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Gabe_c
May 18th, 2008, 08:58 AM
I recommend the PokePic way, gabe_k is right, unless you understand the basics you shouldn't be hacking it. :)

I agree...

By the way, should we change the name of the thread? *Joking, I know times to it comes out...

loadingNOW
May 18th, 2008, 09:14 AM
äöüÄÖÜéè... and (all?) kana sign support is already built in.
Basicly all versions besides the korean one work.

SkH
May 18th, 2008, 09:24 AM
äöüÄÖÜéè... and (all?) kana sign support is already built in.
Basicly all versions besides the korean one work.

But these chars too?

é É
í Í
á Á
ű Ű
ú Ú
ó Ó
ő Ő
ö Ö
ü Ü

?

senkettos
May 19th, 2008, 08:03 PM
Is there anything that allows me to insert pokemon sprites into diamond or pearl?

D-Trogh
May 20th, 2008, 04:48 PM
Is there anything that allows me to insert pokemon sprites into diamond or pearl?I like pizza!
OMG.. Just read through the damn thread!
There's a program, called PokéDSPic, that let's you import/export Pokémon sprites (Even trainer sprites..) from the specific NARC Files.
Do you like pizza?

E-Bag
May 20th, 2008, 06:52 PM
I like pizza!
OMG.. Just read through the damn thread!
There's a program, called PokéDSPic, that let's you import/export Pokémon sprites (Even trainer sprites..) from the specific NARC Files.
Do you like pizza?

I like pizza too!
Your making a large assumption thinking he even knows what NARC files are, or how one would go about extracting one in the first place.

Hiidoran
May 20th, 2008, 11:41 PM
Hey, now. You guys were new at one point too. Give the guy a break, at least he asked a viable question. :P

E-Bag
May 21st, 2008, 02:05 AM
Hey, now. You guys were new at one point too. Give the guy a break, at least he asked a viable question. :P

A viable question that has been asked many times in this thread. Yeah, we were new, but at least we could read.

D-Trogh
May 21st, 2008, 12:02 PM
Hey, now. You guys were new at one point too. Give the guy a break, at least he asked a viable question. :PAnd I aswered the question ^^
Select my post if you can't read it :P ;)
Uff.. B2T

DeckuZora
May 22nd, 2008, 11:19 AM
I'm really sorry everyone. I'm having trouble keeping up with this thread, 41 pages is a bit much for me. Its 1:21 AM here in Hawaii so I'm tired and I have Jr. High graduation today as well and I think I'm gonna throw up at this rate since I can't understand half of what is being said. Again, really sorry. I don't contribute, and I don't usually post, and am more of a ghost entity here if anything. Can someone please summarize the list of tools (no links are required, I'll take initiative there) that are not in the PokeSpam Toolbox (other than PokeTEX)? Maybe then, I can see if I can be more of a help. Of course, if I'm being an idiot for asking all this, I'd rather not be in the way. In that case, feel free to flame me, hate me, or whatever. I'm used to it.

Platinum Lucario
May 22nd, 2008, 12:03 PM
I'm really sorry everyone. I'm having trouble keeping up with this thread, 41 pages is a bit much for me. Its 1:21 AM here in Hawaii so I'm tired and I have Jr. High graduation today as well and I think I'm gonna throw up at this rate since I can't understand half of what is being said. Again, really sorry. I don't contribute, and I don't usually post, and am more of a ghost entity here if anything. Can someone please summarize the list of tools (no links are required, I'll take initiative there) that are not in the PokeSpam Toolbox (other than PokeTEX)? Maybe then, I can see if I can be more of a help. Of course, if I'm being an idiot for asking all this, I'd rather not be in the way. In that case, feel free to flame me, hate me, or whatever. I'm used to it.
Yeah, well.....
there is a Elite 4 editor and well... I forget. But don't worry, nobody in this thread will
flame or do anything like that. But what do you mean by "I'm having trouble keeping
up this thread"? :\ This thread isn't like other threads that will do anything horrible
like that anyway! ;) You can always click the "Last>>>" button that's a faster way of getting to the last page!

E-Bag
May 22nd, 2008, 03:40 PM
Yeah, well.....
there is a Elite 4 editor and well... I forget. But don't worry, nobody in this thread will
flame or do anything like that. But what do you mean by "I'm having trouble keeping
up this thread"? :\ This thread isn't like other threads that will do anything horrible
like that anyway! ;) You can always click the "Last>>>" button that's a faster way of getting to the last page!

The elite 4 editor was made by pokespam.

Gabe_c
May 22nd, 2008, 03:46 PM
hey, I made one too! It also contain rival editor and Gym editor(-: But i think that it's also a part of Pokespams tools(-:
GFF Also did one (For PS too)

Virtual Chatot
May 22nd, 2008, 06:36 PM
hey, I made one too! It also contain rival editor and Gym editor(-: But i think that it's also a part of Pokespams tools(-:
GFF Also did one (For PS too)

We did provide you the Hex codes, if I remember right ;)

Gabe_c
May 22nd, 2008, 07:07 PM
We did provide you the Hex codes, if I remember right ;)
Thethethethe, Found the traniers, and the system of them... But it was some thing he just posted in many thread, and said any one could use it... He even said at PHC that people could make tools of it... But i was only telling how the traniers did work... But i think that's all... I was the one who made tranier list..? That's pretty much all by PokeSpam..?

Unless that Darhtatron's tutorials, and hex function belongs too you too...
By the way... Thanks Dartharon! (Miss spelled your name... sorry)

Virtual Chatot
May 22nd, 2008, 07:16 PM
Thethethethe, Found the traniers, and the system of them... But it was some thing he just posted in many thread, and said any one could use it... He even said at PHC that people could make tools of it... But i was only telling how the traniers did work... But i think that's all... I was the one who made tranier list..? That's pretty much all by PokeSpam..?

Unless that Darhtatron's tutorials, and hex function belongs too you too...
By the way... Thanks Dartharon! (Miss spelled your name... sorry)

Technically they are, since Thethethethe and Darthatron are a part of Pokespam. xD

I'll become a more active part of Pokespam now, since school is now officially over for me.

DeckuZora
May 23rd, 2008, 12:18 AM
Sorry, I'm feeling slightly better now. I'm just waiting for graduation night now. I couldn't keep up with this thread though. I mean, what everyone was posting, I couldn't figure out what was discredited and what was taken seriously. After a while I started to lose it. THank you very much Silver.

gumbyscout
May 26th, 2008, 09:13 PM
I was wondering if anyone found a .bmp to .poke converter for poketex yet and what program people used to save pngs in 8dpp to be imported into pokedspic.

E-Bag
May 26th, 2008, 09:15 PM
I was wondering if anyone found a .bmp to .poke converter for poketex yet and what program people used to save pngs in 8dpp to be imported into pokedspic.

I think poketex is pretty much dead <_<

gumbyscout
May 26th, 2008, 09:20 PM
I think poketex is pretty much dead <_<
Well i'm really only interested in changing mew's front sprite and the player sprites (I loathe the hat and scarf).

Virtual Chatot
May 27th, 2008, 02:11 PM
To all the Mac users out there, here is a little preview of what I'm working on.
http://img357.imageshack.us/img357/5868/istarterdv9.png

E-Bag
May 27th, 2008, 04:12 PM
To all the Mac users out there, here is a little preview of what I'm working on.
http://img357.imageshack.us/img357/5868/istarterdv9.png

Looks cool but... We don't know how to change they're items or levels <_<

Virtual Chatot
May 27th, 2008, 09:26 PM
Looks cool but... We don't know how to change they're items or levels <_<
That's why it was only a preview xD

Jirbytaylor
May 28th, 2008, 01:53 AM
This is probably a stupid question, but where can I find a working version of NarcTool or PokeDSPic? I've extracted my Diamond rom and want to use some of the menu/stat elements in my game - that ISN'T a hack, but with Pokemon Essentials. NarcTool closes as soon as it starts and I can't find PokeDSPic anywhere.
I was looking through this topic and saw someone mention "TLP", what is this?

Martin™
May 28th, 2008, 03:01 PM
Well, I am happy to see how big effort are you putting to the subject of DP hacking, but I don't like the way some of the tool makers respond to people who don't read 40*25 posts plus some more. You just call them ignorant kids and go away. I hope I didn't insult anyone, but I just don't like such rude behaviour.

If I were you, I would consider a new thread being opened, with someone active as a thread creator so he or she can update the first post regularly with some kind of summary. It takes ages till you get some infromation stuck between 40 pages in a bunch of "i am happy cant wait" posts. Think about it.

E-Bag
May 28th, 2008, 05:01 PM
Well, I am happy to see how big effort are you putting to the subject of DP hacking, but I don't like the way some of the tool makers respond to people who don't read 40*25 posts plus some more. You just call them ignorant kids and go away. I hope I didn't insult anyone, but I just don't like such rude behaviour.

If I were you, I would consider a new thread being opened, with someone active as a thread creator so he or she can update the first post regularly with some kind of summary. It takes ages till you get some infromation stuck between 40 pages in a bunch of "i am happy cant wait" posts. Think about it.

I know I end up sounding like a jerk, but the point of the thread is to talk about DP hacking, not for someone to come in every day and say they're sorry they couldn't read through the last 20 pages. If they care about knowing what's going on in DP hacking enough they should read it, it's plain and simple. As for the "ignorant kids" if you look at my profile you will get an ok idea of what I'm talking about. If I say I'm working on a map editor (which I'm not anymore) then asking me repeatedly won't speed up the process, it will just make me angry. I do not mean to say that everyone who hasn't read through the whole thread is an ignorant kid, I mean the people who still request tools and so on from me, and when I tell them that they weren't released ask why. I'll just clear this up now, If someone hasn't released a tool, it's because it doesn't work, or it just sucks. Anyway, I'm sorry for seeming like a jerk, but I get a lot of crap about the programs, so I tend to assume that everyone asking is a "ignorant kid", which I have seen is not always the case, but it is unfortunately common.

secretcharly
May 28th, 2008, 09:51 PM
Keep working gabe.
Dont surrender.

E-Bag
May 28th, 2008, 11:58 PM
Someone else is doing a map editor, they are more capable then anyone from PokeSpam. I appreciate your support, but we don't want to end up the EliteMap to they're AdvanceMap, So for now we're going to focus on scripting.

EvilCrazyMonkey
May 29th, 2008, 10:43 PM
Just wondering, what computer language do you use to code PokeSpam applications? If C or C++, what GUI toolkit?
I can help code applications if needed.

E-Bag
May 29th, 2008, 10:54 PM
Mostly Visual Basic 6 and VB.NET, but I just started learning C#, so I might do some tools in that. Also, I posted some map editing stuff in the tutorials section today, it just needs to be approved.

EvilCrazyMonkey
May 29th, 2008, 11:04 PM
Mostly Visual Basic 6 and VB.NET, but I just started learning C#, so I might do some tools in that. Also, I posted some map editing stuff in the tutorials section today, it just needs to be approved.

