View Full Version : Make-ur-own attack
Shinin
April 8th, 2004, 11:45 AM
here's mine
Volt Cannon
Type: Electric
Power: 100
Accuracy: 90
PP: 10
Effects: Has a 50% chance that it will paralyze opponent. If it misses, user of move becomes paralyzed.
White Flame
Type: Fire
Power: 250
Accuracy: 50
PP: 2
Effects: If hits and defender survives, it will be given a burn condition.
Cold Water
Type: Ice
Power: 85
Accuracy: 100
PP: 20
Effects: Has 35% chance of freezing defender
Hakuryu
April 9th, 2004, 11:07 PM
I will do one.
Name: Burning Streak
TYPE: Fire
Attack: 200
PP: 20
Accuaracy: 150
Description: Has a 150% Of hitting. Although; it burns the User serverly.
IceKitten
April 10th, 2004, 01:04 PM
Midnight Crush
Type: Dark
Attack: 140
Accuracy: 90
PP: 5
Effect: 30% chance of lowering Defense
Hyperhorn
Type: Bug
Attack: 140
Accuracy: 90
PP: 5
Effect: 30% chance of flinching
Death Poison
Type: Poison
Attack: 140
Accuracy: 90
PP: 5
Effect: 30% chance of poisoning
Freezing Slash
Type: Ice
Attack: 140
Accuracy: 90
PP: 5
Effect: 30% chance of freezing
Avalanche
Type: Ice
Attack: 140
Accuracy: 90
PP: 5
Sky Assault
Type: Flying
Attack: 140
Accuracy: 90
PP: 5
Effect: 30% chance of raising evasion
Ground Smash
Type: Ground
Attack: 140
Accuracy: 90
PP: 5
Effect: 30% of it being a critical hit
Landslide
Type: Rock
Attack: 140
Accuracy: 90
PP: 5
Effect: 30% chance of raising Special Defense
Knuckle Duster
Type: Fightinfg
Attack: 140
Accuracy: 90
PP: 5
Effect: None
Mind Assault
Type: Psychic
Attack: 140
Accuracy: 90
PP: 5
Effect: 30% chance of lowering Special Attack
Ghost Bomb
Type: Ghost
Attack: 140
Accuracy: 90
PP: 5
Effect: 30% chance of lowering Special Defense
Space Crater
Type: Steel
Attack: 140
Accuracy: 90
PP: 5
30% chance of raising Attack 2 levels (If Metagross wan't 00ber enough! =O)
Dragon Beam
Type: Dragon
Attack: 140
Accuracy: 90
PP: 5
Effect: Does double damage to Ice pokemon :P
Lightning Storm
Type: Electric
Attack: 140
Accuracy: 90
PP: 5
Effect: 30% chance of Paralyzing opponent
got the ideas off Frenzy Plant, Blast Burn and Hydro Cannon
Pluslechu
April 10th, 2004, 10:53 PM
Fireworks:
Type: Fire
Attack: 112
Accuracy: 100
PP: 15
Effect: Severely lowers Defence
Star Swarm
Type: Dark
Attack: 190
Accuracy: 70
PP: 5
Effect: Has 50 percent chance of confusing the foe.
PM2008
April 10th, 2004, 10:54 PM
Fire Slash:
Type: Fire/Normal
Attack: 140
Accuracy: 90
PP: 15
Effect: 40% of a burn.
Energy Ball:
Type: Psychic
Attack: 100
Accuracy: 80
PP: 11
Effect: Flinching
Thunder Whip:
Type: Electric
Attack:80
Accuracy:75
Effect: 100% paralization
I will try to put some more.
