon to evolve to

04 00 10 00 02 00
Lvl. evolution - Level to evolve - Pokemon to evolve to

05 00 00 00 41 00
Trade evolution - 00 00 - Pokemon to evolve to

06 00 DD 00 BA 00
Trade with item evolution - Item to hold - Pokemon to evolve to

07 00 53 00 87 00
Item Evolution - Item to use - Pokemon to evolve to

08 00 14 00 6A 00
Attack>Defense - Level - Pokemon : Hitmonlee

09 00 14 00 ED 00
Attack<Defense - Level - Pokemon : Hitmonchan

0A 00 14 00 6B 00
Attack=Defense - Level - Pokemon (Hitmontop)

0B 00 07 00 0A 01
Personality Value < or = to 4 - Level - Pokemon:Silcoon

0C 00 07 00 0C 01
Personality Value > or = to 5 - Level - Pokemon:Cascoon

0D 00 14 00 23 01
Special level Evo - Level - Pokemon to evolve to :Ninjask

0E 00 14 00 24 01
If spare spot in party - Level - Pokemon to evolve to :Shedinja

0F 00 AA 00 5E 01
Max Beauty - ? - Pokemon to evolve to :Milotic

10 00 6D 00 DB 01
Dawn Stone Male? - ? - Pokemon : Gallade

11 00 6D 00 DE 01
Happiness Day - ? - Pokemon : Lucario

12 00 6E 00 71 00
Level Up Holding Item Day - Item - Pokemon to evolve to : Happiny>Chansey

13 00 47 01 D8 01
Level Up Holding Item Night - Item -Pokemon to evolve to:Gliscor (472)

14 00 CA 00 CF 01
Level with Attack - Attack(Double Hit) - Pokemon to evovle to :Ambipom (463)

15 00 DF 00 E2 00
Level up with Pokemon in Party - The pokemon - Pokemon to evolve to Mantyke - Mantine

16 00 14 00 9E 01
Special Level Evolution? - Level - Pokemon to evolve to :Mothim (414)

17 00 14 00 9E 01
Special Level Up? - Level - Pokemon to evolve to

18 00 00 00 CE 01 (476)
Level up at Mt. Coronet? - 00 00 - Pokemon to evovle to /Magnezone Evolution (462)

19 00 00 00 D6 01
Level up in Eterna Forest? - 00 00 - Pokemon to evovle to :Leafeon(470)

1A 00 00 00 D701
Level up in Route 217? - 00 00 - Pokemon to evovle to :Glaceon(471)

I'll see if I can find anything else.

That's some fun stuff. Made Turtwig evolve into Mew.

oooooooooh i see. thank you for making it more clear for me. i feel really stupid, but i understand now. so basically the label can be anything i want, but it is the offset that is the sprites and other things in the game. thanks for the help.

also how can i make a bmp a poke file? or how can i edit a poke file to change sprite colors and such?

and lastly, when i open the rom in my hex editer what mode should i view it in?
like how do you get 211A938 out of all the strings of numbers that go along with littleboy?

It's not the string of numbers. That is the starting address, aka offset. If you're using 010 Editor, it's the part that is off to the left highlighted with gray. The 211A938 would probably look like 211:A930, in order to make it easier to read, then start in column 8 up at the top of the window, also highlighted in gray I believe.

Yeah, sure why not...

Also, it seems like Nintendo, has done a lot of things in the same way that they were done in the third gen games. I looked at the learnable attacks data, and it's the exact same as how it was done FR/LG/R/S/E. Nintendo must have been lazy.
So What I plan on doing with this knowledge is finding the attack numbers of the DP moves. So far it looks like all the RSE attacks have the same numbers. If you're wondering how I'm going to compile this list, here's all the data that I put in a Notepad for Bulbasaur.
Coloumn 1 = Hex
Coloumn 2 = Level to learn. (Divide by two for level, if odd number, the extra value is for the attack)
Coloumn 3 = Bulbasaur's Moveset
Coloumn 4 = The attack Numbers
21 02 02=2 Tackle 1 Tackle = 0x21
2D 06 06=6 Growl 3 Growl = 0x2D
49 0E 0E=14 Leech Seed 7 Leech Seed = 0x49
16 12 12=18 Vine Whip 9 Vine Whip = 0x16
4D 1A 1A=26 Poison Powder 13 Poison Powder = 0x4D
4F 1A 1A=26 Sleep Powder 13 Sleep Powder = 0x4F
24 1E 1E=30 Take Down 15 Take Down = 0x24
4B 26 26=38 Razor Leaf 19 Razor Leaf = 0x4B
E6 2A 2A=42 Sweet Scent 21 Sweet Scent = 0xE6
4A 32 32=50 Growth 25 Growth = 0x4A
26 36 36=54 Double Edge 27 Double Edge = 0x36
84 3F 3F=63 Worry Seed 31 Worry Seed = 0x184
Eb 42 42=66 Synthesis 33 Synthesis = 0xEB
92 4B 4B=75 Seed Bomb 37 Seedbomb = 0x192

Awesome! Great that you're joining and that you know how to find the movesets! I was searching for them all wrong. How did you learn all this about the Advance Gen. Pokemon games? Were you one of the main hackers, or is there a document somewhere? If there's a document could you send/link it to me through a PM or post it here?

Thanks in advance!

-gamefreakfatty

thethethethe
March 15th, 2008, 10:38 AM
Awesome! Great that you're joining and that you know how to find the movesets! I was searching for them all wrong. How did you learn all this about the Advance Gen. Pokemon games? Were you one of the main hackers, or is there a document somewhere? If there's a document could you send/link it to me through a PM or post it here?

Thanks in advance!

-gamefreakfatty
Main Hackers? What do you mean by that?
I don't have any guides or anything. I've been hacking for about 8-9 months now, and I guess I've just picked it all up, and memorised most of it. You can find lots of things everywhere, you just have to look. Even here at PC there are some tutorials on some hex things in Advanced Gen. Games. I guess you'd just have to look around.