Ugh, Visual Basic... I'll learn the gist of it to help program some apps.

E-Bag
May 29th, 2008, 11:52 PM
eh, VB's really not that hard. Anyway, I was playing around with the 3d models and I did a bit.

http://www.pokecommunity.com/picture.php?albumid=605&pictureid=3592

I changed the mart to a house... the textures didn't come with it tho :( And I also did a few more mapping things to route 201

http://www.pokecommunity.com/picture.php?albumid=605&pictureid=3593

Pounder_Zeikku
May 30th, 2008, 12:56 AM
Nice work Gabe, looks great :)

E-Bag
May 30th, 2008, 05:41 PM
I was play around with route 201 (as usual) when i found something kinda interesting, the route is divided into 2 maps <_<

http://www.pokecommunity.com/picture.php?albumid=605&pictureid=3618

Virtual Chatot
May 30th, 2008, 05:43 PM
I love you Gabe, oh so much xD

E-Bag
May 30th, 2008, 06:34 PM
Then learn to spell my name.

Martin™
May 30th, 2008, 07:00 PM
A few posts ago you were saying how important is to keep on topic and this topic is DP hacking. Who is ignorant jerk now? :P Not really. Well, good job with the house, by the way ;) I am looking forward to the script editor as well. Umm... will the scripting be much different from the GBA scripting?

E-Bag
May 30th, 2008, 07:19 PM
I'm pretty sure scripting will be different, maybe not from the way the language looks, but the giving items thing is being very annoying >_< That's really all I've tried so far, giving mapping a few last experiments.

Hiidoran
May 30th, 2008, 10:53 PM
Now now, guys let's try to get along.

Nice job on the mapping, Gabe_K! This is coming along really well!
Good luck to everybody diligently working on hacking Diamond and Pearl, I'm extremely proud of you all!

E-Bag
May 30th, 2008, 11:13 PM
We are all getting a long, but if you mean I need to say I love chatot too, then I think I'll pass...

Pounder_Zeikku
May 31st, 2008, 12:55 AM
LOL! gabe, I think you LOVE Luke more :P
besides I like the work here. Like the newly mapped route 201 :)
keep it up man

E-Bag
May 31st, 2008, 01:24 AM
LOL! gabe, I think you LOVE Luke more :P
besides I like the work here. Like the newly mapped route 201 :)
keep it up man

Let's keep this to D/P hacking, shall we?

Shiny_Latios
May 31st, 2008, 04:47 AM
This is great work, and it makes me feel sad that I can't make any tools, at the moment but I would try and help with the final bits of research through the hex editing, if you want. Just what hex editor are you all using?

Gabe_c
May 31st, 2008, 08:05 AM
This is great work, and it makes me feel sad that I can't make any tools, at the moment but I would try and help with the final bits of research through the hex editing, if you want. Just what hex editor are you all using?

You don't need to sorry for not being able to program... We don't really need prgogramers that much curently, then most inportent part is that we get reseached some stuff... I'm using Hex Workshop, because I like the seach fucntion in it...

Now I gotta ask about some stuff... Is the Italian/Spanish roms intirely different made? I been seaching for the traniers in both, and I did not find a singel number that had any thing to do with it... I have not been looking in a german or france rom yet...

In my eyes it would be way more easy if anybody just would use english roms...

Mitchman Is
May 31st, 2008, 01:11 PM
Holy moley route 201 is 2 maps. So thats why it lags in the middle for me. Nah kiddin couldnt even tell. But hey that said it means route maps might after all be the same size as route maps in the advanced gen. But here no tiles just really cool blocky polygons and textures!

E-Bag
May 31st, 2008, 02:35 PM
This is great work, and it makes me feel sad that I can't make any tools, at the moment but I would try and help with the final bits of research through the hex editing, if you want. Just what hex editor are you all using?

No need to be sorry, we've got plenty of programmers. When I discovered mapping I was using 010 editor, then my trial ran out, so I used Hex Workshop for a bit, now I use HxD, and I would highly recommend that. And if you'd like to help with the research then please add me on msn if you have it.

You don't need to sorry for not being able to program... We don't really need prgogramers that much curently, then most inportent part is that we get reseached some stuff... I'm using Hex Workshop, because I like the seach fucntion in it...

Now I gotta ask about some stuff... Is the Italian/Spanish roms intirely different made? I been seaching for the traniers in both, and I did not find a singel number that had any thing to do with it... I have not been looking in a german or france rom yet...

In my eyes it would be way more easy if anybody just would use english roms...

Wow, I thought Horus made some tools that worked on both English and Spanish. I might check the narcs for a Spanish one later, then I could tell you.

Holy moley route 201 is 2 maps. So thats why it lags in the middle for me. Nah kiddin couldnt even tell. But hey that said it means route maps might after all be the same size as route maps in the advanced gen. But here no tiles just really cool blocky polygons and textures!

Well I have no real idea about route size, but I see no real reason for them to divide it like they did. It could be that there is a maximum size for maps, which would be great.

Mitchman Is
June 1st, 2008, 07:17 AM
Αlso gabe_k I know that the whole roms was ripped apart and every stream of data was uncovered and decoded but what about maps. Think nintendo has very secret deep inside the game johto maps?

Gabe_c
June 1st, 2008, 07:44 AM
Yes they do, Gabe decoded them, and showed them about msn, I can't tell any thing... And he was only able to find the Olivene town... And then some caves we don't know where comes from...

SkH
June 1st, 2008, 08:23 AM
Um, it's been a while so I want to know about the GUI PokéText. How's it doing?

loadingNOW
June 1st, 2008, 08:49 AM
Poketext Console is working (reading an writing xml assembling roms etc) and currently in private beta.
(there is an issue with out of date ndstool and working directory != executable dir which needs to be resolved)
The xml format looks like this
<?xml version="1.0" encoding="utf-16"?>
<Poketext version="1.0">
<file id="341">
<text id="0">
Hello there!\nIt's nice to see Poketext in Action!\rWelcome to the world of DP hacking!\r
</text>
<text id="1">
My name is loadingNOW.\rHowever, everyone just calls me\nthe Hack Master ;).\rBefore I go any further, is this\nyour first hack?\rIf you need advice, I’m certainly\ncapable of giving it.\r
</text>
<text id="7">
Do you understand the xml format\nso far?\v0200\x0001\x0000
</text>

<text id="37">
pika
</text>
<text id="38">
loading
</text>
<text id="39">
M-x
</text>
<text id="40">
filb
</text>
<text id="41">
Eevee
</text>
<text id="42">
ZhenLin
</text>
<text id="43">
Arty2
</text>
<text id="44">
xmgr
</text>
<text id="24">
Tell me, who made this tool?\r
</text>
<text id="28">
Who should I greet?\r
</text>
</file>
</Poketext>
That file replaces a few lines in the intro (US Version) file id 341 if a line id or file is not given (or disabled with a change="false") it will remain the same.

if that's to complicated...
GUI is *still* not finished but looks like this currently
http://pokeguide.filb.de/newpoketext.PNG
but that will undergo some changes

E-Bag
June 1st, 2008, 01:08 PM
Yes they do, Gabe decoded them, and showed them about msn, I can't tell any thing... And he was only able to find the Olivene town... And then some caves we don't know where comes from...

The hell are you talkin about 0_o?

Αlso gabe_k I know that the whole roms was ripped apart and every stream of data was uncovered and decoded but what about maps. Think nintendo has very secret deep inside the game johto maps?

...We've decoded everything? Why'd nobody tell me <_<... Anyway, there is nothing so far to suggest Gold and Silver remakes, except the "Arived From Johto".

Poketext Console is working (reading an writing xml assembling roms etc) and currently in private beta.
(there is an issue with out of date ndstool and working directory != executable dir which needs to be resolved)
The xml format looks like this
<?xml version="1.0" encoding="utf-16"?>
<Poketext version="1.0">
<file id="341">
<text id="0">
Hello there!\nIt's nice to see Poketext in Action!\rWelcome to the world of DP hacking!\r
</text>
<text id="1">
My name is loadingNOW.\rHowever, everyone just calls me\nthe Hack Master ;).\rBefore I go any further, is this\nyour first hack?\rIf you need advice, I’m certainly\ncapable of giving it.\r
</text>
<text id="7">
Do you understand the xml format\nso far?\v0200\x0001\x0000
</text>

<text id="37">
pika
</text>
<text id="38">
loading
</text>
<text id="39">
M-x
</text>
<text id="40">
filb
</text>
<text id="41">
Eevee
</text>
<text id="42">
ZhenLin
</text>
<text id="43">
Arty2
</text>
<text id="44">
xmgr
</text>
<text id="24">
Tell me, who made this tool?\r
</text>
<text id="28">
Who should I greet?\r
</text>
</file>
</Poketext>
That file replaces a few lines in the intro (US Version) file id 341 if a line id or file is not given (or disabled with a change="false") it will remain the same.

if that's to complicated...
GUI is *still* not finished but looks like this currently
http://pokeguide.filb.de/newpoketext.PNG
but that will undergo some changes

Looks good, I guess I won't be attempting a text editor.

SkH
June 1st, 2008, 03:25 PM
Poketext Console is working (reading an writing xml assembling roms etc) and currently in private beta.
(there is an issue with out of date ndstool and working directory != executable dir which needs to be resolved)
The xml format looks like this
<?xml version="1.0" encoding="utf-16"?>
<Poketext version="1.0">
<file id="341">
<text id="0">
Hello there!\nIt's nice to see Poketext in Action!\rWelcome to the world of DP hacking!\r
</text>
<text id="1">
My name is loadingNOW.\rHowever, everyone just calls me\nthe Hack Master ;).\rBefore I go any further, is this\nyour first hack?\rIf you need advice, I’m certainly\ncapable of giving it.\r
</text>
<text id="7">
Do you understand the xml format\nso far?\v0200\x0001\x0000
</text>

<text id="37">
pika
</text>
<text id="38">
loading
</text>
<text id="39">
M-x
</text>
<text id="40">
filb
</text>
<text id="41">
Eevee
</text>
<text id="42">
ZhenLin
</text>
<text id="43">
Arty2
</text>
<text id="44">
xmgr
</text>
<text id="24">
Tell me, who made this tool?\r
</text>
<text id="28">
Who should I greet?\r
</text>
</file>
</Poketext>
That file replaces a few lines in the intro (US Version) file id 341 if a line id or file is not given (or disabled with a change="false") it will remain the same.

if that's to complicated...
GUI is *still* not finished but looks like this currently
but that will undergo some changes

Wow, it's awesome!!

Anyways, what are those "\v0200\x0001\x0000"? :S

loadingNOW
June 1st, 2008, 04:02 PM
\v is the replace this by variable character \x is raw
it seems that after a \v is always \x1\x0 but because i am not 100% sure i left that for now

SkH
June 2nd, 2008, 06:11 AM
\v is the replace this by variable character \x is raw
it seems that after a \v is always \x1\x0 but because i am not 100% sure i left that for now

Hm... so we just, like, don't do anything to that chars?

