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Conversation Between The Prince of Sweet Sorrow and astar_01
Showing Visitor Messages 76 to 90 of 139
  1. The Prince of Sweet Sorrow
    September 21st, 2010 12:40 PM
    The Prince of Sweet Sorrow
    Wait, the one I sent you before 10 mins?
  2. astar_01
    September 21st, 2010 12:38 PM
    astar_01
    When you sent me the Rom last night, I think you sent me an older version.
    The tiles and stuff weren't like the one's in your new images and there were no new maps...
    Unless I can't find them...
  3. The Prince of Sweet Sorrow
    September 21st, 2010 11:29 AM
    The Prince of Sweet Sorrow
    Okay, mate, update:

    I finished Verona Peak. The city is still on hold as I got sick of it, and would really appreciate it if you'd continue mapping it. Next time, you make the original Big Cities map, and I remake it, because I really hate mapping big cities.

    Anyway:
    Spoiler:

    Note: Paths to west are blocked, as you can see, because it's the end of the beta.

    Tell me what's going to happen in the house.
  4. The Prince of Sweet Sorrow
    September 21st, 2010 09:41 AM
    The Prince of Sweet Sorrow
    Yes, ofc, but I was just doing HW so didn't get to the preview, I'll just send you the whole thing.
  5. astar_01
    September 21st, 2010 08:27 AM
    astar_01
    You didn't send me a pic of the canyon...
    Are you still mapping it then?
  6. The Prince of Sweet Sorrow
    September 21st, 2010 02:49 AM
    The Prince of Sweet Sorrow
    Ray is usually wearing normal Trainer-clothes. He's a 15 year old guy who was recruited by his uncle, who was the leader of Mafia. He gave him a job: to spy on the professor. Soon, he moved in the cave of the cove.

    He always has his Flygon out of the PokeBall (I'll make O/W, and found a way to make them move when they're standing so they look even more real. If you agree with the idea of the following Flygon, good)
  7. astar_01
    September 20th, 2010 01:50 PM
    astar_01
    The character Ray has a little backstory that needs developing.
    When you first start the game Ray is not in his house.
    His parents claim he has been missing for over a month.
    Where has he gone?
    What is he up too...
  8. The Prince of Sweet Sorrow
    September 20th, 2010 01:36 PM
    The Prince of Sweet Sorrow
    Okay, okay..
  9. astar_01
    September 20th, 2010 01:34 PM
    astar_01
    That's all good then.
    I would like to change the name to Verona Canyon.
    I use nearby places when naming areas.
    However we can use you name for another area or something.
    I hope my scripting is up to scratch, I'm going to start NPC's soon.
  10. The Prince of Sweet Sorrow
    September 20th, 2010 01:13 PM
    The Prince of Sweet Sorrow
    Lol, funny thing is, I left the right and the left side of the cities undone. XD So I don' have to remap something. Cool.
    Also, how to block the exit from the Canyon?

    Also.. I have a named suggestion: Velonoth Canyon instead of Verona Peak.

    Yes, I have. I thought maybe you'd want one.
  11. astar_01
    September 20th, 2010 12:57 PM
    astar_01
    Awesome.
    I think that will be it for beta one.
    On the right part of the city there is going to be another gatehouse.
    This will be accessible in beta 2.
    Beta 1 will end with an event up in the canyon at the ranch.

    So overall the city has 3 gatehouses.
    Down - Hartshill Path
    Left - Verona Peak (Canyon)
    Right - Beta 2, unknown name.

    In the city have you placed a gym?
  12. The Prince of Sweet Sorrow
    September 20th, 2010 12:49 PM
    The Prince of Sweet Sorrow
    Canyon - 35%
    City - 68%
  13. astar_01
    September 20th, 2010 12:40 PM
    astar_01
    It's only a five minute job my friend...
    So how's the mapping progressing?
  14. The Prince of Sweet Sorrow
    September 20th, 2010 12:06 PM
    The Prince of Sweet Sorrow
    Well you'd need to transfer them, isn't that troubling?
  15. astar_01
    September 20th, 2010 12:06 PM
    astar_01
    I have backups, The one I've inserted the scripts into isnt the final version.
    I'm just making the scripts compatible.

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