hey been so long but i need to ask
i have been working with the daycare original script and have got the part working where it asks you to store a pokemon and you can choose one and it well stores it but i dont want it to ask for you to store a pokemon i want it to ammideatly store it can you take a look at my script and see if you can find anything :?
Sure, it will work if you are heading to the cave and step on the tile.
Unfortunately it won't be able to work if you exiting the cave. Using a levelscript allows you to affect the map instantly, while the green S tile will affect it once it has been stepped on. Since you haven't touched the green S tile when you're coming out of what should be the cave entrance, you'll find yourself stuck in the mountain. A levelscript is the only way you'll be able to achieve what you're asking :<
Were you able to insert the earlier levelscript okay? :P
hi sorry to botherz you again
but another question about setmaptile but slightly diffrent i wanna have a part of the game that a cave entrance only happens later in the game but once it has been set i want it to permantly stay set do i have to use the level script thing if so i had a thought to put a script with a random setvar number that wont be used and it would be like this
if b_true goto @set
and put that on the begining tile so when you step on it then if its been checked it shall open up if not nothing will happen?
i just red your review on my map lol haha yea i dont take them as fences never thought they were fences honestly i thought they were more like markers or metal stakes or somthing but i may be wrong do they look weird? haha yea that ledge at the bottom shall be editied or somthing like that haha
D: D: damm this gay as of now its on hold as im working on a difrent project that works i tested it dam this sucks i dont know why its not working im ganna try a brand new map from scratch and see if that works