SkH
June 10th, 2008, 07:39 AM
Whoa, this thread have got deserted!! :O

So, any news on the GUI PokéText?

E-Bag
June 10th, 2008, 12:24 PM
just check loadingNOW's website, http://pokeguide.filb.de/

LightningNoah
June 10th, 2008, 12:48 PM
I thought it was impossible to hack ds roms. A-text, A-map,etc. only work for vba roms. What hacking tools could hack a ds game and wouldn't you need some kind of emulator for ds games in order to play it?

Gabe_c
June 10th, 2008, 01:25 PM
No we don't need an emulator? And we only use done tools... Go to http://www.tools-for-pokemon-diamond-and-perl-hacking.com/tools


A hex editor... There is an emulator, there are more then one, and else there's flashcards?
And we made a bunch of tools... (But hex is still needed)

E-Bag
June 10th, 2008, 02:23 PM
I thought it was impossible to hack ds roms. A-text, A-map,etc. only work for vba roms. What hacking tools could hack a ds game and wouldn't you need some kind of emulator for ds games in order to play it?

You are truly freaking retarded. The old tools don't work, what do you do? MAKE NEW ONES. Or better yet, just use a hex editor, I can hack diamond and pearl almost fully in just a hex editor, maybe other people should try it.

Madara Uchiha
June 10th, 2008, 02:42 PM
I really want to know how to hack but knowone wants to tell me how.I want to make my own Rom hack.Please someone help me.And I love pokemon DP

E-Bag
June 10th, 2008, 03:10 PM
I really want to know how to hack but knowone wants to tell me how.I want to make my own Rom hack.Please someone help me.And I love pokemon DP

We've explained how to hack dp over and over in this thread, I haven't made everything I know public because I want the community to learn to do stuff on their own.

Hiidoran
June 11th, 2008, 05:56 AM
I really want to know how to hack but knowone wants to tell me how.I want to make my own Rom hack.Please someone help me.And I love pokemon DP Learning to hack, on any level, takes a long time. Its not something that you can learn over night. If you would like to begin learning how to hack Pokemon, please go here:

http://www.pokecommunity.com/forumdisplay.php?f=58

If you would like to hack Diamond and Pearl you can read this entire thread or do some research.

A whole lot of stuff has been discovered for hacking Diamond and Pearl, but people have made threats and constantly showed disrespect to the point a lot of developers do not see the point in creating things to help these people. Please, be patient with those that are working on this. Greatness takes time. The DS, along with Diamond and Pearl, are the final frontier and its going to take a while before everything is perfect like GBA hacking. If you give the developers time and encouragement things will go a lot more smoothly.

E-Bag
June 11th, 2008, 11:55 AM
Learning to hack, on any level, takes a long time. Its not something that you can learn over night. If you would like to begin learning how to hack Pokemon, please go here:

http://www.pokecommunity.com/forumdisplay.php?f=58

If you would like to hack Diamond and Pearl you can read this entire thread or do some research.

A whole lot of stuff has been discovered for hacking Diamond and Pearl, but people have made threats and constantly showed disrespect to the point a lot of developers do not see the point in creating things to help these people. Please, be patient with those that are working on this. Greatness takes time. The DS, along with Diamond and Pearl, are the final frontier and its going to take a while before everything is perfect like GBA hacking. If you give the developers time and encouragement things will go a lot more smoothly.

I can fully hack diamond and pearl, it's possible and only took me a few months. For you hackers out there who want to hack dp, just get an nds rom decompresser and a hex editor.

Gabe_c
June 11th, 2008, 01:41 PM
I can fully hack diamond and pearl, it's possible and only took me a few months. For you hackers out there who want to hack dp, just get an nds rom decompresser and a hex editor.

I don't got one, and never did:P

SpaceMan++
June 15th, 2008, 02:24 AM
When DP hacking is fully mastered, then I can get D/P tilesets.
DP is even harder than other games because it's 3D and higher encryption

SkH
June 15th, 2008, 11:29 AM
Is there any new info on the new GUI PokéText? It's been a while...

E-Bag
June 15th, 2008, 03:44 PM
When DP hacking is fully mastered, then I can get D/P tilesets.
DP is even harder than other games because it's 3D and higher encryption

No crap? I never noticed. Don't make retarded post about how hard it is and what you'll do when it's mastered, go and master it! nobody's gonna do it for you.

loadingNOW
June 16th, 2008, 01:14 PM
Is there any new info on the new GUI PokéText?
nothing new there. i am not really happy with that since it's not quite as fleximle as i want it to be. console version is in a good shape though

GBChacker
June 17th, 2008, 12:53 AM
I can fully hack diamond and pearl, it's possible and only took me a few months. For you hackers out there who want to hack dp, just get an nds rom decompresser and a hex editor.

Which is why there is only a changing dimensions tutorial huh? Just so you know most games made with nintendo's tools use a file system... Do you even know anything about the ds system, its header, how it works, its assembly? If you don't then you cannot even come close to saying you can hack dp to the full. Last time I checked just cause you could change a few hex bytes doesn't mean your the "master". You act so high of yourself yet you haven't actually done much, but you expect so much attention and fame, its probably why your hacking anyway's.

E-Bag
June 17th, 2008, 10:35 PM
Which is why there is only a changing dimensions tutorial huh? Just so you know most games made with nintendo's tools use a file system... Do you even know anything about the ds system, its header, how it works, its assembly? If you don't then you cannot even come close to saying you can hack dp to the full. Last time I checked just cause you could change a few hex bytes doesn't mean your the "master". You act so high of yourself yet you haven't actually done much, but you expect so much attention and fame, its probably why your hacking anyway's.

I don't want fame, and if your going to attack me then give me an actual reason. Do your own research. I'm sorry that I haven't written a tutorial on everything, but I gave you offsets and for some mapping stuff and almost apparently everyone is too lazy to do their own research. I don't work for you.

Squeenix
June 18th, 2008, 12:51 AM
Which is why there is only a changing dimensions tutorial huh? Just so you know most games made with nintendo's tools use a file system... Do you even know anything about the ds system, its header, how it works, its assembly? If you don't then you cannot even come close to saying you can hack dp to the full. Last time I checked just cause you could change a few hex bytes doesn't mean your the "master". You act so high of yourself yet you haven't actually done much, but you expect so much attention and fame, its probably why your hacking anyway's.

Just give him time, you yourself probably isn't a master and don't even know how to decompress the ROM. Every game uses a file system too, yes nintendo had to program it than pack it into an NDS rom. We do not need to know anything about the ds system, we're not like decompiling its firmware or something except how it accesses the data and do you even know how a header works? A header is just the name of the NDS file inside the game like "Pokemon Diamond" "Made by Nintendo" your just stupid and trying to act smart, and he did not just change a few hex bytes, he probably does tens to hundreds of hours of research to het you hacking tools you don't deserve. He doesn't think himself as the "god of hacking" either. And he doesn't expect fame like people taking credits for other's work, he's not saying ALL THE TOOLS WERE MADE BY ME

E-Bag
June 18th, 2008, 12:59 AM
Just give him time, you yourself probably isn't a master and don't even know how to decompress the ROM. Every game uses a file system too, yes nintendo had to program it than pack it into an NDS rom. We do not need to know anything about the ds system, we're not like decompiling its firmware or something except how it accesses the data and do you even know how a header works? A header is just the name of the NDS file inside the game like "Pokemon Diamond" "Made by Nintendo" your just stupid and trying to act smart, and he did not just change a few hex bytes, he probably does tens to hundreds of hours of research to het you hacking tools you don't deserve. He doesn't think himself as the "god of hacking" either. And he doesn't expect fame like people taking credits for other's work, he's not saying ALL THE TOOLS WERE MADE BY ME

Thank you :D. And GBChacker, I do know about how the DS system works, and hacking is changing bytes.

GBChacker
June 18th, 2008, 01:52 AM
Just give him time, you yourself probably isn't a master and don't even know how to decompress the ROM. Every game uses a file system too, yes nintendo had to program it than pack it into an NDS rom. We do not need to know anything about the ds system, we're not like decompiling its firmware or something except how it accesses the data and do you even know how a header works? A header is just the name of the NDS file inside the game like "Pokemon Diamond" "Made by Nintendo" your just stupid and trying to act smart, and he did not just change a few hex bytes, he probably does tens to hundreds of hours of research to het you hacking tools you don't deserve. He doesn't think himself as the "god of hacking" either. And he doesn't expect fame like people taking credits for other's work, he's not saying ALL THE TOOLS WERE MADE BY ME

You can't take criticism can you? Well then I'll have to bite back! I know a lot about the ds, but not everything. I can see you don't know how the header works. And no its much more than just a little logo. No not every game uses a file system genius. Your post might have meant something if you knew what you were talking about... If you want to hack its systems then yes you do need to know asm.
000h 12 Game Title (Uppercase ASCII, padded with 00h)
00Ch 4 Gamecode (Uppercase ASCII, NTR-<code>) (0=homebrew)
010h 2 Makercode (Uppercase ASCII, eg. "01"=Nintendo) (0=homebrew)
012h 1 Unitcode (00h=Nintendo DS)
013h 1 Encryption Seed Select (00..07h, usually 00h)
014h 1 Devicecapacity (Chipsize = 128KB SHL nn) (eg. 7 = 16MB)
015h 9 Reserved (zero filled)
01Eh 1 ROM Version (usually 00h)
01Fh 1 Autostart (Bit2: Skip "Press Button" after Health and Safety)
(Also skips bootmenu, even in Manual mode & even Start pressed)
020h 4 ARM9 rom_offset (4000h and up, align 1000h)
024h 4 ARM9 entry_address (2000000h..23BFE00h)
028h 4 ARM9 ram_address (2000000h..23BFE00h)
02Ch 4 ARM9 size (max 3BFE00h) (3839.5KB)
030h 4 ARM7 rom_offset (8000h and up)
034h 4 ARM7 entry_address (2000000h..23BFE00h, or 37F8000h..3807E00h)
038h 4 ARM7 ram_address (2000000h..23BFE00h, or 37F8000h..3807E00h)
03Ch 4 ARM7 size (max 3BFE00h, or FE00h) (3839.5KB, 63.5KB)
040h 4 File Name Table (FNT) offset
044h 4 File Name Table (FNT) size
048h 4 File Allocation Table (FAT) offset
04Ch 4 File Allocation Table (FAT) size
050h 4 File ARM9 overlay_offset
054h 4 File ARM9 overlay_size
058h 4 File ARM7 overlay_offset
05Ch 4 File ARM7 overlay_size
060h 4 Port 40001A4h setting for normal commands (usually 00586000h)
064h 4 Port 40001A4h setting for KEY1 commands (usually 001808F8h)
068h 4 Icon_title_offset (0=None) (8000h and up)
06Ch 2 Secure Area Checksum, CRC-16 of [ [20h]..7FFFh]
06Eh 2 Secure Area Loading Timeout (usually 051Eh)
070h 4 ARM9 Auto Load List RAM Address (?)
074h 4 ARM7 Auto Load List RAM Address (?)
078h 8 Secure Area Disable (by encrypted "NmMdOnly") (usually zero)
080h 4 Total Used ROM size (remaining/unused bytes usually FFh-padded)
084h 4 ROM Header Size (4000h)
088h 38h Reserved (zero filled)
0C0h 9Ch Nintendo Logo (compressed bitmap, same as in GBA Headers)
15Ch 2 Nintendo Logo Checksum, CRC-16 of [0C0h-15Bh], fixed CF56h
15Eh 2 Header Checksum, CRC-16 of [000h-15Dh]
160h 4 Debug rom_offset (0=none) (8000h and up) ;only if debug
164h 4 Debug size (0=none) (max 3BFE00h) ;version with
168h 4 Debug ram_address (0=none) (2400000h..27BFE00h) ;SIO and 8MB
16Ch 4 Reserved (zero filled) (transferred, and stored, but not used)
170h 90h Reserved (zero filled) (transferred, but not stored in RAM)
Yes that is totally just the words nintendo... Just so you know... I didn't write this, I'm merely quoting this to show that its more than just a name. As it is for every system. Please watch your words. Do not say things you don't know about.

