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Conversation Between VGAura and AimayBee
Showing Visitor Messages 1 to 15 of 24
  1. AimayBee
    February 27th, 2013 08:41 AM
    AimayBee
    *Pats down VGAura's grave* I will do everything in my power to save your legacy... Let us hope I can do it justice... *Flies away on an unknown Unown*
  2. AimayBee
    August 24th, 2010 05:08 AM
    AimayBee
    You probably already thought of this but with the Vulpix you could just change the gender ratio to 100% female and then Growlithe to 100% male... I think it works...
  3. AimayBee
    August 12th, 2010 10:54 AM
    AimayBee
    I need to learn what some of the commands mean. :/
    I'm only making the maps right now. lol
  4. VGAura
    August 10th, 2010 10:02 AM
    VGAura
    Don't worry, everybody is a beginner at some point.

    Also, you can use setmaptile command to make doors appear out of nowhere by changing tiles into door tiles.
    Hope that helps.
  5. AimayBee
    August 10th, 2010 08:55 AM
    AimayBee
    That is kind of abvious... I'm so stupid. lol
    I've been thinking about that actually... I think I'll try and make a new event... Although the event I need makes a door appear out of nowhere and I have no idea how to do that either..... I'm hopeless...
  6. VGAura
    August 9th, 2010 02:20 PM
    VGAura
    If you want the starters script, couldn't you just copy + paste them from a clean FRed rom?

    If you want a custom starters script, do you just want different Pokemon or a completely new event?
  7. AimayBee
    August 9th, 2010 11:45 AM
    AimayBee
    Yeah... And prof. Oak.... And Gary........ I actually... Tried to make the map a little bigger and it went crazy and corrupted that map..... :/ Oops. lol

    Flattery? No, this is stating facts, you are amazing.
  8. VGAura
    August 9th, 2010 07:49 AM
    VGAura
    Oh, you flatter me too much

    So what do you mean by you accidentally deleted the starters?
    Do you mean you deleted the script where you obtain the starters?
  9. AimayBee
    August 9th, 2010 07:02 AM
    AimayBee
    Let me see..... What word could describe your awesomeness...... Yes...
    You're a god! I actually love you. lol

    Just umm.... One more thing...... The three starters.... I accidently deleted them............ Can you help me get them back? Or make new ones? I have larvitar, ralts and poliwag as the starters and I'm making Gardevoir a grass/psychic...
  10. VGAura
    August 8th, 2010 09:56 AM
    VGAura
    I think I figured out the solution to the Lapras problem.
    I'm gonna use the Articuno script in FireRed as an example

    Quote:
    //---------------
    #org 0x1631AC
    special 0x187
    compare LASTRESULT 0x2
    if 0x1 goto 0x81A7AE0
    special 0x188
    lock
    faceplayer
    setwildbattle 0x90 0x32 0x0
    checksound
    cry 0x90 0x2
    preparemsg 0x81A6448 //"Gyaoo!"
    waitmsg
    waitcry
    pause 0xA
    playsong 0x156 0x0
    waitkeypress
    setflag 0x807
    special 0x138
    waitstate
    clearflag 0x807
    special2 LASTRESULT 0xB4
    compare LASTRESULT 0x1
    if 0x1 goto 0x816320F
    compare LASTRESULT 0x4
    if 0x1 goto 0x8163218
    compare LASTRESULT 0x5
    if 0x1 goto 0x8163218
    setflag 0x2BE
    release
    end
    The pointer I marked in red points to an event that will happen if you defeat the Pokemon.
    The pointer I marked in blue points to an event that will happen if you flee from the Pokemon.


    However, there is still an important second part to the Articuno script.

    The second part uses the level script type in the map header:
    Quote:
    05 On entering map/on menu close
    Quote:
    //---------------
    #org 0x163048
    checkflag 0x807
    if 0x1 call 0x8163052
    end

    //---------------
    #org 0x163052
    special2 LASTRESULT 0xB4
    compare LASTRESULT 0x7
    if 0x5 goto 0x81A77A9
    hidesprite LASTTALKED
    return

    //---------------
    #org 0x1A77A9
    return
    Even though Nintendo coded it so that the pointer just points to a script that does nothing but return, you can add whatever scripts you want there. Anyways, the
    Quote:
    hidesprite LASTTALKED
    is what causes the sprite to disappear after catching it.
  11. AimayBee
    August 8th, 2010 02:27 AM
    AimayBee
    Take your time with the lapras problem, I can just give it to the trainer if it comes to that...

    That is perfect! Thank you so much, I have pretty good scripting knowledge [if i do say so myself lol] and that makes perfect sense. Thank you. xxx
  12. VGAura
    August 7th, 2010 10:18 PM
    VGAura
    I need to do a little bit of research for the first problem so I'll get back to you on that later.

    For the second problem, you have to make the trainer battle an official battle. Here's an example from the XSE guide:

    Quote:
    #org @start
    trainerbattle 0x1 0x14E 0x0 @intro @defeat @after
    Changing the red part to 0x1 makes it an official battle.
    Then you use the @after pointer to point to another script where you can start another battle.

    Btw, the @after pointer ONLY works if its an official battle.


    I imagine there could be many ways of doing the two-battle but that's the method I would use if I were to make a battle like that.

    I don't know how much you already know about scripting so tell me if this is too simple or too complex.
  13. AimayBee
    August 7th, 2010 10:50 AM
    AimayBee
    Hi again.
    I was just wondering if you could help me with a few coding things...
    I want it so a player in firered can catch a lapras, but if you run from it it doesn't dissapear...up to now I can only get it to battle and even if you run from it it dissapears and if you catch t it stays there to battle again... Can you help?

    Another one is a two battle... Not 2-2 but one trainer after the other... How do you do that? I can't get it to work....

    Thanks and congrats on winning your award, always knew your hack would catch attention.
  14. AimayBee
    May 22nd, 2010 09:47 AM
    AimayBee
    Okies.
    I'll keep looking. lol
  15. VGAura
    May 21st, 2010 03:11 PM
    VGAura
    Alright, I'll get those errors fixed.
    Thanks again for the bug reports.

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