When my memory is refreshed. :pirate:
Pluslechu
April 10th, 2004, 10:59 PM
Chew
Type: Dark
Attack: (varies)
Accuracy: 90
PP: 20
Effect: Hurts opponent every turn for up to 5 turns
Tropical Breeze
Type: Normal
Attack: 0
Accuracy: 90
PP: 10
Effect: Puts opponent to sleep for up to 5 turns.
ashley03
April 11th, 2004, 01:15 AM
Fire chop
type:fire/fighting
attack:KO
accuacy:60
pp:15
effect:total KO
babies breath
type:normal
attack:35
accuacy:95
pp:20
effect:pzn the foe
Shinin
April 11th, 2004, 02:09 AM
attacks can't have 2 types
Swoop
Type: Flying
Attack: 100
Accuracy: 95
PP: 15
Effect: None
Hurricane
Type: Flying
Attack: 100
Accuracy: 100
PP: 10
Effect: Effects all pokemon in battle except attacker in a 2-on-2 battle; does no damage to pokemon that used dig and are still underground; does double damage to pokemon using Fly and are still in the air
Tsunami
Type: Water
Attack: 150
Accuracy: Always 100
PP: 5
Effect: Lower's foes special attack 30% of the time; does double damage to pokemon that used Dive and are still underwater
Battery Cat
April 11th, 2004, 11:29 AM
Heres my first one.
Name: Fire Trap
Type: Fire
Attack: 100
Accuracy: 80
PP: 7
Effect: Has a 70% chance of trapping the opponent in fire for at lest 3 turns.
Muffin Man
April 11th, 2004, 01:52 PM
Bug blast
Type: bug
Attack: 95
Accuracy: 100
PP: 15
Effect: high chance of either paralyzing or poisoning the opponent.
Hiss
Type: dark
Attack: -
Accuracy: 100
PP: 20
Effect: Cuts the foe's attack quite a lot. May cause flinching.
Fire wall
Type: fire
Attack: -
Accuracy: 100
PP: 25
Effect: creates a wall of fire, so the opponent is burnt if any physical/contact type moves (like tackle or headbutt) are used. Also raises defense quite a bit.
Threaten
Type: dark
Attack: -
Accuracy: 100
PP: 30
Effect: cuts the foes defense and attack.
Lightning dash
Type: electric
Attack: -
Accuracy: 100
PP: 20
Effect: raises users' speed and evasiness quite a bit.
Wing Zero
April 11th, 2004, 03:16 PM
Inner Darkness
Type: dark
Attack: 115
Accuracy: 90
pp:5
Effect: sends opponents pokemon on rampage against his own party.
-yea its kinda cheap but no so much i mean instead of hitting you it hits 1 pokemon a turn in his own pary untill he gets knocked out
Shinin
April 11th, 2004, 03:29 PM
Fireball
Type: Fire
At.: 120
Ac.: 85
PP: 10
Effect: Always burns foe.
Seismicwaves
Type: Ground
At.: P waves: 60 S waves: 90 L waves: 120
Ac.: 100
PP: 15
Effect: Attacks 3 turns in a row
1st turn: P waves effect all pkmn except user in a 2-on-2 battle
2nd turn: S waves effect all pkmn except user in a 2-on-2 battle
3rd turn: L waves effect all pkmn except user in a 2-on-2 battle
Nibble
Type: Dark
At.: 15
Ac.: 90
PP: 20
Effect: Attacks 2-5 times per turn using it
Frostbite
Type: Ice
At.: 100
Ac.: 95
PP: 10
Effect: Always freezes foe
Absolute Zero
Type: Ice
At.: 150
Ac.: 90
PP: 5
Effect: User cannot attack during next turn if attack hits foe
Avalanche
Type: Rock
At.: 150
Ac.: 90
PP: 5
Effect: User cannot attack during next turn if attack hits foe
Wing Zero
April 11th, 2004, 03:38 PM
poop missle
type: nature
at: 1hit KO
accuracy: 100
pp: 1
effect: makes opponents pokemon passout from poopy smell...
(funny graphics including constapated pokemon shooting out poopy diaper...lol
Sean Fury
April 11th, 2004, 07:06 PM
Name: Thundaric Slam
Type: Electric
Power: 90
Accuracy: 85%
PP: 20
Effect: 75% chance of inflicting Paralysis.
Learnable By: Only Jolteon, level 40
Description: Body Slam and Thunderbolt combine together to form a super-charged slam attack.
