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Reload this Page Conversation Between trebornosliw and NiKaNoRoU

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Conversation Between trebornosliw and NiKaNoRoU
Showing Visitor Messages 1 to 15 of 32
  1. NiKaNoRoU
    October 1st, 2010 07:22 AM
    NiKaNoRoU
    I used the same routine as a cut tree. Anyway, I'll get to work now
  2. trebornosliw
    October 1st, 2010 06:03 AM
    trebornosliw
    Nah, I wasn't mad, I was just debating how to politely inquire about how they were coming, lol. But thanks, I'm looking forward to seeing them. And thanks for the chest sprites, I'll rescript one of the chests and try them out. Did you use an applymovement 0x68 to open them? Either way, I'll give that a try.
  3. NiKaNoRoU
    October 1st, 2010 01:12 AM
    NiKaNoRoU
    ...also, I see that you use treasure chests in Hidden Ties. You can use mine if you want, I don't use them anywhere after Beryl.


    They're using the default palette 3 of FR and they have 4 frames, just like CUT trees and ROCKSMASH rocks.
  4. NiKaNoRoU
    October 1st, 2010 01:02 AM
    NiKaNoRoU
    You're probably mad at me, but I'm going to work on those ows now. Expect them by tonight~
  5. trebornosliw
    July 8th, 2010 08:32 PM
    trebornosliw
    Time's not a big problem atm. The basic look was going to be like the standard Ace Trainers from D/P/Pt. Green-toned clothing, no hat, backpack. Thanks again for handling that!
  6. trebornosliw
    February 1st, 2010 10:46 AM
    trebornosliw
    Thanks, that would be fantastic. Sorry for being such a noob with sprite insertion
    They really are terrific sprites though, thanks again!
  7. NiKaNoRoU
    February 1st, 2010 09:56 AM
    NiKaNoRoU
    Listen, here's what I can do: I'll make the Ralts OWs as well and index them all myself, then compress them to a rar file and send it to you. Fair enough?
  8. trebornosliw
    February 1st, 2010 08:11 AM
    trebornosliw
    Okay, so hitting a few problems...
    The sprites again are fantastic, but 1. they're more than 16 pixels wide (which is fine, I'm just overwriting the biker), and 2. more importantly, I don't seem to be inserting them properly. I convert them to bitmap, reduce color depth with Irfanview, cut it into 32x32 front, back, and sides, and then when I insert it, the colors are nuts on pallette 6. I think I missed something :\
  9. trebornosliw
    February 1st, 2010 07:04 AM
    trebornosliw
    Awesome, thanks! I was trying to copy off of the HG/SS sprite for mine, and, well....
    ...you saw the result. This one is way, way better, thanks a lot!
  10. NiKaNoRoU
    January 31st, 2010 03:19 PM
    NiKaNoRoU
    Here's your gardevoir, palette no.6, because the green palette sucks.
  11. NiKaNoRoU
    January 31st, 2010 07:03 AM
    NiKaNoRoU
    :D
  12. trebornosliw
    January 31st, 2010 06:59 AM
    trebornosliw
    Awesome, thanks!
  13. NiKaNoRoU
    January 31st, 2010 06:50 AM
    NiKaNoRoU
    Expect ows today/tomorrow. Muahahaha!
  14. trebornosliw
    January 11th, 2010 04:48 AM
    trebornosliw
    Okay, thanks. I found a good example, actually. You know those ace trainer sprites from D/P/Pt? They're done mostly in green tones; that's pretty much what I'm looking for, plus a shabby backpack and no shoes. If you need more details, let me know. Thanks again!
  15. NiKaNoRoU
    January 10th, 2010 11:21 PM
    NiKaNoRoU
    Meh-meh. I will, I will...but, I need specifications...

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