I still have to play Lauren myself (officially in Serenity City and spending a little time training to bring weaker Pokémon up in level). Still making time to play SoulSilver, tho. Anything odd I will note as I come across it.
Meanwhile, finally got the 3DS online at home - and anywhere I connect my laptop in the future if I take it with me somewhere, since they now share the same connection anywhere (even with passwords, meaning no typing it if I move and get a new one someday). Joy. :D Now I can trade whenever and wherever, and I finally can clone as well, so my power in doing things in the trade forum has gone up twenty-fold.
Yeah, it would take massive effort to fix all the events in Lauren. I'd need, at the very least, to play through the region again, and change every single god damn script flag from Yellow Town on... D:
I haven't had many reports about scripts not triggering and blocking progress, only about them happening again after they happened the first time... and as it's not a gamebreaking error, as they worked right the first time and allowed you to progress, I'm not too concerned about it. If there are repeated reports of gamebreaking issues, I guess I'll have to revisit it. Or hope that Ash will.
No worries. Someone did recently report another possible scripting error; I'm not there yet, so I don't know, but she wasn't sure she had your most recent version, so I went ahead and e-mailed the patched ROM to her (making her the first to get my own fixes, and made the exception here as I had already e-mailed her maps due to an emulator bug underwater for her). If she reports the bug is no longer occurring, then you got it last time. (FTR, I am apparently good at directing someone through a blind fog; she reported no problems following my directions. LMAO)
I'm keeping an eye on the thread for possible reports like this, and if anything is mentioned where I've already been and I know it's no longer there, I will advise to download your last version and use VBA to play it optimally (it's what I use).
Entirely understood. All I'mn doing is in AdvanceMap, I'm going to leave any other fixing to Ash to handle. I don't know anything about scripting or the like, but whatever I do in AdvanceMap has so far proven safe. I just learned how to use the Block Editor to some degree (within AdvanceMap) and fixed some tiles that were showing puddle reflections incorrectly, as well as fixing some of the transparency issues on tiles. Examples include Drakebreath: you can climb on a roof in Drakebreath, and also you see a puddle reflection on a tile directly left of the cave entrance in the northeast. Others are on Route 416; on the cliff tiles next to Steam HQ, you could see more reflections. In Snowce City, I had to remove snow from two tiles to be able to make then able to hide behind as they should be. Little things like that to give it a more professional finish. :D
In other words, Zhery is almost finished in terms of fixes, but I'm going to head back and check areas where I know of other tile bugs to see if I can find ways to fix them. If not, they get left.
I don't really know how hacking works, I picked it up as I was going, so I treated it like voodoo magic until I knew more of what I was doing. LP breaks very easily because of how much and how poorly Wesley modified it. I have no clue what the actual problems are, so I just did as little as possible. Not saying you should follow the same approach, just explaining why I did it that way.
All I have ATM is the map editor, so the only thing I could possibly screw up is a map. LMAO Or a map warp. Or somesuch. If anything screws up that I can't edit (with exception to me accidentally deleting a sprite, a button which I am not letting my mouse get near), that is beyond my control.
BTW, someone asked about Froslass in the hack. I'm searching the thread right now for it.
My approach wasn't 'fix all the things!' it was 'I don't know what the **** I'm doing so let's be extra extra extra cautious so I break as little as possible', especially after SP's version broke all the things.
I'd ordinarily agree with you re: quality level, but this isn't my work, and I can't be arsed to fix it all up. If Wesley wants to, he can. It's not my job, I did my job and did it well. I've got other hobbies more deserving of my time at this point.
But like I said, if you do the work (and, in doing so, don't **** anything else up) then of course I'll give it my stamp of approval.
(Sorry, I don't check this site all that often these days.)
I've been working on fixing movement permissions as I go; found another in the Seanport Gym in fact and purposely left a huge one there (through the wall from the back of the Gym) for the time being on my copy because there is a blockup caused by saving within the Seanport Gym (I know, I tested that very bug after hearing about it but used a save state for that test so I could reverse). Ash has expressed an interest in fixing that Gym, and also plans to block it with an NPC so it can't be accessed until it's time to go there. I wonder if he should install a backtracking path on the sides if possible, but I did recommend making switch pushes permanent even if the player leaves and re-enters before defeating the Leader in case someone saves inside. In any case, I'm up on 410 now and also fixed a lot of wrong tiles in National Park, but given the number I have to trek back and retest the area. I'm just about to head onto 410 (already written a walkthrough for all of the game up to Guardian Tower to date), so I could test that fix today.
I think our opinion on what constitutes an error differs. Anything that gives a sloppy look to the finish is, in my mind, an error that needs fixing. Major of course means game-breaking, such as skipping scripts, but in my view any and all errors should be corrected. I commented to Ash about the footsteps during the Imatari Islands events as well; apparently, he thinks it's a nice Easter Egg. LMAO