Name: Explosion
Type: Fire
Power: 200
Accuracy: 90%
PP: 5
Effect: 50% chance of Poison and 50% chance of Burn
Learnable By: Only by Flareon, level 40
Description: Smog and Flamethrower combine together to form a massive explosion.
Name: Water Justification
Type: Water
Power: N/A
Accuracy: 100%
PP: 10
Effect: Removes all status ailments from all active Pokemon and heals user by 1/2
Learnable By: Only by Vaporeon, level 40
Description: Calls upon the power of the seas to "justify" the battle.
Name: Forever Zero
Type: Dark
Power: N/A
Accuracy: 100%
PP: 10
Effect: Sharply reduces all opponent's stat and lowers their accuracy.
Learnable By: Umbreon and Espeon, level 40
Desription: A swirling vortex of darkness is summoned to aid in battle.
Name: Forever Zero
Type: Psychic
Power: N/A
Accuracy: 100%
PP: 10
Effect: Sharply reduces all opponent's stat and lowers their evasion.
Learnable By: Espeon and Umbreon, level 40.
Desription: Uses psychic powers to crush opponent's mind.
tmbjr
April 12th, 2004, 02:19 AM
One I made up before:
Ninja Strike
Type: Dark
Power: 80
Accuracy: 100%
PP: 15
Effect: Increases user's speed and evasiveness. Power is x1.5 at night
Graphic: colors inverse and user fades as if ran off quickly then shurikens fall onto opponent.
asher_son_of_ash
April 12th, 2004, 07:41 AM
Here's a few of mine...
Thunder Bang.
Type: Electric.
Attack power: 95
Accuracy: 99%
PP: 23
Effect: Creates a diversion by making a loud BANG and the user of the move quickly shocks the opponent before it turns back to fight.
Flaming tower.
Type: Fire
Attack power: 100
Accuracy: 80
PP: 10
Effect: A flamethrower and gust attack in a mix forming a tower high into the sky. The tower stays into the air for several seconds until it quickly flies down to the ground and scorching the opponent. Few HP is lost from the user.
Freezing bubbles.
Type: Ice.
Attack power: 98
Accuracy: 98
PP: 25
Effect: A blizzard suddenly starts in the first turn. Hurting the opponent only a little. Then on the second turn--Bubbles start and turn icy hitting the opponent with a hard force
Hot leaf.
Type: fire.
Attack power: 92
Accuracy: 97
PP: 10
Learnable by: All grass types at a high level. Not fire types.
Effect: Sorta like a razor leaf attack but the leafs are edged with fire. Powerful against ice and other grass pokemon.
Roaring Shadows.
Type: Dark
Attack power: 99
Accuracy: 100
PP: 5
Effect: 'Causes a deep roar in the air. Blackness surrounds the opponent slowly making it dizzy...Until the shadows hit the opponent--hard. Powerful Dark attack.
Magical arrow.
Type: Psychic
Attack power: 99
Accuracy: 100
PP: 10
Effect: An arrow formed out of nowhere appears, not missing it's target, this is the ultimate psychic attack. [ Made by me, of course. XD]
MiNuN*
April 12th, 2004, 11:23 AM
Silent Night Flames
Type: Dragon
Power: 120
Accuracy: 80
Power Points: 5
After this attack the foe cannot attack on its following turn
Ragnarok Thunder
Type: Electric
Power: 150
Accuracy: 100
Power Points: 5
Attack doubles if foe is normal type
Laser
Type: Normal
Power: 95
Accuracy: 100
Power Points: 15
May paralyze the foe
M-Cannon
Type: Normal
Power: 70
Accuracy: 120
Power Points: 25
Does double damage if foe is thunder type
Dragon Cannon
Type: Dragon
Power: 65
Accuracy: 120
Power Points: 25
Does double damahe if foe is dark type
X-M-D Cannon
Type: Steel
Power: 135
Accuracy: 120
Power Points: 5
Does double damage if foe is dark/thunder/normal type.