@Gabe_K: Can you decompile how the game reads the nds clock? Can you change palettes with arm 9? Can you give me an overview of the system and its locations? Which is why your roms crash huh? If you do not know what your doing even changing one bit could crash your rom. Even if you know and or rip stuff, unless you know how to use the information in hacking its useless to you. Its perfectly fine if you can't. I don't expect you to. You said you hack dp to the full and I don't believe that. You didn't have to get so offended and flame me in my profile. Since you did I'm pretty sure you don't know and you were offended because it was the truth...

E-Bag
June 18th, 2008, 01:58 AM
If I'm wrong then would you mind explaining to me why the stuff I've found works? Ok, you may know a good deal about ds hacking, but is the fact that I've only released one tutorial a reason to insult me?

GBChacker
June 18th, 2008, 02:11 AM
Sure. It was not an insult, but criticism. I said I did not believe that you could hack dp to the full. And I asked if you knew all about the ds and its asm. That is not an insult, but you took offense to it which makes me believe that you don't. What you did with the maps was editing them in bmd format. LoadingNow gave me a link to a viewer, but I lost the link. Ask him yourself. As for the mart, well you edited the script. Most of the stuff has been the same since gold or red.

E-Bag
June 18th, 2008, 02:18 AM
The maps I suppose you mean? Its because you edited where the dimensions were stored. The textures? You changed the name and the game assigns that texture to it. You've edited the placement of the polygons by changing its location bytes. The mart? Because you edited it's script. I haven't seen too much from you. Most of the stuff was the same since like gold or red. Like the pokedex and moves. Also... What you found has nothing to do with what I asked...

I kinda assumed you were a noob who was basically asking if I knew what a narc was :/ The mart was just replacing it's model with another model. I have found more then that, but I don't know a lot about the other stuff. I edit it, it works, I go from there, I don't really do any research on ds stuff past a bit on bmd.

EDIT: I cannot hack everything in diamond and pearl, but I do know a good deal. I have a bmd viewer, but it never works to display maps.

GBChacker
June 18th, 2008, 02:46 AM
Its ok, I forgive you. Btw do you have a msn?
Edit: Nvm. I found it on your profile.

E-Bag
June 18th, 2008, 02:48 AM
Yeah, sorry about insulting you on your profile, my msn is computercore999@hotmail.com

GBChacker
June 18th, 2008, 02:49 AM
Ah ok. Your profile says gabetehownage@hotmail.com though o_0. Might want to change that if its wrong.

E-Bag
June 18th, 2008, 02:51 AM
it does o_0? guess I got my emails mixed up.

EDIT: Fixed it.

loadingNOW
June 18th, 2008, 08:52 PM
... I have a bmd viewer, but it never works to display maps.
huh? nsbmd *does* work if you copy-pasta the right parts. (read: the part thats the actual bmd0). You cannot really recognize a lot it's no textures and buildings after all. but that's a different problem and actually THAT is one of the problems that needs to be solved like all these things:

- finding out what file descripes what map (filename<->route city name)
- finding the appropiate texture file for each mapfile
- finding out how "imports" work gabe_k obviously made some progress here as the white house shows
i'd love to know more about that.
-any info about collision (probably not so hard to find but to my knowledge noone actually did that yet) warps etc and how they are linked to script files (and what are the script files)
-more info on how to edit polygons is IMHO not required it the meshes are nsbmd format that's well documented,
lets focus on things that are not

also to anyone contributing use the filesystem not raw ofsets. Even if you first found it in raw ofsets. it's way more flexible and helpful if you talk about the ofsets in file xyz & you get way more information that way

E-Bag
June 18th, 2008, 09:27 PM
I didn't do anything with ndsbmd after it didn't display the map first try :/ The white house was just copying another bmd model ans pasting it over the mart. I'm very sure the warps are in the script narc, as I managed to swap a few.

SkH
June 19th, 2008, 08:41 AM
nothing new there. i am not really happy with that since it's not quite as fleximle as i want it to be. console version is in a good shape though

Aww... :(

Anyways what is the console version?

E-Bag
June 19th, 2008, 03:46 PM
huh? nsbmd *does* work if you copy-pasta the right parts. (read: the part thats the actual bmd0). You cannot really recognize a lot it's no textures and buildings after all. but that's a different problem and actually THAT is one of the problems that needs to be solved like all these things:

- finding out what file descripes what map (filename<->route city name)
- finding the appropiate texture file for each mapfile
- finding out how "imports" work gabe_k obviously made some progress here as the white house shows
i'd love to know more about that.
-any info about collision (probably not so hard to find but to my knowledge noone actually did that yet) warps etc and how they are linked to script files (and what are the script files)
-more info on how to edit polygons is IMHO not required it the meshes are nsbmd format that's well documented,
lets focus on things that are not

also to anyone contributing use the filesystem not raw ofsets. Even if you first found it in raw ofsets. it's way more flexible and helpful if you talk about the ofsets in file xyz & you get way more information that way

Now that I think about it I'm pretty sure I know about the texture files. I'm pretty sure they are under feilddata/areadata/area_map_tex/map_tex_set.narc. Also, I assume the way it reference the textures is right after the BDHC thing, since that's where textures are on normal bmd models.

Zanalicious
June 20th, 2008, 02:21 AM
Aww... :(

Anyways what is the console version?

the console version is the command prompt version. its the black box with gray text, aka no GUI.

loadingNOW
June 20th, 2008, 08:44 AM
Now that I think about it I'm pretty sure I know about the texture files. I'm pretty sure they are under feilddata/areadata/area_map_tex/map_tex_set.narc. Also, I assume the way it reference the textures is right after the BDHC thing, since that's where textures are on normal bmd models.

yes there is a section with the names of the used textures and materials (these grass0 strings and so on). The real question remains how does the game find the correct file in fielddata/areadata/area_map_tex/ ?

E-Bag
June 20th, 2008, 01:43 PM
yes there is a section with the names of the used textures and materials (these grass0 strings and so on). The real question remains how does the game find the correct file in fielddata/areadata/area_map_tex/ ?

I know, but as I said there is that BDHC thing there instead of the textures like other models, I'll play around with it and see what I can find.

SkH
June 26th, 2008, 08:32 AM
Any news on the GUI PokéText?

D-Trogh
June 26th, 2008, 12:17 PM
Any news on the GUI PokéText?
Ufff - -' Are you going to ask this every week?
If there is news, it'll be put on his homepage (http://pokeguide.filb.de/) and he'll come here to tell us (you - -').

Btw, I'm working on a Wild Pokémon Editor.. but DON'T ask anything - -'

SkH
June 27th, 2008, 09:17 AM
Ufff - -' Are you going to ask this every week?
If there is news, it'll be put on his homepage (http://pokeguide.filb.de/) and he'll come here to tell us (you - -').

Btw, I'm working on a Wild Pokémon Editor.. but DON'T ask anything - -'

O-okay. But it's seems like nothing going on there (and there). Sorry?

D-Trogh
June 27th, 2008, 07:19 PM
O-okay. But it's seems like nothing going on there (and there). Sorry?loadingNOW only updates his site with something big I guess ;)
Anyway, here's a screenshot of the Wild Pokémon Editor I'm working on.
I need to work on the layout, I know (suggestions through PM).
And, I need to complete the Route list :p
http://img440.imageshack.us/img440/6940/wpedsmj0.png

red fan 1000
June 28th, 2008, 01:11 PM
cool D-Trogh
I really don't know much about this because im inexperienced about any of this.

Zanalicious
June 28th, 2008, 07:13 PM
And, I need to complete the Route list :p

I have a semi-complete route list if you want it. It has 44 offsets I believe. It was from a Chinese list translated to English. Tell me if you want it, I'll send it in a PM.

D-Trogh
June 28th, 2008, 07:59 PM
I have a semi-complete route list if you want it. It has 44 offsets I believe. It was from a Chinese list translated to English. Tell me if you want it, I'll send it in a PM.
No thank you! l0ls
I'm still working on my list and I have 150+ entries already ^^
Should be done tomorrow. I'm now watching 'The Last Samurai' (Again :P)

EDIT:
The list is finished. 183 entries/offsets/whatever if anyone is interested :P
Now I just need to test everything, but that needs to wait till tonight, when I'm with my dad.

EDIT2:
People checking this thread will know I released WPEDS.
I didn't test the changes in-game though.

stezy
July 2nd, 2008, 10:17 AM
Wow, been keeping track of this thread, and its comming along really well, thanks gabe_k

E-Bag
July 2nd, 2008, 12:43 PM
Wow, been keeping track of this thread, and its comming along really well, thanks gabe_k

Uhh... Your welcome? I didn't do all of the research <.<. But thanks!

blademaury
July 3rd, 2008, 07:49 AM
excuse me, but when the hack rom of pokemon diamond/pearl will be finished???

Mitchman Is
July 3rd, 2008, 07:50 AM
There is no hack coming there are only small tools no map or scripting tools. Also that wild pokemon editor is just fancy. I wish I had vista.

blademaury
July 3rd, 2008, 10:20 AM
can you give me something to edit my DP rom? please?

E-Bag
July 3rd, 2008, 12:01 PM
can you give me something to edit my DP rom? please?

http://www.mh-nexus.de/hxd/ is the tool that I use most.

There is no hack coming there are only small tools no map or scripting tools. Also that wild pokemon editor is just fancy. I wish I had vista.

