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Conversation Between Satoshi Ookami and Cyclone
Showing Visitor Messages 1 to 10 of 97
  1. Satoshi Ookami
    August 11th, 2013 10:25 PM
    Satoshi Ookami
    In ID bar... What is in ID is the flag that is used to control the visibility of OW.
  2. Cyclone
    August 11th, 2013 07:35 AM
    "The one that is in their ID in Advanced Map."

    Now I'm lost. Obviously each instance of a character appearing in a game has its own ID. How do I find that ID? I couldn't find anything that I thought resembled that on the side, or I just don't know how to read it.
  3. Cyclone
    April 19th, 2013 06:38 AM
    Found it. :D "Choose script editor" under "Settings".

    Also made my first scripting error discovery:

    ????: TEAM STEAM has done a great\njob taking control of this city.\lSHEILA just told me that she found\lthe BLUE ORB and RED ORB in ESMERALD's\lBOTANICAL LABORATORY.\lLet's go there now. We can leave\lthis place to burn!\p????: Great news, let's go now!\nIt's time for the real LEADERS of\lTEAM STEAM to get their hands dirty!
    That bolded bit is the scrambled one in the picture I took, and I see now the reason for the scramble. I thought it was the question marks at first, but then I stumbled upon Groment City Museum's instance, which works fine. After more analysis, I figured out that \n seems to move on to the next line immediately while \l pauses and waits for the player to read, if I'm seeing this right. Therefore, all we need to do is change that to "\p????: Great news, let's go now!\lIt's time for the real LEADERS of" and it should be fine. Alternatively, since it's another person talking, another box can pop up with the other speech, separating it and removing the error that way; however, I see each box has its own code as well. I think the latter was in fact intended.

    So, for whatever change gets made, the next question becomes how to save the script I'm looking to edit. I then need to plug in a trigger to cause the script to activate on a copy (not the original) of the ROM in order to test it (I don't need to retrigger the fires or sprites themselves, just the talking). If it works, then I change the other three in the original to match and move on after moving back to my saved state.
  4. Satoshi Ookami
    April 19th, 2013 01:05 AM
    Satoshi Ookami
    There's a "Set default script editor" box somewhere in A-Map, find the XSE.exe and say Yes.
    Then to check a script, either click on person or on Open Script in case of S tile (that is tile script)
  5. Cyclone
    April 18th, 2013 09:46 PM
    Being a complete notice with tools, how do you use XSE with AdvanceMap? Want to figure out how to take a look even if I don't actually do any editing, since I can't load scripts in AdvanceMap right now without other tools.

    Also took a look at the included tutorial. Seems basic. Read the Flags chapter in particular. Think I know what to look for. Will see if I find it. Lots of time to do it.
  6. Satoshi Ookami
    April 17th, 2013 12:08 AM
    Satoshi Ookami
    XSE. You need to learn scripting to understand them...
  7. Cyclone
    April 14th, 2013 10:12 PM
    What tool is used for the checking of flags? Maybe I can try to decipher it, but I won't actually make any changes, just let you know what I find.
  8. Satoshi Ookami
    April 8th, 2013 09:58 PM
    Satoshi Ookami
    Ok =D I'll remember that =D
  9. Cyclone
    April 8th, 2013 07:24 PM
    If you want any mapmaking help, playtesting, or just general complaining when you do your hack, I'm game.
  10. Satoshi Ookami
    March 24th, 2013 10:05 PM
    Satoshi Ookami
    What I immediately saw in the left screen was switch between Rock and Ice as Ice is weak to Rock, not the other way around.

    About the arrows... let's be serious here, no one really reads them, much less is directed by them =D I wouldn't mind. (And again we have another useless trivia :D But this one was interesting :D)

    Oh, is that right? I don't use centering so nothing serious for me =)

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