View Full Version : Concept! ~ Noble Legacy
Ichida
April 30th, 2007, 06:24 AM
This is a team concept I'm playing with in my head. Hell, I could even write a fantasy story using these Pokemon. XD.
Gallade // Adamant // Shell Bell
Psycho Cut
Night Slash
Stone Edge
Close Combat
Psycho Cut for STAB, Night Slash for Ghosts, Stone Edge for birds, Close Combat for brutal offense against anything that needs a good, hard slap.
Gardevoir // Calm or Bold? // Leftovers
Psychic
Thunder Wave
Wish
Toxic
A sweeper breaker and cleric.
Medicham // Adamant // Shell Bell
Fake Out
Hi Jump Kick
Thunderpunch
Ice Punch
Fake Out for its opening (I've OHKO'd with this before, XD), Hi Jump Kick for STAB beatdown, Thunderpunch for birds, Ice Punch for ghosts.
Spiritomb // Calm // Leftovers
Confuse Ray
Dark Pulse
Toxic
Shadow Sneak
No elemental weaknesses and good stats? Yes please. This thing is Sableye reincarnated as something useful. Confuse Ray to fook up its enemies, Dark Pulse for the sake of an attack move if necessary, Shadow Sneak for quick finishes since its speed sucks, and Toxic for whittling down the enemies even further.
Lucario // Adamant // Shell Bell
Extremespeed
Earthquake
Return
Aura Sphere
Sweeper. Extremespeed for quick finishes, Earthquake for fire types, Return for anything but Rocks and Steels, Aura Sphere for taking out anything with bad special defense.
Empoleon // Mild // Leftovers
Surf
Ice Beam
Drill Peck
Earthquake
Mixed Sweeper. Drill Peck for Grass, Bug, and Fight-types, Surf for STAB, Rocks, also Grasses, and Fires, Ice Beam for Grounds and Dragons, Earthquake for Fires and Electrics.
Alter Ego
April 30th, 2007, 06:17 PM
Please use the standard format and for goodness sake say whether your team is DP or not in the thread title. -.-
This is a team concept I'm playing with in my head. Hell, I could even write a fantasy story using these Pokemon. XD.
Gallade // Adamant // Life Orb
Psycho Cut
Night Slash/Swords Dance
Stone Edge Hypnosis/Will-O-Wisp
Close Combat
Psycho Cut for STAB, Night Slash for Ghosts, Stone Edge for birds, Close Combat for brutal offense against anything that needs a good, hard slap.
Shell Bell? I sure hope I'm not the only one goign WTF at this point. -.- If you're going all out sweepy then Life Orb or CB, please. Also, I'm not really convinced about the usefulness of Night Slash, but meh...whatever. SD is an option for some seriously brutal damage. Also, WoW or Hypnosis to screw over random stuff. :3
Gardevoir // Bold // Leftovers
Psychic
Thunder Wave Will-O-Wisp/Hypnosis
Wish
Toxic Thunderbolt
A sweeper breaker and cleric.
One, a pokémon that can't get rid of status effects is not a cleric. Two, a pokémon with only one damaging move and no way to raise Atk/SAtk is not a sweeper. Three, multiple non-stacking status effects fail. Just go with WoW or Hypnosis for status and Thunderbolt for extra type coverage. I seriously doubt whether this thing will last even a turn in DP's highly aggressive environment. :\
Medicham // Adamant // Shell Bell Choice Band/Choice Scarf/Life Orb
Fake Out
Hi Jump Kick
Thunderpunch Psycho Cut
Ice Punch
Fake Out for its opening (I've OHKO'd with this before, XD), Hi Jump Kick for STAB beatdown, Thunderpunch for birds, Ice Punch for ghosts.
And just what makes Ice Punch good against ghosts? o.O Also, why doesn't Ice Punch work for a flying counter? I'm noticing a bit of inconsistency here...Psycho Cut is really the best you can do against ghosties because of STAB. Besides, you might get lucky with a critical hit. Anyway, what on earth is your obsession with Shell Bell? That item fails majorly. Even with extremely high amounts of dealt damage, the HP recovery is pathetic. For Medicham, Choice Scarf may be a good call since it will let it overcome the natural lack of Speed, but as with most all out sweeps, Life Orb and Choice Band are also worthwhile options.
