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ssjkiego
April 9th, 2009, 01:07 PM
yeah i guess that was kinda rude, sorry i was proud and it was late last night.
download a program called TilED and use that to open up the narc file. then you can just find the palette button and import a png image making it easy to view the trainer. then after that you just make your changes BUT this takes up so much time...

oh and set the image mode to GBA 4 and dont leave it on the snes one

you might need to fix the image adress as well, its easy when you mess with it for a little while

calebpresent
April 9th, 2009, 03:08 PM
yeah i guess that was kinda rude, sorry i was proud and it was late last night.
download a program called TilED and use that to open up the narc file. then you can just find the palette button and import a png image making it easy to view the trainer. then after that you just make your changes BUT this takes up so much time...

oh and set the image mode to GBA 4 and dont leave it on the snes one

you might need to fix the image adress as well, its easy when you mess with it for a little while

hmm, doesn't seem to work for platinum.

Works for diamond and pearl, but you can just use pokedspic for those. Maybe I'm doing something wrong?

ssjkiego
April 9th, 2009, 05:08 PM
i can't seem to get your thing to work either, how bout we both make videos for each other? lol

Potatomuffin
April 10th, 2009, 03:32 AM
that was a little rude...
anyhow, you should compile a list of programs you used, a list of pointers, and put it in a different thread.
has anyone here edited the sprites in the english platinum with PokeTEX? I wanted a list.

ssjkiego
April 10th, 2009, 01:33 PM
alright alright i get it.... it was rude but HEY he KNOWS NOW!!! geez..

mineowyn
April 11th, 2009, 05:35 AM
If ever there was going to be a Diamond/Pearl/Platinum hack, I wonder how big the file is going to be.. The original game is already so big and laggy when played on my iDEAS emulator, I don't know if I want to risk it and invest my time in laggy gameplay.

RolandHazoto
April 11th, 2009, 05:58 AM
um, I already did it
see my sig
and use no$gba 2.6a, it runs at 103% on my laptop...

JGoez888
April 16th, 2009, 11:40 AM
I'm having trouble getting PokeTex to work with US version of Platinum, can somebody help me out?

RolandHazoto
April 16th, 2009, 05:05 PM
You have to edit the japanese one and extract the files and re-insert them into the US one...
I pretty sure that's the case, anyone feel free to jump in here...

Get Out Of My Bath,Poliwag
April 18th, 2009, 08:27 AM
So I Wanna make a map edit I download Thingy32 And download a tbl file from ths thread opened my diamond rom then the tbl Now What?

JGoez888
April 18th, 2009, 10:47 AM
Thanks I got it to work, but does anybody know where I can get a copy of PokeDSPic that works with Pokemon Platinum? I've searched for hours on google but the only link that I found was dead. I would really appreciate it if somebody could provide me with a link or file for the MODIFIED version of pokedspic that works on PLATINUM. Thanks

Raging_Lugia
April 18th, 2009, 12:06 PM
Project pokemon my friend

RolandHazoto
April 18th, 2009, 05:17 PM
So I Wanna make a map edit I download Thingy32 And download a tbl file from ths thread opened my diamond rom then the tbl Now What?
YOU CAN NOT MAP EDIT D/P/P! IT SAYS THIS ALL OVER THE INTERNET!

Get Out Of My Bath,Poliwag
April 18th, 2009, 05:33 PM
YOU CAN NOT MAP EDIT D/P/P! IT SAYS THIS ALL OVER THE INTERNET!

Ok SO How come People (like gabe_k) Have used Hex editing and done it huh!

Oh And a question for pokespam whats ur latest release?

I got pokeshop.

RolandHazoto
April 18th, 2009, 05:57 PM
yes, they have done it through experimentation, people have not worked out exact edits, and if you would have actually read this thread you would know that...

Get Out Of My Bath,Poliwag
April 18th, 2009, 06:09 PM
Yeah I read The Whole thread and I Knew That just wanted 2 see if any1 could help ;)

Hey Well Are YOU an Expirienced Hacker?

RolandHazoto
April 18th, 2009, 08:53 PM
check my sig...
it's what I have done so far...

JGoez888
April 19th, 2009, 01:26 AM
Now I have a new problem, I'm able to change the back and front trainer sprites using the modified pokedspic, but whenever I load it onto my DS it remains unchanged (I replaced the narc files after I edited them too)

Get Out Of My Bath,Poliwag
April 19th, 2009, 06:20 AM
check my sig...
it's what I have done so far...

That is AWSOME! But Um... Youve read my sig right?
Yeah Im Makin a hack too so would you(Anyone) join team Shadownight?

Ill Need Help With Mapping,Scripting,and text editing.

Surf
April 19th, 2009, 06:28 AM
Ill Need Help With Mapping,Scripting,and text editing.
You and every other D\P\Pt hacker...

Get Out Of My Bath,Poliwag
April 19th, 2009, 06:42 AM
What really annoys me is poketext Because I type in the exact name of rom and it just closes
Can Anyone Help?
(DOS Version)

Surf
April 19th, 2009, 07:02 AM
What really annoys me is poketext Because I type in the exact name of rom and it just closes
Can Anyone Help?
(DOS Version)

Have you tried typing in the file path?
Or dropping it into the tool?
Just taking a stab in the dark.

Ok SO How come People (like gabe_k) Have used Hex editing and done it huh!

Because they're magic!
This'll probably get combined with my other post.

Get Out Of My Bath,Poliwag
April 19th, 2009, 07:07 AM
I Forgot About the file path thing Thanks

What now.. look at screenshot

RolandHazoto
April 19th, 2009, 08:10 PM
That is AWSOME! But Um... Youve read my sig right?
Yeah Im Makin a hack too so would you(Anyone) join team Shadownight?

Ill Need Help With Mapping,Scripting,and text editing.
No, I already have a partner that knows dramatically less than I do because he was not online for the past 3 weeks and everytime I asked him to get something for me or do something, nothing got done! I don't have the patience to work with anyone else, has most cannot keep up with me...
You and every other D\P\Pt hacker...
Hey! Take that back! I don't need help with scripting, or text editing! I have done both by myself! Now, Mapping isn't possible at the moment so screw it...

Surf
April 19th, 2009, 10:57 PM
No, I already have a partner that knows dramatically less than I do because he was not online for the past 3 weeks and everytime I asked him to get something for me or do something, nothing got done! I don't have the patience to work with anyone else, has most cannot keep up with me...

Hey! Take that back! I don't need help with scripting, or text editing! I have done both by myself! Now, Mapping isn't possible at the moment so screw it...

Okay then.
You and every other D\P\Pt hacker Excluding: RolandHazoto, Gabe_K SCV, Potato Muffin and others.

RolandHazoto
April 19th, 2009, 11:35 PM
Okay then.
You and every other D\P\Pt hacker Excluding: RolandHazoto, Gabe_K SCV, Potato Muffin and others.
:cer_giggle: Lol, thanks! Although admittedly I can not script everything yet, I have gotten quite a bit of it down...
Now I just gotta figure out why my script broke my ROM even after I replaced it with the original script...

Get Out Of My Bath,Poliwag
April 20th, 2009, 06:05 AM
What Program are you scripting with?

RolandHazoto
April 20th, 2009, 04:28 PM
What Program are you scripting with?
PPRE
I cannot think of a better way to answer that but this message had to be 25 characters...

E-Bag
April 20th, 2009, 06:09 PM
Ok SO How come People (like gabe_k) Have used Hex editing and done it huh!

Oh And a question for pokespam whats ur latest release?

I got pokeshop.

PokeSpam is dead. I don't think any of us have looked at a DS ROM in months...

Potatomuffin
April 21st, 2009, 02:48 AM
Yay! thanks im the best!!! besides it's possible to map hack propperly, i just didnt want everything to be neat, thats all

Get Out Of My Bath,Poliwag
April 21st, 2009, 06:06 AM
THAT Is some impressive hacking alright
Potatomuffin, Please Join My Team As I Have NO People

Originally Posted byE-bag
PokeSpam is dead. I don't think any of us have looked at a DS ROM in months...
This Cannot be Happening NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
What Did You Release Last?

~Teh Panda~
April 22nd, 2009, 01:09 AM
I was playing around with Motion3D and I made the pokecenter like this :P

http://i224.photobucket.com/albums/dd251/hockeypanda32/Hehehe.jpg

And also 2D

http://i224.photobucket.com/albums/dd251/hockeypanda32/2d.jpg

Milk
April 22nd, 2009, 01:16 AM
I was playing around with Motion3D and I made the pokecenter like this :P

http://i224.photobucket.com/albums/dd251/hockeypanda32/Hehehe.jpg

And also 2D

http://i224.photobucket.com/albums/dd251/hockeypanda32/2d.jpg
Nice top view xD
Filter filter

mindfreak
April 26th, 2009, 01:58 PM
I was fooling around with poketex and Hex workshop and i found some weird stuff.

???=>http ://i42.tinypic.com/2ajcsg.jpg
???=>http ://i39.tinypic.com/2we9g8o.jpg
bridge=>http ://i44.tinypic.com/25fjbc3.jpg
tree? =>http ://i42.tinypic.com/wa101u.jpg
Safariezone? =>http ://i41.tinypic.com/2li8u88.jpg

I think its something like textures or tiles but I didn't manage to change anything.

poopo
April 26th, 2009, 03:09 PM
How the heck do you atually use poketext? do you have to type in the directory as well as the name?

Potatomuffin
April 28th, 2009, 10:57 PM
I was fooling around with poketex and Hex workshop and i found some weird stuff.

???=>http ://i42.tinypic.com/2ajcsg.jpg
???=>http ://i39.tinypic.com/2we9g8o.jpg
bridge=>http ://i44.tinypic.com/25fjbc3.jpg
tree? =>http ://i42.tinypic.com/wa101u.jpg
Safariezone? =>http ://i41.tinypic.com/2li8u88.jpg

I think its something like textures or tiles but I didn't manage to change anything.
I like the idea of editing the textures themselfs. how did you do this?
I was playing around with Motion3D and I made the pokecenter like this :P

http://i224.photobucket.com/albums/dd251/hockeypanda32/Hehehe.jpg

And also 2D

http://i224.photobucket.com/albums/dd251/hockeypanda32/2d.jpg
HOW DID YOU DO THIS ? i wanna know!

Oxnite
May 1st, 2009, 02:58 PM
Hi, I've got a question.

Does the Sebbe's PokédexOrder Editor work for you? (For Diamond and Pearl ofcourse)

The save button doesn't seem to work..

Get Out Of My Bath,Poliwag
May 1st, 2009, 05:41 PM
No Arbok, I Have Never Used It But PokeShop By Pokespam Has A Built-in One An It Works For Me :)

uillian
May 1st, 2009, 08:47 PM
does anyone know wher to d0wnload dp hack tools

Oxnite
May 2nd, 2009, 11:58 AM
No Arbok, I Have Never Used It But PokeShop By Pokespam Has A Built-in One An It Works For Me :)

Thanks, I downloaded it, but the PokeSpam PokéShop doesn't seem to work for me. I've installed it but I can't open a rom with it. Though I can use the Save and Close buttons, but loading doesn't work..

Get Out Of My Bath,Poliwag
May 2nd, 2009, 04:23 PM
Works Fine For Me? File > Open Locate Your Rom

Oxnite
May 2nd, 2009, 07:33 PM
I click on Open and nothing shows up. I can't locate my rom.

Not even when I click on the open button at the toolbar.

Get Out Of My Bath,Poliwag
May 2nd, 2009, 07:57 PM
Im Stuck Just Redownload it

Oxnite
May 2nd, 2009, 08:48 PM
Im Stuck Just Redownload it

Tried that already but still doesn't work. I've downloaded it from pkmnhackersonline, a quote;

It doesnt work when I use it.

