View Full Version : yay for math... i guess...
it_landry
April 24th, 2007, 04:22 AM
does any one know the formulas for battle damage... my friends were wondering...
shanecdavis
April 24th, 2007, 11:36 AM
You should know better that this is something to ask in the Simple Questions thread. Anyways, here is your calculation:
Damage = ((((2 * Level / 5 + 2) * AttackStat * AttackPower / DefenseStat) / 50) + 2) * STAB * Weakness/Resistance * RandomNumber / 100
it_landry
April 25th, 2007, 09:10 PM
You should know better that this is something to ask in the Simple Questions thread.
how should this be in the Simple Questions thread, this is the first time i've ever given a thought to finding the formula
Anyways, here is your calculation:
Damage = ((((2 * Level / 5 + 2) * AttackStat * AttackPower / DefenseStat) / 50) + 2) * STAB * Weakness/Resistance * RandomNumber / 100
and what is the requirements for the 'Random Number' in the formula?
shanecdavis
April 26th, 2007, 12:32 PM
This is a simple question. The Simple Questions thread is where anyone can ask ANY questions, simple or not.
Sorry about the RandomNumber. I failed to mention that it needs to be a random number between 80-100.
it_landry
April 26th, 2007, 06:30 PM
okay, i never really thought of this as an easy question personally thou... so yeah, thanks for the info, so how does one determine what the best random number to use is thou?
Toothache
April 27th, 2007, 08:19 AM
There's no 'best' random number, it's picked at random. (Obviously you'll want high for your attacks and low for your opponents). This sets the damage range for a particular attack between the lowest and highest numbers, based on the Attack/SpAtt and Def/SpDef of the Pokemon and the attack power (100 for Earthquake for example)