Big-Bang (Or X-M-D-E cannon)
Type: Dark
Power: One Hit Knock Out
Accuracy: 120
Power Points: 5
Effects any type of pokemon, recoils 150 HP
..XD There are not really Pokemon attacks but attacks >_> lol
Attacks for the one and only.. Minun ^_^
Bolt of Union
Type: Electric
Power: 130
Accuracy: 80
Power Points: 5
You cannot attack without Plusle in your selected Pokemon
Thunderstorms
Type: Normal
Power: ---
Accuracy: 70
Power Points: 10
If this hits it takes out 3/4 out of opponent HP, if miss it takes out 1/4 damahe out of yourself
Rounded Zap Ammo
Type: Electric
Power: ---
Accuracy: 70
Power Points: 15
Halves your opponent's HP in 2 turns.
Loaded Force Ammo
Type: Electric
Power: ---
Accuracy: 70
Quarters the foe's HP until 3/4 is gone
Stormhearts
Type: Electric
Power: 50
Accuracy: 100
Keeps attack opponent until fainted
Pokepoop
April 14th, 2004, 12:50 AM
Name:Psy Blast, Power:250, Accuracy:100,PP:5, Type:Psychic, Effect:All pokemon faint.
ASG
April 14th, 2004, 01:18 AM
alright
Million Punch
Type:fighting
power:170
Accuracy:200
PP:18
effact: As soon as this attack is lanched the enemy can't escape and this and attack can't miss.
M.O.A.B.
type:electic
power:300
Accuracy:10
effact: This attack is a huge beam of electric charges and explodes when it hits a target.It can take 700 hp with one attack.Best use when enemy can't move.The beam always goes straight.
hyrule center
April 14th, 2004, 01:23 AM
mercedes ram kills instantly
ASG
April 14th, 2004, 01:27 AM
Hey spammer *shoots he anti-spam gun*get back here!!!
Pokepoop
April 14th, 2004, 01:39 AM
Name:Shadow beam Power:90 Accuracy:100 PP:20 Type:Dark Effect:None
DoomDay
April 22nd, 2004, 11:55 PM
Raining Skulls
Type: darkness
Attack power: 89
Accuracy: 88%
PP: 40
Effect: sprits of dead pokemon rain from sky 45% chance of burn ,poisoin, paralyze
Shinin
April 23rd, 2004, 12:40 AM
attack power has 2 be a factor of 5 and so does accuracy
Shadow Blast
Type: Ghost
Attack: 150
Accuracy: 90
PP: 5
Description: User can't attack next turn
Ice Sword
Type: Ice
Attack: 120
Accuracy: 100
PP: 10
Description: Has a 5% chance of freezing the foe.
Frost Kick
Type: Ice
Attack: 85
Accuracy: 90
PP: 10
Description: High critical-hit ratio, 10% chance of causing freeze condition.
Jolt Kick
Type: Electric
Attack: 85
Accuracy: 90
PP: 10
Description: High critical-hit ratio, 10% chance of causing paralyze conditon
Acid Flood
Type: Poison
Attack: 150
Accuracy: 100
PP: 15
Description: Has 50% chance of poisoning user and 50% chance of poisoning foe.
Kick Punch Combo
Type: Fighting
Attack: 50
Accuracy: 85
PP: 10
Desc.: Attacks 2-5 times
Shinin
May 28th, 2004, 11:40 AM
please use this format:
Name:
Type: (ONLY 1 TYPE PER ATTACK)
Base Damage:
Accuracy:
PP:
Description:
mine:
Name: Hurricane
Type: Flying
Base Damage: 130
Accuracy: 95
PP: 5
Description: Creates a hurricane that effects both defending pkmn in a 2-on-2 battle.
Name: Dragon Tail
Type: Dragon
Base Damage: 100
Accuracy: 100
PP: 10
Description: Whips the opponent with a tail.