Also to go with the evolution data, I've compiled a semi complete list of attacks numbers. I'm missing 25 out of 467. So I've only got a few more to find, but it's hard for me to search because I don't know what are names of the new moves, as I haven't played DP.
Well, anyway... Here's a list of the attacks.
001 Pound
002 Karate Chop
003 DoubleSlap
004 Comet Punch
005 Mega Punch
006 Pay Day
007 Fire Punch
008 Ice Punch
009 ThunderPunch
00A Scratch
00B ViceGrip
00C Guillotine
00D Razor Wind
00E Swords Dance
00F Cut
010 Gust
011 Wing Attack
012 Whirlwind
013 Fly
014 Bind
015 Slam
016 Vine Whip
017 Stomp
018 Double Kick
019 Mega Kick
01A Jump Kick
01B Rolling Kick
01C Sand-Attack
01D Headbutt
01E Horn Attack
01F Fury Attack
020 Horn Drill
021 Tackle
022 Body Slam
023 Wrap
024 Take Down
025 Thrash
026 Double-Edge
027 Tail Whip
028 Poison Sting
029 Twineedle
02A Pin Missile
02B Leer
02C Bite
02D Growl
02E Roar
02F Sing
030 Supersonic
031 SonicBoom
032 Disable
033 Acid
034 Ember
035 Flamethrower
036 Mist
037 Water Gun
038 Hydro Pump
039 Surf
03A Ice Beam
03B Blizzard
03C Psybeam
03D BubbleBeam
03E Aurora Beam
03F Hyper Beam
040 Peck
041 Drill Peck
042 Submission
043 Low Kick
044 Counter
045 Seismic Toss
046 Strength
047 Absorb
048 Mega Drain
049 Leech Seed
04A Growth
04B Razor Leaf
04C SolarBeam
04D PoisonPowder
04E Stun Spore
04F Sleep Powder
050 Petal Dance
051 String Shot
052 Dragon Rage
053 Fire Spin
054 ThunderShock
055 Thunderbolt
056 Thunder Wave
057 Thunder
058 Rock Throw
059 Earthquake
05A Fissure
05B Dig
05C Toxic
05D Confusion
05E Psychic
05F Hypnosis
060 Meditate
061 Agility
062 Quick Attack
063 Rage
064 Teleport
065 Night Shade
066 Mimic
067 Screech
068 Double Team
069 Recover
06A Harden
06B Minimize
06C SmokeScreen
06D Confuse Ray
06E Withdraw
06F Defense Curl
070 Barrier
071 Light Screen
072 Haze
073 Reflect
074 Focus Energy
075 Bide
076 Metronome
077 Mirror Move
078 Selfdestruct
079 Egg Bomb
07A Lick
07B Smog
07C Sludge
07D Bone Club
07E Fire Blast
07F Waterfall
080 Clamp
081 Swift
082 Skull Bash
083 Spike Cannon
084 Constrict
085 Amnesia
086 Kinesis
087 Softboiled
088 Hi Jump Kick
089 Glare
08A Dream Eater
08B Poison Gas
08C Barrage
08D Leech Life
08E Lovely Kiss
08F Sky Attack
090 Transform
091 Bubble
092 Dizzy Punch
093 Spore
094 Flash
095 Psywave
096 Splash
097 Acid Armor
098 Crabhammer
099 Explosion
09A Fury Swipes
09B Bonemerang
09C Rest
09D Rock Slide
09E Hyper Fang
09F Sharpen
0A0 Conversion
0A1 Tri Attack
0A2 Super Fang
0A3 Slash
0A4 Substitute
0A5 Struggle
0A6 Sketch
0A7 Triple Kick
0A8 Thief
0A9 Spider Web
0AA Mind Reader
0AB Nightmare
0AC Flame Wheel
0AD Snore
0AE Curse
0AF Flail
0B0 Conversion 2
0B1 Aeroblast
0B2 Cotton Spore
0B3 Reversal
0B4 Spite
0B5 Powder Snow
0B6 Protect
0B7 Mach Punch
0B8 Scary Face
0B9 Faint Attack
0BA Sweet Kiss
0BB Belly Drum
0BC Sludge Bomb
0BD Mud-Slap
0BE Octazooka
0BF Spikes
0C0 Zap Cannon
0C1 Foresight
0C2 Destiny Bond
0C3 Perish Song
0C4 Icy Wind
0C5 Detect
0C6 Bone Rush
0C7 Lock-On
0C8 Outrage
0C9 Sandstorm
0CA Giga Drain
0CB Endure
0CC Charm
0CD Rollout
0CE False Swipe
0CF Swagger
0D0 Milk Drink
0D1 Spark
0D2 Fury Cutter
0D3 Steel Wing
0D4 Mean Look
0D5 Attract
0D6 Sleep Talk
0D7 Heal Bell
0D8 Return
0D9 Present
0DA Frustration
0DB Safeguard
0DC Pain Split
0DD Sacred Fire
0DE Magnitude
0DF DynamicPunch
0E0 Megahorn
0E1 DragonBreath
0E2 Baton Pass
0E3 Encore
0E4 Pursuit
0E5 Rapid Spin
0E6 Sweet Scent
0E7 Iron Tail
0E8 Metal Claw
0E9 Vital Throw
0EA Morning Sun
0EB Synthesis
0EC Moonlight
0ED Hidden Power
0EE Cross Chop
0EF Twister
0F0 Rain Dance
0F1 Sunny Day
0F2 Crunch
0F3 Mirror Coat
0F4 Psych Up
0F5 ExtremeSpeed
0F6 AncientPower
0F7 Shadow Ball
0F8 Future Sight
0F9 Rock Smash
0FA Whirlpool
0FB Beat Up
0FC Fake Out
0FD Uproar
0FE Stockpile
0FF Spit Up
100 Swallow
101 Heat Wave
102 Hail
103 Torment
104 Flatter
105 Will-O-Wisp
106 Memento
107 Facade
108 Focus Punch
109 SmellingSalt
10A Follow Me
10B Nature Power
10C Charge
10D Taunt
10E Helping Hand
10F Trick
110 Role Play
111 Wish
112 Assist
113 Ingrain
114 Superpower
115 Magic Coat
116 Recycle
117 Revenge
118 Brick Break
119 Yawn
11A Knock Off
11B Endeavor
11C Eruption
11D Skill Swap
11E Imprison
11F Refresh
120 Grudge
121 Snatch
122 Secret Power
123 Dive
124 Arm Thrust
125 Camouflage
126 Tail Glow
127 Luster Purge
128 Mist Ball
129 FeatherDance
12A Teeter Dance
12B Blaze Kick
12C Mud Sport
12D Ice Ball
12E Needle Arm
12F Slack Off
130 Hyper Voice
131 Poison Fang
132 Crush Claw
133 Blast Burn
134 Hydro Cannon
135 Meteor Mash
136 Astonish
137 Weather Ball
138 Aromatherapy
139 Fake Tears
13A Air Cutter
13B Overheat
13C Odor Sleuth
13D Rock Tomb
13E Silver Wind
13F Metal Sound
140 GrassWhistle
141 Tickle
142 Cosmic Power
143 Water Spout
144 Signal Beam
145 Shadow Punch
146 Extrasensory
147 Sky Uppercut
148 Sand Tomb
149 Sheer Cold
14A Muddy Water
14B Bullet Seed
14C Aerial Ace
14D Icicle Spear
14E Iron Defense
14F Block
150 Howl
151 Dragon Claw
152 Frenzy Plant
153 Bulk Up
154 Bounce
155 Mud Shot
156 Poison Tail
157 Covet
158 Volt Tackle
159 Magical Leaf
15A Water Sport
15B Calm Mind
15C Leaf Blade
15D Dragon Dance
15E Rock Blast
15F Shock Wave
160 Water Pulse
161 Doom Desire
162
163 Roost
164 Gravity
165
166 Wake Up Slap
167 Hammer Arm
168 Gyro Ball
169 Healing Wish
16A Brine
16B Natural Gift
16C Feint
16D Pluck
16E Tail Wind
16F
170
171 U-Turn
172 Close Combat
173 Payback
174 Assurance
175 Embargo
176 Fling
177 Psycho Shift
178
179 Heal Block
17A Wring Out
17B
17C
17D Lucky Chant
17E Me First
17F Copycat
180
181
182 Punishment
183 Last Resort
184 Worry Seed
185 Shadow Claw
186 Toxic Spikes
187 Heart Swap
188 Aqua Ring
189 Magnet Rise
18A Flare Blitz
18B Force Palm
18C Aura sphere
18D Rock Polish
18E Poison Jab
18F Dark Pulse
190 Night Slash
191 Aqua Tail
192 Seedbomb
193 Air Slash
194 X-Scissor
195 Bug Buzz
196 Dragon Pulse
197
198
199 Drain Punch
19A
19B Focus Blast
19C Energy Ball
19D
19E Earth Power
19F
1A0 Giga Impact
1A1 Nasty Plot
1A2
1A3 Avalanche
1A4 Ice Shard
1A5 Shadow Claw
1A6 Thunder Fang
1A7 Ice Fang
1A8 Fire Fang
1A9 Shadow Sneak
1AA Mud Bomb
1AB Psycho Cut
1AC Zen Headbutt
1AD Mirror Shot
1AE Flash Cannon
1AF Rock Climb
1B0 Defog
1B1 Trick Room
1B2
1B3 Discharge
1B4 Lava Plume
1B5
1B6 Power Whip
1B7 Rock Wrecker
1B8
1B9
1BA Iron Head
1BB Magnet Bomb
1BC Stone Edge
1BD Captivate
1BE Stealth Rock
1BF Grass Knot
1C0
1C1 Judgement
1C2 Bug Bite
1C3 Charge Beam
1C4
1C5
1C6
1C7
1C8
1C9
1CA Double Hit
1CB Roar of Time
1CC Special Rend
1CD Lunar Dance
1CE Crush Grip
1CF Magma Storm
1D0 Dark Void
1D1 Seed Flare
1D2 Ominous Wind
1D3 Shadow Force

I've also got some more pointers to share.
Attack Data Table - 1C237FC
Evolution Data - 1C1BFDA

Also I'm pretty sure I've found the place to edit TM/HM's.
The pointer is here: FC4EC
It should appear like this.
0801 5101 6001 5B01 ...etc
These values are Focus Punch, Dragon Claw, Water Pulse... And it goes through all the way to the HM Values at the bottom of the list, which is at: FC5B3.
With the list of the attacks I made, could someone try and change something.

That's all for now.

Darthatron
March 15th, 2008, 11:24 AM
Ok guys, I'm making an Evolution Editor as I type this. I just wanted to thank thethethethe for posting the Evolution Data, and then that Attack List (Just need an Items list now). If all goes well I should have the Evolution Editor posted tonight, other wise sometime next week depending on when I can get on the comp. :)

