September 25th, 2012 2:06 PMSquirrel
Great, thanks n.n
September 25th, 2012 1:38 PMFenrir Reki
All right. I'll make sure i'll let you know. :3
September 25th, 2012 12:24 AMSquirrel
Aww no, make sure to eat loads of chicken soup! n.n
Yeah the times confuse me slightly haha, I'm relying on Blade to tell me in IRC when there's a game on xD I'll be playing BL, BL2 and LBP2 if I'm around when they're on, so if I miss them make sure to give me a nudge x3
September 24th, 2012 6:58 PMFenrir Reki
For the most part i'm fine, but i'm still dealing with a minor cold...
Besides that I finished the first day of the gaming event a while ago for the PS3.
September 24th, 2012 4:28 PMSquirrel
Hey, not bad thanks! What about you? n.n
September 24th, 2012 2:39 PMFenrir Reki
Hey! How is everything going?
June 30th, 2012 5:32 PMFenrir Reki
Actually, i'm not completely sure what the major differences are, assuming there are even any.
It looks like i'll have to do some more research on Black and White 2 then.
June 30th, 2012 4:54 AMSquirrel
I don't actually plan to use the Kyurems haha. I just plan to catch it for the Pokédex and that's it. What other differences do the versions have?
June 28th, 2012 12:32 AMFenrir Reki
I'm only getting white 2 because White Kyurem is the "main" pokemon, and just because it has closer resemblances to Reshiram. Also, I think Black Kyurem looks worse compared to the white one.
June 27th, 2012 4:03 PMSquirrel
Black 2 - it has Buneary. ♥
I don't really have any reason other than that though; I don't even know the difference between the two other than the version exclusive Pokemon haha. Why are you planning to get White? :3
June 26th, 2012 11:22 AMFenrir Reki
Yeah I know what I said has already been in a few games before, but that was only one out of the many other ideas. I know it's not exactly 100% original, but the point of that idea was to blend in popular elements from MMOs.
Anyways, are you going to buy Black 2 or White 2? I'm going to buy White 2.
June 26th, 2012 6:27 AMSquirrel
Whilst all of that is true, that doesn't actually explain what kind of game you'd make. xD Like stories, themes, settings, etc. Although what I would say is that the majority of MMORPG games do have a good mixture of all this stuff already. For example Runescape or WoW, they both have a good mixture of grinding, quests and other ways of increasing your level, so I don't really see how this idea would compete against their's. I do very much like the sound of the rebirthing idea though - shame they've already done it :c
June 25th, 2012 1:23 PMFenrir Reki
I didn't mean to say most companies are just trying to make money, however to my knowledge, the most popular ones are, which is just sad.
I actually have lots of ideas for my "amazing original games", but i'll only talk about one because it would take too long to type every single idea out. Let's say for example, you want to create an MMORPG game. If you look at most MMORPGs today, they are repetitive, are not replayable or enjoyable for very long, and tend to not be worth it to play. Sure the first few minutes might be exciting, but what about on the long run? Are you actually planning on getting to the highest level and getting the most powerful equipment in the game? Is it worth your time to invest into? There are many other questions one can ask, but to narrow it all down it comes down to one question: Is this game something I can go back to and replay? A good RPG, regardless of what kind it is should allow the gamer to go back and replay it later on whether or not they fully completed the game, and still enjoy it. In an MMORPG, this should be taken into consideration along with many other factors such as the combat or interaction between players and NPCs. A good storyline should also blend in with the game. Although some "sandbox" RPG games out there exist, and they are fun to play, a story always adds depth and value to a game, regardless of what it is. A good MMORPG should also be able to fit the needs of every kind of player, whether they are a casual, or hardcore gamer, and you should always have content available to suit everyone's gaming needs. For example, if your RPG has a leveling system, what kind is it? How difficult will it be to level up? A method that I have seen over and over is constant grinding, and that makes the game repetitive and decreases replay value. You don't want to sit in front of your screen doing the same thing for hours, just to become stronger in a video game. The same goes for RPGs that require constant Quests to be completed or dungeons or "raids" to be completed over and over again. A method I that I believe is effective is almost a medium between the three. For players who like to grind monsters or enemies over and over to level, they can do that to level. It will obviously take a while, but the "experience" gained will be sufficient enough that you will never be grinding for more than two hours at maximum, as long as you fight monsters near or slightly higher than your level. Of course, fighting monsters much higher than your level will always give "experience", but depending on your level and the monster's level, you will get penalties deducted from the overall experience. You don't want for example a