Actualy there's a realllllllyyyy old and outdated display script reader for dp, but I never released the full tool. Also, why would you need vista for the encounter editor? <.<

Virtual Chatot
July 3rd, 2008, 09:13 PM
excuse me, but when the hack rom of pokemon diamond/pearl will be finished???When you're finished making it yours! How's it coming along anyways? -_-;

Mitchman Is
July 5th, 2008, 05:57 PM
Well gabe i meant in general vista is fancy. Also.. an un released script editor?! Damn you should have released it to keep teh noobs that thin they are teh l33t haxors away. But whatever destinyt guides the fates of hacking. Damn poeticness and word making ftw. Aha lol off track. But whats new in the world of d/p hacking gabe?

Gabe_c
July 5th, 2008, 07:05 PM
Well gabe i meant in general vista is fancy. Also.. an un released script editor?! Damn you should have released it to keep teh noobs that thin they are teh l33t haxors away. But whatever destinyt guides the fates of hacking. Damn poeticness and word making ftw. Aha lol off track. But whats new in the world of d/p hacking gabe?

As far as I know it onlz shows the script in hex? I never really tryed since I only had a spanish rom...:shocked:

DJ91990
July 6th, 2008, 03:54 AM
I'd like to see a Text Editor, Map Editor, Pokemon Editor, Trainer Editor, Event Editor, Tag Editor, AND Tittle Editor rolled into one! (And if Possible; a Music Editor) Not to mention the ability to change the graphics a bit.
Kinda like RPG XP.
All the tools into one!
I said RPG XP so you can get an idea of the interface. That would be PERFRECT!

I use POKESAV, and an (R4DS) it is related to ROMs so don't ask.
Sence I can edit the .SAV directly and then load it via R4DS I can save in one spot and change where I am on a map!
I have found out that there are 3 coordinates X, Y, and Z.
Stairs and Coastlines (Where you walk on the waves that crash on the sand) are ALLWAYS Z=x.5
Replace "X" with current height.

It would be cool if I could edit the Pokemon Daimond and Pearl games!
I could create a 4-town and route map with custom events, texts, and labels. Then I could show it off and play it on the go!
I hope these tools come out soon!

I use the cheat code: RUN THROUGH WALLS (Yea the R4DS also supports Action Replay Codes) and I found out somthing intresting!
The ENTIRE WEST-MOST Section of Sinnoh has a MODELESS and TEXTURELESS Sinnoh! You can run into wild Pokemon there and travel the routes without colosions! YOU CAN EVEN SAVE IN THERE(Though I would not reccomend it!) and fly out of there.
If you head to the EASTMOST SIDE of SINNOH this will flip you *%&(! YOU WILL WARP to the EAST SIDE of SINNOH!
If you head north you will reach the inside of buildings I guess?
And South the same (Once again, a guess)
Both NORTH and South I will need to test.
For some reison the cheat code will not allow me to walk through walls in the Battle Tower and the game on occasion stops my movement but then after 2 seconds of resisting will allow me to progress.
I'd like to see another code that allows me to WALK Thrugh Walls and DISABLES ALL COLLISIONS (INCLUDING inside of the BATTLE TOWER)

Virtual Chatot
July 7th, 2008, 04:02 AM
I'd like to see a Text Editor, Map Editor, Pokemon Editor, Trainer Editor, Event Editor, Tag Editor, AND Tittle Editor rolled into one! (And if Possible; a Music Editor) Not to mention the ability to change the graphics a bit.
Kinda like RPG XP.
All the tools into one!
I said RPG XP so you can get an idea of the interface. That would be PERFRECT!

I use POKESAV, and an (R4DS) it is related to ROMs so don't ask.
Sence I can edit the .SAV directly and then load it via R4DS I can save in one spot and change where I am on a map!
I have found out that there are 3 coordinates X, Y, and Z.
Stairs and Coastlines (Where you walk on the waves that crash on the sand) are ALLWAYS Z=x.5
Replace "X" with current height.

It would be cool if I could edit the Pokemon Daimond and Pearl games!
I could create a 4-town and route map with custom events, texts, and labels. Then I could show it off and play it on the go!
I hope these tools come out soon!

I use the cheat code: RUN THROUGH WALLS (Yea the R4DS also supports Action Replay Codes) and I found out somthing intresting!
The ENTIRE WEST-MOST Section of Sinnoh has a MODELESS and TEXTURELESS Sinnoh! You can run into wild Pokemon there and travel the routes without colosions! YOU CAN EVEN SAVE IN THERE(Though I would not reccomend it!) and fly out of there.
If you head to the EASTMOST SIDE of SINNOH this will flip you *%&(! YOU WILL WARP to the EAST SIDE of SINNOH!
If you head north you will reach the inside of buildings I guess?
And South the same (Once again, a guess)
Both NORTH and South I will need to test.
For some reison the cheat code will not allow me to walk through walls in the Battle Tower and the game on occasion stops my movement but then after 2 seconds of resisting will allow me to progress.
I'd like to see another code that allows me to WALK Thrugh Walls and DISABLES ALL COLLISIONS (INCLUDING inside of the BATTLE TOWER)
All you are talking about is what you want, without knowing how actually hard it is to do it.
-_-;

Shadow Magikarp
July 7th, 2008, 12:48 PM
How to hack maps of D/P

i know how how to hack maps in D/P

firstly we need a rom extracter

than we find the .narc file for the maps

than we edit the maps using a tool
which iam going / probably make

E-Bag
July 7th, 2008, 02:02 PM
How to hack maps of D/P

i know how how to hack maps in D/P

firstly we need a rom extracter

than we find the .narc file for the maps

than we edit the maps using a tool
which iam going / probably make

LOL. That's simple -_-; finding the bmd model isn't the problem, I even gave out offsets for the maps. But you'll need to make a 3d modeling tool, you'll need to figure out how the model references the textures stored in feilddata/areadata/area_map_tex/map_tex_set.narc. Good luck, knowing the narc isn't enough. Don't get people hopes up by saying you know how to find the narc, all your doing is proving that you know how to look through narc files.

I'd like to see a Text Editor, Map Editor, Pokemon Editor, Trainer Editor, Event Editor, Tag Editor, AND Tittle Editor rolled into one! (And if Possible; a Music Editor) Not to mention the ability to change the graphics a bit.
Kinda like RPG XP.
All the tools into one!
I said RPG XP so you can get an idea of the interface. That would be PERFRECT!

I use POKESAV, and an (R4DS) it is related to ROMs so don't ask.
Sence I can edit the .SAV directly and then load it via R4DS I can save in one spot and change where I am on a map!
I have found out that there are 3 coordinates X, Y, and Z.
Stairs and Coastlines (Where you walk on the waves that crash on the sand) are ALLWAYS Z=x.5
Replace "X" with current height.

It would be cool if I could edit the Pokemon Daimond and Pearl games!
I could create a 4-town and route map with custom events, texts, and labels. Then I could show it off and play it on the go!
I hope these tools come out soon!

I use the cheat code: RUN THROUGH WALLS (Yea the R4DS also supports Action Replay Codes) and I found out somthing intresting!
The ENTIRE WEST-MOST Section of Sinnoh has a MODELESS and TEXTURELESS Sinnoh! You can run into wild Pokemon there and travel the routes without colosions! YOU CAN EVEN SAVE IN THERE(Though I would not reccomend it!) and fly out of there.
If you head to the EASTMOST SIDE of SINNOH this will flip you *%&(! YOU WILL WARP to the EAST SIDE of SINNOH!
If you head north you will reach the inside of buildings I guess?
And South the same (Once again, a guess)
Both NORTH and South I will need to test.
For some reison the cheat code will not allow me to walk through walls in the Battle Tower and the game on occasion stops my movement but then after 2 seconds of resisting will allow me to progress.
I'd like to see another code that allows me to WALK Thrugh Walls and DISABLES ALL COLLISIONS (INCLUDING inside of the BATTLE TOWER)

Nobody's gonna make it for you, make it yourself. Oh, and don't forget a script editor. It's pointless posting in here about what you want to see. EVERYONE WANTS A MAP EDITOR OR A SCRIPT EDITOR. NOBODY HAS A MAP EDITOR. A few people have a script editor, but it won't ever be public.

Well gabe i meant in general vista is fancy. Also.. an un released script editor?! Damn you should have released it to keep teh noobs that thin they are teh l33t haxors away. But whatever destinyt guides the fates of hacking. Damn poeticness and word making ftw. Aha lol off track. But whats new in the world of d/p hacking gabe?

LOL. Vista is more useless then it is fancy :P Anyway, yeah, new in dp would be I figured out a bit about pointers in narcs, so that's kinda cool and stuff...

Gridiron
July 9th, 2008, 11:16 PM
This might not be the right place, but anyway... how can I rip the battle backgrounds from Diamond version? I know it's possible, I just don't know how to do it.

By battle backgrounds, I mean this->http://i143.photobucket.com/albums/r130/Kike-Scott/DP%20Backgrounds/bg5.png

Also, is it possible to view entire maps? Similar to this-> http://img294.imageshack.us/img294/6430/rutadporiginalir9.png

E-Bag
July 10th, 2008, 06:41 AM
This might not be the right place, but anyway... how can I rip the battle backgrounds from Diamond version? I know it's possible, I just don't know how to do it.

By battle backgrounds, I mean this->http://i143.photobucket.com/albums/r130/Kike-Scott/DP%20Backgrounds/bg5.png

Also, is it possible to view entire maps? Similar to this-> http://img294.imageshack.us/img294/6430/rutadporiginalir9.png

You can rip the backgrounds by looking around for them in a rom "unpacker". I recommend tahaxan, as it has a built in viewer. And no, you can view maps in ndsbmd, but without textures, and that picture you posted is actually 3 maps.

Platinum Lucario
July 10th, 2008, 09:17 AM
I'm getting better at the dimensions on the hex editor, all we need to do is find the offset for the Movement Permissions. The Movement Permissions have movements that are an obstacle and movements that are passable.
Btw, I'm using an AR code that turns all movement permissions in the game to "00"
Here's the code:

94000130 FCFD0200
12056C06 00002000
D2000000 00000000
94000130 FCFD0100
12056C06 00001C20
D2000000 00000000

E-Bag
July 10th, 2008, 12:30 PM
I have some ideas about where movement permissions may be, I'll test it when I get home.

Eletj
July 11th, 2008, 06:14 AM
Hi All!

Just wanted to say good luck with hacking D/P. It looks really hard, Although I cant hack RSEFRLG properly yet -_-;. Anyway, You're doing a great job.

Quote:
Originally Posted by DJ91990 http://www.pokecommunity.com/images/templates/foreverstanding/buttons/viewpost.gif (http://www.pokecommunity.com/showthread.php?p=3731257#post3731257)
I'd like to see a Text Editor, Map Editor, Pokemon Editor, Trainer Editor, Event Editor, Tag Editor, AND Tittle Editor rolled into one! (And if Possible; a Music Editor) Not to mention the ability to change the graphics a bit.
Kinda like RPG XP.
All the tools into one!
I said RPG XP so you can get an idea of the interface. That would be PERFRECT!

