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HOW TO COMPETITIVE BATTLE: The basics

Posted August 3rd, 2012 at 01:18 AM by Forever

This was Lozz' request. Feel free to read if you'd like, etc.

One of the basic things to consider is what type of attack you're using. You have special, physical, and status moves. Special moves are ones that don't directly involve one Pokemon touching another in most situations - such as Ice Beam, Thunderbolt, Surf, Flamethrower, Giga Drain and so on. Physical ones, with some exclusions like Earthquake, are attacks that mostly hit the Pokemon directly. These include things such as Mach Punch, High Jump Kick, Stone Edge (in fact, most fighting and rock attacks) and so on. Pokemon generally lean to one side - either the physical side, or the special side.

Volcarona, for example, has a higher special stat than an attack stat, and thus is better off with special attacks than physical attacks. This includes things like Flamethrower/Fiery Dance & Bug Buzz. This isn't set in stone though as some learn special attacks and physical attacks, and can balance both pretty well. An example of a Pokemon that can go mixed is something like Salamence, which uses special attacks in order to hit things it can't otherwise with its physical attacks. This is mainly fire blast in order to hit the steel Pokemon that it can't otherwise do much to. Generally if a Pokemon has its attack stat as pretty low in comparison to everything else, then it's best to side with special attacks and just not go mixed, and vice versa.

However! Pokemon can be defensive too, which shall be touched on in later blogs on roles and stuff. Basically going with a completely offensive Pokemon isn't always the best idea etc.

There's also "status" type attacks. These are basically the things that aren't direct attacking the opponent, however it still is possible for them to attack the opponent through different means. This includes Leech Seed, for example, because it sucks the opponent's heath however is considered a status attack rather than an attacking one because you can use an attack on the same turn as it is absorbing the opponent's health. Status attacks can also include recovery ones, such as Recover, Rest, Morning Sun, and so on. Adding to this, the basic ones you grew up with, like thunder wave, hypnosis and so on are all included in this category.

There's also hazards in the latter category. This means things like Stealth Rock, Spikes and Toxic Spikes. Without Rapid Spin or without Levitate, or without a poison Pokemon, you could fall victim to the latter two issues! However that's why it's wise to carry a spinner rather than actually not, because SR is really common and Volcarona and Dragonite and other common things hate it and it helps destroy their potential sweep.

THAT'S ALL FOR NOW, I think. More next time!!!
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Comments

  1. Old Comment
    PlatinumDude's Avatar
    Nice. If there was a "Like" button here, I'd click it.
    Posted August 3rd, 2012 at 02:04 AM by PlatinumDude PlatinumDude is online now
  2. Old Comment
    Gonzo's Avatar
    LOL @ Entry hazards.
    Volcarona, has higher special stat, you say? Imma use it in my Red and Blue, thanks for a piece of advice.

    Also, Poison type Pokemon not always help with Toxic Spikes. Hint: Crobat, Gengar, Weezing.


    Play doubles!


    tbh, all but the entry hazards stuff is basic in-game stuff >....>
    Posted August 3rd, 2012 at 05:49 AM by Gonzo Gonzo is offline
  3. Old Comment
    Lozz's Avatar
    Thanks baby! <3333 Looking forward to your next installments!
    Posted August 3rd, 2012 at 05:53 AM by Lozz Lozz is offline
  4. Old Comment
    Quote:
    Originally Posted by Gonz0 View Comment
    tbh, all but the entry hazards stuff is basic in-game stuff >....>
    Who uses entry hazards in-game...?

    Don't be so critical, lol.
    Posted August 3rd, 2012 at 08:45 AM by Vrai Vrai is offline
  5. Old Comment
    Gonzo's Avatar
    all BUT the entry hazards.

    Speaking of entry hazards, you can add the possible layers.
    Posted August 3rd, 2012 at 09:02 AM by Gonzo Gonzo is offline
  6. Old Comment
    Fire Flyy's Avatar
    Just adding that its a common misconception that hazards are only for stall/necessary on every team. Stealth Rock is considered the best move in the game though because it limits how much a Pokemon can switch in, in a game that's based around switching to gain an advantage [a Pokemon loses 12.5% of its health each time it switches in, so for a pokemon that switches in and out twice without recovering than more than 1/3 of its health is lost, thanks to a move that took 1 turn to set up].
    Posted August 3rd, 2012 at 09:03 AM by Fire Flyy Fire Flyy is offline
  7. Old Comment
    Mr Cat Dog's Avatar
    So just spamming Thunderbolt/Surf/Flamethrower is the key to victory? Awesome.
    Posted August 3rd, 2012 at 10:46 AM by Mr Cat Dog Mr Cat Dog is offline
  8. Old Comment
    Jellicent♀'s Avatar
    Nica thank you so much omg. ;A;
    I'm legit trying to learn how to make comptetitive teams and stuff like tat but I'm absolutely horrible. SO NEXT TIME, YOU SHOULD WRITE A BLOG ABOUT BUILDING A TEAM. plz. <333

    btw guyz, I use entry hazards in-game. ;A;
    Posted August 4th, 2012 at 12:03 PM by Jellicent♀ Jellicent♀ is offline
  9. Old Comment
    Thank you Nica! This was really helpful for a beginner such as myself. If I have any other questions, I will let you know. Thanks again!
    Posted August 9th, 2012 at 09:15 AM by NintendoQueen NintendoQueen is offline
 

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