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Conversation Between Tetra and GoGoJJTech
Showing Visitor Messages 1 to 15 of 25
  1. Tetra
    January 25th, 2015 04:03 AM
    No, no. I'm not planning to use this as a hack or anything. I'm just really REALLY bored. I wanted to see what would happen, so this is a dummy rom. x)

    I do know the risks and stuffsies of hacking on Ruby. I hack Emerald when I'm not super bored and only Ruby when I want to see what will happen if I mess around x)
  2. GoGoJJTech
    January 24th, 2015 08:42 PM
    I seriously hope you stop hacking Ruby.
  3. Tetra
    January 24th, 2015 01:54 PM
    Hey, question:
    I was super bored, and was just expanding mon on Ruby.
    I found most limiters and stuff, and everything seems to be working fine, except this:


    Even if I edit it's position in a program, it stays floating. Is it because of a limiter...?

    EDIT: NVM, found the limiter. it seems there were 3, not 2 xD
  4. GoGoJJTech
    December 11th, 2013 12:17 PM
    No need, I'm just adding pokemon right now and then we'll see how things go from there.
  5. Tetra
    December 11th, 2013 08:32 AM
    Yeah, you def are. I could do some mapping back in return. How about that? :)
  6. GoGoJJTech
    December 11th, 2013 07:48 AM
    I'm a very nice dude. Most of the smart people here don't help because of the "lower minded individuals"
  7. Tetra
    December 10th, 2013 01:34 PM
    Ah, great! :D
  8. GoGoJJTech
    December 10th, 2013 01:18 PM
    No prob. And since this isn't documented if you need info I'll help you out.
  9. Tetra
    December 10th, 2013 01:02 PM
    Yeah, that's what I thought. Thanks for letting me know anyway, :>
  10. GoGoJJTech
    December 10th, 2013 01:00 PM
    Well it's not just some byte. It's a routine, and you have to hack the sound states to get the cry to come out.
  11. Tetra
    December 10th, 2013 12:57 PM
    Ah I see. So you have to remove the limiter to make it play the cries beyond that? I see.
  12. GoGoJJTech
    December 10th, 2013 12:55 PM
    I forgot to mention cries. Cries above 512 (0x200) don't play due to a limiter. Still working on that.
  13. Tetra
    December 10th, 2013 11:19 AM
    Ah, that helps! I see, thanks a bunch. :>
  14. GoGoJJTech
    December 10th, 2013 08:16 AM
    The Pokédex isn't fully functional yet. All new pokemon are # 999 and are named ??????????
    And when you click them they are eggs. As battlers everything works. So this is the last thing. However, jambo51 has an ASM routine you need that extends the malloc. You need that.
  15. Tetra
    December 7th, 2013 05:12 AM
    Hmm... hey there. :>
    Would you mind telling me how you found out how many blocks you needed to repoint when you were repointing the Pokédex data? Thanks :D

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