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Iceman3k
May 3rd, 2007, 03:09 PM
Gonna post this one last time before I actually get to cracking the eggs.

Sceptile (M) @ Leftovers
Ability: Overgrow
EVs: 96 HP / 252 Spd / 160 SAtk
Timid Nature (+Spd, -Atk)
- Leech Seed
- Substitute
- Hidden Power (Ice)
- Leaf Storm
Yeah I'm still SubSeeding =x

Blissey (F) @ Leftovers ** Fat Pink Whore
Ability: Natural Cure
EVs: 212 HP / 216 Def / 80 SAtk
Bold Nature (+Def, -Atk)
- Softboiled
- Stealth Rock
- Ice Beam
- Aromatherapy
Special Tank. The EVs are like that for a reason.

Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 80 Atk /176 Def
Impish Nature (+Def, -Sp.Atk)
- Roost
- X-Scissor
- Earthquake
- Protect
Physical Tank.

Starmie (M) @ Leftovers
Ability: Natural Cure
EVs: 236 HP / 80 Def / 100 Spd / 92 SAtk
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Ice Beam / Thunderbolt
Rapid Spin.

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Blaze Kick
- Close Combat
- Stone Edge
I have only 1 Life Orb, so he'll be the one holding it. Not running Flare Blitz because recoil is a motha****a with Life Orb.

Azelf @ Leftovers (?)
Ability: Levitate
EVs: 40 Atk / 252 Spd / 216 SAtk
Hasty Nature (+Spd, -Def)
- Psychic
- Nasty Plot
- Energy Ball / U-Turn / Explosion
- Thunderbolt
Need help deciding that 3rd move. So many options.

This team is bound to suffer from continuous BoltBeaming and Gyarados Sweeping. I'm working around that now.

Iceman3k
May 9th, 2007, 12:36 PM
Made changes.
Also bumping due to continuous neglect.

aragornbird
May 9th, 2007, 04:46 PM
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Gonna post this one last time before I actually get to cracking the eggs.

Sceptile (M) @ Leftovers
Ability: Overgrow
EVs: 96 HP / 252 Spd / 160 SAtk
Timid Nature (+Spd, -Atk)
- Leech Seed
- Substitute
- Hidden Power (Ice)
- Leaf Storm

kay kay

Blissey (F) @ Leftovers ** Fat Pink Whore
Ability: Natural Cure
EVs: 212 HP / 216 Def / 80 SAtk
Bold Nature (+Def, -Atk)
- Softboiled
- Seismic Toss
- Ice Beam
- Aromatherapy

Stealth Rock is lol. Blissey doesn't have enough room for it. No Seismic Toss = Raikou rape.

Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -Sp.Atk)
- Roost
- Aerial Ace
- Earthquake
- Stealth Rock

Seeing as this is your only defense against Heracross, you'll definitely want AA.

Starmie (M) @ Leftovers
Ability: Natural Cure
EVs: 236 HP / 80 Def / 100 Spd / 92 SAtk
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Thunderbolt
Thunderbolt scares Gyarados away.

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 6 HP / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Nasty Plot/Thunderpunch
- Grass Knot
- Close Combat
- Flamethrower
If you're going to use Life Orb, you might as well make it MixApe.

Azelf @ Expert Belt
Ability: Levitate
EVs: 40 Atk / 252 Spd / 216 SAtk
Hasty Nature (+Spd, -Def)
- Psychic
- Flamethrower
- U-Turn/Explosion
- Thunderbolt

I'm loving U-Turn, but boom is also good. Flamethrower for Weavile.


Electivire may give you problems. I suggest replacing Sceptile with a counter. Infernape makes a good enough starter anyways.

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Charizard_Master56
May 10th, 2007, 06:04 AM
But Knock Off on Gliscor.
-Roost
-Aerial Ace
-Earthquake
-Knock Off