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Conversation Between MrDollSteak and Teh Blazer
Showing Visitor Messages 1 to 15 of 17
  1. Teh Blazer
    January 16th, 2014 5:21 PM
    Teh Blazer
    Well it seems like right after the animation finishes it freezes and doesn't apply any damage at all. When I changed the attack effect thing to, say, lower accuracy, it just lowers accuracy but deals no damage even when I have the damage set.
  2. MrDollSteak
    January 16th, 2014 3:15 PM
    Oh right! No sorry. Basically the ones on the 4/5th I wrote up after, but Brine I made a few weeks ago or something, so yeah sorry about that. So even with the new particles its not working?
  3. Teh Blazer
    January 16th, 2014 8:01 AM
    Teh Blazer
    Yeah, sorry about that, I meant in the same hex the 4/5th gen move resources have which is what I think you're talking abut. I was just wondering if you saved brine's animation data since I can't seem to get it right.
  4. MrDollSteak
    January 16th, 2014 2:46 AM
    Pre-inserted hex? I write it in hex in the rom directly in the rom.
  5. Teh Blazer
    January 15th, 2014 4:27 PM
    Teh Blazer
    Okay, last last question. When I ripped Brine from your patch the animation worked perfectly until the end where it was supposed to deal damage, then it froze. Do you still have the pre-inserted hex of it and would you mind sharing?
  6. Teh Blazer
    January 14th, 2014 12:43 PM
    Teh Blazer
    Aha, finally got it! Thanks for your time and patience, it's really appreciated.
  7. MrDollSteak
    January 14th, 2014 6:05 AM
    Hrm that doesn´t sound right. But anyway, I got Rock Wrecker from the 4th and 5th Gen Move Resource, which me and Tajaros started. From memory it was made by Pawell6.
  8. Teh Blazer
    January 13th, 2014 3:52 PM
    Teh Blazer
    Aha, so after a bit of searching and far too many clicks to be safe to my mouse, I managed to find the tilemaps as well as the tilesets. It's just that the rock wrecker background's tileset is bigger than all the others and the tilemap is many times bigger than the other raws of the new backgrounds (even NTME wouldn't open it's 14 kb size). Am I at the correct background and why is the tilemap so much bigger than the others?
  9. MrDollSteak
    January 13th, 2014 5:46 AM
    Just use the little arrows. It´s a bit frustrating.
    Once you use it enough you´ll know more or less where everything is.
  10. Teh Blazer
    January 12th, 2014 10:02 PM
    Teh Blazer
    Okay, this is the last question for sure. How do I navigate to an offset in unlz?
  11. MrDollSteak
    January 12th, 2014 5:56 AM
    Not the best program, but its the only one that handles tilemaps really.
  12. Teh Blazer
    January 11th, 2014 2:09 PM
    Teh Blazer
    Ah, okay, just one more thing and I won't need to bother you anymore. I can export images and palettes just fine with NSE 2.0, but how do I export a tilemap?
  13. MrDollSteak
    January 11th, 2014 5:46 AM
    I believe just before the 930000 range or something like that. Just navigate there and scroll up.
  14. Teh Blazer
    January 10th, 2014 3:53 PM
    Teh Blazer
    Just one more thing. Where would the table for your inserted backgrounds?
  15. Teh Blazer
    January 10th, 2014 10:50 AM
    Teh Blazer
    Ah, thank you, I can't believe I didn't think of that sooner.

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