Spiritomb // Calm // Leftovers
Confuse Ray Rest/Pain Split
Dark Pulse
Toxic Will-O-Wisp
Shadow Sneak Calm Mind
No elemental weaknesses and good stats? Yes please. This thing is Sableye reincarnated as something useful. Confuse Ray to fook up its enemies, Dark Pulse for the sake of an attack move if necessary, Shadow Sneak for quick finishes since its speed sucks, and Toxic for whittling down the enemies even further.
Sucky luck moves and Toxic when WoW is around? No thanks. xP Spiritomb is cool, but its movepool leaves something to be desired. Oh well, WoW is a must since even with no weaks, the low HP is going to cause problems. Also, no healing moves on a walling type is an absolute no. Rest or Pain Split ftw. Dark Pulse sort of works for damage, and Calm Mind will help by both raising SDef and empowering Dark Pulse. Shadow Sneak is absolutely pointless since Spiritomb's offensive stats are craptacular.
Lucario // Adamant // Life Orb
Extremespeed
Earthquake Close Combat
Return Swords Dance/Stone Edge
Aura Sphere Shadow Claw
Sweeper. Extremespeed for quick finishes, Earthquake for fire types, Return for anything but Rocks and Steels, Aura Sphere for taking out anything with bad special defense.
*Sigh* I've said this again and again, all over the place; effectless Normal moves on non-normal pokes with other alternatives are pointless. .__. Yes, Return gets a normal-effective hit on anything that isn't Rock, Steel, or Ghost, but the problem is that it gets no super effectives hits and will simply deal hopelessly mediocre damage to everything. Not cool. The same goes for Aura Sphere, meaninglessly splitting attacks between special and physical when one is so clearly better than the other is something you just shouldn't do. Special attacks on physical sweepers are only there to either support a lacking movepool (i.e. if there really isn't a worthwhile physical attack to use) or to counter some specific walling pokes. In this case, you're accomplishing neither, so just drop it for Shadow Claw to hurt ghosties that would otherwise wall this. Swords Dance over the pointless Return for greater sweepiness, although I guess you could also try Stone Edge if you don't want to setup. Sadly, SD and a bunch of physical moves works for a lot of things in DP. .__. Anyhow, Close Combat > Earthquake. Fighting and Ground moves essentially cover the same types, but since Lucario gets STAB on fighting moves and Close Combat has greater base power it's obviously the superior choice here. See my earlier comments about Shell Bell. Also, since I've been so kindly notified that Lucario can do spec. sweeping too, optional set;
Lucario @ Leftovers
Trait: Steadfast
Modest Nature (+SAtk, -Atk)
Aura Sphere/Close Combat
Dark Pulse
Calm Mind/Metal Sound
Substitute
Close Combat if you want to hit Blissey, otherwise Aura Sphere and Dark Pulse ftw. Calm Mind is pretty self-explanatory, although I'm taking the liberty of offering Metal Sound as an option since it lets you dish out damage faster and provoke switching. Substitute for status cover and such.
Empoleon // Modest // Wisdom Glasses
Surf
Ice Beam
Drill Peck Grass Knot
Earthquake Agility
Mixed Sweeper. Drill Peck for Grass, Bug, and Fight-types, Surf for STAB, Rocks, also Grasses, and Fires, Ice Beam for Grounds and Dragons, Earthquake for Fires and Electrics.
No, just no. You've already got a team brimming with physical sweepers, there's absolutely no point in splitting up your only special sweep. Agility to cover for the lacking speed and Grass Knot for bulky waters. Also, Wisdom Glasses to give it some extra kick.
Terribly singular team. You've got way too many physical sweeps. I'd say pick either Lucario or Medicham then ditch Gallade and whichever one you didn't pick. This team needs to diversify and get some more walling and special sweeping potential. For the sweeping, Porygon Z or Togekiss would do very nicely. For walls, something with a crapload of SDef like Cresscelia or Uxie would be great, preferably with Light Screen to cover for the rest of the team. Also, you might want to try Rhyperior with the Solid Rock trait for a more switch-in friendly physical masher. It takes hits well but can still pack a punch with STAB Earthquake and Stone Edge. As it is, this team is extremely liable to being run over by faster, more versatile sweepers. :\
But yeah, I'm still new to DP movesets so you'll want to double-check with Aragornbird and Iceman when/if either of them gets around. ^-^
Ichida
April 30th, 2007, 08:25 PM
Yeah, I know this team sucks, it's just something I was toying around with. My battle team's already done. I just thought this could be a potential alternate.
