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E3 Thoughts: Microsoft

Posted June 3rd, 2009 at 08:02 AM by Cherrim (Tangential Ramblings)

Part 1: Microsoft
Part 2: Nintendo
Part 3: Sony

My thoughts have to be split into THREE POSTS because I'm so inconcise that the whole thing together is 20465 characters, over twice the 10k limit. :>


Microsoft


I was at work during this. I was debating whether to watch a liveblog or not and I'm glad I'd decided not to since none of the liveblogs would've worked. :P I ended up watching a recording after watching the Ubisoft conference live.
...
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the blossom pokémon
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Old

E3 Conclusion IMO

Posted June 2nd, 2009 at 01:27 PM by Captain Fabio (Blog of Silent Fabio)



Well, that was an interesting Conference.

To sum up quickly:

Microsoft - It was so awesome. Showing all the games that I want. And th future of lack-of-controllers! The best one for me!

EA - Nothing that great

Ubisoft - Again, nothing that great. Only think that I liked was the You Shape with a webcam. It is a better version of Wii
...
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James Sunderland
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Old

New but actually old animation..

Posted June 2nd, 2009 at 01:24 PM by Kura (Kura's Blog)

Alright.. I finally got around to uploading that mega file of my Beak/Muzzle sync animation..

If you're wondering why certain parts of the body are disappearing, it's called a "Held Cell" or a traceover. Basically, because that part of the body isn't moving at that time, the animator doesn't draw it in because they don't want the lines to "boil" (shift around slightly.) It's how the pros do it before it gets its final pencil test/ paint job.

Since...
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Old

Cute Shipping <3

Posted June 2nd, 2009 at 12:51 PM by .inLOVE (Hollister l A-list)

Adam x Christos. They're an item now. Isn't it cute? Poor Emily.
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el su bosillo <3
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Old

Stop leaving at the credits, people!!! JEEZE! ;_;

Posted June 2nd, 2009 at 11:26 AM by Kura (Kura's Blog)
Updated June 2nd, 2009 at 05:41 PM by Kura

So I went to see Up yesterday. It wasn't in 3D, but damn, it was so beautiful!
It made me cry so many times throughout. It was such an amazing story, too.

What really made me feel for it, too, is that I realize how much work the animators, riggers, background artists, story artists, and etc, do to get the final product looking like this.

And then it makes me so sad when people decide to leave during the credits. These people put in hard work for years! A film...
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