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Reload this Page Conversation Between DrFuji and destinedjagold

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Conversation Between DrFuji and destinedjagold
Showing Visitor Messages 1 to 15 of 35
  1. destinedjagold
    May 21st, 2014 05:08 PM
    destinedjagold
    You won't like me anymore?
    B-but...that's a good thing!

    jk~
  2. DrFuji
    May 21st, 2014 02:12 AM
    DrFuji
    If you don't ask me to reopen it then I won't like you anymore :<
  3. destinedjagold
    May 21st, 2014 01:41 AM
    destinedjagold
    too late. ;_;
    i wanted u to close it, b-but my thread is already closed...
    ;_;
  4. DrFuji
    May 21st, 2014 01:39 AM
    DrFuji
    hi hi~
  5. destinedjagold
    May 21st, 2014 01:00 AM
    destinedjagold
    hey! hey, are you there?
  6. destinedjagold
    March 3rd, 2014 11:55 PM
    destinedjagold
    give him a warning so he won't do it again.
  7. DrFuji
    March 3rd, 2014 10:53 PM
    DrFuji
    evil mastermind ahoy
  8. destinedjagold
    March 3rd, 2014 10:50 PM
    destinedjagold
    be glad I forgot to SS it *evil grin*
  9. DrFuji
    March 3rd, 2014 10:46 PM
    DrFuji
    You made me turn on my mod partner. Now I can never see him in the same light again. Curse you ;_;
  10. destinedjagold
    March 3rd, 2014 10:28 PM
    destinedjagold
    what?

    *whistles innocently*
  11. DrFuji
    March 3rd, 2014 10:13 PM
    DrFuji
    o u
  12. DrFuji
    December 4th, 2013 06:57 PM
    DrFuji
    honhonhon~
  13. destinedjagold
    December 4th, 2013 06:54 PM
    destinedjagold
    touché~ >:3
  14. DrFuji
    December 4th, 2013 01:12 AM
    DrFuji
    Good thing he wasn't using Ruby then :P
  15. destinedjagold
    December 4th, 2013 12:51 AM
    destinedjagold
    Quote:
    Also, just a tip: You don't have to keep writing 'waitmovement 1 waitmovement2'. You can replace all instances of those two lines with 'waitmovement 0x0' because the script will wait for both of them to finish. It just makes things a little bit shorter and neater
    That's not true, in Ruby at least.
    If I use waitmovement 0x0, it'll wait for the applymovement right on top of waitmovement to end before the script continues to execute, even though the other applymovements aren't done moving yet. =/

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