Please use the standard format and for goodness sake say whether your team is DP or not in the thread title. -.-
What, the fact that Gallade, Spiritomb, Lucario, and Empoleon are in there isn't clue enough?
For walls, something with a crapload of SDef like Cresscelia or Uxie would be great, preferably with Light Screen to cover for the rest of the team.
Ehh, I'm trying to steer clear of legendaries.
Anyways, thanks for the brutal criticism. :P
Smarties-chan
May 1st, 2007, 08:16 AM
What, the fact that Gallade, Spiritomb, Lucario, and Empoleon are in there isn't clue enough?
And what exactly does that have to do with using the standard:
Namethingamajigger @ [INSERTITEMHERE]
Ability
[INSERT NATURE HERE] nature
EVsandshizzle
- [MOVE1]
- [MOVE2]
- [MOVE3]
- [MOVE4]
format? -.-
I also see it necessary to point out that Amnesia is also a definite option over Calm Mind on Spiritomb. Gyarados and Choice Scarf Heracross spell out ''gg'' to you in big, shiny letters, seeing as you have no real counter for either. If played right, Dragonite will screw you over, too. Your only protection against Draggy and Gyarados is Medicham, and that's only if you use Choice Scarf so I suggest you use:
Medicham @ Choice Scarf
Adamant nature (+Atk, -Sp.Atk)
EVs: Max Speed and Attack, or 252 Atk, 252 Speed, 4 HP if you want to be a prick
Fake Out/Psycho Cut
Hi-Jump Kick
Thunder Punch
Ice Punch
On this team Thunder Punch and Ice Punch on Cham are a must because of reasons I've already stated. I suggest Psycho Cut over Fake Out for Choice Scarf Hera. And IIRC, CM Lucario wants Timid over Modest, but I could be wrong. Alter summed up the rest quite nicely.
diaoman
May 12th, 2007, 05:13 AM
Medicham // Adamant // Shell Bell Choice Band/Choice Scarf/Life Orb
Fake Out
Hi Jump Kick
Psycho Cut
Ice Punch
Fake Out for its opening (I've OHKO'd with this before, XD), Hi Jump Kick for STAB beatdown, Thunderpunch for birds, Ice Punch for ghosts.
And just what makes Ice Punch good against ghosts? o.O Also, why doesn't Ice Punch work for a flying counter? I'm noticing a bit of inconsistency here...Psycho Cut is really the best you can do against ghosties because of STAB. Besides, you might get lucky with a critical hit. Anyway, what on earth is your obsession with Shell Bell? That item fails majorly. Even with extremely high amounts of dealt damage, the HP recovery is pathetic. For Medicham, Choice Scarf may be a good call since it will let it overcome the natural lack of Speed, but as with most all out sweeps, Life Orb and Choice Band are also worthwhile options.
How do you breed your medicham to have both egg moves psycho cut and fake out???????? I've researched for days and I still couldn't find a solution.
Samson
May 12th, 2007, 08:49 AM
How do you breed your medicham to have both egg moves psycho cut and fake out???????? I've researched for days and I still couldn't find a solution.
you probably can't, which is an error on his behalf.
from my experience, medicham causes a lot of switch outs, so if you plan on breeding for psycho cut over fake out, then i'd suggest bulk up.
Alter Ego
May 12th, 2007, 08:57 AM
you probably can't, which is an error on his behalf.
from my experience, medicham causes a lot of switch outs, so if you plan on breeding for psycho cut over fake out, then i'd suggest bulk up.