Could you please download (http://www.pkmnhackersonline.com/index.php?page=download&op=getFile&title=PokeSpam+Pok%E9shop+2008+%28by+Pokespam%29) it too, to check wether it's working?

Or else give me a site with a download link with a PokéShop version that might work?

Or do I maybe miss an important file?

Get Out Of My Bath,Poliwag
May 3rd, 2009, 09:49 AM
And It Works Fine Download From Here: http://www.plunder.com/-download-605b652f.htm

Oxnite
May 3rd, 2009, 11:47 AM
Thanks for all the help but it still doesn't work.. But still, thanks, as I said earlier.

Anyway, I'm hacking Pearl and want to edit all the Wild Pokémon, the Pokédex, the Trainers, Starter Pokémon and the ways Pokémon Evolve.. Just to make the game harder, making your Pokémon level up a little bit faster. Also I'm editing the whole Pokédex to have more Pokémon in it I like and to get rid of that old Starly, Bidoof, and actually ÁLL other Diamond and Pearl Pokémon, except some of them.

I've done alot so far, but some hacking tools seem broken to me. Or is my rom damaged after using so many tools or something? Did that happened to someone once before? Or is it just my imagination? :/

Get Out Of My Bath,Poliwag
May 3rd, 2009, 12:02 PM
Ok I Know Tools For: Wild Pokemon, The Trainers, Starter Pokemon AND Evolution. :):):):):):):):)

Oxnite
May 3rd, 2009, 12:07 PM
Ok I Know Tools For: Wild Pokemon, The Trainers, Starter Pokemon AND Evolution. :):):):):):):):)

Well, actually, I've got all the tools I need so far. n.n;

I'm using D-Trogh's wild Pokémon editor. It worked fine so far, but now I'm trying to change places like Lake Verity and the Oreburgh Mine, but after saving, it still contains the old Pokémon.. But the tool worked correctly before.

Crosell
May 3rd, 2009, 01:09 PM
Yo guys, I wanna know something.
Pokemon Diamond/pearl and platinum, we have them as roms now and an emulator...
Ain't it possible to play online and trade online via the emulator.
If we cant do it now, I think there must be a way to do something like that right?
Or is that just impossible!? would be really nice if it could happen sooner or later!

Red
May 4th, 2009, 12:15 AM
I'm pretty sure there isn't anything like that right now.

Ninja Caterpie
May 4th, 2009, 08:58 AM
Sure there is. Just not right now. No emulators have been able to emulate Wi-Fi yet. :\

Anonamous
May 15th, 2009, 07:21 PM
Sure there is. Just not right now. No emulators have been able to emulate Wi-Fi yet. :\

Thats because none of the emulators have been given the ability to acsess the internet. All the DS does is acsess the internet and going to the sites that are put in hex into the rom, for Diamond it starts somewhere around the offset $1415F0

Gamer2020
May 15th, 2009, 07:52 PM
Thats because none of the emulators have been given the ability to acsess the internet. All the DS does is acsess the internet and going to the sites that are put in hex into the rom, for Diamond it starts somewhere around the offset $1415F0

I don't think they can connect period. like its not just wifi that doesn't work but also LAN. Hopefully in the future it will at least be possible to connect them over the internet over hamachi the same way it is done with gba games these days.

Anonamous
May 15th, 2009, 08:51 PM
I don't think they can connect period. like its not just wifi that doesn't work but also LAN. Hopefully in the future it will at least be possible to connect them over the internet over hamachi the same way it is done with gba games these days.

well they can connect but what they havent been able to get the emulator to do is decrypt the sites and the actions. See this https://nas.test.nintendowifi.net/ac is a vilid website with a bad certificate, one that the ds would connect to but when you go there ie will say certificate invalid you allow it to go and its blank. so you make a link right-click save target as, and the file has absolutly nothing in it. but yet something exists because ie knows there is a bad certificate. this is why they cant figure it out. "You don't know what you can't see (on a computer screen) all you have to do is open your eyes!"

Gamer2020
May 15th, 2009, 09:34 PM
well they can connect but what they havent been able to get the emulator to do is decrypt the sites and the actions. See this https://nas.test.nintendowifi.net/ac is a vilid website with a bad certificate, one that the ds would connect to but when you go there ie will say certificate invalid you allow it to go and its blank. so you make a link right-click save target as, and the file has absolutly nothing in it. but yet something exists because ie knows there is a bad certificate. this is why they cant figure it out. "You don't know what you can't see (on a computer screen) all you have to do is open your eyes!"
ah ok. But I dont think No$gba can connect regularly though. like you can't trade pokemon with your self and stuff. But If it was possible to connect it the same way that vba link works then we could play it over hamachi.

toastman
May 18th, 2009, 08:05 AM
Hey i have looked through some of the pages then i found out there were 71 pages.. yikes i cant read all those. can someone please post links to downloads of some text or graphic editors for d/p or platinum

hi sir tomato my password is syvniti
May 18th, 2009, 11:46 AM
Hey i have looked through some of the pages then i found out there were 71 pages.. yikes i cant read all those. can someone please post links to downloads of some text or graphic editors for d/p or platinum

Sure, Here's a pretty cool link... You should be able to find something here: http://www.pokecommunity.com/showthread.php?t=82080

Oxnite
May 18th, 2009, 03:16 PM
Are we already able to change the music in Diamond and Pearl?

Like changing the in-game Gym Leader battle music or something?

toastman
May 19th, 2009, 05:31 AM
Hey are there any tools for platinum (or dp) that i can change a pictures of pokemon? i saw a video on youtube but i deleted my history so i've forgotten the site
so is there anything like unLZ.gba for the DS? i have pokedspic and some other tools.
I also don't know how to make a NARC file.

please help and super TY to the first person that helps me.

Oxnite
May 19th, 2009, 12:25 PM
Yes, you need PokéDSPic for that. But you'll need a NARC file, too.

You can extract NARC files from your Diamond / Pearl / Platinum rom with programs like NitroExplorer. I guess you can download it somewhere on PokéCommunity, or just google it.

toastman
May 19th, 2009, 07:49 PM
yay thankyou i got pokedspic working and got my narc files from diamond but how do i use pokepic? i have some other tools from a torrent like tahaxan and PPTE
but what one is easiest and how do i use them?

Oxnite
May 20th, 2009, 04:10 PM
I just use PokéDSPic, it´s very easy to use. Just use File > Open narc file and open the 'Pokegra.narc' file.

You can get it fróm your Pokémon rom with the NitroExplorer.

Anyone can answer my question?

Are we already able to change the music in Diamond and Pearl?

Like changing the in-game Gym Leader battle music or something?

JePP
May 20th, 2009, 05:21 PM
Anyone can answer my question?

Yes we can already change the music. I've done that in my (already released) hack already (link: gbatemp.net/index.php?download=5819 )
I've got the idea from gbatemp.net/index.php?download=5464 (compare the file to a clean rom to see the exact hex changes; or just use the provided patches)

webbster1993
May 21st, 2009, 07:49 PM
Hey, you guys are good can you help me I put my own sprites into PokeDSPic but it comes it comes up all fuzzy and covered in funny lines anda colours like when your TV goes all funny with black and grey lines over it but, odd colours.

Please help I'm stuck !!!

Reply quick

SCV
May 21st, 2009, 07:51 PM
Hey, you guys are good can you help me I put my own sprites into PokeDSPic but it comes it comes up all fuzzy and covered in funny lines anda colours like when your TV goes all funny with black and grey lines over it but, odd colours.

Please help I'm stuck !!!

Reply quick
How many colors are in the palette you are using?

Can you show us a screenshot?

toastman
May 21st, 2009, 08:06 PM
if you are using the platinum one then i have no idea how to help you there sorry. it happens on mine aswell and so now i can only use the diamond one. oh how sad.

if you are on diamond one make sure u are using the original pokedspic and u have unpacked the diamond rom fully and used the right narc (poketool>pokegra>pokegra.narc)
and then press down on your keyboard a few times until bulbasaur appears. then click the drop down menu and pick a pokemon.

webbster1993
May 22nd, 2009, 08:27 AM
I’m only using colours from other Pokémon
I don’t know which screen shots you want so here’s a link to my Pokémon (file:///C:/Users/Dan/Documents/My%20Games/Generation%20V.jpg)
And here’s a link to a pic of my problem in PokeDSPic (file:///C:/Users/Dan/Pictures/gg.jpg)
I hope this helps in figuring out how to solve my problem!!!!!!

~Poke~
May 22nd, 2009, 09:04 AM
So, I was wondering if you people know some values that are the same for all Pokécenters, but different for most/all other maps, that are the same as the map ID for the Poffin House? We (pretty much the whole HallofOrigin forum) really want to know. And we were also wondering if there was a map that points to the Hall of Origin in the same way as the Pokécenter to POffin house.

Thanks in advance! You could find the way to get Arceus via tweaking!

onyx79
May 22nd, 2009, 09:43 AM
is there any tool to edit evulotion on platinum?

toastman
May 22nd, 2009, 09:16 PM
--
I’m only using colours from other Pokémon
I don’t know which screen shots you want so here’s a link to my Pokémon (file:///C:/Users/Dan/Documents/My%20Games/Generation%20V.jpg)
And here’s a link to a pic of my problem in PokeDSPic (file:///C:/Users/Dan/Pictures/gg.jpg)
I hope this helps in figuring out how to solve my problem!!!!!!
--
if pokeDSpic isnt startign then u need to install the latest .net framework.
aand for the color problem u need to copy all the colors in the pokemon you're editing or else it will go all wacky.

man
May 24th, 2009, 05:48 AM
Can someone tell me why some of the hacks wont work with the ds, even with the flashcarts. Thanks.

RolandHazoto
May 24th, 2009, 06:26 AM
You really have to be more specific with a question like that...

man
May 24th, 2009, 07:06 AM
Okay here goes RolandHazoto. I'm trying to play this game called pokemon jupiter. I put the ips patch on the rom. Next I try to put it on my ds and when I open it it doesn't work. Any advice. Thanks

RolandHazoto
May 24th, 2009, 08:15 PM
Well I personally do not have a DS to test with, but I have many confirmations of my hack working with DS...
What tool are you using?
I personally recommend Tsukuyomi...

Gamer2020
May 24th, 2009, 08:55 PM
Okay here goes RolandHazoto. I'm trying to play this game called pokemon jupiter. I put the ips patch on the rom. Next I try to put it on my ds and when I open it it doesn't work. Any advice. Thanks
an ips?

Last I checked the ds games are to big to make an ips...

man
May 24th, 2009, 09:06 PM
well Gamer2020 Pokemon jupiter is a hack of pokemon ruby and when I patch the rom and try to play it on my ds it goes to the Gameboy screen and just goes blank after that. I have also tried this game on vba and no$gba but the vba one wont work only no$gba will. I have tried other hacks like pokemon Naranja on my ds and that works but this one just won't. Any Advice. Thanks. Ps I'm using an ez 3in1 flashcart.

RolandHazoto
May 24th, 2009, 09:16 PM
Good point! I personally am using UPS files for my patches, although soon it seems I may have to switch over to xdelta...

Gamer2020
May 24th, 2009, 10:20 PM
well Gamer2020 Pokemon jupiter is a hack of pokemon ruby and when I patch the rom and try to play it on my ds it goes to the Gameboy screen and just goes blank after that. I have also tried this game on vba and no$gba but the vba one wont work only no$gba will. I have tried other hacks like pokemon Naranja on my ds and that works but this one just won't. Any Advice. Thanks. Ps I'm using an ez 3in1 flashcart.
Well this isn't the place to ask that...

