Well it seems like right after the animation finishes it freezes and doesn't apply any damage at all. When I changed the attack effect thing to, say, lower accuracy, it just lowers accuracy but deals no damage even when I have the damage set.
Yeah, sorry about that, I meant in the same hex the 4/5th gen move resources have which is what I think you're talking abut. I was just wondering if you saved brine's animation data since I can't seem to get it right.
Okay, last last question. When I ripped Brine from your patch the animation worked perfectly until the end where it was supposed to deal damage, then it froze. Do you still have the pre-inserted hex of it and would you mind sharing?
Aha, so after a bit of searching and far too many clicks to be safe to my mouse, I managed to find the tilemaps as well as the tilesets. It's just that the rock wrecker background's tileset is bigger than all the others and the tilemap is many times bigger than the other raws of the new backgrounds (even NTME wouldn't open it's 14 kb size). Am I at the correct background and why is the tilemap so much bigger than the others?