Wrong. The correct chain is Smeargle > Spinda > Medicham. When in doubt; always check if something can breed with Smeargle. ;D
Bulk Up Medicham is pure lol, though. That statline was not made for bulking up. It's either a damage boosting item to knock the attack power through the roof or Choice Scarf to cover the sucky speed, the only one of those that would even make Bulk Up a possibility is Life Orb, but it's not like it can take the hits to survive while buffing up. .__.
diaoman
May 12th, 2007, 09:39 AM
Wrong. The correct chain is Smeargle > Spinda > Medicham. When in doubt; always check if something can breed with Smeargle. ;D
Bulk Up Medicham is pure lol, though. That statline was not made for bulking up. It's either a damage boosting item to knock the attack power through the roof or Choice Scarf to cover the sucky speed, the only one of those that would even make Bulk Up a possibility is Life Orb, but it's not like it can take the hits to survive while buffing up. .__.
I think samson was refering to psycho cut and fake out being in the same moveset.
Alter Ego
May 12th, 2007, 09:41 AM
I think samson was refering to psycho cut and fake out being in the same moveset.
And that is precisely what that chain does. Spinda can learn both Psycho Cut and Fake Out as egg moves. Smeargle can learn any combination on account of Sketch, and those two can breed because they're in the same egg group. Spinda is also in Cham's egg group, so the two can breed and thus Spinda can pass the moves on. xP
diaoman
May 12th, 2007, 09:55 AM
Hmmm...so it is possible eh? So can you please explain the breeding
procedure step by step? Cause I did consider spinda before but I couldn't get both moves to go on him.
diaoman
May 12th, 2007, 09:56 AM
how can spinda learn both psycho cut and fake out?
diaoman
May 12th, 2007, 10:02 AM
Ah of course, smeargle. O well, I'll figure it out. Thanks.
Alter Ego
May 12th, 2007, 10:06 AM
how can spinda learn both psycho cut and fake out?
*Sigh*
1) Don't multi-post, that's against forum rules. Use the edit button if you have something you forgot to say.
2) It's all about Smeargle.
Look, here's how it works; Smeargle has a signature move that makes this all happen: Sketch. Sketch works by copying the last move a pokémon in a battle used, but - unlike Mimic - Sketch copies that move permanently and since Smeargle learns Sketch at ten different levels that means that you can basically give it any moveset in existence. In this case, you'll want it to learn Psycho Cut and Fake Out. The easiest way to do this is through double battles: have Smeargle team up with a pokémon with the desired move (Let's take Psycho Cut first) and make sure that the pokémon with the move you want to teach is faster than Smeargle (In the case of Fake Out, this is moot since it's a first-strike move). Then just have the pokémon you want to use as your 'move tutor' attack with the desired move and have Smeargle use Sketch on the pokémon. As long as Smeargle isn't KOed or otherwise disabled before it attacks you'll now have that move on Smeargle. Once you have the first move established, level Smeargle up until it learns Sketch again and then Sketch the remaining move using the same procedure. You will now have a Smeargle with both Fake Out and Psycho Cut, so as long as it's male you can breed it with a female Spinda to get a Spinda with both of those moves. Keep breeding until you get a male Spinda then breed it with a female Meditite and there you have it; a Meditite with Psycho Cut and Fake Out.
Clear enough?
diaoman
May 12th, 2007, 10:09 AM
I found out what fake out really does. It can't spammed as I thought it could. After the first fake out, then it stops working. Sounds like a really mediocre attack.
Alter Ego
May 12th, 2007, 10:13 AM
I found out what fake out really does. It can't spammed as I thought it could. After the first fake out, then it stops working. Sounds like a really mediocre attack.
Okay, this is seriously getting spammy. Save stuff that isn't related to the topic at hand (In this case, this team) for simple questions or wherever. -.- Anyway, of course Fake Out can't be spammed; it would be completely broken if it could. It's far from mediocre, however. Fake Out always hits first and always flinches the opponent, so in essence it's a free attack, and with Medicham's humungous attack stat, it can OHKO or near KO many of the frailer pokémon species out there without ever giving them a chance to attack. It's an extremely useful move, and let's not even get me started about what it does on a pokémon like Ambipom or Persian that can boost its power further with both STAB (+50% power, since the attack is the same type as the user) and Technician (Another +50% boost to power because the attack is a low-power one). That is pure ownage and certainly nothing to sneeze at.