Good point! I personally am using UPS files for my patches, although soon it seems I may have to switch over to xdelta...
whats xdelta?
another type of patching?

toastman
May 25th, 2009, 07:23 AM
OK.
Man (awesome name btw)
ds flashcarts cant play gba games unless u have the one that goes down the bottom. for that there are different instructions. for me i use supercard combo (supercard dsone and supercard lite) and i just patch the games then use the converting prgram and put them on my gba slot and play them



-So if you're using a flashcart that goes up the top then ur screwed sorry.

Gamer2020
May 25th, 2009, 12:47 PM
OK.
Man (awesome name btw)
ds flashcarts cant play gba games unless u have the one that goes down the bottom. for that there are different instructions. for me i use supercard combo (supercard dsone and supercard lite) and i just patch the games then use the converting prgram and put them on my gba slot and play them



-So if you're using a flashcart that goes up the top then ur screwed sorry.
I don't think that applies to all cause the max media dock is a slot 2 device and it doesnt play gba as far as I know.

DJ91990
May 27th, 2009, 03:23 AM
Here is what I don't understand; we are nearing the launch of Pokemon Soul Silver and Heart Gold and STILL no 4th Gen ROM Map hacking tools!

Why hasn't somebody formed a team of people to find out the base formation in hex of each map. The layout should be in a pattern like;
Somewhere in Hex[One of the files in the ROM][Map Tag/Aka Name][Map Size in X,Y](There is no map size in Z)And then the hex values for the layout, texture, and movement permit flags.

*Scratch the Map size X,Y thing. One needs to have it in a 3D type of OPEN GL system here. Kind of close to Google Sketchup, but instead of a pen tool, it should use some kind of 20x20[or whatever the pixel size of each "tile" is] kind of grid.

The way I see this working is to treat each tile as an "object" in which it would have the base[is it flat? Does is Climb uphill/downhill? Is it a 90-digree wall?, etc.) and then the terrain/graphic property, then finnaly the permissions.( If I had 2 tiles on route 301, both at hight 5 but one had passible, h1 and another had passible h5. The Passible h5 would cause my character to appear on top of it as normal, the other one would cause the character to appear under it. Crap! There needs to be a "Hightmap" added in with the movement data. A simple workarround is to use the same "tile placement" system with the movement data.

Simplified, thingies needed:
(Game Map Data file)->[Map Tag/Name, Size, Encounter Data, Hight map (When you step on the tile, do you get set to the hight, or become set to the base height (hight 0-Mystery Zone) Movement Tag (Water, Passible, Impassible, Bridge, Etc...) Well, the bridges may or may not be a problem.

#There are 3D models in the game! The bridges are not models, but tiles that have more polygons! There needs to be a model editor as well, NOTE THIS THOUGH! The models have no collision data! That is placed in the Map Editor! Not on the model data alone (note how the collisions remained the same when you changed the rival's house to something massive?) However! Model placement should be in the map editor as well, OPEN GL it once again and have the option to show the actual model or shade the area of where the model is (for slower computers)

Well, this post will most likely be misjudged once again by some a-whipe and think nothing of this.

I guarantee the next post will be e-bag again saying some crap of why it cannot be done because we have to wait for some miracle "Japanese Hacker"!
Dummy! I just stated the outline of a Map Editing Program! Now just combine the hackers findings with some programers and graphic designers and there you go! Given around the launch time of SS HG it should be stable.


*#Some things I would like to see are:
Stable, Easy to use Sprite Editor
4th Gen Script Editor (Creator of Pokescript is working on this?)
Music Sequencer*>

*>Would yank the samples from the game and allow one to either create their own samples form .wav files or use the ones in the game to create their own music!

The reason I constantly press this is because I want to make a 4th gen remake of Pokemon Sapphire!

POKEMON SAPPHIRE SEA Version.

CRAP! For that I would need a tittle screen editor as well...

SCV
May 27th, 2009, 06:08 AM
The reason I constantly press this is because I want to make a 4th gen remake of Pokemon Sapphire!

POKEMON SAPPHIRE SEA Version..
You think its so easy, then you do it. Maps are genuine 3D models. Editing them will not be easy, even though we can already display them (somewhat).

We do have a team an we are working hard. Unfortunately, there is only so much we can do with so little people only a finite amount of hours per day.

E-Bag
May 28th, 2009, 06:24 PM
Here is what I don't understand; we are nearing the launch of Pokemon Soul Silver and Heart Gold and STILL no 4th Gen ROM Map hacking tools!

Why hasn't somebody formed a team of people to find out the base formation in hex of each map. The layout should be in a pattern like;
Somewhere in Hex[One of the files in the ROM][Map Tag/Aka Name][Map Size in X,Y](There is no map size in Z)And then the hex values for the layout, texture, and movement permit flags.

*Scratch the Map size X,Y thing. One needs to have it in a 3D type of OPEN GL system here. Kind of close to Google Sketchup, but instead of a pen tool, it should use some kind of 20x20[or whatever the pixel size of each "tile" is] kind of grid.

The way I see this working is to treat each tile as an "object" in which it would have the base[is it flat? Does is Climb uphill/downhill? Is it a 90-digree wall?, etc.) and then the terrain/graphic property, then finnaly the permissions.( If I had 2 tiles on route 301, both at hight 5 but one had passible, h1 and another had passible h5. The Passible h5 would cause my character to appear on top of it as normal, the other one would cause the character to appear under it. Crap! There needs to be a "Hightmap" added in with the movement data. A simple workarround is to use the same "tile placement" system with the movement data.

Simplified, thingies needed:
(Game Map Data file)->[Map Tag/Name, Size, Encounter Data, Hight map (When you step on the tile, do you get set to the hight, or become set to the base height (hight 0-Mystery Zone) Movement Tag (Water, Passible, Impassible, Bridge, Etc...) Well, the bridges may or may not be a problem.

#There are 3D models in the game! The bridges are not models, but tiles that have more polygons! There needs to be a model editor as well, NOTE THIS THOUGH! The models have no collision data! That is placed in the Map Editor! Not on the model data alone (note how the collisions remained the same when you changed the rival's house to something massive?) However! Model placement should be in the map editor as well, OPEN GL it once again and have the option to show the actual model or shade the area of where the model is (for slower computers)

Well, this post will most likely be misjudged once again by some a-whipe and think nothing of this.

I guarantee the next post will be e-bag again saying some crap of why it cannot be done because we have to wait for some miracle "Japanese Hacker"!
Dummy! I just stated the outline of a Map Editing Program! Now just combine the hackers findings with some programers and graphic designers and there you go! Given around the launch time of SS HG it should be stable.


*#Some things I would like to see are:
Stable, Easy to use Sprite Editor
4th Gen Script Editor (Creator of Pokescript is working on this?)
Music Sequencer*>

*>Would yank the samples from the game and allow one to either create their own samples form .wav files or use the ones in the game to create their own music!

The reason I constantly press this is because I want to make a 4th gen remake of Pokemon Sapphire!

POKEMON SAPPHIRE SEA Version.

CRAP! For that I would need a tittle screen editor as well...

Since you know apparently know everything, how about you make one?

sab
May 28th, 2009, 11:46 PM
Here is what I don't understand; we are nearing the launch of Pokemon Soul Silver and Heart Gold and STILL no 4th Gen ROM Map hacking tools!

Why hasn't somebody formed a team of people to find out the base formation in hex of each map. The layout should be in a pattern like;
Somewhere in Hex[One of the files in the ROM][Map Tag/Aka Name][Map Size in X,Y](There is no map size in Z)And then the hex values for the layout, texture, and movement permit flags.

*Scratch the Map size X,Y thing. One needs to have it in a 3D type of OPEN GL system here. Kind of close to Google Sketchup, but instead of a pen tool, it should use some kind of 20x20[or whatever the pixel size of each "tile" is] kind of grid.

The way I see this working is to treat each tile as an "object" in which it would have the base[is it flat? Does is Climb uphill/downhill? Is it a 90-digree wall?, etc.) and then the terrain/graphic property, then finnaly the permissions.( If I had 2 tiles on route 301, both at hight 5 but one had passible, h1 and another had passible h5. The Passible h5 would cause my character to appear on top of it as normal, the other one would cause the character to appear under it. Crap! There needs to be a "Hightmap" added in with the movement data. A simple workarround is to use the same "tile placement" system with the movement data.

Simplified, thingies needed:
(Game Map Data file)->[Map Tag/Name, Size, Encounter Data, Hight map (When you step on the tile, do you get set to the hight, or become set to the base height (hight 0-Mystery Zone) Movement Tag (Water, Passible, Impassible, Bridge, Etc...) Well, the bridges may or may not be a problem.

#There are 3D models in the game! The bridges are not models, but tiles that have more polygons! There needs to be a model editor as well, NOTE THIS THOUGH! The models have no collision data! That is placed in the Map Editor! Not on the model data alone (note how the collisions remained the same when you changed the rival's house to something massive?) However! Model placement should be in the map editor as well, OPEN GL it once again and have the option to show the actual model or shade the area of where the model is (for slower computers)

Well, this post will most likely be misjudged once again by some a-whipe and think nothing of this.

I guarantee the next post will be e-bag again saying some crap of why it cannot be done because we have to wait for some miracle "Japanese Hacker"!
Dummy! I just stated the outline of a Map Editing Program! Now just combine the hackers findings with some programers and graphic designers and there you go! Given around the launch time of SS HG it should be stable.


*#Some things I would like to see are:
Stable, Easy to use Sprite Editor
4th Gen Script Editor (Creator of Pokescript is working on this?)
Music Sequencer*>

*>Would yank the samples from the game and allow one to either create their own samples form .wav files or use the ones in the game to create their own music!

The reason I constantly press this is because I want to make a 4th gen remake of Pokemon Sapphire!

POKEMON SAPPHIRE SEA Version.

CRAP! For that I would need a tittle screen editor as well...
you were off by one post about e-bag.lol

RolandHazoto
May 29th, 2009, 05:25 AM
Here is what I don't understand; we are nearing the launch of Pokemon Soul Silver and Heart Gold and STILL no 4th Gen ROM Map hacking tools!

Why hasn't somebody formed a team of people to find out the base formation in hex of each map. The layout should be in a pattern like;
Somewhere in Hex[One of the files in the ROM][Map Tag/Aka Name][Map Size in X,Y](There is no map size in Z)And then the hex values for the layout, texture, and movement permit flags.

*Scratch the Map size X,Y thing. One needs to have it in a 3D type of OPEN GL system here. Kind of close to Google Sketchup, but instead of a pen tool, it should use some kind of 20x20[or whatever the pixel size of each "tile" is] kind of grid.

The way I see this working is to treat each tile as an "object" in which it would have the base[is it flat? Does is Climb uphill/downhill? Is it a 90-digree wall?, etc.) and then the terrain/graphic property, then finnaly the permissions.( If I had 2 tiles on route 301, both at hight 5 but one had passible, h1 and another had passible h5. The Passible h5 would cause my character to appear on top of it as normal, the other one would cause the character to appear under it. Crap! There needs to be a "Hightmap" added in with the movement data. A simple workarround is to use the same "tile placement" system with the movement data.

Simplified, thingies needed:
(Game Map Data file)->[Map Tag/Name, Size, Encounter Data, Hight map (When you step on the tile, do you get set to the hight, or become set to the base height (hight 0-Mystery Zone) Movement Tag (Water, Passible, Impassible, Bridge, Etc...) Well, the bridges may or may not be a problem.

#There are 3D models in the game! The bridges are not models, but tiles that have more polygons! There needs to be a model editor as well, NOTE THIS THOUGH! The models have no collision data! That is placed in the Map Editor! Not on the model data alone (note how the collisions remained the same when you changed the rival's house to something massive?) However! Model placement should be in the map editor as well, OPEN GL it once again and have the option to show the actual model or shade the area of where the model is (for slower computers)

Well, this post will most likely be misjudged once again by some a-whipe and think nothing of this.

