Well, I rather like the upgraded version of the game now too, not simply because D/P is "better" than R/S but because it gives me a chance to go over my now year-old designs, and sometimes revamping can be much more rewarding, as you really can see the amount of improvement over a year.
I wouldn't call the community "messed up" but they're certainly not paradigms of intelligence nor taste. (and if you think PC is bad, wait until you see Acanthite's fora: blind fools, the lot of them.) But, yeah, it's all in the screenshots, which is just a shame since it means that games like Nebula get all the attention which they arguably don't deserve.
...But I'm an optimist, and believe firmly that the good developers will triumph in the end, as was done with Raptor and what we hope to do with Uranium, and usher in a new era of game dev where people model after our success rather than after failed but glamorous projects, which is what's being done now.
Yeah, I never really saw the RSE design as a downgrade. It's different, not worse. The Pokemon fangame community is just really messed up overall, I kind of hate them to be quite honest. It's all pretty screenshots to them; meaning and purpose never matters here.
Which is ironic for me to say, given how much my fangame's reputation was built around images...
Sorry to hear about it going under, but on the bright side it seems like you got more out of it than we did, what with where you ended up (E3! You lucky bastard. xD I suppose it's not as awesome as I imagine it to be, but still...)
Uranium's coming along nicely, although I haven't had much time to sprite this week due to life getting in the way. We upgraded to D/P-style graphics, which we should have done aaaages ago; it's really boosting our game's cred now, as the simian masses are less vocal in their criticism. (people are so shallow-- plot means nothing to them, but slap some shiny graphics on a game, and they're all over it.)
I had to give up the game, I just wasn't feeling it anymore. I couldn't put my heart and soul into a fangame, it was never really going to be "my" design... too restrictive, the engine practically fights innovation. I just didn't feel like it was worth putting all that effort into, not for a fangame. It inspired me to go into game development, though; I'm applying for a Game Design degree at Full Sail University in the fall. Until then, I've been working as the Editor-In-Chief at a game news network to get my foot into the door of the industry... we're going to E3 this summer!
So I see. It's coming along-- there's a new Uranium thread to accompany the graphical revamp-- and, uh. There haven't been any new demos released by any of the major games. I'm improving my spriting, I think. Just stuff.