Carlito-san
May 28th, 2004, 05:15 PM
me have one!
dark seep
type:dark
attack:pending
effect:the opponits monster,after this attack,Every two turns,loses HP = to the number of levels the pokemon is!
swordkirby537
May 29th, 2004, 04:44 PM
Name: Darkness Beam
Type: Dark
Base Damage: 150
Accuracy: 90
PP: 5
Description: Causes massive damage with a blast of dark energy. Must recharge during next turn.
Name: Insect Bite
Type: Bug
Base Damage: 100
Accuracy: 90
PP: 10
Description: A devistating bite that may cause paralyzation.
Name: Dragon Wing
Type: Dragon
Base Damage: 100
Accuracy: 80
PP: 10
Description: Attacks opponent with massive dragon-like wings.
Name: Third Eye
Type: Psychic
Base Damage: 0
Accuracy: 100
PP: 20
Description: Instantly stops confusion.
Name: Metal Jaw
Type: Steel
Base Damage: 100
Accuracy: 100
PP: 10
Description: Clamps down on opponent with super sharp, iron teeth. May cause opponent to flinch.
jokestr2004
May 29th, 2004, 04:58 PM
Name: Pain Swap
Type: Ghost
Base Damage: --
Accuracy: 90
PP: 10
Description: Fully heals opponents active Pokemon, but at the cost, decreases another one of your opponents Pokemon by the amount that was healed from the original victim.
Name: Avalanche
Type: Ice
Base Damage: 130
Accuracy: 80
PP: 5
Desciption: Extremely powerful Ice move, 50% change of Freezing opponent, 60% change of lowering opponent's Special Defense and Speed.
Pine
May 29th, 2004, 05:10 PM
Just so you know guys, the base damage can only go up to 100, and that it is only increased by the pokemon's attack level.
Also, no real move ever created has 100 accuracy and 100 power. It's unfair.
swordkirby537
May 29th, 2004, 05:16 PM
Just so you know guys, the base damage can only go up to 100, and that it is only increased by the pokemon's attack level.
Also, no real move ever created has 100 accuracy and 100 power. It's unfair.
No. your wrong. I have the officail Pokemon RS stratagy guide and it lists attacks with base damage over 100 (like Hyper Beam. Its base damage is 150.) Also there are attacks that can never miss unless your accuracy is lowered.
And if your gonna post some off-topic coment like this atleast post an attack.
Pine
May 29th, 2004, 05:20 PM
Oops. Sorry about that. I never bought the guide :D.
But there still is one more thing. You said that some reduce accuracy, but as I look at previous posts, I see that most don't do that, that most of them are at both 100+ with no consequences.
swordkirby537
May 29th, 2004, 05:29 PM
I just thought of some new ones!
Name: Dirt Claud
Type: Ground
Base Damage: 85
Accuracy: 90
PP: 15
Desciption: Chucks a hunk of dirt at the opponent.
Name: Jump
Type: Normal
Base Damage: 70
Accuracy: 90
PP: 20
Desciption: Jumps up into the sky and comes crashing down on the opponent's head. This is also an HM that can be used outside of battle to jump up ledges.
Pine
May 29th, 2004, 05:31 PM
See? Those are perfect. Good names too!
swordkirby537
May 29th, 2004, 05:34 PM
Thanks. Why dont you come up with some? I'd like to see some more.
Pine
May 29th, 2004, 05:43 PM
Can't. If you look at my siggy, I'm using all the ones I think up for my game, and I want people who use these attacks to discover what they do on thier own :D
jokestr2004
May 29th, 2004, 05:44 PM
Heheh, I'll cook up some more..
Name: Inferno
Type: Fire
Base Damage: --
Accuracy: 100
PP: 10
Description: Continuous Lava rocks hit the ground. They can hit up to 5 times a turn. This attack lasts 3 turns, and each time, its power increases.
Name: Spirit Ray
Type: Psychic
Base Damage: 70
Accuracy: 100
PP: 10
Description: A psychic blast that strikes the opponent automatically every other turn, until it is fainted. If the opponent switches, the effect crosses over to that Pokemon. It will only wear off when a Pokemon faints.
swordkirby537
May 29th, 2004, 05:51 PM
Ooo nice ones. I just thought of another!
