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Conversation Between MrDollSteak and Kurapika
Showing Visitor Messages 1 to 5 of 5
  1. Kurapika
    April 23rd, 2013 10:19 PM
    Kurapika
    Ikr, that animation's repetition makes it awkward. >.<
    And, yeah, I tried to investigate those pointers a little:
    08 94 1D 08 : 39 20 00 10 CC 00 12 40 00 28 4E 69 1D 08 (message saying: TARGET anchors itself with TARGET'S_ABILITY)
    27 8F 1D 08 : 39 20 00 10 B5 00 12 40 00 28 4E 69 1D 08 (message saying: TARGET anchored itself with its roots)
    60 69 1D 08 : 3F 02 02 00 49 00 00 3D 33 CC 3D 02 02 01 02 03 39 20 00 0E 0F 12 40 00 28 4E 69 1D 08 (Crash that restarts GAME, this is probably the main effect's code?)
    F2 7D 1D 08 : 39 20 00 33 CC 3D 02 02 20 0F 12 40 00 28 4E 69 1D 08 (message saying: But it failed!)

  2. MrDollSteak
    April 23rd, 2013 08:27 PM
    MrDollSteak
    Hrm that's a great discovery thanks! I'll definitely be using that.

    Now if only we could find out why it replays the animation anyway hahaha.

    Each of the different pointers in roar's effect seem to be conditions for when to fail/hit successfully etc.

  3. Kurapika
    April 23rd, 2013 07:16 PM
    Kurapika
    I tested it several times by giving it a 30% accuracy, it never missed if the attacks succeffly hit. Because when I pointed to Roar's effect, I skipped the part that does the accuracy check.
    See, in my rom, Roar is located at 00D16CB0 but in Dragon Tail effect I pointed to 00D116B0.
    This is Roar's effect:
    00 02 03 1E 00 15 08 94 1D 08 21 00 00 04 00 00 00 27 8F 1D 08 01 F2 7D 1D 08 FF FF 01 60 69 1D 08 00 00 8F F2 7D 1D 08
    And this is what I made the effect point to:
    15 08 94 1D 08 21 00 00 04 00 00 00 27 8F 1D 08 01 F2 7D 1D 08 FF FF 01 60 69 1D 08 00 00 8F F2 7D 1D 08
    See, I skipped the 1st 5 bytes, which are responsible on accuracy checks and semi-invulnerable checks (I think), since those were already checked with damage effect!!

  4. MrDollSteak
    April 23rd, 2013 06:33 PM
    MrDollSteak
    I've looked at your code in the thread, and if it's playing the animation twice, I believe it's going to have the same problem as mine. The problem with mine, is that it plays the animation twice, and has a slight chance to miss. I haven't tested yours out yet though so I'm not sure. How many times have you tested it? Has the accuracy been fine every time?

  5. Kurapika
    April 23rd, 2013 06:23 PM
    Kurapika
    Hi bayerf, I've made a code for Dragon Tail by using a simple damage-dealing effect+a pointer to roar, skipping roar's accuracy check etc. See if it works for you!


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