I guarantee the next post will be e-bag again saying some crap of why it cannot be done because we have to wait for some miracle "Japanese Hacker"!
Dummy! I just stated the outline of a Map Editing Program! Now just combine the hackers findings with some programers and graphic designers and there you go! Given around the launch time of SS HG it should be stable.


*#Some things I would like to see are:
Stable, Easy to use Sprite Editor
4th Gen Script Editor (Creator of Pokescript is working on this?)
Music Sequencer*>

*>Would yank the samples from the game and allow one to either create their own samples form .wav files or use the ones in the game to create their own music!

The reason I constantly press this is because I want to make a 4th gen remake of Pokemon Sapphire!

POKEMON SAPPHIRE SEA Version.

CRAP! For that I would need a tittle screen editor as well...
I wish I would have caught this when it was posted...
But seriously, we are having enough problems working out the smaller things for 4th gen so STFU or do something about it like we started to!
ADDED-NOTE: I am not aware of the pokescript creator working on a script editor but there is someone working on it.

And SCV if you happen to catch this, hit me up about getting things done... I've been getting sidetracked with work and life and such...
Use my AIM, as it is always on... Just don't message me if it says I'm sleeping...
I dunno how far you got with the map layouts, but if you need me to I can dig up my chat history and pick it back up... Just message me to remind me it needs to get done...
added-note to SCV: not the maplayout thing, the script debugging thing... (the last thing you had me working on)

SCV
May 29th, 2009, 05:54 AM
And SCV if you happen to catch this, hit me up about getting things done... I've been getting sidetracked with work and life and such...
Use my AIM, as it is always on... Just don't message me if it says I'm sleeping...
I dunno how far you got with the map layouts, but if you need me to I can dig up my chat history and pick it back up... Just message me to remind me it needs to get done...
added-note to SCV: not the maplayout thing, the script debugging thing... (the last thing you had me working on)
Me and pichu2001 got the script decompiler working for all commands. Now I am working on the compiler.

Ash's Sceptile
May 29th, 2009, 07:08 PM
Hey, everybody, I need your help!
Someone can teach me edit evolution with trade, for example electabuzz evollve into electivire giving electirizer, edit it with hex editor, give me which program I should use and how edit it (with pictures)

Please I need your help!

RolandHazoto
May 29th, 2009, 07:51 PM
Wow, anyone who does this for this guy should be banned! He can just use the damn search feature and search the Tutorials section... Baka!

hackiosa
May 31st, 2009, 10:31 AM
I am trying to make a Tool for extracting Map Data.
Of Course SCV , yes you , will be in the Credits, 'cause he made this awesome
Tutorial!

Greetz Hackiosa

~sry for bad english , i am german

Potatomuffin
June 1st, 2009, 06:47 AM
Here is what I don't understand; we are nearing the launch of Pokemon Soul Silver and Heart Gold and STILL no 4th Gen ROM Map hacking tools!

Why hasn't somebody formed a team of people to find out the base formation in hex of each map. The layout should be in a pattern like;
Somewhere in Hex[One of the files in the ROM][Map Tag/Aka Name][Map Size in X,Y](There is no map size in Z)And then the hex values for the layout, texture, and movement permit flags.

*Scratch the Map size X,Y thing. One needs to have it in a 3D type of OPEN GL system here. Kind of close to Google Sketchup, but instead of a pen tool, it should use some kind of 20x20[or whatever the pixel size of each "tile" is] kind of grid.

The way I see this working is to treat each tile as an "object" in which it would have the base[is it flat? Does is Climb uphill/downhill? Is it a 90-digree wall?, etc.) and then the terrain/graphic property, then finnaly the permissions.( If I had 2 tiles on route 301, both at hight 5 but one had passible, h1 and another had passible h5. The Passible h5 would cause my character to appear on top of it as normal, the other one would cause the character to appear under it. Crap! There needs to be a "Hightmap" added in with the movement data. A simple workarround is to use the same "tile placement" system with the movement data.

Simplified, thingies needed:
(Game Map Data file)->[Map Tag/Name, Size, Encounter Data, Hight map (When you step on the tile, do you get set to the hight, or become set to the base height (hight 0-Mystery Zone) Movement Tag (Water, Passible, Impassible, Bridge, Etc...) Well, the bridges may or may not be a problem.

#There are 3D models in the game! The bridges are not models, but tiles that have more polygons! There needs to be a model editor as well, NOTE THIS THOUGH! The models have no collision data! That is placed in the Map Editor! Not on the model data alone (note how the collisions remained the same when you changed the rival's house to something massive?) However! Model placement should be in the map editor as well, OPEN GL it once again and have the option to show the actual model or shade the area of where the model is (for slower computers)

Well, this post will most likely be misjudged once again by some a-whipe and think nothing of this.

I guarantee the next post will be e-bag again saying some crap of why it cannot be done because we have to wait for some miracle "Japanese Hacker"!
Dummy! I just stated the outline of a Map Editing Program! Now just combine the hackers findings with some programers and graphic designers and there you go! Given around the launch time of SS HG it should be stable.


*#Some things I would like to see are:
Stable, Easy to use Sprite Editor
4th Gen Script Editor (Creator of Pokescript is working on this?)
Music Sequencer*>

*>Would yank the samples from the game and allow one to either create their own samples form .wav files or use the ones in the game to create their own music!

The reason I constantly press this is because I want to make a 4th gen remake of Pokemon Sapphire!

POKEMON SAPPHIRE SEA Version.

CRAP! For that I would need a tittle screen editor as well...

i suggested this a while ago, and we(especaly me) already know about the map hacking stuff.the simple truth is that making a map editor program is very difficult. Map hacking? EASY. making a map editor? NOT SO EASY. if you think you can make a map editor out of scrach, feel free to try, but i duobt you will find succses. and if you want to edit so bad use hex. its what i use. Please, in the future don't be a simpleton
Oh yeah, SCV can i join your "team"?

hackiosa
June 1st, 2009, 11:30 AM
i suggested this a while ago, and we(especaly me) already know about the map hacking stuff.the simple truth is that making a map editor program is very difficult. Map hacking? EASY. making a map editor? NOT SO EASY. if you think you can make a map editor out of scrach, feel free to try, but i duobt you will find succses. and if you want to edit so bad use hex. its what i use. Please, in the future don't be a simpleton
Oh yeah, SCV can i join your "team"?
Hey Potatomuffin!I saw your map hacks Videos on YouTube!I am really amazed!Please tell me how to make Tilemap hack in a Pokemon Map!

SCV
June 1st, 2009, 03:02 PM
i suggested this a while ago, and we(especaly me) already know about the map hacking stuff.the simple truth is that making a map editor program is very difficult. Map hacking? EASY. making a map editor? NOT SO EASY. if you think you can make a map editor out of scrach, feel free to try, but i duobt you will find succses. and if you want to edit so bad use hex. its what i use. Please, in the future don't be a simpletonMap editing with a hex editor is not too feasible, because mainly you can break stuff not change it into something different that is useful (that is if we are talking about model editing which is the difficulty in map editing)


Oh yeah, SCV can i join your "team"?Send me an email at SCV@projectpokemon.org Let me know what you want to work on, if its still the same as before and if you have learned any programming yet.

slawter666
June 1st, 2009, 05:09 PM
i have a few questions.

because i want to increase the pokedex to whatever

would finding the code for the pokdex number (493) and changing it to what i want and doing the same with a pokedex editor, would that increase the pokedex, or is it not that simple

also would i be able to replace the models (of characters) with sprites

and same with the map editing (like the gba advance map)(make it 2d in other words)

is there anyway to convert a gba rom to a ds rom and still make it work?

slawter666

gamefreakfatty
June 3rd, 2009, 07:39 PM
i suggested this a while ago, and we(especaly me) already know about the map hacking stuff.the simple truth is that making a map editor program is very difficult. Map hacking? EASY. making a map editor? NOT SO EASY. if you think you can make a map editor out of scrach, feel free to try, but i duobt you will find succses. and if you want to edit so bad use hex. its what i use. Please, in the future don't be a simpleton
Oh yeah, SCV can i join your "team"?

Humility goes a long way in creating a good image for yourself... That kind of attitude will give you a bad name in the community.

Not trying to flame, but next time try to leave stuff like that out so you don't appear arrogant.

Ash's Sceptile
June 4th, 2009, 08:07 PM
Hey Everybody, a week ago, I asked a help how editing evolutions with trade to evolve with item, for example, I want edit Electabuzz evolve into Electivire giving a Electirizer. But a guy said who I should be banned. I searched Tutorials on the site. but didn't have a tutorial. Anybody can help me please, I play Pokémon Platinum on emulator, I want evolve my Electabuuz into Electivire.

Anybody can teach me how can I edit evolutions with trade to evoltutions giving a item with hex editor?

(Please, if anybody help teach me with pictures, because I'm very stupid)

RolandHazoto
June 4th, 2009, 08:41 PM
Again you are pointed to the tutorials section...
Really how ****ing hard was it to type in Hex Evolution into the Search Forum!?
http://www.pokecommunity.com/showthread.php?t=131283&highlight=hex+evolution
It was literally the first result!

RolandHazoto
June 4th, 2009, 09:16 PM
They're just kids.


(....25 characters.)
I figure that but when you have been a member of a forum for 9 months you would think you would learn a thing or 2...
Baka give me headaches...

Ash's Sceptile
June 6th, 2009, 03:09 AM
I can't learn it.
Sorry, RolandHazoto.
Please, be pacient with me.
Someone teach me with more details.
On Tutorial, Pokemon Diamond is so different of Pokemon Platinum!

Frenean
June 6th, 2009, 11:58 PM
How about a hack that makes the game speeds go faster on roms? Haha seriously I can't find a rom/emulater when I try playing Pokemon D/P that can do full speed in 3D screens. If anyone knows how to fix this I'd love to know.

RolandHazoto
June 7th, 2009, 12:47 AM
http://i166.photobucket.com/albums/u85/RolandHazoto/gbasettings.jpg
If those aren't running at at least 88% speed for you get a better computer...

Blader
June 7th, 2009, 07:50 PM
Hi there,
i have a question: Is there a possibility to change the Battle Sprites of the Pokemon Trainers like Bug Catcher, Youngster etc.? I tried it with the tool : " PokeDSPicPlatinumTrainers"(I think SCV made it) but it doesn´t work: The Programm shows my new Sprites but in the game the are still the old ones.
I have read this thread and found no answer for it.
thank you very much for your help

kenshin-dragon
June 11th, 2009, 08:30 AM
hey i've spent the last 3 days reading up to the 50th page of this thread after that i downloaded a hex editor and looked for some stuff i found some stuff that might be useful, here are the images.

h ttp://i632.photobucket.com/albums/uu48/kenshin-dragon/mapeditinggeuss.jpg

h ttp://i632.photobucket.com/albums/uu48/kenshin-dragon/mapeditinggeuss2.jpg

h ttp://i632.photobucket.com/albums/uu48/kenshin-dragon/mapeditinggeuss3.jpg

h ttp://i632.photobucket.com/albums/uu48/kenshin-dragon/mapeditinggeuss4.jpg

put into address bar remember to take out the space

kenshin-dragon
June 11th, 2009, 09:27 AM
jajaja

in the future i create a hack of pokemon diamond, but all need the tols

this thread is for ppl to help make d/p hacking easier not for spaming what you are going to do once the tools are finished > : (

slawter666
June 11th, 2009, 02:57 PM
how do you change the title screen of pokemon diamond/platinum?

btw what is the max no. of colours in a pallete you can have when importing a sprite + how do you import them so they have a transparent background in-game?

pokesplash
June 11th, 2009, 06:48 PM
how do you change the title screen of pokemon diamond/platinum?

btw what is the max no. of colours in a pallete you can have when importing a sprite + how do you import them so they have a transparent background in-game?
You can have a maximum of 16 colors (0 to F)
0 is transparent

DJ91990
June 13th, 2009, 05:37 AM
*Sarcastically* Sure! I'll make a Map Editing Program with the power of my mind! I am invisioning it...now!
Too bad it does not work that way!
I need to know how to program. I can see the program and how it would work, I just don't have the know-how to create it using C++ or whatever. I need to know how to manipulate the hardware with software and how to make the program use each "function" to change each "hex" value. I remember that if you expand any map size in Advance Map, you would need to re-point the new data into the bottom(?) of the ROM?