I use POKESAV, and an (R4DS) it is related to ROMs so don't ask.
Sence I can edit the .SAV directly and then load it via R4DS I can save in one spot and change where I am on a map!
I have found out that there are 3 coordinates X, Y, and Z.
Stairs and Coastlines (Where you walk on the waves that crash on the sand) are ALLWAYS Z=x.5
Replace "X" with current height.

It would be cool if I could edit the Pokemon Daimond and Pearl games!
I could create a 4-town and route map with custom events, texts, and labels. Then I could show it off and play it on the go!
I hope these tools come out soon!

I use the cheat code: RUN THROUGH WALLS (Yea the R4DS also supports Action Replay Codes) and I found out somthing intresting!
The ENTIRE WEST-MOST Section of Sinnoh has a MODELESS and TEXTURELESS Sinnoh! You can run into wild Pokemon there and travel the routes without colosions! YOU CAN EVEN SAVE IN THERE(Though I would not reccomend it!) and fly out of there.
If you head to the EASTMOST SIDE of SINNOH this will flip you *%&(! YOU WILL WARP to the EAST SIDE of SINNOH!
If you head north you will reach the inside of buildings I guess?
And South the same (Once again, a guess)
Both NORTH and South I will need to test.
For some reison the cheat code will not allow me to walk through walls in the Battle Tower and the game on occasion stops my movement but then after 2 seconds of resisting will allow me to progress.
I'd like to see another code that allows me to WALK Thrugh Walls and DISABLES ALL COLLISIONS (INCLUDING inside of the BATTLE TOWER)

We all would, but are you actually contributing to this topic, or are you trying to give us your christmas list >.<? A little early, considering its July.

lostsoul5673
July 12th, 2008, 08:16 PM
Wow, all 45 pages, I've read it all, and I have a hex editor and maybe I can be of some help, even if little... Hex editing is confusing, can someone give me some tips?

E-Bag
July 12th, 2008, 09:20 PM
Wow, all 45 pages, I've read it all, and I have a hex editor and maybe I can be of some help, even if little... Hex editing is confusing, can someone give me some tips?

I'd recommend just getting a ds rom unpacker (I recommend tahaxan), look for stuff that has an important looking name, and play around with it.

lostsoul5673
July 12th, 2008, 09:55 PM
Well, I used DSlazy before and was working on customs song for GH: OT, it's easier than this. Yes, I had a .narc unpacker for this reason, but it was confusing to me since it said something to me unable to crate file or something. Forgot where I saved it... It was command line since I found no gui, and I sort of understand cmd...

E-Bag
July 13th, 2008, 12:41 AM
Hmm... I have a DSlazy gui <.< Anyway, to edit the narcs in the files just either search for part of the narc in the file, or in tahaxan it shows the offsets.

lostsoul5673
July 13th, 2008, 01:02 AM
Oh, neat, so Taxahan can search hex or narc, I kind of got confused...

E-Bag
July 13th, 2008, 02:20 AM
It's a narc viewer basically.

lostsoul5673
July 13th, 2008, 03:09 AM
Okay, what do I do with the runtime/dll files, I put them in system32 and go to run and install them?

E-Bag
July 13th, 2008, 12:22 PM
just put them in the same folder as tahaxan.

blademaury
July 13th, 2008, 04:33 PM
please, can you give me the tutorial used in the messagge #79???

lostsoul5673
July 13th, 2008, 04:38 PM
Okay, got it going, but I can't open those picture and tree kind files, the tree icon... Only the raibow, which seem to be color platelets, but I bet you know that. I'm going to go edit something random in the hex, because there's way too many zeros... :P

E-Bag
July 13th, 2008, 04:45 PM
Okay, got it going, but I can't open those picture and tree kind files, the tree icon... Only the raibow, which seem to be color platelets, but I bet you know that. I'm going to go edit something random in the hex, because there's way too many zeros... :P

You gotta click on the picture first, then click on the pallet.

Cy-Chan
July 13th, 2008, 06:10 PM
Oop. Posted in the wrong topic... uh...

The work on DP hacking you guys have found is quite astounding! Does D/P generally stick quite close to R/S/FR/LG/E as far as everything goes? Like, rather than G/S/C-R/S/FR/LG/E (which was a massive overhaul), is D/P like an enhancement on R/S/FR/LG/E's code?

lostsoul5673
July 13th, 2008, 06:47 PM
I guess it is from what I read, I want to see if I can edit something near your hometown, since my save file is on my actually game... >.< I'll go mess around with it.
and does no$gba run good, or is iDeas better?

Virtual Chatot
July 13th, 2008, 06:50 PM
I guess it is from what I read, I want to see if I can edit something near your hometown, since my save file is on my actually game... >.< I'll go mess around with it.
and does no$gba run good, or is iDeas better?I myself prefer no$gba, but others like iDeas.

I say try both, and see what works for you.

lostsoul5673
July 13th, 2008, 07:53 PM
Okay, I'm not sure if this is a mess up don't don't flame me if it isn't. I think I darkened the water in the Hometown... I havn't played in a while at the hometown... who does?

htt p://img144.imageshack.us/img144/9352/badwaterzr0.png

(remove spaces... okay?)

E-Bag
July 13th, 2008, 08:16 PM
Okay, I'm not sure if this is a mess up don't don't flame me if it isn't. I think I darkened the water in the Hometown... I havn't played in a while at the hometown... who does?

htt p://img144.imageshack.us/img144/9352/badwaterzr0.png

(remove spaces... okay?)

You didn't do anything, that's a glitch of the emulator.

lostsoul5673
July 13th, 2008, 08:33 PM
Oh, sorry... didn't know...
And kind-of off topic, but, is there a Missingno of Diamond, I can't get the run through walls working on no$, like when you go into the grass with no pokemon?
Okay, time for more random editing....

E-Bag
July 13th, 2008, 09:12 PM
There is a missingno in DP, but you can't encounter it in wild battles.

lostsoul5673
July 13th, 2008, 09:40 PM
Like when you go into battles without PKMN, walk through walls?

E-Bag
July 13th, 2008, 11:02 PM
pleaseeeeee T_T could I have this tutorial??? --> http://it.youtube.com/watch?v=nywMh5oxZZs&watch_response
pleaseeee, help me!!!1 :(

It's called PokeTEX, or a hex editor, google it.

lostsoul5673
July 14th, 2008, 12:03 AM
@blademaury: Search poketex.exe and it should bring you in this topic and find the post with the translation.

freelancer91
July 14th, 2008, 01:22 AM
unfortunately, I can't get much use out of Diamond and Pearl Hacking because I can't find a PC emulator that will smoothly run it. Can anyone PM me with a decent one?

E-Bag
July 14th, 2008, 01:26 AM
Either NO$GBA or iDeaS, look at the thread next time.

aznduhx
July 14th, 2008, 05:36 AM
I guess D/P is now open for hacking.

I'm waiting to change sprites and maps too!
And the English Version Of D/P is coming out April 22 (for you lucky Americans) so yeah!!!

lostsoul5673
July 14th, 2008, 05:57 AM
what do you mean is? it should be out everywhere

swampert22
July 14th, 2008, 06:23 AM
I guess D/P is now open for hacking.

I'm waiting to change sprites and maps too!
And the English Version Of D/P is coming out April 22 (for you lucky Americans) so yeah!!!

Dude, the English version was out on April 22 2007, if you haven't played it go out and buy it!

E-Bag
July 14th, 2008, 12:15 PM
I guess D/P is now open for hacking.

I'm waiting to change sprites and maps too!
And the English Version Of D/P is coming out April 22 (for you lucky Americans) so yeah!!!

That's funny because I've been playing pearl for more then a year, as have all of my friends, and all of the servers seem to be up... Guess we just got lucky. Anyway, if you want to hack maps, you gotta do it yourself. Try reading next time.

blademaury
July 14th, 2008, 03:26 PM
how to use "poketex"? ? ? i don't speak english

sammydabammy
July 14th, 2008, 03:34 PM
This could be interesting if we could hack the maps and get hundreds of tools for this just like we did in the advanced generation. Then we can have great new ideas and plots to go places where we couldent in advance games!

E-Bag
July 14th, 2008, 03:53 PM
We can hack maps. There are no tools, but loads is possible.

lostsoul5673
July 14th, 2008, 04:13 PM
Neat, I would like to see a building in a place where it isn't, now that is progress, but it is pretty hard to change the structure, I don't know many good offsets, well, I have a folder with a few of the list provided, maybe I can try and change something like an item it's possible. I've bet it's been done though.

E-Bag
July 14th, 2008, 04:18 PM
I know the offset for object placement, but I haven't done a lot with it.

lostsoul5673
July 15th, 2008, 04:11 AM
Yes, I don't know what I can do so I'll cheer from the sidelines. Woo! PokeSpam! I have a funny picture thought. But it's weird. PokeSPAM, :P .

blademaury
July 15th, 2008, 01:40 PM
there is a tutorial that edit the map?

E-Bag
July 15th, 2008, 03:38 PM
Kinda. Not that much editing, but what's not shown in it is pretty obvious.

Platinum Lucario
July 15th, 2008, 08:15 PM
there is a tutorial that edit the map?
Only the dimensions, if you'd like to add a texture, use Tahaxen to extract the files, then look for the palettes. ;)

E-Bag
July 16th, 2008, 12:40 PM
Well if you want to edit the textures assigned to certain stuff look around a bit in the offsets in my tutorial.

Shadow Magikarp
July 21st, 2008, 12:20 AM
Only the dimensions, if you'd like to add a texture, use Tahaxen to extract the files, then look for the palettes. ;)
Only the dimensions, if you'd like to add a texture[whats a texture someone plesse explain], use Tahaxen to extract the files, then look for the palettes.
[ok to find the pallete look at the offset i.e 0x054354
than u get rid of the 0x0 than u wil have 05354
than u put that into D/P pallete editor than u edit ur palletes]

E-Bag
July 21st, 2008, 01:08 AM
Your wrong, taking the 0x0 out changes the offset in no way.

Gabe_c
July 21st, 2008, 10:16 AM
Only the dimensions, if you'd like to add a texture[whats a texture someone plesse explain], use Tahaxen to extract the files, then look for the palettes.
[ok to find the pallete look at the offset i.e 0x054354
than u get rid of the 0x0 than u wil have 05354
than u put that into D/P pallete editor than u edit ur palletes]


0x just means hex, and 0 has no value when it's in front...

senkettos
July 21st, 2008, 06:25 PM
Is it posible to changeD/P sprites?

E-Bag
July 21st, 2008, 10:23 PM
Is it posible to changeD/P sprites?

We'll leave that up to you to find out.

lostsoul5673
July 22nd, 2008, 12:47 AM
ya know, I barely releaized the big difference between this and the gba version, the sides of the buildings... oh god im stupid... i had it since day one, and i kinda noticed a bit, and I was confused the first time i played if i was moving square by square... or completely free...