Also, so this isn't total spam here is a list of Pokemon with the HEX Numbers (I don't know if it has been posted yet?): 000 ?
001 Bulbasaur
002 Ivysaur
003 Venusaur
004 Charmander
005 Charmeleon
006 Charizard
007 Squirtle
008 Wartortle
009 Blastoise
00A Caterpie
00B Metapod
00C Butterfree
00D Weedle
00E Kakuna
00F Beedrill
010 Pidgey
011 Pidgeotto
012 Pidgeot
013 Rattata
014 Raticate
015 Spearow
016 Fearow
017 Ekans
018 Arbok
019 Pikachu
01A Raichu
01B Sandshrew
01C Sandslash
01D Nidoran
01E Nidorina
01F Nidoqueen
020 Nidoran
021 Nidorino
022 Nidoking
023 Clefairy
024 Clefable
025 Vulpix
026 Ninetales
027 Jigglypuff
028 Wigglytuff
029 Zubat
02A Golbat
02B Oddish
02C Gloom
02D Vileplume
02E Paras
02F Parasect
030 Venonat
031 Venomoth
032 Diglett
033 Dugtrio
034 Meowth
035 Persian
036 Psyduck
037 Golduck
038 Mankey
039 Primeape
03A Growlithe
03B Arcanine
03C Poliwag
03D Poliwhirl
03E Poliwrath
03F Abra
040 Kadabra
041 Alakazam
042 Machop
043 Machoke
044 Machamp
045 Bellsprout
046 Weepinbell
047 Victreebel
048 Tentacool
049 Tentacruel
04A Geodude
04B Graveler
04C Golem
04D Ponyta
04E Rapidash
04F Slowpoke
050 Slowbro
051 Magnemite
052 Magneton
053 Farfetchd
054 Doduo
055 Dodrio
056 Seel
057 Dewgong
058 Grimer
059 Muk
05A Shellder
05B Cloyster
05C Gastly
05D Haunter
05E Gengar
05F Onix
060 Drowzee
061 Hypno
062 Krabby
063 Kingler
064 Voltorb
065 Electrode
066 Exeggcute
067 Exeggutor
068 Cubone
069 Marowak
06A Hitmonlee
06B Hitmonchan
06C Lickitung
06D Koffing
06E Weezing
06F Rhyhorn
070 Rhydon
071 Chansey
072 Tangela
073 Kangaskhan
074 Horsea
075 Seadra
076 Goldeen
077 Seaking
078 Staryu
079 Starmie
07A Mr. Mime
07B Scyther
07C Jynx
07D Electabuzz
07E Magmar
07F Pinsir
080 Tauros
081 Magikarp
082 Gyarados
083 Lapras
084 Ditto
085 Eevee
086 Vaporeon
087 Jolteon
088 Flareon
089 Porygon
08A Omanyte
08B Omastar
08C Kabuto
08D Kabutops
08E Aerodactyl
08F Snorlax
090 Articuno
091 Zapdos
092 Moltres
093 Dratini
094 Dragonair
095 Dragonite
096 Mewtwo
097 Mew
098 Chikorita
099 Bayleef
09A Meganium
09B Cyndaquil
09C Quilava
09D Typhlosion
09E Totodile
09F Croconaw
0A0 Feraligatr
0A1 Sentret
0A2 Furret
0A3 Hoothoot
0A4 Noctowl
0A5 Ledyba
0A6 Ledian
0A7 Spinarak
0A8 Ariados
0A9 Crobat
0AA Chinchou
0AB Lanturn
0AC Pichu
0AD Cleffa
0AE Igglybuff
0AF Togepi
0B0 Togetic
0B1 Natu
0B2 Xatu
0B3 Mareep
0B4 Flaaffy
0B5 Ampharos
0B6 Bellossom
0B7 Marill
0B8 Azumarill
0B9 Sudowoodo
0BA Politoed
0BB Hoppip
0BC Skiploom
0BD Jumpluff
0BE Aipom
0BF Sunkern
0C0 Sunflora
0C1 Yanma
0C2 Wooper
0C3 Quagsire
0C4 Espeon
0C5 Umbreon
0C6 Murkrow
0C7 Slowking
0C8 Misdreavus
0C9 Unown
0CA Wobbuffet
0CB Girafarig
0CC Pineco
0CD Forretress
0CE Dunsparce
0CF Gligar
0D0 Steelix
0D1 Snubbull
0D2 Granbull
0D3 Qwilfish
0D4 Scizor
0D5 Shuckle
0D6 Heracross
0D7 Sneasel
0D8 Teddiursa
0D9 Ursaring
0DA Slugma
0DB Magcargo
0DC Swinub
0DD Piloswine
0DE Corsola
0DF Remoraid
0E0 Octillery
0E1 Delibird
0E2 Mantine
0E3 Skarmory
0E4 Houndour
0E5 Houndoom
0E6 Kingdra
0E7 Phanpy
0E8 Donphan
0E9 Porygon3
0EA Stantler
0EB Smeargle
0EC Tyrogue
0ED Hitmontop
0EE Smoochum
0EF Elekid
0F0 Magby
0F1 Miltank
0F2 Blissey
0F3 Raikou
0F4 Entei
0F5 Suicune
0F6 Larvitar
0F7 Pupitar
0F8 Tyranitar
0F9 Lugia
0FA Ho-oh
0FB Celebi
0FC Treecko
0FD Grovyle
0FE Sceptile
0FF Torchic
100 Combusken
101 Blaziken
102 Mudkip
103 Marshtomp
104 Swampert
105 Poochyena
106 Mightyena
107 Zigzagoon
108 Linoone
109 Wurmple
10A Silcoon
10B Beautifly
10C Cascoon
10D Dustox
10E Lotad
10F Lombre
110 Ludicolo
111 Seedot
112 Nuzleaf
113 Shiftry
114 Nincada
115 Ninjask
116 Shedinja
117 Taillow
118 Swellow
119 Shroomish
11A Breloom
11B Spinda
11C Wingull
11D Pelipper
11E Surskit
11F Masquerain
120 Wailmer
121 Wailord
122 Skitty
123 Delcatty
124 Kecleon
125 Baltoy
126 Claydol
127 Nosepass
128 Torkoal
129 Sableye
12A Barboach
12B Whiscash
12C Luvdisc
12D Corphish
12E Crawdaunt
12F Feebas
130 Milotic
131 Carvanha
132 Sharpedo
133 Trapinch
134 Vibrava
135 Flygon
136 Makuhita
137 Hariyama
138 Electrike
139 Manectric
13A Numel
13B Camerupt
13C Spheal
13D Sealeo
13E Walrein
13F Cacnea
140 Cacturne
141 Snorunt
142 Glalie
143 Lunatone
144 Solrock
145 Azurill
146 Spoink
147 Grumpig
148 Plusle
149 Minun
14A Mawile
14B Meditite
14C Medicham
14D Swablu
14E Altaria
14F Wynaut
150 Duskull
151 Dusclops
152 Roselia
153 Slakoth
154 Vigoroth
155 Slaking
156 Gulpin
157 Swalot
158 Tropius
159 Whismur
15A Loudred
15B Exploud
15C Clamperl
15D Huntail
15E Gorebyss
15F Chimecho
160 Absol
161 Shuppet
162 Banette
163 Seviper
164 Zangoose
165 Relicanth
166 Aron
167 Lairon
168 Aggron
169 Castform
16A Volbeat
16B Illumise
16C Lileep
16D Cradily
16E Anorith
16F Armaldo
170 Ralts
171 Kirlia
172 Gardevoir
173 Bagon
174 Shelgon
175 Salamence
176 Beldum
177 Metang
178 Metagross
179 Regirock
17A Regice
17B Registeel
17C Kyogre
17D Groudon
17E Rayquaza
17F Latias
180 Latios
181 Jirachi
182 Deoxys
183 Turtwig
184 Grotle
185 Torterra
186 Chimchar
187 Monferno
188 Infernape
189 Piplup
18A Prinplup
18B Empoleon
18C Starly
18D Staravia
18E Staraptor
18F Bidoof
190 Bibarel
191 Kricketot
192 Kricketune
193 Shinx
194 Luxio
195 Luxray
196 Budew
197 Roserade
198 Cranidos
199 Rampardos
19A Shieldon
19B Bastiodon
19C Burmy
19D Wormadam
19E Mothim
19F Combee
1A0 Vespiquen
1A1 Pachirisu
1A2 Buizel
1A3 Floatzel
1A4 Cherubi
1A5 Cherrim
1A6 Shellos
1A7 Gastrodon
1A8 Ambipom
1A9 Drifloon
1AA Drifblim
1AB Buneary
1AC Lopunny
1AD Mismagius
1AE Honchkrow
1AF Glameow
1B0 Purugly
1B1 Chingling
1B2 Stunky
1B3 Skuntank
1B4 Bronzor
1B5 Bronzong
1B6 Bonsly
1B7 Mime Jr.
1B8 Happiny
1B9 Chatot
1BA Spiritomb
1BB Gible
1BC Gabite
1BD Garchomp
1BE Munchlax
1BF Riolu
1C0 Lucario
1C1 Hippopotas
1C2 Hippowdon
1C3 Skorupi
1C4 Drapion
1C5 Croagunk
1C6 Toxicroak
1C7 Carnivine
1C8 Finneon
1C9 Lumineon
1CA Mantyke
1CB Snover
1CC Abomasnow
1CD Weavile
1CE Magnezone
1CF Lickilicky
1D0 Rhyperior
1D1 Tangrowth
1D2 Electivire
1D3 Magmortar
1D4 Togekiss
1D5 Yanmega
1D6 Leafeon
1D7 Glaceon
1D8 Gliscor
1D9 Mamoswine
1DA Porygon-z
1DB Gallade
1DC Probopass
1DD Dusknoir
1DE Froslass
1DF Rotom
1E0 Uxie
1E1 Mesprit
1E2 Azelf
1E3 Dialga
1E4 Palkia
1E5 Heatran
1E6 Regigigas
1E7 Giratina
1E8 Cresselia
1E9 Phione
1EA Manaphy
1EB Darkrai
1EC Shaymin
1ED Arceus

02magnus
March 15th, 2008, 11:32 AM
Something i did not understanded.. Why do you don´t make a tool for hackinng DP?

E-Bag
March 15th, 2008, 11:36 AM
Something i did not understanded.. Why do you don´t make a tool for hackinng DP?

because we don't know much yet, as i've said, the hacking team i'm on IS working hacking tools. be patient, or go hack a different game.

Darthatron
March 15th, 2008, 11:38 AM
Something i did not understanded.. Why do you don´t make a tool for hackinng DP?

I am making a hacking tool for D/P as we speak, it is an Evolution Editor, I just need a list of items and then it will be finished.

Virtual Chatot
March 15th, 2008, 12:56 PM
Good to see we've finally produced something for everyone to see :P

02magnus
March 15th, 2008, 01:22 PM
Ahh, very happy me :P I am actually hacking Ruby and Forered, but i think it could be funny, to make 3D hacks xD

Virtual Chatot
March 15th, 2008, 01:26 PM
I'll release some screenshots of the changed starters for people to glomp over soon xD

Pokespam Incorporated is probably the first people to ever make a starter editing program for Diamond and Pearl.
~Let this be known
( With help from Darthatron of course :P )

iPredator
March 15th, 2008, 01:33 PM
Can you give us links to the tools please?

