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Conversation Between MrDollSteak and ~Anbuja
Showing Visitor Messages 1 to 15 of 32
  1. MrDollSteak
    July 20th, 2014 9:27 AM
    Yeah more or less. I'd personally use Battle Script Pro instead (BSP) , makes making new effects easier and more reliable.

    I don't actually think you even need to move 5F861D08 anyway, that's just the code for Camouflage, it doesn't particularly matter where that is. Might as well leave it.
  2. ~Anbuja
    July 20th, 2014 7:03 AM
    Yeah uni kills us all lol.

    So I've found the move effect table, and re-repointed it, and replaced the pointers to the new move effect table.

    So now do I have just to copy these offset codes from the 4th&5th gen move dev thread, paste them into free space, write that offset down. Go to the new move effect table remove 5f861d08 from the move effect table at the end, put there the new move effect offset, and add 5f861d08 after it and done?

    If I do that and replace say tackle to test the effect, the ROM crashes in the intro.
  3. MrDollSteak
    July 19th, 2014 7:27 PM
    Nothing much, just spriting and a little bit of work on the rombase. Very occupied with university.
  4. ~Anbuja
    July 19th, 2014 9:40 AM
    Oh yeah dayum why didnt I think of that sooner just to check the old tables and where theyre pointing now :\

    Anyways thanks man, whats have you been up to?
  5. MrDollSteak
    July 19th, 2014 8:35 AM
    Move Effect table in Vanilla is 1D65A8, so just find the pointer to that in Vanilla, then look at that offset of the pointer in your rom so you can see where it points to.
  6. ~Anbuja
    July 19th, 2014 5:41 AM
    Uhm yeah, it is quite some time since I've hacked and now I'm trying to find where I left, and its going pretty well.

    But I have a problem that is not letting me move on, and its the move effect table, Ive expanded it last time wrong, because I didnt put free space after it for new move effects. And I kind of lost where the tables are, and I dunno how to find the tables now (The doesntknowhowtoplay tutorial of expanding move tables etc).

    Do you have a idea where to start to find them again lol, and how to put them into that program that lets you edit them, since I've switched PC's.
  7. MrDollSteak
    July 18th, 2014 7:07 PM
    What do you need?
  8. ~Anbuja
    July 18th, 2014 7:36 AM
    Yo whats up!

    You have to help me LOL
  9. ~Anbuja
    May 31st, 2013 6:37 AM
    Hit, top, chan XD

    But I think I'll go make them my own if I have any time soon D:
  10. MrDollSteak
    May 30th, 2013 5:08 PM
    Glad you like them! I'll be updating it fairly so often, I just did the Hoenn starters and am quite happy with them etc. Maybe if you could send me a list of Pokemon planned to be featured in Legend of Anbuja I could make them first! But yeah talk to you soon !
  11. ~Anbuja
    May 30th, 2013 7:56 AM

    Lol I really like them and I'll probably am going to use all of them, just spinarak not since I've removed it :<

    Also You can off course help me with those things you've mentioned, but I dont like ot bother people with stuff I can do so I might bug you to teach me XD
    Ill see ya on skype soon ;P
  12. MrDollSteak
    May 29th, 2013 5:43 PM
    Awesome! I'll send you a link at some point if you want. Just need to fix some formatting. Might even make a PC page. If move animations are a problem I'd love to help put them in. From what it sounds like you may not have your animation table set up? That or the animations themselves aren't 100%. Have you checked out Tajaros' and I's move resource? It has quite a few animations completed. Either way if you want me to help set up some moves send me a skype or something
  13. ~Anbuja
    May 29th, 2013 9:21 AM
    That would be totally nice, I was kind of starting to make one for personal use too but exams are starting really soon and I cant do everything at once D:
    I've kind of got everyhting in, and most moves of gen4 but Im not getting how the animations for them are being inserted, I might even be too stupid for that too idk
    Im just inserting them into free space and wirtting that offset of where Ive put it in PGE but the animation wont load ingame, and results in a freeze >.>

    Idk what im doing wrong, but Im certain that Im doing somethign wrong D: XD

    Thanks btw for the offers of the helps, its really appreaticed.
    Also if you need anything that I could help with Id be more then glad to help out.
  14. MrDollSteak
    May 29th, 2013 1:07 AM
    Sup Anbuja!

    Not entirely sure what's happening with the Community Hack but I've ended up making a 64x64 resource for personal use at the moment. I'll make it public after awhile, just thought I'd tell you in case you want any sprites for LoA. Also just tell me if you want any help with setting up Gen4-5 pokemon or new moves or something hahaha. Really excited for your hack!
  15. MrDollSteak
    May 12th, 2013 5:57 PM
    For the attack effects, you'd need to put it in the attack effect table (posts 1-6 in the second section). You'd need to choose where to put them, and add the pointers there yourself. You could alternatively use BSP to do this for some moves. The animations I think are more straight forward

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