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Old

E3 Conclusion IMO

Posted June 2nd, 2009 at 01:27 PM by Captain Fabio (Blog of Silent Fabio)



Well, that was an interesting Conference.

To sum up quickly:

Microsoft - It was so awesome. Showing all the games that I want. And th future of lack-of-controllers! The best one for me!

EA - Nothing that great

Ubisoft - Again, nothing that great. Only think that I liked was the You Shape with a webcam. It is a better version of Wii
...
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The Shadow Pokémon
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Old

New but actually old animation..

Posted June 2nd, 2009 at 01:24 PM by Kura (Kura's Blog)

Alright.. I finally got around to uploading that mega file of my Beak/Muzzle sync animation..

If you're wondering why certain parts of the body are disappearing, it's called a "Held Cell" or a traceover. Basically, because that part of the body isn't moving at that time, the animator doesn't draw it in because they don't want the lines to "boil" (shift around slightly.) It's how the pros do it before it gets its final pencil test/ paint job.

Since...
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vimeo.com/67501143
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Old

Cute Shipping <3

Posted June 2nd, 2009 at 12:51 PM by .inLOVE (Hollister l A-list)

Adam x Christos. They're an item now. Isn't it cute? Poor Emily.
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el su bosillo <3
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Old

Stop leaving at the credits, people!!! JEEZE! ;_;

Posted June 2nd, 2009 at 11:26 AM by Kura (Kura's Blog)
Updated June 2nd, 2009 at 05:41 PM by Kura

So I went to see Up yesterday. It wasn't in 3D, but damn, it was so beautiful!
It made me cry so many times throughout. It was such an amazing story, too.

What really made me feel for it, too, is that I realize how much work the animators, riggers, background artists, story artists, and etc, do to get the final product looking like this.

And then it makes me so sad when people decide to leave during the credits. These people put in hard work for years! A film...
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Old

Cirno

Posted June 2nd, 2009 at 10:56 AM by Signomi (♕ ART BLOG)
Updated June 2nd, 2009 at 11:38 AM by Signomi

Christos and I had this conversation:

Spoiler:


Well guess what?



Done.
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