Virtual Chatot
March 15th, 2008, 02:38 PM
Theres something that is going to be changed, but we'll make a toolbox thread when its done. ;)

New Screenshots:
http://img255.imageshack.us/img255/4948/darkraixm3.bmphttp://img174.imageshack.us/img174/1766/darkrai2op9.bmp
http://img174.imageshack.us/img174/1766/darkrai2op9.bmphttp://img329.imageshack.us/img329/9126/darkrai4mr1.bmp
Enjoy!

AlexAhnon
March 15th, 2008, 03:50 PM
Cool that you can change starters, and if Dartharor (Don't remember name xD) make a Evolution Tool it would be great, but 1 thing can someone PM me the emulator with it files and such and Pokemon DP because i can't google it, i only ask

Kristian
March 15th, 2008, 04:20 PM
wow, this is goin really great ^^
We've gotten far since last time i was here :o
Keep up the great work guys :p
Im pretty sure the tools will be great ;)
*Excited*

- Greetz Kr.

pimpfuu
March 15th, 2008, 04:38 PM
It's not the string of numbers. That is the starting address, aka offset. If you're using 010 Editor, it's the part that is off to the left highlighted with gray. The 211A938 would probably look like 211:A930, in order to make it easier to read, then start in column 8 up at the top of the window, also highlighted in gray I believe.

-gamefreakfatty

ok, im starting to understand this more. thank you for all the help you have givein me.

but one last thing is how can i turn a bmp into a poke file? is this possible? or is that a way to edit poke files? i wanna start making custom sprite lists

anyone up for a battle my friend codes 3866 7793 7062

im sure there are plenty of people willing to battle you, but this is definatly not the topic to be asking.

E-Bag
March 15th, 2008, 10:36 PM
ya i wan map editur reel bsd! plx

thethethethe
March 15th, 2008, 10:41 PM
Ok guys, I'm making an Evolution Editor as I type this. I just wanted to thank thethethethe for posting the Evolution Data, and then that Attack List (Just need an Items list now). If all goes well I should have the Evolution Editor posted tonight, other wise sometime next week depending on when I can get on the comp. :)

Okay, I'll hopefully finish off that attack list by the end of the day, and I'm glad it's helped.
The item list might be harder to create. Has anyone got any ideas on how I/someone might be able to find it? I just can't think of any way to do it.

Reaper 6
March 15th, 2008, 10:44 PM
i do theres a item list on most pokemon sites or just play the game and write down every item you pick up

gamefreakfatty
March 15th, 2008, 10:45 PM
Theres something that is going to be changed, but we'll make a toolbox thread when its done. ;)

New Screenshots:
Enjoy!

Had to take screenshots out as I cant post links I dont think.
Anyways in regards to this post, here is the video I made when we first discovered the offsets:
youtube.com/watch?v=vy9RYhj_6gE

Okay, I'll hopefully finish off that attack list by the end of the day, and I'm glad it's helped.
The item list might be harder to create. Has anyone got any ideas on how I/someone might be able to find it? I just can't think of any way to do it.

I think if you can find ARDS codes, that may help. I know that for the list of attacks you did, I needed to add 1 to the number (hex) and search for that, while I wasn't adding the 1 so I couldn't find them.
Example:
0001 Master Ball
0002 Ultra Ball
0003 Great Ball
0004 Poke Ball
0005 Safari Ball
0006 Net Ball
0007 Dive Ball
0008 Nest Ball
0009 Repeat Ball
000A Timer Ball
000B Luxury Ball
000C Premier Ball
000D Dusk Ball
000E Heal Ball
000F Quick Ball
0010 Cherish Ball
0011 Potion
0012 Antidote
0013 Burn Heal
0014 Ice Heal
0015 Awakening
0016 Parlyz Heal
0017 Full Restore
0018 Max Potion
0019 Hyper Potion
001A Super Potion
001B Full Heal
001C Revive
001D Max Revive
001E Fresh Water
001F Soda Pop
0020 Lemonade
0021 Moomoo Milk
0022 EnergyPowder
0023 Energy Root
0024 Heal Powder
0025 Revival Herb
0026 Ether
0027 Max Ether
0028 Elixir
0029 Max Elixir
002A Lava Cookie
002B Berry Juice
002C Sacred Ash
002D HP Up
002E Protein
002F Iron
0030 Carbos
0031 Calcium
0032 Rare Candy
0033 PP Up
0034 Zinc
0035 PP Max
0036 Old Gateau
0037 Guard Spec.
0038 Dire Hit
0039 X Attack
003A X Defend
003B X Speed
003C X Accuracy
003D X Special
003E X Sp. Def
003F Poke Doll
0040 Fluffy Tail
0041 Blue Flute
0042 Yellow Flute
0043 Red Flute
0044 Black Flute
0045 White Flute
0046 Shoal Salt
0047 Shoal Shell
0048 Red Shard
0049 Blue Shard
004A Yellow Shard
004B Green Shard
004C Super Repel
004D Max Repel
004E Escape Rope
004F Repel
0050 Sun Stone
0051 Moon Stone
0052 Fire Stone
0053 Thunderstone
0054 Water Stone
0055 Leaf Stone
0056 TinyMushroom
0057 Big Mushroom
0058 Pearl
0059 Big Pearl
005A Stardust
005B Star Piece
005C Nugget
005D Heart Scale
005E Honey
005F Growth Mulch
0060 Damp Mulch
0061 Stable Mulch
0062 Gooey Mulch
0063 Root Fossil
0064 Claw Fossil
0065 Helix Fossil
0066 Dome Fossil
0067 Old Amber
0068 Armor Fossil
0069 Skull Fossil
006A Rare Bone
006B Shiny Stone
006C Dusk Stone
006D Dawn Stone
006E Oval Stone
006F Odd Keystone
0070 ???
0071 ???
0072 ???
0073 ???
0074 ???
0075 ???
0076 ???
0077 ???
0078 ???
0079 ???
007A ???
007B ???
007C ???
007D ???
007E ???
007F ???
0080 ???
0081 ???
0082 ???
0083 ???
0084 ???
0085 ???
0086 ???
0087 Adamant Orb
0088 Lustrous Orb
0089 Grass Mail
008A Flame Mail
008B Bubble Mail
008C Bloom Mail
008D Tunnel Mail
008E Steel Mail
008F Heart Mail
0090 Snow Mail
0091 Space Mail
0092 Air Mail
0093 Mosaic Mail
0094 Brick Mail
0095 Cheri Berry
0096 Chesto Berry
0097 Pecha Berry
0098 Rawst Berry
0099 Aspear Berry
009A Leppa Berry
009B Oran Berry
009C Persim Berry
009D Lum Berry
009E Sitrus Berry
009F Figy Berry
00A0 Wiki Berry
00A1 Mago Berry
00A2 Aguav Berry
00A3 Iapapa Berry
00A4 Razz Berry
00A5 Bluk Berry
00A6 Nanab Berry
00A7 Wepear Berry
00A8 Pinap Berry
00A9 Pomeg Berry
00AA Kelpsy Berry
00AB Qualot Berry
00AC Hondew Berry
00AD Grepa Berry
00AE Tamato Berry
00AF Cornn Berry
00B0 Magost Berry
00B1 Rabuta Berry
00B2 Nomel Berry
00B3 Spelon Berry
00B4 Pamtre Berry
00B5 Watmel Berry
00B6 Durin Berry
00B7 Belue Berry
00B8 Occa Berry
00B9 Passho Berry
00BA Wacan Berry
00BB Rindo Berry
00BC Yache Berry
00BD Chople Berry
00BE Kebia Berry
00BF Shuca Berry
00C0 Coba Berry
00C1 Payapa Berry
00C2 Tanga Berry
00C3 Charti Berry
00C4 Kasib Berry
00C5 Haban Berry
00C6 Colbur Berry
00C7 Babiri Berry
00C8 Chilan Berry
00C9 Liechi Berry
00CA Ganlon Berry
00CB Salac Berry
00CC Petaya Berry
00CD Apicot Berry
00CE Lansat Berry
00CF Starf Berry
00D0 Enigma Berry
00D1 Micle Berry
00D2 Custap Berry
00D3 Jaboca Berry
00D4 Rowap Berry
00D5 BrightPowder
00D6 White Herb
00D7 Macho Brace
00D8 Exp. Share
00D9 Quick Claw
00DA Soothe Bell
00DB Mental Herb
00DC Choice Band
00DD King’s Rock
00DE SilverPowder
00DF Amulet Coin
00E0 Cleanse Tag
00E1 Soul Dew
00E2 DeepSeaTooth
00E3 DeepSeaScale
00E4 Smoke Ball
00E5 Everstone
00E6 Focus Band
00E7 Lucky Egg
00E8 Scope Lens
00E9 Metal Coat
00EA Leftovers
00EB Dragon Scale
00EC Light Ball
00ED Soft Sand
00EE Hard Stone
00EF Miracle Seed
00F0 BlackGlasses
00F1 Black Belt
00F2 Magnet
00F3 Mystic Water
00F4 Sharp Beak
00F5 Poison Barb
00F6 NeverMeltIce
00F7 Spell Tag
00F8 TwistedSpoon
00F9 Charcoal
00FA Dragon Fang
00FB Silk Scarf
00FC Up-Grade
00FD Shell Bell
00FE Sea Incense
00FF Lax Incense
0100 Lucky Punch
0101 Metal Powder
0102 Thick Club
0103 Stick
0104 Red Scarf
0105 Blue Scarf
0106 Pink Scarf
0107 Green Scarf
0108 Yellow Scarf
0109 Wide Lens
010A Muscle Band
010B Wise Glasses
010C Expert Belt
010D Light Clay
010E Life Orb
010F Power Herb
0110 Toxic Orb
0111 Flame Orb
0112 Quick Powder
0113 Focus Sash
0114 Zoom Lens
0115 Metronome
0116 Iron Ball
0117 Lagging Tail
0118 Destiny Knot
0119 Black Sludge
011A Icy Rock
011B Smooth Rock
011C Heat Rock
011D Damp Rock
011E Grip Claw
011F Choice Scarf
0120 Sticky Barb
0121 Power Bracer
0122 Power Belt
0123 Power Lens
0124 Power Band
0125 Power Anklet
0126 Power Weight
0127 Shed Shell
0128 Big Root
0129 Choice Specs
012A Flame Plate
012B Splash Plate
012C Zap Plate
012D Meadow Plate
012E Icicle Plate
012F Fist Plate
0130 Toxic Plate
0131 Earth Plate
0132 Sky Plate
0133 Mind Plate
0134 Insect Plate
0135 Stone Plate
0136 Spooky Plate
0137 Draco Plate
0138 Dread Plate
0139 Iron Plate
013A Odd Incense
013B Rock Incense
013C Full Incense
013D Wave Incense
013E Rose Incense
013F Luck Incense
0140 Pure Incense
0141 Protector
0142 Electirizer
0143 Magmarizer
0144 Dubious Disc
0145 Reaper Cloth
0146 Razor Claw
0147 Razor Fang
0148 TM01
0149 TM02
014A TM03
014B TM04
014C TM05
014D TM06
014E TM07
014F TM08
0150 TM09
0151 TM10
0152 TM11
0153 TM12
0154 TM13
0155 TM14
0156 TM15
0157 TM16
0158 TM17
0159 TM18
015A TM19
015B TM20
015C TM21
015D TM22
015E TM23
015F TM24
0160 TM25
0161 TM26
0162 TM27
0163 TM28
0164 TM29
0165 TM30
0166 TM31
0167 TM32
0168 TM33
0169 TM34
016A TM35
016B TM36
016C TM37
016D TM38
016E TM39
016F TM40
0170 TM41
0171 TM42
0172 TM43
0173 TM44
0174 TM45
0175 TM46
0176 TM47
0177 TM48
0178 TM49
0179 TM50
017A TM51
017B TM52
017C TM53
017D TM54
017E TM55
017F TM56
0180 TM57
0181 TM58
0182 TM59
0183 TM60
0184 TM61
0185 TM62
0186 TM63
0187 TM64
0188 TM65
0189 TM66
018A TM67
018B TM68
018C TM69
018D TM70
018E TM71
018F TM72
0190 TM73
0191 TM74
0192 TM75
0193 TM76
0194 TM77
0195 TM78
0196 TM79
0197 TM80
0198 TM81
0199 TM82
019A TM83
019B TM84
019C TM85
019D TM86
019E TM87
019F TM88
01A0 TM89
01A1 TM90
01A2 TM91
01A3 TM92
01A4 HM01
01A5 HM02
01A6 HM03
01A7 HM04
01A8 HM05
01A9 HM06
01AA HM07
01AB HM08
01AC Explorer Kit
01AD Loot Sack
01AE Rule Book
01AF Poke Radar
01B0 Point Card
01B1 Journal
01B2 Seal Case
01B3 Fashion Case
01B4 Seal Bag
01B5 Pal Pad
01B6 Works Key
01B7 Old Charm
01B8 Galactic Key
01B9 Red Chain
01BA Town Map
01BB Vs. Seeker
01BC Coin Case
01BD Old Rod
01BE Good Rod
01BF Super Rod
01C0 Sprayduck
01C1 Poffin Case
01C2 Bicycle
01C3 Suite Key
01C4 Oak’s Letter
01C5 Lunar Wing
01C6 Member Card
01C7 Azure Flute
01C8 S.S. Ticket
01C9 Contest Pass
01CA Magma Stone
01CB Parcel
01CC Coupon 1
01CD Coupon 2
01CE Coupon 3
01CF Storage Key
01D0 SecretPotion

