i can't afford a diary, so this will have to do
n. the realization that each random passerby is living a life as vivid and complex as your own—populated with their own ambitions, friends, routines, worries and inherited craziness—an epic story that continues invisibly around you like an anthill sprawling deep underground, with elaborate passageways to thousands of other lives that you’ll never know existed, in which you might appear only once, as an extra sipping coffee in the background, as a blur of traffic passing on the highway, as a lighted window at dusk.
Features we could implement in Forever Lost?
So right now guys, I'm trying to think of some decent features I could add to the game. What would you love to see done in a Pokémon game?
Examples might be the POKÉNAV, the POKÉGEAR, player having needs such as social and hunger (not going in btw just an example), improved battle system etc.
If you think of something and we use it you will be credited. Anything is possible by the way.
Posted July 26th, 2011 at 1:20 PM by Banjora Marxvile
Posted July 26th, 2011 at 6:21 PM by Ludger
Posted July 27th, 2011 at 3:12 AM by Ivysaur