Name: Ghost Fire
Type: Ghost
Base Damage: 120
Accuracy: 85
PP: 5
Desciption: Hits opponent whith a blast of ghostly fire.
(This attack is exactly like Fire Blast exept the flame is blue and the attack type is ghost.)
Pine
May 29th, 2004, 05:55 PM
Good one, but the spirit ray should have a consequence or your opponent should have a way of fighting it off.
jokestr2004
May 29th, 2004, 06:30 PM
Good point.. its pretty overpowering.
If I made the opponent just be able to switch to get rid of it... that would be too easy.
So... I guess... the user most cut its HP, alot like Curse.
Pine
May 29th, 2004, 06:32 PM
Yeah. That's good. Or if you like, you could do something like perish song. Instead of both fainting after three turns, it's until it faints like you said, but it happens to both the attacking and defending pokemon...
Shinin
May 30th, 2004, 11:14 AM
if the attack never misses put down - for accuracy. if it is a 1-hit-KO move put down - for attack.
Name: Shade Beam
Type: Ghost
Base Damage: 140
Accuracy: -
PP: 5
Description: A beam of darkness shoots at the opponent. 30% chance of paralyzation. After using this attack, Defense & Sp. Defense lower by 3 points each.
Name: Light Burst
Type: Psychic
Base Damage: -
Accuracy: 20
PP: 5
Description: Releases a burst of incredibly bright, powerful light. Accuracy raises if the pkmn that used the attacks level is higher than the defending pkmn's.
Name: Thunderstorm
Type: Electric
Base Damage: 150
Accuracy: 90
PP: 5
Description: Causes massive damage but skips a turn after use.
swordkirby537
May 30th, 2004, 08:54 PM
Good ones. I thought of some more.
Name: Crystlization
Type: Bug
Base Damage: 120
Accuracy: 90
PP: 5
Description: Blasts opponent with crystle chards.
Name: Lava Wave
Type: Fire
Base Damage: 100
Accuracy: 100
PP: 10
Description: Opponent is hit with a ball of lava. May cause burn.
Name: Slime
Type: Bug
Base Damage: 90
Accuracy: 95
PP: 10
Description: Hits opponent with a blast of nasty sticky slime. May reduce speed.
Castrainer
May 30th, 2004, 10:20 PM
Name: Wuwu Beam
Type: Bug
Pkmn That Learn: Only Wurmples
Base Damage: 10
Accuracy: --
Description: Attack that hurts everyone that dont like Wurmples.
Effect: If the pkmn dont like Wurmple, its a one-hit-KO!
Pine
May 31st, 2004, 03:23 AM
*buzzer noise*
swordkirby, (I don't mean to be picky, it's kind of my nature :P) you spelled shards wrong also without consequence for some, and castrainer, well, let's just say that I don't think it would get into a game.....
Shinin
June 1st, 2004, 11:18 AM
Avalanche
Type: Rock
Base Damage: 100
Accuracy: 100
PP: 10
Description: Starts an avalanche and hurts both of the opponents in a 2-on-2 battle.
Name: Swarm
Type: Bug
Base Damage: 25
Accuracy: 80
PP: 15
Description: Attacks 2-5 turns.
Name: Iron Stomp
Type: Steel
Base Damage: 100
Accuracy: 90
PP: 10
Description: Stomps the opponent with a metal-hard foot.
Name: Tsunami
Type: Water
Base Damage: 150
Accuracy: 75
PP: 5
Description: Sends a giant wave at the opponent.
Name: Cyclone
Type: Flying
Base Damage: 95
Accuracy: 100
PP: 15
Description: Sends a cyclone at the opponent.
Manga_Artist
June 1st, 2004, 11:18 PM
Name:Shadow of Darkness
Type: Dark
Base Damage: Pending
Accuracy:99%
PP:5
Description:A Spear like attack in which all pokemon (besides own) gains a death clock subtracting hp every turn untill it faints
:D
Anna-chan
June 2nd, 2004, 08:52 PM
Name: Psyburn
Type: Psychic
Base Damage: 150
Accuracy: 100
PP: 15/15
Description: A psychic blast that has a 50% chance of burning or confusion
Name: Shadow Spell
Type: ???
