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Conversation Between miksy91 and Cyclone
Showing Visitor Messages 1 to 10 of 21
  1. Cyclone
    November 25th, 2012 07:03 AM
    Cyclone
    Haha, I didn't mean it as approving a storyline; I just meant I don't mind knowing the story in advance, and if you were to say anything about it, it could go in a PM. Even so, I already gather I'd get nowhere with that if I tried. LMAO

    As noted in the thread before, I'm sure it'll all make sense.

  2. miksy91
    November 25th, 2012 01:04 AM
    miksy91
    Not sure if I fought the rival in Route 2 or not, I ended up quitting soon after the first gym. I may play it later more though (talking about Shining Opal here).

    I don't want to start spoiling the storyline to everyone. Two people from hacking forums (along with a couple of my friends) know how everything is going to turn out already and there is nothing wrong about the ideas I have planned (when I say "nothing wrong" here, I mean it in a way most players should like that yet not everyone will), they actually liked it a lot.

    I'll just go through with this project and when it's done, quit hacking for a while at least and come back later if I have desire to and life situation allows it.

  3. Cyclone
    November 24th, 2012 10:33 AM
    Cyclone
    Oh, there's always a way to do something in the future. I mean, if Ghetsis can bring Team Plasma back to life, I'm sure something is possible here as well. I'd put money on being able to find a way to branch a storyline into the future.

    (And seriously, I don't mind storyline spoilers. If you want to tell me in PM, I'll keep quiet. I like knowing bits about the storyline in advance. Though some are best kept secret, too; did you get to the end of Route 2 in the Shining Opal beta? I recommend doing so and beating your Rival there...)

  4. miksy91
    November 24th, 2012 10:17 AM
    miksy91
    Doing a sequel based on storyline of DE is something I've planned of already. This would be a neat thing to do but there's a major problem with the idea; what would be the point of this sequel? I don't know if you have played Final Fantasy X but if you have (and know X-2), you know what I'm talking about. Final Fantasy X was a great game loved by lots of players so game makers decided to do X-2, a version based off it. That one is okay I think but is lacking the epicness X had because the "threat" of the world is gone already.

    Dark Energy is too going to end in a point with "no way" to continue from there, even if the sequel was based on several decades in the future with a new main hero to play with. I don't think I want to say more because if I do explain this properly, I'm eventually going to have to reveal you what happens in DE.

    Once I get Dark Energy finished (and if there are lots of fans wanting to see a sequel to it), I'll think about making one. Yet it is still very difficult to plan another great game based on an existing one.

  5. Cyclone
    November 24th, 2012 07:28 AM
    Cyclone
    Point taken, I just figure there will be a lot of passes because it's a G/S/C remake (and then there are many who only play G/S/C remakes). What about a sequel, however? In the same way as Unova introduces Aspertia City and Virbank City, linking it to Castelia which remains the third badge in Unova, a new area could be created and the storyline advanced into the future. Not a remake, just a sequel using the same areas with possible modifications. Personally, I love doing remakes myself; the problem becomes that I know nothing about scripting. Places like that new city off of Route 125 can have changes made; they can decide to make the city more accessible, as an example, and put a path through the mountains in one of the areas. Another cavern could be closed off due to a collapse. Things like that. Might need some tiling work, but I could totally do the mapping very quickly based on existing maps; if I even did one area each day, that's Areas 101 thru 130 in a month.

  6. miksy91
    November 23rd, 2012 11:51 PM
    miksy91
    Then you're literally gonna love DE. It's filled with side-quests; ones related to the storyline and ones who don't have anything to do with it.

    I'll very likely quit rom hacking once I'm done with this project. Reason? I'm already 21 and can imagine living like any other normal adult in near future. Putting up a family and that kind of stuff.

    If I do continue after DE is finished, I could continue with Emerald if I didn't have to make maps on my own at all - I "hate" mapping with 3rd gen mapping engine, it takes just way too much time to make a good looking map, especially if you're not familiar with the border blocks to use in different occasions like I'm not.

    There are also other options though, I might go with a hack of a Final Fantasy game instead. But I do think I'm going to quit, I'd be hanging around in the forums giving others advice but starting another major overhaul of a game, not a good idea.

    Also, such a hack that would remake Dark Energy in the future cannot be done, or it would have to have a completely different storyline (there is no "champion" battle in the game, or "secret trainer" like Red in Mt. Silver). Besides from that, some of the important (storyline-related) asm scripts are difficult to make based on GBA's engine so that's another reason why I wouldn't want to remake it based on Emerald.
    The hack itself doesn't need a remake; it will stand out from the rest on its own

  7. Cyclone
    November 23rd, 2012 02:31 PM
    Cyclone
    As an aside, I saw the Area 109 bit below. Please tell me you might want to do an Emerald hack of this quest once it's fully finished; I'd be one to help with mapping and such once we have a tileset. I could imagine a tileset like Light Platinum being used on a remake. It can take place some time after the original, like five years later, and the character from this is the new higher-leveled Champion.

  8. Cyclone
    November 23rd, 2012 02:26 PM
    Cyclone
    Ah, then you don't know how I play these games (the official ones too). I know every single storyline blockade in B/W. I literally explore everything I can at any time before going back to do the storyline things; for instance, when I got to Driftveil City for the first time, I was all over Route 6 training and went up to Chargestone Cave to see the spiderweb. Did the same with Mistralton, clearing out even the trainer at the base of Twist Mountain before being told to turn around (the Rival coming there later caught me off guard). And Tubeline Bridge? It was blocked at the end of Route 8 before beating Icirrus Gym.

    Even now, playing Light Platinum (been taking a break to work on SoulSilver; all of Kanto now opened up and time to handle the Gyms in order, and getting Suicine after beating Misty), I'm doing the exact same thing. In fact, I even hacked my way into Drakebreath City there to do my mapping back to Route 414, and when I do return to the game, I'll be back in Serenity with no hacking (read: changing a few movement permissions) remaining to fight against the Electric Gym there, then to Route 413 (which is fully open to me now), then to the save at the end of the Route (currently blocked). I'm actually curious if another blockade has been thrown in to keep me stuck in the Snowce City area once I get to the point of playing that Gym.

  9. miksy91
    November 23rd, 2012 01:13 PM
    miksy91
    Well, I can't say whether it will make sense at that time either but what I can say that you probably won't even paying attention to it - most of the time, you've something else related to the events of the game in mind

  10. Cyclone
    November 23rd, 2012 06:33 AM
    Cyclone
    Yeah, I'm sure it will make sense when I play it. It's just from the current view that it doesn't make sense.


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