...So...if someone could not be a complete, childish, baby and please point me to where I can learn such skills. I mean, where the gamefreak are all of these five-year-olds learning C++!?

kenshin-dragon
June 13th, 2009, 07:23 AM
how do you change the title screen of pokemon diamond/platinum?

btw what is the max no. of colours in a pallete you can have when importing a sprite + how do you import them so they have a transparent background in-game?

you need to use a program called Tilemolester the download link is thurther back in this thread on page 31

it's about half way down.

hope this helps

slawter666
June 13th, 2009, 01:39 PM
You can have a maximum of 16 colors (0 to F)
0 is transparent

you need to use a program called Tilemolester the download link is thurther back in this thread on page 31

it's about half way down.

hope this helps

Thanks, both of you, btw is there a way to import a sprite with more than 16 colours (like you could on unlz-gba)

Sakari
June 14th, 2009, 08:24 AM
Well i haven't done much and it's not quite "mapping". Anyways this is what i have done so far


http://img142.imageshack.us/img142/8923/diamondhacked.png






I may try makeing a map editor but i can't do a lot....

kenshin-dragon
June 15th, 2009, 08:54 AM
Thanks, both of you, btw is there a way to import a sprite with more than 16 colours (like you could on unlz-gba)

um.... i'm not sure i think that there was something mentioned earlier in this theard i don't know the exact page though

nele88
June 16th, 2009, 09:22 PM
I need a name of .narc file to edit pokemon attacks?! plz

pokesplash
June 16th, 2009, 09:29 PM
I need a name of .narc file to edit pokemon attacks?! plz
You are looking for this:
Poketool/Waza/Waza_tbl.narc

nele88
June 16th, 2009, 10:03 PM
You are looking for this:
Poketool/Waza/Waza_tbl.narc

yeaaa, that is the file what I am looking for!!!
thank you soooo much :D

DJ91990
June 19th, 2009, 02:15 AM
@Dmartin
I see that you have found a way to maniplulate the 3D models and the tiles in the game by replaceing some textures and trees with "white tiles"

I am behind you all the way with the making of a map editing tool for Pokemon Diamond, Pearl, Platinum.
Go for it dude!

I want to have the tools needed to make a remake of Pokemon Sapphire, Pokemon Ocean Version. The Ruby Remake with slightly different scripts would be called Pokemon Continent Version, and Emerald would be called Pokemon Sky Version.

I would plain on adding some other areas to the game that where not in the original, and adding a Shaymin Event in one game, then a Manify Game in another game.

Battle Frontier would be in the RUBY and SAPPHIRE remakes.
Emerald would have the BATTLE ISLAND...not just for battle facilities, but some Sinnoh Pokemon, and the Pal Park on an Island nearby. Plus, the mystery of the southernmost island in HOENN SOLVED! (The one that is Southeast of Dewford Island that is out of map boundaries.)

D.aisuke
June 20th, 2009, 03:28 AM
This is a "newb" post, but I couldn't quite find the information that I'm looking for, so I thought I'd go ahead and ask.

I'd like to import, play, enjoy and understand HGSS when they're released in Japan, and in order to do so, I need to read Japanese. Assuming that HGSS use the same, or most of the same words used in the Japanese DPPt, if I learn all the words in Pt, I'll know all the words in HGSS.
That being said, I'd like to extract all of the words used in the Japanese Pt, and I'm not sure how to do that. I don't know if the Japanese version uses pre-defined text, or if what the Characters say is generated radomly or something.
I imagine that every bit of text in the game is a predifined "phrase", and not a group of "words".
What I mean by that is, every character has their "lines" and dialouge pre-set, and So I won't extract words, but paragraphs of text, from which I'll have to take the words.
...Yeah, This is just me trying to figure out what the **** I'm getting myself into here.


Anyway, I basically want to extract the text and/or words from the Japanese Platinum version and I don't know how to do that, or if it can be done. (I imagine that it's possible, but I'm verrrrry new to all of this hacking stuff).

Help?

DJ91990
June 21st, 2009, 03:51 AM
What was that thing that one guy used for Pokemon D/P/PL/HG/SS Hacking Research?
I am intrested in f-ing making a map editor for the f-ing 4th gen f-ing Pokemon games so I can get on with making;
POKEMON ATLANTIC VERSION
POKEMON CONTINENT VERSION
POKEMON ATMOSPHEAR VERSION [ATMOSPHEAR as in ATMOSPHEAR DRAGON I.E. RAYQUAZA]

The thingeys that I would need to find are;
Map Data
Texture Data
Movement Data
Metadata [Wild Pokemon, Rate of Encounters, Encounter Types, Music, Map Name, Weather Effects, Indoors/Cave Flag, etc.]
Connection Data

OVERWORLD MAP IMAGE
OVERWORLD MAP DATA
OVERWORLD MAP X,Y Limits [To make the map, LCD Size-efficent, Look at the wasted, unused space in the SINNOH OW MAP]

Menu Scripts [Mainly to add more regions in one game pack!]

I need to figure out how to decrypt as well. I expect the .narc files to be encrypted.

jord_1995
June 21st, 2009, 02:21 PM
does any1 want 2 help me make hack on pokemon diamond

pokesplash
June 21st, 2009, 04:41 PM
@DJ91990
who is the guy that you are talking about?
and if you look around, some of the things you want to figure out have been accomplished. Mapping is not an easy task in gen IV. Scripting can be done, but there is a lot of work that goes into it. Metadata is one of the only things we can do.

hi sir tomato my password is syvniti
June 21st, 2009, 05:18 PM
What was that thing that one guy used for Pokemon D/P/PL/HG/SS Hacking Research?
I am intrested in f-ing making a map editor for the f-ing 4th gen f-ing Pokemon games so I can get on with making;
POKEMON ATLANTIC VERSION
POKEMON CONTINENT VERSION
POKEMON ATMOSPHEAR VERSION [ATMOSPHEAR as in ATMOSPHEAR DRAGON I.E. RAYQUAZA]

The thingeys that I would need to find are;
Map Data
Texture Data
Movement Data
Metadata [Wild Pokemon, Rate of Encounters, Encounter Types, Music, Map Name, Weather Effects, Indoors/Cave Flag, etc.]
Connection Data

OVERWORLD MAP IMAGE
OVERWORLD MAP DATA
OVERWORLD MAP X,Y Limits [To make the map, LCD Size-efficent, Look at the wasted, unused space in the SINNOH OW MAP]

Menu Scripts [Mainly to add more regions in one game pack!]

I need to figure out how to decrypt as well. I expect the .narc files to be encrypted.

@Dmartin
I see that you have found a way to maniplulate the 3D models and the tiles in the game by replaceing some textures and trees with "white tiles"

I am behind you all the way with the making of a map editing tool for Pokemon Diamond, Pearl, Platinum.
Go for it dude!

I want to have the tools needed to make a remake of Pokemon Sapphire, Pokemon Ocean Version. The Ruby Remake with slightly different scripts would be called Pokemon Continent Version, and Emerald would be called Pokemon Sky Version.

I would plain on adding some other areas to the game that where not in the original, and adding a Shaymin Event in one game, then a Manify Game in another game.

Battle Frontier would be in the RUBY and SAPPHIRE remakes.
Emerald would have the BATTLE ISLAND...not just for battle facilities, but some Sinnoh Pokemon, and the Pal Park on an Island nearby. Plus, the mystery of the southernmost island in HOENN SOLVED! (The one that is Southeast of Dewford Island that is out of map boundaries.)
Learn to hack instead of spam here with your pointless idea...

We have a thrashcan for that kind of crap... http://www.pokecommunity.com/forumdisplay.php?f=168

Sorry, But if shall be realistic you'll never succes your idea about those hacks...

By advice would be that you'd start hacking or just play ruby and saphire...

DJ91990
June 26th, 2009, 04:50 AM
Where can I find the refferences/tools/programs neccessary to make hacking tools for Gen IV?
I want to start experimenting with a map hacking/generation thing.
Here is what I think I need;
ROM of Pokemon Diamond/Pearl [got it]
DS Emulator [got it]
Hex Editor [got that too]
C++ knowledge/refference guide [help!]
Notepad [also got this!]

Is there anything that I can do (becides shutting the f**k up) to help create a map editing program for Gen IV?
If so, where do I find such knowledge. I need help here, not criticism!
Heck, just tell me to Google "Whatever" and I'll start. It's not like I'm in school or anything anymore.

@Gvdl bmmzpv tuvqje cjudi
*sigh*...look, I all I wanted to know is if such a tool exsisted and if not, then if anyone would be interested in forming a team of people to start making such a tool.

For map editors, the answer will be "NO" untill we stop bashing each other and team up to make the tool.

I am going to start Googling and see if I can find anything. I can see why Pokespam quit...people want to bash them or spam them about when the tool would be done, or when the next version would be out.

I'll post something here if I find/discover anything.

I'll keep my "ideas" either to myself, or on another topic.

@Gvdl bmmzpv tuvqje cjudi
*sigh*...I am sick of your ranting and criticism at me. What did I do? I thought this was a topic to share ideas and make or find the tools that we wanted, not bash each other. If there is no map editor, or whatever other tool then why not get a group of people together and make one?
If it could be done in Gens I, II, III then why not IV!? I don't care if they are coded differently! That just makes hacking it more fun and rewarding.
Look, I don't want to cause a scene here or spoil the topic with "Trolling, Flamming, etc" but honestly, now I am seeking help and getting mess from you.

I'll start Googling some things and

D.aisuke
June 26th, 2009, 11:29 PM
This is a "newb" post, but I couldn't quite find the information that I'm looking for, so I thought I'd go ahead and ask.

I'd like to import, play, enjoy and understand HGSS when they're released in Japan, and in order to do so, I need to read Japanese. Assuming that HGSS use the same, or most of the same words used in the Japanese DPPt, if I learn all the words in Pt, I'll know all the words in HGSS.
That being said, I'd like to extract all of the words used in the Japanese Pt, and I'm not sure how to do that. I don't know if the Japanese version uses pre-defined text, or if what the Characters say is generated radomly or something.
I imagine that every bit of text in the game is a predifined "phrase", and not a group of "words".
What I mean by that is, every character has their "lines" and dialouge pre-set, and So I won't extract words, but paragraphs of text, from which I'll have to take the words.
...Yeah, This is just me trying to figure out what the **** I'm getting myself into here.


Anyway, I basically want to extract the text and/or words from the Japanese Platinum version and I don't know how to do that, or if it can be done. (I imagine that it's possible, but I'm verrrrry new to all of this hacking stuff).

Help?

BUMP.
I'm really lost, could I at least get some "Google XXX" tips?
I've searched a few things, but I'm not getting the desired results.

Oxnite
June 27th, 2009, 11:55 AM
Is there a tool available with which you can edit the wild Dialga / Palkia, so the overworld legends?

Like changing their Level etc?

SCV
June 27th, 2009, 12:04 PM
C++ knowledge/refference guide [help!]
If you are not already an expert programmer you will probably not be able to make a map editor. Maybe you can't see why as you don't have experience with programming. But those of use who do, see why. So your time would be better spent trying something easier first.