Base Damage: ???
Accuracy: 100
PP: 20/20
Description: Works diffrently for Ghost/Dark types. Increases all stats.
Shinin
June 7th, 2004, 07:46 PM
accuracy & attack have to be multiples of 5. PP has to be a multiple of 5, but PP can be 1
Name: Dry Ice
Type: Ice
Base Damage: 100
Accuracy: 85
PP: 10
Description: Shoots dry ice at the opponent.
Name: Monsoon
Type: Water
Base Damage: 115
Accuracy: 100
PP: 5
Description: Makes rain heavily poor on both opponents in a 2-on-2 battle.
Name: Flood
Type: Water
Base Damage: -
Accuracy: 20
PP: 5
Description: 1-hit KO. Drowns the opponent w/ a flood.
Name: Murder
Type: Dark
Base Damage: -
Accuracy: -
PP: 1
Description: Makes 1/2 of opponents pokemon faint and the user's stats are lowered by 5 points each. Doesn't work if opponent has 1 pokemon left.
Name: Ghost Chill
Type: Ice
Base Damage: 100
Accuracy: 80
PP: 5
Description: Chills the opponent. Has a 50% chance of freezing the opponent.
Name: Deep Freeze
Type: Ice
Base Damage: -
Accuracy: 100
PP: 20
Description: Freezes the opponent.
swordkirby537
June 7th, 2004, 10:14 PM
Well scince I'm finaly back, I have some new attacks.
Name: Mineral Throw
Type: Steel
Base Damage: 100
Accuracy: 95
PP: 10
Description: Hits opponent with a chunk of iron ore.
Name: Mineral Blast
Type: Steel
Base Damage: 120
Accuracy: 95
PP: 5
Description: Nails opponent with a huge chunk of iron ore.
Mew22
June 8th, 2004, 05:08 PM
Type: Burning Darkness
Power: 230
Accuracy: 60%
PP: 10
Effects:10% that itll burn.
thats mine
tmbjr
June 8th, 2004, 05:55 PM
It just occured to me that there are two threads wit hthe exact same topic...I'm gonna merge them since closing this one would be a bit harsh...(and I always wanted to play with that feature)
swordkirby537
June 8th, 2004, 09:13 PM
ok...........
This topic just got realy screwed up. Oh well, i guess i'll have to put 2 and 2 togather.
Anyway, heres my attack:
Name: Breeze
Type: Flying
Base Damage: 20
Accuracy: 95
PP: 20
Description: Opponent is hit with a gental gust of wind. Opponent will fall asleep next turn.
Shinin
June 11th, 2004, 12:17 AM
Name: Machine Gun
Type: Steel
Base Damage: 50
Accuracy: 60
PP: 5
Description: Attacks 2-5 times each turn.
Name: Seed Barrage
Type: Grass
Base Damage: 90
Accuracy: 95
PP: 20
Description: Shoots seeds at the opponent.
Name: Bug Sting
Type: Bug
Base Damage: 100
Accuracy: 100
PP: 5
Description: Stings the opponent with a stinger.
Ninetales
June 17th, 2004, 05:24 AM
I created a LOT of attacks, but I'll post the most fun ones here...
Note: Some have "Light" listed as their type; that is the new type in my game.
~~~~~~~~~~~~~~~~~~~~
Name: Colorversion
Type: ???
Power: ???
Accuracy: 100
PP: 20
Effect: like Magnitude, except the type is chosen at random as well
Name: Heartbreak
Type: Normal
Power: 150
Accuracy: 100
PP: 10
Effect: Can only be used on infatuated Pokemon. Cures Pokemon of Attract condition.
Name: Fireworks
Type: Fire
Power: ???
