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Conversation Between Pokepal17 and Crimson Stardust
Showing Visitor Messages 11 to 20 of 29
  1. Crimson Stardust
    April 16th, 2011 07:33 AM
    Crimson Stardust
    I did manage to load it up but when i load it up, the palletemap is 0..
    which is the same for the one i inserted..and another thing, i save the original fire red pokemon logo and check the pallete, it shows that it only uses 32 pallete which i was confuse since it is 252 pallete or maybe i just wrong..

  2. Pokepal17
    April 16th, 2011 06:57 AM
    Pokepal17
    Exactly. :3

  3. Crimson Stardust
    April 15th, 2011 08:03 PM
    Crimson Stardust
    i cannot load it on ntme, it says the file is either too small or too big that is why i just make a new pokemon logo and insert it,
    for the palletes do you mean the palletemap on NTME, the part where you put D for the pokemon sprite, E for the background..??

  4. Pokepal17
    April 15th, 2011 07:31 PM
    Pokepal17
    Yeah, you save the raw. Just look at what palettes each part of the FR titlescreen uses and go from there.

  5. Crimson Stardust
    April 15th, 2011 06:50 PM
    Crimson Stardust
    i saw your reply on my question, but how do i exactly go about it?
    do i save the raw or something?
    i dont understand the part where you say i may have connect the tilemaps pallete together or something.

  6. Crimson Stardust
    April 10th, 2011 10:07 PM
    Crimson Stardust
    Lucky for you..haha,
    me i am in school typing this, gonna go to the last map needed for my alpha
    then will be inserting pokemon sprites..etc, graphics stuff then some more mapps and thenscrippts..lol
    was wondering why my hack is not attractive for most people..lol,
    and tanx. For your comment on my tile but i actually manage to do a more beautiful tiles then that,
    haha

    Edit: And thanks for your rating on my map..haha, it took me a while to map that map but it was worth the while..haha

  7. Pokepal17
    April 10th, 2011 03:28 PM
    Pokepal17
    Nothing much; just beta testing.
    I worked out why my trainer levels and party levels seem so awkward. :3

    And yeah, ASM is pretty hard. Thankfully, HackMew had the time to make some for me. :3

    And how about you?

  8. Crimson Stardust
    April 10th, 2011 02:36 PM
    Crimson Stardust
    hey whats up?

  9. Crimson Stardust
    April 10th, 2011 07:09 AM
    Crimson Stardust
    cool, so even you know asm too..i am planning to add sidegames too, so maybe after i finish the maps i will test with some scripting or maybe learn asm too if i can..haha, asm is hard..lol

  10. Pokepal17
    April 10th, 2011 07:05 AM
    Pokepal17
    Well, it's a 6-month old playable demo so I decided to call it an alpha. It was done long before I posted it.

    And basically, the script is split into two things: script tiles for checking the time and signposts for interacting with the rocks. And yes, some ASM is used, but it could be done without ASM. I just used some ASM because it saved me from having to makes scripts for 95 signpost tiles. :3


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