Virtual Chatot
March 15th, 2008, 10:45 PM
i do theres a item list on most pokemon sites or just play the game and write down every item you pick up
Oh that's a brilliant idea -.-

We're talking about the hex codes smart one

gamefreakfatty
March 15th, 2008, 10:54 PM
Oh that's a brilliant idea -.-

We're talking about the hex codes smart one

I got a list of hex codes, for ARDS at least, shouldn't be too different. Look at the post right above yours, I edited it with the list.

Michael Allison
March 15th, 2008, 11:06 PM
God you're quick! did you find all those, and all the move HEX, today? :O I have to say, even with Heatran doing all the scripting, you're probably at the top of the "Who does the most work" chart in this topic. I think I speak for everyone when I say nice job?

pimpfuu
March 15th, 2008, 11:34 PM
can someone please help me with poketex. i'm just trying to change the color of the main character hero.poke

whenever i change the values on the color pallette on the top right color, i cannot get the changes to save.

can anyone help?

E-Bag
March 15th, 2008, 11:59 PM
can someone please help me with poketex. i'm just trying to change the color of the main character hero.poke

whenever i change the values on the color pallette on the top right color, i cannot get the changes to save.

can anyone help?

i've used poketex once :/ i still don't get it :(

@mike, chatot's not the programer

Virtual Chatot
March 16th, 2008, 12:43 AM
Well I am a programmer, but I really don't have the time right now to make stuff as quick as Darthatron can <_<

When the summer comes around, I'll be able to program more ;)

thethethethe
March 16th, 2008, 01:06 AM
I think if you can find ARDS codes, that may help. I know that for the list of attacks you did, I needed to add 1 to the number (hex) and search for that, while I wasn't adding the 1 so I couldn't find them.