If you really want to do Model Editing (that is what you mean, not map editing), then take a look a few pages back at the source to the NSBMD viewer that I posted. That is for viewing models. So you can get a sense of the model structures based on that and come up with a way to store them so we can edit them.

Bakuzen
June 27th, 2009, 12:33 PM
Do most of the hacking tools for daimond and pearl, also work for platinum?

mrhiyuck
June 28th, 2009, 11:52 PM
Hi there,
i have a question: Is there a possibility to change the Battle Sprites of the Pokemon Trainers like Bug Catcher, Youngster etc.? I tried it with the tool : " PokeDSPicPlatinumTrainers"(I think SCV made it) but it doesn´t work: The Programm shows my new Sprites but in the game the are still the old ones.
I have read this thread and found no answer for it.
thank you very much for your help

I am also having trouble with this... when I open the trainer narc files I find them in Black and White, while the Pokemon are in color. I have no idea where the palette would be. Also, when I made a quick edit, nothing changed in game when I reinserted with NE2. Does anyone know how get the pallette and have the edits work?

guidoc
June 29th, 2009, 06:44 PM
Hi there xD
I have 3 questions. Ive been working on my Hackrom of Pokemon Pearl, and I would like to know thes things:
-Can I change the Hero trainer sprite, for another?
-Can I change the Pokemon event Palkia for Darkrai for example?
-Can I change the Image of the pokemon starters?

Thanks for everything.

Sakari
June 30th, 2009, 02:12 AM
Well i got bored today.. So i did a little pokemon diamond hacking..

Well this was a little hard to do, but i hacked the pokemon diamond maps.



http://img218.imageshack.us/img218/9396/diamondhacked2.jpg


http://img218.imageshack.us/img218/5964/diamondhacked3.jpg


http://img218.imageshack.us/img218/2018/diamondhacked4.jpg


http://img3.imageshack.us/img3/5381/diamondhacked5.png

Well it's a start, but nothing really big..

portgoose
June 30th, 2009, 05:56 PM
Pardon me for not reading all 76 pages of this thread, but I understand that we have no map viewer/editor for D/P.

I would just like to add that on another site (which I cannot post a link to...), we have developed and are perfecting "tweaking", which can be used to explore the "void" (I would link to a Youtube vid, but I can't...). The void is accessed by entering the black space surrounding an interior location (Usually the Poketch Co. Building). When you begin to walk through the void, the game begins to interpret all other data as map data.



For example:
Let us say that 1 2 3 4 5 6 7 8 is a segment of consecutive bytes in Diamond or Pearl. Let us also say that bytes 1 - 5 correspond to current map data while bytes 6 - 8 correspond to party pokemon. Under normal circumstances, the player would never leave bytes 1-5, but tweaking allows us to do so. Now, when the player steps beyond 5, byte 6 is interpreted as map data. Then byte 7, and so on.

Now, if we accept the idea that moving through the void is the same as moving through the game's data and interpreting it as map data, then what about the area of the game where map data is actually stored? Shouldn't it just be loaded just like any other map? The answer is YES! If you head 65536 steps in any direction in the void, you will come to an area that is similar in layout to Sinnoh, but has no movement restrictions. We call this area "Fake Sinnoh". In fake sinnoh, most 3d models of buildings and signs are gone, replaced by one tile "markers" that indicate where a building should be loaded. Fake Sinnoh is a Map Viewer! It shows the maps in their natural layout (not how the game assembles them into real sinnoh).

If we can find how X steps corresponds to moving X bytes in the game's data, we may be able to figure out the offsets for every tile in the game.


I'm just posting this in hopes that it will help your pursuits of a DP map viewer. It probably won't help at all, but I felt obligated to post it anyways.

Mastermind_X
July 2nd, 2009, 12:32 PM
Hey portgoose,

the basic problem is not how to display the map models. It's rather that we (at least I) have no clue how you could implement a working DPPl editor in terms of vertices, textures and so on. The maps do not consist of "blocks" anymore (as we are used to with the GBA-generation) so everybody who wants to edit the models will have a hard time editing every single vertex plus the linked texel data.

greetz
MX

slawter666
July 7th, 2009, 03:32 PM
would it be possible just to remove the 3d models from the maps and use blocks instead, because the floor must be blocks or is that a 3d model itself?

btw this is probably directed at more advanced programmers but, a few pages ago i said i want to add types and was told how the dis/advantage table is hackable.

well if you added an extra value on the table (e.g original table 1-14 so add 15 (i don't know if these are the proper values i'm just using them as an example)
and on 15 put a pointer to the graphic you want it to represent (e.g death (made up type)) and then add the hex values for what it's strong against and weak against.

would that work or not?

pokesplash
July 7th, 2009, 03:41 PM
would it be possible just to remove the 3d models from the maps and use blocks instead, because the floor must be blocks or is that a 3d model itself?
Well, unfortunately, no, you can't. The floor doesn't consist of blocks, it is a plane surface with varying heights covered in varying textures. So essentially, the new floors are just one big "block" or model.

btw this is probably directed at more advanced programmers but, a few pages ago i said i want to add types and was told how the dis/advantage table is hackable.

well if you added an extra value on the table (e.g original table 1-14 so add 15 (i don't know if these are the proper values i'm just using them as an example)
and on 15 put a pointer to the graphic you want it to represent (e.g death (made up type)) and then add the hex values for what it's strong against and weak against.

would that work or not?
Well yes, this is possible, as long as there is space. You need the new line of how well that does against other types, AND you have to add to each type how well they do against you. And then on top of that, you need the special images and you need to assign moves to that type and pokemon to that type as well. Its a lot of work.

Wichu
July 7th, 2009, 03:44 PM
Hey portgoose,

the basic problem is not how to display the map models. It's rather that we (at least I) have no clue how you could implement a working DPPl editor in terms of vertices, textures and so on. The maps do not consist of "blocks" anymore (as we are used to with the GBA-generation) so everybody who wants to edit the models will have a hard time editing every single vertex plus the linked texel data.

greetz
MX

Hmm... Are objects such as signs also stored in the map model, or not?
If the map model is purely the terrain of the map, then I think it is achievable... A map editor could use a tiling system, which handles the x and y of each vertex, and automatically assigns textures based on the tile placed. Obviously, the tiling system would only be used in the editor, and converted to a model for the actual hack.
The z could be handled using a heightmap; compiling the map would simply take the x, y corresponding texture from a tilemap, and add the z values from a heightmap. The heightmap shouldn't be too hard to automatically generate from the way cliffs, ponds etc are laid out on the tilemap.
Buildings and trees are stored separately from the terrain model, right? In the editor, they'd be represented by large blocks of tiles, which can't be used separately, and placed on a separate layer. The bottom (terrain) layer would be compiled separately from the top (building and tree) layer.

At least, that's how I think it might be done... I'm not a hacker, so some of my assumptions are probably incorrect.

pokesplash
July 7th, 2009, 04:12 PM
Hmm... Are objects such as signs also stored in the map model, or not?
If the map model is purely the terrain of the map, then I think it is achievable... A map editor could use a tiling system, which handles the x and y of each vertex, and automatically assigns textures based on the tile placed. Obviously, the tiling system would only be used in the editor, and converted to a model for the actual hack.
The z could be handled using a heightmap; compiling the map would simply take the x, y corresponding texture from a tilemap, and add the z values from a heightmap. The heightmap shouldn't be too hard to automatically generate from the way cliffs, ponds etc are laid out on the tilemap.
Buildings and trees are stored separately from the terrain model, right? In the editor, they'd be represented by large blocks of tiles, which can't be used separately, and placed on a separate layer. The bottom (terrain) layer would be compiled separately from the top (building and tree) layer.

At least, that's how I think it might be done... I'm not a hacker, so some of my assumptions are probably incorrect.
Some objects are separate from the map. Signs are not involved with the map at all; they fall into the same category as the townspeople do. The houses are models, yes. They are called onto the map by number and are simply given coordinates. The trees however are not. They are created the same way as the roads are, through textures.
The heightmap is complicating. I have been researching that for some time now, and I have discovered some of the things about how the heights work, and stairs and whatnot. But most of the heightmap goes back to the chunks of texture, as the pieces are defined there, and the whole piece gets moved up or down at one time.
Sorry for shooting you down, but at least we're kinda getting somewhere

Potatomuffin
July 8th, 2009, 01:17 AM
Well i got bored today.. So i did a little pokemon diamond hacking..

Well this was a little hard to do, but i hacked the pokemon diamond maps.



http://img218.imageshack.us/img218/9396/diamondhacked2.jpg


http://img218.imageshack.us/img218/5964/diamondhacked3.jpg


http://img218.imageshack.us/img218/2018/diamondhacked4.jpg


http://img3.imageshack.us/img3/5381/diamondhacked5.png

Well it's a start, but nothing really big..

good job! i did pretty much what u did here except i couldn't get the GTS model. can you tell me what hex number it is?

NatureKeeper
July 8th, 2009, 09:07 AM
Some objects are separate from the map. Signs are not involved with the map at all; they fall into the same category as the townspeople do. The houses are models, yes. They are called onto the map by number and are simply given coordinates. The trees however are not. They are created the same way as the roads are, through textures.
The heightmap is complicating. I have been researching that for some time now, and I have discovered some of the things about how the heights work, and stairs and whatnot. But most of the heightmap goes back to the chunks of texture, as the pieces are defined there, and the whole piece gets moved up or down at one time.
Sorry for shooting you down, but at least we're kinda getting somewhere

Then, Why don't you make a WorldBuilder or so like the Lord of the Rings, Battle for Middle Earth's? I mean, It edits height, texture, surfaces, scripts, events, people, etc... So one could be made to implement D\P, eh? It'll be like the Lord of the Rings World Building, which is really easy.

Deejer
July 9th, 2009, 06:23 AM
Then, Why don't you make a WorldBuilder or so like the Lord of the Rings, Battle for Middle Earth's? I mean, It edits height, texture, surfaces, scripts, events, people, etc... So one could be made to implement D\P, eh? It'll be like the Lord of the Rings World Building, which is really easy.


It would be easy to build with yes, but can you imagine how long someone would have to slave in order to provide that!? i think we've got a long way but there won't be a map editor till next year and that's if we're lucky!

slawter666
July 9th, 2009, 07:53 PM
could someone make a proof of concept thing for the type adding, i would do it myself but am unsure of exactly how to do it.

also, another advanced hacking thing (i have a bad habit for trying to make stuff extremely good/challenging) if you change the value in the pokedex that represent 493 to say 601 would that change the number the pokedex goes up to?

also is there a way to do block editting/ make blocks go over the 3d models/or make the tilesets from r/s/e textures and just wrap individual bits you want

pokesplash
July 16th, 2009, 04:34 PM
could someone make a proof of concept thing for the type adding, i would do it myself but am unsure of exactly how to do it.

also, another advanced hacking thing (i have a bad habit for trying to make stuff extremely good/challenging) if you change the value in the pokedex that represent 493 to say 601 would that change the number the pokedex goes up to?

also is there a way to do block editting/ make blocks go over the 3d models/or make the tilesets from r/s/e textures and just wrap individual bits you want
Changing the number to 601 wouldn't do any good. You would need to expand the allocated size of the pokedex first (doing so, you would have to rewrite everything else that runs off of offsets-- a lot)

The blocks just aren't there unfortunately. DP now uses these efficient ways of doing stuff. Just think of an image: You can draw a Multiple co-linear points... or just draw a line. These maps are made of blocks; they are complex shapes meshed together.

