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MonsterMMORPG V 2.3.3 Update - Pathfinding AI Added To The Game

Posted November 10th, 2013 at 3:14 PM by MonsterMMORPG

Update 2.2.3 On Monster MMORPG A Browser Based Indie Game With Pathfinding AI

*** This is one of the very important update recently happened

*** For the Sunday, 300% very special bonus event started. Both Gold and EXP

*** Battle animation can be turned off/on from control panel. Now it is remembered

*** Now you can click your username at right top to go your control panel

*** First few maps now have arrow images embedded to show exits and entrance to the monster center, shop or caves

*** Pathfinding feature implemented to the game

---- Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.

---- In our game pathfinding works as to show you shortest path to the exits. In short a path to the route changing locations.

---- Pathfinding normally very hardware power consuming stuff but we are doing preprocessing to make it lightning fast.

---- Preprocessing still continues so pathfinding is supported to maps between 1-220. But in couple of days hopefully it will be supported at all of the maps.

---- Pathfinding can be turned off/on from control panel

---- Here pathfinding image




*** Players starting positions to the game at the first map greatly randomized. So they won't compose a crowd at the front of monster center

*** Individual donation page added to the game. In order to view that page you need to login and have more than 5 monsters total

*** 7 Monster images completely revamped. Henrie is back (If you are still seeing old images please hit F5 or refresh the page)






*** All monsters on maps re-assigned

*** All NPCs and their monsters re-assigned

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