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Welcome to this blog! It's written by a person who's username suggests identity issues, and includes a never-before-seen feature that is sure to rock the world of blogs this side of the internet: words! Examples include 'unconventional', 'Supercalifragilisticexpialidocious', and 'pie'.

Warning: reading is required to fully enjoy this fantastically, fabulously average blog.

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HG/SS - more info 8 - 8 Badges and a Ho-oh Part Two

Posted September 19th, 2009 at 5:36 AM by bobandbill (The Ranting Drunk's Ramblings)

CONTINUED YEAH ALL RIGHT.

After that, went to the Radio Tower to fight the bad song choices played in today's music industry the cool TR music now blazing across every channel demanding Giovanni come back. They changed it up a touch - to get in first you have to go in disguise as a TR grunt after talking to someone in the underground. Interestingly you can see rockets blocking off Whitney from getting out of the gym this time around. Once you go in disguise into the tower you're let...
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Old

HG/SS - more info 7 - 8 Badges and a Ho-oh Part One

Posted September 19th, 2009 at 5:34 AM by bobandbill (The Ranting Drunk's Ramblings)

I should update more often than this.

Eh.

I first went to Burnt Tower, which really does look the part, I have to say. Quite impressive to walk in and be able to see the 3 beasts sitting on the level down, although I'll question Eusine who was there and hadn't noticed them down there yet. Morty was there too standing around being cool, and my rival, who upon noticing me challenged me to a duel in lawn balls.

After realising we didn't have any lawn to...
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HG/SS - more info 6 - All the way to Ercuteak

Posted September 12th, 2009 at 8:29 AM by bobandbill (The Ranting Drunk's Ramblings)
Tags awesome, fun, hgss

Whee, this is just too much darn fun, this game. Incidentally, this blog entry is LONG.

Music is still enjoyable - but in case there's a weak track, there's the GB Player item - which apparently plays music from the GSC games! AMAZING. 'Course you can only obtain it after beating Red and all, but the mere premise of that is awesome.

Anyways, after spending a bit of time looking for Prof Elm's Aide who ended up in the Mart, not the Centre, I made my way south. Got the...
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Old

HG/SS - more info 4 - Violet City

Posted September 10th, 2009 at 11:13 AM by bobandbill (The Ranting Drunk's Ramblings)

More rambling....

Player-prespective art for the Ruins of Alph had an Unown in it. Music is neat and fitting, IMO.

The Kabuto puzzle was very easy... only 4 pices to move this time. Pressing tiles rotated them, moved via dragging. Once beaten I activated the unown, and had an NPC give me a Key Item which records what Unown I get - basically the same as the Pokedex extension in GSC for Unowns. (Even with the 'messages' - e.g. for the 'J' Unown, the word 'Join' is shown)....
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Old

HG/SS - More info 3 - Going to Violet City

Posted September 10th, 2009 at 8:29 AM by bobandbill (The Ranting Drunk's Ramblings)

Darn this game is fun.

Went onwards to Violet City now...

Youngster Joey - level 4 Rattata, instantly offered to give me his phone number when defeated. Neat.
2nd trainer - level 2 Pidgey, level 4 Rattata.
3rd (Bug Catcher) - Two Catepie level 3.

Mum calls soon after you walk past if one hasn't talked to her before leaving the town. XD Offers to save money, just like in GSC.

In the trainer-prespective art for Dark cave, I'm...
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