No proof on the Type stuff for you yet though. I've been pretty busy.

slawter666
July 17th, 2009, 08:01 PM
Changing the number to 601 wouldn't do any good. You would need to expand the allocated size of the pokedex first (doing so, you would have to rewrite everything else that runs off of offsets-- a lot)

The blocks just aren't there unfortunately. DP now uses these efficient ways of doing stuff. Just think of an image: You can draw a Multiple co-linear points... or just draw a line. These maps are made of blocks; they are complex shapes meshed together.

No proof on the Type stuff for you yet though. I've been pretty busy; my map editor is finally working, just, it needs more functionality.

I meant exanding the pokedex to 601, my bad, i just re-read what i wrote. realistically how long would it take me to do that with the pokedex. also does the blocks/buildings etc have individual textures or whole tilesets for that map?

also what are you currently working on, is it just the map editor? btw what features will the map editor have when it's finished

Slawter666

ben23492
July 19th, 2009, 02:20 PM
Whenever I open my diamond hack, Dark Diamond, in one of the tools that edit the rom directly, not the narc, I get runtime errors all the time.
I'm not sure what I did, but it works with a clean diamond rom.

The tools I used on it are:

• Attack Editor DS
• Elite 4 Editor D/P
• Evolution Editor DP
• Pokemon DP Trade Editor
• Pokemon Moveset Editor DS
• Pokemon Data Editor DS
• Sebbe's Gym Editor
• PokeDSPic
• Starter Editor Pro
• ndstool
• thenewpoketext
• PPRE
• PPTE
• Wild Pokemon Editor DS

Which one of them would it be that did it?
I edited a lot of text if that means anything.

EDIT: I'm pretty sure that it was the text editing now, or maybe that thenewpoketext trims the rom?
I really need help with this so I can move forward.

slawter666
July 24th, 2009, 12:26 PM
Does anyone know a way to increase the maximum level to over 100?

Da GaMeFrEaK
July 24th, 2009, 10:41 PM
Is there a program or method I can use to export/import .wav files from a nintendo DS Rom? That would be useful for my Hack.

Zephi
July 26th, 2009, 04:05 AM
I've been trying to find out if there is a way to import a 31x31 image into Platinum.
So far, I have been using IrfanView to cut out 31x31 sprite images and zooming in, then replicating it pixel by pixel onto notepad, then copy/pasting it into Poktex.
Very good results (see Mew below), but it's extremely time consuming (The full Absol sheet I'm working on now is 11,532 individual numbers total, just like any other).

There has to be a better way to get a sprite from an image into the game...right?

Wichu
July 26th, 2009, 12:16 PM
Is there a program or method I can use to export/import .wav files from a nintendo DS Rom? That would be useful for my Hack.
Search for NDSSndExt on Google. That should export them. I don't know how you'd import, though.
I've been trying to find out if there is a way to import a 31x31 image into Platinum.
So far, I have been using IrfanView to cut out 31x31 sprite images and zooming in, then replicating it pixel by pixel onto notepad, then copy/pasting it into Poktex.
Very good results (see Mew below), but it's extremely time consuming (The full Absol sheet I'm working on now is 11,532 individual numbers total, just like any other).

There has to be a better way to get a sprite from an image into the game...right?
I think I can make a tool to do something like that...

D-Trogh
July 26th, 2009, 02:06 PM
I've been trying to find out if there is a way to import a 31x31 image into Platinum.
So far, I have been using IrfanView to cut out 31x31 sprite images and zooming in, then replicating it pixel by pixel onto notepad, then copy/pasting it into Poktex.
Very good results (see Mew below), but it's extremely time consuming (The full Absol sheet I'm working on now is 11,532 individual numbers total, just like any other).

There has to be a better way to get a sprite from an image into the game...right?
BLAH (http://www.youtube.com/watch?v=2Nkel2rfA0Q)
Watch this (http://www.youtube.com/watch?v=cSkAw_rNs0c)... it should help, I guess.

Zephi
July 27th, 2009, 01:15 AM
@Wichu If you made something like that, I might do a backflip! It would also be great for turning Dawn into a Magikarp :D
@D-Trogh I watched that and the OWEDS video as well. Right now I'm tinkering with Tile Molester, trying to get somewhere.

OWEDS isn't available, is it? The date on that video is last December so I don't know.

Sanderino
July 27th, 2009, 02:08 PM
Pardon me if i didn't read all the pages. Is there already a solution on how to edit the trainer hero sprite?

hi sir tomato my password is syvniti
July 27th, 2009, 03:42 PM
Pardon me if i didn't read all the pages. Is there already a solution on how to edit the trainer hero sprite?

Yes there is. Happy reading.

Squeenix
July 31st, 2009, 02:25 PM
I don't care to erad 76 pages, but what is 2d and 3d?
Is only the buildings 3d and the ground tiles, 2d?

pokesplash
July 31st, 2009, 02:55 PM
I don't care to erad 76 pages, but what is 2d and 3d?
Is only the buildings 3d and the ground tiles, 2d?
Don't we just wish...
That would make everything easy.

The sprites are 2D.
The Map is all 3D: The buildings, the ground (there are no more tiles), trees, water, etc

me2hack
July 31st, 2009, 03:38 PM
I wonder which would be better, DP might be harder to hack. :S

rockeymon
July 31st, 2009, 05:59 PM
Ill go download Tlp an emulator and Diamond and start experimenting

BonzaiRob
August 2nd, 2009, 04:19 PM
I hate to ask a nooby question that might be answered in the thread, but I've read 15 pages and my eyes hurt.
Has anyone managed to rip textures from 3D objects yet?
I have some plans that don't involve ROM hacking for them. I want to know how they're laid out and stuff so I can work out what the actual model shapes are in 3D space.

Thanks for any answers (even if it's just STFU noob of course we have lololol)

pokesplash
August 3rd, 2009, 01:00 AM
I hate to ask a nooby question that might be answered in the thread, but I've read 15 pages and my eyes hurt.
Has anyone managed to rip textures from 3D objects yet?
I have some plans that don't involve ROM hacking for them. I want to know how they're laid out and stuff so I can work out what the actual model shapes are in 3D space.

Thanks for any answers (even if it's just STFU noob of course we have lololol)

Well, i'm not exactly sure what you mean. There are lots of different levels. I'm guessing (hopefully, rightly) you mean something simpler like this:
http://www.pokecommunity.com/picture.php?albumid=3440&pictureid=23514

thats just textures, the actual models are much harder.

BonzaiRob
August 3rd, 2009, 11:23 AM
Ah, yes, exactly like that! (hehe, it also confirms my theory that the trees were layered rather than true 3d - they would have too many polys.)

Where was that originally posted, and is there a full sheet for it? And has anyone done houses?

pokesplash
August 3rd, 2009, 02:02 PM
Ah, yes, exactly like that! (hehe, it also confirms my theory that the trees were layered rather than true 3d - they would have too many polys.)

Where was that originally posted, and is there a full sheet for it? And has anyone done houses?

hehehe...
that hasn't been posted yet, I made that tool.
Full sheets... I'm working on them...
Houses are done like this, but they are an absolute mess.

BonzaiRob
August 3rd, 2009, 02:12 PM
Ah, they're all over the place? Shame, I guess. Might be something to do with the order the polys are loaded?
I have a couple of ideas about how they're shaped and modelled, like that there's not really a lightsource or any roof overhangs, that it's all in the texture on a simple model. But I want to confirm it with the textures before I start trying to emulate it (also they'd be damn useful for testing XD guess I'll have to stitch them together).
Think you could send me those tree textures, though? XD Keep me posted on how your program goes.

DragoonKnight
August 3rd, 2009, 08:54 PM
Does anyone know a way for me to get out of Fake-Sinnoh? I saved there with the explorer's kit, and now it freezes when I load. Is there a code or something to fix this?

DJ91990
August 9th, 2009, 05:30 AM
Hey it's me again...*sigh* is there any leads in map hacking? I would like to start "tinkering" at those hints and see if I can get some results.
Thought I would shut the *bleeper* up and contribute to the community a bit.
So, any pointers? Or tools/programs that I would need in order to return results?

The hex editor that I use is XVI32.
I also have the Nitro Explorer program that allows you to browse the files in a DS ROM Image.

Ben232
August 9th, 2009, 02:44 PM
Okay, I've been told to ask here for any assistance on hacking Platinum, and so, I'll ask here.

I'm in need of a little bit of assistance on editing the 'Back Sprite' of your Player Character in battle, (and I mean every frame of it). I also need to be able to add in new music from other DS games with the same music format. I know that this is possible for I have seen it myself with my own eyes.

Another thing I'd like to know how to do is how to edit the actual Trainer Sprite itself when you enter a battle. By this, I mean the opponents battle sprite which faces you before sending out a Pokemon, and, for example, the one on the Trainer Card of the Player Character. I also need to know how to change names of characters in-game, like Cyrus to 'Light', and 'Prof Rowan to 'Phoenix' etc, and to change what is said in-game.

I already know how to edit overworld sprites, and many other things in the game. It's just these I need to be told about. Does editing the actual Trainer Sprite on the Trainer Card/Battle etc revolve around using Tile Molester etc? Well, anyways, if someone could explain, it would be a rather big help to me.

Thank you very much for reading. I would be very grateful for any help concerning these matters.

Thanks in advance.

Gamer2020
August 10th, 2009, 05:43 AM
Hello everyone *waves*
I would like to ask a question about something that maybe you guys can answer.
In order to edit text in NDS ROMs can I search for the text in a hex editor like i would when doing it for GBA or GBC or do I have to first extract some kind of narc file?

pokesplash
August 10th, 2009, 03:38 PM
Hello everyone *waves*
I would like to ask a question about something that maybe you guys can answer.
In order to edit text in NDS ROMs can I search for the text in a hex editor like i would when doing it for GBA or GBC or do I have to first extract some kind of narc file?
Welcome. *waves back*
Well, its stored in NARC, encoded. So extracting is the first step, then decoding is the next. I'm not sure the exact encoding (I plan on researching stuff like that once I'm finally done with maps). loadingNOW has something called thenewpoketext that can do it, though it is hard to work with.

Gamer2020
August 10th, 2009, 06:07 PM
Welcome. *waves back*
Well, its stored in NARC, encoded. So extracting is the first step, then decoding is the next. I'm not sure the exact encoding (I plan on researching stuff like that once I'm finally done with maps). loadingNOW has something called thenewpoketext that can do it, though it is hard to work with.

Is it like this for every NDS ROM? or just for pokemon? Also is there any special way to find the exact .narc file?

pokesplash
August 10th, 2009, 06:15 PM
Is it like this for every NDS ROM? or just for pokemon? Also is there any special way to find the exact .narc file?
The NARC is found at /msgdata/msg.narc
This encoding is specific to the pokemon games, DPPt

Gamer2020
August 10th, 2009, 07:34 PM
The NARC is found at /msgdata/msg.narc
This encoding is specific to the pokemon games, DPPt
ok thank you very much.
I'll play around with it and see if i understand correctly.

DragoonKnight
August 12th, 2009, 10:17 PM
Does anyone know a way for me to get out of Fake-Sinnoh? I saved there with the explorer's kit, and now it freezes when I load. Is there a code or something to fix this?oh, and sorry about the font size. btw, I tweaked. I didn't use an action replay, but if i need to buy one to fix this i will.

Gamer2020
August 13th, 2009, 01:06 AM
Does anyone know a way for me to get out of Fake-Sinnoh? I saved there with the explorer's kit, and now it freezes when I load. Is there a code or something to fix this?oh, and sorry about the font size. btw, I tweaked. I didn't use an action replay, but if i need to buy one to fix this i will.


If you can edit the sav file just change your location.

DragoonKnight
August 13th, 2009, 10:21 PM
Okay, so hwo do Iedit my save? I'm not using an emulator, but an actual DS cart.