I couldn't find the AR codes for attacks, I could only find them for items, and codes for all Shiny. But I did finish off the attack list. There's just one attack I can't seem to find, 0x162. So I just labeled it with "???"
001 Pound
002 Karate Chop
003 DoubleSlap
004 Comet Punch
005 Mega Punch
006 Pay Day
007 Fire Punch
008 Ice Punch
009 ThunderPunch
00A Scratch
00B ViceGrip
00C Guillotine
00D Razor Wind
00E Swords Dance
00F Cut
010 Gust
011 Wing Attack
012 Whirlwind
013 Fly
014 Bind
015 Slam
016 Vine Whip
017 Stomp
018 Double Kick
019 Mega Kick
01A Jump Kick
01B Rolling Kick
01C Sand-Attack
01D Headbutt
01E Horn Attack
01F Fury Attack
020 Horn Drill
021 Tackle
022 Body Slam
023 Wrap
024 Take Down
025 Thrash
026 Double-Edge
027 Tail Whip
028 Poison Sting
029 Twineedle
02A Pin Missile
02B Leer
02C Bite
02D Growl
02E Roar
02F Sing
030 Supersonic
031 SonicBoom
032 Disable
033 Acid
034 Ember
035 Flamethrower
036 Mist
037 Water Gun
038 Hydro Pump
039 Surf
03A Ice Beam
03B Blizzard
03C Psybeam
03D BubbleBeam
03E Aurora Beam
03F Hyper Beam
040 Peck
041 Drill Peck
042 Submission
043 Low Kick
044 Counter
045 Seismic Toss
046 Strength
047 Absorb
048 Mega Drain
049 Leech Seed
04A Growth
04B Razor Leaf
04C SolarBeam
04D PoisonPowder
04E Stun Spore
04F Sleep Powder
050 Petal Dance
051 String Shot
052 Dragon Rage
053 Fire Spin
054 ThunderShock
055 Thunderbolt
056 Thunder Wave
057 Thunder
058 Rock Throw
059 Earthquake
05A Fissure
05B Dig
05C Toxic
05D Confusion
05E Psychic
05F Hypnosis
060 Meditate
061 Agility
062 Quick Attack
063 Rage
064 Teleport
065 Night Shade
066 Mimic
067 Screech
068 Double Team
069 Recover
06A Harden
06B Minimize
06C SmokeScreen
06D Confuse Ray
06E Withdraw
06F Defense Curl
070 Barrier
071 Light Screen
072 Haze
073 Reflect
074 Focus Energy
075 Bide
076 Metronome
077 Mirror Move
078 Selfdestruct
079 Egg Bomb
07A Lick
07B Smog
07C Sludge
07D Bone Club
07E Fire Blast
07F Waterfall
080 Clamp
081 Swift
082 Skull Bash
083 Spike Cannon
084 Constrict
085 Amnesia
086 Kinesis
087 Softboiled
088 Hi Jump Kick
089 Glare
08A Dream Eater
08B Poison Gas
08C Barrage
08D Leech Life
08E Lovely Kiss
08F Sky Attack
090 Transform
091 Bubble
092 Dizzy Punch
093 Spore
094 Flash
095 Psywave
096 Splash
097 Acid Armor
098 Crabhammer
099 Explosion
09A Fury Swipes
09B Bonemerang
09C Rest
09D Rock Slide
09E Hyper Fang
09F Sharpen
0A0 Conversion
0A1 Tri Attack
0A2 Super Fang
0A3 Slash
0A4 Substitute
0A5 Struggle
0A6 Sketch
0A7 Triple Kick
0A8 Thief
0A9 Spider Web
0AA Mind Reader
0AB Nightmare
0AC Flame Wheel
0AD Snore
0AE Curse
0AF Flail
0B0 Conversion 2
0B1 Aeroblast
0B2 Cotton Spore
0B3 Reversal
0B4 Spite
0B5 Powder Snow
0B6 Protect
0B7 Mach Punch
0B8 Scary Face
0B9 Faint Attack
0BA Sweet Kiss
0BB Belly Drum
0BC Sludge Bomb
0BD Mud-Slap
0BE Octazooka
0BF Spikes
0C0 Zap Cannon
0C1 Foresight
0C2 Destiny Bond
0C3 Perish Song
0C4 Icy Wind
0C5 Detect
0C6 Bone Rush
0C7 Lock-On
0C8 Outrage
0C9 Sandstorm
0CA Giga Drain
0CB Endure
0CC Charm
0CD Rollout
0CE False Swipe
0CF Swagger
0D0 Milk Drink
0D1 Spark
0D2 Fury Cutter
0D3 Steel Wing
0D4 Mean Look
0D5 Attract
0D6 Sleep Talk
0D7 Heal Bell
0D8 Return
0D9 Present
0DA Frustration
0DB Safeguard
0DC Pain Split
0DD Sacred Fire
0DE Magnitude
0DF DynamicPunch
0E0 Megahorn
0E1 DragonBreath
0E2 Baton Pass
0E3 Encore
0E4 Pursuit
0E5 Rapid Spin
0E6 Sweet Scent
0E7 Iron Tail
0E8 Metal Claw
0E9 Vital Throw
0EA Morning Sun
0EB Synthesis
0EC Moonlight
0ED Hidden Power
0EE Cross Chop
0EF Twister
0F0 Rain Dance
0F1 Sunny Day
0F2 Crunch
0F3 Mirror Coat
0F4 Psych Up
0F5 ExtremeSpeed
0F6 AncientPower
0F7 Shadow Ball
0F8 Future Sight
0F9 Rock Smash
0FA Whirlpool
0FB Beat Up
0FC Fake Out
0FD Uproar
0FE Stockpile
0FF Spit Up
100 Swallow
101 Heat Wave
102 Hail
103 Torment
104 Flatter
105 Will-O-Wisp
106 Memento
107 Facade
108 Focus Punch
109 SmellingSalt
10A Follow Me
10B Nature Power
10C Charge
10D Taunt
10E Helping Hand
10F Trick
110 Role Play
111 Wish
112 Assist
113 Ingrain
114 Superpower
115 Magic Coat
116 Recycle
117 Revenge
118 Brick Break
119 Yawn
11A Knock Off
11B Endeavor
11C Eruption
11D Skill Swap
11E Imprison
11F Refresh
120 Grudge
121 Snatch
122 Secret Power
123 Dive
124 Arm Thrust
125 Camouflage
126 Tail Glow
127 Luster Purge
128 Mist Ball
129 FeatherDance
12A Teeter Dance
12B Blaze Kick
12C Mud Sport
12D Ice Ball
12E Needle Arm
12F Slack Off
130 Hyper Voice
131 Poison Fang
132 Crush Claw
133 Blast Burn
134 Hydro Cannon
135 Meteor Mash
136 Astonish
137 Weather Ball
138 Aromatherapy
139 Fake Tears
13A Air Cutter
13B Overheat
13C Odor Sleuth
13D Rock Tomb
13E Silver Wind
13F Metal Sound
140 GrassWhistle
141 Tickle
142 Cosmic Power
143 Water Spout
144 Signal Beam
145 Shadow Punch
146 Extrasensory
147 Sky Uppercut
148 Sand Tomb
149 Sheer Cold
14A Muddy Water
14B Bullet Seed
14C Aerial Ace
14D Icicle Spear
14E Iron Defense
14F Block
150 Howl
151 Dragon Claw
152 Frenzy Plant
153 Bulk Up
154 Bounce
155 Mud Shot
156 Poison Tail
157 Covet
158 Volt Tackle
159 Magical Leaf
15A Water Sport
15B Calm Mind
15C Leaf Blade
15D Dragon Dance
15E Rock Blast
15F Shock Wave
160 Water Pulse
161 Doom Desire
162 Psycho Boost
163 Roost
164 Gravity
165 Miracle Eye
166 Wake Up Slap
167 Hammer Arm
168 Gyro Ball
169 Healing Wish
16A Brine
16B Natural Gift
16C Feint
16D Pluck
16E Tail Wind
16F Acupressure
170 Metal Burst
171 U-Turn
172 Close Combat
173 Payback
174 Assurance
175 Embargo
176 Fling
177 Psycho Shift
178 Trump Card
179 Heal Block
17A Wring Out
17B Power Trick
17C Gastro Acid
17D Lucky Chant
17E Me First
17F Copycat
180 Power Swap
181 Guard Swap
182 Punishment
183 Last Resort
184 Worry Seed
185 Shadow Claw
186 Toxic Spikes
187 Heart Swap
188 Aqua Ring
189 Magnet Rise
18A Flare Blitz
18B Force Palm
18C Aura sphere
18D Rock Polish
18E Poison Jab
18F Dark Pulse
190 Night Slash
191 Aqua Tail
192 Seedbomb
193 Air Slash
194 X-Scissor
195 Bug Buzz
196 Dragon Pulse
197 Dragon Rush
198 Power Gem
199 Drain Punch
19A Vacuum Wave
19B Focus Blast
19C Energy Ball
19D Brave Bird
19E Earth Power
19F Switcheroo
1A0 Giga Impact
1A1 Nasty Plot
1A2 Bullet Punch
1A3 Avalanche
1A4 Ice Shard
1A5 Shadow Claw
1A6 Thunder Fang
1A7 Ice Fang
1A8 Fire Fang
1A9 Shadow Sneak
1AA Mud Bomb
1AB Psycho Cut
1AC Zen Headbutt
1AD Mirror Shot
1AE Flash Cannon
1AF Rock Climb
1B0 Defog
1B1 Trick Room
1B2 Draco Meteor
1B3 Discharge
1B4 Lava Plume
1B5 Leaf Storm
1B6 Power Whip
1B7 Rock Wrecker
1B8 Cross Poison
1B9 Gunk Shot
1BA Iron Head
1BB Magnet Bomb
1BC Stone Edge
1BD Captivate
1BE Stealth Rock
1BF Grass Knot
1C0 Chatter
1C1 Judgement
1C2 Bug Bite
1C3 Charge Beam
1C4 Wood Hammer
1C5 Aqua Jet
1C6 Attack Order
1C7 Defend Order
1C8 Heal Order
1C9 Head Smash
1CA Double Hit
1CB Roar of Time
1CC Special Rend
1CD Lunar Dance
1CE Crush Grip
1CF Magma Storm
1D0 Dark Void
1D1 Seed Flare
1D2 Ominous Wind
1D3 Shadow Force

EDIT: Did anyone try out the pointer for the TMs and HM's in my earlier post? Or could someone maybe tell me what is the first TM you obtain, and where it is? That way I'll check it out myself.

EDIT Again: 0x162 = Psycho Boost.

