I did manage to load it up but when i load it up, the palletemap is 0..
which is the same for the one i inserted..and another thing, i save the original fire red pokemon logo and check the pallete, it shows that it only uses 32 pallete which i was confuse since it is 252 pallete or maybe i just wrong..
i cannot load it on ntme, it says the file is either too small or too big that is why i just make a new pokemon logo and insert it,
for the palletes do you mean the palletemap on NTME, the part where you put D for the pokemon sprite, E for the background..??
i saw your reply on my question, but how do i exactly go about it?
do i save the raw or something?
i dont understand the part where you say i may have connect the tilemaps pallete together or something.
Lucky for you..haha,
me i am in school typing this, gonna go to the last map needed for my alpha
then will be inserting pokemon sprites..etc, graphics stuff then some more mapps and thenscrippts..lol
was wondering why my hack is not attractive for most people..lol,
and tanx. For your comment on my tile but i actually manage to do a more beautiful tiles then that,
Edit: And thanks for your rating on my map..haha, it took me a while to map that map but it was worth the while..haha
Well, it's a 6-month old playable demo so I decided to call it an alpha. It was done long before I posted it.
And basically, the script is split into two things: script tiles for checking the time and signposts for interacting with the rocks. And yes, some ASM is used, but it could be done without ASM. I just used some ASM because it saved me from having to makes scripts for 95 signpost tiles. :3