Iceman3k
May 3rd, 2007, 03:09 PM
Gonna post this one last time before I actually get to cracking the eggs.
Sceptile (M) @ Leftovers
Ability: Overgrow
EVs: 96 HP / 252 Spd / 160 SAtk
Timid Nature (+Spd, -Atk)
- Leech Seed
- Substitute
- Hidden Power (Ice)
- Leaf Storm
Yeah I'm still SubSeeding =x
Blissey (F) @ Leftovers ** Fat Pink Whore
Ability: Natural Cure
EVs: 212 HP / 216 Def / 80 SAtk
Bold Nature (+Def, -Atk)
- Softboiled
- Stealth Rock
- Ice Beam
- Aromatherapy
Special Tank. The EVs are like that for a reason.
Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 80 Atk /176 Def
Impish Nature (+Def, -Sp.Atk)
- Roost
- X-Scissor
- Earthquake
- Protect
Physical Tank.
Starmie (M) @ Leftovers
Ability: Natural Cure
EVs: 236 HP / 80 Def / 100 Spd / 92 SAtk
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Ice Beam / Thunderbolt
Rapid Spin.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Blaze Kick
- Close Combat
- Stone Edge
I have only 1 Life Orb, so he'll be the one holding it. Not running Flare Blitz because recoil is a motha****a with Life Orb.
Azelf @ Leftovers (?)
Ability: Levitate
EVs: 40 Atk / 252 Spd / 216 SAtk
Hasty Nature (+Spd, -Def)
- Psychic
- Nasty Plot
- Energy Ball / U-Turn / Explosion
- Thunderbolt
Need help deciding that 3rd move. So many options.
This team is bound to suffer from continuous BoltBeaming and Gyarados Sweeping. I'm working around that now.
Sceptile (M) @ Leftovers
Ability: Overgrow
EVs: 96 HP / 252 Spd / 160 SAtk
Timid Nature (+Spd, -Atk)
- Leech Seed
- Substitute
- Hidden Power (Ice)
- Leaf Storm
Yeah I'm still SubSeeding =x
Blissey (F) @ Leftovers ** Fat Pink Whore
Ability: Natural Cure
EVs: 212 HP / 216 Def / 80 SAtk
Bold Nature (+Def, -Atk)
- Softboiled
- Stealth Rock
- Ice Beam
- Aromatherapy
Special Tank. The EVs are like that for a reason.
Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 80 Atk /176 Def
Impish Nature (+Def, -Sp.Atk)
- Roost
- X-Scissor
- Earthquake
- Protect
Physical Tank.
Starmie (M) @ Leftovers
Ability: Natural Cure
EVs: 236 HP / 80 Def / 100 Spd / 92 SAtk
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Ice Beam / Thunderbolt
Rapid Spin.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Blaze Kick
- Close Combat
- Stone Edge
I have only 1 Life Orb, so he'll be the one holding it. Not running Flare Blitz because recoil is a motha****a with Life Orb.
Azelf @ Leftovers (?)
Ability: Levitate
EVs: 40 Atk / 252 Spd / 216 SAtk
Hasty Nature (+Spd, -Def)
- Psychic
- Nasty Plot
- Energy Ball / U-Turn / Explosion
- Thunderbolt
Need help deciding that 3rd move. So many options.
This team is bound to suffer from continuous BoltBeaming and Gyarados Sweeping. I'm working around that now.