gamefreakfatty
March 16th, 2008, 01:28 AM
I couldn't find the AR codes for attacks, I could only find them for items, and codes for all Shiny. But I did finish off the attack list. There's just one attack I can't seem to find, 0x162. So I just labeled it with "???"
001 Pound
002 Karate Chop
003 DoubleSlap
004 Comet Punch
005 Mega Punch
006 Pay Day
007 Fire Punch
008 Ice Punch
009 ThunderPunch
00A Scratch
00B ViceGrip
00C Guillotine
00D Razor Wind
00E Swords Dance
00F Cut
010 Gust
011 Wing Attack
012 Whirlwind
013 Fly
014 Bind
015 Slam
016 Vine Whip
017 Stomp
018 Double Kick
019 Mega Kick
01A Jump Kick
01B Rolling Kick
01C Sand-Attack
01D Headbutt
01E Horn Attack
01F Fury Attack
020 Horn Drill
021 Tackle
022 Body Slam
023 Wrap
024 Take Down
025 Thrash
026 Double-Edge
027 Tail Whip
028 Poison Sting
029 Twineedle
02A Pin Missile
02B Leer
02C Bite
02D Growl
02E Roar
02F Sing
030 Supersonic
031 SonicBoom
032 Disable
033 Acid
034 Ember
035 Flamethrower
036 Mist
037 Water Gun
038 Hydro Pump
039 Surf
03A Ice Beam
03B Blizzard
03C Psybeam
03D BubbleBeam
03E Aurora Beam
03F Hyper Beam
040 Peck
041 Drill Peck
042 Submission
043 Low Kick
044 Counter
045 Seismic Toss
046 Strength
047 Absorb
048 Mega Drain
049 Leech Seed
04A Growth
04B Razor Leaf
04C SolarBeam
04D PoisonPowder
04E Stun Spore
04F Sleep Powder
050 Petal Dance
051 String Shot
052 Dragon Rage
053 Fire Spin
054 ThunderShock
055 Thunderbolt
056 Thunder Wave
057 Thunder
058 Rock Throw
059 Earthquake
05A Fissure
05B Dig
05C Toxic
05D Confusion
05E Psychic
05F Hypnosis
060 Meditate
061 Agility
062 Quick Attack
063 Rage
064 Teleport
065 Night Shade
066 Mimic
067 Screech
068 Double Team
069 Recover
06A Harden
06B Minimize
06C SmokeScreen
06D Confuse Ray
06E Withdraw
06F Defense Curl
070 Barrier
071 Light Screen
072 Haze
073 Reflect
074 Focus Energy
075 Bide
076 Metronome
077 Mirror Move
078 Selfdestruct
079 Egg Bomb
07A Lick
07B Smog
07C Sludge
07D Bone Club
07E Fire Blast
07F Waterfall
080 Clamp
081 Swift
082 Skull Bash
083 Spike Cannon
084 Constrict
085 Amnesia
086 Kinesis
087 Softboiled
088 Hi Jump Kick
089 Glare
08A Dream Eater
08B Poison Gas
08C Barrage
08D Leech Life
08E Lovely Kiss
08F Sky Attack
090 Transform
091 Bubble
092 Dizzy Punch
093 Spore
094 Flash
095 Psywave
096 Splash
097 Acid Armor
098 Crabhammer
099 Explosion
09A Fury Swipes
09B Bonemerang
09C Rest
09D Rock Slide
09E Hyper Fang
09F Sharpen
0A0 Conversion
0A1 Tri Attack
0A2 Super Fang
0A3 Slash
0A4 Substitute
0A5 Struggle
0A6 Sketch
0A7 Triple Kick
0A8 Thief
0A9 Spider Web
0AA Mind Reader
0AB Nightmare
0AC Flame Wheel
0AD Snore
0AE Curse
0AF Flail
0B0 Conversion 2
0B1 Aeroblast
0B2 Cotton Spore
0B3 Reversal
0B4 Spite
0B5 Powder Snow
0B6 Protect
0B7 Mach Punch
0B8 Scary Face
0B9 Faint Attack
0BA Sweet Kiss
0BB Belly Drum
0BC Sludge Bomb
0BD Mud-Slap
0BE Octazooka
0BF Spikes
0C0 Zap Cannon
0C1 Foresight
0C2 Destiny Bond
0C3 Perish Song
0C4 Icy Wind
0C5 Detect
0C6 Bone Rush
0C7 Lock-On
0C8 Outrage
0C9 Sandstorm
0CA Giga Drain
0CB Endure
0CC Charm
0CD Rollout
0CE False Swipe
0CF Swagger
0D0 Milk Drink
0D1 Spark
0D2 Fury Cutter
0D3 Steel Wing
0D4 Mean Look
0D5 Attract
0D6 Sleep Talk
0D7 Heal Bell
0D8 Return
0D9 Present
0DA Frustration
0DB Safeguard
0DC Pain Split
0DD Sacred Fire
0DE Magnitude
0DF DynamicPunch
0E0 Megahorn
0E1 DragonBreath
0E2 Baton Pass
0E3 Encore
0E4 Pursuit
0E5 Rapid Spin
0E6 Sweet Scent
0E7 Iron Tail
0E8 Metal Claw
0E9 Vital Throw
0EA Morning Sun
0EB Synthesis
0EC Moonlight
0ED Hidden Power
0EE Cross Chop
0EF Twister
0F0 Rain Dance
0F1 Sunny Day
0F2 Crunch
0F3 Mirror Coat
0F4 Psych Up
0F5 ExtremeSpeed
0F6 AncientPower
0F7 Shadow Ball
0F8 Future Sight
0F9 Rock Smash
0FA Whirlpool
0FB Beat Up
0FC Fake Out
0FD Uproar
0FE Stockpile
0FF Spit Up
100 Swallow
101 Heat Wave
102 Hail
103 Torment
104 Flatter
105 Will-O-Wisp
106 Memento
107 Facade
108 Focus Punch
109 SmellingSalt
10A Follow Me
10B Nature Power
10C Charge
10D Taunt
10E Helping Hand
10F Trick
110 Role Play
111 Wish
112 Assist
113 Ingrain
114 Superpower
115 Magic Coat
116 Recycle
117 Revenge
118 Brick Break
119 Yawn
11A Knock Off
11B Endeavor
11C Eruption
11D Skill Swap
11E Imprison
11F Refresh
120 Grudge
121 Snatch
122 Secret Power
123 Dive
124 Arm Thrust
125 Camouflage
126 Tail Glow
127 Luster Purge
128 Mist Ball
129 FeatherDance
12A Teeter Dance
12B Blaze Kick
12C Mud Sport
12D Ice Ball
12E Needle Arm
12F Slack Off
130 Hyper Voice
131 Poison Fang
132 Crush Claw
133 Blast Burn
134 Hydro Cannon
135 Meteor Mash
136 Astonish
137 Weather Ball
138 Aromatherapy
139 Fake Tears
13A Air Cutter
13B Overheat
13C Odor Sleuth
13D Rock Tomb
13E Silver Wind
13F Metal Sound
140 GrassWhistle
141 Tickle
142 Cosmic Power
143 Water Spout
144 Signal Beam
145 Shadow Punch
146 Extrasensory
147 Sky Uppercut
148 Sand Tomb
149 Sheer Cold
14A Muddy Water
14B Bullet Seed
14C Aerial Ace
14D Icicle Spear
14E Iron Defense
14F Block
150 Howl
151 Dragon Claw
152 Frenzy Plant
153 Bulk Up
154 Bounce
155 Mud Shot
156 Poison Tail
157 Covet
158 Volt Tackle
159 Magical Leaf
15A Water Sport
15B Calm Mind
15C Leaf Blade
15D Dragon Dance
15E Rock Blast
15F Shock Wave
160 Water Pulse
161 Doom Desire
162 ???
163 Roost
164 Gravity
165 Miracle Eye
166 Wake Up Slap
167 Hammer Arm
168 Gyro Ball
169 Healing Wish
16A Brine
16B Natural Gift
16C Feint
16D Pluck
16E Tail Wind
16F Acupressure
170 Metal Burst
171 U-Turn
172 Close Combat
173 Payback
174 Assurance
175 Embargo
176 Fling
177 Psycho Shift
178 Trump Card
179 Heal Block
17A Wring Out
17B Power Trick
17C Gastro Acid
17D Lucky Chant
17E Me First
17F Copycat
180 Power Swap
181 Guard Swap
182 Punishment
183 Last Resort
184 Worry Seed
185 Shadow Claw
186 Toxic Spikes
187 Heart Swap
188 Aqua Ring
189 Magnet Rise
18A Flare Blitz
18B Force Palm
18C Aura sphere
18D Rock Polish
18E Poison Jab
18F Dark Pulse
190 Night Slash
191 Aqua Tail
192 Seedbomb
193 Air Slash
194 X-Scissor
195 Bug Buzz
196 Dragon Pulse
197 Dragon Rush
198 Power Gem
199 Drain Punch
19A Vacuum Wave
19B Focus Blast
19C Energy Ball
19D Brave Bird
19E Earth Power
19F Switcheroo
1A0 Giga Impact
1A1 Nasty Plot
1A2 Bullet Punch
1A3 Avalanche
1A4 Ice Shard
1A5 Shadow Claw
1A6 Thunder Fang
1A7 Ice Fang
1A8 Fire Fang
1A9 Shadow Sneak
1AA Mud Bomb
1AB Psycho Cut
1AC Zen Headbutt
1AD Mirror Shot
1AE Flash Cannon
1AF Rock Climb
1B0 Defog
1B1 Trick Room
1B2 Draco Meteor
1B3 Discharge
1B4 Lava Plume
1B5 Leaf Storm
1B6 Power Whip
1B7 Rock Wrecker
1B8 Cross Poison
1B9 Gunk Shot
1BA Iron Head
1BB Magnet Bomb
1BC Stone Edge
1BD Captivate
1BE Stealth Rock
1BF Grass Knot
1C0 Chatter
1C1 Judgement
1C2 Bug Bite
1C3 Charge Beam
1C4 Wood Hammer
1C5 Aqua Jet
1C6 Attack Order
1C7 Defend Order
1C8 Heal Order
1C9 Head Smash
1CA Double Hit
1CB Roar of Time
1CC Special Rend
1CD Lunar Dance
1CE Crush Grip
1CF Magma Storm
1D0 Dark Void
1D1 Seed Flare
1D2 Ominous Wind
1D3 Shadow Force

EDIT: Did anyone try out the pointer for the TMs and HM's in my earlier post? Or could someone maybe tell me what is the first TM you obtain, and where it is? That way I'll check it out myself.

0x0162 = Psycho Boost? Is that it? I think it's Psycho Boost. Anyways TM01 is Focus Punch if thats what you mean.

thethethethe
March 16th, 2008, 02:24 AM
Damn, you posted already. Yeah, it's Psycho Boost.
About the TM's, don't worry about it. I meant the first obtainable TM in the game. I just got a walkthrough and found it.