E-Bag
July 23rd, 2008, 07:32 PM
ya know, I barely releaized the big difference between this and the gba version, the sides of the buildings... oh god im stupid... i had it since day one, and i kinda noticed a bit, and I was confused the first time i played if i was moving square by square... or completely free...

Yeah... That's kinda a sorta big detail...

Platinum Lucario
July 26th, 2008, 01:29 PM
I'm probably wondering about making movement permissions on D/P.
They can be edited, but at the moment I'm thinking about the Music Editing on the DS as I'm pretty
sure that it does use the same things as GBA games do, exept it has more instuments then the GBA games do. I know that I haven't found a converter for the .mid files on DS yet, not even on Google.

PeRfEcTInZaNaTy
July 27th, 2008, 07:35 PM
thankx dude the editing programs

Lugia100
July 27th, 2008, 08:09 PM
Do D/P hacking tools work better on windows vista or windows xp?

E-Bag
July 28th, 2008, 12:21 AM
Do D/P hacking tools work better on windows vista or windows xp?

From my experience it really doesn't matter.

geohoundz55
July 28th, 2008, 03:38 AM
Pretty Confusing, but thanks!

LegolunaticXCIX
July 29th, 2008, 04:02 PM
Hi! I was wondering if someone could send me the Tahaxan Runtimes, (tahaxan was mentioned earlier in the thread) because when I download them from the official site the file is always corrupted.

GBChacker
July 29th, 2008, 04:42 PM
The ds music is documented and there are tools to convert wav files and such into bins, mostly used for homebrews though, so I'm not sure what the big deal is :\. Also SR, you even know how music works in the gba or ds? Or what the notes, tunes, operaters, and everything else's hex values are? Do you know the I\O sound channels? They're very diffrent in gba and ds, you shouldn't be claiming things you know nothing about.

E-Bag
July 29th, 2008, 07:08 PM
He only said he was pretty sure, he never claimed to know how it worked on the ds.

Gabe_c
July 29th, 2008, 07:13 PM
He only said he was pretty sure, he never claimed to know how it worked on the ds.

He never claimed, but propply only got the idea through gameplay...

GBChacker
July 29th, 2008, 10:05 PM
If your saying your pretty sure your making a claim. Son Sobbe is probably right, that he got the idea from gameplay.

mistersmeargle
August 1st, 2008, 11:35 AM
Hey guys, I disappeard for a few months and I was wondering if y'all could update me because reading 47 pages would most likely reduce me to tears.

Gabe_c
August 1st, 2008, 11:46 AM
Hey guys, I disappeard for a few months and I was wondering if y'all could update me because reading 47 pages would most likely reduce me to tears.
Well, We leant to change a new byte... Which does some thing new...

Hornestly I have no Idea who you are... But I can tell If you're a bit sirius your currently reading all the page, since you made that post..

mistersmeargle
August 1st, 2008, 06:39 PM
Well, We leant to change a new byte... Which does some thing new...

Hornestly I have no Idea who you are... But I can tell If you're a bit sirius your currently reading all the page, since you made that post..

I was very common around here a few months ago, I was doing spriting for Antwhan and itman, I was a almost daily contributor to several hack topics including Nautical Requiem and Piratite and I'm pretty sure that I was stalking you're Mystery Dungeon hacking thread for a week because I wanted to hack MD so much. And you must be joking if you think I have the time and patience to read that many pages.

Magnius
August 5th, 2008, 02:53 PM
Question, having been very interested in the GBA music scene, has anyone really looked into changing DP's music yet or is that still far off?

D-Trogh
August 5th, 2008, 03:37 PM
Question, having been very interested in the GBA music scene, has anyone really looked into changing DP's music yet or is that still far off?I don't think it's that hard to edit the music, as DP use the standard .sseq files..
And, as there's a sseq2mid and mid2sseq converter.. ;)
I never tried it, as I don't really care about the music..

E-Bag
August 5th, 2008, 09:11 PM
I was very common around here a few months ago, I was doing spriting for Antwhan and itman, I was a almost daily contributor to several hack topics including Nautical Requiem and Piratite and I'm pretty sure that I was stalking you're Mystery Dungeon hacking thread for a week because I wanted to hack MD so much. And you must be joking if you think I have the time and patience to read that many pages.

No. If you want to know you can read the thread. If you don't want to read it then you can remain left uninformed, but we're not just going to tell everyone who posts here what's been done.

Magnius
August 7th, 2008, 09:54 AM
I don't think it's that hard to edit the music, as DP use the standard .sseq files..
And, as there's a sseq2mid and mid2sseq converter.. ;)
I never tried it, as I don't really care about the music..
Well then, I might try to insert some remixes in there and do some research on DP Music Hacking. Maybe one day the dream of DP GSC will come true lol

loadingNOW
August 7th, 2008, 01:26 PM
PokeDSPic is now open source (http://pokeguide.filb.de)
so if you understand c# enjoy

thanks to gabe for providing die binary ^^

sabrina-psychic
August 7th, 2008, 02:49 PM
This is going to take all of you wayyyyyyyyyy back, but I am in desperate need of assistance. I am having extreme difficulty with using poketex. I want to be able to change the sprite of my character (into saffron city gym leader sabrina would be ultimately amazing), but I am playing as a female and i want to be able to spice it up a bit. So could somebody please show me how to edit my character on pokemon diamond. An in depth tutorial would be greatly appreciated. Thank you!!!!

cooley
August 7th, 2008, 03:02 PM
Hey well I don't know if it will help but I found some of the coordinates, and maps for DP.


Area Map X Y Z
Twinleaf Town 411 116 886 1

Sandgem Town 418 177 843 1

Jubilife City 3 180 777 2

Canalave City 33 58 723 1

Oreburgh City 45 303 757 2

Floaroma Town 426 176 667 5

Eterna City 65 305 531 7

Celestic Town 442 472 539 7

Solaceon Town 433 566 657 2

Hearthome City 86 465 698 2

Pastoria City 120 600 816 1

Veilstone City 132 717 612 2

Snowpoint City 165 379 234 2

Sunyshore City 150 860 785 1

Pokémon League 172 847 560 20

Victory Road 172 842 599 6

Route 224 399 878 560 4

Survival Area 450 657 339 1

Resort Area 457 807 458 1

Pal Park 393 7 19 0

Fullmoon Island 260 39 277 2

Iron Island 288 100 502 1

Newmoon Island 320 152 277 2

Acuity Cavern 319 14 11 1

Verity Cavern 313 12 14 1

Valor Cavern 316 16 15 1

Old Chateau 295 9 15 0

Turnback Cave 268 11 16 1

Giratina's Room 270 11 15 2

Stark Mountain 262 747 235 11

Heatran's Room 265 7 11 1

Snowpoint Temple 278 8 13 1

Regigigas Room 283 11 13 1

Flower Paradise 274 911 204 5

Spear Pillar 220 31 22 3

Hall of Origin 510 31 36 15


Do good with this??

Magnius
August 7th, 2008, 07:09 PM
I don't think it's that hard to edit the music, as DP use the standard .sseq files..
And, as there's a sseq2mid and mid2sseq converter.. ;)
I never tried it, as I don't really care about the music..
ah where are these located in the rom? I'm having trouble finding them.

Poryhack
August 7th, 2008, 08:03 PM
@Magnius: /data/data/sound/sound_data.sdat

I've read the entire thread but found no mention of editing the pokemon sprites. (Yes, I know PokeTEX does trainer sprites.) I posted in the simple questions thread about it and got ignored, so I'm gonna post here.

Through much trial and error I've gotten PokeDSPic to somewhat work. (I've also found that the palettes have to be manualy edited in the process and that Photoshop apparently can't index them correctly.) However it still screws up my sprite a bit.

I'd appreciate if someone could take a look and tell me how to fix this or at least that I'm doing nothing wrong. I have a feeling the problems may just be a result of bugs in the program; so maybe now that it's been open-sourced they can be fixed.

Anyway, here's a comparison (original is on the left):
http: //i218.photobucket.com/albums/cc270/Artisan_Cave/before.pnghttp: //i218.photobucket.com/albums/cc270/Artisan_Cave/after.png

Magnius
August 7th, 2008, 08:47 PM
@Magnius: /data/data/sound/sound_data.sdat

I've read the entire thread but found no mention of editing the pokemon sprites. (Yes, I know PokeTEX does trainer sprites.) I posted in the simple questions thread about it and got ignored, so I'm gonna post here.

Through much trial and error I've gotten PokeDSPic to somewhat work. (I've also found that the palettes have to be manualy edited in the process and that Photoshop apparently can't index them correctly.) However it still screws up my sprite a bit.

I'd appreciate if someone could take a look and tell me how to fix this or at least that I'm doing nothing wrong. I have a feeling the problems may just be a result of bugs in the program; so maybe now that it's been open-sourced they can be fixed.

Anyway, here's a comparison (original is on the left):
http: //i218.photobucket.com/albums/cc270/Artisan_Cave/before.pnghttp: //i218.photobucket.com/albums/cc270/Artisan_Cave/after.png
Ah thanks, so once I extract it, will the converting programs be enough to extract and reinsert stuff into the "sdat" file? Just wondering.

Poryhack
August 7th, 2008, 09:19 PM
Sorry, no idea. Guess you'll have to try it and find out. :P

Magnius
August 8th, 2008, 10:50 AM
Ah, I see. Well, researched it and while there seems to be a way to extract stuff from it, there's yet to be a good way to insert music back into the game. Hopefully someone will eventually make a program for recompiling sdat files though.

sabrina-psychic
August 10th, 2008, 10:54 PM
could someone please tell me how to edit trainers

Zanalicious
August 11th, 2008, 03:09 AM
could someone please tell me how to edit trainers

What do you mean by that? Do you mean the sprite (little picture of your person walking around) or who you battle?

Michael Allison Is Not I
August 11th, 2008, 04:52 AM
I think he means "i can haz map editr"... LOL!

Eh, new program out, FYI. 2 links in my sig. It's real this time, not tic tac toe XD

Litengaupe
August 11th, 2008, 04:02 PM
Would someone please explain to me how PokeDSpic works?

sabrina-psychic
August 11th, 2008, 09:07 PM
i mean change your own character's sprite

shriner
August 11th, 2008, 09:31 PM
i'm impressed with all these tools :)

cooley
August 11th, 2008, 09:42 PM
Hey well I don't know if it will help but I found some of the coordinates, and maps for DP.