Accuracy: 90
PP: 25
Effect: attacks 2-5 times with varied power
Name: Secretpoison
Type: Poison
Power: ---
Accuracy: 100
PP: 10
Effect: can cause any visible stat problem (sleep, paralysis, burn, etc.)
Name: Supernova
Type: Light
Power: 140
Accuracy: 100
PP: 5
Effect: User faints/opponent may also faint
Name: Illusion
Type: Psychic
Power: ---
Accuracy: ---
PP: 10
Effect: User creates 3 copies of itself, two of which are fake. Opponent has to pick a copy to attack. If it hits one of the fake ones, no damage is done, and the copy vanishes. If it hits the real one, user will take amount of damage times number of total copies left. (If two are left, damage is double. If three are left, damage is triple.)
Name: Berry Gift
Type: Grass
Power: ???
Accuracy: 100
PP: 20
Effect: Can do all sorts of things: it can cause damage, cause any visible stat problem, make the opponent flinch, or even make the opponent faint on rare occasions! Only one effect per use.
Name: Fairydust
Type: Normal
Power: ---
Accuracy: ---
PP: 10
Effect: Restores half HP to any Pokemon on user's side of the battlefield, or any Pokemon in its trainer's party.
Name: Flashback
Type: Light
Power: !!!
Accuracy: 100
PP: 5
Effect: KO's opponent five turns later. If it misses, the user is hit.
Name: Hot Spot
Type: Fire
Power: !!!
Accuracy: 10
PP: 5
Effect: In one vs. one battles, KO's the opponent and the next Pokemon in opponent's party. In two vs. two battles, KO's both opponents.
Name: Reflection
Type: Light
Power: ???
Accuracy: 100
PP: 20
Effect: Does the same amount of damage as the opponent's last attack.
Name: Leech Bite
Type: Poison
Power: 45
Accuracy: 100
PP: 20
Effect: Same as Absorb; also may poison or badly poison the opponent.
Name: Sky Beam
Type: Flying
Power: 120
Accuracy: 100
PP: 10
Effect: Causes the opponent to fly into the sky and avoid being hit on next turn.
Name: Quicksand
Type: Ground
Power: 120
Accuracy: 100
PP: 10
Effect: Causes opponent to go underground and avoid being hit on next turn.
Name: Prophecy
Type: Psychic
Power: ---
Accuracy: 100
PP: 10
Effect: Attacks first. User tries to guess what attack the opponent will use that turn, and if right, the opponent hits itself with that attack. (If wrong, nothing happens.)
Name: Suggestion
Type: Normal
Power: ---
Accuracy: 100
PP: 10
Effect: Chooses the opponent's next attack.
Well, that may seem like a lot, but there's more coming up!
Frostweaver
June 17th, 2004, 05:50 AM
Woudl just want to remind people that having balanced moves is part of the fun... ^_^;
Name: Gem Missile
Type: Ground
Power: 70
PP: 10/16
Accuracy: 90%
Effect: ignores the oppoennt's immunity to ground attacks
Meh... stole it off another game, but whatever... >_>;
Pine
June 17th, 2004, 06:28 AM
That's what I said, but they don't listen, so don't expect any changes :P
Shinin
June 17th, 2004, 08:53 PM
10/16? wth? and only post here if ur gonna make a move
Name: Rock Punch
Type: Rock
Power: 85
PP: 10
Accuracy: 95
Descroption: Punches the opponent with a rock-hard fist. 10% chance of flinching opponent.
mewtwo87
July 4th, 2004, 03:27 AM
Move: Hypnoleech
Type: Psycic
Power: N/A
PP: 20
Effect: 80% chance of putting opponent to sleep. Each turn while asleep, it takes 10% of opponents health and gives twice that amount to user.
Golden Groudon
July 4th, 2004, 11:34 PM
Um....*lightbulb pops out of head*
Supercoarlil
Damage: 350
AC: 99.9999.....%
A selfdesruct-like attack. Gain energy for one turn; then attack.
Does mass damage but faints user. If foe don't faint when attacked, then foe is PARZ and flinch for 1 turn.
PP:1