July 23rd, 2012 12:26 AMSatoshi Ookami
As I mentioned before, I don't think dex entries are that important in hacks =)
July 22nd, 2012 7:30 AMSnakebyte
I'm just planning to use A-Text right now, I should be able to find the entries of the pokemon that was replaced using the search function, and cross-reference the normal hoenn dex with Wes's additions to add the right ones. Using YAPE on this hack means death because of the 27 extra slots, and I don't know any other tool that does it.
The only thing is, I have no idea how to edit the Pokedex entries for those extra slots, or even if they have pokedex entries to begin with. One might show up when you catch them, I'm not sure. I don't even know how to test that, because I don't know how I'd go about using a gameshark code when the slots weren't in use in the source game... I guess I could test Reshiram, but ugh, new save file, effort. I think I'll just ignore them, or maybe go exploring on YAPE with a copied file.
July 22nd, 2012 6:00 AMSatoshi Ookami
No prob. You can ask SP about dex entries even though I think it's not that important...
July 22nd, 2012 1:11 AMSnakebyte
Gotcha. I'm gonna take a look at how to edit the pokedex entries, and then likely post another update with this and with that. Thanks!
July 22nd, 2012 1:05 AMSatoshi Ookami
It's just "special 0x0" command.
If you want to do what I suggested then it's like this:
msgbox @text 0x5
compare LASTRESULT 0x1
if 0x1 goto @healing
compare LASTRESULT 0x0
if 0x1 goto @ending
//You can add some fadescreens to make it more cool or something =D
msgbox @entex 0x6
= Would you like to heal your Pokémon random string
= Is that so, come again random string
August 4th, 2011 9:28 AMSatoshi Ookami
Lol :D Well good luck =D
Tell me if you want help sometime =)
August 4th, 2011 8:33 AMSnakebyte
Alright. Though (aside from a few items) my problem hasn't been scripts repeating themselves, but sprites being hidden before the script actually happens. Still flag-based though. I'll keep working. :D
August 4th, 2011 7:55 AMSatoshi Ookami
Yeah that's normal =)
So you are not doing anything wrong it's quite the opposite =)
Once you edit flags scripts SHOULD not be repeating themselves...
Of course there might be some level scripts that might make your effort futile... so you better check them out as well =)
August 3rd, 2011 10:54 PMSnakebyte
Hey, just curious, did you encounter any of the bugs I'm running into with LP? I've had to change flags for the events in Mt. Shuem, and everything from Route 412 to the end of Mt. Icestorm, because sometimes the flags will just set on their own... Just double-checking that this was present in the original and I haven't screwed up somewhere.
August 3rd, 2011 1:27 AMSatoshi Ookami
Okay =) Do it in a way you want =)
August 2nd, 2011 11:54 PMSnakebyte
Yes, I changed the flag in the Rock Smash script, it just hasn't been tested yet. And I know the healing script and the item flags aren't hard to do, I just consider them minor right now and would rather work on more translating. If I fix them, I'll do it once everything else is done.
August 1st, 2011 10:54 AMSatoshi Ookami
Nope, I meant the VM, let's not care about it anymore :D
August 1st, 2011 12:43 AMSnakebyte
Oh, do you mean my post in the thread? If so, not directed at you, but at the post immediately above mine.
July 31st, 2011 11:38 PMSnakebyte
Well I have no clue what you're talking about. So I'll do that. o.o
July 31st, 2011 10:27 PMSatoshi Ookami
That wasn't actually the fact I read from your post =)
Anyways let's not dig into this matter and concentrate on important things which is translating =)