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Conversation Between MrDollSteak and karatekid552
Showing Visitor Messages 11 to 20 of 20
  1. MrDollSteak
    May 30th, 2013 05:10 PM
    MrDollSteak
    You and DrFuji are legends ! That Battle Background tutorial is arguably the only tutorial that really needed to be made, thanks so much. I'll be doing a lot of experimenting with that hahaha. Also how'd the research into move animations go? Did you try expanding the actual table and palette itself yet? I would have but I recently got my wisdom teeth removed and have been unmotivated to do anything more difficult than resizing Gen 4. and 5. sprites!

  2. karatekid552
    May 13th, 2013 06:37 AM
    karatekid552
    My name is Roger:p. Maybe we can repoint both tables.....

  3. MrDollSteak
    May 13th, 2013 06:31 AM
    MrDollSteak
    Ah of course! I'd never thought of that. So basically the table will have the pointer to the thing in UNLZ. That's great work, I can't believe I didn't think of that! I've added you on skype btw (or someone with a potentially similar name!)

  4. karatekid552
    May 13th, 2013 06:06 AM
    karatekid552
    Yeah, I found the table: go into un-lz and find the chop particle. Then, search for its pointer. The only location is in the 27 table, which is immedietly followed by the 28 table.

  5. MrDollSteak
    May 13th, 2013 04:58 AM
    MrDollSteak
    Yeah I figured the 28 table wouldn't be full. Have you been able to find the actual table? I didn't see how say 1D 28 acted as a pointer. But yeah that would be incredibly interesting I must say!

  6. karatekid552
    May 13th, 2013 02:24 AM
    karatekid552
    Oh, the offsets, that's easy. The 9F 27 (and the ones that go 28) corresponds to a nice little table with FF pointers to particles. I don't know if the 28 table is full, however, essentially we could add a 29 table if we know what we are doing.

    Also, add me so we can chat easier:

    Skype: live:karatekid552
    MSN: [email protected]

  7. MrDollSteak
    May 12th, 2013 08:41 PM
    MrDollSteak
    I may be wrong but I believe Cross chop rotated the chopping thing? I don't remember the Gen 3 animation to be honest. But thats really interesting. Have you been able to find anything that links to the offset of the fist or chop thing itself? Because that would mean making completely new particles may be possible.

  8. karatekid552
    May 12th, 2013 06:20 PM
    karatekid552
    I simply downloaded the sheet from Un-lz that had the chop, fist, foot, and bird's foot on it, selected the chop, rotated it, cleaned it up, and wrote it back into un-lz over the original.

    And yes, that does mean that anything which uses the chop shape will be rotated. I was unable to find a rotate command so I had to do it manually. Are there any animations that rotate? I was able to get it to reflect, but no rotate.

  9. MrDollSteak
    May 12th, 2013 05:59 PM
    MrDollSteak
    Really cool stuff Just a question about the chop itself. When you rotated it with gimp how did you get the rom to recognize it? Did you just post it over the original chop? If you did do that, does that mean any other moves that used the chop shape (if there are any) will rotate as well?

  10. karatekid552
    May 12th, 2013 02:49 PM
    karatekid552
    Dude, so I have been editing my comments on my post on Social... Holy crap, I have learned a lot. I can now control the chop with some confidence. I'm going to post a video later of what it should look like:p.


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