March 19th, 2013 12:31 PM
dbp
Seeing as it was built for the GBA, I'd try it out there first, because I admit using a DS is a bit unwieldy. Then again, I've only had the first DS. I also have a GBASP, which was even better for its compactness, but I think the game ended up playing upside down or something... maybe that was Kirby Tilt n' Tumble. I dunno.
Okay, so I looked at Game and Wario. At first I didn't notice anything different because the video started with Gamer, the 9-Volt game that has his mother stalking about. Man, she's really serious about 9-Volt going to sleep, isn't she? I think her coming out the TV is a whole new kind of creepy. The video went on to show the Apple game, which I thought was something multiplayer, so I just ignored it.
Essentially, I had to view a different video altogether to even realize that G&W was even all that different. The games are more like the Apple one, and less like Gamer. Personally, I dunno what to say, considering the first Wario Ware of any console is always a gimmick. Touched, Smooth Moves, the camera one... The only one of those I've even played was Touched. All things considered, it's sort of to be expected, except now there's no 8 second time limit. The game would've been the same if they made a plethora of micro games using the 8 second time limit. The Wario game where you shoot robots with arrows or something would've just been a boss.
It's like playing nothing but boss stages, or Mega Party Games, but just the new party game side of that title. G&W looks like it'd wear a little thin after a while, though, like it's not that content rich. They probably shot themselves in the foot by making DIY, because the only thing that could top it is DIY2, or essentially a gameplay sequel to the first game. Just regular gameplay without relying on console gimmicks. It worked for Rhythm Heaven Fever. And I'm not one to complain about games changing things up, either. I've just never been a big fan of ultra gimmicky hardware dependent games, unless they make it work. When it feels hamfisted, that's the only time I don't really enjoy it.
I wouldn't mind a DIY2, except I'd have to make all my games over again. Not sure if I want to do that. :< They should let you port the old ones over and just add polish. I could make new ones, but I'd almost rather touch up the old ones if I can get them to play exactly like I planned them to. I didn't know DIY would be completely touch controlled before I got it, and I sort of documented all my microgames ahead of time. They were supposed to have 3 levels each like every other WW game, and some used buttons to work. I forced every last game to work in some capacity, anyway, and the leveling is now at random. Still, I wish I could've got them to play more traditionally. Being able to choose between vector and raster graphics would've been nice, too, change up the style a little. And more colors, why not?