Well, that and also to make yourself more marketable. That's really key. But then again, you've still got some time to figure out what you're even going to do. For all I know you might decide you want to check out a law school. Wild guess, but hey. :)
I don't really see myself working much with 3D animation either, but I feel it's a good tool to be able to work with. If not for anything else then to be able to really appreciate the effort put into 3D-animated films. :P
Hopefully I'll have a chance to play around with Maya or Studio Max or something while I'm here. The one thing I never learned at all was 3D modeling or animation, and that's mostly due to bad timing and having my schedule mixed up at my last school. Having some kind of understanding in 3D is something I can use where I'm going, even though I don't intend to be a content creator. But it always helps to have an understanding of the software so that it becomes easier to direct others on their tasks. I'll need to do the same with coding, too. Such a packed schedule...
What's cool is that there's always companies coming in who need usability testers, those who can do bug reports, or maybe even assist with some of the actual content, and I think it's because the school has that reputation. Maybe I can kill two birds with one stone and volunteer for something like that.
Nnnno, we don't. Mostly just PhotoShop and AfterEffects for 2D and Mudbox and maya for 3D.
There is definitely a certain charm to flash animations! Even though we don't use it in classes, all our school computers still do have flash, so we can play around with it if we want to.
I'm really nostalgic about old flash games and films on those random sites! Animator vs. Animation and the likes! <3
Do your school use high end animation software like Toon Boom Studio/Animate/Harmony? If I had a Cintiq, I'd love to diddle around with those programs just for fun.
Your teachers are right, but at the same time not really. I've been using Flash 6 (MX) forever now. I mean, I have 4 different versions of it on my computer (up to CS5.5), but MX was the best at lineart with the pencil tool. I think it's been glitchy ever since either version 6 or 7. The tradeoff is that the brush and pen tools got better (speaking for pure drawing and nothing else). If I'm going for a clean line animation, I use MX, and if I need some of later version's options, I'll open it in... well, one of the later versions. Then you do even more stuff in programs like After Effects later. Heck, you can save backgrounds for Photoshop and AE and just do nothing but character animation in Flash.
If you're using it as a purely digital animation tool and not much else (like I do), it's really hard to call it outdated. That's like saying doing paper animation on your own time is outdated. It still looks good in a portfolio, though. I think what they mean, though, is the whole scripting and web design side of it. Mobile device problems and all that other bad stuff, and in some places swfs aren't supported. Still, I think Flash'll end up being something that's just used by people unprofessionally. Laptops and desktops'll still support the flash game scene. Sites like Kongregate aren't going anywhere as far as I can tell. And for purely animation purposes, you don't have to export your animation as a swf.
Tools are tools. It's not like it's a game console or yet another iPhone or something. :P
Well, After Effect allows for puppet pinning, which basically means you can add pointers to images and pull them in any way you like. It's what I used for the girl's arms and legs in the Darkness animation. :3
We don't use Flash in school any more. Teachers going on about how it's an outdated program and a dying media. D:
Is that what it's called? Puppet(ing)? I'd look it up, but because I don't have a clue where to start seeing as I don't even know how it's done, I'd just be going around in circles on Google.
I never had an animation class in high school, but it didn't stop me. I ended up doing it on my own, usually during free periods or after school with some now ancient version of Flash. Then I'd just go home and do some more. I'm not surprised they teach it now, though. But it may be a school dependant thing, too.
But as for the other, yeah, I can do stuff like that, too. I'd agree it's usually more fun when it's just minimal, you can get an idea out quicker that way, and you're not worried about how perfect everything is. I like the use of the MM2 intro in that video, and how the ending from the crying indian/Native American doesn't make any sense. Pretty funny line to end it all with as well when it has no connection whatsoever.
It was a rather laid-back, last assignment for my animation class.
While it doesn't usually look as "alive" as frame to frame, key frames and puppet pin tools are VERY time-efficient ways to animate! :D
Here's a "full" frame-by-frame animation I've done, though! It's rather fun if you're not dealing with many details.
Just saw it. I thought it was really cute. I suppose I should get back to playing around with After Effects, I sort of forgot it existed after the last product/project (I have no idea what to refer to it as, contracted work or something) I did. I think you didn't really need an elaborate BG, it wasn't really the point. However, it was effective for what it was. What class was that, anyway?
And yeah, I can't animate like that. I can only do frame by frame. I'd have to be taught (by force, an impossibility at this point seeing as I'm only in school now for game production and/or management) how to animate using that method which I don't even know the textbook term for! It can be a drawback when you're trying to get things done for clients fast who are only looking for quantity. :(