Ah of course! I'd never thought of that. So basically the table will have the pointer to the thing in UNLZ. That's great work, I can't believe I didn't think of that! I've added you on skype btw (or someone with a potentially similar name!)
Oh, the offsets, that's easy. The 9F 27 (and the ones that go 28) corresponds to a nice little table with FF pointers to particles. I don't know if the 28 table is full, however, essentially we could add a 29 table if we know what we are doing.
I may be wrong but I believe Cross chop rotated the chopping thing? I don't remember the Gen 3 animation to be honest. But thats really interesting. Have you been able to find anything that links to the offset of the fist or chop thing itself? Because that would mean making completely new particles may be possible.
I simply downloaded the sheet from Un-lz that had the chop, fist, foot, and bird's foot on it, selected the chop, rotated it, cleaned it up, and wrote it back into un-lz over the original.
And yes, that does mean that anything which uses the chop shape will be rotated. I was unable to find a rotate command so I had to do it manually. Are there any animations that rotate? I was able to get it to reflect, but no rotate.
Really cool stuff Just a question about the chop itself. When you rotated it with gimp how did you get the rom to recognize it? Did you just post it over the original chop? If you did do that, does that mean any other moves that used the chop shape (if there are any) will rotate as well?
Dude, so I have been editing my comments on my post on Social... Holy crap, I have learned a lot. I can now control the chop with some confidence. I'm going to post a video later of what it should look like:p.