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Reload this Page Conversation Between NarutoActor and Satoshi Ookami

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Conversation Between NarutoActor and Satoshi Ookami
Showing Visitor Messages 1 to 15 of 34
  1. NarutoActor
    March 15th, 2010 08:54 AM
    NarutoActor
    @at church- don't knock it XD It helped me move the camera when I forgot what specials to use.
  2. NarutoActor
    December 2nd, 2009 02:39 PM
    NarutoActor
    Yeah I also add another idea but it will only help my hack not yours. so it wouldn't be helpful for you.
  3. Satoshi Ookami
    December 2nd, 2009 05:22 AM
    Satoshi Ookami
    Oh that xD
    Yeah that might be good...
  4. NarutoActor
    December 1st, 2009 01:19 PM
    NarutoActor
    not that XD, I ment using wrightbytetooffset for other than changing the overworld. I was thinking maby using the command to change the platelets of a fadescreen to yellow. so a quick yellow fade screen would look like thunder.(if you get my Jist)
  5. Satoshi Ookami
    December 1st, 2009 01:09 PM
    Satoshi Ookami
    Didn't try it so far xD
    Where to use it...?
    Maybe when you want to disguise player as rocket grunt just like in HG/SS?
  6. NarutoActor
    December 1st, 2009 01:06 PM
    NarutoActor
    so how did the test go?

    also I have been trying to come up with some ideas where this could be use full but I am drawing a blank. Do you have any ideas?
  7. Satoshi Ookami
    December 1st, 2009 05:27 AM
    Satoshi Ookami
    I see thanks then
  8. NarutoActor
    November 30th, 2009 01:04 PM
    NarutoActor
    you can always preview things by going to memory viewer and goto offset 0x2020648 and change the bytes that are there
  9. Satoshi Ookami
    November 30th, 2009 01:01 PM
    Satoshi Ookami
    'kay I'll try it and tell ya how it went
  10. NarutoActor
    November 30th, 2009 12:56 PM
    NarutoActor
    sure, but its only temporary. once you warp to another map it goes back to normal so you would need some level scripts. It deals with writing bytes to offsets basically hex editing during a script. first we need to locate the area where it stores the pointer to go to the overworld sprite. The Offset is 0x2020648 that offset tells the rom where to load the overworld sprite. now we can re arrange that string from hex to an offset, or you can just go to professional view in overworld editor. The Players overworld sprite is 0x083A00A0 now go to the overworld character you want to change it to. I will give the example of Oke is sprite data is 0x083A1398 now now as you see the first couple of numbers are the same so no need to change that, the only difference is 1398 so break that up to two bytes 13 98 so the command would be writebytetooffset 0x13 0x2020648
    writebytetooffset 0x98 0x2020649. Get it, any questions feel free to ask.
  11. Satoshi Ookami
    November 30th, 2009 08:36 AM
    Satoshi Ookami
    Hey there, I saw on Codec's profile that you know command how to change player's OW in game... could you share it with me?
  12. NarutoActor
    November 1st, 2009 07:35 AM
    NarutoActor
    oh the suporting beams mmmm how do you think I should fix it, thanks for the comment :D
  13. Satoshi Ookami
    October 31st, 2009 11:25 PM
    Satoshi Ookami
    It's better then your last one...
    But for some reason I don't like those things under the bridge...
    They just look like they don't belong there
  14. NarutoActor
    October 31st, 2009 05:01 PM
    NarutoActor
    hey I re made the bridge for my hack what do you think
  15. NarutoActor
    October 29th, 2009 12:21 PM
    NarutoActor
    ...no it used wildbattle2, but I could be wrong XD

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