Area Map X Y Z
Twinleaf Town 411 116 886 1

Sandgem Town 418 177 843 1

Jubilife City 3 180 777 2

Canalave City 33 58 723 1

Oreburgh City 45 303 757 2

Floaroma Town 426 176 667 5

Eterna City 65 305 531 7

Celestic Town 442 472 539 7

Solaceon Town 433 566 657 2

Hearthome City 86 465 698 2

Pastoria City 120 600 816 1

Veilstone City 132 717 612 2

Snowpoint City 165 379 234 2

Sunyshore City 150 860 785 1

Pokémon League 172 847 560 20

Victory Road 172 842 599 6

Route 224 399 878 560 4

Survival Area 450 657 339 1

Resort Area 457 807 458 1

Pal Park 393 7 19 0

Fullmoon Island 260 39 277 2

Iron Island 288 100 502 1

Newmoon Island 320 152 277 2

Acuity Cavern 319 14 11 1

Verity Cavern 313 12 14 1

Valor Cavern 316 16 15 1

Old Chateau 295 9 15 0

Turnback Cave 268 11 16 1

Giratina's Room 270 11 15 2

Stark Mountain 262 747 235 11

Heatran's Room 265 7 11 1

Snowpoint Temple 278 8 13 1

Regigigas Room 283 11 13 1

Flower Paradise 274 911 204 5

Spear Pillar 220 31 22 3

Hall of Origin 510 31 36 15
Do good with this??
I guess this really Doesn't help at all does it?
Maybe someone can search for the list in hex, and do something?

shriner
August 11th, 2008, 09:46 PM
Hey well I don't know if it will help but I found some of the coordinates, and maps for DP.


Area Map X Y Z
Twinleaf Town 411 116 886 1

Sandgem Town 418 177 843 1

Jubilife City 3 180 777 2

Canalave City 33 58 723 1

Oreburgh City 45 303 757 2

Floaroma Town 426 176 667 5

Eterna City 65 305 531 7

Celestic Town 442 472 539 7

Solaceon Town 433 566 657 2

Hearthome City 86 465 698 2

Pastoria City 120 600 816 1

Veilstone City 132 717 612 2

Snowpoint City 165 379 234 2

Sunyshore City 150 860 785 1

Pokémon League 172 847 560 20

Victory Road 172 842 599 6

Route 224 399 878 560 4

Survival Area 450 657 339 1

Resort Area 457 807 458 1

Pal Park 393 7 19 0

Fullmoon Island 260 39 277 2

Iron Island 288 100 502 1

Newmoon Island 320 152 277 2

Acuity Cavern 319 14 11 1

Verity Cavern 313 12 14 1

Valor Cavern 316 16 15 1

Old Chateau 295 9 15 0

Turnback Cave 268 11 16 1

Giratina's Room 270 11 15 2

Stark Mountain 262 747 235 11

Heatran's Room 265 7 11 1

Snowpoint Temple 278 8 13 1

Regigigas Room 283 11 13 1

Flower Paradise 274 911 204 5

Spear Pillar 220 31 22 3

Hall of Origin 510 31 36 15


Do good with this??



isnt this from the pokesav site?

Pounder_Zeikku
August 11th, 2008, 09:48 PM
I guess this really Doesn't help at all does it?
Maybe someone can search for the list in hex, and do something?

Lol cooley I'll try something with it, I only know basic things though :) so no one call me names if ive done something thats been done already..

sabrina-psychic
August 13th, 2008, 09:42 PM
How do you edit your character's colors and such using PokeTEX and is it possible to play as other sprites like Ace Trainers or psychics?

Satoshi-Ash
August 15th, 2008, 11:39 PM
Could someone tell me all the tools that have been developed for Diamond and Pearl hacking? I really would find it a pain to search through this entire thread.

Poryhack
August 16th, 2008, 04:17 PM
All the tools that have been released are available in the toolbox forum. No need to read the entire thread.

E-Bag
August 16th, 2008, 04:43 PM
I guess this really Doesn't help at all does it?
Maybe someone can search for the list in hex, and do something?

Not really, I don't see what you would use them for.

Gabe_c
August 16th, 2008, 05:19 PM
Not really, I don't see what you would use them for.

The list got an awesome layout... I love it!

sharpshark
August 17th, 2008, 01:23 PM
I was wondering if is there any hacking program that create sprites for pearl & diamond. Can anyone lead me to them?

E-Bag
August 21st, 2008, 03:02 PM
If anyone's interested I released a bit of my scripting research on another forum, there's a link in my signature.

destinedjagold
August 21st, 2008, 03:18 PM
yah... I noticed that. :)
it was really a great finding and discovery, gabe. ;)

though I am not really interested in DP hacking as of now though. :\
but still, keep it up. ;)

E-Bag
August 24th, 2008, 03:05 AM
Thanks :) Hopefully I'll be updating it a bit soon. I can understand why you wouldn't be interested by DP hacking at the moment, but in time it'll be (semi-easily) hackable.

destinedjagold
August 24th, 2008, 04:03 AM
I think, in your mind, you are thinking, that I don't like to hack D/P yet is because there are no tools yet, right? :\

well, to be honest, I don't like to hack D/P 'cause everything's slow;battle animation, running and walking, surfing, etc. :\

Though I might change my mind.
anyways, you are truly making a great job. :)

44tim44
August 24th, 2008, 07:09 AM
I think, in your mind, you are thinking, that I don't like to hack D/P yet is because there are no tools yet, right? :\

well, to be honest, I don't like to hack D/P 'cause everything's slow;battle animation, running and walking, surfing, etc. :\

Though I might change my mind.
anyways, you are truly making a great job. :)

Well...
Yeah, I agree with you Time, xD.
It is really frustrating trying to play/test a hack
on NO$GBA because of the speed...

But as for me, I own a M3 Ds Real, so I can test/play my
DP hacks on a real DS, so speed ain't really
a problem for me :P

And Gabe_K;
You did a great job, finidng and editing those/that
script ^^

It feels like we are getting closer and closer,
to learning to (almost) completely hack D &P.


//44tim44

E-Bag
August 24th, 2008, 11:58 AM
I think, in your mind, you are thinking, that I don't like to hack D/P yet is because there are no tools yet, right? :\

well, to be honest, I don't like to hack D/P 'cause everything's slow;battle animation, running and walking, surfing, etc. :\

Though I might change my mind.
anyways, you are truly making a great job. :)

True, but not when you have the right emulator.

Ninja Caterpie
August 24th, 2008, 01:32 PM
Hmm...Hacking D/P eh?
Interesting...
Well, it'll be interesting when we advance more!

Well, I'll tell you one thing, and that's that the emulation is pretty good and ready. No$gba is pretty fast, although maybe not so for D/P. FFTA2 runs faster and better than on DS!

E-Bag
August 24th, 2008, 03:24 PM
Hmm...Hacking D/P eh?
Interesting...
Well, it'll be interesting when we advance more!

Well, I'll tell you one thing, and that's that the emulation is pretty good and ready. No$gba is pretty fast, although maybe not so for D/P. FFTA2 runs faster and better than on DS!

It is pretty advance... And it doesn't get more advanced by people saying they want it to.

David_Marshall
August 24th, 2008, 03:58 PM
Hey :) Are You Able To Just Post Codes On This Thread :)

E-Bag
August 24th, 2008, 04:04 PM
...I guess so <_<... What kind of codes?

David_Marshall
August 24th, 2008, 04:07 PM
Like AR MAX ROM HACK Codes :)

E-Bag
August 24th, 2008, 04:33 PM
This thread isn't for AR codes.

David_Marshall
August 24th, 2008, 05:44 PM
Awww :) Ok I Made 1 lol i couldnt find 1 so i thought i'd make 1 :) :D

thethethethe
August 25th, 2008, 01:43 AM
Like AR MAX ROM HACK Codes :)
AR/Gameshark/Codebreaker/Whatever else there is RAM Hacks ROM gameplay.

Gabe_c
August 25th, 2008, 04:44 AM
It is pretty advance... And it doesn't get more advanced by people saying they want it to.
Gabe, I think you speak between eachother, Dark_Lakitu (And DJG whos post at last page)
Sorry if this isn't what you want, I just get this idea my washing your earlier posts.. I don't think they really want to hack it, just modde it, which you're dum if you say it's advanced... I know people started to make DP hacks...But In my eyes they're Cr*p... just to change sprites, make some strong traniers, now you can cacth all pokemon in the will... you got a triangle piece of grass, and all people just has a givepokemon script (which is wrote with roman numbers) or open the townmap...
at the time we got no mapping, no scripting...

You might be able to change some and are at your way, but that's deffently not advanced yet for doing a hack...

Michael Allison Is Not I
August 25th, 2008, 06:00 AM
It is pretty advance... And it doesn't get more advanced by people saying they want it to.

No, but he was just supporting your attempts, bro. Also, we've made advancements, but you have to admit there's tons we don't know. Albeit it small things, they're things that would have to be researched much further if we hope to have hacks any more original than hacks of previous games. For example, the television at the start of the game, or the pictures of the starters in the breifcases; even the breifcase itself, changing it to something else. There's a lot of other stuff, too, obviously, but I'm too tired to list it all. My point is, we have a lot of stuff to work on still, if we plan to get further than we did in the last couple games, right?

Ninja Caterpie
August 25th, 2008, 07:19 AM
at the time we got no mapping, no scripting...


Ho. You forgot the thing called HEX EDITING. Sure, mapping is crap-as-hard on it but we can still script! I mean, seriously! All someone has to do is experimentally find everything!

I mean, we use hex to script in G/S/C, don't we?

loadingNOW
August 25th, 2008, 09:33 AM
Ho. You forgot the thing called HEX EDITING. Sure, mapping is crap-as-hard on it but we can still script! I mean, seriously! All someone has to do is experimentally find everything!
I mean, we use hex to script in G/S/C, don't we?

Yes but noone DID that so far at least there is no doc about it. In contrast to GSC which probably has the most advanced script doc ever.

for example all i can tell you about scripting so far is the part that game released and some stuff i found based on that info. The fact that all commands are 2 bytes long this time. And *some* copy byte commands and loadptrs.
All not very advanced stuff

Gabe_c
August 25th, 2008, 11:27 AM
Ho. You forgot the thing called HEX EDITING. Sure, mapping is crap-as-hard on it but we can still script! I mean, seriously! All someone has to do is experimentally find everything!

I mean, we use hex to script in G/S/C, don't we?

Dude, OMG... Teach me, I wanna be your student!!
I'll do ANY thing you say!

E-Bag
August 25th, 2008, 01:28 PM
Ho. You forgot the thing called HEX EDITING. Sure, mapping is crap-as-hard on it but we can still script! I mean, seriously! All someone has to do is experimentally find everything!

I mean, we use hex to script in G/S/C, don't we?

We're working on the scripting dude, it takes time to get all the commands.

Sk8er Prince
August 25th, 2008, 01:37 PM
We're working on the scripting dude, it takes time to get all the commands.

What kind of scripts?

Earthquake Scripts?

Gabe_c
August 25th, 2008, 01:53 PM
What kind of scripts?

Earthquake Scripts?

No, Gabe and Pokespam is only working at Movement commands... That's just how script-decoders are working... So you'll only be able to do movements scripts...

E-Bag
August 25th, 2008, 01:58 PM
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