level 1 player joining a level 100 player's group, and then leveling up all the way to 100 in a matter of hours, because that ruins your gaming experience and makes it unfair. Quests will always give a high amount of "experience" when completed, regardless of whether or not it's repeatable. Also, "raids" or a dungeon that takes a while to complete and requires a party of players will always give a high amount of "experience" depending on the "raid" taken and the difficulty level chosen. In an RPG I somewhat still play, there is a feature called "Rebirth" that allows you to get your level reset to 1, but you get access to more features, skills, and you get bonuses. It can only be done when you are almost at the highest level (In this case, the highest level was 100 and you could rebirth at 70), and the higher level you are before you rebirth, the more bonuses you get when you are "rebirthed". I think this method is effective in terms of replay value because it allows players who like having powerful characters achieve that goal by constantly "rebirthing" near the level cap. These are some of the many ideas that I believe helps create a good MMORPG. I won't list out more to save space on your page. Of course, this is only for an MMORPG, and I also have plenty of ideas for an RPG, FPS or TPS game.
I think I may have heard of it once, but I have never seen or played it before. Maybe i'll look it up on Youtube later.
June 24th, 2012 4:52 AMSquirrel
Oh wow, you sound incredibly passionate about this. I certainly agree that video games companies need to focus on what the customer wants as opposed to what makes money, but I'm not so sure that's what most companies do lol. I think the majority of companies do take what the customer wants into account, they just don't necessarily reproduce it well x] But yeah, that's certainly a great philosophy to have :D So do you have any ideas for the "amazing original games"? I'd love to hear some!
Hmm... That sounds really good, but a heck of a lot like a game called Grandia. Like, almost identical o.o Have you ever heard of it?
June 22nd, 2012 11:02 AMFenrir Reki
Well, for one I tend to play video games very often, and I have been ever since I was four years of age. I'm not completely sure what inspired me, but I have seen many gaming industries rise and fall, and video games changing for the good or the bad, and with all my years of gaming experience and knowledge, I believe that I can help create an amazing game that is original, captures the audience's attention, have a powerful storyline (if any), and overall, just have a great gaming experience. I also know exactly what it takes to create an almost flawless RPG or FPS game, and what it takes to be a successful video game company. I also would like to contribute to the video game industry by joining or creating my own company and constantly listening to the gaming community for feedback and suggestions. I wouldn't do it for the money, because that never ends up well for a video game company and it only leads to a video game not being as successful as the originals. However, I would do it just for having a fun and playable video game that you can always go back to, play, and look forward to future releases of improved or even better versions of that game. Big game companies out there have always been doing whatever they can to earn the highest amount of money possible, even if it means not satisfying your customers, which is bad. Game companies top priorities should be to listen to their community, because it's them playing and buying the game, and even though you may have created the game, they know what's wrong with it and have a good idea on how it could be fixed or changed. They know what really should be in the game, what should be taken out, and you should be responsible for listening to that and considering some and/or placing them into effect.
I do have some video game creating experience from a Summer camp I went to a few years ago at the San Jose Tech Museum. It was for video game development, and we created a basic 2-D video game. It was a one week project, so everything was sort of rushed. I have not tried creating a video game after that, however, I do create "mods" for various video games such as Skyrim, or Fallout New Vegas, and with the modding tools distributed by the developers themselves, players can literally create their own worlds, storylines, and items, which is what I sometimes do. I guess you can still call that video game development, but it's not "official".
Tales of Symphonia is an RPG that was originally developed on the Gamecube. A sequel was then created on the Wii, and if you had data from the original Tales of Symphonia on the Gamecube, you were able to unlock some additional content in the game. It's a Japanese style RPG that is similar along the lines of Star Ocean or Final Fantasy (or any other "Tales" game), where battles are fought in enclosed environments instead of on the "field". The game itself is pretty long, (i'm not sure what the average time to complete it is) and the storyline is well written for both the first and second games. (However the second game's storyline was not as good as the first in my opinion, but the improved gameplay makes up for it)