Potatomuffin
August 14th, 2009, 11:00 PM
Hello guys.
have their been any advancements in map hacking or sprite hacking? can we edit the models (with a program) now? oh yes, i do have a tutorial on how to map hack with hex if anyone needs it

pokesplash
August 14th, 2009, 11:03 PM
I'm the only one with a program that is apparently too hard to use.
I'm trying to build a better version of it.

Gamer2020
August 14th, 2009, 11:40 PM
Okay, so hwo do Iedit my save? I'm not using an emulator, but an actual DS cart.

You would have to dump the sav file.

Superkid11
August 16th, 2009, 10:45 PM
Okay, so hwo do Iedit my save? I'm not using an emulator, but an actual DS cart.
You have to dump the sav file and reapply it. There are two way syou can do this. One is to buy a Flash Cart(modchipcentral is a good place for that) and use a wifi homebrew tool to dump the sav file, or Buy an NDS backup adapter and use that. (http://www.consolesource.com/ecomm/catalog/NDS-Backup-Adapter-p-2815.html)

The latter may be much easier to do.

Bigdog
August 17th, 2009, 10:55 PM
All I've done so far was change the starter pokemon sprites with a help of a tutorial. I tried it , but the game (Platinum) crashes after the 1st rival battle (Used No$cashGBA)so I cannot fully test it on the computer.

Once game playability and stability gets better for DS emulators, playing hacks on the computer will be a breeze, but that is kind of redundant with the functions that require the touch screen. So actually, playing DS hacks on a cart is recommended for now.

SCV
August 18th, 2009, 02:50 AM
All I've done so far was change the starter pokemon sprites with a help of a tutorial. I tried it , but the game (Platinum) crashes after the 1st rival battle (Used No$cashGBA)so I cannot fully test it on the computer.

Once game playability and stability gets better for DS emulators, playing hacks on the computer will be a breeze, but that is kind of redundant with the functions that require the touch screen. So actually, playing DS hacks on a cart is recommended for now.
Can you link to the tutorial? Its actually pretty hard to change starter sprites, I would like to see someone else whose done it.

Also emulators run pokemon games well. If your computer doesn't then get a better computer.

Ben.
August 18th, 2009, 09:46 AM
so i looks like my fr hack wont be popular then:(

Mutak
August 18th, 2009, 12:37 PM
Okay, I'm new at hacking. When I heard it's possible to hack Pokemon Diamond i decided to try it. It has been going perfectly great so far, I used EEDP, WildPEDS and DPTrade. It was a piece of cake, because those tools made it so easy to do it.
But then I got to the part that isn't such a walk in the park. I am trying to add legendary Pokemon all over Sinnoh and I don't know how to do it. Obviously, if I edit it in WildPEDS, it would result in countless number of that species of wild Pokemon. Needless to say, I want only one to appear.
I am trying to make them be on the map like Heatran, or Arceus up in the hall of origin. Also, I want them to appear on map only after obtaining national dex and beating elite four. Could somebody of you expirenced ROM hackers please tell me what tools must I use to do that, and if those are not so easy to use (I have a feeling it'll be that way), could you also give me detailed instructions???

Sorry if this got posted twice but I posted it first time and it didn't appear, so I did it again.

emanu11
August 20th, 2009, 06:51 PM
there is a website called wack a hack and that is where i got the tools for my diamond hack that im working on currently you can change trainer pokemon what pokemon appear in what location the starters and there is even scripting tools so that you can change the opening and the intoduction by rowan.

Okay, I'm new at hacking. When I heard it's possible to hack Pokemon Diamond i decided to try it. It has been going perfectly great so far, I used EEDP, WildPEDS and DPTrade. It was a piece of cake, because those tools made it so easy to do it.
But then I got to the part that isn't such a walk in the park. I am trying to add legendary Pokemon all over Sinnoh and I don't know how to do it. Obviously, if I edit it in WildPEDS, it would result in countless number of that species of wild Pokemon. Needless to say, I want only one to appear.
I am trying to make them be on the map like Heatran, or Arceus up in the hall of origin. Also, I want them to appear on map only after obtaining national dex and beating elite four. Could somebody of you expirenced ROM hackers please tell me what tools must I use to do that, and if those are not so easy to use (I have a feeling it'll be that way), could you also give me detailed instructions???

Sorry if this got posted twice but I posted it first time and it didn't appear, so I did it again.
go to wahackpokemon.com/en/ to dind all the tools youy wil ever need when hacking D?P but im not so sure about Paltinum

PokemonCrazy
August 20th, 2009, 07:25 PM
Is there a way to reload BMP Files after you save them in PokeTex? Beacuse I was recoloring stuff all morning and it won't work.

Mutak
August 23rd, 2009, 03:47 PM
-sorry, don't know about poketex

-i downloaded all my hacks from that site too, but there's no tool for placing items/events (what i think would be needed to put up a legendary pokemon like that).

SuperFlanker
August 27th, 2009, 07:35 PM
Is there anyway to change the default name of a Pokemon for Diamond / Pearl.

Because I don't know of any tools that can do so, yet I've seen it done.

pokesplash
August 30th, 2009, 09:17 PM
Well, HGSS is out in less than two weeks now. How far have we come overall in Gen IV hacking? I've seen pretty much everything now, but maybe you guys can just build up a summary of what you know of.

After all, I've got plenty of work of my own to do.[/foreshadowing]
~Alpha

Maarton
September 3rd, 2009, 11:20 AM
Sorry guys maby this topic is allready in here, but i cant find it!

I am trying to change the BACK sprites of pokemon in battle, how is it done?

I have extracted pokegra.narc from the ROM and changed the BACK sprite of the pokemon, and inserted it. but its still the same?

Any help is appreciated!

Magius
September 3rd, 2009, 01:58 PM
Anyone know how to edit the text in the start screen? I know it is in titledemo.narc but when I opened the file with a hex editor, I can not find any readable text. It look likes its encrypted or something.

pichu2000
September 3rd, 2009, 03:49 PM
Anyone know how to edit the text in the start screen? I know it is in titledemo.narc but when I opened the file with a hex editor, I can not find any readable text. It look likes its encrypted or something.

It's a graphic file, not a text string, like Gba

Drakee
September 20th, 2009, 12:03 PM
Hi,

Does anybody know how to hex-edit the text. I don't mean with A-Text or something, because I want to learn how to translate a game. So I downloaded XVI32 (a hex editor), Tahaxan, and some other stuff.
What I did, I opened Tahaxan, extracted the d_enc_data.narc, and opened that .narc file with the Hex editor. But I can't see any text on the right, I think it's encrypted or something like that. If I change one of the numbers on the left into 41, right I see the letter A, but anything else is encrypted, does anybody know how to un crypt it?

Greetings, Drakee

D-Trogh
September 20th, 2009, 12:06 PM
Hi,

Does anybody know how to hex-edit the text. I don't mean with A-Text or something, because I want to learn how to translate a game. So I downloaded XVI32 (a hex editor), Tahaxan, and some other stuff.
What I did, I opened Tahaxan, extracted the d_enc_data.narc, and opened that .narc file with the Hex editor. But I can't see any text on the right, I think it's encrypted or something like that. If I change one of the numbers on the left into 41, right I see the letter A, but anything else is encrypted, does anybody know how to un crypt it?

Greetings, DrakeeWTF - -'
d_enc_data.narc holds the Encounter Data for Diamond..
So, there is no text..

Drakee
September 20th, 2009, 12:11 PM
oh, I've been told that that's the one that holds it all, but ok.
Which one is the one I'm looking for then? What's it called?

BTW, thanks for fast reaction!

Brofaux
September 20th, 2009, 12:36 PM
Anyone have good tools for editing Platinum? I would like to change a few trainer sprites and overworlds.

D-Trogh
September 20th, 2009, 01:23 PM
oh, I've been told that that's the one that holds it all, but ok.
Which one is the one I'm looking for then? What's it called?

BTW, thanks for fast reaction!The msg.narc holds the text I think.
You'll need thenewpoketext (@POKEGUIDE) to decrypt/encrypt the text.
Anyone have good tools for editing Platinum? I would like to change a few trainer sprites and overworlds.PokeDSPic(Platinum), PokeTEX, TileMolester

Drakee
September 21st, 2009, 05:38 AM
@ D-Trogh, Thanks. I'm currently working on HGSS, there its root\a\0\2\7, if people want to know.
But my question is: How does Thenewpoketext work? You'll probably hear this alot, but I start it up, I have to put in a ROM name, the name of my ROM is Pokemon Soul Silver.nds so that's what I put in. It just makes a Tmp_Pokemon_Soul_Silver directory. If I try it with the rom in the same directory as Thenewpoketext, it still doesn't work. Can somebody make a tutorial, or a guide, an good one, from starting it up too changing text?

EDIT: Now I know how to use Thenewpoketext (I think) I forgot to put ndstool in the directory ...... (Stupid me...)
So now I "only" need to know a way to edit the xml file, or the narc file or any other way too change the text.......
Everything is welcome.....

michael040990
October 9th, 2009, 11:15 PM
you said you replaced the Bike with sprites from a Female Skier
what was the color offset of the picture and what editer did you use

Da GaMeFrEaK
October 26th, 2009, 06:14 AM
wow... I'm an amateur gba game hacker and I'm surprised at how far everyone is ahead of me! (^^;) Sounds like there's a bit of trouble, though... Maybe I can learn some of this stuff and help you out! I'm probably off-topic here... But if I'm to learn this, what all am I going to beed to hack D/P? And I keep hearing of this ''heartgold'' and ''soulsilver''. Are these official games coming out soon? I've seen it everywhere! So what will I need? I've looked through this thread and it seems like there's a ton of programs that I need in order to hack into the game. There's some I probably won't need, I just want to know what exactly the basics are. (This is so cool! I'm actually texting this from my phone! ^_^)

kazuya.
November 1st, 2009, 04:49 AM
Lately I've started to hack Platinum with HGSS graphics, but for some reasons PokeDS/PicPlatinum does not show trainer's back sprites properly (as shown below).

http://img14.imagevenue.com/loc242/th_50543_blackandwhite_122_242lo.jpg

Therefore I have several questions about replacing graphics:

(1)
Could I use Poketex to replace the "trainer's back sprites", "the trainer's ID card sprite" and "trainer's VS sprites" if I locate the proper offsets? If it is feasible, how could I locate the offsets by myself? (I am currently using Platinum Japanese version)

(2)
I did some research and I found out that there is a Pokemon Ds/Pic Modified Versions (or PokeDS/PicPlatinumTrainer?) released by SCVgeo which is capable of replacing the sprites I mentioned above. The link to the tool, however, is dead. So I wonder if anyone could upload it if possible?

Thank you in advance. =]

pokesplash
November 1st, 2009, 04:59 AM
Could I use Poketex to replace the "trainer's back sprites", "the trainer's ID card sprite" and "trainer's VS sprites" if I locate the proper offsets? If it is feasible, how could I locate the offsets by myself? (I am currently using Platinum Japanese version)

Poketex is not capable of handling the sprites. If anything, it can do the overworlds. If you did want to locate more offsets, you can search your ROM for TEX0 (T-E-X-zero) and those should load (except for a certain texture case which I'm looking into now).

kazuya.
November 1st, 2009, 06:57 AM
Poketex is not capable of handling the sprites. If anything, it can do the overworlds. If you did want to locate more offsets, you can search your ROM for TEX0 (T-E-X-zero) and those should load (except for a certain texture case which I'm looking into now).
Thanks! Hacking is sure tiring and fun at the same time! XD

dragonarche
November 1st, 2009, 10:09 AM
I extracted some .0DMB
files and tryed editing them
but no luck
only thing i discoverd is how to change texures of objects
anything new you guys found?

AztecFire
November 11th, 2009, 11:38 PM
I noticed that there's a wild Pokemon editor for Diamond/Pearl, but not for Platinum. Would the editor for D/P also work for Platinum?