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Conversation Between Teh Blazer and dreamengine
Showing Visitor Messages 1 to 10 of 16
  1. Teh Blazer
    March 6th, 2013 12:52 AM
    Teh Blazer
    Just don't forget to test it and don't be shy with the script help section, because things get crazy really fast.

  2. dreamengine
    March 5th, 2013 10:30 PM
    dreamengine
    Yeah, I'm a fast learner :D

  3. Teh Blazer
    March 5th, 2013 08:52 PM
    Teh Blazer
    Honestly, I knew zero scripting when I first started too. Just look up the scripting tutorials and do some of the scripts step-by-step and you'll be just fine. It's a lot of trial and error, though.

  4. dreamengine
    March 5th, 2013 05:07 PM
    dreamengine
    hmm. Personally I know zero scripting ahaha. Funny right? I know what you're thinking, why is this guy making a hack then? Well I plan on learning obviously. Anyways yeah...I have no idea how to make either of those possible, however your second idea with the tree pokemon sounds interesting

  5. Teh Blazer
    March 4th, 2013 11:12 PM
    Teh Blazer
    I have two ideas on it, although they might not even work.

    1. Place scripts in the beginning and end of the route. Once you step on them, they should randomly generate numbers (using the randomnumber command) and if it generates a number that you like, have it erase the flag of the person event who's overworld looks like shaking grass. Of course then you can't walk on it, you'd have to talk to it, but it's roughly the same.

    2. The other one I don't even know if it's possible. Start off with the script and the random number thing, and if it's something, there's a change tile command to change the tile so you could change it to a tile with a shaking grass animation. There's also wild encounter data for trees which no-one uses, if you could find a way to link it to your shaking grass tile, you got yourself a working shaking grass.

  6. dreamengine
    March 4th, 2013 05:41 PM
    dreamengine
    That is very true. Although curious, on your thread's OP you mention the shaking grass. Any idea on how you're going to implement that?

  7. Teh Blazer
    March 4th, 2013 05:27 PM
    Teh Blazer
    I think I used Kyledove's black and white tiles for the trees and the grass, if that helps. And it's okay if our hacks look similar, it's the story that'll make ours very different. I think yours will be very distinctly different than mine's, especially since I'm starting to deviate from the normal plot.

  8. dreamengine
    March 3rd, 2013 11:11 PM
    dreamengine
    Dude, so so I was looking at tiles for my remake and I was like oh let's use the HGSS grass. Then I looked at your thread and I was like crap. Lol dude our hacks are going to look kinda alike with Wesleyfg's tiles, HGSS grass, prolly other generic BW tiles. However I will try my best to make our two hacks different from each other

  9. Teh Blazer
    March 2nd, 2013 01:52 AM
    Teh Blazer
    Good luck with that, I'm not the best thread upkeeper.

  10. dreamengine
    March 2nd, 2013 12:06 AM
    dreamengine
    I definitely will. In the meantime I will avidly stalk your thread


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