overdosing on information is a valid point that I realized myself as well, after the fact; I guess I'm just concerned that people won't have enough information to make their characters because of how little they know about the world. I mean if you think about it, there's so much stuff that you learn by growing up, and it's not at all easy to simulate someone who's lived in a world even moderately dissimilar from modern earth. maybe I should just add MORE INFORMATION AVAILABLE ON REQUEST and post only the bare essentials. (re: world-building, though, I meant behind the scenes as I actually haven't done much work on the things I've talked about, and winging it is a bit harder for me than other people)
finding players on a dedicated rp site probably would be easier, if solid rp sections on the internet weren't already a rarity... most places I see are just flat-out bad. it really depends though, a lot of tabletop players are decent rpers - I've played d&d with a group for 7 years now and they're all fine rpers (plus our dm is a plotting mastermind).
Have you considered that the massive amount of information can be off-putting? There are, of course, some of us who'll sit down and read it and like it, but this is a Pokemon forum, mostly made of children. What you're looking for is a dedicated team of RPers; just a thought, perhaps it would be easier to assemble such team in another forum.
As for the setting, I think I preferred the one of the original Litany. It was much less complex, I think, and I was able to read it on one go. On the second take of the RP, the info became too tedious to put down. Now, about world building, we concur that the more thought you've put into it, the better it'll be. But building a world and showcasing it in a thread should be different businesses. The thread should be made to appeal to the readers, and that becomes impossible when you list everything there is to know about the world you've made (which is, lots of information that might distract the reader from the essential information). Try trimming it down so only the important, fleshy parts remain in the thread (the info one needs to make a character), and leave the details to be learned IC.
one problem with the second incarnation was that the game never actually started because not everyone finished their signups INCLUDING ME BECAUSE REASONS ;_; plus we were missing one player (and it's not like quality was assured anyway ... unless it's QUALITY '-'); maybe I need to post more regularly in the ooc thread, but from what I could gather not a lot of people were interested in the setting in the first place, so the choice among SUs was essentially nonexistent.
I should actually narrow it down to three or four players if I were to reimplement (and acquire instant messaging info after game begins) - this might make getting people together easier, and also enable players to shout at me if I'm being inactive.
I better write my own su before I post it, or just not play if I were to make another rp. yeah.
regarding how fleshed out litany is though, there's a loooot of room to flesh it out more. politics, economy, socio-cultural aspects, that kinda thing.
I honestly don't think the background needs more fleshing out - you'd already done a great job with it. The problem lies elsewhere, I think. Perhaps if you were more of an active GM, you'd solve the player and activity problem. As the GM of the RP, it's your duty to keep people's interested kindled. A good background will do that for a while, but a good story to follow it up will grant you that.
I'm interested to see this new idea; I'll keep an eye out for the discussion