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Conversation Between T3h Kaiser and Zephyr+
Showing Visitor Messages 1 to 10 of 32
  1. T3h Kaiser
    June 28th, 2010 09:28 AM
    T3h Kaiser
    Oh man, I haven't IRC'd in years, I'm too old for that mess... and yet, you stroked my ego, I can't ignore that. Sure. But now I'm online and you're not. Wacky hyjinks!
  2. Zephyr+
    June 27th, 2010 05:27 PM
    DUDE. Dude. There's a bunch of people on IRC and they're all really cool and you should join and talk about games ok? I haven't seen you in forever!

    This is how to get there if you're confused.
  3. Zephyr+
    April 30th, 2010 06:51 PM
    Well, I rather like the upgraded version of the game now too, not simply because D/P is "better" than R/S but because it gives me a chance to go over my now year-old designs, and sometimes revamping can be much more rewarding, as you really can see the amount of improvement over a year.

    I wouldn't call the community "messed up" but they're certainly not paradigms of intelligence nor taste. (and if you think PC is bad, wait until you see Acanthite's fora: blind fools, the lot of them.) But, yeah, it's all in the screenshots, which is just a shame since it means that games like Nebula get all the attention which they arguably don't deserve.

    ...But I'm an optimist, and believe firmly that the good developers will triumph in the end, as was done with Raptor and what we hope to do with Uranium, and usher in a new era of game dev where people model after our success rather than after failed but glamorous projects, which is what's being done now.
  4. T3h Kaiser
    April 29th, 2010 05:44 PM
    T3h Kaiser
    Yeah, I never really saw the RSE design as a downgrade. It's different, not worse. The Pokemon fangame community is just really messed up overall, I kind of hate them to be quite honest. It's all pretty screenshots to them; meaning and purpose never matters here.

    Which is ironic for me to say, given how much my fangame's reputation was built around images...
  5. Zephyr+
    April 29th, 2010 04:38 PM
    Sorry to hear about it going under, but on the bright side it seems like you got more out of it than we did, what with where you ended up (E3! You lucky bastard. xD I suppose it's not as awesome as I imagine it to be, but still...)

    Uranium's coming along nicely, although I haven't had much time to sprite this week due to life getting in the way. We upgraded to D/P-style graphics, which we should have done aaaages ago; it's really boosting our game's cred now, as the simian masses are less vocal in their criticism. (people are so shallow-- plot means nothing to them, but slap some shiny graphics on a game, and they're all over it.)
  6. T3h Kaiser
    April 29th, 2010 06:16 AM
    T3h Kaiser
    I had to give up the game, I just wasn't feeling it anymore. I couldn't put my heart and soul into a fangame, it was never really going to be "my" design... too restrictive, the engine practically fights innovation. I just didn't feel like it was worth putting all that effort into, not for a fangame. It inspired me to go into game development, though; I'm applying for a Game Design degree at Full Sail University in the fall. Until then, I've been working as the Editor-In-Chief at a game news network to get my foot into the door of the industry... we're going to E3 this summer!

    How's your game been?
  7. Zephyr+
    April 23rd, 2010 07:06 AM
    So I see. It's coming along-- there's a new Uranium thread to accompany the graphical revamp-- and, uh. There haven't been any new demos released by any of the major games. I'm improving my spriting, I think. Just stuff.

    How're you? And how's your game going?
  8. T3h Kaiser
    April 22nd, 2010 09:48 PM
    T3h Kaiser
    Hey, you. How goes it? Haven't been here much. D=
  9. Zephyr+
    April 20th, 2010 07:23 PM
    'Sup? (and... dang, this means I'll have posted twice in a row on your profile, albeit months apart, which isn't very aesthetically pleasing)
  10. Zephyr+
    February 23rd, 2010 03:39 PM
    Ello. Haven't seen you in a bit. How's your game going?

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