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Conversation Between Bela and FBI
Showing Visitor Messages 1 to 15 of 21
  1. FBI
    September 2nd, 2015 5:39 PM
    Oh, probably the wrong flag check function then :P

    I'm not getting that Bela. Try again with the freeze thing. I see a block of ice around him every time he tries to use an attack (with the ROM you sent me). I haven't tried the other animations though
  2. Bela
    September 2nd, 2015 4:34 PM
    It wasn't the flag, Touched discovered you used an improper offset somewhere in the routine.

    As far as animations go, no. Freeze doesn't animate for the player or for the opponent. Maybe you're using it in the context of when an attack freezes, not one of the routines. I've said this before--regular cases of inducing status work just fine, it's the routines in question which give any statuses that aren't sleep or toxic poison this strange issue.
  3. FBI
    September 1st, 2015 7:04 PM
    I did .tell you everything. Basically the flag was bad. I disabled the flag check and it worked fine. No, I don't really use any irc or use the Rom hacking one often enough for me to want to download one :P

    As for the animations, freeze works :o
  4. Bela
    September 1st, 2015 5:03 PM
    Just missed you on there. Anyway, Touched was able to fix the routine so the opponent can now be statused by it. The strange situation with regular poison/burn/paralysis/freeze not animating still exists though. Not sure why that happens. He said he'd have to talk to you about it. Have you ever considered getting an irc client and then getting something that could log for you when you sign back in? That'd be pretty helpful for communicating!
  5. Bela
    August 31st, 2015 2:49 PM
    come to the irc yo
  6. FBI
    August 31st, 2015 11:53 AM

    .align 2

    ldr r0, =(0x800FE24 +1)
    bl linkerZero
    push {r0-r4}
    mov r0, #0x8E
    ldr r3, =(0x806E680 +1)
    bl linker
    cmp r0, #0x0
    beq end
    mov r4, #0x0

    cmp r4, #0x6
    beq end
    ldr r0, OppParty
    mov r2, #0x64
    mul r2, r2, r4
    add r0, r0, r2
    mov r1, #0x37
    ldr r2, var
    ldr r3, encrypter
    bl linker
    add r4, r4, #0x1
    b loop

    pop {r0-r4}
    ldr r1, [r4]
    mov r0, #0x2
    and r0, r1
    ldr r2, =(0x800FDE2 +1)
    bx r2

    bx r3

    bx r0

    .align 2

    .word 0x20370C0

    .word 0x202402C

    .word 0x804037C +1

    Try this, new hook location is 0x800FDD8. Same byte changes just at that location. Chance of working is low because I haven't tested, but maybe it works :D
  7. Bela
    August 30th, 2015 5:23 PM
    I've tested that further and have come to the conclusion that the non-animation IS specific to that asm. Somehow, it's setting the conditions and they all function properly (the poison/burn/freeze/paralysis message will show up, damage will be taken for poison/burn), it just won't show any animation in that specific context for those conditions. Strange.
  8. FBI
    August 30th, 2015 5:20 AM
    Alrighty, I'll take a look at the AI one. As for the animations, I have no clue :x
  9. Bela
    August 29th, 2015 7:56 PM
    .tell FBI so the player status ASM works with the exception that paralysis, burn, poison, and freeze have no animations (while all variations of sleep and toxic poison did); the ai status asm appears to not do anything at all
  10. Bela
    August 28th, 2015 8:42 PM
    I'll .tell you all the details on the irc so you know what's up
  11. FBI
    August 28th, 2015 8:16 PM
    I'll get to it tommorow, will .tell you a link on irc or something idk.
  12. Bela
    August 28th, 2015 5:49 PM
    If not I'll just say here: I'll take you up on your offer for status routines. I don't believe the ones I have are going to serve their purpose for me.
  13. Bela
    August 28th, 2015 5:38 PM
    Hey man, can you get on the irc?
  14. FBI
    December 25th, 2014 9:10 AM
    Bela, TeamFail says you have the IP to irc. Gief pls :D
    Also Merry Christmas.
  15. FBI
    March 1st, 2013 4:39 PM
    Yup, this is how the random command in a script does it. You can copy and modify it somewhere to fit what you need.

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