Pooping hell!!! (maybe i can find an ASM hacker, to make a few little things for us)
For the pokedex, i updated it to 92 pokemon, and have balanced it out better, (besides fire pokemon, there is only 5,)
also i thought off a cool concept, the in the mountain city there is a hoth spring cave, which can beb used like a daycare. (i dunno if that would be hack to change, could just remap the house though)
i didnt even realise that gender is gen 4, faillll lol.
maybe i should wait till can get someone to help edit the pokededx too much.
the main changes to the pokedex are:
new evo items
change nidoran into one pokemon (which ive done, needs to be renamed)
edit some spirtes: gengar(add bones), some recolours and shiney swaps.
was thinking about changing the starter line up, to include maybe a gen 2/gen3 starter?
i dunno, but i wanna spice it up :D
(could you just copy and paste the stone code, and then change the stone to another item?)
also im working <s>finished</s> on (slightly) updated poke dex, which includes where all the pokemon live. it balances out fairly well. the last one kinda failed. i dunno if you can show me the ropes to it, or just edit it accordingly.
(its all in spreadsheet, and all neat and organised)
I'm exploring YAPE now, seeing what i can do with this ****.
From what I can see, those evolution methods are based off evolution stones (i.e, use an item on a Pokemon and it will evolve) which are impossible to do without heavy ASM and completely changing how those items function - As I said in my last VM. Just look at the evolution options in YAPE as those are the ones you can build your evolutions around.
As for the Nidoran, it is possible, but as of yet there is no way for the game to determine if the Pokemon is male or female and then evolve it accordingly. I do have a different idea though: Make the preevolution genderless and then have it evolve based on its attack/defense stats similar to that of Tyrogue.
Its not to hard to make new Potions and balls, but more complex stuff such as evolution stones, stat boosting items and attack boosters (Miracle Seed etc) will need ASM unless they do the exact same thing as another item.
'Trading' items wouldn't be to hard as you only need to check if the player has an item, take away the item and then give them a new one - All of which can be done through scripting :>
hey how hard is it to make new items?
also is it possible to trade items? (working on changing the top floor of pokemon centers to a trading floor, which will have item and pokemon traders, and maybe some mini side quests.)