Go Back   The PokéCommunity Forums > Luka S.J.
Reload this Page Conversation Between Luka S.J. and Meowth

For all updates, view the main page.

Conversation Between Luka S.J. and Meowth
Showing Visitor Messages 1 to 3 of 3
  1. Meowth
    April 23rd, 2013 06:58 AM
    Thanks a lot man. You're a big help!
  2. Luka S.J.
    April 21st, 2013 07:08 AM
    Luka S.J.
    Just search for all the pbGraphicsUpdate functions, and check if the part they are in correspond to the part where you want your sprite to update. It all depends on how you want your system to work. I gave you all the information you need in that post, it is up to you how you use that information.

    Just a heads up though, you will not be able to make the sprites animate during BattleBox animation (such as HP and EXP change). The BattleBoxes are a separate class, meaning you cannot use the same functions, under the same variable names. I re-wrote the (visual) battle system from scratch. Even small things such as this aren't as easy as everybody makes them out to be (if you want it to work properly that is).
  3. Meowth
    April 19th, 2013 12:07 PM
    Hi luka i was just wondering where i would go about placing all the Frameupdate functions to get the GIFS to work correctly inn battle so they dont stop up under messages etc inn your post http://www.pokecommunity.com/showpost.php?p=7608796&postcount=4 and what parts of the ActualScene i would put inn code for @sprites["pokemon#{i}"].update.

    struggling a little as most of the Essentials code is poorly commented
    and as always have a good day.

All times are UTC -8. The time now is 10:34 AM.