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Conversation Between chrunch and MrDollSteak
Showing Visitor Messages 1 to 15 of 34
  1. MrDollSteak
    1 Week Ago 04:55 PM
    MrDollSteak
    I mean I'm not entirely sure. It might actually be a check for the national dex then, but it would be in that area. Maybe look at how Jambo fixed evolutions work for National Dex pokemon, it mightbe more that style.
  2. chrunch
    1 Week Ago 02:55 PM
    chrunch
    Oh I already know about those, they're in your post too. I tried looking around the limiter byte for habitats, I'm not sure exactly what I'm looking for though. Just changing every instance of 96 didn't have any effect.
  3. MrDollSteak
    1 Week Ago 02:53 AM
    MrDollSteak
    It's on the very first post 'Kanto Dex limiting byte'.
  4. chrunch
    1 Week Ago 08:39 PM
    chrunch
    Ah, that makes sense.

    Could you point me towards Jambo's post with the limiters? Can't find anything in his Pokedex hacking thread.
  5. MrDollSteak
    1 Week Ago 02:27 AM
    MrDollSteak
    I think it's to do with displaying numbers. In the actual Pokedex and habitat screens for example it'd be 0x96 because it'd go by an index, whereas in other terms it's 97 because Bulbasaur is 1 not 0. I'm not 100 percent sure to be honest but yeah.
  6. chrunch
    1 Week Ago 05:42 PM
    chrunch
    On this thread right? Just looked through the whole thing and I couldn't find anything. Also, why is it that some limiters are 0x97 and some are 96? Is it just that a few of them are -1 for some reason?
  7. MrDollSteak
    1 Week Ago 03:14 PM
    MrDollSteak
    Have you also read Jambo51's post in researching the Pokedex? He finds more limiters.

    If not I'm not entirely sure. I'd look around the area for the habitat limiter. Just search for 0x96.
  8. chrunch
    1 Week Ago 01:35 AM
    chrunch
    Hey, I was looking into expanding the kanto dex and I found these old posts of yours (1, 2). They were a big help, but there's one problem. There appears to be another limiter for when you capture a wild pokemon (the Pokedex screen doesn't pop up for anything past 151) . Did you happen to find any other offsets, or do any more research into it?
  9. chrunch
    2 Weeks Ago 04:35 AM
    chrunch
    http://i.imgur.com/Ev7EafE.png
    http://i.imgur.com/97oTjsn.png
    http://i.imgur.com/Jfto1t9.png
    http://i.imgur.com/PtNJ6qt.png

    Just a few text bugs with your base, they're pretty minor and irrelevant but someone reported these to me so I thought I'd pass them along. Also, I was wondering if you've fixed the daycare bug in your latest patch - if so, it'd be great if you could send me the fix.
  10. MrDollSteak
    4 Weeks Ago 05:32 PM
    MrDollSteak
    Nah it's in the Type Icon table, there are values in hex that point to the length and width.
  11. chrunch
    4 Weeks Ago 03:28 AM
    chrunch
    So would I have to replace the image for that? Or just repoint something?

    Also decap http://i.imgur.com/8K1NLHZ.png. I could probably find hundreds of these if I wanted to haha
  12. MrDollSteak
    4 Weeks Ago 07:21 PM
    MrDollSteak
    It'll be in the type table. I've probably still got the value of the Fairy type icon, as opposed to its original one.
  13. chrunch
    4 Weeks Ago 01:20 AM
    chrunch
    Let me know if you come up with a fix, I'd prefer not to wait until whenever the next release is :)
  14. MrDollSteak
    4 Weeks Ago 01:08 AM
    MrDollSteak
    Ah... gotcha, the effect thing. Hrm I'll try and fix that.
  15. chrunch
    4 Weeks Ago 12:42 AM
    chrunch
    http://i.imgur.com/5Xbf9bP.png

    Sorry, I don't keep a list or anything. I've just stumbled across a lot of them while working on my hack. Off the top of my head, the move relearner script isn't fully decapitalized, same thing with the move tutor in the Dept. Store (who teaches counter). It's probably the same with other move tutors, haven't checked though.

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