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Conversation Between DrFuji and M.L
Showing Visitor Messages 31 to 40 of 108
  1. M.L
    September 7th, 2011 09:37 AM
    hey been so long but i need to ask
    i have been working with the daycare original script and have got the part working where it asks you to store a pokemon and you can choose one and it well stores it but i dont want it to ask for you to store a pokemon i want it to ammideatly store it can you take a look at my script and see if you can find anything :?
  2. M.L
    September 1st, 2011 10:12 AM
    wow its been what a week lol
    haha weird you know what they say use and abuse lol
    haha nayways man hows all with yewww?
  3. M.L
    August 18th, 2011 06:53 AM
    that would be great as i would like a few of these also have you seen mitchel 1 hack their is that spider moving thing dam that must of been alot of scripting

    EDIT: hello and good morning
    LOL WAIT WHAT IM confused
  4. DrFuji
    August 18th, 2011 06:47 AM
    I'll send you some more detailed instructions tomorrow if you want :P
  5. M.L
    August 18th, 2011 06:41 AM
    no as i was confused as what it was suposed to do :/ i inserted it and nothing had changed to what i wanted it to as well ya thats about it i dunno why(i didnt wanna bother you again about it tho)
  6. DrFuji
    August 18th, 2011 06:33 AM
    Sure, it will work if you are heading to the cave and step on the tile.

    Unfortunately it won't be able to work if you exiting the cave. Using a levelscript allows you to affect the map instantly, while the green S tile will affect it once it has been stepped on. Since you haven't touched the green S tile when you're coming out of what should be the cave entrance, you'll find yourself stuck in the mountain. A levelscript is the only way you'll be able to achieve what you're asking :<

    Were you able to insert the earlier levelscript okay? :P
  7. M.L
    August 18th, 2011 06:22 AM
    hi sorry to botherz you again
    but another question about setmaptile but slightly diffrent i wanna have a part of the game that a cave entrance only happens later in the game but once it has been set i want it to permantly stay set do i have to use the level script thing if so i had a thought to put a script with a random setvar number that wont be used and it would be like this

    [start stuff]
    checkflag 0x1111
    if b_true goto @set

    #org @set

    and put that on the begining tile so when you step on it then if its been checked it shall open up if not nothing will happen?

    could that work?
  8. M.L
    August 16th, 2011 10:43 AM
    i just red your review on my map lol haha yea i dont take them as fences never thought they were fences honestly i thought they were more like markers or metal stakes or somthing but i may be wrong do they look weird? haha yea that ledge at the bottom shall be editied or somthing like that haha
  9. M.L
    August 16th, 2011 08:11 AM
    problem solved :D but i have to create new maps not use existing ones anyways its still on hold as my older project i have been working on for a while is finally picking up speed so im working on that
  10. M.L
    August 16th, 2011 06:31 AM
    D: D: damm this gay as of now its on hold as im working on a difrent project that works i tested it dam this sucks i dont know why its not working im ganna try a brand new map from scratch and see if that works

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