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Conversation Between DrFuji and M.L
Showing Visitor Messages 46 to 60 of 108
  1. M.L
    August 15th, 2011 08:50 PM
    M.L
    hmmm im a bit confused on the level script part?

    #dynamic 0x800000

    #org @start
    msgbox @1 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @set
    msgbox @2 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @setoff
    release
    end

    #org @set
    setmaptile 0xF 0xD 0x2A5 0x1
    setmaptile 0xF 0xE 0x2AD 0x1
    special 0x8E
    msgbox @3 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @setoff1
    release
    end

    #org @setoff
    setmaptile 0xF 0xD 0x285 0x1
    setmaptile 0xF 0xE 0x28D 0x1
    special 0x8E
    msgbox @4 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @set1
    release
    end

    #org @set1
    setmaptile 0xF 0xD 0x2A5 0x1
    setmaptile 0xF 0xE 0x2AD 0x1
    special 0x8E
    release
    end

    #org @setoff1
    setmaptile 0xF 0xD 0x285 0x1
    setmaptile 0xF 0xE 0x28D 0x1
    special 0x8E
    release
    end

    #org @1
    = Turn on light?

    #org @2
    = Turn off light?

    #org @3
    = Light is on turn off?

    #org @4
    = Light is off turn on?

    theres my script but once i leave the map it goes back to normal i want it to remain what you set it last until you change it again?
  2. DrFuji
    August 15th, 2011 02:32 PM
    DrFuji
    You have to use a type 01 levelscript which is designed to instantly perform setmaptile commands. Have it check the flag you used to mark the event and then change the tiles however you want. Because of the script type, you won't have to mess around with variables for it to work :)
  3. M.L
    August 15th, 2011 09:58 AM
    M.L
    hey i need to ask somthing about scripting

    i use the setmaptile and everything works fine but once i leave the map it goes back to normal.... do you know how to make that it doesnt change?
  4. M.L
    August 12th, 2011 04:43 AM
    M.L
    No prod dude it all guwd lol i have patience i just didnt know who had the ips.... i need to find a new maper my current one is working on a second project of ours so i need a new mapper
  5. DrFuji
    August 11th, 2011 09:28 PM
    DrFuji
    Yeah, I've got it.

    I've been exhausted for the past two days after doing things IRL, but I should be able to do it tonight :)
  6. M.L
    August 11th, 2011 11:04 AM
    M.L
    Hey im curious do you still have my IPS are you still busy? lol no pressure no pressure
  7. M.L
    August 10th, 2011 05:20 AM
    M.L
    Yello sup mate, hows things going for you?
  8. M.L
    August 8th, 2011 09:41 PM
    M.L
    donr know why but route 1 and pallete town is messed up also you can edit it with A-Map as i tried and it went fine

    nice you got 420 im ganna do that once i reach 500 :D
  9. M.L
    August 8th, 2011 08:46 PM
    M.L
    Na its fine (i think i shall get a a new one made that exactly fits the requirements) also can you pm it to me anyways i just wanna have a look ?
  10. DrFuji
    August 8th, 2011 08:02 PM
    DrFuji
    I've managed to insert it, but you're not going to be able to edit/ even fly to large parts of it since the map is to large.

    The routes, cities, caves etc. of the map needed to be be in a 21x14 rectangle of 8x8 blocks (168 x 112 pixels) so those outside that area can't be edited in A-Map (You can see this area in the WM editor of A-Map). Sorry I didn't mention it earlier, but I only remembered once I had inserted it and looked at it in A-Map. You're either going to have to live with a map which you can't access parts of, or make a small maps :<

    Sorry, but it completely passed my mind when I was doing it ;_;
  11. M.L
    August 8th, 2011 12:09 AM
    M.L
    ohk thanx its fine i can wait sorry i think our time zones may differ lol anyway ye
  12. DrFuji
    August 8th, 2011 12:01 AM
    DrFuji
    You gave the usable map to me at 9p.m yesterday so I didn't really feel like doing it then. I'll be doing it now though since I don't have anything else on tonight.

    It shouldn't take too long to insert it - I'll most likely send it your way tomorrow :)
  13. M.L
    August 7th, 2011 09:26 PM
    M.L
    Awsome so it wont take too long to insert will it?

    forgot to ask have you started inserting it yet?
    sorry
  14. M.L
    August 7th, 2011 05:26 AM
    M.L
    yay just use this one he reduced the colours to 16 yay i cant wait to see it also if you ever need my help ask (witch i doubt as you have tiles pretty much covered)

    again thanx fuji dude (jokes)
  15. DrFuji
    August 7th, 2011 02:55 AM
    DrFuji
    Yep, that works :)

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