Changed TM10 - Hidden Power>Psycho Boost.
http://www.pokecommunity.com/attachment.php?attachmentid=39711&stc=1&d=1205634194

Luck
March 16th, 2008, 02:44 AM
Damn, you posted already. Yeah, it's Psycho Boost.
About the TM's, don't worry about it. I meant the first obtainable TM in the game. I just got a walkthrough and found it.

Changed TM10 - Hidden Power>Psycho Boost.
http://www.pokecommunity.com/attachment.php?attachmentid=39711&stc=1&d=1205634194

you guys are incredible!
i would help you but i have stuff going on and don't know how to do stuff like this in the firs place.not only that but i don't have a d/p rom.
I am honestly impressed by the amount of editing you've made so far.
Good luck to you guys!
sorry if i'm spamming in a sort of way.
i'll edit it immediately or ask to get it deleted if it is considered spamming.

12345
March 16th, 2008, 03:14 AM
Can I download pokeTEX?
And how many hack tools for D/P?

E-Bag
March 16th, 2008, 03:25 AM
Can I download pokeTEX?
And how many hack tools for D/P?

no, poketex is a web based hacking tool which requires you do be running mandriva linux. yes, you can download it. if you don't mind reading then we've already awnsered these questions atleast 10 times

Michael Allison
March 16th, 2008, 03:28 AM
There aren't any English hacking tools formally released for Pokemon Diamond and Pearl, although one is in beta and another (well, several others) being designed as we speak.

In addition, as Gabe said, use the search form. For God's sake. I've got warned already for flaming someone for doing just what you did once already today. I really don't mind answering these questions, but they're stated so ineloquently...

I'm sure you'll be fine NIN. If you want to be involved, you can always simply spam HEX and test, test other people's editing attempts if you are close to anyone doing such, or provide us with graphics (spriting, for example, is a sure thing in Diamond and Pearl, where as we won't be needing tiles, due to the change from a majority of 2-dimensional to a majority of 3-dimensional mapping, and the obscene amount of shading they use in these games). If not, simply taking interest in a cause is supporting it, in this case, at least. I'm attempting to learn the basics of Visual Basic 6 in a week, so I can make some hacking programs with gabe_k's group. :) You're welcome to join me in learning a new skill, ha-ha!

Edit: As Gabe said, yes, a lot of the game is still based on tiles. But what I was saying is it's better to create something you know we can use, before creating an entire tile sheet for a map you'd like to build, and then realizing we'll never be able to use them, even after all hacking programs are built and operational.

Edit: Ahem... The thought came to mind you might not realize Gabe was being facetious when he said it was exclusive to Mandrake, etc... Yeah.

thethethethe
March 16th, 2008, 03:46 AM
One more new thing, I'm pretty sure the Sinnoh Pokedex order is at 37B0020.
Take a look at this.

Virtual Chatot
March 16th, 2008, 04:08 AM
One more new thing, I'm pretty sure the Sinnoh Pokedex order is at 37B0020.
Take a look at this.

Wow, great find thethethethe :P

Michael Allison
March 16th, 2008, 04:09 AM
Did you find it, or take the screenshot? That looks pretty easily photohopped to me...

Otherwise, nice discovery!

Edit: Ah, guess you did find it. Sorry, don't know everyone here well. Nice job!

pimpfuu
March 16th, 2008, 04:54 AM
no, poketex is a web based hacking tool which requires you do be running mandriva linux.

ahahahahhahahahah! gabe thats the funniest thing ive heard in a while

E-Bag
March 16th, 2008, 05:00 AM
ahahahahhahahahah! gabe thats the funniest thing ive heard in a while

thanq. i r so gr8. also, i made a new video showing that we have gotten some stuff done (as far as program making) http://www.youtube.com/watch?v=8iH2vj6a1ys

pimpfuu
March 16th, 2008, 05:16 AM
wow, that looks pretty sweet, all that hard work came through. its a big step, but a small step on the grand scale compared to advance games.

great work, and much more work to go im sure ^^

E-Bag
March 16th, 2008, 05:19 AM
wow, that looks pretty sweet, all that hard work came through. its a big step, but a small step on the grand scale compared to advance games.

great work, and much more work to go im sure ^^

we've done more
http://img399.imageshack.us/img399/2064/maphackuo8.png

pimpfuu
March 16th, 2008, 05:26 AM
Wow, you keeo impressing me more, so you changed the colors in the room, and the text in the commercial.

another big step towards creating custom d/p spin off type hacks

Darthatron
March 16th, 2008, 07:26 AM
I found out where the Pokemon Base Stats start, once again Nintendo have been lazy and used the same method as in the Advance Gen.

The offset is: 01C15A08

thethethethe
March 16th, 2008, 08:15 AM
Did you find it, or take the screenshot? That looks pretty easily photohopped to me...

Otherwise, nice discovery!

Edit: Ah, guess you did find it. Sorry, don't know everyone here well. Nice job!
That's why I try to post the pointer with whatever I've done. So if anyone thinks it's fake, they can go try it out themselves.
PS. I'm terrible with Photoshop.

It seems like the trainerbattle structure is similiar, but its slightly different in DP. I think someone's already done this, but I might as well, post a bit more on it this time round.

Oreburgh Gym Leader's Pokemon
12 Geodude
12 Onix
14 Craniados

Hex
< 3200 > < 0C00 > < 4A00 > < BE01 > < 5800 > < 0000 > < 0000 >
< 3200 > < 0C00 > < 5F00 > < BE01 > < 5800 > < 6700 > < 0000 >
< 3200 > < 0E00 > < 9801 > < 1D00 > < E400 > < 2B00 > < 0000 >

"Decoded"
? Level 12 Geodude Stealth Rock; Rock Throw
? Level 12 Onix Stealth Rock; Rock Throw; Screech
? Level 14 Craniados Headbutt; Pursuit; Leer


Pointer
0x1C2F854

EDIT: It also looks like the "normal" trainerbattles are set out in the same way.

First Battle With Rival
Level 7 Starly
Level 9 Turtwig

Hex
< 1E00 > < 0700 > < 8C01 > < 6200 > < 2D00 > < 0000 > < 0000 >
< 1E00 > < 0900 > < 8301 > < 2100 > < 6E00 > < 0000 > < 0000 >

"Decoded"
? Level 7 Starly Quick attack; Growl
? Level 9 Turtwig Tackle; Withdraw

Pointer
0x1C2F880

EDIT again: The type Weakness/Strength chart is at the pointer 0x1DE1B8 in both Diamond and Pearl.

Michael Allison
March 16th, 2008, 02:48 PM
Wow, you keeo impressing me more, so you changed the colors in the room, and the text in the commercial.

another big step towards creating custom d/p spin off type hacks

No. Actually, he's stripped the room of tiles (leaving only shading), and the text in the commercial is quite the same.

thethethethe- I wasn't accusing you of anything :P. I just don't know you very well, so for all I know, you may have gotten it off the series of tubes ;)... After Heatran's comment, I gathered you actually took the screenshot yourself, etc. Sorry to come off like a jerk!

Seems like we're coming along pretty well here. Have we figured out moves yet, or do I still have a chance at making a discovery by spamming hex ;P? LOL!

Virtual Chatot
March 16th, 2008, 03:24 PM
Thethethethe found the attacks, thanks :3

pimpfuu
March 16th, 2008, 04:14 PM
No. Actually, he's stripped the room of tiles (leaving only shading), and the text in the commercial is quite the same.

thethethethe- I wasn't accusing you of anything :P. I just don't know you very well, so for all I know, you may have gotten it off the series of tubes ;)... After Heatran's comment, I gathered you actually took the screenshot yourself, etc. Sorry to come off like a jerk!

Seems like we're coming along pretty well here. Have we figured out moves yet, or do I still have a chance at making a discovery by spamming hex ;P? LOL!

oh haha, sorry havnt played the beggining of the game in a while, and i didnt remember that txt haha

but oh. i understand now. now we work on placing new tiles where we want them to be :]

Virtual Chatot
March 16th, 2008, 04:17 PM
oh haha, sorry havnt played the beggining of the game in a while, and i didnt remember that txt haha

but oh. i understand now. now we work on placing new tiles where we want them to be :]

Yep, and I think we made a breakthrough last night <3~

Michael Allison
March 16th, 2008, 04:38 PM
Thethethethe found the attacks, thanks :3

Damn!

Well, I'm designing icons, buttons, and GUI for the programs. <3 XD

Edit: If you guys need beta testers for anything... ^_^
Edit: We haven't found shinies yet, though, right?

E-Bag
March 16th, 2008, 06:52 PM
oh haha, sorry havnt played the beggining of the game in a while, and i didnt remember that txt haha

but oh. i understand now. now we work on placing new tiles where we want them to be :]

I'm sorry, but mike in his infinite nublyness was wrong. i hacked the textures, no maps were edited.

Michael Allison
March 16th, 2008, 08:38 PM
Well, you didn't really explain what it was, so I needed to assume things... :/ *hits Gabe's arm*

gamefreakfatty
March 16th, 2008, 09:36 PM
Edit: We haven't found shinies yet, though, right?

Nope, haven't found the shinies yet. If it works the same way as the GBA versions, which I'm sure it probably does, I can probably disassemble the file and search through it, or I can do something else which would probably help out with it too.