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Reload this Page Conversation Between Crimson Stardust and The Prince of Sweet Sorrow

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Conversation Between Crimson Stardust and The Prince of Sweet Sorrow
Showing Visitor Messages 31 to 45 of 175
  1. The Prince of Sweet Sorrow
    September 28th, 2010 10:26 AM
    The Prince of Sweet Sorrow
    hey
  2. Crimson Stardust
    September 28th, 2010 10:23 AM
    Crimson Stardust
    heyyy ray..!!
    hahax,
    wanna vm you here instead of msn..xD
  3. The Prince of Sweet Sorrow
    September 17th, 2010 11:33 PM
    The Prince of Sweet Sorrow
    np mate
  4. Crimson Stardust
    September 17th, 2010 11:29 PM
    Crimson Stardust
    okae great..tanx,don't know what i messed up..meet ya later..
  5. The Prince of Sweet Sorrow
    September 17th, 2010 11:28 PM
    The Prince of Sweet Sorrow
    The same thing.

    And no no that is easily fixed with the connection editor. You can move the map in the data of the ROM so it can meet with the other map, you don't have to make them the same size. I'll show you how to do it later, do the connections last.
  6. Crimson Stardust
    September 17th, 2010 11:26 PM
    Crimson Stardust
    Yeah tested that,the boder only works from up and down..but sideways??
    btw,do all maps must be same size,cause i have these problem where my first town and route are not same size but the route path combine together with the town path but when i enter the route then looking back at the town,the tiles messed up,when i reenter the town,the map messed up like it is shifted and the path is not together again..maybe if you can't understand,i can show you pic..lol
  7. The Prince of Sweet Sorrow
    September 17th, 2010 11:17 PM
    The Prince of Sweet Sorrow
    Yes, but watch out, the trees must be continued by down or up the map in the S. Or it'll be screwed up. Do some testing in a clean FR ROM to see how it works.
  8. Crimson Stardust
    September 17th, 2010 11:12 PM
    Crimson Stardust
    Now i understand..basicaly,if i put the tree top[the one merging with the tree bark] on the border,around my map will be like that?
  9. The Prince of Sweet Sorrow
    September 17th, 2010 11:04 PM
    The Prince of Sweet Sorrow
    Okay okay..

    Border Tiles (4) are the tiles that appear EVERYWHERE around the map itself, right out of its borders (that's why border block, which must be repeatable by itself to work). Remember, you can't see the border block in your a-map thing, but you can see what its tiles are in the "Border Block" thing.
    B= Border Blocks, S= Map you can see through a-map

    BBBBBBBBBBBBBBBBBBBBBBB
    BSSSSSSSSSSSSSSSSSSSB
    BSSSSSSSSSSSSSSSSSSSB
    BSSSSSSSSSSSSSSSSSSSB
    BSSSSSSSSSSSSSSSSSSSB
    BSSSSSSSSSSSSSSSSSSSB
    BSSSSSSSSSSSSSSSSSSSB
    BSSSSSSSSSSSSSSSSSSSB
    BBBBBBBBBBBBBBBBBBBBBBB
  10. Crimson Stardust
    September 17th, 2010 10:53 PM
    Crimson Stardust
    hey ray,im gonna be as good as you in mapping..hahax,yeah,i will..teach me few tips..lol,
    been trying natural mapping always messed up the border forgot how i do it last time..lol

    HATE YOUR MAP
    hahax,just kiddding..love them,you're a master mapper now..lol
  11. The Prince of Sweet Sorrow
  12. Crimson Stardust
    September 16th, 2010 10:49 AM
    Crimson Stardust
    Where are you on msn??long time never see you online..did you change msn?
  13. Crimson Stardust
    September 16th, 2010 10:39 AM
    Crimson Stardust
    plot gonna remain the same..but the storyline has something interesting,i have type it down,you gonna love it if it can happen..yeah,thiking of event for getting the first gym badge and shard..
  14. The Prince of Sweet Sorrow
    September 16th, 2010 10:21 AM
    The Prince of Sweet Sorrow
    Well if it wasn't your best idea there would be a problem. Is there going to be anything new? Plotline, maps, style, region, etc?
  15. Crimson Stardust
    September 16th, 2010 10:17 AM
    Crimson Stardust
    i knwo,dimension legends is pokeminsh..hahax,,imo the best idea i came up with..lol

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